Bioweapon Cure - category, flavor text
Chlorine Trifluoride Darts - update flavor text While no one is crazy enough to carry around this extremely destructive material, the Face Melter Dragonfly gets around this by converting other materials into the corrosive during the firing process, which you could probably replicate. WARNING: Requires a minimum of 50 RP a turn to avoid a minor disaster
Hyperdrenaline - An advanced synthetic form of adrenaline, this provides a long lasting, non-addictive boost on demand, although it also places significant stress on the body
Improved Explosives II - You have institutional knowledge of how to make explosives with a tremendous amount of bang for their buck
Improved Fertilizer III - By carefully altering the chemistry for the fertilizers used in your hydroponic farms combined with plants capable of taking the bombardment of nutrients you are able to increase yield by 100%
Improved Fuel - It is relatively easy to make things explode, but experience with this has also improved your capacity to make things that do not quite react so quickly, allowing you to store more energy in chemical fuels, making them more useful for various applications
Improved Propellants II - You can pack a lot of punch into a chemical package. While this isn't of much use for personal weaponry, it is starting to make your heavier weaponry competitive with your heavy EM systems
Pharmaceuticals III - More complex synthetic medications allow for improved health and wellness while also returning fertility control to women, decreasing general attrition by 3%, improving happiness, and adding a bonus for characters wanting to actually get pregnant
Sap Filtrate Processing - The sap from the trees is toxic due to dilute metals that you process out. Right now the filtrate is a mass of organometallic sludge that is uneconomical to process, but now you gain 1 refined resource for every 8000 sap you collect
Sawmill Sap Collection - By collecting sap from harvested trees an amount of food can be collected equal to 100 units of sap per raw resources refined in a sawmill
Computing
Artificial Intelligence II - update flavor text You have worked out the principles of designing LAIs from scratch and can now incorporate these advanced programs into all walks of life
Autotracker - A not particularly sophisticated but still immensely useful LAI system, the autotracker greatly aids in aiming with sufficiently stabilized heavy weaponry. Computing
Ephemeral Engine - Update flavor text A very specific form of research computer, this device excels at more holistic processing and would be of immense use to researchers.
Muse Networking - flavor text
Networking III - update flavor text You have completely captured the basic principles of networking systems together and the free exchange of information. Overrun threshold reduced to >25 RP over rather than >100 RP over and research centres can be networked together to give a x4 multiplier for the primary researcher. On joint research project, the addition of a research centre also increases the multiplier for secondary participants to x2 Computing
Optical Computing - Rather than using electronic or chemical signals, you can use optical signals to carry information for processing, which if done correctly has a number of advantages, although it also has a few disadvantages as well. Computing, Laser
SmarTimer - An interesting piece of LAI software that integrates with not just your systems but the entire network and helps manage appointments and activities with speed and efficiency while remaining unobtrusive to an extent impossible for less sophisticated "dumb" time management software, allowing for 1 additional personal action, up to a maximum of 3 per turn
Wet-Optical Computing - update flavor text More than just tying brain matter and fibre optics together with electronics, this seeks to integrate both esoteric methods of computing directly with each other Computing
Wetware Computing - The brain is already a potent computer in its own right, and while there are certain ethical considerations in using neural tissue as a processor, there are certain advantages to be had as well. How such technology is used is up to the people who have it. Biomedical
Education Reform
Student Projects - Students just about to graduate should have most of the skills of their fully educated peers, so by making them work at projects related to your research you can squeeze extra productivity out of your teaching centres. Gain +10 RP a turn based on what classes are in (Academics can go to anything, Artisans go to Industrial Projects, Soldiers to Weapons or Military Projects). If no applicable project is being researched the RP will go to a random applicable project. Social
Campus Synergy - Multiple teaching centres in the same settlement increase the bonus from student projects as the increased interaction generates extra results
Continuing Education - By encouraging adults who have ostensibly already gone through the majority of their education to continue training even later in life, you should be able to improve the output of specialists from other institutions (temples, officer academies, etc.)
Improved Teaching Methods IV - update flavor text You have reduced the need for teaching staff by two-fifths and increased the students trained by 50%
Teaching Hospitals - Your doctors are also trained in ways to help pass on ways to pass on their knowledge. Hospitals now produce academics Social
Willpower Training - You have incorporated some of the knowledge on self control you have picked up into the standard curriculum, although it costs more. Currently cannot be streamed.
University - A center for learning, a University can induce large improvements in education, research, and administration by providing extensive facilities for such endeavours.
Forbidden Knowledge
Basic Psychic Research - Through observation of cloned brain material taken from ARE agents, you have been able to confirm the existence of psychic powers as an actual phenomenon, allowing you to formally research and discuss such things without sounding like a loon
Basic Psi-Warp Interactions - update flavor text Psychic powers are entirely dependent upon access to the Warp, so studying these interactions is fundamental to learning more.
Crude Psybernetics - You know how to integrate psyker brains with cybernetics, allowing for the augmentation of psykers or the implantation of psyker brains into others, if you are feeling particularly crazy
Crude Psi-Detectors - The size of a small vehicle, these medical scanners are capable of detecting tell-tale traces of psychic activity in the brain, although their size and high false-negative rate make them less than ideal
Dandriss Dragon Knowledge - update flavor text A new predator emerged recently that seems to target humans and Eldar, this species (or possibly genus, there are a variety of different types that could be different phenotypes of the same species or different species altogether) warrants further investigation, if only for survival!
Dandriss Flora-Warp Interactions - update flavor text The plants on Dandriss have peculiar reactions to the energies of the Warp of the kind that you are very interested in studying, but to get proper data you will need some way to control their exposure to said energies Local Adaptation
Dandriss Life Secrets II - By careful analysis of the genomes and metagenomes of the species involved in the incident at Glass Canopy, you are able to confirm that there is nothing particularly special about the location; the plants there are almost identical to those found elsewhere on the planet. What is however interesting is that of the differences that cannot be attributed to individual variation, the plants at Glass Canopy appear to have picked up a few thousand years of additional genetic drift in comparison to their peers. It appears that exposure to certain forms of energy are not merely causing rapid growth, but growth that is almost inter-generational rather than psuedo-cancerous, as was first assumed. Further analysis of the fauna has shown a number of deeply conserved alleles that could be key to these properties. Local Adaptation
General
Aeronautics III - update flavor text With most of the atmospheric design principles out of the way, you can reliably construct basic rockets, and most kinds of aircraft, useful for scouting, transport, and war
EM Weapons Design Logic - STC designs all tend to follow the same general logic for how they are laid out. If you can figure out this logic then you will be starting EM weapons design projects with some of the work already done.
Field Physics III - update flavor text (from I) You now understand how to manipulate the containment fields of your fusion reactors both theoretically and practically, opening up new avenues of research
Industrial Automation II - Getting the machines to do the work has been a time honoured tradition since Terra, although your capacity to do so has slipped. You have managed to make reductions to both skilled and unskilled labour. Robotics
Industrial Design Logic - STC designs all tend to follow the same general logic for how they are laid out. If you can figure out this logic then you will be starting industrial design projects with some of the work already done.
Laser Physics II - update flavor text You understand the basics of designing and building high intensity lasers that do not suffer excessive blooming or scattering in atmosphere
Materials Science III - Your knowledge of materials science includes a vast array of materials, including ones that require extreme conditions to produce
Miniaturization III - update flavor text Through careful study of pre-War technology, you have discerned most of the clues as to how to pack the same amount of technology into a smaller space, which has caused small benefits all around and opened up new research avenues.
Nanotechnology I - You have figured out the basics of working with matter on a nanoscale and the doors that opens up
Plasma Physics II - update flavor text You have more than just a summary understanding of how plasma behaves and how fusion reactors work, although your understanding is far from that of what it once was, and you are starting to realize that your power systems are running inefficiently
Robotics II - update flavor text You can build on your own semi-autonomous systems
Ukko STC Study - The design for the Ukko lets you build them, but study of the STC will advance your knowledge of Aeronautics, Materials Science, and Vehicle Reactors considerably. Provides +300 RP to each of those fields
Infrastructure Design
Autoplant - The Vehicle Foundry sacrifices flexibility for throughput and the Autoplant goes even further. While hardwired for a single design, it can run day and night with minimal supervision so long as it is supplied power and raw materials. It can even repair its own internal components.
Biomedical Design Logic - Complex biomedical infrastructural tools all tend to follow the same patterns so by understanding them this will make future research simpler, granting 25% completion
Backup Fusion Reactor - With the right parts you can build a backup fusion reactor. Industrial
Chip Foundry - A factory for fabricating microelectronics, it can also be used to push the boundaries of computing science by serving as a research facility for that branch of science and technology
Cloning Tank Design - You understand all the complexities of assembling new cloning tanks from scratch, opening up new possibilities. Biomedical
Compact Fusion Reactor - The backup fusion reactor is about the size of light vehicle, which makes it ill suited to being used in vehicles. Combining your knowledge of fusion and miniaturization, you could make something small enough to fit into a vehicle, providing nearly unlimited range. Vehicle, industrial
Compact Power Cells - These power cells pack a lot of punch and can be used to either give light vehicles without their own reactors extra endurance, or to give personal devices more power. Vehicle, personal
Cybernetic Surgery Design - This sophisticated suite makes the installation and integration of cybernetics quick and nearly painless. Biomedical
Dandriss Grade Lumbermill Saw Design - With the right parts you can build the automated industrial laser and plasma saws needed to efficiently segment the trees of Dandriss. Industrial
Efficient Grow Lamps - Shifting away from the impromptu incandescent grow lamps you have been using, these devices use more efficient blended LED structures to produce a mixture of wavelengths ideal for photosynthesis and the maintenance of plant, so that less energy is used for better results
Industrial Fusion Reactor Design - The size of a small building, this fusion reactor provides an enormous amount of power while essentially running on water. Able to power a significant amount of industry on its own, it is a potent piece of technology. Industrial
Life Support Tank - Using systems from the cloning tank and cybernetic systems, it is possible to create an integrated life support system, which is also a critical component of the UHM design Biomedical
Rooftop Solar - Analysis of the solar plants and experience with automated systems has shown you the possibility of how to reduce the size of the equipment so that you can fit it atop your buildings. While not getting the same coverage as a plant, you can still extract some power. Industrial
Solar Plant Design - A surprisingly sophisticated design, this automated solar plant includes both the regulation systems and power storage to even out the availability of power even when the sun is not shining at the required intensity. Industrial
Tree Smelter Design - With the right parts you can build the reactor vessels that can separate out the metals from the trees of Dandriss. Industrial
UAM Design - You can now make UAMs from scratch or from jail broken UAMs, allowing for much more industry to be automated. Industrial
UAM Jailbreaking - You have cracked the coding, and now all of your UAMs can build anything you have the design and raw materials for. Industrial
Universal Healing Machine Design - update flavor text An incredibly complex piece of medical technology, the UHM can nearly work miracles so long as it has a living brain and organic feedstock. Figuring out the design can also lead you to figure out how to build parts for biomedical technology. Biomedical
Local Adaptation
Barding - Almost like applique armour for human made AFV's, this barding makes roachrhinos even harder to take down
Dandriss Wildlife Feedstock - You can now produce Dandriss flora that you can safely grow and handle that can still be fed to the local wildlife
Diamondback Tiger Parasite - flavor text
Diamond Back Tiger Domestication - update flavor text A particularly ferocious species of predator, these creatures do however appear to have the sort of behaviours that could make them domestication targets
Dragonfly Domestication - The dragonflies of Dandriss are mostly predatory fliers that your academics tell you fill ecological niches similar to Terran birds of prey, and they suspect that they could be used similarly to the ancient art of falconry, and could be a boon to your jaegers
Edible Grenade Fruit - You have managed to develop several breeds of grenade fruit that can attached to wild trees to parasitize them and produce edible fruits, increasing the value of your harvests
Edible Local Harvest - Can collect sap and turn it into food at an efficiency of 6 food per worker with no power or space requirement. Causes 1% attrition at 100% of food supply
Extra Armour - By taking choice pieces of animal carapace, you can reinforce key components of your mechs with minimal extra weight, giving you extra survivability
Face Melter Dragonfly Domestication - A particular nasty species of Dragonfly, the Face Melter fires glass darts of corrosive capable of corroding and setting most materials on fire by hitting them with darts loaded with chlorine trifluoride. While not a dragonfly for beginners, this species has remarkable military applications, and its genome should reveal further secrets.
Face Melter Dragonfly Genetics - The Face Melter species has a number of strange and unique adaptations, and studying its genome and molecular biology could provide some very interesting insights
Fissile Material Harvest - You can harvest fissile and fertile isotopes from Pile Trees for your own purposes, which can include accelerating the growth of pile tree curtain walls or for energy generation. Sometimes very quick energy generation.
Improved Sap Purification - Allows construction of Sap Purifier. Improves sap yield to 8 food per worker and eliminates attrition.
Grenade Fruit Cultivars - The grenade fruit is parasitic, which means that it is uniquely suited to being grown in controlled conditions because a hydroponic feed can simulate a tree branch. The cultivated versions provide free access to personal scale explosives without requiring dedicated industry.
Leaf Armour - Specially bred and harvested leaves can be treated with some of the hardening agents for the building bark armour can produce personal armour that provides decent protection against small arms fire and blades. Cost: 1 Raw/50 Suits, 10C/suit
Local Building Materials - Can construct new buildings using the armoured bark of the trees, although they are not as good as the old materials. During disasters buildings made from these materials suffer attrition. Being inside a curtain wall made of pre-War armour reduces attrition taken by 10% (note: standard firestorm damage is 10% attrition)
Local Meat Purification - Now that you know how to purify the local meat, every soldier trained as a Jaeger automatically brings in 2 food a turn
Local Wildlife Carapace Armour - Some of the local fauna is better described of as AFVs than animals, and you have been able to take advantage of that by figuring out how to turn their carapaces into heavier armour for your troops
Hydroponic Adaptation - You can now cultivate a wide variety of Dandriss plant species hydroponically, improving your ability to cultivate pile trees for building curtain walls and opening up new research possibilities
Medicinal Plants III - update flavor text (from I) There are local plants that, with a bit of work, can be used to create some basic medicinal products. +1% growth
Pile Tree Cultivation - Pile trees have incredibly tough, dense bark that can withstand an immense amount of punishment, even when compared to the local flora. They however are also intensely radioactive, making their direct utilization a bit difficult, although you can also grow them outside of native sources of fissile material with the right tending.
Portable Sap Purification - Can collect sap without requiring permanent infrastructure. Can generally allow an individual to support themselves while on the move, although can also cause up to 1% attrition if only food source used
Recreational Plants - There are some chemicals in certain plants that, provided their source could be made less than immediately fatal to consume, could have a variety of recreational effects.
Roachrhino Domestication - The roachrhino is a large herbivore that is relatively docile, all things considered, and has demonstrated a capacity to be tamed, making it useful for meat and raw materials
Roachrhino Cavalry - With enough of the domesticated animals now available, you can work on breaking them in for riding and for combat purposes
Skyscraper Sculpting - Cutting down trees for armour imposes limits on how high you can build with them structurally, but by growing trees in place using hydroponic scaffolding and careful tending, you can essentially sculpt larger buildings into place
Terran-Dandriss Fauna Hybridization - update flavor text Having mapped a huge number of Dandriss life genomes and having some clues as to their interactions with the rest of the universe, it may be possible to start transferring genes between archival species from Terra and the fauna of Dandriss.
Terran-Dandriss Flora Hybridization - After a massively extensive genomic survey and insights into the full nature of Dandriss flora, you are now able to hybridize features from these two biospheres together
Underground Construction - update flavor text Building underground has risks and problems but at the very least it should provide the protection of an armoured curtain wall, along with experience in digging down on Dandriss.
Manufacturing
Biomedical Parts - While your jailbroken UAMs will let you produce anything you have the design for, working out how to build the parts from scratch would be useful Biomedical
Ductile Ceramics - Moving beyond conventional conceptions of what certain materials are, these non-brittle ceramics allow for superior performance in a number of areas where their thermal, chemical and mechanical properties elevate them above metals
High Temperature Superconductors - update flavor text Technically still requiring cryogenic conditions, these materials can nonetheless be maintained in a superconducting state requiring only moderate refrigeration rather than liquid helium or even liquid nitrogen. The applications are of course immense
Industrial Parts Manufacturing - You can build the components for most pre-War industrial machinery from scratch. Manufacturing type: Industrial
Military
Barracks Design - A singular structure for housing the living, training, and maintenance space for soldiers would greatly simplify how you recruit and organize them. Military
Command Centre - A centralized command and control centre for coordinating armies, this is a necessary component for anyone seeking to operate on a scale much larger than individual cities. Military
Command Throne - update flavor text While the "throne" is only the most outwardly obvious part, the concept of this piece of technology is to be able to rapidly assemble and display information for a single commander to give them a better understanding of battlefield conditions and to better coordinate forces.
Dragonfly Scouting - By integrating some of the more intelligent species of Dragonfly in with some surveillance gear, the Jaegers have a considerably improved ability to scout the woods Local Adaptation
General Staff Academy - update flavor text A complex topic, the qualities of good general officers is often at odds with the qualities of good junior officers, requiring a more complex way of thinking about the education of the officer corps
Mech Commander - By enhancing certain capacities, mechs can be used as command nodes for coordinating tactical elements by officers
Mech Legion - More than simply organizing mechs into squads, this is forming them up to ideally take advantage of their strengths in mutually supporting roles
Military Academy - A centre of higher learning for officers, it passes on skills of strategy, tactics, logistics, and leadership while also frequently providing education for non-military careers after retirement. Military
Proving Grounds - A complex for testing out new weapons and tactics, it can be used to research military or weapon design or serve as a research centre on said projects. Military
Personal
Archival Tool Design - A Limited AI for archiving information, if this device were in widespread use it could help your research efforts greatly. Analyzing it is also likely to lead to new research opportunities in computing and networking. Personal, AI
Armoured Exoskeleton - flavor text
Basic Cybernetics - Replacement limbs just as good as the originals and basic Mind-Machine Interfaces are the purview of this level, which leads to more advanced topics. Cybernetics
Blood Guard - update flavor text A sophisticated piece of cybernetics and nanotechnology, this implant serves almost like a complementary synthetic immune system Biomedical, Nanotech
Bodyglove Armour - flavor text
Flak Armour - update flavor text The standard body armour of most backwater security guards, flak provides decent protection against most light weaponry and is generally considered "better than nothing" by most professional soldiers elsewhere in the galaxy
Materials Analysis Device - A sort of cheat, your UAMs have far better capacity to produce materials than you do, so by using this scanner you can shortcut a lack of knowledge on the materials science for certain items
Muse - An evolution on the Learning Tool, by integrating the systems directly into the brain considerable boosts to intelligence and learning are possible.
Organ Replacement Cybernetics - update flavor text Replacing limbs is easy, but replicating the function of organs is not, even though replacing certain systems with artificial systems can be so much more efficient Cybernetic, Personal
Personal Boost Jets - update flavor text While flight is impossible, these miniature thrusters can be used to assist running, jumping, and acrobatics, although use without heavy augmentation to at least the legs is ill-advised. Personal
Personal Equipment Integration - By using MMIs it is possible to directly tie certain personal equipment into the nervous system, gaining certain benefits. Many personal items can now be installed inside a person. Cybernetic, Personal
Personal Scaling Gear - update flavor text The devices that allow Spider and Arachne mechs to walk up vertical surfaces involve a number of systems that could be miniaturized for personal use, allowing an individual to rapidly move up and down vertical surfaces normally considered impossible without external support
Survey Monocle Design - update flavor text A sophisticated miniaturized suite of sensors and measuring equipment, this is an extremely compact and advanced piece of hardware useful for military range finding and civilian purposes, and analysis can lead to more complex advances. Personal
Synthethic Carapace Armour - update flavor text Using your new knowledge of materials science you should be able to make a durable form of armour that is competitive with the animal carapace you are already using but somewhat lighter
Social Reform
Elder Shrine - update flavor text An outgrowth of wetware computing and Grave Tender philosophy, while preservation of personality indefinitely is currently impossible, it seems likely that preservation of knowledge and wisdom for centuries or even millennia would be possible if the elderly, the ends of their lives before them, were to donate their brains to continue on in a dreaming half-life. Biomedical, Computing
Knighthood - update flavor text While the nobility has mostly been a set of fancy hereditary titles for the rich who already owned property, the immense power of the larger vehicles and the amount of training required to get the full use out of them makes the creation of a military elite closer to the primordial origins of nobility a viable possibility
Mech Tilt - category, flavor text
New Social Models - update flavor text People grow increasingly distant from the Starfall, and there are growing movements to reform society towards current needs and to suit the new cultures that have emerged rather than clinging to the past. WARNING: May implement on its own starting after Turn 75, possibly triggering a revolution
State Museum - flavor text
Theatre District - flavor text
Vehicles
Advanced Fighter Concepts - update flavor text Improvements in your understanding of aerodynamics means that you have the capacity to improve the functionality of your fighters by introducing new features
Arachne Mech - flavor text
Basic Air Superiority Fighter - More or less a supersonic platform for guns and missiles to use against other aerospace targets
Basic Transport - This aircraft can be used to shuttle goods or people long distances, although it has no offensive or defensive capacities
Centaur Mech - update flavor text A medium mech design, this platform increases the number of legs to increase stability and carrying capacity
Centipede Mech - A variation on the land train, this design hooks together a number of oversized quad mechs in a train configuration. While slower, more expensive, and having less capacity to haul materials, the design is able to move through the forests with ease Vehicle
Drone Vehicles - update flavor text A simple enough system concept to replace the human element of piloted vehicles with machinery for semi-autonomous work, it does require a bit of work to get just right
Forestry Mech Design - These bipedal suits are designed for harvesting and handling Dandriss flora, which makes them fearsome weapons in a pinch, although their power supplies are noticeably lacking due to paranoia over that very fact. Useful in military and industry. Vehicle
Forestry Mech Militarization - The forestry mechs are industrial tools first and weapons by improvisation. By reworking their design you would strip out their uses in forestry but make them much more effective weapons of war. Vehicle, Military
Medium Mech Design - At up to 6 m tall, these bipedal walkers are capable of carrying full vehicle grade heavy weaponry or serving in massive industrial roles. Vehicle
Land Train - Basically just an oversized truck with a compact fusion reactor to haul trailers, this should be a cheap and efficient way to get people and cargo moving in bulk quantities through the rail network without having to bother with fixing the damaged energy systems for the original maglevs. Vehicle
Large Mech Design - Topping out at 12 metres tall and hundred tonnes, these immense machines beggar belief at the fact that they can move. In fact seeing them in action can cause vertigo and even panic attacks since they simply should not be by the human mind. Incidentally, your engineers think that you could go bigger Vehicle
Quad Mech - A four (or more) legged design useful as a utility or cargo vehicle, this platform can also have large, non-man portable weaponry squeezed into it, although no major armour can be applied in such a case. Vehicle
Spider Mech - An arboreal design, these small vehicles are meant for scaling and traversing the trees. Vehicle
Tarantula Mech - update flavor text The spider mech is capable of scaling vertical surfaces, but its size is restricted to medium mechs and under. The Tarantula design would allow for even large mechs to incorporate this scaling ability
Ukko STC - A potent CAS aircraft, this is an absolute bear of a machine designed for inflicting massive damage on ground targets and shrug off return fire. Vehicle, Aircraft, Military
Vehicle Reactor Reinforcement - You can mount a fusion reactor in any vehicle big enough to carry one, which gives you many more size options Vehicle, Plasma
Viceroy-class Low Orbital Personal Transport Design - update flavor text A SSTO craft capable of repeated launches before refuelling, several sub-systems will likely require their own research projects to build, or even understand, but even just obtaining the design should open up aerospace projects. Vehicle, aerospace, exotic
Weapons
AAA Mounting - A combination of a fast tracking mounting to sit lighter weaponry in, modifications to the weapons to avoid over stressing them while swinging them about to track an airborne target, and the electronics to aid in tracking said targets
Air-to-Air Missile - Adjusting the payload and guidance, you can build off the design you already have to produce a dedicated anti-air guided missile weapons Heavy, missile
Air-to-Surface Missile - Upping the payload and then making sure that the design is stable will give you an effective dedicated ground attack guided missile weapon Heavy, missile
Assault Cannon - A smaller version of the rotary autocannon with less range but a similar amount of punch, it could be fielded by your smaller mechs or mounted on lighter vehicles without sacrificing military capacity. Heavy, CK
Automated Sentries - While not exactly the most discriminating of systems, hooking emplaced sentries up to weaponry and an IFF system makes for a good method of protecting fixed locations
Autocannon - An automatic 40mm cannon, this weapon is not man portable but provides plenty of firepower for vehicles or static emplacements Heavy, CK
EM Battle Cannon - Definitely not meant to be fielded by anything less than a fairly heavy vehicle or as part of an emplacement, this design would be able to fire either massive hypervelocity penetrators or very large quantities of high explosive. EM, Heavy, Vehicle
EM Anti-Materiel Rifle - An aggressively potent weapon for being man portable, this weapon is of immense use against light vehicles and make for a potent sniper rifle. Personal, EM
EM Field Gun Design - While only barely man portable with a team to carry it, these weapons pack more punch than your light autocannons and can be loaded with a variety of munitions Heavy, EM
Field Guns - While a relatively simple concept that "basically" amounts to scaling up your slugthrower rifles, these heavy weapons can also be build without using your UAMs. Personal, CK
Flamer - update flavor text With access to better fuel, the ancient flamethrower may have a new lease on life on Dandriss
General Purpose Aircraft Missile - The man portable versions need a few adjustments to be of best use, but with a bit of adjustment a missile that can be fired at air or ground targets from an aircraft can be developed Heavy, missile
Heavy Quench Gun - flavor text EM, Heavy
Howitzer - Thus are large cannons capable of lofting heavy shells on a ballistic arc. Heavy, CK
Improvised Plasma Warhead - Basically a plasma bottle with a small breaching charge attached to it, this is a nasty package, if rather inefficient. There has got to be a better way to do this. Plasma
Lasgun - update flavor text While inferior to your EM weapons in every way except for logistics, a simple laser weapon would be superior to the chemical slugthrowers currently being used by your militia. Laser, personal
Light Autocannon - Combining together the required tolerances of the field gun with the feed mechanisms of the machine gun, you should be able to make a light autocannon somewhere in the 20 to 25mm range, able to be either emplaced, vehicle mounted, or even man portable. Heavy, CK
Long Las - update flavor text A high intensity laser sniper rifle, what it lacks in stopping power (which it doesn't really lack) it makes up for in ease of use and durability. Laser, personal
Machine Guns - While inferior in every way to your SAWs, you don't need UAMs to build these automatic weapons. Personal, CK
Military EM Personal Weapons STC - Design patterns for EM pistols, carbines, assault rifles, marksman rifles, and grenade launchers. Personal, EM
Missile Rack - A system for mounting missiles on planes or mechs or vehicles. Heavy, missile
MLRS Artillery - For those times when you want to literally rain death on a target, accept no substitutes. Also, because you are basing these off of your missile launchers, these have limited terminal guidance capacity. Can be mounted on ground vehicles. Heavy, missile
EM Squad Automatic Weapon Design - A large calibre, rapid fire electromagnetic accelerator, this is the basic squad level heavy weapon available to you Personal, EM
Plasma Bottle - These fuel cells for plasma weapons appear to contain live stellar core type plasma held in suspension, somehow. You don't really know how, but you can make more and reload them, although they can be a bit volatile
Plasma Cutter Refinement - After reworking the design to be lighter and to have less control over the beam focus in exchange for more robustness, you have a useful if not particularly mobile close range assault weapon Plasma, personal
Portable Missile Launcher - Of Pre-Fall design, these missile launchers and their missiles are guided (both in fire-and-forget and active guidance modes) anti-armour weapons, with limited capacity for engaging low altitude and velocity air targets. Personal, Missile
Quench Gun - update flavor text Essentially an EM cannon that uses superconducting materials to generate enormous magnetic fluxes, it sacrifices some tactical flexibility and rate of fire for raw penetrating power, with the technology also having some special properties that other EM weapons lack. EM, Heavy
Rocket Pod - update flavor text Sometimes instead of a single large missile you need lots of fast firing smaller rockets for the purposes of saturation and suppression. Heavy, missile
Rotary Autocannon - An extremely fast firing multi-barrel weapon, this is meant for mounting in aircraft or on fixed mounts for static defence or super heavy vehicles Heavy, CK
Tactical Thermonuclear Warheads - Crude in comparison to the pure fusion starbombs that ravaged your world, these 200kT and below warheads can still ruin someone's day. Can be delivered as bombs, missiles, or artillery to surface or air targets. Atomic
Ultra Rotary Cannon - update flavor text The rotary cannon design can be pushed much further, but it needs radical rethinking of the implementation of the core concept. This system would reduce platoons of soldiers to fine red mist with a single pull of the trigger Super Heavy, CK
Weapons Platform - Heavy weapons can now be mounted on small quad mechs to allow them to be carried by infantry squads with a lower compromise of mobility
Xeno Knowledge
Mantis Autopsy - update flavor text You will need to do a dedicated dissection of the Mantis with full scientific controls if you want to start learning about them
Mantis Power Armour Study - update flavor text While not offering substantially better armour than your carapace suits, these armours have several interesting systems that could be of value to replicate