[X] The Sword That Ends the World - Access to the Praxis, the fearsome supernal art of the Accursed himself. Only access, no immediate power. Given the obstacles arrayed before you, even if you choose optimally at each juncture, there is a between 1/3rd and 2/3rds chance you will die within the first few fights. Thread participation will not be able to change this, but you are free to take this risk. No one can say I have not repeatedly warned you.
[X] Seven Seals
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Cursebearer, Select 3 Lesser Remittances
Companion:
[X] Gisena Allria, the Nullity Sorceress
Physical **
Social ****
Mental ****
On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.
Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.
Artifact:
[X] Talon
A long, raking talon of yellowed ivory, stained with blood on its lower side and warm to the touch. Upon slaying an enemy of notable strength, the body can be processed to yield an amount of wealth, resources, or relevant equipment commensurate to the power of the foe. If the bearer is in particular need of food, water, or shelter, slain foes become more likely to provide an appropriate resource. Can break, but can repair itself from a sliver by feeding on a notable foe's blood. Intimidating if worn.
[X] Retinue - You may designate up to five members of your Retinue. Each reduces your rate of Progression by 25% multiplicatively. Each advances in their primary area of specialization with Progression one-fourth the potency of your own. Needless to say this is an outrageous and irreplaceable boon. Retinue companions are easy to add, costly to remove.
Your Retinue companions may with a short ceremony voluntarily pledge loyalty to any member of your retinue or yourself. This axiomatically prevents that character from betraying the one to whom they have so pledged. Breaking a pledge is possible but is always time-consuming, obvious over any distance, extremely onerous and afflicts the forsworn with a particularly ironic flavor of the Apocryphal Curse centered upon themselves. Pledges can be voluntarily released by mutual agreement in a less time-consuming process.
You may pledge loyalty to Retinue companions as well. Pledges may be mutual or not, mutual pledges may be simultaneous or not. You must add a character to the Retinue before pledges (from or to) can be made.
[ ] Relinquishment - For each decade of service as a Cursebearer, gain one week of freedom from your Curses. Your burdens will be transferred to volunteering Cursebearers for that time. You are free to travel even with the Geas but must be back before the week is over. You may improve the term and frequency of Relinquishment by mitigating your Curses more.
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This was a really tough vote, I was tempted to go for Relinquishment over Talon. I think 10 years of increased resource generation ultimately has the cost-benefit over Relinquishment, particularly as I'm not going for accretion. With Accretion it'd be a no brainer, a chance to act at the moments of highest narrative intensity without restriction, however with seals and a progression companion in Gisena who can power nullify, I think there's too much synergy to not take Talon.
The other thing is I note that it says Gisena employed her ability to travel between worlds. This is most likely when Seram met her, or perhaps earlier, when she met the king of hordes. However, it could be further into Seram's timeline, and I wouldn't mind knowing what went on there, from her, if it is.
Furthermore, compared to the other two (I recognise the lich, but not the timeline girl) I think she'll be the most relatable, and the easiest to get into a loyalty oath, and significantly benefit from it, compared to the other two (one who cares not for temporal power, and one who lacks little magic to progression power through).