Is there anything I can do to convince people to vote for Accretion? In the long run as our legend grows, it will probably make us resilient to the curses and better at our job. It will probably also allow us to specialize against Chosen Ones. Making our job easier in the long run.
It might, yeah? Like, it's got really goon conceptual effects, don't get me wrong, but it's not really what we need right now. Both Praxis and the Sceptor will have conceptual Biggatons covered, eclipsing Accretion's role in the long term.
And in the short term, Seals just completely styles on Accretion's 2-3 semi-random effects by dint of sheer utility.
Like, sure, Accretion might make the Hero fight a bit better, but Seals offers the utility of carrying an entire campsite on our back, with a tent Sealed against all but the greatest weather and a bedroll that's been Sealed with the comfort of the finest bed available. Seals for vigor allowing the Hero to get by on an hour or two less sleep, Seals on clothes to ensure they're a comfortable temperature no matter where you are, seals on traps or fishing lures to allow easier hunting, Seals to secure a campsite for the night, etc. The utility is extraordinarily overwhelming compared to Accretion, with about the same chance of survival in the early game.
And in the mid to late game, well: Higher level Seals that could create a pocket realm of accelerated time, the possibility of creating an eventual infinitely vast plane filled with all manner of life that grows faster than our Curse of Decimation can consume, Seals we apply to entire worlds that conceptually annihilate evil even in our absence, the possibilities are endless!
Seals just works really, really well as a grab bag of utility effects that we can combine with other systems to devastating effect.
Not to mention the possibility of using Seals for Curse mitigation is mentioned in the options but using Accretion for such a thing is not, implying that Seals might do a better job in that particular area.
Plus, Accretion probably takes a lot longer to "train", as you need to accomplish legendary feats
and then have people recognize those legendary feats, which might be a problem in more low tech settings where it can take weeks or months for word to travel far, and years afterward for the story to actually become cemented in the gestalt consciousness of the realm's inhabitants.
Plus, it pretty much requires that we get out and do stuff to get stronger, which is the exact problem that the Ring of Hunger has, if lesser in scope.