Greed builds are just a godhood dressed up a little, if one ignores the premise of a CYOA being largely self contained, what's the point? Where's the challenge of optimization?
you can just write your own thing with whatever planned power level if you want to greed yeah :thonk:

fun of cyoa is playing within restrictions author put in and seeing how they envision the world

It isn't for me, but there is a charm in seeing what happens when you push a system too far. A lot of cyoa's are balanced very precariously around their points cost, but how does the dynamic change when you have more? Do options that were previously underwhelming become exceptional, does nothing really change?

Intellectually there is something interesting there as well.


The Accursed doesn't seem to be deliberately selling my species into slavery, though?

I don't want argue against a straw man of your position, so if you're willing to discuss it please clarify how you've come to the conclusion Gisena is selling humanity into slavery.
 
It isn't for me, but there is a charm in seeing what happens when you push a system too far. A lot of cyoa's are balanced very precariously around their points cost, but how does the dynamic change when you have more? Do options that were previously underwhelming become exceptional, does nothing really change?

Intellectually there is something interesting there as well.
Not really, simply imagine AST original as a CYOA with unlimited remittances or AST I with unlimited Arete/Picks, and all semblance of challenge or stakes evaporate with rapidity. Quests are CYOAs too, or rather are close enough that we can evaluate how they would function with 'unlimited points'.

The answer remains the same - Arbitrary divinity, akin to entering an RTS and entering a cheat code providing instant victory as opposed to progressing through the story and its challenges organically.
 
Not really, simply imagine AST original as a CYOA with unlimited remittances or AST I with unlimited Arete/Picks, and all semblance of challenge or stakes evaporate with rapidity. Quests are CYOAs too, or rather are close enough that we can evaluate how they would function with 'unlimited points'.

The answer remains the same - Arbitrary divinity, akin to entering an RTS and entering a cheat code providing instant victory as opposed to progressing through the story and its challenges organically.
I said nothing about challenge or stakes, I said it could be intellectually interesting. Like going into the console and reviving a character that died. Does the world react? Are the programs routines robust enough to cope? Does it cause other glitches? Perhaps you find a line of dialogue that only shows outside the usual bounds of game play.

There is more to enjoying a thing than challenge.


Outside forces like Gisena CAN replicate progression to some extent, I don't think it's a big deal in this context. If we apply too much of this logic, it'll come to things like "you can't pick any Forebear's Blade options because they depend on being the Forebear and owning the blade, even the Tyrant couldn't use it etc". Nearly everything Hunger does is based on the Accursed's power in some way.

You are correct, There is a line that has to be drawn. However, I think you are underestimating To Shatter Heaven. While the effect description is short what we see it do is anything but.

Haeliel uses to expand the Ordinal Spiral to High Cursebearer Tier. It is also one of the very rare buffs that applies to the Praxis, which is otherwise unaffected by such things. It also seems to be what expands Hunger's Accretion to Noble Praxis+ Levels.

Put another way, I don't think Gisena could sacrifice her retinue-lite effect to acquire To Shatter Heaven on her magic. In my mind this is an option that is more like sacrificing the Forebear's Blade for power, rather than replicating a, in the scheme of things, minor effect.

To be fair, I may be overly cautious on this. Rihaku hasn't pointed out the To Shatter Heaven effects in other CYOA's. I think @Aabcehmu had one that could be applied to Fake: Battle Magic, and Rihaku chose to use it.
 
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The Accursed doesn't seem to be deliberately selling my species into slavery, though?

Oh, and locking you out of all 'supernatural' healing whatsoever. Forgot that part.
As far as I can tell you're just signing up to be used as an experiment for a new way of granting powers to people, not signing away the fate of our universe. It's not like Hunger and co couldn't just take over if they wanted to, they don't need the permission of mere mortals.

That's just an example build? You've got three spare ranks to play with for powers after unlocking immortality for free. You can just pick adept healing instead? Or use the truck to travel to a universe where super healing is freely available and convenient to access?
 
Oh, and locking you out of all 'supernatural' healing whatsoever. Forgot that part.
Here's a build, just for you.
[ ] Student -
[ ] Go Easy -
[ ] Embrace of Winters -
[ ] The Gift of Men -
[ ] The Truck - Adept -
Longevity - Rank 3 or more
Rank 2: Pathetic Mode.
[ ] Towering Arcane:
[ ] Heroism:

No one gets hurt, there are no super powered god kings or murderous aliens, Gisena took care of them for you.
Use the truck to travel to a universe where you can reasonably initiate into Ordinalism, it's "strongly multiversal". Do so. You now have 10 Billion years or more to advance to whatever level you like and also the option to travel to a bunch of other universes with their own powers as well. Research other powers if you feel like it.
Pick up ageless immortality from any one of them. Give up the Nexus and reunite with the platonic or romantic love of your life. Have a cup of warm milk and honey. Thank Gisena and Hunger, life is good.
 
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I said nothing about challenge or stakes, I said it could be intellectually interesting. Like going into the console and reviving a character that died. Does the world react? Are the programs routines robust enough to cope? Does it cause other glitches? Perhaps you find a line of dialogue that only shows outside the usual bounds of game play.
That's just story/omake prompts.
 
Fanwork#2000 words

It is here.


The Fifth Quarter​

The world is changing, and you are changing with it. Choose one Place, one Person, one Power, one Panoply, and one Free Pick from any section. Places represent hidden realms stitched into the fabric of reality which you possess the knowledge to navigate to. People represent unique companions whose fates are entangled with your own. Powers represent innate magic which the world's evolution has revealed within your soul. Panoply represents pure potentia, crystallized around the nucleation site of your existence, precipitated from the realm of forms by the turning of an age. The Free Pick...is a gift from me to you.


Places​

[ ] Lapidea, the Divine Palace - The way is upwards, uphill or upstairs, always towards the pinnacle. The Divine Palace stands at the meeting point of heaven and earth. The halls of Lapidea are populated by a long and plodding queue of spirits, fairies, and demons drawn from every corner of the Greater Span. Each seeks audience with the Heavenly Descendant, an idol of wish-granting carnelian and Master of the Divine Palace. Petitioners of the Descendant will trade much for an advanced position in the queue, but if you hold onto yours all the way to the end, there are few limits to what the Descendant may grant you.

[ ] Refugium, the Last Chance - The way is deeper, into the chambers of safety and security hidden beneath the surface, sub-basements and bank vaults and timeworn tombs. Refugium is a vast network of interconnected caverns and tunnels, carefully woven together to create a finely tuned system of air-, water-, and gene-flow between its many constituent biomes, each preserving a memorable moment in Earth's biological history. The Conservator, Master of the Last Chance, last survivor of the Ancient Race, and magician of unparalleled wisdom, age, and excellence, is an inveterate recluse, but careful and gradual proof of your worthiness may prompt him to share a lesson in magic with you,

[ ] Umbracele, the Night Market - The way winds and turns upon itself, ceaselessly diverting beneath the vigilant gaze of the Sun. The Night Market does not open until sundown. Umbracele is a dangerous place, threats not only to your body but to your soul, your very self, abound, but so too do treasures of incredible power and beauty. Anything can be sold in the Night Market, even the most intangible virtue, and for the right price there's always someone willing to buy. As long as you keep your wits about you the risks of just visiting are negligible, but be wary of scams and pickpockets in a Place where much more than mere matter might be stolen.

[ ] Vastitas, the Trash Heap - The way is out, out, out, to the vast and open places, to where there is nothing, to the endless desert or the fathomless ocean, to nowhere at all. Vastitas is the nadir of the Greater Span, the pit into which the refuse of countless worlds falls. The Trash Heap poses little immediate danger to most visitors, and with some efficacious method of searching, one such guest might find the rare items of true value amidst a universe of rubbish. Do not linger long, though, as Vastitas lacks the metaphysical underpinning which is critical to supporting life or growth for more than a brief excursion.


People​

[ ] Andrea la Valliere - High reliability, high maintenance. A seasoned battle-mage and grizzled veteran of many magical conflicts, Andrea possesses numerous minor magics, a superhuman physique, and the ability to enter a War Form of vast destructive capability. She finds peacetime equally needful yet alien, and must rely on you to guide her through the foreign lands of civility.

[ ] James St. John - High reliability, low maintenance. A deal-maker, a game-player, a people-pleaser, James is a man with many friends, a winning smile, and just a bit of the Devil's own luck. He doesn't have much personal power, but is a master of the magic of networking. Give him just a bit of time and just a little money and he can call in favors from some very high and very low places.

[ ] Ravener Vidra - Low reliability, low maintenance. Vidra is a juvenile black dragon with a voracious appetite who grows in power the more they eat. They possess the might, armor, wings, and fire one expects of a dragon, as well as a human disguise to let them move easily through Earthly societies. They are fiercely independent, but can be persuaded by the offer of powerful or delicious comestibles.

[ ] The Doppelganger - Low reliability, high maintenance. An empty soul clinging to life, a victim of Umbracele's cruelest debt-collectors, and now a hollow mirror of your own self. Select an additional Place, Power, and Panoply, different from your own, which belong to the Doppelganger. The Doppelganger will often be occupied with the work of building a new life for itself, and even when it is free, don't expect much charity from it. It has learned well the lessons of the Night Market: every interaction is a transaction, and don't do anything for free.


Powers​

[ ] A Grand Design - Become. Become. Become. A power of cognitive evolution. Your baseline quantity, quality, and speed of memory and thought will rise over time, though only slowly. The rate of this increase can be increased by focusing the growth to the domain of a particular task or activity, the increase proportional to the narrowness of focus. Focusing on a domain will also cause you to develop relevant psychic abilities to the task or activity. Once the domain's task or activity is complete, these psychic mutations will begin to fade and growth in the domain will be halted until your baseline catches up. Taking actions which are not at least tangentially relevant to your domain is emotionally exhausting, with severity proportional to its focus. With an effort of will proportional to your domain's focus, you may dissolve it to begin returning to your baseline, or forcefully shift to a new domain, though the latter may induce exhaustion in proportion to the degree that the new domain falls outside the domain you are shifting away from, and may cause severe disorientation and confusion as psychic abilities which are no longer relevant to your new domain are suddenly lost. Additionally, you are rendered immune to direct mental manipulation or surveillance, even by mundane or technological means.

[ ] The Four Senses - Four bridges cross the chasm of ignorance. A power of deft acumen. Your senses of sight, hearing, touch, and olfacto-gustation become massively augmented, vastly expanding their range and precision, an improvement of at least three orders of magnitude along every axis of sensory experience, as well as an expansion of your abilities of sensory processing to match the greatly increased influx of information. You also gain dexterity and bodily control to match your new senses, and are rendered immune to being overwhelmed or disabled by sensory superstimulus, such as being paralyzed by intense pain or blinded by a bright light. Additionally, each of your four senses gains the ability to directly perceive magic within its remit.

[ ] Might of Myriad - Let thy power be multiplied, ten by ten by ten by ten. A power of august fortitude. Your agility, dexterity, endurance, regeneration, stamina, strength, and similar physical parameters are all multiplied by ten thousand, and your bodily control is expanded to allow you to fully utilize your new abilities reliably and safely. Your new abilities do not reduce the benefits of exercise and training, but instead multiply them as well. Additionally, you gain a polymathic genius for martial arts, dance, gymnastics, running, swimming, climbing, parkour, and all similar forms of athleticism.

[ ] Time's Favorite - All things come to those who wait. A power of privilege. Entropy's cruel hand out-stretched in sublime contrition, causing its flow to reverse whenever it would benefit you. Some notable effects of this include immunity to all negative effects of aging and a reversal of all such effects you currently suffer from, a slow but comprehensive healing factor which extends even beyond death, and a restorative, harmonious causality which spreads into the world around you, bending the consequences of even your most insignificant actions towards your desires and preferences. For each year that passes, you may beseech Time for a further boon, so long as it falls within Time's remit and is not too disruptive or onerous to provide. Additionally, you are rendered perfectly immune to all hostile temporal manipulation.


Panoply​

[ ] Luminous Scroll - A cylinder of glass, almost invisibly clear. With a trivial act of will, you may extrude a screen of light from the Scroll to access numerous smartphone-like functions, such as: drawing with trails of light that hang in the air, shining a powerful illumination as a flashlight or lantern, performing vast mathematical calculations nigh-instantly, accessing Earthly or otherworldly internets, and much more. Most importantly, you may use this to access the Scroll's complete library on the Knowledge of Light, a multimedia collection of instructive works, research notes, and other information sources sufficient to initiate even the utterly ignorant into the magic of Light in a matter of hours, and to guide you on the long journey of knowledge-seeking thereafter.

[ ] Second Skin - A panel of mercurial fabric and solemn silver mask. By touching the Skin with intent, you may don it instantly, the Skin conforming tightly yet modestly to your shape. While worn, it may be partially or fully hidden for social purposes, though the efficacy of non-sacrificial functions of the hidden portions are reduced by half. Initially, the Skin provides comprehensive defenses against physical and environmental harm, and may be sacrificed to provide a universal perfect defense against one attack, after which the Skin will regenerate over the course of 100 days. Over time, the Skin will observe the actions you take and the dangers you face, and develop a specialization with them in mind. Once its specialization is formed, it will begin to enhance its defenses against the threats you've encountered, as well as augment itself with gadgetry designed to aid you within the subject of its specialization.

[ ] Singing Steel - A black-bladed saber, shivering eagerly. The Steel itself is intelligent, communicating with you through a simple empathic bond. It is magically well-balanced and sharp, easy to use and never requiring cleaning or honing. When swung through the air, it produces a mellifluous voice of similar character to your own, which sings of your greatest deeds and virtues, providing you and any of your allies who can hear its song with a semi-magical bonus to your morale with magnitude proportional to the greatness of the feats it lyricizes. Most importantly, wielding the Steel initiates the wielder into the Mythos of the Black Blade, an ancient legend told across the Greater Span and beyond, which you may now steadily draw from, unlocking deeper and more powerful incarnations of the Steel's magic every time your own battles echo its story.

[ ] The Skeleton's Closet - A bone-white skeleton key. A symbol of your Mastery over a long-abandoned realm, the key cannot be separated from you for long unless given freely. So long as you possess it, you may find the way to The Skeleton's Closet, a wandering hotel of sorts, drifting through the expanse of the Greater Span. It once served as the premier hiding place for witches, vampires, mediums, ghouls, transmigrators, and all other sorts of fugitives fleeing the ashen gaze of Death and its reapers. Naturally, Death caught up to its former owner eventually, and now the Closet falls to your possession. With some work, and the application of whatever magic you now have, you could return to or even surpass its former furtive glory. It might be safer to transform it into something new and which draws less ire, though.



A whisper in the back of your mind tells you: there are perhaps a dozen others in this world offered one each of Place, Person, Power, and Panoply, and as many as hundreds offered only three or fewer of the four. Each received their own collection of offers, though there was some overlap among Places and Powers. There are none but you who were given a Free Pick.
 
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[] Refugium
[] Doppelganger (Lapidea, Time, Closet)
[] Design
[] Scroll + Skin


This build is largely potential-focused, with the intent being an apprenticeship with the Conservator. Grand Design should easily be able to bend me towards my studies, and the scroll should give me some fundamentals of Light so I can study even without the Conservator's direct instruction. The Skin is there so I don't die to any hostile offer recipients. I'd like to make sure that the doppelganger learns to value all life; I might want to bring that up to the Conservator accordingly. They should, with their skill in transactions, get along well in Lapidea and the Closet; I'll want to visit them every so often to see how they're doing and perhaps put them in touch with some death-cheaters with good intentions. Time means they won't be as desperate to acquire selfhood, as it will gradually provide it to them.
 
[ ] Refugium, the Last Chance
[ ] James St. John
[ ] A Grand Design
[ ] Time's Favorite
[ ] Luminous Scroll

This is what I would go for. The Refugium sounds like a really nice museum to explore, and obviously +int, +skill along with trivial immortality are my preferred options (occasional cosmic retcons are nice too). Luminous Scroll tops it off with more +Knowledge.
 
[Q] Lapidea
[Q] Andrea Valliere
[Q] A Grand Design
[Q] Time's Favorite
[Q] Second Skin

Myself as Thinker, Andrea as Brute, with the combined defenses of Design, Time and Second Skin should be minimally vulnerable to exploitative action. For a combination of safety and value we can hide in Lapidea's line, first trading for a good spot via Grand Design specialization or mercenary work, then after sufficient time trading our spot for powerful or useful boons. Four Senses would be nice but it's probably not a luxury we can afford given the presence of others - still, Design should be able to replicate its functions in time, or I can just trade for something given our line access. There's nothing stopping you from getting back in the queue after trading away your spot, after all!
 
I guess I tuned Design and Time a bit too strongly, or maybe tuned the urgency of the scenario a bit too low.

Still, I like all these builds, and they all definitely work!
 
A surprisingly comfy feeling cyoa.
[ ] Lapidea, the Divine Palace -
[ ] Andrea la Valliere -
[ ] A Grand Design -
[ ] Time's Favorite -
[ ] Luminous Scroll -

I'll be spending a lot of time standing in line, so grand design and Time's favorite are well suited to the task. The Luminous Scroll provides distraction and Magic for those long hours, days, and likely more. I'd like to assist Andrea, and Grand Design should allow me to do so, providing the mental and psychic advancements required for the task.

I imagine that, if you've got a long enough line that has existed for some time then an industry should have sprung up around it. Restaurants, moving beds, people offering you items or tools to switch places with them, etc. Rather than monotony this may prove a place of vibrant diversity and social exchange. Andrea is well suited to martial endeavours should they be required -- perhaps a brawl breaks out? -- and I would capable of most mental tasks given time.

It could be quite fun, I think, and Andrea should be able to de-stress and also enjoy some variety.

I wonder what Light Magic could do? Could it make bed based mobility scooters or the like? Perhaps small mobile homes of hard light? That would be quite convenient.





On a separate note, this would be my own build for the Prototype cyoa if taken reasonably seriously.

Prototype
[ ] Student
- Receive 3 Ranks worth of Powers and 2 Sparks of Possibility.
[ ] Go Easy -
[ ] Embrace of Winters -
[ ] A Dalliance -
[ ] Truck - Adept
Longevity - Rank 5: Immortal.
Rank 1: Normal Mode.
[ ] Towering Arcane:

Lock out Masters.
My quest would be to create a magic system roughly as capable as the limited (say Rune or Pen) Noble Praxis, excepting outlier abilities like accepting curses, soliciting accursed Intervention, etc. Alternatively, if this is easier but still valid, reach the Heart of Magic, that thing / concept which the Ordinal Spiral leads you to. If even lesser quests are acceptable my created magic systems needed power may be diminished to match.

The plan is to go on a Road Trip with my loved ones. Find them a universe they'd be comfortable staying in. Then go to universes conducive to my quest. While doing this research Powers, both to sate the Quest and also because restoration in particular is very valuable.
 
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I'll be spending a lot of time standing in line, so grand design and Time's favorite are well suited to the task. The Luminous Scroll provides distraction and Magic for those long hours, days, and likely more. I'd like to assist Andrea, and Grand Design should allow me to do so, providing the mental and psychic advancements required for the task.

I imagine that, if you've got a long enough line that has existed for some time then an industry should have sprung up around it. Restaurants, moving beds, people offering you items or tools to switch places with them, etc. Rather than monotony this may prove a place vibrant diversity and social exchange. Andrea is well suited to martial endeavours should they be required -- perhaps a brawl breaks out? -- and I would capable of most mental tasks given time.

It could be quite fun, I think, and Andrea should be able to de-stress and also enjoy some variety.

I wonder what Light Magic could do? Could it make bed based mobility scooters or the like? Perhaps small mobile homes of hard light? That would be quite convenient.
The numerous waiting rooms of Lapidea are definitely well-furnished, both by the Descendant itself and by enterprising visitors. As for Light Magic, its easiest expressions to learn allow you to create holograms and hard-light constructs similar to what can be achieved by a Green Lantern-style power ring, but much more esoteric abilities such as immunizing yourself or others to various forms of harm or transforming physical objects into intangible enchantments are possible, they will just take longer to study.
 
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[5] Umbracele, the Night Market
[5] James St. John
[5] The Four Senses
[5] Might of Myriad
[5] Singing Steel

It's a tossup between Second Skin and Four Senses, but I figure Singing Steel itself should have some ability to cut through esoterics and that level of perception introduces a lot of possibilities, particularly in conjunction with the level of bodily control I'd gain. The plan is simply to sell services as a powerful mercenary in the Night Market, with John acting as my agent, so as to accumulate enhancements to physical power and initiations into further magics, while developing the Blade's Mythos.
 
It's a tossup between Second Skin and Four Senses, but I figure Singing Steel itself should have some ability to cut through esoterics and that level of perception introduces a lot of possibilities, particularly in conjunction with the level of bodily control I'd gain. The plan is simply to sell services as a powerful mercenary in the Night Market, with John acting as my agent, so as to accumulate enhancements to physical power and initiations into further magics, while developing the Blade's Mythos.
This naturally takes on a might bit more risk than the previous Lapidean and Design/Time builds, but with a reliable influx of Umbracelean goods and consistent combat gains, your actual rate of progression is probably higher, as long as you don't hit a long string of bad luck or take a job you're not ready for, both of which James is very helpful for avoiding.
 
Slow and Steady

Refugium, Ravener Vidra, A Grand Design, Time's Favorite, The Skeleton's Closet

Power and possibility, friendship and a fiefdom of my own. Whatever entity brought this about has my (now literally) undying gratitude. Earth may be imperiled by the hundreds of others who have been empowered, but with cunning and patience I intend to survive the coming storm.

The first step's refurbishing the Closet with applications of Favoritism, letting the aura permeate my realm and picking it over for any relics that might've been left behind. Outings are spent visiting the Conservator, whose subterranean sanctuary has commonalities with my ambitions for the Closet. Proving sincerity will involve spending a while wandering between exhibits, but visiting Refugium is time well-wasted in any case. It's not like I have a limited amount of it. With the ambient restoration, I'm the opposite of a vandal.

Eventually he may share stories of the Ancients or teach me magic, as one eremite to another. I want my new home to be an ark equal to the Last Chance. The Design makes me a fast learner and catalyzing domains of magic or progression could speed things up. I can always recuperate from the aftereffects in isolated safety. Thereafter the Conservator will always have a room in the Closet set aside for him, in the unlikely event he wants to avail himself of it.

Most of Time's annual boons will go towards advancing the Grand Design; as it grows naturally over time, that should be well within its purview. Trying to resurrect the most erudite of the Closet's former occupants is also a possibility, though risky if Death (two instances of conceptual capitalization implies a pantheon) resents people being wrested from its grasp. The Design does make me immune to surveillance, which might help hide from reapers. It's still a long-term project to be pursued only after a risk assessment.

Speaking of security, there's Ravener Vidra. Not a full-time position, but they can make their lair in the lobby of my hotel if they wish, hidden from Mighty would-be dragonslayers. There might even be draconic-sized suites accounting for the Closet's eclectic past clientele. Perhaps Favoritism can restore stocks of rare and delicious foodstuffs, so I can bribe them with steady meals. The way to a dragon's heart is through their stomach, which incidentally is also where unwelcome guests will end up.

Once I'm satisfied with the repairs and safety precautions, the hotel will open its doors once more. Visitors don't pay in anything so crass as coin: knowledge, favors, artifacts, and Night Market goods are my currency of choice. Anyone who surrenders their Panoply gets a lifetime of safe harbor, assuming they don't violate the (fairly permissive) Osseous Ordinances which all guests must abide by. Depending on how things fare outside, the guarantee of safety may prove an attractive offer.
 
Most of Time's annual boons will go towards advancing the Grand Design; as it grows naturally over time, that should be well within its purview. Trying to resurrect the most erudite of the Closet's former occupants is also a possibility, though risky if Death (two instances of conceptual capitalization implies a pantheon) resents people being wrested from its grasp. The Design does make me immune to surveillance, which might help hide from reapers. It's still a long-term project to be pursued only after a risk assessment.

Speaking of security, there's Ravener Vidra. Not a full-time position, but they can make their lair in the lobby of my hotel if they wish, hidden from Mighty would-be dragonslayers. There might even be draconic-sized suites accounting for the Closet's eclectic past clientele. Perhaps Favoritism can restore stocks of rare and delicious foodstuffs, so I can bribe them with steady meals. The way to a dragon's heart is through their stomach, which incidentally is also where unwelcome guests will end up.

Once I'm satisfied with the repairs and safety precautions, the hotel will open its doors once more. Visitors don't pay in anything so crass as coin: knowledge, favors, artifacts, and Night Market goods are my currency of choice. Anyone who surrenders their Panoply gets a lifetime of safe harbor, assuming they don't violate the (fairly permissive) Osseous Ordinances which all guests must abide by. Depending on how things fare outside, the guarantee of safety may prove an attractive offer.
You are correct that A Grand Design's growth falls well within Time's remit, and also correct that Death would certainly be rankled by Time stealing some of their subjects, though it would only rise to actual reprisal if you made a habit of resurrecting large numbers of people and/or consistently resurrecting people year after year, and also correct that there is a broader pantheon (which the Heavenly Descendant is also tied to, though not strictly a member of).

Vidra probably won't spend most of their time in the Closet, they're young and full of vigor, but they'd definitely appreciate having a safe place to sleep and eat, and will be happy to fight and eat intruders.

Overall, a good Closet build! A bit of lore: the former proprietor of the Skeleton's Closet did not have the backing of a divinity, so that on its own is a considerable step up.
 
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While working on my personal character sheets for the Elder Scrolls / Winter Dynasty omake I ended up writing a blurb for Mages Guild magic system.


[ ] Magicka – The Light of Aetherius

It is said that in the Merethic Era, when the yet undiminished Et'Ada crafted the world, their great architect saw Nirn for the trap it was to be. Mere moments before it sprung he fled, tearing a great hole into the void of Oblivion. His children are said to have followed, each a pin prick torn through the void.

Now look above and you will see, by day the Magnus shines and by night so do the stars. But in truth they do not shine. No, it is the light that falls through torn Oblivion, every mote cast off from Aetherius. There, beyond the sky and the infinite expanses of Princes, dwell Magnus and his gett– not among the stars, but behind them.

Magicka, the light of the Sun and Stars, is the cast off substance of Aetherius. For this reason you will find the Eye of Magnus an ever present icon among Mages.

  • Magic is an intensely personal art, its expressions as unbound as the Et'Ada that remains.
  • Cast fireballs, raise wards, enchant items, summon daedra, bind souls, lighten weights, drain life, heal flesh, curse wounds, absorb Magicka, create dimensions… magic is an immensely versatile art, restricted more by one's skill and power than any inherent limitations.
  • Despite this it is structured, perhaps as an artifact of its patron, the great Architect of Nirn. The creation and adjustment of spell matrixes is an essential skill for any aspiring Archmage – quite profitable as well.
  • It is advised you acquire expert instruction from one of the many institutions dedicated to the education of wizards. Always remember that, for nearly two thousand years, daedra summoning involved the sequential casting of the summoning chant and the binding rune. Corvus Direnni's advancement in effect interweaving lowered the loss of conjuration apprentices by nearly forty percent.
 
Here's my Fifth Quarter omake:

"Another aspirant? Don't waste both our time. Leave me here, and go back up."

"Is there anything I can do to change your mind? And, even if not, is there anything I can do to protect the creatures you conserve? This place is... a paradise for them, compared to what you'd see up above."

"Yes, yes, I'm familiar with systematized predation. One of the worst attractor states out there. You doing anything about it?"

"That's... part of why I came to you. The earth above us is changing fast, as you can probably guess; I'd like to make sure that goes as well as possible. I know you'd be able to help if you came up with me, but I understand that you have the Last Chance to look after. So I thought I could learn some magic from you. Do you know any magic to do with binding oaths? I was thinking I could make a binding oath regarding my intentions. Even if you turned me away, it'd set me down the right path."

"Come back tomorrow, I'll think about it."

--------------------------

"... I also swear not to deliberately pursue any means of evading this oath, or ask others to pursue such means on my behalf, and that I have not already done either of the above, subject to the set of caveats outlined earlier."

"...yes, that should cover everything. Here's your Ordinal initiation; let's see what this Grand Design thing of yours can do."

--------------------------------------------------------


"Looks like you've saved my life at least twice now, and many others besides. Combining the Shield form with Purity and Emergence does a great job of protecting multiple people at once. I don't know how to-"

"Just keep doing what you're doing. And work on your Radiance more, you've all but forgotten about it. Yes, yes, I understand Ordinal Fire works much better with Knowledge, but you've got better things to do up there than burn things to the ground. You have that scroll; you should be using it after all. Oh, by the way, how's Rutsah doing?"

"I'm still a bit worried about them. The other day a fairy in the front 10% offered to buy their conscience in exchange for their place in the line. They refused, thankfully. Said they weren't going to trade away any part of themselves. But I think if the fairy knew mora about Rutsah's past, and changed the wording accordingly, there's a chance that they would have gone through with the trade."

"Maybe next time you can bring them here. I don't know if I'd have much to teach them, but... another aspirant couldn't hurt. I don't know what it is, but... I guess having a few apprentices hasn't been that bad. One more couldn't hurt."
 
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13 Blades. 3 Picks 50 Arete, or a Heroic Advancement.

Normally, an individual must choose between a variety of two-handed weapons, or a complementary pair of single-handed weapons. The classic knight with a sword and shield, the ogre using both hands to wield a club formed out of an entire tree or boulder, a mage using a staff to cast, and a dagger to fight. A wielder of Accretion, or someone with close ties to an enchanter, including the enchanter themselves, can add a number of accessories with complementary effects. One need look no further than Hunger's Ring or Cloak to see that.

Why not take it to the extreme? Why limit himself to a singular actual weapon, other than Panoply slots? What if he had more weapons than he had limbs, but they all counted as the same weapon? If Hunger is a grossly diminished shard of the Forebear, would the same not apply to the blade? While he might draw strength from his previous incarnation, that does not mean he needs to copy him exactly. As his blade and magics have been fused, why not have his swordplay take on a more... mystical bent?

Via the efforts of Gisena, other realities have been visited by Hunger's allies, including the Peckish via what are best described as Archmage repeaters. The clones do not qualify as Hunger enough for the Apocryphal to apply to them, why would Indenture be different? Through this, many pieces of the Forebear's legacy were assembled, this was merely what was most safely accessed at Hunger's current strength.

*Upon absorbing 12 other Forebear's Blades, Hunger's own blade gained the ability to form 12 spectral copies. Each copy strikes with the same force his own does, the difference being that they do not require his personal hand in using them. Thus, they can attack from the side, behind, below, above, anywhere. Even through physical obstructions without damaging them if Hunger so desires, allowing them to appear inside of insufficiently protected enemies. Any benefits applied to Hunger from, say, the Refinement of War are active for these swords as well, while any wound penalties are negated, as they do not rely on a body to be swung.
*Further, the ghostly swords multiply the power of Ruin by 13 within melee range, improving the Curse Mitigation provided by Ruin, as well as further removing deficiencies in Hunger's physical and mental processes. Even misfortune is further negated. +169 All Stats, +1200% to the value of All Stats. This will apply to any Stats unlocked in the future as well.
*While they can be controlled consciously, they normally operate with a degree of autopilot, based on Hunger's intentions, so there is no need to worry about having them react to automatically kill a sparring partner. Reading Hunger's thoughts will do little for an opponent attempting to predict these blades, as their lack of need to be physically wielded by him changes their movements and attack angles enough that even though they fight based on his style, it almost doesn't matter. Similarly, divinations and the like that can bypass Cursebearer protections for one reason or another will find themselves facing one of the common weaknesses of futuresight: simply being unable to do anything about what's coming. With an additional 12 blades in play, blocking or dodging Hunger's attacks becomes almost impossible from melee range. Dodging Hunger's blows is difficult enough to begin with. An additional 12? It would be best to remain out of range to begin with.
*The spectral copies have a distance limit of roughly 13 times Hunger's base melee range, and can be considered melee or mystical attacks where beneficial, usually both. This allows them to block, parry, and deflect attacks from some distance away, and makes closing the distance to opponents much, much easier. Technically, Hunger can simply wait some distance away, while the spectral blades hack and stab at the target. With Hunger's mastery of Space, this multiplier can be made even more impressive than it sounds. Striking anywhere within his line of sight should be simple enough.
*The blades can overlay with the physical blade in Hunger's hands to improve it's power and durability. Doing so with all 13 effectively multiplies the power of Ruin 13 again, both offensively and defensively, as well as Hunger's raw physical attributes, improved by the an additional +All Stats equal to the benefit received normally, allowing truly calamitous blows to be landed, or deflected. This same ability allows spectral blades to overlay with each other for smaller boosts, as well as pass through each other to avoid fouling each other's strikes.
*Absorbing a significantly greater part of the Forebear's legacy has conceptually reinforced Hunger, filling holes in his very existence that predated his battle with the Tyrant. This grants Hunger a moderate amount of resistance to the Shattering Blow. With Adorie's assistance, the variant used against Procyon could be used in total safety. As the Forebear's Blade he possessed acted as a sort of grounding rod, he did not take on any further Mental Contamination.
*Gain 12 Panoply slots, 6 Defining Advancement slots, and increase Rank by 1.8 before multipliers kick in.
*Unlocks many, many Blade and Forebear-focused conjunctional Advancements.

AN: An idea I had after thinking about the Hunger CYOA, and what might happen if Hunger's Forebear's Blade absorbed a bunch of other shards of itself. In this case, 12. It was mostly in the interest of letting him do this. Did I overdo it for a Heroic Advancement? I mean, one of them basically gave Hunger Rank 10, and he's way, way stronger now, so...

Anyway, I think this would handily resolve the maiden as an issue. First, what constitutes melee range for Hunger is literally more than ten times what it was before, so she's screwed on that front. Hunger's Praxis stamina giving out soon doesn't matter with this many extra swords slicing the maiden to ribbons, especially with Ruin buffed this way, and if she does manage to get into his normal melee range in hopes of taking him down before the blades wear her down to nothing, well then she's even more screwed. Not to mention how his increased Rank would be screwing up her reality control. Having that much more Rank than her at this level would make the Daylight Realm's conceptual advantage mean shit.

Then there's +169 Wisdom and Luck. Remember how boosting Hunger's Wisdom unlocked tactics for the Rotbeast? Remember how the Crimson Halo boosts Might, Agility, Protection, Intelligence, Wits, Appearance and Prowess, with Wisdom and Luck being conspicuously absent? Well, it's not +10000 Int and Wits, but it's still more than twice his current Wisdom(79 at 130% value) even before the bonus to Stat value kicks in. Then there's the buff to Willpower(107 at 460% value), which should boost his ability to resist her Beauty, seeing as it's nearly a times ten multiplier. Luck, of course, would also be hitting reality warper levels. Going from 25 at 160% value to 194 at 1360% value is more than 60 times as much, and that's before exponential stat growth kicks in. Int and Wits would be receiving a lot more benefit from the direct stat ups than roughly 1.7% improvement would indicate, though Might and Agility would mostly be benefitting from the +1200% at this level.

1230 words, discounting this line.
 
commentary
kind of amusing that even if you count hunger as a 'member of Team Hunger' Gisena still has a fair claim to the 'most useful member' title. Hunger's strong, and he's somewhat versatile with Archmage, but he's still not all that Useful because he attracts Interesting Times by existing.

anyway, there's two choices here: 'Student', like... uh... letrizia maybe...? or 'Master'. What kind of potential does [letrizia maybe?] have, that the comparison would be apt? Or even if Gisena is talking about someone else, Who? She can't be talking about Hunger, because Progression he might have but he's, uh, stronger than her(unless we pick up Merger and even then he's still not weaker). and Aobaru is a bit too strong and too pseudo-peaked-already to be 'brimming with unrealized potential', I think... anyway.

[ ] Student - Wait, technically, all of these Ranks are only usable on Powers, so RAW, you can only get +Longevity and +Output using Drawbacks. [3 Ranks, 2 Sparks]
It'd be hard to tell what the sparks are worth this early into the CYOA, but I've read it through once already, so I can say they're pretty good. As long as you aren't worried about dying instantly.

[ ] Master - [9 Ranks].

Gisena
Your standards for reasonable competence might be a bit warped
more seriously: a cursory look suggests that the Travails would actually be easier in Challenge Mode (assuming you spend 1 Rank to skip the First Travail, or that the First Travail stops exerting influence before the Second Travail.), because of the part where there's ~500 Students and ~15 Masters. If any of them picks the Honorblade, that also resolves the First Travail on its own- 'agreements honored in spirit' resolves all distrust. You can just make the agreement 'be basically the sort of person I wouldn't want myself to distrust if I knew everything about you' and even if I've formulated that wrong the spirit of the agreement is that it's whatever it has to be to nullify the first Travail.

[ ] Try Me - ...wait if I have a bunch of peers are they all making this decision too or what?
also the reward for accepting the Travails is just 2 Rank, and you can't even freely allocate it. That seems... kinda Low given what the Travails are.

[ ] Go Easy - Go easy seems like it's probably just the better choice, unless you're going to simply hope all the Other Nexus-provideds are up to solve things for you. Or run, I guess.

-

First Travail - This should really be a solvable problem (particularly if every Prototype Recipient knows about it.), but I infer it wouldn't be. Plus, the 'Awe' Power existing is a very [expletive] you to any attempt to interact peacefully with other Prototype Recipients- You need to make contact without being able to hear them, see them, or directly perceive their choice of words. Possible, to be sure, but exceptionally difficult without an overwhelming capability advantage or advance preparations on both sides... Only Bread and the Pen allow for resistance, it appears, but maybe I've missed an application of a power. Also, what happens if two people with Exalted Awe meet? or someone with Exalted Awe looks into the mirror?

[ ] -1 Rank: Picking the -1 Rank Skip is analogous to saying "I think the remaining two Travails are only worth 1 Ranks together." Otherwise you'd just pick Go Easy.

Second Travail - The obvious solution here is to simply move the earth. the defeat of a small fleet provokes ever-vaster resource expenditures; close-inspection-revealing-there's-no-earth-here shouldn't provoke the same.
Moving the earth will require a specialised built, though.
Without doing that, there's a few obvious things: one, don't defeat the fleets, stall them in the analogue of a continuous guerilla war far below your actual combat capabilities. This buys more time for Students to scale up and preparations to be performed. If possible, a Master should engage their first general in an endurance battle lasting for a duration of yes- with their incredible technology, I assume their stamina is suitably high, and an Exalted Master of Tincture and Whatever(sword, maybe?) can probably survive(well, beat, but that's not the goal) against their first general indefinitely. Per the option, they can be stalled by challenging their generals, not just beating them- the general will be too busy dueling to run the war.
(if the general does Not have sufficient stamina, Exalted Master (Tincture, Restoration) can duel the General while also providing constant stamina restoration.)

It's hard to tell how much 'technology 10,000+ years more advanced' means. I Would assume that they're basically at 'technology at the theoretical limit of ordinary physics maybe with some slack' but then it mentions that the bestest general is capable of beating up supernovas and I'm pretty sure normal physics says if you pack that much power into a person-sized package you have a black hole.
So on the whole, I can't judge the difficulty of this option because the power level being faced is '1.8 but also maybe 1.9 or 2.9 or 2.3 or'.

[ ] -1 Rank: ...
How is Exalted-level Awe supposed to help you with diplomacy?
Exalted-Level Awe is an omnidirectional memetic attack and unambiguously hostile act.
If you're about to be targeted by Exalted-level Awe, that is a solid justification to immediately commit sudoku.
If I was thinking about two types of diplomatic protocols I could engage with, and I heard 'protocol 1 involves the other people employing the highest level of memetic attack they have available to them directly into your face- which you let them do- as precondition for negotiations, protocol 2 involves you negotiating at all without that happening' I would pick protocol 2.
In the current most recent post, someone else has described how they could go about using Exalted Awe to mind-slave every other Prototype in ontological reach into a loyal army of willless thralls.
It's not even possible for the Ithilmora to be the sort of beings that just find sub-Exalted-Awe visuals revolting and find Exalted-Awe just nice enough to tolerate because Exalted Awe is so beautiful it rewrites the values of alien magical entities. It's not depending on actually being beautiful, it's not even depending on actually being perceived because it works on rocks. It's a conceptual-level overwrite/memetic attack so the only way the Ithilmora could be resistant is if they had conceptual powers of their own. Which is not listed in the option anywhere except by this specific implication.

Final Travail - The overt influence of this option is really a minor thing-20 years is enough time for any student who didn't go for Broken Limiter to probably have Awe, and more broadly for Students or Masters to dominate the world. a single storm-sapphire exalted, of the appropriate specialisation, can simply break all of the technology everywhere once an hour on a whim.
but this happens because of some super-ultra-mega being of doom, so presumably breaking all tech isn't enough on its own.
Rather, I suppose, since it takes 'multiple exalted-level combat Powers' to make killing the Oppressors army nearly risk-free, simply a Storm-Sapphire exalted may be able to completely stop the progression towards the Endless City by keeping it from functioning at all, but would then be swarmed and require some form of defences. Still, to choose the location of engagement is valuable in its own right.

Additionally, all Masters gain their choice of Progression method while the invasion is ongoing, and there's 50 years if nothing is done; since the Oppressors influence builds momentum as the world resembles his City, if sufficient power has been attained in the 20-year leadup or initial build-selection to keep the river of shadow-beasts to a slow trickle and a modest (from the perspective of supernatural ultrabeings who can shape civilisation by their writ) effort held to take the general trend of civilization in the converse direction of a land of wonder and recursively-fractalline self-expression, the invasion seems like it could be extended indefinitely at relatively minor cost (and of course since the general trend of society is that which empowers the Oppressor, it would be rather difficult to be incorrect about whether one is succeeding, and not overly difficult to shift tact if the current one is insufficient.) for effectively perpetual growth.

[ ] -2 Ranks, requires A Season For War: If you take this option you've gained nothing from not saying 'Go Easy'.
I'm also kind of baffled by the warning "but don't forget that he bears the Tyrant's Doom". It's exceedingly improbable (though not strictly speaking impossible*) for a Prototype recipient to out-compete Hunger in basically any regard, so in what possible world would the Prototype-recipient, who only has their powers at all by the grace of Hunger's incidental influence, attempt to impose a rule, custom, law or authority upon him? Especially since this is 20 time-dilation-immune years after the granting of the Prototypes, and Hunger already has a Rank of it-might-as-well-be-'Yes' by the time of the maiden fight which presumably is not Ranking the Prototypers into going 'Hunger! obey our laws!".

*Hunger could get Apocryphal-Procced down to hugely weakened power without dying outright; or the Prototype Recipient could go worldhopping exclusively to hyper-time-dilated worlds and happen to luck upon an 'easy' procession of worlds wherein the peak of each is high enough to not die instantly in the next and thereby ascend up the ISH at a rapid pace(for instance, full ISH 1.9 power into plundering a world which has conceptual influence but of a kind where quantity has a quality all of its own; thereby accruing ISH 2.something power; travel to more traditional conceptual world, plunder via the first worlds power for ISH 2.9; From there, travel to a world which has Perfect effects with only limited usability which cannot target beyond universes and bury it in sheer numbers until it runs out of Motes, steal the Perfects now you have ISH 3.6 or something, go somewhere which less less-limited perfects and use your limited supply to survive until you reach one of their artefacts of non-limited perfects for 3.9; head to a world which has Meta powers, but meta powers of the kind where it takes the metacogs time to write and speedblitz the narrative of the world before they can respond, hijack all the metacogs accordingly, due to personal time acceleration by this point the temporal limitations are minor so you're at 4.6 or something but sure go somewhere else with meta-influences and subvert that too ISH 4.9. Head to a place with satirical meme entities and assault them by a method their satire doesn't gel with, like attack squirrel girl with a totally ordinary gun or something, or use your meta-influence not to try to beat them with serious meta, because you can't, but instead to repeatedly insert typos and mistakes into every sentence until the writer gives up. I can't describe the rest of the progression from here but even the meta level is sufficient to exceed hunger if you got that lucky and did the blitz in the next nanosecond before the Maiden Fight ends.
-

Drawbacks:

5 Ranks -> 1 Spark of Possibility implies Students start with more power(in a sense) than Masters-

[ ] Blossoming Spring - This sounds like a terrible idea unless you build to make it not that, but generally- a terrible idea. [+1 Rank]

[ ] A Season For War - This takes up probably more time than Blossoming Spring, but the time it takes up isn't time where you can't get stronger, it's time where you're not on earth, which is a different price. Also, it's possibly the only counterplay option to 'Awe/Kill the entire world in 1 second' plans- being transported to fight in Hunger's war for 70% of the time with Hunger's servants(who are I presume quite more powerful than these Prototypes!) arranging logistics means being not-there for the critical initial moment, and judging by the option for additional leave for exceptional performance, I imagine working 10 seasons out of 10 to build up a vacation in the future would be viable; allowing for stalling until you've Progressed enough to survive Awe and match up against whoever killed the entire world in 1 seconds. It's risky if you don't choose the right powers, sure, but it's less risky than est.80% chance of instant death from evil Master Prototypes distributed between Awe-time and kill-time.

Additionally, unlike Blossoming Spring which is a direct influence upon your self, A Season For War measures time by the Season and Year; Ergo, if you develop a temporal dilation chamber on earth, you can have a perceived war-life balance of better than 7:3.

(I have no idea what a supernal letter of marque is, the internet says marque is a car.) [+2 Ranks]

[ ] Tempestuous Tides - ...Oof. This is quite the danger. Let's see what I'd be afflicted with if I took it... [1: Hubris]
Well, Hubris wouldn't be that bad. It doesn't invite ambition, so it's at least a safe choice if you're going for Go Easy - Pathetic Mode. It's also... nice... that there's a mitigation option, where you can change the curse's focus to be less lethal by repeatedly making otherwise-bad decisions, though I'm not sure how that would apply for the Curse Of Hubris, in particular? Would it... modulate how much more powerful you judge yourself to be, so the personal-strength-overestimation factor applies more strongly when it won't kill you?
Hubris makes you think yourself 100x stronger, but if your range of possibilities for 'what happens if I stick my head out' includes '20% chance I get attacked by an ISH 9+ entity' that's not going to change anything

[+3 Ranks]

[ ] Embrace of Winters - I'm not clear on how this works. Is ending this state of affairs a metaphysical action where you sacrifice the powers+Sparks, or is it that if you ever apply basic problem-solving to your relationship problems you lose your powers? If it's the first thing, what sort of problems are we talking about here, that are somehow not resolvable by such grand means as '1,000,000x temporal acceleration'? I don't think there's anything on earth that can stand up to this level of power natively, which makes this Drawback inconsistent with [Go Easy - Pathetic Mode](or with certain builds where you kill everyone, [Go Easy - Normal or Challenge Mode]) unless it has the unlisted feature 'the person you're connected with will attract drama, from beyond the scope of your universe if necessary.'.
...hm...
Is it possible to leave some Ranks unspent, end the state of affairs, and then spend the remaining Ranks on a Spark Of Possibility? You'd need to have at least 10 Ranks unspent, but... eh, whatever.
Would a Companion lose half of their existingness if this is chosen and then negated?
Oh- and what if you self-isolate with excessive fervour to avoid initiating the relationship until you're comfortable losing half your Powers?
[+2 Ranks]

[ ] The Gift of Men - It's free, unless it isn't! very simple, not much to talk about- it either costs you nothing because you weren't going to grab Immortality, or you don't take it.[+1 Rank]

[ ] A Dalliance -
good Dalliance options include:
resolve the Embrace Of Winters.
Behave As Though You Did Not Have The Hubris Curse.
Overcome Blossoming Spring's Temptations.
Become Immune To And Unaffected By Exalted Awe (only an option if you lack Exalted Bread).
really this is just a straight buff a lot of the time

...But, in fairness, most of these are not exactly an ambition to be realized that the Dallyer would already have in advance, and some of those aren't all that... questy in general. Still, for any build which is constructed to Do Cool Thing, [A Dalliance - Cool Thing] is more or less free, and 'making yourself humbler before you accept the curse of hubris' is one of those indirect curse debuffing methods that's usually infeasible because you can't do it in the transaction and you won't bother after hubris turns you into a stupid person, and this time (with a slightly odd definition of Quest) it's possible! especially since this is not, technically, the Curse Of Hubris, it's just an effect that acts like the Curse Of Hubris, I think.[+1 Rank]

[ ] Rivalry - This is a relatively good choice for Masters- a suitably-specced Master can use it to get the best of both worlds, with both a Spark for progression and initial high power. The sources are roughly equivalent in value to this set of choices, so if your Master choices are monofocused on raw power with no progression they can only roughly equal you.
But, there are multiple teams, so if they do that, your odds of victory will be 100[1/Teams]%.
...or is this supposed to be implying, like, we might be fighting people from other CYOAs also in thread and the rough value is assumed to be equal just because they're drawn from the same range? if so this is probably just suicide.

[+Spark of Possibility, +2 Ranks]

-

Powers

Initiate=1 Adept=2 Exalted=5(Master Only)


....hm, so powers which aren't under any of these domains are fair game, right? let's see....
[time, healing, space, enhancement, transmutation, evocation, 'misc', destruction, creation]
observed missing Domains: Protection, Concealment, Progression, Nullification, Artifice, [the opposite of healing but it's not destruction because it's for living things/ Decaying], Purification, Banishment, Divination, enchantment(as in the application of magical effects, making wands, etc), other things I haven't thought of.

[ ] Timepiece (Domain: Time)

Initiate - Good baseline ability. It doesn't speed up Progression but it's a solid >x3 for everything else. Also a good counter for the instantaneous omnikiller build if it plays suboptimally(hop forward in time a minute, dodging the everything nullification and hunt; Lie low and do literally nothing visible for several centuries to avoid being caught out by an opposing Exalted Timepiece user.)

Adept - Yo dawg I heard you liek x3 time acceleration so I put a x3 time acceleration in your x3 time acceleration so you can have a x3 time acceleration while you have a x3 time acceleration
It gives the same benefits as initiate but slightly more, again. It also gives substantially-improved other effects, and it's not explicitly stated but hopefully it lets you hop forwards a bit more. most plausible interpretations of this power include the option of using it to throw yourself into interstellar space, so as long as you can tank a vacuum that's a nice escape from instant deauf.

Exalted - The numerical parameters of this option are suitably amplified for being 3 extra ranks. One of several 'inherent victory' options against opponents without it but there's a sense in which this one has priority since it's time dilation. Very powerful in its other effects as well.

[ ] Rune of Restoration (Domain: Healing)
my healing glyph is an interpunct for maximum activatability : P

Initiate - relatively minor compared to traditional magical healing, but more versatile. If it works on Embrace of Winters's very sad effects it's a generally good choice.

Adept - If Embrace Of Winters is 'this situation sucks' and not 'you are being mind-controlled to feel bad by someone with a higher ISH and too much time on their hands' then there's no reasonable way that this doesn't let you do the mental equivalent of facetank it.
it's also pretty good traditional magical healing.

Exalted - This power is extremely valuable for trade and good insurance against brute death but the former is only possible if nobody picked Awe and the latter isn't relevant to anything except maybe ASFW- the ability to revive the dead is worth, in a fair trade, at least half of the power of the dead people you revive, but unfortunately there's an option on this list which reads "instantly kill everyone who sees you and replace them with your faithful servants" and that means being useful is a bad thing.
(resurrection would be good to avoid dying from being killed but instead deaths include 'everyone hates you and they're comprehensively stronger', 'Awe-thrall', 'aliens r gonna destroy the earth and you float in space 5ever', 'someone is snowballing influence over the world until they become unassailable' and so on- things which are still problems even if you're physically immortal.

That is, unless Restoration treats Awe-thralling as a spiritual wound. but that sounds too... not sure what the word is for it. Acknowledging the truth rather than the concept-conceit?

[ ] The Truck (Domain: Space)

Initiate - Observation: The Load and Unload function works when you are holding the truck, not driving it.
Secondary Observation: the Truck should be nigh-indestructible, since it's an artifact which can only be destroyed in extreme circumstances? so this should make you physically nigh-immortal. It's not that great, without that, but maybe worth 1 rank with that.

Adept - The road trip to another universe option is nice. avoids most dangers. Unfortunately, this option makes the trucks defences orders of magnitude weaker and allows for anyone to trivially destroy the trick, which is only 10x stronger than a mundane truck once you become Adept.

Exalted - ...See this is another example of 'higher level effect weaker than lower level effect'. Adept can just 'travel to another universe'. Exalted can only do it if uncontested. At least it's back to Artifact-level durability. Also it's hopefully good enough at things to move the earth.

[ ] Awe (Domain: Enhancement)

Initiate - see, this level is... eh... fine... alright... i guess...

Adept - and this level is a constant memetic attack on anyone nearby which can't turn itself off. It says that the mighty will hesitate to cut you down, but I take that statement and raise you a "learning you have Adept Awe makes me more likely to think it's better if you're dead for the next few years".
It's not safe on a volition level to exist in a world where this variety of being exists; unless you have gained immunity to it. The Interchangeable Man's response to Imperia is basically in the right direction (though I'm not sure if Imperia is quite on this level?)

Exalted - On the plus side this option is able to turn itself off.
On the minus side take everything I said about adept and throw on some more absolutism. Communication through a text channel isn't safe. Observation through a low-resolution camera that leaves this person as a blurry mass of pixels isn't safe. They'll get you through personality in the first case and through your camera spontaneously becoming a better camera to betray you in the latter. If you aren't willing to trust the Exalted Awe user to not use it on you, you'd better hope that it's enough to have their message conveyed to a messenger who is then concussed by automatic processes and asked what the message more or less was then has the message fed through google translate a few times until only the most general point remains and read that.

It may be a potent power, but what kind of person would* use it?
*picking it in a CYOA, or using it as toned down whenever not required to save your life, etc, not included.

[ ] Transmuter's Tincture (Domain: Transmutation)

Initiate - Cosmetics. Eh.

Adept - Turn into animals and/or Do Cosmetics. Eh.

Exalted - suitably powerful for an Exalted thing, pretty versatile and durable, and can buff others. I don't really have much to say about this, though.

[ ] Storm Sapphire (Domain: Evocation)

Initiate - Fairly minor, but it will let you tank being thrown into orbit by time travel! sort of!

Adept - ...I'm not sure what the Wood element does in this case, since Magic is an element that can be used for countering but nto amplifying or manipulating. This option does, at least, resolve an often-unresolved question of 'what does do about not being good at actual fight' with the combat instincts, and is substantially stronger than Initiate.

Exalted - Choose two of the following.

*Endless Hope: the raw power of this option is extreme, but it's not reliable, so you shouldn't be able to build on using it to reliably beat people up (looks at some other builds). At least, I Assume it's not meant to be an ability that allows you to lick the Adept Bread and multiply your powers a billionfold.
*Storm Queen [-4 Ranks]: boy this costs a lot of ranks. it's good for killing everyone Except the people with Awe because the people with Awe are immune to lightning because the lightning likes them too much, and aren't using an "active" effect.
I'm also not sure how Electrokinesis is letting you manipulate the asteroid belt.
*Rune King [-2 Ranks]: for a total of 7 Ranks, this option lets you get up to 4 Adept powers at x3 powerfulness. Well, it's technically more efficient than buying those powers separately? it's mostly good if you use it to replace, like, the bread, which is limited-use otherwise.
*Incarnation: +1 element. not much to say.
*Your Powers Combined: ...why would you take this. it's weaker than the fighting options and less versatile and takes more choices.

...is withstanding a supernova without harm ordinary artifact-level resilience or... anyway, a good death counter except for the part where you keep the sapphire on you and therefore anything which kills you hard enough kills it too.It also gives you Awe because why would anyone want to not be an memetic weapon

[ ] The Bread (Domains: Enhancement, Misc)
What does the misc domain even mean, incidentally

Initiate - it's so fascinating how eating the bread consumes it So I guess this gives x10 STR/Con/Agi/Wits or 'mastery' of an artistic skill.

Adept - I assume this version also includes the Initiate level benefit? If so, that's good, it's probably worth it, if not I'm not sure. The Willpower Boost would also mitigate Blooming and the other benefits will broadly be useful for all the things. The alternative is a 'master of artistic expression' which is 'on par with Leonardo da Vinci'.
...I'm not sure if I actually consider that an upgrade to the above? But I guess it's supposed to be a qualitative tier higher.

Exalted - This version explicitly doesn't* give the earlier versions, so I guess Adept doesn't give Initiate either. This gives Exalted-Level Awe immunity, If you can eat the bread before someone uses storm queen to nullify all your powers time piece to outspeed you and Awe to Awe.
So that's... good?... in mostly the scenario where it's relatively less relevant?...

I think this CYOA would probably have more room for builds and strategic considerations past the first 10 seconds if Awe didn't work on other Prototypers, or had effects which didn't last long and people built up immunity over time. Though there's still Storm Queen Murder in that case... maybe it just needs a clause like 'Prototypers cannot [[kill]] other prototypers in a way that they would not have at least one non-build-vote option to avoid if it was a quest' but I'm not sure how that would be fit-in-able as a not-fiat influence... Rules from on high to gather more data on the Fundament Nexii?

Bread also gives grandmaster of any mundane skill. presumably this is a further upgrade from 'da vinci'

*without another Power.

[ ] Companion

Initiate - Is it possible to use abstract qualities of the know-it-when-I-see-it kind? For instance, 'the sort of person who I would be better friends with under these circumstances than 99.99999999% of generally human-level individuals' (that percentage number was very precisely chosen)? I assume you can't just pick 'someone who has a winning strategy for our builds in this circumstance which will work', but maybe you can pick 'someone who's competent at this kind of situation'.
like Hunger or the Accursed
aside from a few very specific applications of this('someone I'll have an even deeper connection with than the embrace of winter', or the friend option for Life Worth Living), initiate is not all that useful.
Adept - Adept, on the other hand, is. This is 2 Rank for what would otherwise require 6 Ranks(2 Adepts 1 Initiate 1 Companion); and although there's "maintenance" time, even 1 bonus Rank would be worth a 66% maintenance time in terms of raw numbers(assuming you don't have the Timepiece anyway). Probably not if you can't reschedule the time but this does sound like a case where you can reschedule, and by deciding on a fitting Companion Nature you can make the 'maintenance time' productive (for instance, 'the good friends thing above, and also their preferred bonding activity should be *rolls dice of Spark allocations*diligent investigation of Powers.'.
which is kinda cheese, but 'good friend things. also I picked life worth living' is not.)

Exalted - This is 5 Rank for what would otherwise require 12(Exalted x2+Adept x3 + companion x1) Rank. less efficient then adept but still very goodand it'd be worth a maintenance time of 99%

Companions may share Output + Longevity, but can they also benefit from Sparks Of Possibility? or do they count as Masters? or nothing?

[ ] The Sword (Domain: Destruction)
domain-wise this option is useless because you're never going to apply destruction to Yourself for benefit.

Initiate - This hard-counters hyperfocused timepiece combat, and is also a broad combat benefit; multiplicative with all existing axes. pretty good.

Adept - (2, +1/rank spend)

Greatsword: a decent but uninteresting option, unless it also doubles the swords speed-debuffing effect, meaning that time-accelerated people are effectively time-slowed for combat purposes which goes from a counter to ... actually I guess also a counter but it's different to stop something and to annihilate the person who did it.
Piercing Blade: ...pretty eh.
Bastard Sword: I guess an Adept timepiece user can use this to stomp other Students while being safe against a specific subset of masters. Also makes you good at lying, I guess.
Honorblade: very powerful, useful, a good thing to have- assuming, at least, that you have enough survival time for anything that isn't +Stats(Wits, Agi, or Will) or similar to matter. Assuming no high-speed mystic hegemony builds get to exist and so that there's a sizeable set of similar-to-self power people to work with, the ability to make Deals That Are Good and then have those work out is. good. sidesteps a lot of plausible problems.
Saber: makes the sword a stronger sword. ...'kay.

Exalted - Gives access to a versatile choice of one "martial art"(magic system) of substantial power(up to thousands-of-times multipliers at base, various esoterics) which gives several inherent boosts to statistics and, if progression is slow enough, an upper limit in the Meta Or Greater range. It takes a spark to actually train, however, which makes 'build which can train Material Art' equate to Rivalry Winning Master, Oppressor-Stalling Master, or Student Who Got Exalted Sword By Training Eventually.

[ ] The Pen (Domain: Creation)

Initiate - this option is either useless or a mystery boxwell technically it gives you the 'Creation' domain I guess.

Adept - This option inherently assumes that The Pen is being used to write on paper. However, it does not technically require it; There are many ways to wield a pen in an act of creation without using paper, namely:
To carve into a slap of clay.
to write on metal.
to carve a new shape into clay.
to press each of the keys on your keyboard as you type something up.
for a modified drawing tablet.
to press the power button on your computer, turning it on, and thereafter to prop up your monitor to make some other computered work easier.
As a prop for a dance, or song-and-dance number.
to write on your own skin.
To create a plastic-on-flesh-slap accompaniment for your singing.
As a Prop for improvisational acting
and more! I wonder what happens if a moderate durability enhancement is applied to a dance? does this durability-amplify the dancers?
Anyway the wards can only cover 5 domains but you don't really need more than that. As long as you can figure out what domains the big threats actual fall under, because Awe is 'Enhancement' but that describes its effect on the reciever, not the effect on the perciever of the receiver- Warding against Enhancement will not Ward against you Seeing awe... well, I suppose the ward is appropriate to the creation, so if your song-and-dance routine is about how in Awe you totally are honest that'll probably work?

Also with difficulty the Pen can be used to store the effects of a power. Prep time into power: It's great for lower progression speeds, like this has, or not having progression, like with a Master. I dunno how this synergizes with Bread and such- eating it is, I assume, an activated effect? but it kind of sounds like storing a seal requires you to expend time/effort/whatever appropriate to doing the thing? shrugging noise

Wielding the Pen in an act of onerous repetition, you may create seals that contain a single activated effect of another Power you possesses, which may be triggered when the seal is touched, or when the sister-seal (which you must also create) is destroyed by you. For example, one could use Storm Sapphire to create an impromptu land mine; or drive the Truck from point X to point Y at normal speed, thereby storing the ability to rapidly travel from point X to point Y at rapid speed in the future.

Exalted - Oh yeah this option allows for a Master to get bootleg miniprogression, which is nice. It also gives a power boost, goes to 10, and can work on Drawbacks and Longevities limits. I assume that only works as long as the Ward is active, so probably after a point you're picking and choosing... probably you want 1 for Longevity, 1 for Pseudoprogresstion, 1 per Drawback you've taken, and from there you can choose freely (I'd say Awe but you don't get to making 3+ transcendently sublime magnum opuses without being able to handle Awe or being somewhere without it)

Seals also exist and become stronger+durable and stuff, and...

the Exalted Pen also boosts up one other power by the analogue of +1 Rank within reason if you're not contested. and you can't free-get it from a companion/duplicate it thereby... or technically the companion can't use it so in theory you could get a companion with a pen who gives it to you and also have your own pen and have two pens.

-

Core

Longevity
:
once the Fundament Nexus runs out, are you still unable to benefit from magic you don't have the appropriate Power for? This is an exceedingly important question- If the answer is 'yes', you want a longer lifespan and also it's better to be a random guy on the same planet as a benevolent prototyper than to be a prototyper, but if the answer is 'no' Rank 1 is actually preferable to rank 2 because you can leverage your Prototype powers to acquire the resources needed to initiate into some scaling magic systems with immortality, and then 500 years later do it, instead of doing it 10,000 years later.

Rank 1: 500 years is long enough for all the Travails to end, everything to settle down, and even a relatively slow Towering Arcane student to get 9 Customised Exalted powers. Barring a conceptual undoing, those 9 customised exalted powers will also be sufficient to find a workaround to the Domains thing.
Rank 2: 10,000. The numbers aren't all that important here; it's longer, it's not an amount which changes things you couldn't probably get to in 500 years... well, I guess you could argue that a student could stack multiplicative not-technically-temporal analogues to the timepiece, making 500 into 40+40*1000,000+40*1,000,000^2) etc for literally longer than Rank 4 of perceptual time-which means the numbers still don't matter because they're too High instead.
Rank 3: 10,000,000,000. This is substantially larger but still doesn't reach any notable milestones.
Rank 4: (1.43 * 10^65). This reaches the notable milestone of 'Master with Pen and Sword can peak Fatal Threnody'(and... overshoots... a lot...), at which point Fatal Threondy's ability to selectively ignore laws of Metaphysics probably conquers further Longevity concerns and/or overpowers 'you may only benefit from things in your Domains'.
Rank 5: Immortal. There is a very real sense in which this is actually shorter than Rank 4 because taking it means 1 fewer Ranks above which means you're more likely to die per year. The stability of the broader multiverse isn't all that relevant because you're in a subsection where Hunger has influenced you and that means the Apocryphal Curse might sweep a rake made of meta-hyper-ISH-superescalated Dien knockoffs from metarussia (in soviet russia, russia is inside russia, or something.) through town whenever. And the extra Rank won't help directly but maybe the curse will recognise you reasoning in exactly this manner and decide you're marginally more interesting as a potential antagonist for Hunger who tries to fight him to save themselves or something.

Output - ...as far as I can tell, this basically only applies to Storm and Tincture? Truck is literally a truck, mostly either passive or with specific timings. the Timepiece bends time, and also is explicitly done by manipulating your Timepiece. there is only so much effort pressing 'play at 0.00001x speed' can take and it's an artifact(plus its main effect is basically a passive activate-and-forget). Rune is activated by tracing it in the air; that is not a slow action. limbs shake too much for it to be. Awe, Bread are passive; Companion is a Companion and the Sword is a weapon.

Rank 1: 'you're the heavy artillery and should not work in combat'
Rank 2: 'you're capable of participating in combat. As long as it's not superhuman combat in any way. so you should not work in combat.'
Rank 3: 'you're the heavy artillery of superhuman combat and probably should not be in it.' - the ratio from minutes to hours and from a few seconds to fractions of a second implies said fractions of a second are bigger than 0.001 seconds. If you are not employing the Sword, this is also known as '1000 seconds'. If you are employing the sword, you actually want to lower your broad reaction times so your powers have time to work. I think Rank 3 should read 'you may activate effects as fast as you can think them'.

Placement -

Rank 0 [+1 Rank]: Challenge Mode. There are a lot of people here.
...
as I've somewhat covered already this option either translates to 'instant deuf from Master Sweep', 'you instant deuf them as a master yourself sweeping everything', 'you're actually hiding inside of Hungers mercenary corps', or 'we're going to ignore the part where Sword, Companion, Sapphire, Tincture, Awe, Truck and Timepiece all allow for one master to kill or press-gang everyone who does not have an even better build'.
so, you know, that's fully four options!
also in this mode Adept is occasionally superior to Exalted and Rivalry is possible.
Rank 1: Normal Mode. By excluding Masters, this option allows for a solid variety of outcomes without ignoring implications, so that's nice. Picking 'No students, yes masters, I'm a student' is basically sudoku, on the other hand... well, if you take 'very small overlap' generously and you assume the masters don't know there's one student among them you can pick Adept Sword(Honorblade) and Adept Awe and keep the masters from being able to mind wammy the entire world out of the gate.
Adept is still sometimes better than Exalted.
Rank 2: Pathetic Mode. This option is safe and results in good outcomes rather than bad ones. It does limit maximum Power count, but you know what else limits maximum Power count, Instant Death. Letrizia(?) dislikes it for(?) being sane.
(This is probably frankly the best option, save for Instant Sweep situations).
It also doesn't limit Powers-With-Rank-Analogues-Past-Five or Sword Arts so if you're going for Pathetic Mode + Unlimited Scaling you want [Pathetic Mode - Immortal - Student - Sword - whatever else - Towering Arcane Or Broken Limiter - reserved spark.]

-

Sparks of Possibility

[ ] Broken Limiter
: The description for this power is actually a lie; it says 'you'll continue to improve without limit', however, the option cannot create new powers and caps out at Rank 5.3 or so in each before you start dying. Assuming you take no curses, this caps you at 15.9 Ranks from Broken Limiter+Starting Powers.
(one would expect IE restoration to resolve the start dying problem but if that's the case there'd be no reason to mention it.)

[ ] Towering Arcane: Towering Arcane is substantially slower than Broken Limiter, but it comes with understanding what's going on, and also it doesn't cap out at 15.9; allowing for the creation of new Powers. And presumably, they would also understand how one might go about bestowing further Powers; One would expect this option to be capable of extending Lifespan, though that is not outright stated and so plausibly unintended.
(Of course, even if it's not intended, The Pen shows that some fraction of an(or arguably 2) Exalted-level Power(s) is sufficient to extend Nexus Lifespan by 30%; 2 Exalted-level powers is accessible within (assuming a substantially non-optimal half rate) 200 years, leaving a 300 year lifespan, extended by 30% to ~390; each further 2 Exalted-level powers comes >10 years before the former increase in available time runs down, and this is assuming that [Pen Masterwork Ward] is considered an affect which requires Exalted Bread and Exalted Pen and renders both consumed after (which is obviously harsher than reality) and that there is no way to make your new Lifespan-Extending Exalted Powers be synergistic with something you already have instead of a new purpose-built complimentary Power.)
(Pathetic Mode overtly appears to prevent this, but only if you assume that no Power can be constructed with an effect along the lines of...
'Shattering Pyre'
Sacrifice existing Powers and Power Ranks to $effecthere (add nexus lifespan, give someone else those powers, etc, etc, suitably dramatic)
where the real point is that this removes Powers and therefore lets you keep making new and exciting Lifespan-extending rehashes on Pathetic.)
[ ] Heroism: This is faster than Towering Arcane and equally capable of exanding in reach, but also, uh, you die the death.
I guess it's a good choice if you're going for Rivalry, and therefore have a spare Spark to burn on advantage therein? But being a Student going for Rivalry is a fool's choice unless the 'and eventually kill' line means Rivalry teams aren't allowed to gank their opposition immediately.

[ ] Celestial Chorus: Safer than Heroism and faster than Arcane or Limiter, but it's limited to everything already here, and also, it involves Masters. existing. which is not a viable state of affairs for a Student generally. also has some drawbacks but those drawbacks are irrelevant because the master already has exalted awe or the ability to instantly kill you, whichever. Really the best use of this is being a Master during the Oppressor Travail, since you're trying to scale up quickly and you plausibly don't want to take [amount of time long enough that Chorus caps out and some other Progression method is greater]

[ ] Life Worth Living [2 Sparks]
this method has synergies with some other options and is pretty fast if you assume a sufficiently great life. Well, until 5 Ranks have been gained, then it slows down- though not enough to be slower than any of the alternatives. After your second Exalted power it becomes slower than some options even inferred favourably. It's good for Companion Builds which want to scale up fast early on without spending extra times on training, or for a plan which takes a safe setting/high lifespan and doesn't have to worry about the slowdown or anything.
(as far as Training-based Lifespan extension, It's not possible for Life Worth Living Exalted Powers to come fast enough to give life swifter than they slow down in the long run without the plausible but somewhat favourable assumption that if you combine enough synergistic Powers, the new ones will allow for Lifespan Extension of >+900%/Additional Exalted Power )
Builds(4/? complete)
Build One: As Sane People Do.

[C] Student [3]
[o] Go Easy
[m] Blossoming Spring [+1]
[f] A Dalliance [+1] (as no Powers have been selected, this can be any task that is epically difficult for an ordinary, albeit ageless, human being. I have some ideas in mind which do not risk death and which are preexisting, but the specifics are beyond the scope of the build)
[e]Pathetic Mode[-1]
[y] Longevity 5 [-4] - Immortality.
[.] Life Worth Living
(the difference between this and Prokosch's build is that I'm inferring that Rank 5 of Longevity costs 4, not 5, Ranks on the grounds that there's no option to pick lower than Rank 1, and it costs a Rank to increase your Longevity Rank, not to have one; and likewise that Pathetic Mode costs 1 Rank and not 2 because Challenge Mode, Rank '0', gives +1 Rank, implying Normal, Rank 1, costs 0, and Pathetic, Rank 2, costs 1.)

In this situation, Life Worth Living may be the only usable Progression method(it's mildly ambiguous); Limitter requires existing powers, Heroism requires danger, Celestial requires Masters, and Arcane only lets you make your own powers once you've got 3 Exalted ones under your belt. Unless Arcane allows you to get powers you don't have any form of, but which are from this CYOA; in which case Towering Arcane + 1 Spark In Reserve (for something like Exalted Sword, which allows for Progression Which Is Not 'Powers'.)

Anyway, it's a Danger-free build with no oppositional forces, no other Students, and no Masters, which has forever. Blossoming Spring has a possible synergy with life worth living, but anyway, there's nothing that makes life worse for this Student than ordinary life(Epically Difficult != Aversive, Unenjoyable, or unpleasant. It just means actually succeeding in the task will be hard. like trying to beat a really hard video game) , so it should be solidly able to get at least one Rank of powers within a few years assuming a fairly unfavorable definition of joyous experience and after that point dying in this kind of ontology isn't really going to be a danger.
It does cap at 9 distinct Powers, but ehh.

Build Two: Hopefully Doesn't Die Instantly.
[W] Student [3]
[a] Try Me
[i] The Gift Of Men [+1]
[t] A Dalliance: Not Dying Effectively Instantly.[+1]
[,] The Embrace Of Winters [+2]
[A] Normal Mode (Excluding Students)
[n] Adept Awe. (-2)
[d] Adept Sword (Honorblade, Bastard Sword) (-2)
[H] Adept Companion, probably?(-2) (Adept Timepiece, Adept Truck, Initiate Restoration probably?)
[o] Initiate Bread
[p] Towering Arcane
[e] Broken Limiter

This build puts its entire lot into the hope that, if it picks Awe and Sword(Honorblade), none of the Masters will have Exalted Awe or Honorblade. Given that, the masters will only have minimal interest in killing the buildtaker and no way to subvert them, and their presence hopefully protects the world from some of the travails (Honorblade resolves the first one, so it's the Oppressor(20 years away) and alienz (5 away) which are worries). With Adept Truck, the Companion can also allow for the buildtaker to flee, leaving the earth to the five masters, if they want to (though if they do that, the Buildtaker can easily return in 9-15 years- after the aliens arrive but before the Oppressor does- with 3 Exalted Powers from Broken Limiter Progression and Adept in everything Towering Arcane has available (and possibly Custom Powers- it depends on if the development tracks from Adept to Exalted are shared between progression methods and hence whether you can Broken Limiter your way to 98%-of-Exalted and Towering Arcane your way to finishing it for designing your own powers.), and also one of those Exalted powers is an exalted Companion so really that's four exalted powers.
Since there are only four Masters, and they've been preselected for this being normal mode and excluding students, they also probably aren't going for the 'instantly kill everyone else and then uhh lose to the oppressor' route.
The build doesn't really need to explain how it's going to handle the Oppressor, because by the time the Oppressor comes around, the build has at least 4(five) Exalted Powers. If 3 of those are Combat powers and one of the Companion's Exalted powers is Timepiece, this is analogous to being a million 3-combat-exalted-powers Exalteds, which I should hope is enough to handle the Oppressor's shadow servitors.

(The builds 'solution' to the Embrace Of Winters is the awareness that, until such a time as the Oppressor is defeated and the build-taker has at least 2x as many powers as the Masters do plus one, resolving the problem just means probably dying. An alternative solution is to bind all of the masters with Honorblade Oaths such that the following is a good idea, then hold back the Oppressor until the Masters Progress enough to do the rest themselves. with the Timepiece from the Companion, this can be made perceptually)

This builds advantage over the preceding build is that it can have more than 9 Powers

Build three: Self, awaaaaay!
[G]Student
[o] Try Me (normal mode; exclude masters)
[o] The Gift Of Men [+1]
[d] Adept Truck
[b] Adept Companion (A.Timepiece, A.Restoration, I. Sword)
[y] Longevity +1
[e] Blossoming Spring
[e] Life Worth Living.
Not much to say; this build runs away.

Build Four: They don't know I'm.
[S] Student[3]
[t] Try Me
[e] Challenge Mode [+1]
[a] The Gift of Men [+1]
[l] A Season For War [+2]
[t] A Dalliance (not selfprovided) [+1]
[h] Timepiece - Initiate [-1]
[i] 5 Ranks -> 1 Spark
[n] Storm Sapphire - Adept - Wind, Wood, Magic. [-2]
[e]Towering Arcane (Overcharged)
[s] Broken Limiter

The plan is very simple: First, avoid the inevitable Master Sweep by being immediately dragged away by A Season For War. Once engaged in the Season For War event, avoid dying due to incompetence by having the benefits of Storm Sapphire's multiple centuries of experience. Still, this build is fairly lacking in immediate combat power; the first month of mercenary work may be risky.

Within the first two months, this build Towering Arcanes its way to Initiate Truck, giving it Artifact-level resilience, and Broken Limiters its way to Adept Timepiece(as Broken Limiter caps daily progress, it doesn't trade off substantially with Arcane. As Timepiece gives x3 time available, there should be enough time for this.) with some progress to Exalted. From here, the risk gets lower by the month. Further followups likely include the Bread, Sword, Pen and Rune in about that order. By the time the first 7 Seasons are past, that's 28 Months, and the build has access to every CYOA option at adept and is making progress towards Exalted on Timepiece(Broken Limiter) and... Tincture(Towering Arcane), maybe.
It is then either A) transported back to the original world which has now been conquered by a Master with Exalted Awe+Timepiece and probably a Companion to provide one of those, or killed by a Master with Storm Queen and Timepiece; in either case of which the Student has transformed, via Tincture, into an extremely resilient tiny insect which has weak limbs and sufficient dexterity to tincture itself back. The weak limbs allow it to keep performing strenuous physical exercise for Broken Limiter. It can hopefully also keep using Towering Arcane in this time, but if not that's fine. There's no divination abilities except the Exalted Timepiece and the Timepiece only lets you see the future, which is useless if the bug will lie low until it has too much power.
or B), the student is helpfully transferred to their Dalliance location. What they do from there depends on the nature of their dalliance but it probably involves training.
From there they continue Season For Warring/Hiding/Dalliance-ing until they have at least 2 more Exalted-level Powers than any 2-Spark Student could attain in that time. That means at least 11 Exalted Powers, since after a Master sweeps a Celestial Chorus grunt can progress reliably. Depending on how Towering Arcane's need to get 3 Exalted powers and Broken Limiters help interact, this path may either be 1/40th of an Exalted Power/year faster than Broken Limiter+not!Overcharged Towering Arcane, meaning it needs 80 years to be safe, or be 20 years faster to get to the 'create new powers' milestone and so just need... 60 years. still a long time... eh whatever.
(...And then, if the Master doesn't bring the fight to it, it has to wait another hundred-and-one years in order to make sure the Exalted Timepiece wouldn't've caught it early.)

the general conclusion is this build surprise-wipes any Master-sweep tactic after 60-180 years of seemingly not existing through the combined methods of Not Being Present and Scaling Very Slightly Faster. It doesn't reliably work on Rivalry Teams that included at least one Student, but Rivalry is a big risk for those teams in the first place; It works fine on Masters who drag out the Oppressor fight, because they're still going to scale slower and 1.5X+0 will always eventually overtake X+N no matter how high N is(and the actual disparity is 5x+0 vs X+15 at most (as measured in 20-year intervals for X).). It does have something of a problem if some student looked at the Challenge Mode list and thought it was a good idea to take literally every drawback including temptous tides and therefore had 5 sparks and 3 powers and overcharged both of its Progression methods plus got a spare or something, but on the other hand, that student is probably (66% chance) a liability even to the Hegemon and likely to just kinda be dead because of rivalry.
(Heroism is also ignored because a fast-scaling Hero is probably dead.)

Incidentally, this build would be partially resilient against taking Temptous Tides - Hubris, as the current build plan is to not engage unless literally eight orders of magnitude more powerful than the opponent; as Hubris makes one believe themselves approximately 2 orders of magnitude stronger, this is a level of caution that survives Hubris. However, the build also has to deal with A Season For War's... Wars... where Hubris will have plenty of room to work.
(You can tell this is incidental because it's not, in fact, taking Hubris.)


(Incidentally, is anyone already-working-on making this CYOA into an imaged one? I ask because if someone else is already on that doing so myself would make one of my and whoever-that-might-be's efforts a waste, if I start doing so, which I will once I finish making builds assuming nobody else is already doing it)
7979 words.
 
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Self-Defeating Stance - 28 Arete, 1 Pick. Requires Once and Future III. Waived due to Seraph's Favor and possession of Once and Future II.

Hunger had drawn strength from his past incarnation before. The Once and Future Advancements, the Forebear's Blade itself, and technically, as it is ultimately an outgrowth of his Imprisoner Soul Evocation, the Archmage Ontology he exudes and controls. Of course, diving deeper into this runs the risk of further contaminating his mental processes, and Hunger has no desire to surrender his sense of self on the altar of power. For one thing, there's no telling how the Forebear might respond to The Accursed. For another, would the Forebear care about Hunger's revenge on the Hidden Ones? He seemed to have forged himself into a blade that cared only for fulfilling the duties demanded of him by Procession.

The point being, if he wishes to draw more power from his previous self safely, he should first draw more power from his current self. The Threnody Sorceress has proved quite able in this regard, drawing out his shadow as a peer opponent so he might gain a Three Pick Advancement without issue. Having successfully confronted himself, Hunger is now almost impregnable to hostile effects that would seek to use conflicts in his selfhood against him.

*No component piece of Hunger may be used against him. One could not remove a sliver of his soul and cultivate it into a mirror opponent to fight him with. Nor could they Rule his Ring, or use a conceptual dominion over swords to command the Forebear's Blade, nor claim control over the Realm of Evening and take control of the Cloak, or bring his own shadow to bear against him. At worst, the attempt will simply fail, at best, Hunger will absorb the attempt in some manner, such as turning his shadow into a peer ally on his side. This also aids in contests such as Ring Wars or clashes between the Realm of Evening and other Realms. If they cannot be used against him, then they cannot truly be brought under enemy control. Not in any way that matters.
*Similarly, Domains linked directly to his Blade, Ring, Cloak, or the Tears of Winter will be highly resistant to being turned against him, reducing hostile effects in these Domains by 1 ISH. Darkness will find little purchase on Hunger unless he wishes otherwise when the Cloak is near, swords will resist being drawn at all in opposition to to the Forebear's Blade, various means of diminishment will falter and fail in the face of the Tears, and beings with blood will find their flesh and sinew rebelling against them so long as he bears the Ring.
*Clashes between components of Hunger are automatically resolved favorably. No longer would Closing the Fist between Hunger's Ring and Blade risk destroying him as an individual. This also prevents Forebear Mental Contamination, with ---- subtracted from total contamination, as the Forebear is technically part of Hunger instead of the other way around, seeing as that timeline never happened.
*This self-mastery makes Hunger far, far more difficult to mind control or influence. Gain +Willpower equal to the number of Panoply items, multiplied by itself an equal number of times. In this case, 4^4, or 256. This will be improved further as Hunger gains more Panoply items, rising to 3125 with his next Panoply item. While this Advancement does not add more Panoply slots, it does unlock Conjunctional Advancements that do, as well as Advancements that unlock defenses against things related to the domains of various Panoply items. The Forebear's Blade unlocking defenses against various other weapon types and effects adjacent to Ruin, such as Time. The Ring unlocking Advancements that block harm from the Domains of other Rings. The Cloak providing access to Advancements meant to prevent issues related to similar Realms, such as the Daylight Estates. Finally, the Tears will provide access to Advancements to defend against powers connected to the other Seasons. Any new Panoply items will have similar defensive Advancements available as a consequence of obtaining them, in addition to the defenses against concepts directly related to them.

AN: That's right, I made the meme an actually helpful Advancement.

Making Aerie the Threnody Sorceress would probably have all kinds of interesting effects, just as Letrizia as the Devouring Sorceress would. One of those might be bringing people's shadows to life to use against them. I think this would be how Hunger gained the Thirteen Blades Advancement, as defeating a copy of yourself would always be at least a 3 Pick. Who could be more of a peer opponent than you? Though in this case, the Cloak of Evening being connected to darkness, even if not to the extent it would be with the Outer Sky/Outer Darkness Advancements, provided Hunger an edge against beings of shadow. I wouldn't be surprised if an upgraded version of those was available for purchase under these circumstances, though a discounted version of them isn't impossible.

Anyway, there have been a lot of jokes made about the Self-Defeating Stance over the course of the thread. I thought about what it would look like as a real Advancement, and this is what I got. It's cheaper because it does a lot more building off of other stuff. For example, if Hunger only had 3 Panoply items, the Willpower buff would be a lot lower, and he obviously wouldn't gain the defenses against the stuff connected to that missing Panoply item. It also doesn't apply to a lot of Archmage Domains, because those are derivative of the Archmage effect itself, rather than being direct Domains. Blood sort of maps to Flesh, but Blood is an upgrade, and therefore, not the same. So, in theory, someone who could degrade their Blood attacks to Flesh attacks would do better than someone who couldn't, and Hunger could go full 'But evolving was a mistake.' on anyone who tried to get an edge by upgrading their Flesh attacks to Blood, or who tried to go from weather control to control of the sky, control ice to control of Winter, and so on.

1030 words, discounting this line.
 
I didn't have much time to write, but I did have time to theorize about a magic system Hunger didn't choose. A theoretical "end point" for the Vertex even after being enhanced by Philosophers Wreath. Of course, with Progression no end must remain so.


[ ] Supreme Attainment: The Perfected Sphere [25 Arete] - Infinity Made Manifest
Vertex, Philosopher's Wreath

This is a sign, not of mastery, nor even of grandmastery, but transcendence. The matrixes of the Vertex begin with a single point. Extensive mathematical modeling allows the initiate to approximate an ideal shape and manifest a single corner point within the prosaic world. Enlightened by the Cloak of Evening depth was added to this discipline, no more a matter of points but of lines.

First a connection between two points, then three, then six, eighteen... insight upon insight, excellence made manifest again and again. The pattern became clear, ascension up to infinity, a striving for a shape so sublime as to encompass every attainment upon the Vertex path. Then, at last, success, an orb without flaw, infinite tesselation, every point upon its surface unique.

You hold it in your hand, the set of all vertices, every effect at your fingertip. But, perhaps, this is not the end. What is a shape, if not a Vertex of a yet greater dimension, what is a sphere if not the shadow of a hyper sphere?

* You have attained complete mastery of the Vertex art. That magic pioneered by the Elixir Sovereignty.
* Your perfected sphere may be inset into an artifact as any Vertex, or placed within the Cloak of Evening as a greater star. It is capable of any and all Vertex effects, though only one at a time.
* With this attainment you have unlocked the opportunity to develop the Vertex yet further, into realms the Sovereignty could only theorize. What frightening effects are possible, when the Vertex entire is but a point in the dimensions above?





Unfortunately we didn't ever get much about the "lore based" magics of the Fairbright sister, because it sounded quite interesting as well. I'm always a sucker for divination! Perhaps one day... When we learn what the Rubric would have been, way back in Even Further Beyond.
 
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Figured I might as well look at how notable fight scenes would have changed with an altered build.
[ ] Force Unto
Bright Champion: +Strength, +Charisma, +Wits
Echo of the Forebear x2: ++ Might, ++ Agi
Feast of Lives: Gain modest regeneration and improved health of the body. Briefly gain extreme regeneration upon defeating a non-trivial opponent.

Companions:
+Gisena
Times and Tides

Hunger would note that a dozen blows could slice the ship in twain, instead of 'a few dozen blows'.

Prudence Dictates would either not be an option or cost Arete (Hunger is dumber).

Evening Sky

He struck, a terrible reaving arc of blade-force meant to split the pirate from shoulder to sternum, but the black-armored man reacted quickly and caught the blow on his shield. The sheer pressure of the attack ripped apart the metal guard, shards spraying outward in a cloud of shrapnel as the man visibly staggered under the blow. Hunger was already moving, swapping knife-edge to pommel as he closed to strike the man across the helm.

His blow struck true; the pirate's helm tolled like an evening bell as it deformed, deflecting and radiating the strength of the blow as force became sound's echo. He was forced back, repelled by the dispersed vigor of his own blow. Still the power of ruin was not easily denied; blood flowed freely through the slits in the pirate's visor.

Despite the prodigious ferocity of his assault, the enemy was not totally hapless. In one decisive motion the pirate discarded the remains of his shield and lunged forward just as Hunger made to withdraw. They toppled in an ungainly grapple, impossible weight of the pirate's armor bearing down on him, pinning him to the deck. He struck with his sword through a gap in the armor, feeling resistance beneath yet parting past his blade, as if punching through water. Shadows curled and boiled off that armor, pinning him to the deck, obstructing his sight.

The pirate juked to the side, going low, hand outstretched for the ballista bolt embedded in his comrade. Hunger sent a blade-wind into those fingers, shearing off dark scraps of plate and throwing the man off-balance. He followed with a thrust projection, pure killing force that shivered through the air and struck the pirate's chest, knocking him onto his ass. Given the weight of his armor, there was no recovery from that position.

Hunger drew deep upon the well of power within him, summoning forth a tide, a tempest of murderous cuts; sword-breath that hummed and pulsed like a buzzsaw's edge, that curved and shrieked like carrion birds.

With each blow the armor rang, reflecting and dispersing the main power of his strikes, but the persistence of his onslaught had the plate chiming lower and lower, its efforts grown feebler and feebler, until the battered darkness bled from the armor and fled into the crevices between worlds, abandoning its wearer to his doom. The ring flared upon his finger, a fresh well of power flooding him once more, his body already knitting itself whole.

Victory, though the price had been steep.

"Wait, mercy, please-"

Now he advanced to melee range, kicking open the man's visor to reveal eyes of deep blue, trembling and terrified.

The Forebear's Blade descended, a swift and painless ending. While he lived in interesting times, best not to keep any enemies alive lest they fester and grow strong.

As the man died a new sensation emerged from the ring, an onrushing infusion of blood and vigor, vitality wound so tightly within him that it seemed fit to burst. Hunger, and the Curse of Hunger, the Affliction of the Decimator that drained life from the world, would be sated for a time.
Hunger picks [ ] A Curse, Deferred in the consolidation build vote. For the King Fish reward we'll go get [ ] Orb, instead of Crown. I mean it makes Hunger a better fisherman! How could we not? He also grabs Fierce Vigor. He chooses the mitigation options of [ ] Tyrant - Trusted Counsel and [ ] Apocryphal Curse - Direct Mitigation (Decimator and Geas doesn't do anything atm so no point mitigating anything else). Participation Bonus: +0.5 Arete instead of + Gisena.

Bright Champion: +Strength, +Charisma, +Wits
Echo of the Forebear x4: ++++ Might, ++++ Agi
Fell-Handed Stroke: A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.
[ ] Hunger - Feast of Lives: Gain modest regeneration and improved health of the body. Briefly gain extreme regeneration upon defeating a non-trivial opponent.

Curse Mitigation:
A Hunger Sated (Conclusion): Reduces progress from Hunger by 25%, lasts 2 years. It is easier for the hero to find some measure of peace with regards to the losses suffered at the Tyrant's hands, and is less likely to be emotionally compromised by events that remind him of such. Gives you the moral high ground and the ability to travel to lands barren of life, like outer space. Additional unknown effect.
Tyrant - Trusted Counsel - Trust Gisena.
Apocryphal Curse - Direct Mitigation: Reduces the difficulty of encounters by roughly 10%.

Fishing:
The Rod of Ages: [+Ductility, +Casting, ++Depth, ++Prowess, -Bait Quality]
[Master Baiter] ++Manipulation when provoking enemies to attack you, or ++Bait Quality for Fishing and fishing-analogous tasks.
[+Ductility, +Casting, ++Depth, ++Prowess, +Bait Quality]

Companions:
+++Gisena
++Letrizia

Already Age and Treachery is going to turn out very differently.
The first intruder appeared with a baffled shriek, the magic of her armor smothered under Gisena's assault, and he swiftly followed up with a pommel-strike to her sword arm, bone and arm exploding under his enhanced strength.

Though they'd ambushed one, the full party had materialized successfully: one man, a mechanical construct, and two other women, all outfitted in rugged armor with an assortment of faintly glowing artifacts.

"Took 'em long enough," the man whined, eyes sweeping the party. "The fuck? They didn't say anything about adds. You guys deal with those, the monster's mine."

"Yes, my lord!" Spoke the others, even as Hunger pulled the first intruder close and plunged his blade into her sternum. A swift stroke brought her life to an end as the remainder of the party advanced on him.

The male leapt forward with a thump of displaced air, his blade glowing brilliant blue before it unleashed an arc of energy into Verschlengorge's direction. Too slow to evade or block, the Armament took the blow across the torso, leaving a great smoldering gouge in the plating on its chest. Hunger frowned.

Then the attackers were upon him, a nymphlike woman wielding an elaborate sword and a cool-eyed blonde who covered her with crossbow fire. The construct attempted to rush past, targeting Gisena single-mindedly, but he intercepted it easily as null bolts rained down around them. None of them seemed particularly concerned about the loss of their first companion.

"We must disable the mage," the construct groaned, bronze armor clanking as it traded blows with him. Its internals held up poorly against the power of ruin, gaping scars of riven metal opening at each point of contact.

"I'll give the orders, mercenary." The swordmaiden said frostily, ducking back to avoid another volley from his Sorceress. "But I do agree. Beth, as we practiced?"

The swordswoman was a striking beauty, her features haughty and regular, crimson hair and pristine blue eyes, though plain in comparison to Gisena. Her companion, 'Beth,' was shorter and mousier, wearing a hood to cover her golden locks.

"Sure," Beth nodded. The two women withdrew.

He took the opportunity to pressure the construct, accepting a blow against his torso to slice open the thing's neck. It reeled, stumbling backwards uselessly, mechanical interior falling apart like so much flotsam.

"Nice!" Shouted the swordmaiden as her ally fired, several powerfully enchanted bolts hurtling towards Gisena. The Sorceress dipped and weaved, emitting a wave of dispellation, but was caught in the arm. Gisena whimpered but wasted no time, snapping off the bodkin tip and pulling the bolt free. She drew Letrizia's sidearm and began to return fire.

Growling, he hurled his blade at the midair archer and pounced on the clattering scrap golem, kicking off its chest to propel himself skyward. Beth contorted wildly to dodge his thrown sword, then spun with languid grace to evade Gisena's fire, heedless of leverage or gravity. But she did not see the Forebear's Blade hurtling back as he recalled it to hand.

She gave a startled, hapless shriek as the sword-fragment embedded itself in her side. An instant later he reached her, clothesline to the solar plexus driving her to the earth and leaving a bloody ruin where torso once was. In the next instant, his fist came down with haymaker force upon her head, smashing her skull apart and ending her life.

Slow. He was too slow, his instincts numb. He was caught in the flow of the world, instead the rock against which it broke. Had he been anywhere near fighting form, an opponent of this level would never have been allowed to hurt Gisena, and the golem would already be carven scrap.

But what was the point of dwelling? Nothing to do but fight on. His ring pulsed, feeding him with strength from the intruders he'd felled.

He pulled free the Forebear's Blade and moved to once again interpose himself between the construct and his Sorceress, but a howl of stark grief stole his attention.

"ELIZABETH!" Screamed the redhead, her eyes wet with tears. "You- you bastard. You'll pay..."

She began to tremble, hair rising in an invisible wind. Furiously he charged, unwilling to let her complete whatever technique -

Slow. A With but moments to spare he reached her, blade already coming down in a downward arc, but then her eyes snapped open, infused with amaranthine energy. She blurred, felling blow turned to but a glancing strike that bled profusely. Her blade sang as it moved, a mournful hum that intensified steadily, increasing her own speed from what had been languid movements until she struck wildly as an incandescent rage of flowing blade-strokes.

"My name is Seralize vi Esterarc. And I am your end, monster. It's not about the money or even the glory. I'LL AVENGE HER IF IT'S THE LAST THING I DO!"

Gisena assisted, darting to the side of Seralize for an angle. Distracted by her own monologue and injured already, it was easy enough for the Sorceress to release a scattered bolt of Nullity that struck true. Amaranthine energy flickered and died beneath the stultifying force of her magic, Seralize vi Estearc momentarily reduced to dull mundanity with her magics disrupted. Hunger struck again, this time the jagged edge of his sword reaving Seralize apart, body torn apart into a grotesque mockery of her form before.

"C'mon Ber, you've got this. Just get it's pattern down solid. You're midway through, last phase coming right up. Just gotta do like you do, only it's real life. Done it a hundred times..."

The last invader spared a glance for them, and briefly paused in shock to see his companions scattered and lifeless. His body had grazes and burns over his skin, contrasted with Verschlengorge precisely struck at it's joints to cripple. Given time his skirmish with Verschlengorge would have likely saw him the victor. He leapt back, dodging a translucent wave from Gisena, scanning the three of them rapidly.

"Even Sera? She's allowed to die? Shitfuck. Should have known an Astral Lord would try to fuck me, no matter how shiny the prize." He mumbled to himself, sword raised in a guard position. "Assess."

Hunger frowned. It almost sounded like this guy had come from Earth, or a realm like it. Not that it mattered at this juncture. Gently extracting the now-dull steel of Seralize's longsword, he prepared to advance on the man. Warmth from the ring on his finger, sending power down his arm. Warmth from the wound as well, leaking strength down his side.

Idly he wondered if he could actually defeat this man. He was getting light-headed. Convincing Seralize had taken too much out of him.


"Information not found..." the intruder whispered, eyes going wide. "System, what the fuck is this? Some kind of hidden boss bullshit?"

Evading another Tide of Nullity, their enemy shook his head. "Fuck it. Gotta bail, come back when I'm higher level. Hey, fuckwad!"

He pointed his sword at Hunger, its flat the cold, unending blue of a cloudless sky. "You're dead, okay? All of you. No one kills my... friends and lives to talk about it. See ya."

So saying, he launched a torrential strike directly at Letrizia's cockpit, a sky-furrowing wave of blue that devoured the land as it traveled. Hunger and Gisena both moved to intercept even as Letrizia and Verschlengorge dodged to the side, her focused Nullity diminishing the fraction of the flames still on intercept course with Verschlengorge.

Panting in exhaustion, the invader gestured listlessly again. A portal of the same color quickly engulfed him.

Hunger hurled himself at the remnants of the attack, cloak fully spread, managing to divert it off-course, surface of his arm seared like a chef's finishing touch. Gisena approached quickly, holding her bleeding arm.

"Check on Letrizia," he grunted, collapsing. "I'll be fine."

"On it!" Gisena said, running her fingers gently over his shoulder before sprinting for the Armament.

Letrizia was hurt, her left side marred by burns. Gisena carefully set her down on the grass and opened the medical kit. The young duchess whined, twisting away from her ministrations.

"I can stabilize her," Gisena began worriedly, "but she won't be in any fit state to travel. What do you think we should do?"
Wow, Seralize went from a multi-paragraph enemy to being stomped within the space of two. Ber isn't able to damage Verschlengorge as much with much less time before his companions basically dying like random mooks before he can figure out Verschlengorge patterns. His last FU is diminished proportionately as well, since Verschlengorge can actually move instead of relying on Hunger/Gisena to deal with it. Consequently, Letrizia isn't even wounded at all...

Hunger grabs [ ] Hunger - Scent of Prey along with[ ] Coldly Calculating. More arete and target focus abilities are always good! In Hunter Hunted, our options are entirely different. Lower Charisma means no Plumed Offering, and Scent of Prey means better target selection. We'd probably still get a list of options, though, perhaps something like:
[ ] The Phoenix - Hunger encountered a legendary Phoenix, close to the end of one it's endless cycles of death and rebirth. Hearing of the Hero's plight, the noble creature volunteered itself for execution, only for it to be reborn shortly after from the glowing embers of it's corpse.

100% Chance of Uneventful Victory
+0.5 Arete, 1 Selection
Time Spent: 6 Hours. Letrizia will suffer some permanent damage, although it'll be healable with a relevant effect.

[ ] The Unicorn - Wandering through the forests was the mythical unicorn; It's body like eyes interwoven unto skin, horn upon head as the star brought unto the night and it's gaze as the judgement of Justice herself. Hunger found and did battle with the beast, Ruin of the Forebear contested by the healing warmth of the Unicorn.

95% Chance of Uneventful Victory
5% Chance of Complication (an unhealable wound, poison, or some other moderately inconvenient long-term debuff)
No Arete, 2 Selections
Time Spent: Only 2 Hours! Minimal chance of Gisena / Letrizia being attacked, as you're close by anyway.

[ ] The Dragon - The Apocryphal Curse of course struck while Hunger was hunting. His excursion may have been brief, but his scent was unmistakable to one who had long since had claimed these lands theirs. Fearsome and cunning as the first foe he had faced in this voyaging realm, it's scales as steel and it's howl the predecessor to a rout. For the ultimate monster no competition would be tolerated in their hunting grounds, no quarter asked nor given in the primeval clash between man and monster.

70% Chance of Uneventful Victory
10% Gisena Injury
15% Major Letrizia Injury
5% Chance of Other Complication

+1 Arete, 3 Selections
+0.25 Astral Rank if successful
Reduced % of Apocryphal Curse for 2 weeks
Resets A Hunger, Sated (gain ~2 days)
Time Spent: 4 Hours. The Dragon strikes after Hunger had slain his quarry, following him to his encampment to bring low the hero and his companions all at once.
Hunger will of course take the 2-pick equivalent, grabbing Echo of the Forebearx2, Undying Echo & Undying Vanguard. He grabs another +0.5 Arete participation bonus while at it. We follow the canon Quickest Route, with an appended strategy for Hunger to use Scent of Prey to hunt for as many worthy enemies as possible to farm picks. This stratagem should increase travel time, but compensate with greatly increased experience gain. Or in RPG terms, Hunger will be super completionist in clearing every damn monster lair he finds (and finding more just in case the valley still has any to spare). Picks don't grow on trees, you know!?

With all the extra picks from annihilating monsters, Hunger grabs Gisena - Sorcerous Advancement I as well as [ ] Forebear's Blade - A Thousand Cuts plus 4x Echo of the Forebear.

Bright Champion: +Strength, +Charisma, +Wits
Echo of the Forebear x10: 10+s Might, 10+s Agi
Undying Vanguard: Choose up to 5 companions whose true Astral Ranks do not exceed your own. They receive bonus Protection, Constitution and regeneration depending on both your relative power levels and their level of loyalty to you. A highly loyal companion would be about as difficult to kill as you yourself are, including the effects of your Artifacts. [+Might, +Agility, +++Constitution]
Fell-Handed Stroke: A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.
-Forebear's Blade - A Thousand Cuts: In the Forebear's grip could even a common knife blaze with fell power. All melee attacks made with the Forebear's Blade now apply cursed wounds. Septuples the power and speed of the Fell-Handed Stroke and allows it to be used with blade projections. Such horrific offensive power allows one to challenge foes vastly stronger.
[ ] Hunger - Feast of Lives: Gain modest regeneration and improved health of the body. Briefly gain extreme regeneration upon defeating a non-trivial opponent.
[ ] Hunger - Scent of Prey: A single drop of blood will set predators to swarming. When hunting a target, gain an instinctual sixth sense for its distance and bearing. Existing knowledge may yield superior accuracy.

Curse Mitigation:
A Hunger Sated (Conclusion): Reduces progress from Hunger by 25%, lasts 2 years. It is easier for the hero to find some measure of peace with regards to the losses suffered at the Tyrant's hands, and is less likely to be emotionally compromised by events that remind him of such. Gives you the moral high ground and the ability to travel to lands barren of life, like outer space. Additional unknown effect.
Tyrant - Trusted Counsel - Trust Gisena.
Apocryphal Curse - Direct Mitigation: Reduces the difficulty of encounters by roughly 10%.

Fishing:
The Rod of Ages: [+Ductility, +Casting, ++Depth, ++Prowess, -Bait Quality]
[Master Baiter] ++Manipulation when provoking enemies to attack you, or ++Bait Quality for Fishing and fishing-analogous tasks.
[+Ductility, +Casting, ++Depth, ++Prowess, +Bait Quality]

Companions:
++++Gisena
++Letrizia
 
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