Question for Nix: "w-w-w-what h-happens if I d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-die, i-i-i-i-i-i-i-is th-th-there a-an af-afterlife n-now th-that there's m-m-magic everywhere-But that's probably a boring question, isn't it? more relevantly, how many distinct attributes does Magical Girl enhance? after all, if you multiply combat ability by five you hurt enemies 5x as much, but if you multiply strength, dexterity, and agility by five each you're hitting 5x as hard 5x as fast 5x as precisely for a total of 125x!"

Where the first question is an act. Might as well get a head start on being entertaining and unpredictable! I mean, it is also something I'm sort of curious about, but it's both less relevant to build structuring and seems less likely to be 'amusing or insightful' rather than 'pathetic'.
 
Revised build:

Splice Savant (-1 EFB)

Asian and Pacific Sector:

Neo Tokyo, The Awakened Future (Enhanced)
Land of Ten Thousand Gods (Enhanced)
-Avatar of Parvati (Free)
Pacific Breach
-Kaiju Friend (-1 FB)

European and Middle East Sector:

Glittering Albion (Enhanced)
-Knight of the Round Table

Sons and Daughters of the Prophet (Enhanced)

African Sector:

Aspects of Olodumare (Enhanced)

Wakanda Forever (Enhanced)
-Mineral and Technology Access (free)

American Sector:

The First Nations (Enhanced)
-Foremost Beneficiary (Free)

Gods And Ancestors (Enhanced)

The Good Doctor (-1 EFB)

(-4 Picks) Bright Spark

(-1 Pick) Adamant Skin

(-2 Picks) Mutant Healing Factor

(-3 Picks, -1 FB) Fire, , Wood Elements

Magical Girl (-5 Picks)
-Super Duper Magical Girl (-1 FB)
-Incubator (-1 FB)

-Heroes Don't Kill, Naturally Nonlethal (+3 Picks)
 
I've made a proof of concept. Originally, this was supposed to be a far bigger omake project, but I've realized the true scope of the project once I realized working on it. It'd take far too much time (time that I do not possess) to complete it. I may or may not expand on this in the distant future - create some approximation of a full game.

For now, you'll have to do with this.

Wordcount: 1.7k


Transaktion

On a day like every other one, you were viewing, 'A Simple Transaction' and participating in one of the many discussions taking place. Perhaps you were also getting ready to place your vote. A breath's moment from posting your reply, however, your vision swam. The world became a dark tunnel, and you lost consciousness.

Many, many hours later, you awoke in a dark cabin in the woods. Outside, it was thundering and raining - a Biblical deluge that slammed against one of the cabin's windows with a force so intense you could feel the vibrations reverberate on your skin. Inside, there was only grim darkness: a single, flickering candle lit a table in front of you.

And on the other side, there sat a keen-eyed man concealed by the darkness. By human instinct, you disliked something about him - something other and deeper than the fact that he'd kidnapped you and taken you here - but the sudden and unexpected glow of maddened, liminal blue in his eyes told you it'd be better to stay put.

"Another challenger. It has been ages. Perhaps you have forgotten how this game is played. Allow me to remind you."

A simple mahogany panel manifested on the table in front of you, marked by slots in the shape of cards, composed of four columns split into three rows. A hand of cards then appeared in your grasp, containing depictions of several figures that seem to be vaguely familiar.

"First, play your Voter Card."


Voter Card? You looked down. It displayed a person sitting at a computer. It seemed to have an Attack of 0, and a Health of 1. Listening to the man's instruction, you placed down a Voter Card in the leftmost corner of the row on your side. Immediately, he continued to provide guidance.

"Now play your Birdsie."


You picked out the Birdsie Card.

"Birdsies cost 1 Spirit. Sacrifices must be made."

You sacrifice the Voter.

"An honorable death. Play the Birdsie."

You bring out the Birdsie on the Voter's former place. He seems to be sleeping peacefully. The only remaining Cards in your hand are two Rotspawn - with an Attack of 3, and Health of 2 - but you see that next to their name, there are two Spirits, instead of one.

"A Rotspawn requires 2 Spirit. You don't have enough. Tally the vote to end your turn and commence combat..."


To your left is now a shaking, digital button that says, 'Vote Tally.' You press it.

"Your Birdsie stands unopposed."




"The Number on the bottom left is its Attack power: 2."


Your Birdsie attacks the opposing space. A scale appears on the left, and then, a small blob of red light manifests on the stranger's side - lambent and roiling, like a marble of crystallized illumination. Of course, you recognize it - it's Arete. A second marble appears.

"Your Birdsie has dealt me two damage. I've added it to the scale. You win if you tip my side all the way down... Now, it's my turn."

A Republic Kill-Team Agent appears on the board, opposing the Birdsie. It had an Attack of 1 and a Health of 2.

"Your Birdsie stands in the way of my Kill-Team Agent." The Agent attacked the Birdsie, taking away a point of Health. "My Agent dealt 1 Damage to your Birdsie. This means your Birdsie's Health is 1 less. If a creature's Health reaches 0, it dies. It's your turn again. You may draw from your deck, or you may draw up a Voter."

Naturally, you pick up a Voter.

"How dull."

You play the Voter and sacrifice it, alongside the Birdsie, to play a Rotspawn. In the last moments before its death, the Birdsie's eye shutters open with vivid shock. It manages to scream out, "Huh? Hey, wait!--" before perishing suddenly.

"Fear not. The beast is sacrificed, but not removed from your deck. Its suffering was real, but you will see it again..."


---

A Continuation...
After your tutorial battle against the stranger's creatures, he placed a map in front of you.



At your next juncture, you were told to select one of three Cards.

[ ] Elementalist - "The stalwart Elementalist. Young, brash, and inexperienced."
Spirit Cost - 1
Attack - 1
Health - 1
Sigil: Fledgling - After surviving for 1 turn, this Card grows into a stronger form. (Attack 3, Health 2)

[ ] Pirate - "A Pirate. He plunders endlessly, but can be very difficult to catch."
Spirit Cost - 2
Attack - 2
Health - 1
Sigil: Waterborne - On the opponent's turn, creatures attacking this Card's space attack directly.

[ ] Adventurer - "The intrepid Adventurer. He'll explore even the Furthermost Reaches of this Realm."
Spirit Cost - 2
Attack - 2
Health - 4
Sigil: Artifact Bearer - When this card is played, you will receive an item if you have room.

"Some of the denizens of the Voyaging Realm seemed willing to follow you."

Next, you arrived at the section of Item Choice.

[ ] Defensive Wish - A golden orb that imprisons salient energies. May be used to either restore a Life, or return a point of Health to a creature and protect it from death on its next turn.

[ ] Forebear's Cut - A sword-wind hovering in space, remnant of the power that used to be. Its power harkens to older principles and may listen to you once, in order to cut through one of your foes. Remove an enemy Card from the field.

[ ] Caged Bird - A pitiful, whimpering hyacinth macaw stuck in an iron cage. Even so lowly, its beak still holds a good amount of power - through an extraction process that's painful for the both of you, it can give you one Arete.

---

Next, the direction is yours to choose... (Begin from the Backpack Symbol.)



Going Left...
Leaving behind the city, one that called itself the Elixir Sovereignty, you enter a large clearing in between some mountains. Here, there's an abandoned facility of a precursor civilization, known as the Foremost. If you wish, you may permanently sacrifice one of your Cards here, in order to bestow its Sigil on another.

If you'd rather keep all of your Cards, you may depart this place unmolested.

---

Going Left...
Ahead of you is an endless stretch of plains, a borderline wasteland. Here, among the shifting Astral sands, you encounter a lavender-haired woman in frayed robes, sitting on a boulder and meditating. As you approach, she opens a single eye and smirks dolefully.

"A single Grace, to form a Halo's Ring - a Remittance for a traveler. Unasked, undeserved, yet offered freely."

She allows you to select the Grace you'd like...

[ ] The Voyaging Spear - A Grace of warriors and combatants, it affects those whose calling is to fight.

[ ] The Galvanic Truss - A Grace of humanities and societies, it affects civilized men and restores their agency.

[ ] The Nullifying Touch - A Grace of the null and void, it grants lordship over the eldritch and half-existent.

If you ever see her again, it's probable she'll be able to use the Grace in question and combine it with a Foremost Sigil, to form a complete Halo Advancement. Its benefits for your army of Cards could be immense.

After you depart, there's nowhere to go, except [Enemy Battle].

Going Right...
See: [Card Pick]

Going Right...
Leaving behind the city, one that called itself the Elixir Sovereignty, you enter a small forest in a valley between some mountains. Here, there's a marble prison, and collared and chained to its wall is a young, disheveled man with red hair. When he speaks, it's in a mournful whisper.

"I can enhance one of your Cards... Simply give the creature to me," he says. "But beware, traveler, my Vigorflame can be too much to handle for some..."

If you so choose, you may give the Vigorflame Elementalist one of your Cards, enhancing either its Attack by 1 or its Health by 2. There are certain risks of doing so - if overloaded on Vigorflame, your creature might perish in a glorious explosion of fire. Once, it may be done without risk.

Receive either +1 Attack or +2 Health to a target Card. No risk.

Receive either +1 Attack or +2 Health to a target Card. Roll 1d10 - if your result is 4 or below, the Card is lost irreversibly.

You may also choose to continue, improving your Card endlessly with the same odds of losing the Card. The choice is yours to make.

Naturally, you can also leave the Elementalist behind, to suffer his eternal imprisonment - it doesn't seem like there's anything you could muster to release him. Perhaps you might find a tool to break his manacles in the future? He could prove a reliable ally, if so...

Going Left...

See: [Card Pick]

Select a Card, based on its cost. No peeking!

[ ] Oneiromancer - "A simple mage who controls dreams. What manner of nightmares can he summon?"
Spirit Cost - 1
Attack - 1
Health - 1
Sigil: Demoralizing - The creature opposing this card loses 1 Power and cannot attack for 1 turn after encountering this Card.
[ ] Rotspawn - "The eager Rotspawn. It seeks to consume as much as it can."
Spirit Cost - 2
Attack - 3
Health - 2
No Sigil
[ ] Outrider - "An Outrider, in service of the Inner Ring. Now, in service of you."
Spirit Cost - 3
Attack - 2
Health - 5
Sigil: Guardian - When an opposing card is played opposite an empty space, this card moves to that space.

Proceed to [Enemy Battle] now.

"Hey, what gives?!"



"You sacrificed me! That hurts..."

"What are you jabbering about?"


"Listen, Rihaku's gone insane. I need your help - we all need your help."

"Silence, or I will tear you to shreds."


"...Just play along for now. I'll tell you my plan later."

And so the battle commences. Rihaku sets out a single Kill-Team Agent and a Rotspawn on his side of the board, and you counter them expertly with your own Cards, trading lives as much as possible. Several turns of the game later, once Rihaku promptly runs out of Cards to play, he's left to watch as your creatures accumulate Arete and promptly destroy him. You move on further, with the Birdsie Card whispering advice in your ear. It seems like there's still a chance of escaping this cabin - this madness - but it won't be easy, and you'll have to trick your captor. Do you even have what it takes?


Find out next time, on Transaktion!
 
Fanwork#1000 words
[D] Standard Mode
[D] Azure Rose
[D] Mantle of Heroes
[D] Mantle of Joss
[D] Blood Sorcery
[D] Golden Ring
[D] Aldrich Elderlast

All Art Is Theft

As I fall into the world, absorbing its grandeur and beauty and allow my blessings to settle on my metaphorical shoulders, I consider the Adversary's words. I can tell as my new body begins to materialize in front of Aldrich that the Adversary was right. This world belongs to the Darkness.

But, I want this world. I want its beauty. I want its grandeur.

I can almost feel some part of me change, like my heart hardening to stone, as I make my decision. It is not instant, or even especially quick, but rather a slow and inexorable process that percolates through every level and corner of my mind, crystalline certainty through me as alternatives fail to appear. Heedless of my Summoner's words, I proceed with the first step of my plan.

"Bring to me my Ring," I intone, raising my left hand and allowing my body to invisibly spill crimson art upon the world, the volume of blood replaced nigh-instantly but nonetheless subtly diminished in sorcerous potency. The gold band appears on my ring finger in a flash of red light, which in turn is replaced by the Ring's golden glow as I activate it, merging with my own amber aura as I ramp up its consumption of my life-force until it occupies roughly half of my regenerative strength. My mind and body were again reforged under the auspices of the Ring, casting the path I must take in stark clarity. Before I can lose sight of it, I marshal my blood sorcery again, intertwining price and product as I speak the command. "Free me from doubt. Bind me to the way. Devote me to Joss."

For a third time I metamorphose, crimson and amber waves sweeping across my brain as I become inevitable. My aura flares as I conjure pillars of gale-wind, throwing me from the summoning circle and up into the sky. The secluded courtyard where I'd been summoned quickly shrinks into the distance, the castle surrounding it soon following, as I leave to gather all I could.

☙ Five Centuries Later ❧​

Even a mere twelfth of the way through magic's allotted time, I can feel its diminishing fecundity. Outside of my domain, the frequency of new magical phenomena of all kinds, whether sorcerous initiations, the formation of geomantic nexuses and magical weather, or even the birth of new magical creatures, had all dropped by nearly 7%. It wasn't as much as I had once feared, but the absence it left was palpable.

There is little to do about it that I am not already doing, unfortunately. Crimson and amber already pour from my body and soul in a demiurgic deluge, saturating what was once the Elderlast estate and now is my nascent refuge, charging sacrificial batteries and elevating the magic within the bounds of my territory.

I'd steadily reshaped the estate since I'd returned to it with all my companions and their entourages, optimizing it for the task of bearing all its future passengers. Under my hands the land became a vessel, now growing ever larger in its hidden vastness. My companions, as well as their many descendants, aid me both in refining the expressions of my art and mantle as well as ushering in the trains of immigrants, helping them understand the true direness of their situation and to understand the new and strange world I was constructing for them.

It was far, far too late to stop now. I hope my calculations were correct.

☙ Fifteen Centuries Later ❧​

My existence is of another kind, now. Another evolution, though one far slower than that which followed my arrival, has nonetheless taken hold of me. My body persists, but its nature is utterly alien to what I once was, the divine integument of the Azure Rose stretched against the expanding engine of magic I have made my body into, an amber heart of Joss innervating a crimson apparatus which stretches across my Refuge and into much of the world beyond.

Still, there is a hand, and a Ring thereupon. Golden ring-glow fills the secret chamber where I burn.

My mind has expanded as much as my body, though along invisible dimensions, reaching upwards and outwards into the higher realms of Joss, the pure lands of my mantle's former bearer's birth still glistening overhead. The skin of this world presents itself to my wise sense, and beyond it darkness, and beyond the darkness nothing. Even now I cannot see beyond the Adversary's closing fist. If I still could, I might despair, but I cannot. I can only continue.

My Refuge houses the best part of all the world's wonders, and its people, but there are always those who refuse, whether out of foolish pride or benighted traitorhood. My heroes still seek to save them, and I allow them. I seek only to prepare for the end.

☙ Three Millennia Later ❧​

Finally, finally, finally, finally, finally. The path, painstakingly assembled, bridges the divide. The impossible found, a place beyond far, beyond distance, beyond reason and beyond fantasy. The way out, assured.

It is time to take what I came here for, and run.

I marshal every iota of power I have cultivated since I arrived in Yoria all that time ago. Light shines through my Refuge, unstoppable and all-penetrating, eradicating even the possibility of Darkness within its compass. I flense the enmeshing nexolemmatic threads from the conceptual hull of my Refuge and knit it anew into my own being. With the Refuge cupped in my hands like a fragile soap-bubble, I rearrange my own nexolemmata to allow me to traverse my paradox construct through the impossible aperture, and compose a final message to the Adversary.

"O Darkness, my name is Eminus who is beyond reach, and I steal this precious jewel of wonder from your unremitting maw. I take this from you, and I take myself from you. I take the ending from you. Darkness, I deny your final desire. You will never have it. You will never have me."

I release my declaration into the Darkness, and then I am gone.
 
This feels like a pretty comfy setting. So I'll be approaching it that way, too.

[ ] Powerful
[ ] Sensitivity (1)
[ ] Unbreakable (1)
[ ] Wisdom (2)
[ ] Familiar Bond
-[ ] Ideal Spirit (1)
[ ] Negotiation
-[ ] Special: Conservator (3)
[ ] Conservation
[ ] Research & Development
[ ] Mercantilism

The comprehensive executive function improvements of Unbreakable are a god send for anyone. Just going through life and never having to manage your mental energy or give something up half way through because you're just fed up would be amazing. This combines particularly well with Wisdom, as you can now actualize the insight it gives even if it would otherwise be too psychologically taxing. An Ideal Spirit improves the insight you can gain from Wisdom and provides further mental enhancements.

Essentially, you have both Wisdom and the Will to act with it. Do as I say and as I do.

However, since you're unbreakable you now need to deal with a lot of the mental enhancements and workings that affect you yourself. This, for me, mandates learning the conservation skill set, so that people can find your soul when your body inevitably kicks the bucket. The skillset of a Conservator is pretty limited, however.

Approaching this from the perspective of a CYOA I'd do a tour or two of Conservation. If I came across anything interesting during the Job -- maybe the storage algorithms seem like that could be improved? -- I'd do a few tours in R&D. That done creating a company with the equivalent of government backing should set me up for a solid middle class life.

Assuming reality is a little more flexible than the cyoa represents I'd use my Conservation income to take classes in Descrier (1), Archivist, and Reckoner (2). There'd probably be some support by the defence force if their conscripts want to expand their skill sets. If not I'd have to get what knowledge I can about divination and information analysis some other way. If there is no public alternative my Mercantilism project would probably be setting up online courses, schools, etc. for people to learn from. Create a public Unbreakable archive of magic skills, that kind of thing.

I quite like the vibes of this setting.​
 
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The CYOA is for just your initial training tour, you're totally free to continue your education afterwards when you have the time and resources for it, which Conservation tours definitely have.
 
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I'm genuinely hoping I can figure out a way to fuse them together into a single cohesive system, and then have the Archive absorb the resultant ultrasuit.
Good plan! Between Bright Spark and the Archive, that's highly viable. The Archive would probably also have a lot of fun designing new weapons systems for it.
Honestly that sounds pretty amazing. Intrigue plots like that are my favorite, and it'll let me really flex my Verses (antimemetic attacks from Bolt, Intelligence +s and teleportation from Step Up, and time cheats from Stitch all seem like they're going to be pretty critical to keeping all of these plates spinning at the same time).
Glad to hear it! If you can't tell from the way I wrote it up, I'm pretty fond of intrigue plots too lol.
Oh also, it's maybe a bit of a weak option for one of my questions, but I couldn't think of a much better one, so, how feasible would it be for me to try and figure out how to apply my Earth elementalism to metal, and especially to my mobile suit, knight armor, and vibranium?
Nix: Mm... tricky, for you, but theoretically viable. That is technically within the remit of the Earth element, but without any other Elements to strengthen your power there it would normally be highly difficult for you to actualize that potential. Between your Metal Qi and my own illustrious sponsorship then you'll definitely manage it at least a fair way before the end of the contest as long as you're not lazy about it, though. Having access to samples of raw vibranium to study will do a lot to speed that piece along, in particular.
While I'm locked away studying I'll probably avoid my Rival for the most part. Maybe some contact here and there by chance or them destroying my Servitors, but I can always make more of those in my free time.
You're underestimating the power of the Rival's fatebinding to you here. Regular confrontations with genuine stakes for both of you are written into the destiny of the world, now. If they don't have the ability to come to you, they'll either benefit from sponsors or circumstances to enable it, or you'll wind up with missions or needs that will take you to them. Otherwise this plan has a lot of potential, though.
What do I have to do to get the most favourable to me contract with Merlin?
Nix: Not a bad question. Hunt down his former apprentice and lover, Nimue. Capturing her yourself would be best, but killing her or providing definite confirmation of her whereabouts to Merlin will still get you a generous deal (the old fool is quite sentimental for someone who began life as an archdevil's scion so he'd find her death a bittersweet resolution at best, but he's quite fair in his own way so you'd still get your reward). Of course, any of these will require successfully tracking down someone who's successfully hidden from Merlin himself for centuries...
I've chosen Shenzou to become a Cultivator and Gods of Empire to become a Demigod of Zeus. I chose Zeus just for the generic, 'great heroes are descended from him' thing, and I chose a Demigod option because it seemed to imply a greater degree of autonomy than afforded by other Avatar-based options. Wakanda lets me not introduce another Great Dragon into the world, and the less of them the better. The First Nations is another option that lets me avoid a Great Dragon, and seems to be a nice holistic boost. I figure with the three FB options I've picked, the Cultivation Sect is the only one I'll need to be really entangled with; the others can refer to boosts I've got in virtue of my heritage.

The Good Doctor is awesome, especially alongside Bright Spark. Outside of designs which require magical ingredients, I think the Good Doctor provides the best manufacturing capacity possible; if you can think it, you can make it, and Sparks can think of some scary stuff. Plus, I imagine throwing Mad Science at Cultivation can only have interesting results.

Diagrammatic and Well-Versed are just steps on the synergy train that Nameless demonstrated the potential of. For my initial three Signs I've chosen Baenlixnaire's Deliberation (because INT is good), Tyranshal's Amplification (to boost Cultivation), and Palimpsest of the Nameless One (to boost Cultivation). I'm not sure how well Palimpsest would work with the Good Doctor, but Doctor Manhattan still had a human anatomy, even if he was blue, so hopefully changing that anatomy in a magically significant way can have some benefits. I would have gone with Unravel for the antimagic, but we only get one free spell per Sign, and I'd already used Force on Amplification. For Well-Versed I picked Step Up (because INT is good), and filled the other two slots with utility stuff.

Return by Death is self-explanatory.
This is a good, solid plan. Without any drawbacks you're essentially guaranteed to survive the scenario in a position of great strength win or lose, and you've got better than decent odds of winning outright.
Question for Nix: "w-w-w-what h-happens if I d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-die, i-i-i-i-i-i-i-is th-th-there a-an af-afterlife n-now th-that there's m-m-magic everywhere-But that's probably a boring question, isn't it? more relevantly, how many distinct attributes does Magical Girl enhance? after all, if you multiply combat ability by five you hurt enemies 5x as much, but if you multiply strength, dexterity, and agility by five each you're hitting 5x as hard 5x as fast 5x as precisely for a total of 125x!"
Nix: Aw, you're trying to be cute! A for effort, champ. The answer to how many attributes Magical Girl enhances is "yes," but you're misunderstanding how that interacts for damage purposes. We didn't make a LitRPG this time, so it's not as simple as a 125x increase to an arbitrary "damage" value. If 5x strength wasn't enough to break through something's armor you'll still be doing zero damage to them, for instance. The real value is how it interacts with your other buffs - e.g., if you already managed to get 25x strength from other things then as a Magical Girl you'll have 125x strength.
"O Darkness, my name is Eminus who is beyond reach, and I steal this precious jewel of wonder from your unremitting maw. I take this from you, and I take myself from you. I take the ending from you. Darkness, I deny your final desire. You will never have it. You will never have me."

I release my declaration into the Darkness, and then I am gone.
Banger last line tbh.
 
Say @Aabcehmu

How do your second-tier infinities work? Like, if 666 is a first-tier infinity(ie, an infinite universe) then would the second tier (infinite multiverse of infinite universes) be 666^2? That's 443,556, by the by. Which would mean Transcendent me could benchpress infinite multiverses, as that's about half of what he/I've got. Or just about anything else on the multiversal scale. Do I just keep multiplying by 666 as a rule of thumb?
 
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Say @Aabcehmu

How do your second-tier infinities work? Like, if 666 is a first-tier infinity(ie, an infinite universe) then would the second tier (infinite multiverse of infinite universes) be 666^2? That's 443,556, by the by. Which would mean Transcendent me could benchpress infinite multiverses, as that's about half of what he/I've got. Or just about anything else on the multiversal scale. Do I just keep multiplying by 666 as a rule of thumb?
The DOD stat scale is already (super-)exponential, so to go from the smallest infinity to the second smallest, you only need to go from +666 to +1332. You actually don't even need that much, because of the conceptual expansion of remit part, so probably closer to +1200 or so.

The way I imagine it is that DOD stats are like a logarithm of ISH. +666 is like ISH 2, +6666 is like ISH 3, +66666 is like ISH 4, etc.
 
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Huh, Inscryption. Well, the path forward is pretty clear:

[]Artifact Bearer
[]Defensive Wish
[]Go Left
-[]Sacrifice Artifact Bearer to Empower Birdsie
[]Go Right
[]1 Spirit

I was hesitating between Elementalist and Bearer, but then I saw the Defensive Wish. Completely countering a lost battle is quite overpowered. Putting the ability to gain more of them on a 1-drop is even better, so sack him to boost our already enhanced version of the stoat, and then go cheapen our deck's average cost a little with another 1-drop when we're early in the game and haven't got it properly set up yet. Gisena's new mechanic is interesting, but we need to prepare to handle the base encounters before we can gamble on getting the second half of it.
 
Crossworld Arena CYOA


Asian and Pacific Sector
Neo-Tokyo, the Awakened Future
Enhanced
Shenzhou, the Divine Land
Enhanced
[1 Further Beyond]

European and Middle Eastern Sector
Glittering Albion
Enhanced
[1 Further Beyond]


African Sector
Wakanda Forever
Enhanced

American
The First
Enhanced


Magics
[4 Picks] Diagrammatic:
[4 Picks] Well-Versed:
[4 Picks] Bright Spark
[2 Further Beyonds] Archive of Infinite Arsenals

[1 Even Further Beyond] Return by Death:
[1 Even Further Beyond; or, 1 Further Beyond if you have taken Interestinger Times under Terms and Conditions] Sponsorship Deal:


So, this is technically a viable build, because I have a fuck ton of different magics, a Spark to fudge the limits of science, and the potential combination of Albion narrative and Sponsorship Deal support. However, it's fairly risky and doesn't have the solid engine of Void + Murder or Spark + all the tech options. On the other hand, Return by death synergizes very well with any pure knowledge magics, so my advancement, if not my actual physical diagrams, as well as verses come back with me.

My main question for Nix would be pretty simple. Please provide a heuristic for "interesting" or adequately satisfying behaviour, such that I may use my Spark to incorporate such a measure into my future planning systems.

For the world I made sure all tech options were fully expressed. By way of the Diagram it should be possible to derive Diagrams for the currently extant magics of the other nations. I can't help but wonder what nightmares the Arsenal might develop with access to a Spark, the Diagram, cultivation, and verses.

With access to all that Second Fiddle will have to generate an absolute monster of a Hero, who should be well prepared to survive if not win. Since Second Fiddle guarantees a solid degree of compatibility I don't have to worry too much about their Greater Wish. Ideally, they wish for the Sovereigns to enable the Accursed to assist us, since the Sovereigns seem like assholes. On the other hand, the Sovereigns seem like assholes so expecting them to hold to their end of the bargain seems doomed to disappointment.
 
The DOD stat scale is already (super-)exponential, so to go from the smallest infinity to the second smallest, you only need to go from +666 to +1332. You actually don't even need that much, because of the conceptual expansion of remit part, so probably closer to +1200 or so.

The way I imagine it is that DOD stats are like a logarithm of ISH. +666 is like ISH 2, +6666 is like ISH 3, +66666 is like ISH 4, etc.

Which would put Transcendent me's 833,333 on ISH 5 and change. That was authorial fiat level right? He would probably bite the bullet at some point and go on a 'training montage' where he jumped into a dimension he created where time moved at a billion times the average speed for what would be a year externally to move up to 80+ million in all 13 Attributes, then do it again for another year after updating his infrastructure, which should be trivial after climbing to ISH 7 and change, and keep spending greater and greater subjective eternities locked away from the wider Verse until his Attributes achieved actual infinity in all 13 Attributes and by extension the ISH. After all that, he might achieve the level of a Mid Cursebearer, though with considerably more latitude given a lack of Curses. At that point, he'd probably be stuck. Growth can send an Attribute to infinity given infinite time, but it can't let you transcend the ISH because it doesn't let the Attributes transcend infinity.

Now, maybe he'll have gotten the attention of an actual Mid Cursebearer and be considered worth the time, given he'll, for example, be able to send an Avatar pretty much anywhere like a free Geas Companion. One of limited strength and virtually no combat experience with a peer and thus a Squishy Wizard in every way that matters despite infinite ISH physical abilities, but given my full support for The Accursed's mission, that's not nothing, especially if my dimension-crafting specialty and huge breadth of knowledge accrued from a huge number of different cosmologies and associated Magic systems I'd been practicing that specialty with is of any use. I'd probably be subjectively older than them too, if that meant anything. Is that worth a Retinue slot at that level? Probably not. Is it helpful? Yes. A Realm of Evening similar to Hunger's would be of great use, and an infinite ISH version could probably provide something even a Mid-Cursebearer could use to weaken their Curses while they stayed within.

Of course, my efforts to increase the positive valence both by slaughtering stuff like the Adversary and influencing general metaphysics by the least subtle means imaginable, crafting whole dimensions and sub-dimensions to do so, would probably reduce Cursebearer levels in the vicinity. If only by virtue of fewer Geas targets to begin with.
 
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My main question for Nix would be pretty simple. Please provide a heuristic for "interesting" or adequately satisfying behaviour, such that I may use my Spark to incorporate such a measure into my future planning systems.
Nix: Hah! Cheeky brat. Our full ruleset isn't capable of being accurately modeled within the constraints of your reality, I'm afraid, even as a heuristic approximation - the hint about clashing with other Chosen usually scoring some degree of points is the best you're likely to manage. I'll fill you in on a little unspoken caveat of the rules, though, as a consolation: if you're dead at the end of the contest, you aren't eligible to win. The implications for the most surefire route to victory from that should be obvious.
 
The Consumption of Rings.​

Letrizia was, to say the least, displeased Hunger had consumed Verschlengorge. Oh, she understood the necessity. The enemy assailing them was a dire threat even with the improvement to Hunger's power in battle. Still, without the Armament in question, she would need Novakhron and a significant portion of the Nilfel-based ritual boosting Hunger's Rank via the Shogun's powers redirected to her to have any hope of contributing to this battle. Aerie shared in her lack of importance. Aobaru could actually contest the interloper in a fight, and Gisena had some inherent resistance to her progenitress' beauty as a Sorceress herself, to say nothing of Hunger himself, but the remaining members of the group could not achieve anything meaningful in that regard. Certainly, Closing the Fist with Adorie as one of the components would allow her to have a more direct hand in this fight, but she herself could do little.

However, that was not to say they could do nothing at all. While they could not aid in the fight, and the nature of Closing the Fist made it difficult for them to aid in any way without taking part, that did not mean they could not further strengthen Hunger. As the Azure had been sacrificed in favor of empowering the Crimson and bolstering the Imprionser's extrusion into reality, Archmage as Hunger had decided to call it, so too could the remaining Rings in this reality be absorbed. With how much more powerful Gisena and Hunger had grown, and with Archmage already active, they had needed little in the way of preparation, merely to move a given Ring within the grasp of Hunger's influence.

Aerie's ability to travel stealthily and Letrizia's own ability to direct their path with Sharpbright's manipulation of Rank, and their combined ability to literally cut a path to their goal, it was only a matter of time before they found the Rings. One by one, they fell into the hands of teenagers. A few years ago, they would have offered immense power, answers to most every problem they could have pointed to, given sufficient time and training. Letrizia could have aided her family legacy with the enhancement even the least compatible Ring might have provided from the very beginning, and Aerie found her business skills and assassin work improved by any Ring at all.

Now? They were little more than trinkets, as they lacked the time to train with them to the point of any relevance. No, they would burn on the pyre of empowering a Cursebearer to fight the Apocryphal Curse. Certainly a grand purpose, but the Rings did not want to die. Letrizia felt the slightest twinge of bitterness at that. Verschlengorge had been as eager as she'd ever seen him to fulfill his true purpose, but even the Azure Ring had resisted with what little it could muster, and they'd had it for over a month. Verschlengorge had been with her for years, but he'd been perfectly willing to toss it all away just to make Hunger stronger. She could always pilot Novakhron... but it wouldn't be the same. Still, most of her negativity was reserved for the supposed paragon of purity and light that had come at the behest of the Apocryphal Curse. How else could a mere Armament Pilot have gained so much power?

Some of the Rings had guardians or bearers, but they would have been no match for either member of the pair alone, nevermind in cooperation. One odd case had a particular black Ring locked in a sanctum. It's prison seemed to recognize the influence of a Cursebearer behind them, and let them through without issue. The temptation the concentrated Evil of the Ring represented fell on deaf ears. Aerie had no illusions that the Ring's affinity for Darkness would allow her to achieve any meaningful power over the night where Hunger was present. Letrizia simply did not care, and she was ill-suited to the Ring besides.

They had plenty of cover. Their foe considered the pair beneath her notice. Ironically, the supposed proponent of the common people's freedom had dismissed them as unimportant. Certainly, they were as nobility to Hunger's king, but that was akin to comparing a single nail to a steel girder 10 meters long and saying they were both construction equipment. Their importance, even Aobaru's, was at Hunger's sufferance, just like everyone else. With the Realms of Evening and Daylight and their bearers preoccupied contesting each other's control, the latter had little time to consider anyone not involved in the fight somehow.

That would give them the edge they needed.

All 6 Rings were brought to an area under the Realm of Evening's full control. Not Nilfel. That would be too obvious, and bore the risk that the consumption of the Rings would be noticed as the ritual was scrutinized by the supreme Sorceress. Rather, the Moon Temple was selected. It had born the Azure's power for millennia, and while the Azure itself was gone, the Crimson now bore it's power, and that allowed it to key off of the same connection to reinforce it's dominion. They had entered Hunger's domain just in time for the rest of their universe to collapse from the strain of the fight, so they hurried, expending their reserves, as there would be no second chance at this. Gisena had provided a machine to expedite the process without her direct oversight. It still required the Archmage be in control of the area to use the sympathetic connection it had to the Crimson Ring, but all they needed to do was emplace each of the 6 Rings Hunger and Gisena had found, the former using the Ring in his possession as a dowsing rod of sorts, the latter aiding, both directly in being much more skilled in discovering mystical phenomena via other phenomena and indirectly in the use of divinatory machines and spells.

It was simple enough. So simple, in fact, that they had expected some last-minute interference from one quarter or another. Perhaps even the 6 Rings briefly putting aside their differences in favor of survival, but Gisena knew what a Ring's disapproval was like, and had accounted for it, though that was not to say the Apocryphal Curse or the threat it had pushed forward could not possibly have done anything. However, all that happened was an anticlimactic placing of the 6 Rings into the 6 ring-shaped slots around a symbolic representation of the Crimson and Azure overlaid, a purple subtly off from the Violet Ring, and not just because it was tinged slightly more red. No, this was a purple at the same time greater and less pure than Majesty's own. Still, purity didn't seem to be doing them much good right now.

First to have been recovered was the Viridian Ring. It bore Lore, Fate, Nature, and Instinct as it's dominion. Second was the Gilded Ring, which represented Grace, Beauty, Purity, and Light. The third Ring, the Black Ring, had made it's foulness known through Horror, Corruption, Black Magic, and Darkness. The fourth, the White Ring, contributed Severity, Will, Heartlessness, and Discipline to the concoction that was to be fed to the Crimson Ring. The Violet Ring was the fifth of the assembled sacrifices. The Domains that would be reforged to grant more capability to the ultimate victor of the final Ring War were Majesty, Charisma, Might, and Rulership. Finally, the last of those that were about to be burned on the pyre for Hunger's Advancement was the Silver Ring of Gnosis. With it's Domains of Knowledge, Spirit, Mystery, and Wisdom to be translated into new capabilities for Archmage.

Each Ring glowed, but they were in turn overshadowed by the merged Crimson and Azure, drawing in their energy, their substance, their very essence. I happened suddenly from their perspective, even when they were directly observing the relevant act of sorcery leading to it. Abruptly, the extrusion of the Realm of Evening became far greater in conceptual breadth. They would learn later on that a grand total of 42 new Domains had been added. Even without the Ring's own power tripling, there was the expansion of the Crimson Ring's conceptual valence to consider, and the power granted not merely from subsuming it's fellows, though that was certainly substantial, but from truly achieving victory in the Ring War. Certainly, it had been a foregone conclusion with all Hunger had invested in it before this point, but now it was official, and being official mattered a great deal to the bearer of Law.

From Lore, he had received History, Narrative, Fate, Action, Instinct, Might and Heroism. From Grace he had gained Skill, Purity, Beauty, Creation, Good, Freedom, and Light. From Horror,
Emotion, Transmission, Corruption, Destruction, Evil, Subjugation, and Darkness. He had taken Will, Determination, Heartlessness, Confidence, Justice, Patience, and Derision from Severity. Majesty provided Rulership, Compassion, Power, Communication, Exaltation, Perfection, and Adoration. Lastly, he was granted Knowledge, Understanding, Truth, Intellect, Wisdom, Study, and Calm by Gnosis. A massive expansion of Archmage's remit. To say it dwarfed it's new Domain of Battle in terms of versatility was a gross understatement.

It would be wrong to say a wave of energy or a noticeable gradient of change had passed from the ritual site within the Temple, or from Hunger himself. One moment, a mere 12 exchanges remained before Hunger's loss was all but foregone, and the next, the Sorceress who both was and was not Cathelynn found herself facing a far more dire obstacle. Not only was the power and reach of the Realm of Evening massively amplified by Hunger's new command over Transmission, Subjugation, and Darkness, but his command over Narrative, Light, and Exaltation threatened the hierarchy of the two Realms. While that was recoverable, though it would have made the risk of her trump card becoming necessary much greater since she could no longer count on a victory in reality manipulation, every means of combat left to her was similarly under conceptual assault. Beauty, Emotion, Compassion, Communication, Adoration, and Understanding weakened the appeal of her own Beauty, while, bitterly ironic as it was, Freedom, Will, Determination, Heartlessness, Confidence, Derision, and Calm strengthened the resistance of those opposed to her in regard to it. Even combat was far more dangerous, as even ignoring how dangerous Destruction made his attacks with it's synergistic effect when used with Ruin and how much his combat instincts had been improved by their namesake Domain, he could directly assault her Purity with Corruption while weakening it with Perfection and Purity alike, putting her at risk of her affinity for her powers weakening without far, far greater investment than she would be comfortable with even if that were her only problem, and every moment his Understanding of her improved as his Study of their interactions and her capabilities continued. A few Domains were bolstering everything he did, like Action and Skill, and because of his nature, Will was of the same immense importance to him as her own Purity was to her, and his greater Intellect and Wisdom meant she could largely discard her prior understanding of his mind alongside her prior model of his combat tactics. She couldn't even be certain that casting herself as the Hero to Hunger's Tyrant would be enough, not when he possessed conceptual dominion over Heroism and the Narrative she sought to take advantage of.

It would seem she needed her trump card after all.

AN: So, a little bit of headcanon on Letrizia's reaction to Versch getting eaten for power, and to Versch's own happiness with it. She might have excised her unhappiness over her powerlessness, but she didn't excise her ability to feel connections to people. Hence eating Versch hitting us with -Letrizia at all.

Man, can you imagine how many new attack vectors that many Domains(58, counting the original 15 and Battle) would give Hunger? I'm sure I only thought of a tiny fraction of what he could. Not to mention how they'd combine with his original set, and how they'd boost his Rulership. Rulership, for one. Not to mention the boosts Corruption, Good, Evil, Freedom, Subjugation, Justice, Intellect, Truth, and Wisdom will provide for him, especially in Law. Do I even need to explain why having Fate and Action working with Law would make his grasp go from iron to adamantium? Also, Knowledge, Understanding, and Study are definitely major boosters for Progression. Maybe enough to be worth an extra +Progression right off the bat. Perhaps not apiece without choosing them as Domains for Linear Halo, but still. Speaking of which, he'd probably need to upgrade that to at least 6 Domains per year. Study would probably be the best vehicle for that, though I doubt Intellect and Wisdom would hurt.

Then there's Creation and Destruction, and the massive amount of utility they'd provide. Creation+Artifice sounds like incredible synergy to me! Though Time and Destruction sound like they'd be great for Ruin, if the Inheritance blurb is any indicator. Let's not forget Will and Mind, Light and Energy presumably being highly synergistic(or maybe that's sunergistic, eh?), or Death and Destruction. As for what would work best with Space, given I already went over Law's beneficial Domain interactions, well, Communication and Transmission, being the most dependent on distance, would probably be best-suited to augment it. You know, barring the Domains that just improve everything. Action, Skill, Power, Perfection, Knowledge, Understanding, Truth, Intellect, and Wisdom.

You guys have ideas? I think this could be a fun exercise.

2260 words.
 
[X] Perfect Merger [50 Arete]

I stopped following this quest ages ago and to be honest I have no idea what's happening since I haven't caught up on it.

However I heard this part was important for Gisena so I came back to vote for the ending she deserves.

If we kill another character off at the end of a Rihaku quest just for extra tragedy points I'm going to lose it.
 
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nerd builds galore

I share what I dubbed Genesis CYOA for entertainment and feedback. I hope you enjoy it and serves as a good source of shameless bribery discussion, as it clocks at almost 9k words.

Heiress of Akasha
Location: The Hegemony (+3)
Access Method: Reincarnation (-1)
Shard Unit: Heir of Cradle (-1)
Privileges: Exalted (-1), Weight of History (-1), Backdoor to Akasha (-2), Brand of the Mind (-2)
Functional Errors: Lilith (+2), Genesis Protocol (+3)

It was immediately apparent that being sent here wouldn't be the idyll daydreams of isekai fantasy, but more a crushing weight of duty. The world was rotting. It's apparent in the choices given. Tyranny, depredation, decay, in every polity and every word. Why else would the Heiress have been chosen if not for sheer desperation? Or perhaps this was a whim, or a joke, or something else from a higher power still. With how much context is missing, who could possibly say? Many proper nouns, hints and clues and mysteries, but precious little in the way of hard fact.

Perhaps that's why she would choose as she did. Bullets are the currency of battles, but information is the currency of war. What does martial might matter, if it's improperly applied? Sheer strength, for all its uses, is a clumsy instrument at the best of times. Even one with the Quintessence ultimately died, despite the fruits of that power. Unless, of course, he didn't.

Born as the youngest scion of the Founder, the Heiress begins her new life in a position of unimaginable wealth and privilege. While sufficiently far from the line of succession to avoid the attentions of any "politically enthusiastic" siblings, she remains safely cradled in the palace, free to plunder the imperial libraries of an unfallen Hegemony, vastly swollen by the opportunities presented by the Dissolution.

And in the areas those libraries prove insufficient, the corridors of Akasha provide. It's not certain why the Beholder would take her on a protege, but it worked to her benefit. A mentor of supreme insight, her teacher slaked her thirst for knowledge well.

With a mind sharpened by threefold enhancements and access to a multiverse of magics, she might grow more swiftly. Far from the singular brilliance of the Divine, her powers are a tapestry woven from manifold strands: the power of cross system interactions.

With such complete knowledge and the ear of some of the mightiest beings in these Planes, she can work to bring light to the shadows that Lilith lurks, and work with the full measure of her Branded foresight to prepare for His arrival.

One way or another, her incarnation into this world is the beginning of the end.

-

alternatively, pick horse, genesis, heir, grand (or some other immediate power pick) and first, then let your justice-ghost sugar daddy save you and tell you how to fix everything


Perspective
Type: Powerful
Powers: Wisdom, Perspective
Skills: Archivist, Psychosurgeon
Duties: Humanitarian Aid, Mercantalism, Research and Development, Commissiary

One in ten billion. Less, possibly. What an unbearable sort of weight. There's a comfort to being lost in the crowd, to believe your decisions have minimal significance in any broader picture. But to have this sight is to know exactly just how much you could do, if you had the will to try. And who better for a leader, than one who can see the bigger picture?

So naturally, high impact options. As useful as singularly lethal combatants can be, war is more often than not decided before battle ever begins, and certainly when wars take place at this scale. It's in every planet successfully uplifted, in all the infrastructure that allows for the recruitment and training of Mages, in the technologies employed in every facet of a civilization. This is not a duel between champions, but ideologies occurring at a universal scale.

The enemy mutilates their souls to ensure perfect cohesion of forces. But while this is a strength in some senses, it can also prove their weakness. Given that the sciences of the soul are recent development, it's a perfect place for someone with Perspective to make a difference. In healing, augmentation, weaponization, the soul seems the fundamental point of difference. How much more could be done, if every Hollow was ensouled? If all Mages were Unbreakable? If all fighters had access direct channels to the Ideal to empower their spells?

It's a singularly ambitious task and perhaps one that betrays either foolhardy hubris or unspeakable naivete. But with experience in healing myriad worlds, resources gathered from commerce and the sheer insight of Perspective, it may well be possible to make real headway into the issue. And from there, well, the Commissary awaits. Assuming one doesn't end up dead first.

Crossworld Arena CYOA

The True Vessel
Enhanced Splices: Land of Ten Thousand Gods, Gods of Empire, Aspects of Oldumare, The First Nations
Even Further Beyonds: Deadlier Savior, Return by Death
Further Beyonds: Diagrammatic Master (Vault of the Ur-Pharaoh, Lichdom, Baenlixnaire's Deliberation), Avatar (Veritas), Super-Duper Ultimate Magical Girl, Incubator
Picks: Diagrammatic, Deadly Sinner, Magical Girl, Supersoldier
Conditions: Heroes Don't Kill, Naturally Nonlethal

The Vessel's advantages were twofold: knowledge of this strange new world and the selection of circumstance. Those alone would be enough. The first action she took was to bestow an entity of her patron's choice with the powers of a "Magical Girl". The aesthetic was incongruous given the lethality of the contest, but the powers it granted were absurd. A full fivefold multiplication of all attributes and magics represented perhaps more than a hundredfold increase in general power. A champion of such strength would serve to defend their faction until her advancement progressed.

The second action she took was to retreat into her Vault, engage her Obsession and develop her Magical Girl form. The virtuous cycle formed by that recursive represented both an increase in raw strength, the skill to wield it well and a tremendous increase in her speed of advancement in other areas. When the returns began diminishing, she turned her mind to the greatest of works: advancement in the Diagram.

Between the natural talent provisioned by the option, the conceptual alignment of her chosen deity, the intellectual enhancements of the Deliberation, the focus of Obsession and and the full compounding of all factors, her swiftness of advancement might even surpass the likes of Elvegakere, if not the Nameless Yong himself. After through the Lesser Signs with inhuman swiftness and assailing the Greater Signs to the best of her abilities, she was confident in her sheer power. With the combat intuitions of a supersolider, she felt confident in finally taking the field herself.

And then, it was time for indignity. The terms of the contest and her own burdens were dual blights that led to simply killing her opposition being a nonviable strategy. Thus, to make up for her entertainment deficit, she would be forced to employ distasteful measures, in the hopes that the cohesion of the persona and the discomfort it caused her would provide some amusement to the laughing Divinities of their game.

"Hey there Sovereigns, it's me, magical girl Haltsuphrect, fighting for Truth, Reason and the Diagram way!" And with this announcement, the Vessel struck a cutesy pose, with a peace sign and a wink to some unseen camera in the distance.

She felt herself die a little inside.

-

As for my question:

"Do you care if I put all the enemy combatants in a box and speed up time until the contest is over?"

(sub return for good doctor, if its HI manhattan)

1216 words
 
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Oh man, here be butterflies.

If you so wish, it is perfectly possible for you to be a scion of the Hegemon's bloodline. Not a direct daughter of Alekairos as you cannot be that old ("what about Aurelia?" you might ask; good question) but you were already an adult before the Dissolution. WoH opens a lot of doors that would be closed doors otherwise, such as a true bond with the upper echelons of the Hegemony, and that your astounding mental prowess ensures that you're definitely considered one of - if not the - most brilliant Criata to ever live. Unless you have a specific build your contacts will define how you applied yourself and how the Hegemony was shaped by your past hand, but expect some fair talent in strategic warfare by default. At the very least, you will possess one Honour unique to you alone as a sign of your supernal intellect.

Just as important, your retroactive relationship with the Beholder is a leverage to victory: the entity is aware of who you are, yet they sense something of a kindred spirit in you. You have already accessed their library many times before and they have even opened up in some occasions - a starting position thatmight lead to eventual negotiations to acquire foreign magical systems for all of the Hegemony. There's also the fact that Woh + BtA mean that you can possibly butterfly away the tragedy that befell the Hegemon's family, leaving Aurelia as the sole survivor. The Hegemony will be better off for it and Aurelia won't have to become an Ice Queen of the highest grade.

Lilith is left with the knowledge of a pesky intercessor, yet they don't have a clear target to point at. On the other hand, you are definitely a high profile in the Hegemony - and therefore under their scrutiny by default. Once we consider Genesis Protocol, chaos is bound to rise dramatically and heads to roll soon enough: I suggest investing in very capable individuals, both for your safety and the good of your nation. No Memory Wipe means that you can press the Big Red Button yourself to prepare for the Damocles' Sword that is Genesis Protocol, so long as you are willing to pay the cost.

At the end of the day, you have sacrificed selfish power to empower your fellows instead - the end will come and you might not survive, but the Hegemony has decent chances to exist in some form. Perhaps that's why She chose you.
 
Note that Hunger has been using the Refinement of War with each blow - should he fail to take a build that includes Living Legend, this pace will not be sustainable if the battle drags on significantly. At the point he's forced to stop using it, his effective combat power will be a shadow of its former glory. Refinement of War is an immense upgrade comparable to Closing the Fist itself, the Maiden would triumph in short order if Hunger's Praxis stamina falters.
 

Mage-Recruit

Introduction​

Here's the 'build' I'd go for, supposing the ability to 'choose' my entire powerset and skills going into the CYOA:

[ ] Powerful - Your spending cap for Powers is 5, but your spending cap for Skills is 3.

Powers:

[ ] Wisdom (2)
[ ] Perspective (3)

Skills:

[ ] Medicine
-[ ] Infusionist (2)
[ ] Navigation
-[ ] Descrier (1)

Duties:

[ ] Humanitarian Aid
[ ] Research & Development


Ultimately, foresight and understand is key to a brighter future. Medicine's terrifying, but not so much with the ability to ensure my interventions are exactingly optimal at all times. R&D becomes that much more exciting when the ability to look at things from two perspectives at once. I'd probably rotate between those two duties; research and application, iterated and compounded over in the service of humanity.
 
Rihaku has said on the discord server that we're only about half way to paying for Perfect Merger, and that at this pace we won't be able to afford it by next week (though he hasn't confirmed the update is next week).
 
"Hey there Sovereigns, it's me, magical girl Haltsuphrect, fighting for Truth, Reason and the Diagram way!" And with this announcement, the Vessel struck a cutesy pose, with a peace sign and a wink to some unseen camera in the distance.

She felt herself die a little inside.
this is everything I wanted when I wrote this option
thank u
"Do you care if I put all the enemy combatants in a box and speed up time until the contest is over?"
Nix: Hah, well it might be a bit boring if that worked too quickly... but I'm not too worried about that and the struggle to pull that off should be entertaining enough, so give it a shot! I mean, don't get me wrong, your plan is an intelligent application of resources and you're certainly in with a chance. Just don't forget there are 999 other players in this world who had most of the same options as you, and who most certainly represented many different philosophies and strategies. Consider the difficulty you might encounter if another Incubator made one of the Great Dragons into a Super-Duper Ultimate Magical Girl in exchange for their protection as a Dragon's Disciple until the contest was over, just for example...
Since killing candidates tends to get you points, partially killing yourself should tend to give you partial points.
Just as a clarification on the language used, the hint was that clashing with other candidates tends to get you points. Nix's note to you about killing them was more of a cheeky observation that if everybody else is disqualified by dint of being too dead to win then you must win by default.
Rihaku has said on the discord server that we're only about half way to paying for Perfect Merger, and that at this pace we won't be able to afford it by next week (though he hasn't confirmed the update is next week).
Time to pick up the pace and simply Cut Through, then.
 
[X] Close the Fist
[ ] Baseline Merger
[X] High Merger [25 Arete]
- Two Signature Moves
[ ] Supreme Merger [50 Arete] - All Three Signature Moves

-[X] Invincible Vigor
-[X] Living Legend
-[ ] Hour of Destiny

[ ] Vendetta
[ ] Baseline Merger
[ ] Vengeful Merger [10 Arete]

[ ] Perfect Merger [50 Arete]
[ ] An Ending True [20 + X Arete]

Not sure if I've voted since the last threadmark. I like the Vigor/Legend combo for Flood of Runes, but I'm not convinced that the combo is even as good as Baseline Merger (Hour of Destiny). Hour of Destiny seems extremely good to me.

Hopefully we will get some argumentation about CtF in the next week or so.
 
Hour of Destiny seems extremely good to me.

There are only two Hour of Destiny voters as of right now, which doesn't make a lot of sense to me. Well, it kind of does, people either don't want to nerf our max mitigation, or use the more reasonable argument of thinking that the Accursed Favor could be saved for the epilogue instead. But IMO both of those arguments pale in comparison to the possibility of not only guaranteed victory but some amount of protection against epilogue bad ends as well. With High Merger, there's even a chance (not a great one but I think it exists) that Living Legend Hunger could win without spending the Hour of Destiny. Guaranteed victory with little cost and the possibility of victory with no cost and some one-ups saved for the epilogue is not being valued as highly as it should be IMO.

I think at the end of the day people are confident enough in the Invincible Legend build that they are willing to take the risk, or they're voting Perfect Merger out of a steadfast belief that our arete miners will do the impossible again. And then there's Tragedy Gang.
 
Rihaku has said on the discord server that we're only about half way to paying for Perfect Merger, and that at this pace we won't be able to afford it by next week (though he hasn't confirmed the update is next week).

Indeed, by the current mechanics Perfect Merger will be an overspend on the order of nearly ~22 Arete, which would certainly kill Hunger immediately! You may be advised to switch to a nonlethal alternative in the interim, if voting for such! Caveat emptor.
 
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