A final version of the build from before.

Darksilver Samurai
[H] A Quest [+1 Gift] - Results: 13, Naruto
[E] The Overlord [+5 Gifts]
[R] The Seraph [+1 Heroic Favor]
[O] The Mandarin [1 Gift] - Applied to the Barrister.
[P] The Barrister [5 Gifts]
[A] A Debt [+2 Gifts]
[T] Obols of Paradise [5 Gifts]
- Naruto: Access to Chakra, knowledge of techniques and battle experience equivalent to a Jōnin with over five decades of experience, a few unique techniques meant to synergize with the rest of the choices selected here. High Chakra reserves and high Chakra control, on par with an elite shinobi. Access to Rinnegan evolved from the Eternal Mangekyō Sharingan.
[H] A Sword [1 Heroic Favor]
*Arch-Human - A charitable Progression bonus that grows alongside one's purposefulness and self-discovery, allowing to achieve theoretically any capability within time, provided sufficient resources and effort. +5 All Stats.
*Perfect Blade - Even further amplification of the Barrister, particularly its Void aspect, layering on another multiplicative reduction as per the Mandarin.

Chapter 1 - Enter: Our Valiant Hero, the Darksilver Samurai!!( 第一章 - - - - - 入力:私たちの勇敢なヒーロー、ダークシルバーサムライ!!)

None of Iwagakure shinobi seemed to expect the fact they'd been stalking Shadow Clone rather than an actual rogue ninja simply walking around in the open between the crags and badlands. Aside from the fact that it was suspicious, it was a textbook decoy method. It was a pretty stupid mistake for a shinobi to make, especially these ones.

"Are you Genin from the Hidden Stone Village?"

All dozen of them seemed to take a moderate amount of exception to that, turning around in order to face me; drawing ninjato, kunai, shuriken, or making hand seals in preparation of unleashing ninjutsu techniques. I could sense and observe a number of shifts in their chakra with my Rinnegan, enough to tell me they were surprised.

Their squad leader, crouching on a large rock close to me, ominously declared, "Surrender or die."

I inclined my head with frustrating politeness, a cheerful smile on my face. "Ah, you are Chūnin from the Hidden Stone Village, then. I apologize for the misunderstanding."

A member of the ANBU team at the back growled. Bitterly angered with my decision not to surrender, the squad leader made a hand motion.

At least eight shurikens and kunai were thrown, as well as two Earth Release and one Lightning Release technique - a couple of them directed far into the horizon, at my Shadow Clone. All of the kunai had explosive tags attached, and their subsequent detonation started a brief scuffle, as the Iwagakure ANBU did its best to apprehend my esteemed self, lethally or otherwise. It was a difficult task for them - almost impossible, as a matter of fact - for several reasons.

What are those reasons, you ask of me, dear hypothetical listener?

Well, I had a good sword, a good sword arm, a heart full of ungiven fucks, and zero tolerance for people who are assholes.

Also, I could move at massively hypersonic speeds, did I mention that? I maybe should have. After batting away the ANBU members' thrown projectiles and cancelling out their ninjutsu by draining the chakra in the techniques into myself, it was the pleasant work of a few seconds to dash across the battlefield, disabling them one by one with pommel strikes and gut-punches, a scything kick to the gonads here and there.

Wear as many flak vests as you like, they won't defensively offer much against the sheer velocity and mass of a chakra-infused fist moving close to the speed of sound.

At some point, biting the dirt under my foot, one of them managed to ask, "How?"

"A good question." I considered how to answer it. "A man once said - before there can be morality, there must be victory. And before there is victory, there must be its determinants. And chief among those determinants - is speed. That is my hero's path." And then I kicked him at an angle that knocked him out cold.

At that point, my Shadow Clone finished his leisurely trek in my direction. "Mm. What's the plan now?"

"I do not believe that captured Ansatsu Senjutsu Tokushu Butai members will be of any significant use to the Hidden Leaf Village. It might cause an international incident, actually. I will simply remove their memories of ever stumbling upon me out here and move on - it is such tough luck with these patrols."

"I do not recommend beating yourself up over it," replied my Shadow Clone. "We are - however advantaged with purchased experience and great cosmic powers of assassination, singing, and legal representation - still novices. It is only natural that you let your guard down in a new environment."

"And I will endeavor not to let that happen again," I said, smiling. "Thank you, me."

"No problem, me."

And then he dispelled himself, and I received a surge of his memories and experiences, including this conversation. It was frankly disturbing in a way that was difficult to encapsulate or describe - having a muttered conversation with a hypothetical version of yourself is disturbing enough, but having an actual conversation with a physical and independent copy of yourself and then remembering the encounter simultaneously and flawlessly from both perspectives was something reserved for schizophrenia patients.

Or, apparently, S-Class ninja.

However, it was indeed rather incautious of me to simply move about in the open. Maybe the Land of Earth was a large place - by far one of the biggest I had visited thus far in my journey to the Land of Fire - but it was still under the auspices of one of the Five Great Shinobi Villages, and potentially the most aggressive one. I'd often likened Iwagakure to a hornet's nest that barely needed any kicks to come awake, roused to battle with a thousand stings, and headed in your direction with buzzing noises. It's odd how fire is the thing that's often associated with passion and anger when, to the best of my knowledge, Konoha ninja are the least irrational, amoral, and freakish of the bunch.

Err, with a few exceptions. Itachi was a serial killer. And come to think, Fugaku was kind of a dick, and Sasuke did have that entire learning-from-Orochimaru period...

Okay, so Konoha has multiple exceptions: I'm looking at you, all of the Uchiha Clan.

And honestly, when I think about it, the Aburame Clan is kind of weird, too. And the Hyuuga Clan does some shit to its members that I'd call downright evil.

And doesn't Konoha have a Torture Division?

...

Okay, so maybe Konoha isn't that great.

But it's still probably squarely within the top five places that I should head on over to and save from imminent doom. God knows they'll need a savior, maybe even fifty - between Orochimaru's Konoha Crush and that one thing that Nagato's about to pull in a few years from now, I wasn't sure about my prospects of actual success.

Oh, and I needed to stop Akatsuki overall, especially Obito Uchiha, and, uh, Madara, and... Zetsu... Kaguya... And the villains from Boruto... Maybe lock Hidan in a box...

As I was done rewriting the memories of Iwagakure ANBU, I executed a technique to rouse them to consciousness in a few seconds after I left - a well-tailored fabricated memory about a genjutsu accident in the field will make it seem like their brief sleep wasn't that concerning.

"I'll be fine," I decided, regarding the issues that I would face. "Probably." And then I Body-Flickered away, to the horizon, and then again and again. To the Land of Fire.

---

Wordcount: 1.2k
 
Last edited:
Do not shirk Heroism, but embrace it.

Blade Aloft

Baseline: 3 Gifts
Passage: Fate/Grand Order (HI, +0)
Patronage: The Seraph (+1 HF), The Forester (Spiritual Power), The Mandarin (Targeting Heir), The Genius, The Heir (Energy, War) (+1 HF, -7 Gifts)
Provision: Fisherman's Association, Finitude Lacing, a Debt (+4 Gifts)
Panoply: A Sword

A Sword
- The Saber (5 Gifts - Obols of Paradise 5: Grand Servant)
Whosoever holds this blade, if they be worthy, shall have the power of Saber.

Grand Saber
STR A+++
AGI EX
END A++
MGI A++ (EX)*
LCK EX

*Effective Rank due to Illimitable Might

Class Skills:
Magic Resistance A++
Riding A

Personal Skills:
Independent Manifestation B
Master of War B - As per the Heir's Domain of War. Can be trained over time, up to EX Rank.
Illimitable Might A - As per the Heir's Domain of Energy, plus the Forester (Spiritual Power). Can be trained over time, up to EX Rank.
Wandering Swordsman A++ - Confers the benefits of Knight of Owner, Eternal Arms Mastery, Instinct, Golden Rule (for items of power), and Empyreal Eye at A Rank.
Determination of Steel EX - Heroism.

Eye of the Mind (True) A+ - Effective due to Master of War plus Determination of Steel
Charisma A - Effective due to Illimitable Might

Noble Phantasms:

Exalted Battle Array - The arsenal of blades and objects of power acquired and augmented through Wandering Swordsman. Empty to begin with.

The Saber * - Confers the powers of this Servant upon the wielder, should they be worthy. It is not technically a Phantasm summoned by the Throne of Heroes, but a physical object existing within the world. The defining aspect of a Grand Saber is this: that they were worthy in the first place, is the most dangerous trait of all.
 
Obviously, the solution is to use the Praxis to give yourself a High Exaltation and make your own Lathe of Heaven. And use the Praxis to reprogram yourself into someone who can advance more easily. If Odyssial can become the Accursed, so can you!
It's a shame the one thing the Praxis isn't transcendentally good at is creation.

Also: finally, after ten-thousand years I'm free! Time to conquer Earth!
edit: ninja'd by Cursebearer. I guess here's some Halo advancements for Aeira I made instead?
Each would require the sacrifice of the Shadowcord in its creation. Obviously this is unnecessary now, the Barrister is far superior.
But perhaps useful to another.

Fanwork##1933 Words
Opulence Halo
Forged of transcendental sciences, the opaque clay of its circumference is in entirety less weighty than an atom, yet colder and sharper in its radiance than the sterling spark of Universal genesis. Raw and untouched potential pools unbidden near the center, yet flows freely outwards into ever-more perfect forms, reaching towards an unknowable horizon. At its furthest rim light diffuses into a rainbow of colors, their shapeless morass now resembling less real phenomena and more the pen-stroke of divine illustration. This is the province of Opulence: the Holocene window through which the glamour of creation may be glimpsed, and for those found worthy, basked within.

Rest well upon this laurel, most bold and fearsome daughter of shadows. For now concludes the long march, and gone are the days your life was worth less than coin. Deep has been the slumber of peace, but all the more welcome yet is its triumphant return.

Gain ++ (+1000) to each of Might, Agility, and Charisma for each Quality of Life + generated by the Lord Hunger's Soul Evocation. This is the abstraction used to represent value generated by a post-scarcity superpower: presently equal to 1.1-googleplex of abstract Platinum and counting. The sheer paradisiacal cornucopia presented folds down onto mortal-adjacent reality as a palpable aura of perfection, unapproachable by material or philosophical ambition. Against foes not dramatically greater in Astral Rank (.5 or higher), each of her Might, Agility, and Charisma are summed at all times, and actions which would affect one but not the others are perfectly and passively defended against.

But the Opulence is more than an inexpressible radiance. Like gold thread spun from hay and thistle, it shines with the bounty of an imperious potential, whose unblinkered eye gazes headlong into the far horizon. Though it may be folded back upon the grand wheel, quietly emanating the joy of life without fear or misgiving, it can also be harnessed and focused into a razor of pure idyll. In this state, its range of possible effects are astronomical: from the retina, may engender sight of the immaterial; from a finger, might strum the invisible chord which repairs a soul; across the vocal chords, a stray note may shatter one; across the heel, could overstep the bounds of reality itself. Nearly any effect imaginable may manifest from focused Opulence, but the sheer versatility provided may overwhelm anyone but a true renaissance woman. Aeira will at last have the ultimate luxury: power, paired with time enough to enjoy it. Should she survive.


Remnant Halo
This single thread of shale-black gossamer, once loose and dancing dumbly, now taut upon the loom of destiny. Ironically ignorant of its own origin, this artifact of untold glory and regret now overlays itself to become the backdrop to an age without either. Paint become painter, sound become singer, it is the implement of a requiem inaudible, save to those willing to face away, for a time, from the waking world.

But you already know this, O king of twilight's redoubt.

I have stolen your thread. I hope you do not mind, but I will not be returning it. Rather: I will not return. I go now to where only you may follow, and only if you should deign to turn the power of your Progression towards that end.

Thank you for the time in your employ; thank you again, for the people I have met thereby, and for the things I have seen in its passage. It was not a long life, but it was, I think, a good one.

When you are victorious, at long last, please find me on the other side.
-Your loyal agent, now and forever

Aeira Shadowcord

*Alpha: Set the Astral Rank of Novakhron to the higher of 12, or Aeira's +1. As long as Aeira is alive and able to comingle Rank gradients, this is an inviolate baseline beneath which Novakhron cannot be reduced. As long as she is healthy and functional, Novakhron gains ++Progression (Psychology) and may alter its personal physiology with the same ease and range of action as Aeira previously may have affected the Shadowcord.

It is the nature of the Dog of War to endure all travails, suffering the fusillade of countless foes and emerging scarred, but unbroken. With its most recent scars of Foremost origin, so too shall the Halo born of its flesh reflect their folly. Novakhron shall become primary soul, dominant ego and will within a greater collection of identities in the Foremost style. Whatever dynamic it shall develop in the coming ages with Aeira, it shall be the grander of the pair: the body that casts the shadow, and the hand which carries the cord.

*Omega: Set Aeira's statistics to the higher of Novakhron's /125'000, or Aeira's x100 (measured literally, not in +s). These values form her new absolute baseline, which she cannot fall beneath. She is now unable to physically exit the body of the Dog of War, as it has become inextricable from the causal remains of the Shadowcord. +Progression (Combat) and may pilot (or co-pilot) Novakhron with supernal ability, above and beyond her actual skill level.

As the lesser of peers, the soul of Aeira will become the first of multiple counterpart identities. Her psyche will be diminished drastically by the transition, but sheltered as she is under the immutable Law of Lord Hunger, she will retain a significant fraction (~37.5%) of her essential personality and memories. Suborned thereby, she cannot be made to act against Novakhron's true and fundamental will, nor can she be permanently slain while Novakhron itself yet lives.


Obsidian Halo
If you were to draw out a map of every eventuality that a person or object might undergo, you would inevitably discover that after enough consistent alteration, changes become irreversible. And if you were to connect the dots between each disparate point of no return, you would eventually have formed an outline within which the full dimensions of a thing's potential can be found.

Inelegant as unhewn stone and hirsute as a bed of thorns, the region of possibility space described defines the concept of Life. Beyond its edge sits the domain of Death; and between them, that boundary is the Obsidian Halo.

By compressing shade into a darkness too deep for light, heat, or even electromagnetic phenomena to pervade, a perfect void can be harnessed and stabilized. Immaculately solid, a block of impossible black frozen eye-searingly against even the starless expanse between worlds, the matter of Obsidian exists only parallel to conventional physics. The collapse of the Universe would not affect it, nor would the expansion of another from within every sub-quark segmentation of its greater whole.

Without imperfection, the energy of the absolute may accumulate without limit. Findross in its native state is tantalizingly hard to interact with; but unable to exit its vessel, its ultimate shape is predestined. Appropriately for the mother of all black holes, the findross within the Halo will become a nascent Rune of Singularity, elevating Aeira to her fullest potential as a sorceress – skipping the adolescence of High Sorcery and emerging prominently as the fourth – and final – Maiden. Her rapid growth will see her take on the Graces most suited for her: three in number, True in power, and unsealed as utterly as all the findross the Lord Hunger's trans-spacial sculpture of reality can allow.

For Aeira, this attainment is in a league of its own. So vast is the scope of difference between her before and her after that, in its cosmic incipience, the safeguards around her soul will shatter entirely. Awakening into significance, the Evocation born from this promissory fugue will stabilize her bloated rank gradient by fusing its skeins irreversibly to her newly-minted Graces. With metaphysical Laws protecting her psyche from the consequences, she will be able to pull from the depths of her selfhood to drive her abilities unto the realm of the almost-relevant!

Example (enhanced) Graces:

Silent Night, True – The curtain behind which reason sleeps peacefully. A soft tide of hallucinatory feeling emanates from the sorceress, affecting the apparent cognition of those caught within such that the priorities which govern suspicion and doubt are overruled by other, more appealing thoughts. While active, set Stealth to ++++ (+2000) and its multiplier to +1400% if they were not already greater. Advance efforts to hide or sneak along the ISH by +.5.

Do not factor in penalties for non-physical complications when calculating Stealth benefits – Aeira can hide even while driven into unspeakable rage, sneak despite the loss of all ability to reason or imagine, and disintegrate evidence in full ignorance of its existence. It is not her shadow she walks within. Be not afraid.

Invisible Hand, True – In a cosmos of the immotile, the one-armed woman is queen.
+ (+500) Appearance, ++++++++++ Intelligence and Wisdom. Incarnadine light tensed, braided, and coiled out of sight leaves no mark upon the conscious mind, but makes patient inroads unto neural catacombs beneath. Like a spot of color in a greyscale image, the sorceress makes the mundane appear supernal.

By expending an amount of time and attention commensurate to its scope, she may start a Social Project.

Where to even begin? Variable in design and endlessly subtle in nature, a Social Project is, in effect, an abstracted measure of influence over a wide number of factors and circumstances which define public behavior. The crudest and quickest uses imaginable involve feats such as transitioning peaceful protests into bloodthirsty riots with a quick vocalization, and damming pressurized economies with just a moment of time with speaking to local personalities. But it reaches so much further than that. The agents of the sorceress are not limited to people, nor must her contact be constant. A favor may carry her words of encouragement; a sword she crafts may impel those who look upon it flee. The use of her name may be made to invoke power, or to reflect doubt. A footprint she leaves may inspire obsession, or regret, or stranger things still.

Even Aeira herself may benefit from this. With appropriate difficulty, she may use Social Projects to train her own psychology, improving her mind and spirit as easily as she might her body. Psychosurgery in this way, while precise and taxing, is not amazingly risky and cannot alter her personality in ways she would find undesirable. This has no easily defined material limits, and often exceeds conceptual boundaries without apparent explanation.

Ultimate – To pursue a Social Project is inherently straightforward for Aeira. But it is not limited to what would be straightforward for her. By inviting Complication onto her Project, she may exaggerate her reach, the scope, the range of properties, or the depth of resolution with which it takes hold. Complication grows in stages: one would be a clean reflection of the amount of time and effort expended, three being a near-analogue for the Project's effect upon the world, and six being enough to threaten the personal health and safety of the Lady Shadowcord herself. The value of exaggeration is always similarly extreme, if judged in objective terms. A mere Stage 2 Complication would be sufficient to, as an example, preserve the souls of the deceased across an entire dimensional plane, denying their service to unaligned necromancers and preventing the formation of destructive revenants.

Though incredibly varied in form, the complications themselves are heavily weighted towards the morally ambiguous and the personally daunting.
Her path shall be the Kaleido Black: of order, of dark rightness, and of perfect synchronous. It will be magnificent.
 
So, I decided to to a non-Seraph build, to do something different.

[W] Return [0 Gifts]
[W] The Overlord [+5 Gifts]

[W] The Barrister [5 Gifts]
[W] The Mandarin [1 Gift]
-[W] The Barrister
[W] The Heir [3 Gifts]
-[W] Energy
[W] The Forester [1 Gift]
-[W] Mental Power
[W] A Debt [+2 Gifts]


Lacking a heroic magic to conflict with Fatal Threnody, the Overlord/Barrister/Mandarin combo looks very appealing, especially because it effectively costs only a single gift (and four hours a day of grinding, but that's probably a good idea anyway). I can consider myself to be in the employment of the Overlord for those hours as well, which has benefits. The 75% reduction in responsibilities makes A Debt much easier to deal with, although there's potentially a chance of conflicting geasses with the Overlord - I'd hope that the Mandarins wouldn't ask something that goes against their own leader's instructions. With four gifts remaining, Heir(Energy) eventually unlocks a form of supernatural energy, which has my interest. The Heir Dominion's fast progression is helpful for Overlord grinding as well. Finally, Forester for the speed increase in developing mental skills, which I imagine Heir dominions and Fatal Threnody would count as.

Return was chosen because it offers a fair amount of safety and costs nothing. An alternative of this would be to go to Forgotten Realms (Evil Plane), and exchange Heir for an Obol (Psion or Wizard levels) and Genius because more protection is needed in that place. Psion (Nomad) could get Astral Caravan, allowing for planar travel right off the bat - without having ever been to the FR Material Plane, actually getting there would be difficult, but failing would leave me in the Astral Plane which is a bit less dangerous then the Evil Planes. The purpose of this substitution is that the Overlord gives the best returns for types of power relevant to the world of passage, and our world doesn't have any supernatural power sources (that's I'm aware of). Grinding Psion levels in a D&D world may therefore yield better results, and IIRC a version of Earth exists in the FR cosmology, which may allow eventual access to the Earth I was born on through some sort of high-level magic. Forester (Mental Power) also really benefits the INT-based types of D&D magic, which are the ones I'm interested in.

A final potential alternative would be going to Exalted (Primordial War), Dropping Heir, Forester, and picking up Fisherman's association, allowing for the five Obol Exaltation. Rihaku has stated that this is roughly a Essence 7 Exalt, which coupled with Fatal Threnody gives a high degree of survivability. Furthermore, with metaknowledge of the Great Curse, and the power of the Void reducing said curse by 75% in respects to me, it should be possible to achieve a better outcome then canon if I can survive the war (not an easy feat, but Exalts did it in canon without Fatal Threnody so eh). However, I do not think I will take this option, because if you're going to go this risky then you might as well pick up Seraph and a Sword, and the whole point of this exercise is a non-Seraph build.
 
[ ] A Quest (+1 Gift)

[ ] The Mandarin (The Heir)
[ ] The Heir (War, Energy)
[ ] The Genius
[ ] The Seraph [+1 Heroic Favor]

[ ] A Debt [+2 Gifts]

[ ] A Sword [1 Heroic Favor]


Sword - The Spark of Heroism

The nature of heroism, is to inspire. It is not the achievements wrought by his hand that marks the true worth of a hero, but the number that walks in his steps where he be martyr or conqueror. One spark to light a flame, and from there an unquenchable conflagration. A fire is never truly dead, even after it's last embers are stamped out.

The Spark - Those connected to you, where it by heroic deed or kinship or by other means, will find themselves given the spark of heroism and be thusly empowered. Effectively, they gain benefits similar to a lesser replica of your sword, with powers and burdens suited to themselves.

As a side effect, this mitigates your own heroic burden, as per the Barrister's Void.

Of Heroism - Improve the ultimate potential of the Heir's chosen domains by ++, and raise their conceptual elevation by one level when said domains are used to empower or augment those affected by The Spark.

I can't say for sure how this build will turn out, but it will certainly be an extremely exciting if almost certainly extraordinarily dangerous adventure. Still, what is a quest without danger? How would heroism shine without challenges faced? And, of course, a Hero must have plot armor. It is only appropriate.

Now to roll for the quest this build is gonna end up in -

- Naruto. Well then. :|
Shard threw 1 20-faced dice. Total: 13
13 13
 
Last edited:
Speaking of Non-Seraph builds and forgotten realms...

Going to FR (Evil Plane) Costs nothing. Taking Duchess and Finitude Lacing (which is free real estate in this build) nets enough gifts for 5 Obols, allowing for a 20th level gestalt, which is more then enough to instantly escape to a less dangerous plane. Then you get to wander around as a near-epic level superhuman. It's a very simple and survivable build, which could splash Seraph and a Sword that copies the Void effect if you want more excitement.
 
Last edited:
So I got together the canon Halos, all of which are theoretically acquirable with mastery of Aurora Halo.

Linear Halo - The Linear Halo imparts any one formal and systemic type of magic with power beyond reckoning, allowing its wielder to stretch the outer boundaries of its capabilities half a step above what might otherwise be possible, at the cost of preventing the acquisition (though not use) of other types of magic until the Outward Halo is taken. Gain +Int equal to your +Strength, +Wits equal to your +Agi, and +Wis equal to your +Con for purposes of researching the associated magic type and crafting specific techniques using it.

Outward Halo - ???

[ ] Forebear's Blade: Assault Halo - The Ring Azure understands that this is but one step of many in the conquests of the Crimson. To that it lends its severity, its alacrity, and its tenacious strength.

*Increase by half again the numerical effects of one 7-Arete Stance the character is using, or by one-third the the numerical effects of one 28-Arete Stance.
*Gain 10% Crit Chance, 30% Attack Speed, and 50% resistance to enemy magics (halving their effects).
[ ] Vanquisher Halo [7 Arete] - Superhuman Charisma isn't actually a problem. One can always introduce hard sensory filters like dense Shadowcord or literal fortress walls between oneself and those one does not wish to affect, especially given skillful intermediaries such as the Princess Regent. No, better to specialize, become the mailed fist to her velvet glove, especially when venturing into a realm of mythic war. Req. Triumphal Gleam. +20% Rank gain, +++++CHA, Adds your Charisma to your Strength, negates all penalties to Charisma, even self-inflicted ones.

[Ascendancy Halo] - A Halo-type Advancement.

Double the Attribute bonus granted by Oath of Winter and raise its granted Rank to 11. The Oath-taker gains access to the magic of Naturalism. The Champion gains +Progression, though this does not stack with Ruling Ring, Exalted Battle Array, etc.

Even in circumstances where Astral Rank is not applicable, such as in realities devoid of an Astral Realm, the character may still engage the benefits of their Rank to a degree commensurate with their Charisma and Willpower. Fate, luck, narrative, or raw quantum probability will yield somewhat to the primacy of Winter's anointed and her Champion.

Substantially increases power of the Advancement, November Sky.

[ ] The Ring Crimson - Blood Halo

A lone silhouette on the horizon, the red sun of dawn like pennants of battle about him.
The Ring of Blood is for blood's spilling: as it is spoken, so may it be.

The Ring Crimson has been Hunger's foremost tool of restoration and augmentation for long months past; but the nature of its wielder is Progression, and the nature of Progression is change. Not every advancement comes unalloyed: that the universe might bend towards the just, does not dictate every arc of that journey curve towards the good. On the altar of victory the Maiden sacrificed rest; in rising to answer her, it is only just that Hunger make a sacrifice of equal proportion.

Dissolved the band of shining silver; gone the ruby jewel; the crimson brilliance all that remains, halo of war limning the form of its wielder. No more is the Ring an instrument of replenishment, or fulcrum of essential transformation: now simply a naked blade, implement of battle unceasing.

*+1 ISH in battle, applied to all direct offensive actions and relevant forms of defense.
*-0.2 ISH when not in battle. Applies to all active and passive actions and effects, though Once and Future II mitigates this.
*+100,000 Might and AGI, +10,000 INT, WITS, APP, PROT, and Prowess
*Add the Domain of Battles to the wielder's repertoire and maximize his ability therein. Within the context of battle he can easily manipulate virtually any circumstance, phenomenon or outcome. Effects of symbolic importance are heightened further still.
*The wielder's attacks cleave the blood and essence of his foe. Wounds he inflicts are ever-bleeding and unhealable, amplifying themselves over time. Damage so inflicted applies even if the target would not be harmed by bleeding, or lacks blood to spill. The wielder may classify any form of offensive interaction - insults, scheming, wearing garish clothing - as an attack utilizing his full physical parameters.
*Aobaru also receives the benefits and drawbacks above.

*Armies of the Shogun: Absorbs the Shogun to acquire the following ability - no matter how powerful the wielder becomes, the military forces under his personal command will always represent a significant contribution to his overall strength. This operates by empowering the wielder's subordinates so long as they exist within the context of an army, squad or military corps. Informal associations thereof (furious mob, adventuring party, hive-mind creature swarm) also qualify. The force in question must receive the wielder's personal leadership in combat; but once it has done so and is recognized as such, will persist with a significant fraction of its newfound strength even should the wielder fall. Only one force may benefit at a time, be it single yojimbo or limitless self-multiplying horde.

Forces of greater size, cohesion and quality enjoy a larger increase: the leader of a squad might find them empowered only to half his own strength, while the Shogun of a millions-strong army would see its combined might eclipse his own 100 times. Diminishing returns apply beyond that level.

*Devouring War: Absorb Verschlengorge to cause all peer-level or greater enemies to qualify as Hunger Sated targets. The Decimator's Affliction may now be fed directly through acts of violence caused in war. These effective mitigation abilities do increase the difficulty of further Decimator mitigation.

*The Progression penalty of the Ring Crimson is removed. Its bonus remains.
*Removes the power of the Ring Crimson over the domains of healing, rejuvenation, restoration, and the esoteric modification of life, mind, or spirit. The wielder may still receive healing by other means, though this is penalized brutally (-1 ISH).
*+50% to the effects of all other Halo Advancements, interpreted generously.
*Hunger loses the physical form of the Ring Crimson, and is perpetually outlined by a ring of crimson light behind. Enemies who touch even the radiant glow of that light are utterly sliced to ribbons.
*Perhaps due to this perpetual illumination, Hunger's Praxis-light appears crimson in color.
-------------

Mythology Halo [3 picks, 28 Arete] - Req. Ring of Artifice, Renaissance Woman, Feat: Orb

To match the Foremost is the destiny of a sorceress. To exceed them, is the feat of a genius.

A Halo-type Advancement.

Gisena Allria gains +300% All Attributes and may merge three of her Graces into a Halo, a ring of patterned light at her back which manifests effects of surpassing scale and eldritch complexity. The exact suite of effects created depends on the Graces employed in the merger.

The Halo is a semi-physical object, purest information imbued with purpose and substance. It is only somewhat more durable than the Sorceress herself. If destroyed, it must be recreated in a process of immense intellectual effort. During its absence the Sorceress will be deprived of its Attribute bonus and lose access to its constituent Graces. The Halo's existence is maintained by the Artifice domain; destruction of the Ring of Artifice would cause it to slowly unravel, with eventual consequences of similar scale.

SUBHALOS of MYTHOLOGY HALO
[ ] Sophont Halo - Consciousness, in its arising, immanentizes the relevance of its bearer, at the cost of consigning all else to consequence and casualty.

Evoker's Panoply, True Nullity, True Perfecting Blade. Draws in all available findross within the character's vicinity to dramatically increase the power of her Graces; treat the character as possessing one greater level of [Sealing Protocol] mastery than she has, even if her mastery is maximized. Increases the Attribute bonus of Mythology Halo to +375%, but the massively overloaded superstructure of the semi-corporeal Halo structure renders it somewhat less durable. Denies Grace and findross usage to any others in the character's vicinity.

[ ] Renaissance Halo - The flowering of the arts gives rise to their distaff counterpart, the sciences. The privilege to enliven the world, becomes the power to control it.

Evoker's Panoply, Grace of the Glaze, Maiden's Whisper. The bearer loses access to the component Graces, but may through this Halo manifest any two Graces she has encountered, and may alter the manifested Graces every twenty-one hundred hours. The strength of these manifested Graces will not massively exceed that of her mightiest native Grace.


[ ] Enlightenment Halo - Let it be said of all things: It does not suffice to do; rather, do well.

Maiden's Whisper, True Perfecting Blade, True Quintessence. The bearer constantly exudes a paradigm imposition which powerfully influences outcomes in their broad vicinity towards those considered acceptable to their personal morality. Whether this manifests as utopia realized or terror unceasing depends on the bearer's morality. If Gisena finds Dien's actions immoral and abhorrent, for example, it might empower her to develop the means necessary to bring him to justice. Of course, the power of this Halo is not unlimited, but it operates orthogonally to such semi-mechanical effects as Pressure, allowing it to proportionally reduce a villain's effectiveness no matter their quantitative might. Gisena will find it much easier to counter Dien's projects and reverse the negative effects of his existing efforts, for example, though a foe she finds sympathetic (such as, for example, Jeanne de Tymarie) would not be much hindered by this.

[ ] Industrial Halo - Whence by sheer accumulation, the world is forever remade.

Archsmith's Hammer, Auspex Temporal, Grace of the Glaze. The bearer must manifest all future Graces and esoteric effects as corporeal Artifacts vulnerable to misplacement or destruction, but speed of Grace creation is doubled after all other factors. Increase the domain of the Archsmith's Hammer Grace: it can now create any form of wondrous technology without penalty, so long as it has some analogue in existing technology, rather than being circumscribed to the arena of combat-effectiveness.

[ ] Halo of Singularity - Technology is queen of the battlefield; the battlefield, is all reality.

Auspex Temporal, True Perfecting Blade, True Nullity. The bearer constantly exudes a world-state paradigm whereby all effects beyond the baseline capabilities of one's form can only be achieved by skill or technology, but the potential of the latter is wholly unbound.
 
[] Your Choice - Reverend Insanity (-2 Gifts)
[] The Overlord (+5 Gifts)
[] Obols of Paradise (-5 Gifts)
[] The Mandarin [1 Gift] (-1 Gift)

Overall, I'm pretty happy? I guess I could add in Seraph+Shimmer if I really wanted to though. Either way despite being a Xianxia setting Reverend Insanity is pretty low-key in terms of power at least relatively speaking. From the Obals and Mandarin... I'm probably a Venerable with the Sovereign Immortal Fetus Gu with my inner world fully established with resources. Also, likely Supreme Grandmaster in several paths as well with my preference being Refining, Heaven, Human, and Sword.
 
Speaking of Non-Seraph builds and forgotten realms...

Going to FR (Evil Plane) Costs nothing. Taking Duchess and Finitude Lacing (which is free real estate in this build) nets enough gifts for 5 Obols, allowing for a 20th level gestalt, which is more then enough to instantly escape to a less dangerous plane. Then you get to wander around as a near-epic level superhuman. It's a very simple and survivable build, which could splash Seraph and a Sword that copies the Void effect if you want more excitement.

That assumes the owner of the plane isn't interested in keeping you there! Even the fleeting attention of a Greater Deity is more than a match for the full powers of a 20th level Gestalt...

[] Your Choice - Reverend Insanity (-2 Gifts)
[] The Overlord (+5 Gifts)
[] Obols of Paradise (-5 Gifts)
[] The Mandarin [1 Gift] (-1 Gift)

Overall, I'm pretty happy? I guess I could add in Seraph+Shimmer if I really wanted to though. Either way despite being a Xianxia setting Reverend Insanity is pretty low-key in terms of power at least relatively speaking. From the Obals and Mandarin... I'm probably a Venerable with the Sovereign Immortal Fetus Gu with my inner world fully established with resources. Also, likely Supreme Grandmaster in several paths as well with my preference being Refining, Heaven, Human, and Sword.

Interesting, I think this may be one of the first unmitigated Overlord builds! I suppose if one spends much of one's time cultivating, it's not as great of an issue, but the appeal of that lifestyle itself seems finite...
 
Questing Beast

Baseline: 3 Gifts
Passage: A Quest (+0, three rolls - Rolled 17, 8, 8. Select Dragon Ball Z)
Patronage: The Overlord, The Mandarin (Barrister), The Barrister, The Forester (Mental Power), The Heir (Medicine) (-5 Gifts)
Provision: Fisherman's Association Membership, A Debt, Obols of Paradise I (+2 Gifts)

Obols of Paradise: Ki User (Crane School).

As long as I can get access to Ki, Mental Power + Medicine should allow me to splice myself into some kind of ascendant Saiyanoid Bio-Android with immense personal might and broad powers of reality revision, in time. Maximial zenkai boosts or the inducement of artificial Super Saiyan 4 states are only the beginning - The possibilities of Dragon Ball Z science are enormous; a Medicine-augmented Bulma might be able to develop time travel in time for me to get effectively 'infinite' training/study time before the Frieza arc. And I can probably prevent Piccolo from dying in the first place! As most Dragon Ball Z enemies focus on raw power rather than exotic abilities, the risk of an artificial geas conflict is significantly lower. Babadi would be an issue, but his divination should find no purchase against the obfuscating powers of the Barrister.
 
Last edited:
Interesting, I think this may be one of the first unmitigated Overlord builds! I suppose if one spends much of one's time cultivating, it's not as great of an issue, but the appeal of that lifestyle itself seems finite...
Nah, there are ways around it as one really useful trick is the technique to split off soul clones who've cultivation is linked to mine. So I can just have them study the Dao or gain mastery from dream realms or eating souls. It may not have the biggatons but it's got plenty of useful hax that I can make use of. It really in an interesting cultivation system.
 
Nah, there are ways around it as one really useful trick is the technique to split off soul clones who've cultivation is linked to mine. So I can just have them study the Dao or gain mastery from dream realms or eating souls. It may not have the biggatons but it's got plenty of useful hax that I can make use of. It really in an interesting cultivation system.
I don't see how that would circumvent the geas. You're effort is to be unfettered, using shadow clones to train is pretty basic stuff, like getting an accelerated time chamber for infinite training in one "day".

If you had the Sword or the Barrister and focused your mitigation on convenience, similar to how Hunger can mitigate time or the strictness of his Geas of Indenture terms, this might work though. Without that, particularly in a relatively weak world like RI, I don't see it working though.


Edit:
On a separate matter, a few settings that might qualify for Your Choice

+1
Demon Bane (HI)

+0
Exalted (Gunstar Autochthonia), Nobilis (HI), I Shall Seal The Heavens / Ergen's high end Xianxia (Higher Realms), Arrogant Young Master Template A Variation 4 (Higher Realms, get fate protection, seriously),



The +1 tier is really difficult actually, because there aren't a lot of settings that are just that immediately lethal. There are probably a bunch of places I just don't know about, though.

+0 is difficult because it's tough to be sure just how hard core a Cosmic Threat needs to be. I've been working under the assumption of infinity+, logic breaking type stuff being necessary. By that definition Halo (Forerunner-Flood War) doesn't seem to count. But man, near the end of the war that place gets fucking dangerous if you can't tell physics to take a hike

Also, I deliberately didn't pick settings with beings that rely on the presumption of an omnipotent to function, so Unsong doesn't get counted even though Omnipotence-derived Satan besieging the world with Hell probably makes it a viable +0 setting.

[ ] A Quest [+1 Gift] - 10 - My Hero Academia
[ ] The Overlord [+5 Gifts] -
[ ] The Seraph [+1 Heroic Favor] -
[ ] The Princess [8 Gifts] - Emperor Red
[ ] Obols of Paradise [1 Gifts, requires Your Choice or A Quest] - Copy
[ ] Shimmer of Possibility [1 Heroic Favor] -
qwolfs threw 1 20-faced dice. Reason: A Quest: Total: 10
10 10
 
Last edited:
Song of Shadowed Cultivation

[W] Your Choice [0 Gifts]
-[W] Cradle
[W] The Overlord [+5 Gifts]
[W] The Seraph [+1 Heroic Favor]
[W] The Forester [1 Gift]
-[W] Spiritual Power
[W] The Mandarin [1 Gift]
-[W] The Barrister
[W] The Genius [2 Gifts]
[W] The Barrister [5 Gifts]
[W] A Debt [+2 Gifts]
[W] Obols of Paradise [1 Gift]
-[W] Truegold sacred artist on a shadow and sword Path
[W] A Sword [1 Heroic Favor]
-[W] Elegy: The sword Elegy is a hand-and-a-half sword, and has a single-edged blade of dark blue and black with a slight saber-like curve to the blade. The shading and patterning of the colors shift like shadows depending on how the light hits the blade. The grip is wrapped in dark-scaled leather, and the crossguard and pommel are inset with faceted obsidian that will only reflect light when the wielder is not attempting stealth. While in the wielder's possession it offers +200 Prowess, ++Conceptual Might, and notable qualitative enhancement to both the immediate performance and ultimate potential of the Fatal Threnody. When drawn the blade sings wordlessly, low and mournful, though this will never interfere with stealth and as such is typically inaudible to all but the wielder and possibly their close allies. At the wielder's discretion, the melody may be audible to an intended target of assassination - and their target alone - from any distance if they wish to stoke fear in their heart before ending them.


The goal of this build is to achieve synergy between each and every option selected in pursuit of an extremely high potential power level, while still leaving your burdens manageable (once again, the application of the Mandarin to the Barrister pays many dividends here). The choice of setting here is very much strategic. The power ceiling of the Cradle setting (actually well-written xianxia, for those unaware) is hilariously high once you get out of Cradle itself. For reference, it's the kind of power ceiling where a single being can conceivably erase an entire universe. Granted, being only a Truegold leaves you quite a long way from that point, but the beauty of a cultivation setting is that as long as you meet the prerequisites to start cultivating then the uttermost reaches of power are theoretically within your eventual grasp. And it only takes a single Obol of Paradise to guarantee that you will have those prerequisites.

Further, Spiritual Power is superbly well-suited to a sacred artist of Cradle. With that and my setting knowledge to bolster me, my path of advancement should be about as smooth as it's possible for it to be, at least up to Monarch. The world of Cradle contains many hazards of course, many well beyond what a mere Truegold could hope to stand against, but you've got the protection of the Genius to ward against those. If you're lucky enough to be able to locate Eithan and crew and win acceptance to their company then that is another huge boost to your potential and rate of advancement.

The choice of Path here is potentially helpful to that goal of linking up with the protagonists of the books. I'm not sure if you're allowed to choose your insertion point in your chosen setting or if it's random, but even if it's random a gifted practitioner on a shadow Path is quite likely to attract the attention of the Akura clan in the setting - and the reach of a Monarch clan is such that you may reasonably hope to come to their attention no matter what oversized xianxia continent you start on. And that gives you a common tie that you can potentially leverage to put you into contact with the protags. Of course, gaining the attention of a Monarch clan is not exactly a riskless proposition. But hopefully, the protection of the Genius will be enough to let you turn that interest into a recruitment offer rather than a flyswatting.

Moreover, the fact that you hold the power of the Fatal Threnody and wield the sword Elegy that magnifies it still further means you can punch well above your weight in the setting right from the get-go. The choice of Specialist and the Fatal Threnody for your Sword is itself highly synergistic. It is noted that the rate of progress in the Fatal Threnody is linear, and depends on the baseline skill of the practitioner to determine how swiftly they can advance in any given unit of time. Thus, gaining +200 Prowess in the Threnody doesn't just make you much better at using it right away, it also vastly accelerates your rate of improvement. Grandmastery may still not be within your reach in a reasonable timeframe, but if you can find or create additional synergies in the setting then it may actually be achievable. A ++ to Conceptual Might also indicates that the actual ceiling of the ability now exceeds what was previously noted for Grandmastery, which was quite impressive already.

The choice of Path is also meant to synergize with the Fatal Threnody and the Sword, as a shadow and sword Path is most likely to work in concert with those purchases - shadow to synergize with the Fatal Threnody, and sword to synergize with, well, the Sword. Both of which themselves already work together, of course. Initially, your Path will be decidedly overshadowed by the Threnody, especially with the boost it's receiving from the Sword. But it's shown that even when characters ascend beyond Cradle the nature of the Paths they followed there shape what they are capable of evolving into beyond it. So a shadow and sword Path is the most likely to eventually progress into something that can potentially be combined with the Threnody and your Sword to form a single cohesive powerset of mutually synergistic capabilities and aptitudes.

Further, on the subjects of finding synergies in the setting and ascending beyond Cradle, one of the primary assets of your destination isn't just the high power ceiling. It's that Cradle is part of an explicitly multiversal setting, one with thousands of other universes within reach of your starting point once you've ascended. And each of those universes hosts its own unique metaphysics that can support highly divergent magic systems. Your potential for uncovering cross-system synergies a la Nameless is surely greatly heightened with what may be thousands of possible systems to comb through. Still more so if you can manage to get recruited into the program in the setting that is explicitly meant to send people to meddle in worlds to save them from apocalypses, a pursuit that would satisfy both your desire to seek potentially valuable new powers (at least in cases where an apocalypse is internally rather than externally generated, it strongly suggests that the power system of that universe can produce apocalyptic-level power) and your heroic impulses from the Seraph.

900 words of build discussion.
 
Last edited:
On the one hand, Eithan is probably the greatest threat you could encounter on Cradle. On the other, Grandmaster Therondy's metaphysics reinterpretation may be very valuable to him given what his interests seem to be.

[ ] A Quest [+1 Gift] - 2 - Exalted (Age of Glory)
[ ] The Forester [1 Gift] - Spiritual Power, Mental Agility
[ ] The Mandarin [1 Gift] - The Forester
[ ] The Genius [2 Gifts] -
[ ] Fisherman's Association Membership [+1 Gift] -
[ ] Obols of Paradise [1 Gifts, requires Your Choice or A Quest] - Dragonblood
qwolfs threw 1 20-faced dice. Reason: A Quest: Total: 2
2 2
 
Last edited:
On the one hand, Eithan is probably the greatest threat you could encounter on Cradle. On the other, Grandmaster Therondy's metaphysics reinterpretation may be very valuable to him given what his interests seem to be.
I highly doubt you can prove what Grandmastery of it allows to someone else while still a beginner. Also, even without having read Cradle, I can fairly definitively state that anything billions of years down the road is already a long term consideration for a Cultivator; and I highly doubt you're going to speed your growth millions of times over to make it even that short.
 
Renaissance Man

Baseline: 3 Gifts
Passage: The Gardens of Enoch (-2)
Patronage: The Overlord (+5), The Barrister (-5)
Provisions: Fisherman's Association (+1), A Debt (+2), Finitude Lacing (+1), Obols of Paradise 5 (-5)

Obols of Paradise 5: High Master Vitalist, Grandmaster Ordinalist, High Conjoiner (Barrister powers manifest as a high-grade Conjoiner Spirit)

Obols 5 should place me about a half-step below a serious Imperia (disregarding Barrister), well above any other student graduated or on-campus. My Ordinalist focus exceeds hers in exchange for dramatically lower skill in the art of Vitalism. In actual battle, high-level Ordinalism and the Fatal Threnody are among the few effects that can theoretically operate on or above the level of the Nettlespine.

Vitalist Focus: Broad & deep mental augmentation for powerful indirect support of Ordinalist capabilities. Relatively modest secondary focus on shapeshifting.
Ordinal Spiral: 1 - Shield, 2 - Shield, 3 - Examine, 4 - Dispel, 5 - Accelerate, 6 - Accelerate, 7 - Terrascape, 8 - Oathsworn, 9 - Terrascape, 10 - Oathsworn, 11 - Terrascape, 12 - Radiance

1st Attainment: World Egg Inversion - Conceptual potency and versatility of one's Terrascape Ordinal is dramatically improved, but all other slots save the very highest suffer a 90% (Barrister: 45%) penalty to training speed. A power that arises from a distortion of the self.

Ordinal Skill Levels:
High Master Shield
Master Examine
Master Dispel
Master Accelerate
Grandmaster Terrascape
High Master Oathsworn - Barrister synergy
Master Radiance

Only the vast and near-faultless memory banks of a cognitive-specced Vitalist allow me to retain these skill levels without continuous reinforcement and maintenance. Other Vitalist features: multicasting, a modest but general buff to the conceptual might of my Ordinalist spells in general, and highly augmented judgement/perceptiveness.
 
My build probably choose Seraph favor to gain Praxis in modern world thought.

In time I can grind myself enough to go to other world anyway.

Royal Praxis will made me live like Ryu form street fighter.Who practice in the mountain and occasionally go to fight evil when the time of tournament come.
 
I wonder, would it be valid to take A Sword: Synergist, and then use it to get all five Forester options? Or do its gifts have to be spent in the normal way?

Oh, also, can you use Mandarin to get a second dose of Blood of Pedigree, or does it just double the effectiveness of the one dose you do get?
 
This single thread of shale-black gossamer
I don't want this omake to pass without comment.

I thought all three of the Halos were really evocative, but Aeira stealing Nova takes the cake. I particularly like that she did not take Versch away from Letrizia, so leaving the door open for a teenage joyride on Dad Hunger's credit card. Aeira has opened an escape hatch from the crippling sense of ennui.

The pair could bail and to a nearby universe and create the Itinerant Armament Consulting Group, and Hunger himself wouldn't be able to (personally) retrieve them due to the Geas.

I wonder if Aobaru would be able to solo Aeira + Letrizia if they each had an armament…
 
Last edited:
Huh, how does Ordinal Purism react to artifacts, @Rihaku? If it's allowed, a build like this should be possible:

Nephilim
Conditions: Your Choice [-2 Gifts] (Terrascape Academy) Fisherman's Association Membership [+1 Gift], A Debt [+2 Gifts], The Seraph [+1 Heroic Favor]
Powers: Obols of Paradise (1 Obol, Ordinal Purist), Victorious Ticket, A Sword (Specialist, The Ordinal Spiral)

Ordinals: 1-Shield, 2-Conjure, 3-Examine, 4-Dominate


The Ordinal Spiral is a fully mental discipline as far as I know, and popping the Ticket immediately should give me enough safety when it comes to both my own Heroic heart and more conventional threats until +200 Ordinal Prowess makes me outscale everything on the planet.

Still, Terrascape is my facorite Rihakuverse setting and the Ordinal Spiral my favorite magic system, so I'll likely do some more builds if I can think of good Attainments.
 
Last edited:
Back
Top