Fight Man
Conditions:A Quest [+1 Gift] (Warhammer Fantasy), The Overlord [+5 Gifts], Fisherman's Association Membership [+1 Gift], A Debt [+2 Gifts], The Seraph [+1 Heroic Favor]
Powers: The Forester (Physical Strength, Physical Agility), The Mandarin (The Forester), The Heir (War), The Barrister, Blood of Pedigree, A Sword(Attacker)

It fights. It fights real good. And it has Heir so it can fight even gooder at a conceptual level. This idea game to me upon remembering @Rihaku's Form Of Rage word of god that it was multiplicative with other modifiers. So if I have this right, and assuming each plus is close to a 1.1 modifier like implied in the Statement Index,with the Forester buffs and the Blood I'd have ten times the strength of an ox, ten times the durability of an oak, and ten times the agility to snatch an arrow out of the air, and the plusses multiply that. So at around +50 Agi I'd have around 120 times that baseline speed, and at +60 Might 305 times that strength and endurance. Seems pretty good to me.
[ ] The Genius [2 Gifts] - The gift of the Genius is nothing less than perfection in life. The recipient is blessed with a powerful guardian which will work to prevent, mitigate or undo the worst misfortunes of their personal journey. In the prevention of minor inconveniences it will not bestir to action, but its power to circumvent death borders on the absurd. The recipient is easily capable of surviving a seemingly endless string of deadly circumstances that would surely lead to annihilation in any reasonable scenario.

Additionally, such mitigation will occasionally result in astounding reversals of fortune, by which the recipient will receive an opportunity to profit enormously in resources, power, or circumstances favorable to their objectives and disposition. +++++Luck
I just realized this, but this is honestly the best description of Gisena I've ever read. Taking her was one of the best choices we made this quest.
 
Forrester (Mental Agility) seems far and away more powerful than the other options. Spiritual/Mental power are tied for a close second place. Considering the options available, wrestling an ox or catching an arrow feels very underwhelming. Citizens in the November Kingdom don't even seem to need physical bodies?

That said, mental power + spiritual power is a very potent combination and doesn't involve debt. Taking that combo to DC/Marvel would have you on track to catch dr Apocalypse in due time.
 
I just realized this, but this is honestly the best description of Gisena I've ever read. Taking her was one of the best choices we made this quest.

All of Hunger's lesser Remittances paid off in spades. Can you imagine this quest without the Forebear's Blade or Gisena? The Ring Hunger is less immediately visible, but look closer and you will realize the Ring's effects shaped our entire playstyle, not to mention Hunger is literally named after the thing.
 
So what you're saying is... I can directly contribute to The Accursed's rise to power? By far the most meaningful thing I could possibly do without Cursebearer candidacy in the cards? Where do I sign up?
Actually, wouldn't that be somewhat dangerous? Pre-Ulyssian, he's kind of an asshole.

Another build, for Naruto - but altered somewhat. This one is far greedier, with greater starting power.

SILVER KING OF GREED

[
H] A Quest [+1 Gift] -
Results: 13, Naruto
[E] The Overlord [+5 Gifts]
[R] The Seraph [+1 Heroic Favor]
[O] The Forester [1 Gift] - Mental Agility.
[P] The Mandarin [1 Gift] - Applied to the Barrister.
[A] The Barrister [5 Gifts]
[T] Blood of Pedigree
[2 Gifts] - Imbibed.
[H] A Sword [1 Heroic Favor]

The Sword's function is the same as before - a progression aider and overall boost. However, the physical power of this build is even more ridiculous given the mixture of Barrister, Blood, and Sword's All Stats boost. The result of this build is likely a man so fast that he leaves behind a streak of flame because of the friction of his motions. All the difference between this build and Masaru is, essentially, that this one has far greater starting power in return for around 4 hours of daily grinding devoted to the Overlord. Although honestly, if possible, it'd likely be preferable to devote a whole Sunday to it every week.

Since I'll be playing co-op mode alongside Aab, if he were playing alongside this build, the King of Greed would probably be his character's servant/battle-maid.

(The Fatal Threnody is its own reward. Being able to snap a man's neck with perfect swiftness and elegance is too cool.)

Forrester (Mental Agility) seems far and away more powerful than the other options. Spiritual/Mental power are tied for a close second place. Considering the options available, wrestling an ox or catching an arrow feels very underwhelming. Citizens in the November Kingdom don't even seem to need physical bodies?
Yeah, the physical options seem rather underwhelming given the existence of Blood of Pedigree and a few other options.
 
The Second Coming
Conditions: Your Choice [0 Gifts] (Warhammer 40k), The Overlord [+5 Gifts], A Debt [+2 Gifts]
Powers: The Forester (Mental Agility) The Mandarin (The Heir), The Heir (Bureaucracy, Logistics), Obols of Paradise (5 Obols, Emperor Of Mankind)

Had this idea while in the bath just now. Basically use the fact you are a second GEOM to build enough legitimacy so you can unfuck 40k with your magical powers. Given how much the Imperium is held back by its mismanagement and corruption, these two Heir domains can likely drive a chainsaw through the setting given enough time. And I can throw down with Greater Daemons if I need to. Biggest downside is devoting 16 hours a day to gaining power, but hopefully conquering and strengthening the Imperium can be folded into at least some of that. 8 hours for what I want to do is still a bitch though.
 
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Had this idea while in the bath just now. Basically use the fact you are a second GEOM to build enough legitimacy so you can unfuck 40k with your magical powers. Given how much the Imperium is held back by its mismanagement and corruption, these two Heir domains can likely drive a chainsaw through the setting given enough time. And I can throw down with Greater Daemons if I need to. Biggest downside is devoting 16 hours a day to gaining power, but hopefully conquering and strengthening the Imperium can be folded inro at least some of that. 8 hours for what I want to do is still a bitch though.
Huh... It's a good idea, though. Also as the God-Emperor, you can simply make people gather power for you.
 
[X]Blood Halo


[ ] November Sky [4 Gifts]
[ ] The Overlord [+5 Gifts]
[ ] The Forester [1 Gift]
- Mental Power, Mental Agility
[ ] The Mandarin [1 Gift] - Forester
[ ] A Debt [+2 Gifts]
[ ] Titan's Abacus [3 Gifts]


I find the fact that I'm wasting a Gift irritating, and I hate that I have to take both a debt and the Overlord, but I don't trust that the Geasea of the Overlord and the Fisherman's Association are compatible, while the main point of the build is to have Mental Power to advance Functionalism, Mental Agility to tell me when I'm about to make an ill-concieved calculation, and November Sky to both give me a comfortable place to master it in and a wide variety of underlying systems to apply it to once mastered.


Specialist: +200 Prowess, ++Conceptual Might, and notable qualitative enhancement to both the immediate performance and ultimate potential of one chosen Skill. The Skill chosen may not be broader than the domains of the Heir; sub-skills may be applicable
...Is the Fatal Threnody a valid selection for this? I will be rolling for various quest settings, as I still doubt the Seraph is compatible with November Sky.
beowolf threw 3 20-faced dice. Reason: Quest setting Total: 26
8 8 17 17 1 1
 
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Since I need to make a vote anyway, here's a:
As written The Mandarin doubles the benefits of provisions.
[ ] A Debt [+2 Gifts] - In exchange for a debt owed to the mandarins of this Realm, you may expropriate certain privileges beyond your nominal remit.

No idea what that would actually let you do, but it is a benefit! Maybe it lets you acquire power sets from different settings with your Obol?

[X] The Forebear's Blade - Inheritance



[ ] A Quest [+1 Gift] - 20 - D&D Pathfinder
[ ] The Duchess [+1 Gift] -
[ ] Obols of Paradise [5 Gifts, requires Your Choice or A Quest] - Wizard
qwolfs threw 1 20-faced dice. Reason: A Quest: Total: 20
20 20
 
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No idea what that would actually let you do, but it is a benefit! Maybe it lets you acquire power sets from different settings with your Obol?
...I'm fairly sure that's 'just' the two extra gifts. So, possibly unlike The Overlord, the gifts from the Debt are actually mentioned in its benefit section, and can thus be doubled by the Mandarin.
 
Elemental Interest​
When in doubt, make Jojo references.
[S] Emergence
[T] Animation
[A] Determination
[N] Quiet
[D] Power

I'll dispense with reason and caution. My goal is simply a more exciting world, and in the pursuit of this curse I am prepared to make anime real. I'll gift intelligence and 「The Eye of the Tiger」 to my fiance's cat. I'll visit museums and make Heroic Spirits. I'll whip up little gods for every tool I find useful, and big ones for everyone from the flying spaghetti monster to Ananasi. I'll activate auras, release potential, seek soul power, awaken sparks, spark awakenings, initiate cultivation, gift magic items and generally behave like an isekai writer with out his CDL.

The powers are fun but the hooks are missing, and we can't let apocrypha-chan do all the work!
 
In any case you may not stay here - not for free, so far from whence you belong - but the mandarins of this realm are happy to provision you with training and trinkets of relatively spectacular power before sending you on your merry way. They offer Gifts numbering 3, with the opportunity below to earn more.
[W] Your Choice Warhammer 40k
[W] The Heir [3 Gifts]
- The gift of the Heir is as simple as it is mighty. Select one of the following domains and gain powerful influence over its purview, growing steadily with effort:
War, Energy
[W] The Mandarin [1 Gift] - The gift of the Mandarin is exploitation, optimized mastery of systems for good or ill. Double the effects of any one Patronage or Provision benefit. Benefits are only those noted within the description text of an option. For example, one could select both Spiritual Power and Mental Agility for the Forester's Gift, or two domains for the Heir's, but selecting the Overlord would have no effect as the description text of his option offers only burdens.

[W] Fisherman's Association Membership [+1 Gift] - This coveted certification comes with a legendary bait & tackle, and imprints directly onto the chest-analogue of your soul so that your affiliation is plain for all to (astrally) see. However, members of the Association must adhere strictly to the tenets of lacto-ovo-pescatarianism. Beware the danger of conflicting geases. No power can alleviate this, as it is a burden willingly undertaken.

It was hard picking between energy and logistics, but the short term survival boost made it a shoe in. Anyways, the plan here is to spend a month or so practicing. By then I should be strong enough to survive getting involved. From there/ level grind my way up to Mastery by getting involved in wars. The Imperium probably won't trust me much, but if I am helping them in a crisis they won't have a choice. Ideally I find some radical inquisitor who is not too insane to hook up with who needs someone to command armies for them. In any event, once I have mastered my powers I can get started on the real plan.

Purifying the Warp. The Warp is a form of Energy. I can control and influence energy. All the daemons die off. Probably while I am laughing megalomaniacally and giving a speech about everyone kneeling before their new god. Meanwhile, I am busy redefining the rules of how the Warp interacts with the world. Since the Warp is already explicitly atemporal, when I am a Master I can send back support to my past self to ensure he survives. Then I wipe out the Hivemind, eliminate Waaagh energy(or reprogram it so that Orks are loyal to and obey me) create a few dozen astronomicon lights as a show of power, and so forth.
 
I am possibly being a little unfair by keeping my gift from the quest when choosing to go to the first setting I rolled, when I did roll the two additional options I could spend that gift to choose from. Then again, rolling first at all may be just as unintended, so I'm fine with that.
[ ] A Quest [+1 Gift] - Dragon Ball Z
[ ] The Overlord [+5 Gifts]
[ ] The Seraph [+1 Heroic Favor]
-
[ ] The Mandarin [1 Gift] - The Barrister
[ ] The Barrister [5 Gifts]
[ ] A Debt [+2 Gifts]
[ ] Obols of Paradise [1 or 5 Gifts, requires Your Choice or A Quest]
- 5 Gifts (DB Super Tournament of Power Android)
[ ] A Sword [1 Heroic Favor] - Specialist (Fatal Threnody)

I still haven't watched Super, so I don't actually know quite how high it goes, but even if the Sayains and the Gods are invalid targets for pseudo-human power, I know enough to know that Android 17 technically won the Tournament of Power, even if he wasn't the strongest there, and he definitely counts as (pseudo-)human. With that as a baseline, there are already very few local entities that can threaten me, and it should stack multiplicatively with the Agility and Prowess boosts from Fatal Threnody and Specialist, so even with the Seraph's difficulty spike, I should initially be fairly safe. Especially since it seems likely that Void applies to the Heroic modifications to my life, as only the Association calls out being unaffected.

In the long (long, long, long) term, my Heroic Quest is to reach a position where I can actually get Zeno to listen to me and teach him responsibility, so that I can leave this multiverse in good hands. The lack of Charisma increasing options will be felt here, but I'm fairly certain that if I can obtain enough power to make Zeno feel consequences, even 'just' Mastery of the Threnody would render me skilled enough at manipulation to educate him into being a good ruler if 'hired' as a governess.

The Mandarin's boost to Void is, of course, quite helpful when I have both Overlord and Debt, but I'm actually much more interested in how it interacts with the Threnody; especially when I've invested my Heroic Favor into Specializing in it.
 
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Obols of Paradise (5 Obols, Emperor Of Mankind)
It should be noted that the Obols buy you a power level, not a title. Five Obols in 40k could probably make you an Alpha or maybe even an Alpha-plus psyker*, but they won't inherently buy you political legitimacy. So if you really want to make this concept work I'd recommend swapping one of your Heir domains for Politics. Otherwise a would-be reformer who has immense psychic power is IMO pretty likely to get labeled a heretic by the Imperium. If you can master the domains of the Heir in time you can very probably win the ensuing civil war, but you're likely to leave much of the galaxy in ruins in the process.

*I'm also dubious you can buy your way up to full GEOM level power; I'd expect Malcador- or Magnus-level power to be more plausible possibilities. My reasoning is that in e.g. the Exalted example, you can buy your way into being a crazy-strong Solar exalt, but not into being Odyssial. The GEOM is basically the Odyssial equivalent of 40k AFAICT.
Fayhem, if you'll allow me to be more than a little selfish, can I ask what you think of my own recently posted CYOA?
Anyway, as promised I wanted to do a couple builds for this now that I had a chance to look at it more closely. I'm gonna do build names this time, because I've been watching anime lately (and also other people have been doing them and it looked fun).

The Light of Pure Thought
[K] Purity (deep)
[K] Emergence (deep)
[K] Quiet

Your deep knowledge of Purity grants you effective fate editing, which is always hella strong, and it's strong in a usefully subtle way that doesn't tag you as a threat to world governments or other Enlightened (I'm going with this as a name for other people who got super-knowledge shoved into their brains). The protection from all ills will also be very nice to have in a world that's probably about to erupt into anarchy as dozens or hundreds of people manifest impossible, reality-breaking powers overnight.

I'm also expecting interesting synergy to occur with deep knowledge of Emergence. Deep Emergence allows you to essentially reify the Platonic ideal of any concept you can imagine without requiring a material base. A Platonic ideal, of course, is the perfect form of whatever it is the ideal of - perfect beyond what any replica in the material realm is capable of reaching. Deep Purity, meanwhile, allows you to assert your own hyper-reality onto the world around you. By applying this to the forms you reify with deep Emergence, you can essentially produce things that are realer than real twice over. That should allow you to achieve some interestingly broken things.

It must also be noted that ideal forms can encompass abstract concepts. If you need more power, why not imbue yourself with the ideal form of Strength, or Intelligence, or Luck? The limits are bounded only by your imagination. This might be beyond the remit of this power combo even with deep knowledge of each, but if it is possible then likely the greatest path to more power is to imbue yourself with the ideal forms of other people's selections from these powers. You might need to talk to them about their powers in order to truly conceptualize them, but if it is possible at all then you might collect every power there is to have (except, likely, the ones from Sound thanks to the flaw taken).

Not only that, but you'd have the ideal form of that power - a better version of it than even their original possessors may have obtained. In practice, if that works I'd imagine it to work like automatically obtaining the deep knowledge version of each power. If that really is possible, then the natural thing to consider is if this could be done with only normal knowledge of Purity. If so, then the first thing to do would be to discard your selection of Quiet when choosing your build, and simply use your deep knowledge of Emergence to give yourself the idealized form of Purity as well. Now, the powers from Sound are theoretically within your grasp as well.

Of course, that particular application is probably more than the power can actually achieve - for balance reasons, if nothing else. But if it did work, then for obvious reasons this build would have by far the highest power potential of any build. Even without that application this should still have a host of interesting and useful applications however, as well as one of the best approaches to securing personal safety.

These Boots are Made for World-Walking
[K] Speed (deep)
[K] Clarity (deep)
[K] Numb

The synergy of deep knowledge of these two should be obvious. Deep knowledge of Speed allows for traversal of the world-tree and journeying to other worlds. Meanwhile, deep knowledge of Clarity allows for you to know any fact you care to from any world. Choose your world-walking destination with perfect foreknowledge of what you can get there, as well as any and all potential threats, hazards, or allies. Journey the multiverse for the ultimate tourist experience, or to pick up every artifact or magic system you can lay your grubby little paws on. Or both! Both is good.

Being struck Numb would suck, of course. Depending on how physical versus metaphysical this affliction is there may be possible remedies to obtain with this combo however. The first that comes to mind is that if it is just that your physical body has been struck permanently numb, take a hike to the world of Ghost in the Shell (or any comparably or more advanced cyberpunk world) and get yourself a sweet prosthetic body. Now you can feel things again, AND you can pull some Adam Jensen-ass cyborg bullshit on anybody who fucks with you. I see this as an absolute win!

You Accuse Me of Playing God? Who's Playing?
[K] Animation (deep)
[K] Determination (deep)
[K] Quiet

Create new life from nothing, imbue them with souls, and determine the course of those souls' destiny. Some people might use their granted powers to play God, but for you it's no game - it's the simple facts of what you can accomplish. Some peak mad scientist shit right here. Dr. Moreau ain't got shit on you! This might offer less direct power than most possible combos, but the implications of being able to create new ensouled life from nothing and set the course of their development to match your desires can hardly be overstated.

Let's Blow This Crazy Popsicle Stand
[K] Emergence
[K] Speed (deep)

Let's face it, this world is about to go to hell in a handbasket. A bunch of randos receiving fathomless cosmic powers overnight? This is going to overturn everything about how the world works, and you know how people work well enough to know that means chaos.

So fuck it. Not your circus, not your monkeys. Unveil the ideal forms of everybody you care about so that you can carry them in your own soul, and then take a walk on the world-tree to a nicer place to live. There's got to be a decent, stable utopia out there for you to enjoy somewhere. If you're really concerned about your safety and the safety of those you care about then you could also take an affliction (Quiet again, probably) to pick up Purity. That'll protect you, and since everybody you care about it is being carried within your own soul it'll protect them too. The deep knowledge of Speed should suffice for protection though, honestly - set up an automatic time loop to occur any time you suffer serious harm, and you're golden. That might not be proof against every threat out there, but anything that can still hurt you through that will probably get to you through Purity too.

1014 words of build discussion.
 
Well, I've posted my two main ideas for Rihaku's CYOA, so let's do this one.

Speed (deep)
Echoes (deep)
Numb

The first part is Speed for safety and scouting. Go to an alternate world, preferably a parallel of your native one that had no supernatural changes, to obtain safety. Speed yourself up to practice your Knowledges more efficiently, and figure out precognition to see how certain actions will play out before you take them. Then start investigating the character of the other Knowledgeable. Why?

I haven't seen anyone even slightly discuss deep Echoes, and the obvious synergy it allows with any allied holder of Knowledge. Deep Echoes can give other people Knowledge you possess. Give some with Knowledges you don't have deep Echoes, and they can then give you their Knowledge. You just need to find people you can actually trust to do that. Clarity would be helpful for such scouting, and probably should be your first priority on returning, but I put Speed and world-jumping higher to avoid potentially being forced into interacting with those who would abuse their powers on their own terms.

Being Numb is sad, but so long as it is merely physical (and not, say, emotional), I'm entirely willing to put up with it, and am more discomfited by the incompatibility with Fire aspected Knowledge. And even there, I value all three of the Light Knowledges over Flames or Power, and each equally with Determination. Plus, if I'm blind, I may not be able to use time manipulation to 'see' the future.
 
Unlimited Munchkin Works
[M] Your Choice: Forgotten Realms [0 Gifts]
[You] The Duchess [+1 Gift]
[N] The Forester [1 Gift]
-[C] Mental Power
[H] Fisherman's Association Membership [+1 Gift]
[K] A Debt [+2 Gifts]
[I] Obols of Paradise [5 Gifts]
[N] Titan's Abacus [3 Gifts]


The rationale behind this build is simple: have you seen how hilariously broken 3.5 munchkin builds can get? Give yourself a level 20 gestalt character build to start with, then directly access your character sheet with the Titan's Abacus. Then, apply munchkinism. Obviously, the most efficient approach is simply to embrace the utter absurdity of Pun-Pun. Enjoy your arbitrarily high stats and HD, unlimited spells of every level of every type, arbitrarily long reach (including across planes), arbitrarily long temporal acceleration, arbitrarily high speed, unlimited number of beneficial special abilities from any class or creature, and last but very far from least, arbitrarily high divine ranks. You can avoid taking on a debt by selecting Finitude Lacing instead, but that does run the risk of the Titan's Abacus being nerfed.

Edit: why the hell was everything underlined. Fixed. Oh wait, apparently the U in MUNCHKIN converted into a style tag when placed between brackets. Annoying. But I've now converted that into a probably also annoying, but not format-breaking, alternative.
 
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It should be noted that the Obols buy you a power level, not a title. Five Obols in 40k could probably make you an Alpha or maybe even an Alpha-plus psyker*, but they won't inherently buy you political legitimacy. So if you really want to make this concept work I'd recommend swapping one of your Heir domains for Politics. Otherwise a would-be reformer who has immense psychic power is IMO pretty likely to get labeled a heretic by the Imperium. If you can master the domains of the Heir in time you can very probably win the ensuing civil war, but you're likely to leave much of the galaxy in ruins in the process.

*I'm also dubious you can buy your way up to full GEOM level power; I'd expect Malcador- or Magnus-level power to be more plausible possibilities. My reasoning is that in e.g. the Exalted example, you can buy your way into being a crazy-strong Solar exalt, but not into being Odyssial. The GEOM is basically the Odyssial equivalent of 40k AFAICT.
The fact that I have all of the Emperor's powers, including his literal supernatural presence and persona is quite a persuasive argument. And of course, being one of the strongest beings in the galaxy is in a class of persuasion all on it's own. Besides, it's not like the Build is bad at politics between Mental Agility and incredible psychic powers; it just doesn't have conceptual manipulation of such like an Heir Domain would bring.

About Obols of Paradise, it simply depends on how one interprets "Peak of pseudo-human potential". Each of the Primarchs is very strong, but also specialized; the closest thing to "Peak of Human Potential" that already exists would be GEOM. Like, I considered "the composite abilities of all Primarchs" as well, but having the powers of the Emperor outright is simpler in my mind. Especially if he's supposedly the Coalescence of millennia of human Psykers like in some canon. I don't view him as an "Odyssial Equivalent" at all.

And even more to the point, peak of pseudo-human ability doesn't even need to be restricted to things that exist in setting, because as far as I know there are no Gestalts in the Forgotten Realms by canon, and starting in Worm gives one all of the Triumvirate's powers, in one, without drawbacks. Compared to that, just being identical to someone who already exists doesn't seem far-fetched to me.
 
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Have some builds of my own!

In the Course of Human Events - The one I'd most likely take, if choosing not to select Self-Indulgence

Baseline - 3 Gifts
Passage - Your Choice: Exalted (Time of Glory, HI, +0)
Patronage - The Seraph (+1 HF), The Mandarin: Obols of Paradise (-1 Gift)
Provision - Fisherman's Association (+1 Gift), A Debt (+2 Gifts), Obols of Paradise (-5 Gifts)
Panoply - A Sword (-1 HF)

Obols of Paradise: Essence 7 Lunar Exalt (No Moon), appropriate Skills/Attributes for age and advancement, roughly 330 Charms split between Attribute Charms, shapeshifting Knacks and Terrestrial/Celestial Circle Sorcery effects.

The Time of Glory saw exceptional attrition rates among the Exalted, and Elder Exalts were rare, so the 5-Obol level for this Passage world is lower than that of the Usurpation. This character is about as powerful as any Exalt ever was during the course of that war.

A Sword: Chronicler's Blade

Outside Context: As per the Barrister's Void ability.
Wellspring: Adept-level ability in the scheming and crafting arts of the Chronicler Incarnadine.

Chronicler Incarnadine
++++++++++All Stats
Progression: Logarithmic, Continuous Maintenance. An Adept can develop Master-level techniques in the span of hours to weeks of dedicated effort, but techniques decay when not used to their maximum extent. Grandmastery is possible within millennia, but requires substantial and highly optimized dedication to the art; retention of its powers even for the verbally talented requires habitual practice of both foundational and high-level techniques.

Adept: Draw spiritual strength and creative force from wounds, adversity, pacing and sleep deprivation. Craft circumstance-bending runic magics from one's own blood. Advocate powerfully for any faction, principle or coalition on the losing side of a conflict, and escape the consequences of treachery when switching sides. Qualitatively augment the power of one's existing capabilities, with optimal results if one possesses exactly three magic systems. In the direst of circumstances, and at a permanent cost to one's essence, manifest a stunning reversal in one's favor - this technique may be repeated but sparingly.

Master: Draw reified power from the labors of your allies, even if only tangentially related to the task in question. Such power can be bent meaningfully towards any imaginable creation. Craft powerful blood-signed prayer strips with a variety of comfy effects, eventually resulting in a pocket world offering immense convenience and quality of life. Improve the odds of any faction's victory corresponding to how well they cater to your subjective preferences. Drastically lower the odds of any opponent who reveals their trump card before you.

With the sacrifice of a truly memorable turn of phrase, spontaneously manifest a potent and situationally relevant ability, so long as you plausibly foreshadowed it beforehand - this technique may be repeated no more than three times per year.

With the sacrifice of a formalized description of extreme power-level scaling, manifest a glamour presenting as an emissary of the ominous, nigh-unthinkable endpoint of that scaling.

Grandmaster: Do almost anything, so long as you can convince observers afterwards that such was reasonable. With a permanent sacrifice of blood, break one's limits in a given ability or field.

With the sacrifice of this crafting art, when the world and one's ideals exist in disharmony, cause the world to change such that it conforms to those ideals.

It's too easy for clever Primordials to engineer a conflict-of-geases event with The Overlord and either The Seraph or the Fisherman's Association Membership, and I don't want to distort my entire existence around the accumulation of power anyway. Barrister or an analogue is basically necessary as my unmitigated views on Heroism would likely lead to quick burnout or death, to say nothing of the Great Curse. Do not underestimate the Heroic burden, and remember that all your rationalizations will fail in the face of what your innermost heart truly believes! A mitigated Heroic burden is still no trivial task, and compels me to aggressive action somewhat more than I'm comfortable with, but that may not always be a bad thing.

While the Attribute and capability bonuses of the doubled Barrister are considerable, they're nowhere near enough to reliably survive the HI Time of Glory, even if I focus on hiding and scaling, so that build is out. My Heroic fate means extraordinary capabilities of some kind are likely if I survive long enough, so the Sword must ideally offer both enough power to survive and enough potential to contend with high-interpretation Elder Exalts in the coming Age of Dreams. The reward for successfully navigating these tribulations is the potential to exceed even the Winter Dynasty, in time.

---

Self-Indulgence - Using a self-made CYOA to select a setting made by one's self is more than a bit self-indulgent, yes?

Baseline - 3 Gifts
Passage - Your Choice: Even Further Beyond, 10 years prior to Nameless' birth (-2 Gifts)
Patronage - The Seraph (+1 HF)
Provision - Fisherman's Association (+1 Gift), Finitude Lacing (+1 Gift), A Debt (+2 Gifts), Obols of Paradise (-5 Gifts)
Panoply - A Sword (-1 HF)

Obols of Paradise: A highly experienced practitioner of the Logos, about on par with Yong Shen overall. He would prevail in a direct fight, though that would change with a few years' prep. Needless to say my versatility and range of effects far eclipses his off the battlefield.

A Sword: Logos

Reason: As per the first component of the Barrister's Void, though only applies to self-inflicted conditions and responsibilities.
Truth: +150 Prowess (The Logos), ++Conceptual Might (The Logos), +Ultimate Potential (The Logos). Wielding this, I am about on par with Zang Kong overall.

What is there to say here? Except:

Let the Diagram be my vessel. Let the Logos be my path. And let my destination be, nothing less than the Truth.
 
Answers:

Titan's Abacus doesn't allow for arbitrary modification of values, its capabilities in that field are fairly well defined in the examples. GEoM is above 5 Obol level for 40k.

Glaistig Uaine, Goddess and Contessa are all arguably stronger than the Triumvirate combined, and most Titans certainly are.

A Sword [Attacker] doesn't beat perfect soaks in high interpretation Exalted, in mid interpretation it would likely pierce through, but inflict minimal damage. Perfect dodges always work.

Attribute bonuses are a flat mod, but the value of each marginal + is higher than the last.
 
What's better than one new CYOA? Two new CYOAs! Happy belated Christmas and early New Years everybody.

Elemental Interest​
This is a fun one, very evocative blurbs. Here are two builds: one for cowardice, the other for courage.

Connecticut Yankee - Purity, Speed (Deep)

There are dozens of us. That may not seem like many, but the Earth will soon buckle beneath their weight. What happens when someone with deep knowledge of Power decides they don't like the results of the next presidential election? Is there a point to the democractic process when mastery of Purity allows one to dictate outcomes? Even assuming the political framework will last long enough for such questions to matter is optimistic.

Either the planet will be destroyed or a new order'll be born from the information age's pyre, but either way this world will end. Perhaps an equilibrium could balance the competing interests of titans, peace reached through the promise of mutually assured destruction once more, but I doubt it. The throne of god only seats one comfortably. When you face the facts, running's really the sensible thing to do.

Purity's taken as a first-order defense, but it can't be relied on against the powers of his peers. So the Yankee flees. Far out into history's hinterlands, climbing far-flung branches on the tree of time. Touring alternate timelines, scattering temporal clones throughout probability space in search of the perfect possible future. In the end, the ability to choose which world one inhabits is just as personally significant as the power to change the world.

Silence is Golden - Purity, Emergence (Deep), Animation / Arcana: Quiet

This revelation is the greatest gift ever given to humankind. A transcendent epiphany like a bolt from the blue; nothing less than grace, unasked for and undeserved. To spurn this supernal charity would be the height of ingratitude. What is one to do with opportunities other than seize them? Hearing and speech are small prices to pay for precious knowledge. Text-based communication's common and actions will speak louder than words in the coming time of glory anyway. I'll miss music, but not tinnitus.

The Silent One takes one level of Purity for defense and anagathics. Spamming the self-repair function of Animation provides some protection, but Purity's both passive and more comprehensive. The two synergize, since anything that penetrates short of a fatal blow or full subversion can be restored. Better still, Animation can be aimed externally, allowing for the repair of any damage done by others. The description doesn't state whether resurrection's possible, but healing whole worlds is promising.

It's well and good to secure one's safety and shelter others, but restoration alone is insufficient. Whatever purpose we were chosen for, it can't be to simply uphold the status quo. That's where Emergence comes in. Obliterate the real and bring forth the ideal, setting new baselines for Animation to restore. In time the Silent One will be able to conjure the contents of his mind directly, overcoming the bottleneck of creative expression that plagues all writers and artists.

Surprisingly fertile soil for such a short CYOA! I contemplated a Can't Stop the Signal (Deep Echoes) build that treated spreading knowledge as a sacred duty, paying the gift forward. I'm also curious about what - if anything - happens when you take the deep versions of all knowledge in one category by shouldering all three available drawbacks, but not even the Silent One version of me is that gung ho.
An Alpha Draft of the complete work. Enjoy this fully playable version of the CYOA!

A Winter Dynasty
I'm certainly feeling the festive spirit! Such generous gifts, with no need to make ourselves pariahs or incur the wrath of Apocalypse to finance our greed. Instead, we've got gacha. Making builds before knowing where they're heading feels like walking out onto thin ice, just waiting to hear a crack. Here goes nothing:

The Mathemagician

Passage: A Quest +1
Patronage: The Forester (Mental Power & Agility) -1, The Mandarin (Forester) -1
Provision: Fisherman's Association Membership +1, Titan's Abacus -3
Panoply: The Abacus is dangerous enough without Heroic intensity

Function over form is the Mathemagician's motto. Cultivating an indifference to aesthetic and narrative considerations will be difficult, but with the incentives and stakes being what they are he'll adapt eventually. For my first pass I decided not to dive headfirst into the tumultuous waters of hubris, so the Mathemagician's built around basic synergies to achieve safe use of the Abacus. Rather than multiplying (heh) its more-than-sufficient strength with the Mandarin, both Mental Power & Agility are taken.

The former minimizes the time spent stuck at the mastery bottleneck; the latter's sound judgment minimizes the odds of the Mathemagician self-destructing by pulling a Seram and trying to suppress 'the ground' or something. One boon from each category also nets the Mathemagician both circumstantial bonuses, though obviously the 20% risk reduction for prudent actions is the more relevant of the two.

An elementary application of the Abacus can sort food so the Mathemagician's never at risk of forfeiting Fisherman's Association membership. With unerring memory and the boost to learning speed, adept status shouldn't take too long. From there focus shifts to self-quantification and advancement, with the eventual goal of creating a spatially quarantined training realm where there's no risk of the Abacus being stolen.

A variant could take on Debt to purchase the Genius as an additional safeguard, but without Barrister to litigate the deal that's a tad too spicy (and involves too much Gisena) for my taste. This is really a rather simple build! But to paraphrase Vanreir, "that which is simple is also strong." All that remains is to see where the Mathemagician will land, the one calculation beyond even Functionalism's ability to administrate...

Shadow of All Things

Passage: A Quest +1
Patronage: The Overlord +5, The Seraph +1 HF, The Forester (Physical Agility) -1, The Mandarin (Barrister) -1, The Heir (Thievery) -3, The Barrister -5
Provision: A Debt +2, Obols of Paradise (Tuxedo Mask) -1
Panoply: A Sword (Specialist: Thievery) -1 HF

As it turns out, all the ambition missing from the Mathemagician was stolen by the Shadow of All Things. Bring on the burdens and debts, the endless ordeal of Heroic expectations; greater challenges beget greater rewards. Brilliant as the stars may be, it's the void between them which gives their light context. The Shadow is not an agent of mere anarchy. Instead, he aims to imitate the Barrister's role in the Winter Dynasty: excising evil to allow for virtue's flourishing.

Mandarin-boosted Barrister is the backbone of the Shadow's build. His obligations to the Overlord are pared down to a manageable four hours per day. It should make Debt easier to handle as well - only fitting, accounting for Aeira's backstory. The Shadow views himself as permanently 'on retainer' for the Seraph of Heroism; having been paid handsomely in advance, he acts out of honor and a sense of gratitude to those who empowered him. A more mercenary conception of Heroism than most, but what does that matter to those saved?

The Shadow's supernal facility for theft from Heir has enough overlap with Fatal Threnody to be amplified by it. Completing the deadly trinity is his eternal accomplice, the sword Expropriation. Its blade is velvet darkness, with edges crisp as a silhouette against the evening sky. Lights flicker and foes fall silent when it's unsheathed. Expropriation's bite steals the strength of the wicked to be sealed in an amethyst set in its pommel, which gleams in proportion to the might thus acquired.

Aesthetics aside, the Shadow's intent in taking both Overlord and Seraph is to steal from the abundant acceptable targets summoned by the latter and funnel their power into his debt to the former as payment. Mastering the Fatal Threnody takes time, so the Praxis gets passed over to avoid splitting focus. Painful, especially with the Seraph's version being so user-friendly, but the compounding modifiers to maximize the Shadow's skill at thievery are just too good.

The remaining two Gifts are at loose ends. Genius stacks with Barrister for a total of +15 Luck. Dropping Debt's possible but wasteful. One of Physical or Mental Agility would synergize with Shadow's sub rosa playstyle, leaving a Gift to exchange for one Obol to be traded to what's likely the Curse Broker or an associate. Blood of Pedigree's pretty good too, even if I'm not nuts enough to parachute into the Usurpation in hopes of curing Odyssial's Great Curse. I think I'll leave those in reserve and edit that choice in later, after rolling for quest settings.

Edit: 1843 words.

Alea iacta est. Naruto and... Sailor Moon, of all things. At least I didn't roll one higher and land in PMMM, I'd have nobody but myself to blame. If only the order was reversed, the Shadow could've claimed the title of Issaikage!

Anyway, I know little about Sailor Moon except for some heavily distorted crossover tidbits that haven't slipped through the cracks of memory. One spare Gift's allocated to Physical Agility, for speed stacking and genre-obligated bishounen status. The other snags a setting-appropriate powerset. The Shadow has Tuxedo Mask's tendency to vanish, but is actually helpful. High levels of Threnody are concerned with aesthetics, making a version of TM's powerset tailored to my sensibilities more useful than it might appear. The minor psychic powers also marginally expand my repertoire.

Ally-wise I suppose I'll have to hope the characters are aged up or get used to playing the mentor to a bunch of teenage girls, a prospect that'd make hurling myself headlong at the villains appealing after a while. There are a few high-end cosmics to worry about, including a Sailor Galactus if I recall correctly? Quite a harvest for Expropriation to reap, a conveniently paced multi-course meal starting with Metallica (sp?) and working my way up the food chain. If they have sealed evils in cans going spare, the Shadow will happily avail himself of the clearance sale... though the fact that these are among my first thoughts means staying true to Heroism is going to be challenging.

But not as challenging as playing the Mathemagician in Naruto! Holy fuck, rolling a setting filled with ninjas - however far some stretch the definition - when my primary power comes from an item vulnerable to theft? Quite the pickle. Any shinobi would kill for a chance at power like this, and consequently no Village can be trusted. Maximum paranoia is going to be necessary, combined with a conservative strategy that sees me parked far from anywhere plot-relevant until I can grind up to adept status. Lacking access to chakra's also unfortunate, and I don't think the Abacus can be implanted for added safety.

There aren't even a surplus of mathematicians whose brains I can pick (unless fuinjutsu specialists count), because all the brainpower and funding probably goes to weapons research! A lot depends on where and when I end up, honestly. A lull between Shinobi World Wars means time to scale, even at the cost of roughing it for a while. If I get unlucky again, there are situations where no amount of Mental Agility or meta-knowledge can bail me out. With no Heroic strictures, the Mathemagician may end up going full Shinra Tensei if forced to fight before developing superhuman attributes. At least imposing turn-based combat would nerf speedsters (poor Noboru) even if they still win the metaphorical initiative roll.
Orm Embar threw 2 20-faced dice. Reason: Mathemagician & Shadow Quests Total: 29
13 13 16 16
 
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Shadow of All Things

Passage: A Quest +1
Patronage: The Overlord +5, The Seraph +1 HF, The Mandarin (Barrister) -1, The Heir (Thievery) -3, The Barrister -5
Provision: A Debt +2
Panoply: A Sword (Specialist: Thievery) -1 HF
I've got to say, I do really like this build. Applying the Specialist form of the Sword to the Heir's domain of Thievery is a nice touch in particular, and one I rather wish I'd considered.

Another build? Another build.

Knowledge is Power, Power is Wealth, and Wealth is Mine to Steal

[W] Your Choice [0 Gifts] (Exalted: Age of Glory)
[W] The Overlord [+5 Gifts]
[W] The Seraph [+1 Heroic Favor]
[W] The Mandarin [1 Gift] (The Barrister)
[W] The Genius [2 Gifts]
[W] The Barrister [5 Gifts]
[W] A Debt [+2 Gifts]
[W] A Sword [1 Heroic Favor] (Synergist)
[W] The Forester [1 Gift] (Mental Power)
[W] The Heir [3 Gifts] (Thievery)
[W] Victorious Ticket [3 Gifts]


The Mandarin-enhanced power of the Barrister reduces the burdens of the Overlord's requirements, the Debt's obligations, and the Seraph's heroic expectations all down to only 25% of their former level. Meanwhile, their granted power remains fully intact. Good times.

The gameplan of this build is to tear the Victorious Ticket very soon after entering the setting. As power progression in the Heir and the Barrister's granted abilities is described as a function of practice rather than cultivating internal power I'm expecting that progression to carry over between loops, as it's effectively a type of knowledge. This time in the setting has a fantastically high mortality rate, but the time loops reduce death from a definitionally mortal peril to a mere loop-resetting inconvenience. The protection of the Genius should minimize the number of premature resets, to boot. Use that time to practice, practice, practice.

Of course, your time in the loop doesn't have to be all grind and no adventure. You can get your practice and your adventure in one by concentrating on stealing the one thing you can carry over between loops: knowledge. This timeframe in the setting contains both the primordials and the power of the gods in the same place. Steal the secrets from both, and you'll hold the keys to Creation and beyond in your hand. That's the main reason this build takes Mental Power over Mental Agility - maximizing the payoff from your accumulated lore.

You can also map the locations and security plans of every artifact that might be useful to you once the loop ends so that you can go on a thieving blitz as soon as you're out. Given the extremely lofty power ceiling of Exalted, between these two activities you've got a shot at being able to pull off some pretty crazy things. Especially with your Seraphic favor presenting you with 100% of the opportunities but only 25% of the difficulties of heroism. Thanks again, Barrister + Mandarin! You really do come through for this build.

Just, y'know, make sure you get a solid amount of practice in first before actually stealing from the gods or the primordials themselves - mere mortal security, or even Exalted security, may be one thing, but stealing directly from the fountainhead will be another entirely. I'd expect it to be orders of magnitude riskier, even with the protection of the loop and the Genius. So polish your skills to a (figurative) mirror sheen before even trying, or suffer the dire consequences of your lack of preparation.

All that said, it might reasonably be asked if this is truly heroic behavior. I think stealing knowledge can be readily justified as a victimless crime that enhances your own ability to do good - taking knowledge for yourself doesn't actually mean the unwitting donor no longer has it themselves. If you think about it, it's more like liberating hoarded information, really. Stealing artifacts, though, would necessarily be more constrained in when it can be considered heroic. But if you concentrate on stealing from the wicked you should be fine, especially if you're not shy about sharing the wealth. At that point you're basically Robin Hood. Especially if you pull something like bankrupting every slaver so that they're forced to sell their human "goods" at fire-sale prices - and who should happen to be flush with capital and in the market for unjustly imprisoned and coerced people to emancipate? Why, it so happens that you are. What felicitous timing.

You can also take advantage of the loop to map every ideal location and target for sabotage or assassination in the forces of the primordials (and even practice actually doing so), and use that to cripple the enemy overnight once the loop ends. Being the lynchpin of victory in the war for Creation itself should buy a lot of leeway when it comes to why you seem to have a suspicious number of secrets at your disposal - better to ask forgiveness than permission, and all that. I believe it should also qualify as heroic activity.

I don't ultimately anticipate an issue with this plan's activities conflicting with my heart's urge to heroism. I actually have strong philosophical objections to the concept that heroism and doing good inherently require self-sacrifice to qualify as said, so I think that it will be fine to also benefit myself while I'm in the process of winning (and hence ending) a massive war against primordial tyrants, liberating millions, and so on and so forth. Especially for activity conducted within the loop itself - nothing will carry over between loops except what I can hold in my mind, so even aiding others is virtually meaningless until the loop ends. At which point, the amount of strength you've accumulated will directly correlate with how much good you're able to accomplish.

So it's the perfect logically and morally coherent rationale to devote as much time as advantageous to self-improvement over altruism, because taking that time in the loop will directly increase how much good you can do out of it. And unlike the standard version of that calculus, there's no opportunity cost to the people you aren't helping while practicing, because you can't truly help anyone until you exit the loop anyway.

868 words of build discussion.
 
Was confused for a moment, misread Synergist as Specialist. Which gifts are tied to the Sword? It will hopefully never matter, but you still could lose it.
In theory you could lose it, yeah, though the domain selected should help ward against that. I didn't map that exactly while planning since I had two gifts left at the time I got it, and then I spent seven gifts all together. But since I'd presumably have to choose exactly which gifts were tied to it when actually purchasing this build, I would probably tie the Victorious Ticket, the Forester, and the Mandarin to it. Mainly because you can't really meaningfully lose the ticket after you've already used it and the plan is to use it almost right away, and that's the bulk of that power right there. And then the Forester and the Mandarin fill out the list. That would leave you with all the powers most important to being able to retrieve the Sword if you did lose it.
 
Answers:

Titan's Abacus doesn't allow for arbitrary modification of values, its capabilities in that field are fairly well defined in the examples. GEoM is above 5 Obol level for 40k.

Glaistig Uaine, Goddess and Contessa are all arguably stronger than the Triumvirate combined, and most Titans certainly are.

A Sword [Attacker] doesn't beat perfect soaks in high interpretation Exalted, in mid interpretation it would likely pierce through, but inflict minimal damage. Perfect dodges always work.

Attribute bonuses are a flat mod, but the value of each marginal + is higher than the last.
Thanks for the answers.

As for the build changes...

Fight Man v2
Conditions: A Quest [+1 Gift] (Warhammer Fantasy), The Overlord [+5 Gifts], A Debt [+2 Gifts], The Seraph [+1 Heroic Favor]
Powers: The Mandarin (The Barrister), The Heir (War), The Barrister, Blood of Pedigree, A Sword(Attacker)

Not much change. Since it's been confirmed to be a flat increase, Forester isn't really worth it. I guess I'll just gave to content myself with ten times Sword and Barrister bonuses, with the later having been doubled as well. And since this build takes Overlord and Seraph for MAXIMUM FITE, a 75% reduction on my burdens is pretty good as well.

Anyway, I have one Drawback remaining, but nothing interesting which to use my last Gift. I could spend it on something generally useful like Mental Agility or Spiritual Power, but that goes against the FITE focus in my mind. I guess I could spend it on becoming a Ghur Mage? It's kinda eh, in my opinion. So I guess this build gets to have a free diet.

As for the other build, I'm not sure how to take it. Being "just" a Primarch isn't as interesting as being the Emperor reborn to me. And even if the GEOM is in range with a Mandarin boost ( I don't know that) that means taking one less Heir domain; and both would be really good for fixing the Imperium. Not taking the Politics domain is already enough of a concession as it is. If a doubling is enough to take it to GEOM level, then I'd just transfer Mandarin to Obols of Paradise and drop the Logistics domain. If that's still not enough, then I honestly don't know. Maybe loading myself with social boosts and using Augur on Gilliman so he does a soft coup in the Imperium? But if I take Overlord, grinding power is going to spend too much of my time. But without Overlord, I can basically take very little with Augur; 40k requires you to be born a Psyker and they channel the Warp instead of relying on their own spiritual power. I'd be just a dude Gilliman likes for some reason. Maybe if rolled it on the Quest I could at least take Augur plus Bureaucracy for something decent.

Bleh; I'll just think of something later or try to conquer the galaxy as a boring Primarch or something.
 
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[W] A Quest [+1 Gift] - 17 - Puella Magi Madoka Magica
-[W] Reroll [1 Gift] - 6 - Naruto
[W] The Seraph [+1 Heroic Favor]
[W] The Mandarin [1 Gift] (Victorious Ticket)
[W] A Debt [+2 Gifts]
[W] Obols of Paradise [1 Gift, requires Your Choice or A Quest]
[W] Victorious Ticket [3 Gifts]

[W] Shimmer of Possibility [1 Heroic Favor]

Posting a whole new build since I got confirmation from R' on the discord that Ticket + Shimmer is real good.
 
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