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- Omniverse #1345
I know. I was hoping to poke it into indecisivenessI acknowledge that this isn't like, a particularly rational preference or anything?
I know. I was hoping to poke it into indecisivenessI acknowledge that this isn't like, a particularly rational preference or anything?
Not really? Idea behind getting Sated Mitigation had nothing with going around and hunting stuff; rather, the assumption was that Apocrypha will end up sending us relevant opponents here and there and that triggering Sated at least once in eight months or so will be worth it. Likewise, Hunt doesn't specifically want to hunt Sated targets, as it wants to compound power upon power.That is not what I said in any sense. I said we already are committed to a build to look for worthy targets. Which is exactly what hunt is, but less specific. It was a counterargument to your counterfactual insistence that our build doesn't support hunt.
Which is a nice way to say that you have no plan and that you are just winging it.
So... your "plan" amounts to "we have some money"?Meanwhile:
>use monetary resources we currently have laying around doing nothing to get short term power in form of mercs/gear
>due to increased short term power we can afford to scale by either saving Arete and using picks to compensate in meanwhile or spending Arete on Verse/mage option Rihaku is currently advertising
>congrats, progression
That being said, it is not likely that Hunger is going to jump from ruling nothing to ruling the entirety of the Sphere. Being more secure in his rule of the already secured parts goes a long way towards making further conquest more likely to be successful. Very little hamstrings territorial expansion more than having to head back and re-conquer a place a second or third time due to rebellions or counterattacks.I wouldn't say Establishment helps so much with conquering the Human Sphere as it does ruling it, though the +Rank and Might buffs certainly do help with conquest.
Incredible plan that relies on Civilization having exactly what we need, how amazing! Realize that the option explicitly calls out moderate rewards, and temper your expectations accordingly.Meanwhile:
>use monetary resources we currently have laying around doing nothing to get short term power in form of mercs/gear
>due to increased short term power we can afford to scale by either saving Arete and using picks to compensate in meanwhile or spending Arete on Verse/mage option Rihaku is currently advertising
>congrats, progression
Exactly. Instead of having big ass part of our resources sitting around doing fuck all, we will use them in specific manner that will improve our build.
Well, yes, which is why we go and buy some mercs instead of fighting beasts.
Actually, people vote for Civ because there is a ton to get there. I am the only one really shitting of Hunt.Guh, I hate the Make for Civilization started winning due to dumb fearmongering.
Still waiting for yours bud.
And... why are you assuming we'll find that at the local civilizations? We've been explicitly told we can expect moderate rewards. From my point of view that means we are likely to find basically nothing we want. You are basically just shoving your idea for what you want on the civilization option with no regard for how likely it is to actually be found there.Well, yes, which is why we go and buy some mercs instead of fighting beasts.
Again, Hunger procs on things that are not combat and we can fight in civs too(mercenary work, hunting monsters, clearing dungeons etc.). Except we don't need to cripple ourselves by panic spending and stuff.
Dramatically reduces the benefits of training, but explosively increases rate of progression during active conflict. An active Cursebearer would progress many times faster in total. You don't have to wear it yourself.
No, it literally says it boosts active conflict, and weakens training and study.
No, it literally says it boosts active conflict, and weakens training and study.
You can advance through genuine endeavor as well. For example, making speeches to real crowds with real stakes, or working on research where the outcome is personally important and you have something to lose.
Your tone predisposes me to vote for whatever you don't want.Guh, I hate the Make for Civilization started winning due to dumb fearmongering. The option that explicitly states that has a High Reward for risks is actually shit, sure. The mediocre option will actually also give the benefits of Hunt by doing dumb sidequests, why not? Clearly, despite having Evening Sky, Fell-Handed Stroke and Second Stage, we actually suck at combat, that makes sense.
Mercenaries and equipment are things that civilization is likely to have in some form. Because civilization doesn't survive in a world like this without some decent kit to defend itself with.Incredible plan that relies on Civilization having exactly what we need, how amazing! Realize that the option explicitly calls out moderate rewards, and temper your expectations accordingly.
Our build is basically entirely reliant on fighting opponents.
This does not limit its benefits to fighting opponents. And while the more recent upgrades have been more combat focused, several more mental and social benefits have been taken, even if they've seen less use.
I do not believe this is an accurate characterization of the benefits of civilization. The primary difference is that hunt has a much stronger chance of us getting deleterious side effects, or nothing. That is what higher risk means. There is a chance of getting more, but there is also a chance of getting much much less, or getting additional complications that require time and effort not spend getting benefits to overcome.Why this fucking gamble that Civ will be more rewarding than Hunt when the option explicitly calls otherwise?
Moderate is not zero. Perhaps you should rephrase that as 'potentially less desirable rewards'?We've been explicitly told we can expect moderate rewards. From my point of view that means we are likely to find basically nothing we want.
Well, that's good to know. Still don't think we'll be likely to be in the kind of situation where we benefit from Hunger in Civ, compared to the other two options.Rihaku has also said here(A Simple Transaction I Original):
For an example in our recent past, rush training on Seven Seals to heal Letrizia if we had that as an option back then, sounds like the kind of scenario that would enable us to get the benefits of Hunger.
I'm not enamored with the idea of heading into town, but we have a pearl the size of a melon with possibly-magical properties to sell. We should be able to acquire equipment at minimum.Can we even be sure we'll have the resources to acquire mercs/equipment?
Because I read what options do:And... why are you assuming we'll find that at the local civilizations?
Likewise, my plan touches upon on ways to generate additional income with our unique abilities - Zea's knowledge of advanced technology, Gisena's own technological acumen and ability to nullify magic and our combat prowess and, perhaps, ability to phase/kills spirits.*Potentially outfit your existing party members, and acquire new party members!
*Can sell your giant pearl for lots of money
Conflict=/=CombatNo, it literally says it boosts active conflict, and weakens training and study.
Decimator Mitigation was picked especially with having to rule in mind. The other was Apocrypha.
Needless to say, Curse Mitigation is nowhere nearly as relevant to focus of our build as two most build defining votes we had so far(so first power vote and 7AP expenditure).
We've seen Hunger give his all for no discernible reason during the fishing events, not because he's an idiot, but because he's a Hero. Heroic feats are written in his nature and magic, worn down and reduced to a mere shadow though he might be. In things great and small a Hero is exceptional.
I'm not enamored with the idea of heading into town, but we have a pearl the size of a melon with possibly-magical properties to sell. We should be able to acquire equipment at minimum.
Everyone knows radiation gives you superpowers, so that just makes it more expensive.VENDOR: *looks at pearl through jeweler's loupe*
VENDOR: So yeah, this thing is highly radioactive, that's why it's glowing.
VENDOR: You might wanna get that checked out.
That's basically +Competence, without even any extra Heartlessness!
I will not countenance this betrayal of everything the Forebear stands for! How are we supposed to be hard men making hard choices if we take all these milk-drinker options?!
Don't I know it.
the choices are easy once you're heartless!I will not countenance this betrayal of everything the Forebear stands for! How are we supposed to be hard men making hard choices if we take all these milk-drinker options?!
Mercenaries and equipment are things that civilization is likely to have in some form. Because civilization doesn't survive in a world like this without some decent kit to defend itself with.
It may well not provide greater boosts than other options, but it will not provide no boosts.
Realize that the option explicitly calls out moderate rewards, and temper your expectations accordingly.
Hunt has a high reward to risk ration. We get more out than what we risk. Which is better than something that can have Medium Risk to Moderate reward. So even we take the exact same risks chance o Hunt than on CIv, our rewards would be greater. That's why I don't understand the statement that Hunt is a shit option.I do not believe this is an accurate characterization of the benefits of civilization. The primary difference is that hunt has a much stronger chance of us getting deleterious side effects, or nothing. That is what higher risk means. There is a chance of getting more, but there is also a chance of getting much much less, or getting additional complications that require time and effort not spend getting benefits to overcome.
Thanks for convincing me to vote for Temple, by the way.We've seen Hunger give his all for no discernible reason during the fishing events, not because he's an idiot, but because he's a Hero. Heroic feats are written in his nature and magic, worn down and reduced to a mere shadow though he might be. In things great and small a Hero is exceptional.