Jesus fuck, not having Scent doesn't make Hunt shit. It's explicitly better rewards-wise than make for Civilization. Don't fall for this bullshit.
So I guess you come from bizzaro world where we didn't had to burn last two votes just to survive.
Yes, money would have been very helpful in catching that fish, right. Don't say "money could buy something helpful" because being stronger would have been even more helpful.
And same argument could be made against Hunt as it uses same mechanics to find relevant beasts - indeed, people who vote Moon could decide to make such argument. Not someone arguing for Hunt. Especially not someone arguing for Hunt, as Hunt is explicitly shit option as we lack Scent.
Jesus fuck, you are accusing me of "distracted by all the cool things we could get" while going "but think of what high risk could get us!".
Look, let me put this simple. Hunt is a shit option. Picking it shows clear lack of basic understanding of how value of options works. Hunt is shit because thing that makes it good(Scent) is not there, while other options have things that make them good(focus on social and one-time offer/being a reward). Picking a Hunt is objectively a bad thing to do. There is nothing to discuss there.
You have no real plan. Your idea of plan is, in essence, "lets do same thing we were doing so far and hope that it will work out this time, somehow". Before even thinking about Hunt, take some time and do explain the thread why this wouldn't end up in another disaster where were close to rolling for survival.
Meanwhile, idea behind Civ seeks to make maximum use of everything we have(instead of trying to play gameplay we didn't pick for) to obtain a clearly defined goal. We use our Charisma. We use Gisena. We use Letrizia's technology. We use our power to gain money. Then we use all of that to buy short term power which allows us to save Arete towards some goal. Simple, easy, uses our strengths.
Where the fuck did this "we don't have Scent, therefore it's shit" come from. We didn't need Scent for healing, why the fuck would it make our break the option here? It explicit offers better rewards for risks than Civ. What is there to argue?
What put us in such a troublesome situation isn't going hunting or not going hunting, but the thread picking several risky options in close succession. Given Doom of the Tyrant, going to civilization doesn't ameliorate the risk of that at all.
And that is not a plan. You are just listing shit we can do. Depending on what Civ we encounter, none of that might even matter. Conversely, we can always rely on having stuff to kill.
Now, Hunger benefits for battles the most, and rando monsters are easiest and most morally acceptable targets. However, we didn't pick murder blender option(which was a thing we offered and which we explicitly turned down), we choose hybrid option that put a ton of shit into social - which Civ makes use of and which Hunt makes absolutely no use of. Not picking murder blender option and then trying to murder blender anyway is just pointless, which is why we were getting fucked last few updates and why we had to buy bunch of inefficient options just to survive. Additionally:
Again, we were in that situation because we made several risky decisions in a row. Power would have made those decisions less risky, but we don't actually need power to avoid being put in the same situation. It's a false equivalence.
Scent was, again, something that was offered and that we turned down. You turned down both combat build and tracking power, and still want to do gameplay that those wanted to do anyway?
Hunt is a shit option because it does things our build doesn't excel at. We can go and kill monsters. And we will have to bleed Arete along the way because that's simply not a thing we are good at. We refused to pick El Stats. We refused to pick Scent. We refused to pick Force Unto. You can't refuse to pick all the choices that enable certain gameplay then pick that gameplay anyway. That just doesn't work.
Again, the biggest asset we actually have is our Progression. You can't say that the option that makes uses of it the most doesn't actually play to our strengths.
We picked all those votes in a completely different context as to now, unless you foresaw facing an enemy that threatens to outscale us in the short term. That doesn't make does options a mistake, it just means we didn't have enough context. Now that we do, we can prioritize gaining strength, something Hunt does the most reliably.