(and can I say how nice it is to have Rihaku's quotes in one place? Would have taken ages to find this otherwise)You can advance through genuine endeavor as well. For example, making speeches to real crowds with real stakes, or working on research where the outcome is personally important and you have something to lose.
Except our greatest edge isn't any of that, it's the power of Progression. All those things are still great and I don't regret voting for it, but it's pretty clear that the fastest way to gain power is to just kill stuff. I'm sure we can get plenty of nice things there, but the most reliable way to scale will always rely on our Progression.Given how Rank travel works, we find them exactly by hoping for civs that have nice stuff. It's unlikely that we will run into perfect give-us-shit-for-free civ, sure, but we are as likely to run into relevant civs as we are to find relevant beasts to hunt.
Except our build is better at social and we have shit to sell and Gisena and Tyrant testing etc.
Being completely unable to acknowledge tournament rules makes that a horrible idea. We'd just get disqualified in round one for killing our opponent or something.Come on, let's try a little harder for that triple-tie! We need to get some training in before we can attempt a quadruple-tie once again.
Natural ties are quite good, as it means the QM has created options which are competitive with one another. I wonder how Rihaku seems to consistently get them (or mear ties), even with devil advocacy for whichever vote option is losing.Come on, let's try a little harder for that triple-tie! We need to get some training in before we can attempt a quadruple-tie once again.
Completely incorrect on multiple accounts. Progression only provides us with xp. Arete and money are both effective ways to gain power - and if you lack both of those you will enter a spiral where you need to spend Progression just not to die just like we did for last three updates.Except our greatest edge isn't any of that, it's the power of Progression. All those things are still great and I don't regret voting for it, but it's pretty clear that the fastest way to gain power is to just kill stuff. I'm sure we can get plenty of nice things there, but the most reliable way to scale will always rely on our Progression.
Years of experience.Natural ties are quite good, as it means the QM has created options which are competitive with one another. I wonder how Rihaku seems to consistently get them (or mear ties), even with devil advocacy for whichever vote option is losing.
Killing stuff for power is far more reliable then hoping to stumble on a Civ that has exactly what we want and tons we can offer them; Rank is very far from being bullshit like that just yet. The likeliest outcome is just that we find something okay. We have no need for money at the moment, and Civ doesn't actually give us Arete. Actual safety implies taking as little risks as possible, and hoping the rewards of civilization will outpace the option which clearly has been described as offering higher rewards is not it.Completely incorrect on multiple accounts. Progression only provides us with xp. Arete and money are both effective ways to gain power - and if you lack both of those you will enter a spiral where you need to spend Progression just not to die just like we did for last three updates.
Likewise, killing stuff is by no means the only way to progress. We can progress in any conflict which includes scheming, competitions and so on. Killing rando monsters is just the easiest way to go about it, and there is absolutely nothing from stopping us from finding a civ that has trouble with excessive number of high level monsters(outside of opportunity cost of picking some other civ, obviously) allowing us to get paid for something we are good at doing.
Finally, randomly walking through Voyaging Realm, hoping for Beasts that would give you correct combination of power and having to bleed Arete to deal with Astral Lord and so on is exact opposite of "reliable". Again, last couple of updates have clearly shown that just reacting doesn't work and that it will get us killed. We need clear action plan, not "lets hope for the best". I am not voting for Civ because it's an option I want, but because it's a first step in direction where we can win. Hunting is just doing more of the same and hoping that this time it will work out.
...What gave you that idea? The Constellation just gives a power boost and the Extrusion is explicitly stated to be able to resurrect the dead:Actually, I think we got Baenlixnaier back as a result of Tyranshal's Distillation resulting in theInfinity GauntletConstellation, not as a result of the Extrusion.
We even got this line, immediately after getting the Constellation (talking about the blood empowered elves that sacrificed themselves to forge the constellation):*Reanimation and resurrection of those slain by essence depletion are possible, but requires much practice and an equivalent quantity of essence to transfer. If the target perished while forging a Magnum Opus, their power of Binary Magic cannot be returned.
The Necromancer being the name of Nameless Extrusion
Killing stuff for power is far more reliable then hoping to stumble on a Civ that has exactly what we want and tons we can offer them; Rank is very far from being bullshit like that just yet. The likeliest outcome is just that we find something okay. We have no need for money at the moment, and Civ doesn't actually give us Arete. Actual safety implies taking as little risks as possible, and hoping the rewards of civilization will outpace the option which clearly has been described as offering higher rewards is not it.
You are basically letting yourself be distracted by all the cool things we could get, despite rewards having been outright stated to be moderate. We don't get safety out of moderate advancement. Nor would we even know if the polity would be willing to ally against the Astral Lord.
I don't know why you would gamble here. Going to Civ is reacting; it's just trying to blindly grasp for something after Ber's trail has gone cold. being proactive means gathering as much power as possible to counteract his next attack then ambushing him with the prize we know he wants. But we can't do that by focusing on sidequests on this Civ excursion.
And same argument could be made against Hunt as it uses same mechanics to find relevant beasts - indeed, people who vote Moon could decide to make such argument. Not someone arguing for Hunt. Especially not someone arguing for Hunt, as Hunt is explicitly shit option as we lack Scent.Killing stuff for power is far more reliable then hoping to stumble on a Civ that has exactly what we want and tons we can offer them; Rank is very far from being bullshit like that just yet. The likeliest outcome is just that we find something okay.
So I guess you come from bizzaro world where we didn't had to burn last two votes just to survive.
Because reading things is apparently not something you indulge into, let me abridge my plan for you:and Civ doesn't actually give us Arete. Actual safety implies taking as little risks as possible, and hoping the rewards of civilization will outpace the option which clearly has been described as offering higher rewards is not it.
Jesus fuck, you are accusing me of "distracted by all the cool things we could get" while going "but think of what high risk could get us!".You are basically letting yourself be distracted by all the cool things we could get, despite rewards having been outright stated to be moderate.
This is just straight up bad faith. Being warned we didn't take an Arete option that would optimize for it doesn't remotely mean it's explicitly shit.
Especially not someone arguing for Hunt, as Hunt is explicitly shit option as we lack Scent.