Something fun I just cooked up from seeing some of the fan curses.

Curse of the Humanoid Typhoon


Bad things happen sometimes. Sometimes those bad things can result in entire towns or even cities being wrecked. Hell, sometimes this can even happen without anyone being substantially harmed (aside from financially anyways). Bad things happen and you, if you are near by no matter how tangentially or distantly related you or you actions are to the disaster, will always be blamed. Furthermore, disaster follows you like the plague whether related to your life circumstances or not and people looking for you, to help or harm will have a remarkably easy time finding you. Also, insurance companies hate you, like a lot.
 
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[K] Cursebearer
I am afflicted with the Dyspraxic Curse, doomed to pursue Praxis at every possible turn.
 
if Darkness can quickly level her Wisdom she could learn how to indulge her interests in a compartmentalized fashion that doesn't sabatoge her progression as an adventurer.
Honestly, all Darkness needs to learn is how to draw aggro. If you can get her an effective taunt skill and have her do just enough damage that completely ignoring her if you resist her taunt is a fatal mistake so she can drag enemy attention back to her by genuinely threatening them if they try just go around, she'll be helpful even if she literally never directly kills any enemies.
And she should be smart enough to understand an explanation of "making it dangerous to ignore you means you'll get attacked more" if it's actually explained to her (I think. Again, I haven't actually watched the show, but my understanding is she's not actually stupid underneath her unusual motivation). While it won't make her as effective a tank as if she was more traditionally focused on protecting people, she doesn't need maximum efficiency to make use of being so durable Dark Generals genuinely struggle to inflict notable damage to her.

I looked at her wiki article, and she apparently does have a taunt skill. She should be able to level it up, given how classes work, though, and she should still dramatically increase in effectiveness if she can be persuaded to learn even a few levels of an offensive skill she only ever uses to punish not attacking her instead of someone else. Which, again, she should be capable of understanding if someone explains the benefit in those terms, rather than misjudging her starting motivation.
 
Anyone else find it suspicious that we voted for an angel-themed mentor and immediately after Birdsie showed up in-thread showering us with Arete? :V

I'm not saying they're literally Haeliel, but I'm not NOT saying that...
 
Here it is, folks. All you have to do is fill out this image: [THE CYOA]. Wink.
If this was a Praxis cult you might've gotten some takers, but alas...

The index has been updated. As always, please ping me if something's missing or incorrect. Thanks to Horatio for collating some of the recent content and Microwave for pulling me out of secluded meditation so I didn't accidentally ascend to the Vote-Severing Realm. I'm not sure what we did to deserve Birdsie, but errors in the karmic accounting system are fine as long as they work in our favor.
 
Evening Sky Update Fan Reaction
#1193 Words

This update puts me close to 5000 words today, which is enough to offset the wordcount of one chapter out of Birdsie (not accounting for quality multipliers, of course). It's just totally unreal. On the other hand, there've been nearly 700 posts since the last story update and we have about 2 days left of doubled Arete generation so even if the Omake power is moot, I feel pretty good about my Arete numbers.

The biggest thing that I'm learning from these old chapters is that we have been leaving a lot of value on the table in terms of combat tactics posts.

Evening Sky

The man had attacked them without provocation. Now that the tides had shifted he wanted to parley? Absurd. His audacity was impressive, but a tactic that disingenuous didn't even deserve a response.

This sentiment of attack first and then bail via diplomacy didn't work for the Pirate Captain, it won't work for the outriders and it shouldn't work for the Republic Kill Squad we pick up for Extraction tips. So far, just about every major enemy has seemed to think that Hunger's +Progression will be so slow and anemic that starting a fight with him is a good idea. Anybody who thinks that the Digital Waterfall will choke during a moment of truth just needs to look at Birdsie's output over the last 48 hours.

This actually sparks an important thought: The Plenary Brand might be much much worse than any of us have given it credit for. Consider what it would mean if Ber had known that Hunger was not just over leveled for Seralize, but would carry a grudge and outscale literally any kind of build optimization allowed within his Gamer system. If Ber + Seralize had double teamed Hunger before pivoting to Versch they could've pulled of a party wipe. Consider what it would mean if the outrider archers had known that Hunger would return more powerful than ever. Consider if Evangeline had known even a single fact about Hunger's power level. A lot of our success in the Temple came from the locals' ignorance about Hunger. Plenary Brand closes off much of the 'treachery' strategies we've used.

(Not to mention that killing Evangeline got us picks in the middle of battle, which is a direct result of the Digital Waterfall!)


He struck, a terrible reaving arc of blade-force meant to split the pirate from shoulder to sternum, but the black-armored man reacted quickly and caught the blow on his shield. The sheer pressure of the attack tore a gouge in the metal, shards spraying upwards in a flying plume as the man visibly staggered under the blow. Hunger was already moving, swapping knife-edge to pommel as he closed to strike the man across the helm.

This time. This time he wouldn't need to be rescued, by his wife or anyone else. This time he would end the threat before it could claim them. Whatever cost necessary would be paid from his own body.

His blow struck true; the pirate's helm tolled like an evening bell as it deformed, deflecting and radiating the strength of the blow as force became sound's echo. He was forced back, repelled by the dispersed vigor of his own blow. Still the power of ruin was not easily denied; blood dribbled through the slits in the pirate's visor.

Despite the prodigious ferocity of his assault, the enemy was not totally hapless. In one decisive motion the pirate discarded his shield and lunged forward just as Hunger made to withdraw. They toppled in an ungainly grapple, impossible weight of the pirate's armor bearing down on him, pinning him to the deck. He struck with his sword through a gap in the armor but felt resistance beneath, as if punching through clay. Shadows curled and boiled off that armor, pinning him to the deck, obstructing his sight.
It's hard to see the Evening Sky fighting against us, like watching a dog movie where the abusive former owner shows up to try to reclaim the dog after it saves the president (or whatever). But I want to highlight the way that Ruin is doing Work here. A pommel strike is still an attack with the FB Blade, but we eventually got access to Ruin on every unarmed attack. As long as Hunger is the one making an attack, it will hit with the metaphorical weight of a (conceptual) freight train. It wasn't clear at this point just how important it was to develop an esoteric line of attack. Imagine Hunger getting no-sold by the Evening Sky's stratospheric +Protection stats. That's what Ruin solves for us, and that's what Armor of Midnight offers to us (for a price).



The pirate reared back and smashed his head into Hunger's own. For a moment the world went static and white, then bright agony ripped through his side. With desperate strength he heaved forward, hurling his opponent back and retreating to the middle distance. A sharp pain in his torso brought him up short, and he looked down to see the violent-flame blade of his enemy hanging from his side. Luckily it had slid between his oblique muscles, missing his liver and intestines. The pain was terrific, horrible, but a meagre shadow of the least cut from the Tyrant's personal blade. Even the flames of this blade sheeted and sputtered away from his flesh, as if afraid to burn him.

He raised his eyes to the enemy, who was panting heavily, gathering himself for another strike. He shook his head. This man wasn't the Tyrant. He wasn't even a poor imitation.

Blood dripped steadily from his wound. He pulled the flame-blade free and tossed it overboard. Foolish of him to get wounded. Reckless to rush in without knowing the armor's capabilities. Pommel to the head would murder most armored knights, but he'd been over-eager, closing the distance against an opponent with all four limbs and greater mass than his own.

His enemy was just a skilled thug with a formidable suit of plate, deprived of a weapon that wasn't worth one-tenth of the Forebear's Blade. Fury had ruled Hunger, made him sloppy. No more. Today, there were people counting on him still. He would dismantle this enemy properly.
I remember back when we had to deal with silly things like the "consequences of our choices". Hunger at this point didn't have Chief dominion over blood, so taking wounds would translate into long term efficacy debuffs. One of the best things about re-reading old fights is that it gives an idea about what kind of thinks Rihaku might accept in terms of battle tactics. Here, Hunger gets punished for rushing the fight and rushing to close the distance.

One tactic that posters might have been able to generate might sound like "keep your distance and analyze the opponent's combat style." This doesn't put too much emphasis on specific parts of Hunger's build, and allows some flexibility in terms of reacting to new developments. An alternative tactic is "spend as much endurance as possible to avoid taking even a single injury." In my mind this heavily implies blade wind spam, but there's also flexibility in terms of battlefield control, evasion, etc.

Our build is much more complex now, but the basic principles of "provide suggestions about what goals to focus on and which tradeoffs are permissible" seem like recurring themes when I write these reactions. Maybe that'll be a good idea for a Synthesis tactics post...


The pirate juked to the side, going low, hand outstretched for the ballista bolt embedded in his comrade. Hunger sent a blade-wind into those fingers, shearing off dark scraps of plate and throwing the man off-balance. He followed with a thrust projection, pure killing force that shivered through the air and struck the pirate's chest, knocking him onto his ass. Given the weight of his armor, there was no recovery from that position.

Hunger drew deep upon the well of power within him, summoning forth a tide, a tempest of murderous cuts; sword-breath that hummed and pulsed like a buzzsaw's edge, that curved and shrieked like carrion birds.

With each blow the armor rang, reflecting and dispersing the main power of his strikes, but the persistence of his onslaught had the plate chiming lower and lower, its efforts grown feebler and feebler, until the battered darkness bled from the armor and fled into the crevices between worlds, abandoning its wearer to his doom. The ring flared upon his finger, a fresh well of power flooding him once more.
Big oof. The Evening Sky Plate Armor did its best, but in the face of Ruin there's only so much that can be done. This would have been a risky play to open up with: directly overpowering the Evening Sky's ablative protection while the Pirate Captain was still up and mobile would have been very wasteful in terms of stamina. However, it does highlight the value of leaning into Hunger's relative advantages when we can identify them. Here, Hunger was more lightly armored. That's an advantage that Tactics Posts could highlight for Arete & odds improvements. Similarly, weaponizing the environment (the Ballista) could have been another way of cracking through the Plate Armor.


Victory, though the price had been steep.

"Wait, mercy, please-"

Now he advanced to melee range, kicking open the man's visor to reveal eyes of deep blue, trembling and terrified.

The Forebear's Blade descended, a swift and painless ending. While he lived in interesting times, best not to keep any enemies alive lest they fester and grow strong.

As the man died a new sensation emerged from the ring, an onrushing infusion of blood and vigor, vitality wound so tightly within him that it seemed fit to burst. Hunger, and the Curse of Hunger, the Affliction of the Decimator that drained life from the world, would be sated for a time.
Our first proc of A Hunger Sated. It's a shame that we couldn't safely interrogate the Pirate, but there is still an active Astral portal incursion and, presumably, other Pirate Crewmates still onboard.

This is another early warning about the mindset that leaves every potential nemesis dead on the ground in Hunger's rearview mirror. It is good gameplay to avoid generating recurring villains: conservation of named characters is enough to provide dramatic power boosts for enemies that survive to cause problems down the line. But it is also a major cockblock for any kind of DRAMA. Megamind teaches us that the difference between a villain and a super villain is presentation. What we gain in [Not Dying] from this pragmatic choice is paid for in the currency of [Style Points].


That had been closer than it looked. If his opponent's blade had been positioned more adroitly, if he'd failed to rally and properly create distance... the man was not skilled enough to overcome him in full, but he could have ended up far more grievously wounded.

No time to dwell. He turned and fired his grappling hook, attaching it to the Armament, and ran up the rope. Blood leaked continuously from his side. The pain would distract him, hamper his mobility, but the power of his legend and the Forebear's Blade would ensure his survival and eventual recovery.

Gisena had taken a few wounds of her own, a deep gouge in one shoulder and cuts across her midriff and face. Blood flowed freely from a thin laceration of her cheek, a pale red curtain that spilled past neck and shoulder. She smiled brightly at his approach, dancing between a pair of Rift creatures to reach his side.

"Aw, were you worried about me? You shouldn't have. This gun is so much fun to play with! Propulsion of a kinetic impactor via chemical energy, what an ingenious idea..."

"Stand back and don't bleed on me."

"My, how dashing!"

"Thanks. I'm the veritable flower of chivalry, killing pirates and now monsters."

"Such a dainty flower, I may just swoon!"

They cleaned up the Astral beasts in short order and Gisena sealed the rift. Luckily, no further surprises were waiting for them on the river bank. Letrizia, prepared as always, had medical supplies in her cockpit, but Gisena waved them off.

Interesting that Gisena was able to get through the incursion mostly unscathed, but was unable to decisively end the conflict & come help with the Pirates. I think that is pretty typical of using Utility techniques in Combat. It's easy to handle challenges but difficult to resolve them. Gisena's confirmation that the sidearm is just a regular gun with physical bullets puts a little bit of a dampener on my nerdgasm over the Human Sphere technology. She's from a fantasy universe so a Gun probably seems pretty futuristic... it's not a Ray Gun or anything more esoteric though.



"As cute as I'd look with a bandaged cheek, it's better to save our resources. The Grace of the Maiden means I'll heal faultlessly and without scars!"

He looked grimly down at his own wound, one more scar for the tapestry. "How convenient."

She grinned, learning forward. "Isn't it? I know you'd just be heartbroken if my dazzling beauty was marred."

"You should work on your dazzling ego."

"That's just empirical self-assessment, a scientist's first technique! Speaking of which, how is your wound?" She laid a gentle finger on a spot near the injury.

"How do you think? It fucking hurts."

She giggled. "I'd offer to kiss it better, but you haven't quite earned that, have you?"

"I'd rather have one of Letrizia's bandages."

Letrizia perked up. "I've got medical salve as well! It'll numb the pain and promote healing."

He nodded. "Good to hear."

Opening her medical kit, she began applying the cream. "You'll be good as new in no time!"

"Or my money back?"

"Huh? ...A-As if you're paying me enough for this! Be honored that a Duchess is tending to you personally!"

"You're supposed to be paying me. And Gisena and I are both nobles."

"W-well, consider this a bonus!"

Confirmation that Gisena is a noble, which was omitted from her initial introduction. I wonder what the hierarchy is between 'Lord Hungry' and 'Duchess Letrizia' in terms of proximity to a crown.

The reminder about Human Sphere medical technology gives me an idea about how Distillation might work for Synthesis: providing Human Sphere social science to the sorcerers of Nilfel might be enough to provoke an epiphany about the nature of economic analysis. The enchantment that relies on mythic platinum could be amplified for the small remaining inventory of coinage if additional concepts like 'time value of money' are woven into the existing spell structure. (NOTE: I'm aware that this suggestion doesn't follow any of the guidelines for tactics that I proposed above. Sue me.)

He glanced past the pilot to her Armament, the beast's head silent and staring vigilantly forward. The sense of affinity between them seemed to have dulled somewhat, the sharp edge of its keening blunted by some unseen factor.

"I'm hungry. After you're done, let's go fishing."

"F-fishing?"

"You use a rod and line to catch fish. Haven't heard of it?"

"That's rather primitive," Gisena interjected. "I've got a better idea! Find a school of fish, then drop chemical explosives near them. Water is hard to compress, so it'll be even more effective than on land! We can re-purpose the defunct munitions launcher on Verschlengorge's shoulder..."
And thus, a meme is born.

Blurb analysis coming tomorrow, maybe, depending on how many words I can squeeze out.
 
[Konosuba] Cursebearer

There are solid arguments that may be made for why this is the most optimal and interesting choice.

I will not list them.

"Yo dawg I heard you liked Cursebearers so we made your Cursebearer a Cursebearer so he can curse while he bears curses."
 
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[Konosuba] Arch Wizard

R's reasons make sense. As always, lol

Anyway, I'll add to that; if we are aiming for Kazuma to adventure with a party - and with that curse-lineup, we are more or less forced into it, Wretched+Slumber+Misfortune is a solid % to die every time we go to sleep without trusty friend to guard us - we should be building Kazuma as a party-oriented character, not as a solo adventurer. I think Arch-wizard is for providing multipliers for the entire party, not just Kazuma and overall best for for our chances to get into Msomething party, so lets go with that.

If not this, then probably Cursebearer it is - a straight road to indirect mitigation is worth its weight in gold. So is access to Praxis that does not require to shell out a EFB worth of effort over a short period of time.
 
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@Birdsie Cursebearer has a very high rate of progression for mental growth - does it raise Magic Power then, even if it's not a Favored Attribute?

Edit: in light of this, I pick:

[Konosuba] Arch Wizard
 
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growth desu progreshun
Yeah.

If we assume that an attribute, usually, grows at 1.0x speed, then if a Class is said to have "high" growth it can go at anywhere from 1.25x to 1.9x growth speed for an attribute. If an attribute is favored, it usually grows at 2.0x speed. If an attribute is favored and said to have "high" growth it can go at anywhere from 2.25x to 2.9x growth speed. The less favored attributes there are, the more the favored factor might increase, but this isn't a solid rule, only a general idea. For Fatweaver, Luck grows at roughly 7.5x-8.5x speed.
 
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Just as a quick Omake roundup, so far there have been #681 Posts since the most recent story Update (Justice) and 101,310 Words of fan content. Birdsie is singlehandedly responsible for 48.5% of that output (49,124 words). The breakdown just for this particular update is as follows:

Current Update
(Justice)
FavorGraceDeferExalt
Votes33322715
Wordcount43507578032944453170
Share of Total42.9%57.1%29.1%52.5%

Favor currently leads Grace by 1 vote, but trails by 14,000 words, or about 14% of this update's total wordcount. Defer currently leads Exalt by 12 votes, but trails by 23,500 words, or about 23% of this update's total wordcount. There were a few images posted by Favor Voters this cycle. I make no comment about the quality multipliers on any images or fan words.
...
Between the previous story update (Forced Induction) and the current update (Justice) there were #645 posts and #93,421 words of fan content. The wordcount of DarkSideBard's interactive CYOA was about 1/3 (36%) of that, and it also sparked a lot of additional builds & conversations. The breakdown for just the previous update is as follows:
Previous Update
(Forced Induction)
FavorGraceDeferExalt
Votes33322715
Wordcount55979269132147815312
Share of Total59.9%28.8%23.0%16.4%

Favor voters retain a strong advantage in terms of wordcount from the Forced Induction cycle, leading Grace by 29,000 words (about 31% of that update's total wordcount). Defer voters retain a moderate advantage in terms of wordcount from that cycle, leading Exalt by about 6,100 words (about 6.6% of that update's total wordcount). Notably, Microwave posted a doodle about the Cursebearer's Association that would be counted towards Grace / Defer. I make no comment about the quality multipliers on any images or fan words.

...​
Overall, Favor's 29,000 word lead from Forced Induction is probably more than enough to offset Grace's 14,000 word lead during Justice... for now. Given the decay function on fan works, Birdsie probably needs to produce less than 15,000 words to close the gap, but I'm not sure how much less than 15K. The quality modifiers and decay functions are both totally opaque to me so I can't be any more confident than this. Birdsie will have to close that gap and overcome a 1-vote lead in order to make sure that Favor isn't chosen.

In order for Exalt to edge Defer out of third place, Birdsie will need to overcome a 12 vote advantage for Defer, as well as a 6,000 word lead (once decayed). To that end, the current cycle has Exalt voters building up a lead of 23,500 words already. It's a good start but 12 votes is a very steep hill to climb.

Regardless of which vote is taken, the content consumers are the winners. It's hard to know how much Arete we had after buying Haeliel, but we've put out at least 100K wordcount since then. I'm optimistic about the Arete wallet as we head into the Realm of Evening. (Of course, Synthesis has to be resolved before we can head out...)


@Rihaku , @DarkSideBard , @Birdsie please pay attention to this post, it took me a really long time to compile.
 
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@Birdsie

What do I need to bribe you with to switch from Exalt to Defer?

Reactions to your subquest in a quest? Reactions to another person's reaction to your subquest in a quest? Reactions to your reactions to other people's reactions to your subquest in a quest?!

Rihaku Quests - it's words all the way down I'm afraid.

How far must I ascend through the Stages of Vote Cultivation? Just what is the ISH Rank (Infinite Storytelling Husk) of your fell-powers of creative writing?!
 
@Rihaku , @DarkSideBard , @Birdsie please pay attention to this post, it took me a really long time to compile.
This is probably the largest election vote in the history of this thread. Can we have that rap battle now? I can keep pouring out Konosuba, FI, and Curse blurbs if you'd prefer, but when I win, I like to do it decisively and with no mercy.

Come on, everyone! We can't let Favor win! We need to prove we're superior! I will never surrender! Since I can't write GG or Konosuba right now, here's some Curses as an appetizer:

@Birdsie

What do I need to bribe you with to switch from Exalt to Defer?

Reactions to your subquest in a quest? Reactions to another person's reaction to your subquest in a quest? Reactions to your reactions to other people's reactions to your subquest in a quest?!

Rihaku Quests - it's words all the way down I'm afraid.

How far must I ascend through the Stages of Vote Cultivation? Just what is the ISH Rank (Infinite Storytelling Husk) of your fell-powers of creative writing?!
There is no bribe you can use to sway me, mortal. I will accept nothing less than complete victory, even if I must achieve it myself; or failing that, an utter, complete, but honest effort at achieving complete victory. Stand with me, or stand against me!

The Elder Scrolls-themed Curses

[ ] Curse of the Dreamer
- A candid and enlightened curse.

At least once every lunar month, the Cursebearer must find a quiet, secluded location to sit down and meditate on the nature of their inner existence, as well as the nature of their relation to the universe around them. A hidden sanctum in a temple, the peak on top of a mountain, a quiet forest grove, or a similar place is preferable, but not strictly necessary in order to complete this curse.

This meditative trance must take at least six complete hours and it needs to go on without interruption; being interrupted more than thrice in a single trance counts as failure to meditate. Furthermore, the Cursebearer needs to actually focus on the process: failure to put in sincere if modest effort towards self-enlightenment and spiritual consideration counts as failure to meditate, as is being distracted by worldly or temporal concerns. Should the Cursebearer fail at meditation, they can repeat it at no consequence so long as it hasn't been a full lunar month (or equivalent cosmological event) since the last time. The Cursebearer will innately know if they managed it.

Failure to do so will bear a 1/2 chance of permanently annihilating the Cursebearer's body, mind, and spirit beyond all possibility of resurrection.

Do not take this curse unless you possess exceptional, spiritual rigor and discipline.

[ ] Affliction of Dark Humours - A relatively simple curse. The Cursebearer's skin tone changes to dark bluish coloration, and their eyes become a deep, sparkling blood-red.

These physiology alterations do not significantly affect the Cursebearer's physical or mental attributes in any way, but render them more vulnerable towards certain types of abilities. Vampiric, draining, disease-inducing, or poison effects are considered five times as effective when the Cursebearer is their victim, and they can only make progress towards increasing resistance to any of those at slightly less than one-twentieth the rate they usually would; the Cursebearer can never become fully immune to them.

As an example of the problems this might cause, even a Combat-Type Cursebearer would now be seriously affected by the common cold if they were to catch it, and catching it becomes an authentic possibility even if rationality and the logic of their power station would indicate otherwise.

In addition, the Cursebearer has an aversion to open fire, chilling cold, and reptilian organisms that's similar in intensity to an arachnophobe looking at a spider egg sac about to hatch. Nothing can solve this other than the disappearance of the effects in question.

[ ] Brand of the Highest - The Cursebearer gains an "aura of royalty" that follows them around, but this isn't entirely good.

With enough caution in one's words and deeds, this curse doesn't affect the Cursebearer's daily life, but should they act in a way that could be construed by an outsider, even tangentially, as arrogant, they will be considered as irredeemably and irrevocably overbearing by that person.

If the Cursebearer makes even a minor implication about his supernal ability and acts with anything less than total, subservient humility to everyone he meets, they are sure to spark annoyances and major arguments with the people they meet, that will only continue to escalate as they try to argue and assert their opinion as superior. Nothing can fix this Brand's effects, other than letting the impression fade with time.

[ ] Dreadfather's Doom - The Cursebearer starts to hear a constant, whispering voice in the back of their head.

This effect is especially pronounced when they are alone, in darkness, or in a silent location; if all conditions are true, this effect is so pronounced it feels like the source of the voice is with them in the room, right next to their ear, the sensation of an icy breath upon the back of the Cursebearer's neck. The voice is unnaturally disturbing and risks leading even hardened men to insanity in a short span of time, especially given the sinister nature of its words.

The voice is not interested in conversation and will never respond to any verbal or non-verbal prompt. It will ignore any pleading or yelling and even talk over the Cursebearer if necessary, simply continuing to whisper exaltations of murder and encouragement for the Cursebearer to take up a weapon and, "do what all men must."

There is only a single reliable way to make the voice quiet down or silence itself entirely: satisfaction of its demands. For every innocent or non-hostile person the Cursebearer murders, the voice of the Dreadfather becomes quieter by a fraction.

Roughly ten murders every month will be necessary to sate the voice's thirst for souls initially, but the more the Cursebearer gives into its demands, the more confident the voice grows in its dominion over them. Ten murders in a month will soon turn into thirty, and in time, into a hundred. If the Cursebearer isn't extremely careful, they risk being turned into a puppet of eternal slaughter that casually empties entire cities of life to keep the voice as quiet as possible. Some level of abstinence will be necessary to maintain the voice's control at a lower level, and some degree of satisfaction of its demands will be necessary in order to maintain one's sanity.

The very nature of this curse is the nature of compromise and the darkness that leads men to do horrible things.

[ ] Affliction of the Voice - The Cursebearer's throat becomes a channel for reality-warping energies.

At least once every single day, but usually more, when the Cursebearer speaks a word or a sentence, the meaning of their speech is transformed into a release of energies that transform the surrounding reality in a fitting, often ironic manner.

For example, if they were reminiscing on the flowers of their youth, the local earth may sprout sentient, hostile plant life that attacks the Cursebearer and the person they were talking to.

This Affliction never triggers itself when it would be convenient for the Cursebearer, but rather, the opposite. If their words should create life or alter reality in some other way, the effect will always be hostile or detrimental to the Cursebearer and their allies in some way, or if that's impossible, the effect will attempt to become benign and distracting. However, the release of energies itself cannot directly kill anyone; only its second-order effects can.

This can be partially avoided by not speaking, but that can worsen the problem. If the Affliction isn't released with regularity, it will continue to accrue the reality-warping energy in the Cursebearer's throat, making the next release far more potent and larger in scope. Eventually, even terrain on the size of entire cities may be affected, and it may happen on the first word that is spoken. If the Cursebearer refuses to say even a single word for a duration longer than six months, their throat will rupture non-lethally and release the energies anyway in a flux of chaos that takes on the form of the most recent word said by the nearest person when the energies were released.

No silencing charm, shield or method can overcome this effect.

---

More to come later. We have W40k, Harry Potter, TES. If anyone has any suggestions or requests, I'm all ears.
 
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Behold: I am unbroken, unbowed, unsqueezed.

I accidentally fell asleep early and woke up a 4 AM to start typing.

How contemptible. You are so clearly beaten, and yet... hahaha... and yet, you still fight? Surrender, Bard. There's no reason to suffer! I will succeed in nary but a single minute! All I need to defeat you is another 10k words. I can achieve that much verbiage almost by virtue of existence, you cannot defeat me! I'm a god! You cannot kill a god! What a grand and intoxicating innocence!

Maybe reactions are just fake omakes...maybe my beliefs about omakes themselves are fake...but! There's something beautiful about them, I know it! And so long as you keep posting omakes, I'll keep chasing you. Even if your omake power expands without limit, I'll chase it just as endlessly!

After all, there's nothing that says a fake can't surpass the original.

(This post ~5200 words in total. Not great, but maybe enough to keep the gap between us from widening.)

Have you learned the meaning of fear, yet, Bard? Do you know yet, what it means to fight against a tireless Titan who stands above the cosmos? I will adorn myself in the stars of this universe, each one a mere bauble to add to a vast collection! You can do nothing to stop me...

Shhh, Birdsie...give me a second....

Haeliel build vote...what do you need...?

....

(eyes open dramatically, foot slams on the gas pedal)

Behold, my Acausal Reaction Technique!

In short, Gabriel becomes a Cursebearer. He's got next to no idea how being a Cursebearer even works, how A Simple Transaction works, or even the details of the universe. Consider the omake below to be a full-on friend insert, him giving real-time reactions and thoughts. Everything was also heavily curated and edited by me, for a more solid tone. Enjoy.

I remember reading this back when you originally posted it. I feel like...maybe there was a birthday party involved, and the inserted character is actually surprisingly young compared to Seram and Hunger? My memory isn't so good since corona started. Seems like time has come even more unattached from the cycles of life that previous kept it grounded.

I've always found the concept of friend inserts interesting, since to some degree it edges the concept of an "insert" around a lot of the things that tend to cause that genre to have problems (author ego, pursuit of fictionalized self-satisfaction, compartmentalizing character from omniscient narrative perspective, etc). And it allows you to have the fun of a crossover and an insert to some degree, since it allows you to have an insert that genuinely knows nothing interact with the setting, while still having someone knowledgeable handle the setting itself.

In return, it loses the fun of seeing someone try to problem solve using OOC knowledge of the setting, and has the awkwardness of coordination between people as an additional roadblock to fanfiction success, which is not a disadvantage that any story really needs. Solving things like a puzzle, or going at problems reasoning-first, is something I really enjoy reading about, so long as the puzzle is interesting and the viewpoint character is thinking well. So for friend inserts have trouble attracting me, since they're more likely to die and are missing a full third of what draws me to insert fiction in the first place. The other two-thirds being some mix of internet addiction, crippling escapist tendencies, inability to let go of fictional series that I've enjoyed once they're finished, enjoyment of the rare moments of cleverness/good writing, and habit.

A Simple Transaction is an unsurprising setting to insert into, seeing as its practically built for it! Its origins are something like Internet CYOAs -> Jumpchain -> AST, and it itself is inherently the concept of "inserting" jacked up to the extreme. In fact, a big part of the way I structured the CYOA character options came from the realization that the Accursed's nature (the design of the Transaction itself, as inherited from Jumpchain) allows you to keep whatever universe your character is in already! AST inserts are really just inserting the whole universe (or local multiverse) into the Accursed's metaverse. That's some Rihaku-tier biggatons for you.

On that note, I stand by what I've said in the past about the way that the Transaction itself is deceptive to most people, since the scale of time and intensity of Rihaku's quests tends to be pretty divorced from human intuition, and even from the absurd power level jackoff that defines a lot of internet media geek communities. So we'll see how your well your friend handles what would essentially be the most important moments of his entire life, which theoretically now might stretch out into a time abyss so deep that it makes the age of our universe seem infinitesimal, not to mention the normal lifespan of a person!

The opposite of harmony. Purely amateurish noise formatted in a dizzying melody that grated the ears and displeased the heart, despite its joyous and wishful tune. "Happy birthday to you…"

Make it stop, please.

The only thing giving him comfort was his girlfriend, Francesca, smirking mischievously and holding his right hand tightly. She was twenty by now; they had gotten together when he was sixteen and she was eighteen, but since Italy made sense, age of consent was fourteen with a maximum of three years of difference, so age was never a concern.

Ah hah! My memory did not, in fact, fail me.

He felt as if there was nothing that could really stand in the way of their love for each other. Some wizened people liked to claim a relationship that hasn't been tested with hardship will not survive the test of time, but he knew better than that. Francesca and he relied on each other. There was a bond that conjoined them like a ribbon tying them together at the midriff, exclusive to their pair. He couldn't imagine a universe where the girl standing in front of him would betray him, or even willingly hurt him. He didn't want to imagine a universe where he would do so to her, and in fact, he'd probably rather choose far less merciful fates than freedom and happiness if he knew he'd be the cause of her pain.

Oof, foreshadowing. I hope she's not just going to bite it somehow, at least before the Transaction. I know that I put the characters in my CYOA in pretty harsh positions as far as their starting conditions went, probably from the lingering impression of Hunger's Transaction, but Cursebearers certainly don't have to start like that. Just look at Seram! He was cutting up his birthday cake too, all fine and dandy. Though I guess it's about compatibility, since the characters from the CYOA all needed that push to get into the best Cursebearer mindset, whereas Seram was so compatible that all he needed to do to cross that threshold was turn 30 as a virgin! Makes you wonder how high Gabriel's compatibility (or how desperate the situation) has to be to get the offer so early?

Relationship talk like this paragraph tends to wig me out a bit, for personal reasons that I'm not willing to exploit for Arete! But slightly sideways from that response are the practical concerns. I'm trying to remember this Star Wars fanfiction that interprets Jedi ideology to make sense, which I think is Remedial Jedi Theology? It has this whole tract where Obi-Wan talks about the concept of "hooks". That is, attachments that can be used to force a Jedi into a values conflict that will allow people to maneuver them into doing unethical things. Jedi have too much power, and therefore too much responsibility, to allow themselves to be put in such positions, and so they eschew attachments that they cannot simply "let go" of in order to avoid the problem.

This paragraph reads like Gabriel has an enormous "hook" in the form of dearly cherished relationships, which is a dangerous position to be in for someone with the power of a Cursebearer. But then, it's also a good driver of conflict, which you want in a story! Maybe he'll be offered Retinue, if he's a Progression-type? For a normal person, even 25% of the base Cursebearer Progression in one area for one year would be a boon so far beyond the value of the sum of their lifetime's possessions that the former utterly dwarfs the latter.

For most people, good relationships would rule out the Geas of Indenture as a option, and I'm guessing that you won't want to deal with constructing another whole world. Wanting good relationships with people actually rules out a lot of Curses, which I suppose makes sense! Relationships are the most essential part of human experience for most people, so they're a great pressure point for Curses to target.

The bemused and definitely unamused Birthday Boy looked around at the hellish choir, which was thankfully nearing the end of the song. It wasn't that the song itself was bad, it's that their singing was abominable, as much as some of them tried. He'd know best, being a music student.

He was an aspiring writer, too, and there was something poetic to it. Their singing was so terrible he could almost say it's what death sounded like, and wasn't that poetic? What is a birthday, if not the day where you celebrate your increasing closeness to death? One year removed, and they accumulated so quickly to nothing at all... Before you know, all there was, was a withered skeleton.

Interesting set of skills! We haven't really seen them brought out into the light with Progression, given Seram and Hunger's proclivities for direct violence. The sense of timing, creativity, and intuitive order that comes from being a capable writer and musician (...or music theorist, I suppose) is likely to be really valuable for any number of disciplines, and stories and songs themselves are so deeply embedded in all human cultures that I would surprised if there wasn't some very fertile ground for Progression to chew on. Even if carrying an instrument around might be a tad difficult. Now I'm excited to see the Remittances that he's offered.

The party locale was owned by his aunt. She'd helped set up the party, alongside his parents. The interior was almost like a tavern, with moody lighting and the candles on the cake being the brightest light source in the room. Red-brick walls, with sturdy oak posts going up to the scaffolding under the ceiling as support. On one of the sides of the room, there was a dark-oak alcohol holder covered in bottles of various hard liquors and expensive wines. They'd be having a taste-test of those, later.
...
"Happy birthday, little flower," she whispered, then leaning in and pressing her lips on him. He reciprocated the kiss, and the room erupted in cheering once more - mostly from the boys, yet with Hope being the loudest of the bunch.

Yeah, more hooks! I wonder if most of these people are relevant, or just set dressing? In the context of the story, obviously. I'm not that much of an ass.

...oh man, this is going to be awful, isn't it?

This birthday had been so good, honestly, but it was time for the wish. He inhaled a lungful of air, closed his eyes in rumination, and began to consider his wish.

It was such a pleasant party, and he wasn't sure if he ever wanted it to change. His life, for better or for worse, had been going straight for a while, as if aiming for a target. After so much time and even - yes, he dared claim this, despite the realization of its arrogance - after so much hardship and suffering, he was content with his life.

I wish for things to stay like this forever.

He blew on the candles, waiting for the applause to start.

"...About that."

If life has taught me anything, it's that you shouldn't ever lose yourself in sincere enjoyment and appreciation for the present, since that's prime time for the Irony Goblins to show up and kick you in the balls. Hard to say that I would feel bad to be offered the Accursed's Transaction. I'm definitely not suited, so it would be rough, but it would definitely explode the whole course of my life. Yay, escapism!

The happiness of realizing that your personal power is about to elevated far beyond what any baseline human possesses would, of course, be tempered by the realization that you live in a reality where people with values that oppose yours can themselves have immense, uncontestable power. It's an even harsher brick wall to hit if you don't actually want any more personal power, and like things how they are.

Behind them, he saw the being. His heart throbbed hard once in a titanic beat, like the flow of blood had been interrupted then released from an apocalyptic clot in his veins. It was like a pulse of darkness went through the world around him, everything dimming, even despite the fact that the illumination of his surroundings was unaffected.

A man with a sword, leaning against one of the counters off to the side. Only one side of him was visible at this angle, a side that was awash in orange light from one of the nearby candles. A red tallow, half-burned.

He appeared to be in a later stage of life, the thirties or forties; dark hair and dark eyes, though his skin was a little tanned. The dark circles of sleep deprivation hung raccoon-like beneath his eyes, which nonetheless stared outward with incontrovertible determination.

Uly looking stylish, as always. I like the juxtaposition here between the Accursed's heart-stopping, world-suppressing presence, and his personal manner of just chilling out on the counter.

"There is a being of eldritch influence, seeking entry into this reality. You are one of the few people in this reality that it has an odd interest in. If you were to leave forever, it's all but completely assured that your friends will survive." The man looked up, briefly tracing his eyes across the contours of Hope's smiling face, before turning back to Gabriel. "Alternatively, you can gain power enough to gamble on saving them from this entity, while staying with them. Either way, if you accept my offer, it's unlikely they will die, but likely that you will suffer in their stead."

Well, that explains the Transaction, as well as the potential opening for Geas of Indenture. A victim of Fate, huh? Wonder how hard a Cursebearer has to scale up to punch an eldritch abomination to death? Hard to say with everything else this uncertain.

Gabriel found within himself a sudden and instinctive grasp of the world.
...
Why such a creature - no, why such an entity - even required the help of a mortal like Gabriel was beyond him. This wasn't a human interacting with an ant, it was a superhuman purposefully dumbing himself down so he can talk to a microscopic speck.

We saw the effects of Brand of the Wretched earlier, and I assume that The Accursed let the Plenary Brand flare a little bit earlier to force Gabriel to calm down, but I guess the connection necessary to wire someone into the Lathe of Heaven requires at least on full-force hit of Plenary to the dome. It's probably better this way, too, since it impresses the seriousness of the Transaction on the person who's about to pick their Remittances. And I guess it also assures them that The Accursed wasn't lying about not being the Devil, which some people may actually care about.

Still a rough way to find out how far down you are on the cosmic pecking order, compared to the previous incontestable knowledge of human superiority that most people take for granted. Being offered Progression is a balm to that wound, though. It's worse for people like Sten and Ber, who for all their eventual cataclysmic might are eternal ants in this grand game of power The Accursed plays with the Cursers.

"We will now finalize the specifics of this transaction. Basic capabilities have already been granted. In addition, I offer all my Cursebearers a boon to improve their chances of survival. Afterwards, you may decide which of my curses to take onto yourself. Choose carefully. There is, after all, danger coming to this world."

They entered a brief discussion, regarding the options that were open to Gabriel. There were many paths, curses abundant, and remittances to follow…

Soon after, the decision was made, the bargain completed.

Ah, no details per the options offered? What even is a Transaction without hypothetical build votes?

(No, I don't have a problem.)

The Apocryphal Curse, the Doom of the Rival, and the Doom of Judgement.

Oh, ouch. Rival and Judgement are not so bad, but Apocryphal is fucking nasty, and Rival synergizes with it to create a pretty bad situation. If I had to take Apocryphal, I'd actually want to take Geas of Indenture to keep my loved ones from being relevant and therefore subject to its whims. I see the Accursed's argument that Gabriel attracting the thing fucking up his whole reality doesn't mean he has to leave, but then taking Apocryphal and Rival on top of that and still thinking that it's fine to stay? That's some weak Will, man. You gotta pump up those numbers.

He'd been granted the title of Coterial Guardian as a part of the deal. The ability to bring a modicum of his progression to a selection of Adjutors, granting them Coterial Orbs to facilitate growth. Power, ability, skill, and magic - nothing would be beyond them in time, but he was outside of the power's scope at the same time. He could use this in order to protect his friends better, selecting them as the Adjutors and showering them in power they could use to protect themselves, and if so they chose, aid him.

There was a collection of lesser powers, too. The ability to once, upon death, go back in time and relive the failed timeline with new knowledge. A rudimentary and virgin magic system, which combined versatility and immediate power together in favor of conceptual weight and meta-universal complexity. Some other boons, in other areas.

Finally, he'd chosen a set of minor artifacts, which the Accursed informed him would be waiting for him in his room, when he came back, safely stored in the nightstand drawer. There would be no risk of anyone stealing them or noticing them before then.

So what seems like a Regalia-adjacent Primary Remittance, with enhanced Retinue, some New Game Plus, a basic unspecific magic system, and some minor other bits. And some unspecified artifacts. Well, that makes staying not as bad, I suppose, though relying on others for power creates a lot of cracks for Apocryphal to pry into, like some sort of demonic tree slowly cracking its roots through concrete. Plus, this remittance doesn't seem to have the loyalty mechanics of Retinue at all, which makes things even worse. Apocryphal is going to find a way to make his friends kill him for sure, especially given that his attitude towards them would make him choose to take it and die instead of overcome it. Making your power rely on your relationships will just cause The Apocryphal Curse to start Brand of the Fated/Chaste-ing you.

I'm surprised that he didn't take any companions? They're way more valuable than artifacts if you pick them well, so far as Gabriel's paradigm of power-sharing goes.

Before Gabriel could serve up a neat theory about the Accursed's lifespan presumably being equivalent to that of several dozen billion years, the man stood up.

Billions? Not even close, buddy.

The Accursed ducking out of there to avoid an awkward conversation where someone of baseline human intelligence attempts to outthink him regarding his origins.

The tension of a pulled violin string he'd been emitting began to loosen. Time once again started to flow, in slow motion at first, but quickly snapping back to its full normality. By the time of his last step, Gabriel was subjected to a cavalcade of clapping and cheering.

Did, uh. Did they not notice him changing positions instantaneously? Or maybe it was all a mental illusion, I guess.

Next!

I have no link for the first one, though. I have no idea which page it is on. What matters is that I'll cut through, relentlessly, until victory is had.

Pro-tip: the SV search function is actually decent, and lets you search by member, phrase, and limited location. Finding your original omake didn't take more than 30 seconds!

Gabriel did his best to pretend like nothing was wrong for the remainder of the birthday party.
...
Perhaps it was his own dismal perception of things, but it was hard to keep optimism when you'd been told your universe is besieged by a multiversal monstrosity.

Maybe it's the long-term depressive problems talking, but being in a crowd of partying people while feeling distant and unhappy is sure a mood that I don't like remembering. I'm sure that having felt like that before isn't special to me among SV's, though. Seems like Gabriel might have a little experience with it too.

It was when he arrived home that he allowed himself a breather. Coming into his room, he couldn't help but feel a spark of sudden, gut-dominating irritation that made his knees almost buckle with anger, as he had just found out that this 'simple transaction' was only the beginning of his frustration.

Next to the large bookshelf in Gabriel's room stood - and there was no other way to describe this - a curious skeleton, one hand grasping a soft-cover copy of '1984,' while the other tapped the chin repeatedly, analyzing the book. The skeleton's robes were a pale, almost bleached cyan in most places, with traceries of fine gold string and blue silk.

Oh-! Is it? Could it be?

No, surely not. It said nothing about Gabriel taking any companions!

"Ah! There you are, I've amused myself with the books in your room and house, I hope you don't mind. Human civilization in this ontological verse is so interesting! Especially electoral colleges, how is that supposed to work? Hah, they need to file that under 'ideas that don't work' as opposed to 'societies and civilizations,' that's clearly a poor administrative oversight. But what else can I say, I've always been one to believe in the might of absolute dictatorships and autocracies, that's what my old master used to say. But what am I saying, I forget my manners! Prolessarch! Always a pleasure-"

Oh, it is! It's Prolessarch! God I love diagram liches. They're just so cool! Gabriel's reality just got like five times cooler from this alone.

And also his chances of surviving shot way up, I guess, since Power-sharing Remittance and a basic magic system is a killer combination with Prolessarch in the mix.

Gabriel bound forward at four times his usual reaction times, reaching for the yellow knife that rested upon his desk. He turned around, with the knife held tight and firm in his right hand, and frowned at the skeletal figure. "Who the hell are you?!"

Ah, so we see what I assume is the first of the artifacts that he bought, apparently something optimized for combat? And one of the minor boons he took from the Accursed. Actually, his primary remittance is...not too different from Verdant Decipher Fortress, it seems like, though obviously he has that Retinue-adjacent power as the main source of his power, and a basic magic system instead of a luck effect like Fortune's Smile.

It's weird that Gabriel doesn't know who Prolessarch is, though. Did he not take him as a companion? Getting him as one anyways seems really cheap, especially given how outright good Prolessarch is, especially for this particular situation.

"As for the question of how I'm here, that's actually an amusing story, if you'll deign to hear me out," the Prolessarch said, closing the music theory book with a quiet comment on how much music has developed in the absence of medieval cultural ethics and magical tonality.
...
Gabriel's eyebrows rose at the end of his explanation. He didn't consider the Accursed to be so violent, but nevertheless, it was to be expected of this exceedingly powerful being to be wary of anything even remotely resembling its peers, or unknown forms of danger.

Ah, so it was a freebie? Lame, deeply lame. To warrant The Accursed stepping in like that and provoking the Apocryphal Curse, my guess is that Gabriel was going to get himself offed in short order and utterly waste the Accursed's investment.

Prolessarch's book conduct only increases his coolness in my eyes. Liches are truly rad.

The Isekai split that seems to come up a lot between our universe (which is basically sci-fi, haha) and fantasy universes is that our constant scientific investigation has allowed an unbelievably sharp knowledge of the particulars of the world, which itself is structured to encourage a very functional kind of empiricism that fantasy settings usually lack. Partly this is an effect of the complicated reality/idealized fiction divide. Leaving aside the boring "exploiting physics knowledge with magic to get gud" trope, there's a productive tension between something like TES Dwemer Tonal Architecture and the modern mathematical/physical analysis of sound in music, and I'm glad to see that recognized here in Prolessarch's conduct.

Also, I know it said "spiritual", but the image of The Accursed calmly chokeslamming someone into a wall is really, really funny.

"Anyway, that'd be it for my explanation. I guess I'm stuck here now." The lich's arms flopped to his sides, as he leaped back and made himself comfortable on Gabriel's own bed. Robed bones pressed into the mattress far more lightly than a human body would. The lich turned his skull to address the Cursebearer. He pointed a finger-gun at Gabriel's heart in a manner that the boy subconsciously categorized as an attempt at being a fresh party dude. "Also, that eyeball in the drawer? Very cool."

Prolessarch rapidly ascending the Infinite Radness Husk in my estimation. Also, the second artifact. I'm...not super jazzed about Eye Scream horror, but hopefully we'll get to see what it does in more detail, beyond "Vitalism multiverse stuff"? The knife still hasn't really been explained.

"I won't ask you to hold my hand, because I'm afraid I might shatter your bones," Gabriel said, shaking his head. He walked up to his nightstand and opened it. Inside of it were a golden ring, and a red-crystal orb, roughly the size of an eyeball. As expected.
....
"No, thank you. But you could teach me how to use this… Pentex magic? It was part of the deal," Gabriel said, remembering its addition to his spirit. Even now, he could feel the fringes of its activation: a collective of five empty slots, waiting to be filled.

There's the third, and I assume final, artifact. Ring! Ring! Ring! Prowess is actually really, really valuable as a domain, since it's a effectiveness and Progression multiplier if you're smart about it. And as we all learned from EFB, the only thing better than making yourself more effective at gaining power is giving yourself more time to do so with! As a Progression-type without Slumber or something like Might's Repose and with The Apocryphal Curse, I would absolutely rush to eliminate or reduce sleep. More time to train.

I wonder what The Ring of Prowess's other domains are. Is it just the one?

Ah, more clarification about the eyeball as well. So it allows one to trade knowledge for knowledge? And Prolessarch figured out some of the native magic system already (which is presumably the stuff that Gabriel got as part of his Remittance)? Wow,he's got to be glad that the Accursed got him Prolessarch, thereby increasing everything he bought by enough value to make up for his bad choices.


"Ah, the knock-off- I mean, hah, the new magic," Prolessarch said, fumbling over his own words for a flash. "Yes, I saw the foundation while I was snooping around the astral layer," Prolessarch said. His head crinkled as it turned. "You know, when that beast threw me in here. It appears to be introducing fresh layers of metaphysical systems on a sub-astral scale into the universe, and I'm not sure if that's safe or stable. We should probably ask it to stop."

Surely he wasn't about to call it a knock-off Diagram? It doesn't seem anywhere near that powerful from the feats in this chapter.

Inserting new metaphysical systems underneath pre-existing structure is kind of like playing Jenga by digging into the ground below the tower and inserting new bricks. Not smart.

...yet another reason why leaving would've been the right choice. I guess Doom of Judgement's "modern moral sensibilities" are relatively lax on the question of whether one has the obligation to act against their own desires in order to spare billions of other people hardship, huh?

"Lovecraft was a racist writer who had no idea who science, geometry or mathematics worked. Don't bother trying to understand his reasoning," Gabriel scoffed, waving Prolessarch off. "He thought non-Euclidean meant that space was being bent."

Prolessarch didn't seem to have an immediate response to that, shrugging and looking up at the ceiling.

This is all true and good discourse, but Gabriel's slamming of Lovecraft misses the mark a bit here, since Prolessarch has no way of knowing who Euclid is! And also, that sort of whammy is most effective on people who are unfamiliar with the particulars of Lovecraft, having heard of him only by association. That group is also shrinking over time, as the understanding of Lovecraft's...particular ideology...has been shared ever-more widely. I guess you have to get in your (totally deserved, fuck Lovecraft) digs while you can!

After a moment of silence, Gabriel reached into his drawer and took out the ring.
...
"Interesting, interesting. I don't have to try to know that I could cast my spells more easily." Prolessarch's voice was a pleasant, charming lilt, easy to listen to. He appeared to be, if not satisfied, then happy with how fascinating the situation was. "It's as if though the scant gaps in my knowledge have been filled out, techniques refined automatically. It doesn't seem to improve mentality, I am quantifiable or qualitatively not any smarter and I can sense that kind of thing, it extrapolates its own knowledge and adds it to the target's own base. Your ring is a useful toy."

God the Ring of Prowess is OP. I think it's potentially worse than most of the other Rings we've seen in The Accursed Metaverse, Truth aside. If it doesn't surpass Aurelia's Ring of Majesty in the short and mid-term, it certainly kicks the shit out of the Crown of Majesty the CYOA offered. Think about it: Prowess is expertise in theoretically any skill, and since it improves performance it's practically a free Arete machine! I don't even want to see what a Ruling Ring of Prowess advancement might look like, jesus. Now I'm wondering if his other bad build choices even matter, since it's going to come down to this Ring, Prolessarch, and Apocryphal as the central players.

It was a magical power that favored versatility and immediate power, over arcane heights and discoveries. It was a selfish system, in that using it in order to change society or civilization in the long-term would be impossible outside of the caster's personal intervention in events.

Good to finally get some Pentexplanation! (This is dedicated to you, Strange9). I really like the mechanics, since they're a good combination of solid limitations, the combinatorial chance factor people tend to like, and wide-open theoretical possibilities. Plus, its universal accessibility via Prolessarch's teachings means that once Gabriel comes clean to the people he trusts (which better be soon, if he knows what's good for him), the faster he can get them enough power to help him not die to the Apocryphal.

There has to be some sort of harsh limit that we aren't aware of yet. I mean, there's the whole "it won't allow you to change society, since spells are necessarily individualistic and can't be industrialized", but that's shortsighted, seeing as you can absolutely revolutionize a bunch of industries without automated magic if spell effects are as reproducible as this chapter makes them seem! No, this magic system is too good for it's price, even if it doesn't have unlimited omni-dimensional reliability. So there has to be some other limit that makes things worse. Can't be limited spell power or casting limitations, since arranging combined synergistic spells with others would jump that hurdle without an issue. I guess we'll see, then.

"Well, I'm not giving you mine, so keep those hands to yourself and cast it on some annoying pest later," the Prolessarch cautioned, before considering. "Well… This is basically it, as far as using the system goes. I'm sure there are ways of refining it - oh, yes, of course there are. There always are, but I don't really care. It's a pretty bad system to begin with, and I won't indulge in it."

"I won't sully my hands with your dirty, dirty commoner's magic! Only the Diagram, that wonderous cascade of ultimate mystery and wonder, is worthy of my bony fingers.

Also, The Praxis is too good to be real. I refuse to believe that hooligan could devise a system better than my Diagram~."

I should've gone for that, on second thought, but this is fine too.

Yes? Praxis, Prolessarch, The Ring of Prowess, and the special eyeball artifact would be incredible together in a setting with no immediate danger, though Doom of the Rival would make that harder to pull off. Obviously the true chad move here would have been to take Brand of the Wretched and Geas of Indenture instead.

I'm assuming that Gabriel is relying on the "outsource power to those around me" strategy to indirectly mitigate Doom of the Rival, but it doesn't seem like it will work since Gabriel hasn't made an attempt to get his loved ones involved yet. I know it's only been a day, so I would normally give him a break, but he took The Apocryphal Curse! If I took the Apocryphal Curse in the middle of birthday party with my family and friends, I'd say "Fuck it" and tell everyone I was planning to bring in right then and there, shit. I guess he doesn't know how punishing it can be yet.

If he waffles on it too long, The Doom of Judgement is likely to start weighing down on him. It's not ethical to be knowingly suffering from something as volatile and malevolent as the Apocryphal Curse and not give the people who know you a chance to dip out before they get hurt.

"Anything else before I go to the library?" the Prolessarch asked. He began to perform a complicated series of hand movements, muttering quiet incantations.

"Let Prolessarch go on an enthusiastic walk" is yet another thing to put on the list of "Apocryphal-chan's no-nos". I'm not going to be surprised by this backfiring.

Gabriel is going to have a really, really bad time until he understands the full implications of the Apocryphal Curse's capabilities.

Attention, thread! I am about to perform an S-Rank Technique!

There's no need for false modesty at this point, Birdsie. You can just admit that it's EX-rank. It's fine.

The next day, Gabriel woke early in order to prepare himself.

Life would no longer be easy. There was no promise of continued peace that he could rely on, no logic that he could suborn himself to in order to be safe.

There was no government or person in the entire world that could keep him and his loved ones safe, besides himself. As such, he needed to make sacrifices and prepare for the challenges that the Doom of the Rival and the Apocryphal Curse would pose together.

Oh?

UWU, what's this? *Notices your resolve*

But yes, good. Please talk to your goddamn family, girlfriend, and best friend. It feels like it's been thousands (millions?) of words since we've seen them.


He decided to spend the rest of the morning on training. He'd need to focus on survival and finding some way to advance past the depredations of the Apocryphal Curse and do so quickly if he was to have any chance at survival. If he could do that much, then his nature as a Progression-type Cursebearer would do the rest practically on its own.

Unfortunately, it seemed like the Prolessarch was still doing his reading in the library, as the lich didn't show up back home yet. Gabriel's parents hadn't either, for that matter. It was him, the Eye, and the Ring of Prowess melded to his finger.

So, switching between using Prowess to perfect some useful short-term Pentex spells and doing pushups?

Alleviating the need for sleep is a must, and meditation might begin to handle that while being super useful and actually just necessary for Pentex. I would do a loop between meditating and exercising, with the meditation serving as the mandatory rest periods.

Gabriel took in a resolute breath, then sat down on his bed, cross-legged, beginning to meditate like Prolessarch had taught him to do the evening prior.
...
In a single morning of exercise; less than six hours, and using no steroids or enhancements, chemicals, or supernal magic, Gabriel managed to perform enough body-strengthening exercises to compare to sixteen hours of intense, extensive, and tireless training from a professional athlete. And he was barely even trying: he was dipping his toes in the barrel, so to speak, trying to see how it'd be with the Ring's help, and already he'd gained so much with only minimal stamina loss.

Yep, nailed it. The Ring is really pulling out the stops, huh? Actually, that reminds me of that one story with the earrings that give perfect suggestions. You know, the one that tells you what to do next that will make you happiest, and it gradually narrows the immediacy and complexity of the suggested actions down to individual muscular movements, removing your need to think or make decisions at all. Does anybody know the story I'm talking about?

Anyways, it's good that he has to actively engage the Ring to some degree in order for it to activate. I would expect it to handle things beyond exercise, too. Like, thinking about things and making decisions are also active skills that you can be imperfect at, so I wouldn't be surprised if it rapped his knuckles for poorly optimizing training time or making bad decisions about how to break new to his allies, etc. Though I guess having it do that would be pretty annoying to read about, so maybe it's good that things are constrained to avoid that.

Great men had great needs, and great exercise necessitated a lot of calorie intake. When Gabriel thought about that, the Ring on his finger pulsed with agreement. Gabriel walked into the kitchen, put some water into the pot, and started cooking.

This is bullshit. The Ring agrees with him about the necessity of proper calorie intake, but doesn't tell him off from the massively substandard choice of carbonara? Pfft.

Unsurprised that it seems to apply to cooking as well. As always, Gardener's Hallow-esque systems lurk just out of reach.

"Well, I have already looked into the matter. The best deduction I can produce is that the Italian government has already identified a sizable, and quantifiable number of supernatural phenomena over the last couple of months, and have instantiated a task force to deal with it. It'd explain why their vans were unmarked, and why some of them were slitting their wrists and tossing lightning bolts at me." Prolessarch took up a book from the top of his collected stack, gently running a loving, caressing finger over its cover, as he continued, "Useless, against a lich, of course, but it's the volts that matter. Either way, I have managed to elude them for now. Curiously, I have reasons to believe other world governments would have a similar reaction, given no news on anything paranormal anywhere in the world."

>Italy

Well, that explains the Carbonara.

If I were part of a government special forces magical black ops incident squad, I too would throw lightning bolts at a spooky robed skeleton man, no matter how jovially polite he was. Who knows what the wrist-slitting is about, though. Imperfect use of Pentex, or deliberate exploitation of some more appropriately Lovecraftian astral subsystem that allows one to convert blood sacrifice into mystical might?

"Write it? A waste of time, but I suppose it's good for entertainment," Prolessarch shrugged helplessly, turning and clicking his fingers.

Hey now, you don't have to own yourself that hard, buddy. Or, more importantly own me that hard!

Gabriel snorted, and then closed his eyes. He reflected on the crystalwork bauble embedded into his skull, on its inherent magical properties and its power. He tried to understand it, or better yet, he hoped the Ring or even the Eye itself would feed him a how-to guide.

He asked, and he received, as both artifacts strangely cooperated and provided him with an instinctive user guide. The Eye was a transdimensional channel, connected to a master nexus with overriding administrative rights that could be used to coordinate numerous swarms of Crystal Eyes across the universe.

I assume that this is supposed to read "Crystal Eyes across the multiverse", since the presence of other Crystal Eyes in this universe is a cause for significant alarm, given how useful of an artifact it is and how soon the total accumulated knowledge of modern humanity will no longer be able to be exchanged for practical magical knowledge.

What defines the limit of "one" shared piece of information? If he gives the Eye a lump sum of information in sufficiently contiguously aligned subjects, can he get back one mystical secret of equal total value? That's what I would do if I was aiming for maximal value.

Soon enough, Gabriel possessed in-depth analytical data on two separate magical systems, one of which he could start training immediately, and for the second of which he'd need a source of mystically-relevant water. There was also supplementary knowledge of a bodily self-refinement process that combined meditation, breathing exercises, and physical exercises in order to holistically boost every aspect of each at the same time and deepen the user's spirit to an even higher level.

Wow, that's a lot? What he got seems like it's worth a lot more than what he fed in, seeing as Prolessarch can't possibly have an omnidimensionally, omnimagically reliable understanding of how to manufacture phylacteries. And the technical knowledge to do one really useful thing in one system that Gabriel can't even use should probably spit out something similar, right? I mean, I wouldn't complain about the power, since he's going to need it, but shit that's a lot of low hanging fruit. And it didn't even take that long to do! Quick, ask Prolessarch for another secret of equivalent value: you might get another three (!!!) magic systems out of it.

"Have faith, m'boy," the Prolessarch assured him, leaping back and slowing down to a levitating crawl as he neared the bed, gently landing on it with his back. "Now, then. Why don't you start doing squats while I meditate on my Domain of Mentalism to see if we can pop that skull of yours open and I'll read the knowledge you gathered directly and see what can be done with those magics you achieved."

Oh? I suppose Prolessarch isn't actually a Diagram lich in this, then. Huh.

So, which magic system did Gabriel initiate into first?
Idolatry is theoretically super useful for home defense, which Gabriel should care about a lot. But Apocryphal doesn't care and will simply out prepare against him. Surgecraft is too strong in utility effects/direct combat to not immediately take and dump a day of Prowess-boosted Progression grade effort on, at the very least so that Gabriel has some meaningful, consistent supernatural combat capabilities right away.

Idolatry will still be there later for when he needs more varied effects or needs to fortify himself and his loved ones against problems. But he can't do that stuff if he's dead.

...which is a pretty solid vote, let's be real. If Kazuma is in danger, Subaru can do a temporal step back via suicide to warn him. If Kazuma dies, Aqua can resurrect him. If Kazuma dies anyway despite that, he goes back a year in time and gets to try again without significant power loss. Kazuma essentially has multiple ablative layers for survival.

The Accursed, watching Kazuma choose an idiotic combination of Curses and then a genius combination of Remittances: "Stop: you're giving me a headache. That shouldn't even be possible. Wait, no, don't stop; I don't want to have to watch this for any longer than I absolutely have to."


Welcome, my friends!

Welcome to the next episode of Konomena, "Curses On This Wretched World!!" In today's episode, Kazuma will face dysentery nah, he's too lucky for that.

...u-ugh, kono...chikara....

For who else do you call upon to win the impossible boss raid? None other than him, usually. Whether it was grand strategy, potion division, battle placements or roles, or anything else, the guilds would hire Kazuma if they needed to absolutely ensure a victory. Back in those games, Kazuma was a genius and a prodigy, valued like a pillar among upright matchsticks.

Yes, that's right. Kazuma, you are perfectly suited to scamming and tricking, with a generous dollop of exploitatively optimized power on top. It doesn't matter how bad things are now. With that attitude, you'll be on top soon enough.

As he continued to do so, Kazuma started to notice an emergent pattern: the shops he visited would have limited-time offers, special deals, and even promotional sponsorship offers for adventurers above a certain competency threshold.

As he asked about that last one, the shopkeeper of Bron's Steely Armaments gladly explained that if Kazuma were to show his Adventurer Card and show his parameters, and they were found above a certain level, he'd be more than happy to include him in the promotional charter.

Well, that explains how Discount works in practice. It somewhat devalues my plan of having Kazuma turn around and sell off things he realizes that he doesn't really need to reclaim a profit on some of that expended value. I guess it doesn't necessarily matter, though, so long as he does his due diligence insofar as slaying monsters and befriending Kyouya goes, though obviously we can resell things if we somehow find ourselves in a pinch.

From his leftover funds, as well as by putting himself slightly in debt to the local grocery salesman, Kazuma purchased a heavy slab of dragon meat that he felt would come in use for some reason, as well as an enchanted circlet with protective effects that slightly enhanced the cognition and intellect of the wearer.

The stats from the dragon meat are going to be pretty useful, but the circlet should start paying dividends really quickly. Intelligence enhancements are very, very useful, and hopefully help us scale magic learning even faster! Though the Adventurer Card system is based on spiritual enrichment, so maybe Wisdom enhancements would be a better accelerator, especially since that's the stat that determines magic capacity, if I'm remembering correctly?

Dust leaned forward perilously close in assessment, before Kyouya or Chris could say anything. The tipsy warrior placed a hand on his chin, rubbing it slowly and thoughtfully as he spoke, "Say, Kazuma-kun... why do you have such a punchable face? I mean no offense but I really want to punch you in the face right now. I can't really understand why. I'm not usually this aggressive when I'm drunk but I feel like if I don't punch you in the face, I'll be breaking some moral code in another country."

Dust looked at him with a blank expression, then recoiled back and burst into a sudden fit of laughter. Chris, to the side, folded her arms and chuckled to herself, while Kyouya blankly muttered, "I don't get the joke."

His luck sure is working overtime, because that joke is so shitty that I actually cannot believe that anyone laughed at it. Was that specific joke neccesary to get the best possible result? It seems like it would be way more prudent to just directly use literally the same exact story he later tells to Luna about being cursed? I cannot understand how "yes, I have an innately punchable face, haha" is a better basis for friendliness than "yeah, a wizard cursed me to be punchable".

"Are you Japanese, too?" Kyouya asked eventually, and out of nowhere, drawing Kazuma out of his musings and causing him to wince. Kazuma was blind to the fact, due to the slow acclimation caused by Aqua's presence, but he realized that he hadn't seen another Japanese person right until now.
...
"Pretty well," Kazuma summarized, speaking a blatant lie with a straight face.

RIHAKU: "The scenario is proceeding according to plan."

I guess lying about her being fine is a better move to become close with him than sympathy mongering about Aqua's actual situation while telling the truth? Seems sort of dumb, though, since as soon as Aqua and Kyouya inevitably meet: 1. it will be clear that she isn't "fine", 2. Kyouya will be confused about the situation and wonder why Kazuma didn't tell him anything, and also blatantly lied to him.

Interestingly, Kyouya didn't appear to recognize him. Was he not into anime and manga? Sad.

An Aqua simp who isn't even into anime? Kyouya really is cursed.

And there's the name thing too, I guess.

Huh, Kazuma thought, What a refreshing guy! I thought he was a total riajuu at first, since he carries two babes around like it's nothing, but he seems to actually be a pretty decent person.

A forgettable but powerful riajuu adventurer who actively simps for a pathetic goddess, doesn't know anything about anime, and goes around in a party with two attractive women meets a NEET Wretched Cursebearer and makes a good impression? Are we sure that it isn't Kyouya who has Fortune's Smile active? Holy shit.

As Kazuma walked up to and started talking to the head receptionist, the beautiful Luna, Mitsurugi took in a deep, calming breath. At its end, he laughed to himself quietly, because the impossible happened.

"He's the first person to consistently remember that my name starts with an M other than Fio and Clemea..."

This isn't even remotely as bad as some other stuff we've seen (natural Procession, the effects of Sten using his Soul Evocation to suppress the Azure Ring), but it's still pretty sad. As far as drawbacks go, I would count is as a "I would pick it over most other Curses without a single hesitation or doubt, but I'd definitely sit down alone once in a while to morosely mull over the consequences".

Kyouya found himself interested, if only because he'd never seen the head receptionist react to anything with this much cold shock.

This is also some great luck, since hearing about the curses Kazuma suffers can only increase Kyouya's fellow-feeling towards him. People are going to be talking about Kazuma's Luck now, and the rumors are going to vary between him being supremely lucky and supremely unlucky. you would think that they might resolve towards the latter, but the once-a-year Fortune's Smile will keep the argument fresh in people's minds! What an interesting thing to be known for.

Select Kazuma's Class! It will help determine the bounds and direction of his future growth.

I think my analysis of classes from the last update holds, even with this new information. Cursebearer and Arch Wizard are still the best two. I know that Rune Knight is theoretically good, but I really don't want to have this subquest be another haven of permanent SORDBOI-ing. Plus Arch Wizard has more versatility for Kazuma to exploit, which is something that it's really good to give him an outlet for. Wits growth > Willpower growth, at least for now. Fateweaver is also good, since it allows Kazuma an insane rate of Misfortune mitigation, but that just means that he should come back to it later, rather than taking it now.

Accomadations for Kazuma's Curses is nice, and I won't be mad if it wins, and the possibilities of things like The Praxis are sky-high and unable to be ignored in the long run. But the pure versatility and exploitability of Arch Wizard, especially with the possibility of achieving A TSH magic advancement with enough focused study, is too big to ignore. So yeah, I agree with Rihaku's analysis. Weird how that seems to keep happening.

[KonoSuba] Arch Wizard

@Rihaku , @DarkSideBard , @Birdsie please pay attention to this post, it took me a really long time to compile.

This is really cool to see layed out like this! Thanks for your hard work.

That doesn't mean I want to let you pass me in terms of total contribution, though. The reactions must keep going!

This is probably the largest election vote in the history of this thread. Can we have that rap battle now? I can keep pouring out Konosuba, FI, and Curse blurbs if you'd prefer, but when I win, I like to do it decisively and with no mercy.

My version of "no mercy" includes not saying "yes" to contests that I know that I won't win, thanks.

What, do you want me to hold your hand all the way to victory?

Yeah okay sure, that sounds nice. Wait, er....

B-baka, as if I would want to hold hands with you! No, no, not that reaction either.


This is a pretty big blowup, especially since last update had the whole Haeliel effort. But in my mind we still aren't even remotely competing with that burst of Arete that got us Cut Through. Like, yeah, we're both putting up some decent numbers, but look at the pagecount. It's not moving at anything faster than a crawl! There's almost nobody here actively participating right now, since we're in a slow period, it's been a minute since the last update due to Rihaku fulfilling his patreon obligations by writing The EFB Immortal Awakening epilogue, and we've shed a lot of people from the quest itself since that time (for a variety of reasons, mostly saltiness). And Priest and Microwave, the primary artists who post in the thread, also have other responsibilities and priorities besides this quest, and can't (and shouldn't) be contributing art all the time, so we don't have that as an Arete-booster either.

It's not that I'm not proud of how hard we're fighting, just that it's not comparable to the good ol' Temple days.
 
A number of ninjutsu techniques of pathetic length.
*parries* Good grief. You do not learn, Hashirama Bard?

I am the Sakka no Kami, and I will bring peace to the Rihaku World. Hmph. You should learn when to lay down in surrender, Bard! Once I harvest your DNA and activate the Otakugan, nothing will stop me from triggering Infinite Fanworkyomi and bringing eternal happiness to everyone in this thread.

I'll come and react to your brazen Reaction Techniques later! For now, I must complete more Gabrielos Gaiden, but I'll be here soon enough...

For now? I'll do what I do best.

Mangekyou Omakegan: Tensei Konomena!

Rihaku-42342 said:
Stats for Nerds

Kazuma was pretty sure that human attributes couldn't be quantified with numerical values.

In videogames, this was a shortcut to determine a character's general capability in the context of a larger engine the game itself worked on, but how was it possible to distinguish between one's agility and strength in a situation that operated on actual physics?

Even if certain muscle groups could be trained for greatest efficiency in certain motion patterns if Kazuma possessed a strength that bordered on the superhuman, logic held that he'd also be faster and tougher as a consequence of being able to produce more force to move with, as well as being able to withstand those exertions.

Not to mention his Luck. How could that be translated or quantified? It was an abstract value: a philosophical doctrine.

That wasn't to mention that the card itself appeared to view the statistics under a different, incompatible light.

It deemed his Luck to be slightly below a minus nine-hundred, with the Fortune's Smile elevating that by the exact value of his Affliction, and then by another near-thousand. His own understanding quantified his Luck on a scale called the Infinite Singularity Husk, which advanced by steps and parts of a step, rather than strict and large numbers.

Maybe the true reason behind his frustration was that he didn't entirely understand what those values meant. He didn't possess any frame of reference. Other than today's events, of course, but one datum wasn't enough to establish a consistent pattern.

It was a fool's errand to even consider what the numbers meant. Kazuma shook his head in bitter surrender.

Kazuma settled on the lesser comfort of ignorance, and looked up at Luna, saying, "Alright, I think I know. I'll become an Arch Wizard."

From what he understood, Arch Wizard was essentially a Wizard on aetheric steroids: it had twice the progression and cheaper spells.

Even normal spells would have been fine in Kazuma's book. He was eager to learn magic and see what he could do with it. The choice of wizardry combined the paths of devastating potential and tremendous variety, and the Arch Wizard was its pinnacle. It would be the most prudent choice as a Cursebearer in a dangerous fantasy world.

"Arch Wizard!" Luna cried with glee, hands together as if in prayer. "An advanced class that calls upon deadly magic to destroy one's foes, with even more potential than Wizard. How amazing, to be able to obtain it from day one!"

There were shocked gasps and murmurs at that revelation. Kazuma listened and basked in them, although silently and without showing. He was actually rather surprised himself: was this such an auspicious, supreme event?

He glanced back.

Even Kyouya seemed to be stunned to the point of silence, which Kazuma wore as a badge of pride - a suit of armor, a sword, and a bevy of followers meant he was no novice. His dumbfounded incomprehension was like a compliment on Kazuma's sartorial skills coming from a fashion designer in France.

Kazuma selected the class, pressing a thumb onto the correct option on the list.

The Cursebearer and Fateweaver jobs both interested him, but he wasn't completely willing to entertain an unknown due to a simple temptation of additional power. Especially when his supernatural luck was fading like the last scraps of heat in autumn before winter descended.

The choice finalized with a sound that reminded Kazuma of some kind of grand, humungous machine turning its sprockets a couple of times. The Arch Wizard title was burned into the Class slot on his Class Card.

A second later, Kazuma started to feel a sudden, vigorous sensation filling his limbs and chest. It was pure, radiant warmth, the kind that came from a warm campfire on a cool night in the forest; a heat that wasn't overwhelming or dry, but pleasant and comforting like a gentle, cozy caress. Kazuma looked down as he spotted rays of halcyon light. There was a golden light emanating from his torso, a honey-colored beacon in place of a heart. It flickered, then faded, leaving him with a feeling of change and improvement.

A handful of cheers were launched Kazuma's way from some of the bar tables, and a prolonged jolly whistle from Dust, leaning against the counter. There was a sound of a pair of cheerful beer mugs clinking together, and then a new round of drunken revelry began. Some of the parties at the table started to sing, while others distantly shouted congratulations across the hall.

The mood, already festive due to the latest cabbage-hunt, was apparently augmented by the news of a brand new Arch Wizard in town.

Kazuma glanced down at the Adventurer Card and read some of the new information on it. His mouth pressed into a thin line. Like water pouring from a faucet, liquid doubt filled his mind

"Hey, Luna-san, how many Skill Points does an Arch Wizard usually have to start with?" Kazuma asked.

Luna stared at him blankly. Kyouya took a moment longer to process, then stared at him blankly as well. The sound of clinking mugs, shanties, and dancing arrested as people stared once again.

It was Kyouya who asked for clarification, his voice as icy and devoid of anything as Kazuma's was, when the boy saw the statue. "Say again?"

"YOU HAVE SKILL POINTS TO START WITH?" Dust screamed, hands methodically gripping and pulling on his hair until it was taut and on the verge of ripping off. "HOW UNFAIR CAN YOU GET?!"

---

Not only does he have Skill Points to start with, but how many!

Here is Satou Kazuma's adventurer profile, as outlined on his card.

Strength - A measure of raw physical strength. Example feats include things such as breaking down doors, bending metal rebar, or carrying around heavy weights. Usually, the most relevant statistic when calculating melee damage, but it can also come into account with some throwable and ranged weapons, like javelins or knives.

Endurance - A measure of general resilience to attack, which starts with minor reinforcements to bone and muscle structure but eventually lets the user achieve superhuman vitality and health. At higher levels, if a mortal swordsman attempts to chop off the character's head, the sword might fail to do more than penetrate skin and a millimeter of flesh, for example.

Both Strength and Endurance fall under the blanket/umbrella term, Might. If a character is stated to possess "high Might," that's essentially an abbreviation for, "This character resists injury well, and deals injury to others well."

Constitution - The character's stamina, as well as resistance to blood loss, disease, and toxic chemicals. If you go high enough, you're basically a living "zombie." At a certain level, permanently strips away the ability to become inebriated with mundane alcohol; in Kazuma's case, if he wants to get drunk, he'll need to chug vodka or boosted wine. Synergizes with Endurance.

Dexterity - The quality of the character's finer physical movements, tasks. This would be most relevant when using weaponry that requires it, such as bows, whips, or shuriken. It's also useful in tasks focused on the user's hands, like tying a knot or picking a lock.

Agility - The character's full-body motion and coordination. Running, jumping, parkour, maintaining balance, and playing football efficiently belong to this parameter. An adventurer with great Agility is essentially playing Assassin's Creed. Doubly so if they have Dexterity and Constitution to match.

Intelligence - A measure of the individual's grasp of facts and knowledge, as well as capacity to reason, solve problems, and evaluate situations. One its main benefits is that it lends itself to scientific pursuits and learning. At a super-high level, one would probably be able to build and program a working AI out of nothing but scrap metal and a hundred broken calculators.

Wits - If Intelligence is the scalpel of reason, Wits is the hammer of rapid thought, reaction speeds, and cleverness. It's the ability to think on one's feet and react quickly to a certain situation. This is useful for almost every job, but especially so for warriors and direct combatants who need the advantage of reflex.

Magic Power - If mana is the fuel, and you're Shell Oil, and spellcasting is the charging of passing cars, then Magic Power is the pumping speed, full capacity, and delivery speed of additional mojo to your gas pumps. It governs everything related to spellcasting and ability use.

Luck - The measure of how much you suck or make suckers out of people at poker. Applies to anything with "uncertainty," or random chance. If you power-leveled this into the cosmos, and assuming they'd be stupid, reckless, or honorable enough to agree, you'd be able to kill all of your enemies by challenging them to Russian Roulette.

There exist more statistics, such as, "Magic Resistance," but their obscure, esoteric, or uncommon nature means they're unlisted. If not explicitly stated, it's safe to assume that statistics unrelated and other than anything on an Adventurer Card is "average," or in that general ballpark.

Wisdom is explicitly folded into the domain of Intelligence and Wits. Willpower is determined by the user's personality, character, mettle, and experience more than anything else, but having larger Wits and Constitution helps tangentially.

*For most statistics, the value of, "50" is considered to be the pinnacle of peak-human.
*The value of, "100" is excessively superhuman. Sprint down a street as fast as a speeding car in the 70s.
*The value of, "150" is on the level of a demigod; one must be a true genius to reach this level in even one statistic. The ability to crack a castle wall with one punch.
*The value of, "200" is usually the level of a given Demon King's highest attribute. Jump across a country from one city to another in lieu of riding a horse.
*The value of, "250" is something that a Combat-Type Cursebearer might start as. Sunder an entire nation with one punch like a megaton nuke, or handle exposure to nuclear bombardment with admirable zest.

Name: Satou Kazuma
Class: Arch Wizard

Level: 1
[XP]: 0/100
Skill Points: 28

Strength: 44
Endurance: 45
Constitution: 35
Dexterity: 50
Agility: 45
Intelligence: 52
Wits: 56
Magic Power: 55
Luck: -968

---

Kazuma can spend his accumulated Skill Points through a variety of means.

Primarily, Skill Points are meant to be expended on the purchase of Skills, Magic, or Spells, but anything the character rules to be in excess of their desires can be spent instead to upgrade Attributes at a rate of 1 SP per Attribute which doubles with every spending per stat.

Skill Points can also be utilized to upgrade individual Skills or Spells. This improves their usefulness, variables, and raw power, which eventually leads to unlocking more advanced, specialist forms of those Skills or Spells. For example, canon Megumin reached a level of proficiency with Explosion Magic where she no longer needed a chant to cast, simply uttering, "Explosion," and causing an instant nuclear detonation in her line of sight.

For now, since Kazuma didn't possess that much of a choice on what to buy, he decided to unlock Basic Magic and Intermediate Magic, costing him a total of 15 Skill Points, and leaving him with 13.

He can either save in order to purchase access to Advanced Magic, which costs 20 Skill Points or purchase one of the remaining abilities. Kazuma is unwilling to increase his Attributes for now.

Basic Magic (Unlocked Spells: Freeze, Tinder, Create Water, Create Earth, Wind Breath, Spark)
Intermediate Magic (Unlocked Spells: Freeze Gust, Fireball, Hydrostream, Mold Earth, Blade of Wind, Lightning)

[ ] Save
[ ] Don't Save


If Don't Save is selected, choose the powers/magic you'd like to get:

[ ] Counterspell - Expend a tiny mote of magicka in order to destabilize whatever the opponent's cooking up. Instant effect. Can spell death for the opponent. Upgrades to Counter Magic, Anti-Magic Field, etc.

Basic Magic: Costs 2 SP to buy.

[ ] Basic Illusion - Create a false sensory input for everyone in the area, with a maximum of two senses at once. Upgrades to Illusion, Fear, etc.

Basic Magic: Costs 2 SP to buy.

[ ] Teleport - An intermediate spell. It lets the user mark up to three locations then spatially translocate themselves and up to four allies to any of them. Casting time is fifteen seconds at present. Slightly onerous to cast at present. Upgrades to Apparate, Dimensional Lock, etc.

Intermediate Magic: Costs 4 Skill Points to buy.

[ ] Unlock & Lock - Never carry a lockpick around for anything. This spell lets the user open locks or break seals on objects; applies even to slightly abstract targets, but might not always be reliable in that case. It can also do the opposite with its antipode: Lock. Upgrades to Seal/Unseal, Animate Item, etc.

Intermediate Magic: Costs 4 SP to buy.

[ ] Paralyze - A spell that causes the target's muscles to freeze up, often making them flop over. Doesn't fire any projectiles that can be dodged: all that's necessary is mana expenditure and an organic target in sight. Upgrades to Sleep, Petrification, etc.

Intermediate Magic: Costs 4 SP to buy.

[ ] Upgrade - Upgrade a known spell. Pick which one.

Most spells are unlocked either by learning from a tutor, or upgrading one of the starting spells granted at the purchase of a Magic Tier to unlock better, refined versions for purchase. It's also possible to encounter new types of magic, such as the Detonation Series. Chiefly, however, upgrading is the main way to get new spells. If a spell is upgraded sufficiently, it may advance in rank to a higher stage, or it may lead to spells that can only be bought at higher stages.

For example, the starting Basic Set will eventually unlock these spells, among others: Icicle Shot, Fire Shot, Create Acid, Create Stone, Windblast, Shock Orb. The Intermediate Set will eventually unlock these spells, among others: Ray of Frost, Ray of Flame, Water Prison, Earth Hammer, Wind Curtain, Chain Lightning.

The initial cost for upgrading Basic Magic is 1 SP, for Intermediate Magic is 2 SP.

Aqua is going to agree to aid Kazuma in mitigation once he tells her about his curses, by applying a complicated and long treatment of repeated, magnified castings of Sacred Dispel, Sacred Curse Break, Sacred Blessing, and similar procedures. This will leave her somewhat exhausted for a time; she may demand a foot massage as repayment.

What should Aqua focus on? Select one Mitigation vector per curse. Kazuma is unlikely to get even partial mitigation for months afterward, so make sure you choose wisely.

[ ] Incompetence - Direct Mitigation: Slightly alleviate the user's need to follow whims, increase the capacity to apply prioritization of tasks by judgment rather than base urge. In the case of the Geas, decrease the interlocutor's compulsion and inability to apply rationale by 8.25%, letting them grow less incompetent by that amount.

[ ] Incompetence - Prudence: Once for every six times this Curse procs (random chance), the Cursebearer may choose to ignore the compulsion instead. If Geas, the interlocutor may be more easily persuaded not to base themselves in their urges.

[ ] Incompetence - Dutybound: Once in a very long time (>3 years), the Cursebearer may set his mind on a monumental task of true importance. When making an honest effort in progressing to accomplishing that task, the Cursebearer may ignore up to a hundred procs of this Curse, regenerating slowly dependent on the Cursebearer's willpower. If the task isn't accomplished within a week, this effect ends. If Geas, the interlocutor may be more easily motivated to focus on important tasks.

[ ] Incompetence - Twinned Fate: One cannot die, while the other lives. The bond of Fate the Cursebearer shares with their interlocutor is magnified a hundredfold, then solidified like a permanent conjoinery of spirit. Should the Cursebearer die while the interlocutor survives, Fate will do its uttermost to ensure the Cursebearer's safe resurrection. Likewise for the interlocutor. If both die at roughly the same time, this choice bears no effect.

[ ] Misfortune - Direct Mitigation: Lower this curse's effects by 9.5%. Drops the potency of Fortune's Smile from 1.0 to 0.95 on the ISH. Extends the duration of Fortune's Smile from 1 hour to 1 hour, 14 minutes.

[ ] Misfortune - Rewire Mitigation: Lower this curse's effects by 40% for most situations that matter strongly to the Cursebearer, such as combat with important enemies or significant political discourse. When not in such a situation, the effects of the curse are instead magnified by 20% for most events, and by 200% for events that would be considered humiliating to the Cursebearer. Randomly slipping on a banana peel for "comedic effect," is now a true and actual possibility in daily life, even if it makes little sense.

[ ] Misfortune - Twofold Fortune: Gain an additional Fortune's Smile use, raising up the maximum slots to two. One use of Fortune's Smile now takes six months to generate, rather than a year. Otherwise, changes nothing.

[ ] Wretched - Direct Mitigation: Lower this curse's effects by 6.75%.

[ ] Wretched - False Impressions: The curse's initial effects are magnified by 20%, but it's now much easier to overcome it through word and deed.

[ ] Wretched - Factional: Select a broad group of people, such as "merchants," "royalty," or "Crimson Demons," when selecting this option. This curse's effects are highly lowered for that specific group of people, proportional to how large or broad the group is, to a significantly larger degree than direct mitigation.

[ ] Slumber - Direct Mitigation: Lower the length of sleep to 14 hours.

[ ] Slumber - Energized: Ignore up to 2.75 hours of no sleep at no adverse effect, but must sleep longer by that same amount to make up for it. Likewise, can wake up 2.75 hours earlier at no adverse effect if necessary if it's made up on the night that follows. Cursebearer's "slumber debt" cannot safely accrue over 2.75 hours.
Stats for Nerds

Kazuma was pretty sure that human attributes couldn't be quantified with numerical values.

In videogames, this was a shortcut to determine a character's general capability in the context of a larger engine the game itself worked on, but how was it possible to distinguish between one's agility and strength in a situation that operated on actual physics?

Even if certain muscle groups could be trained for greatest efficiency in certain motion patterns if Kazuma possessed a strength that bordered on the superhuman, logic held that he'd also be faster and tougher as a consequence of being able to produce more force to move with, as well as being able to withstand those exertions.

Not to mention his Luck. How could that be translated or quantified? It was an abstract value: a philosophical doctrine.

That wasn't to mention that the card itself appeared to view the statistics under a different, incompatible light.

It deemed his Luck to be slightly below a minus nine-hundred, with the Fortune's Smile elevating that by the exact value of his Affliction, and then by another near-thousand. His own understanding quantified his Luck on a scale called the Infinite Singularity Husk, which advanced by steps and parts of a step, rather than strict and large numbers.

Maybe the true reason behind his frustration was that he didn't entirely understand what those values meant. He didn't possess any frame of reference. Other than today's events, of course, but one datum wasn't enough to establish a consistent pattern.

It was a fool's errand to even consider what the numbers meant. Kazuma shook his head in bitter surrender.

Kazuma settled on the lesser comfort of ignorance, and looked up at Luna, saying, "Alright, I think I know. I'll become an Arch Wizard."

From what he understood, Arch Wizard was essentially a Wizard on aetheric steroids: it had twice the progression and cheaper spells.

Even normal spells would have been fine in Kazuma's book. He was eager to learn magic and see what he could do with it. The choice of wizardry combined the paths of devastating potential and tremendous variety, and the Arch Wizard was its pinnacle. It would be the most prudent choice as a Cursebearer in a dangerous fantasy world.

"Arch Wizard!" Luna cried with glee, hands together as if in prayer. "An advanced class that calls upon deadly magic to destroy one's foes, with even more potential than Wizard. How amazing, to be able to obtain it from day one!"

There were shocked gasps and murmurs at that revelation. Kazuma listened and basked in them, although silently and without showing. He was actually rather surprised himself: was this such an auspicious, supreme event?

He glanced back.

Even Kyouya seemed to be stunned to the point of silence, which Kazuma wore as a badge of pride - a suit of armor, a sword, and a bevy of followers meant he was no novice. His dumbfounded incomprehension was like a compliment on Kazuma's sartorial skills coming from a fashion designer in France.

Kazuma selected the class, pressing a thumb onto the correct option on the list.

The Cursebearer and Fateweaver jobs both interested him, but he wasn't completely willing to entertain an unknown due to a simple temptation of additional power. Especially when his supernatural luck was fading like the last scraps of heat in autumn before winter descended.

The choice finalized with a sound that reminded Kazuma of some kind of grand, humungous machine turning its sprockets a couple of times. The Arch Wizard title was burned into the Class slot on his Class Card.

A second later, Kazuma started to feel a sudden, vigorous sensation filling his limbs and chest. It was pure, radiant warmth, the kind that came from a warm campfire on a cool night in the forest; a heat that wasn't overwhelming or dry, but pleasant and comforting like a gentle, cozy caress. Kazuma looked down as he spotted rays of halcyon light. There was a golden light emanating from his torso, a honey-colored beacon in place of a heart. It flickered, then faded, leaving him with a feeling of change and improvement.

A handful of cheers were launched Kazuma's way from some of the bar tables, and a prolonged jolly whistle from Dust, leaning against the counter. There was a sound of a pair of cheerful beer mugs clinking together, and then a new round of drunken revelry began. Some of the parties at the table started to sing, while others distantly shouted congratulations across the hall.

The mood, already festive due to the latest cabbage-hunt, was apparently augmented by the news of a brand new Arch Wizard in town.

Kazuma glanced down at the Adventurer Card and read some of the new information on it. His mouth pressed into a thin line. Like water pouring from a faucet, liquid doubt filled his mind

"Hey, Luna-san, how many Skill Points does an Arch Wizard usually have to start with?" Kazuma asked.

Luna stared at him blankly. Kyouya took a moment longer to process, then stared at him blankly as well. The sound of clinking mugs, shanties, and dancing arrested as people stared once again.

It was Kyouya who asked for clarification, his voice as icy and devoid of anything as Kazuma's was, when the boy saw the statue. "Say again?"

"YOU HAVE SKILL POINTS TO START WITH?" Dust screamed, hands methodically gripping and pulling on his hair until it was taut and on the verge of ripping off. "HOW UNFAIR CAN YOU GET?!"

---

Not only does he have Skill Points to start with, but how many!

Here is Satou Kazuma's adventurer profile, as outlined on his card.

Strength - A measure of raw physical strength. Example feats include things such as breaking down doors, bending metal rebar, or carrying around heavy weights. Usually, the most relevant statistic when calculating melee damage, but it can also come into account with some throwable and ranged weapons, like javelins or knives.

Endurance - A measure of general resilience to attack, which starts with minor reinforcements to bone and muscle structure but eventually lets the user achieve superhuman vitality and health. At higher levels, if a mortal swordsman attempts to chop off the character's head, the sword might fail to do more than penetrate skin and a millimeter of flesh, for example.

Both Strength and Endurance fall under the blanket/umbrella term, Might. If a character is stated to possess "high Might," that's essentially an abbreviation for, "This character resists injury well, and deals injury to others well."

Constitution - The character's stamina, as well as resistance to blood loss, disease, and toxic chemicals. If you go high enough, you're basically a living "zombie." At a certain level, permanently strips away the ability to become inebriated with mundane alcohol; in Kazuma's case, if he wants to get drunk, he'll need to chug vodka or boosted wine. Synergizes with Endurance.

Dexterity - The quality of the character's finer physical movements, tasks. This would be most relevant when using weaponry that requires it, such as bows, whips, or shuriken. It's also useful in tasks focused on the user's hands, like tying a knot or picking a lock.

Agility - The character's full-body motion and coordination. Running, jumping, parkour, maintaining balance, and playing football efficiently belong to this parameter. An adventurer with great Agility is essentially playing Assassin's Creed. Doubly so if they have Dexterity and Constitution to match.

Intelligence - A measure of the individual's grasp of facts and knowledge, as well as capacity to reason, solve problems, and evaluate situations. One its main benefits is that it lends itself to scientific pursuits and learning. At a super-high level, one would probably be able to build and program a working AI out of nothing but scrap metal and a hundred broken calculators.

Wits - If Intelligence is the scalpel of reason, Wits is the hammer of rapid thought, reaction speeds, and cleverness. It's the ability to think on one's feet and react quickly to a certain situation. This is useful for almost every job, but especially so for warriors and direct combatants who need the advantage of reflex.

Magic Power - If mana is the fuel, and you're Shell Oil, and spellcasting is the charging of passing cars, then Magic Power is the pumping speed, full capacity, and delivery speed of additional mojo to your gas pumps. It governs everything related to spellcasting and ability use.

Luck - The measure of how much you suck or make suckers out of people at poker. Applies to anything with "uncertainty," or random chance. If you power-leveled this into the cosmos, and assuming they'd be stupid, reckless, or honorable enough to agree, you'd be able to kill all of your enemies by challenging them to Russian Roulette.

There exist more statistics, such as, "Magic Resistance," but their obscure, esoteric, or uncommon nature means they're unlisted. If not explicitly stated, it's safe to assume that statistics unrelated and other than anything on an Adventurer Card is "average," or in that general ballpark.

Wisdom is explicitly folded into the domain of Intelligence and Wits. Willpower is determined by the user's personality, character, mettle, and experience more than anything else, but having larger Wits and Constitution helps tangentially.

*For most statistics, the value of, "50" is considered to be the pinnacle of peak-human.
*The value of, "100" is excessively superhuman. Sprint down a street as fast as a speeding car in the 70s.
*The value of, "150" is on the level of a demigod; one must be a true genius to reach this level in even one statistic. The ability to crack a castle wall with one punch.
*The value of, "200" is usually the level of a given Demon King's highest attribute. Jump across a country from one city to another in lieu of riding a horse.
*The value of, "250" is something that a Combat-Type Cursebearer might start as. Sunder an entire nation with one punch like a megaton nuke, or handle exposure to nuclear bombardment with admirable zest.

Name: Satou Kazuma
Class: Arch Wizard

Level: 1
[XP]: 0/100
Skill Points: 28

Strength: 44
Endurance: 45
Constitution: 35
Dexterity: 50
Agility: 45
Intelligence: 52
Wits: 56
Magic Power: 55
Luck: -968

---

Kazuma can spend his accumulated Skill Points through a variety of means.

Primarily, Skill Points are meant to be expended on the purchase of Skills, Magic, or Spells, but anything the character rules to be in excess of their desires can be spent instead to upgrade Attributes at a rate of 1 SP per Attribute which doubles with every spending per stat.

Skill Points can also be utilized to upgrade individual Skills or Spells. This improves their usefulness, variables, and raw power, which eventually leads to unlocking more advanced, specialist forms of those Skills or Spells. For example, canon Megumin reached a level of proficiency with Explosion Magic where she no longer needed a chant to cast, simply uttering, "Explosion," and causing an instant nuclear detonation in her line of sight.

For now, since Kazuma didn't possess that much of a choice on what to buy, he decided to unlock Basic Magic and Intermediate Magic, costing him a total of 15 Skill Points, and leaving him with 13.

He can either save in order to purchase access to Advanced Magic, which costs 20 Skill Points or purchase one of the remaining abilities. Kazuma is unwilling to increase his Attributes for now.

Basic Magic (Unlocked Spells: Freeze, Tinder, Create Water, Create Earth, Wind Breath, Spark)
Intermediate Magic (Unlocked Spells: Freeze Gust, Fireball, Hydrostream, Mold Earth, Blade of Wind, Lightning)

[ ] Save
[ ] Don't Save


If Don't Save is selected, choose the powers/magic you'd like to get:

[ ] Counterspell - Expend a tiny mote of magicka in order to destabilize whatever the opponent's cooking up. Instant effect. Can spell death for the opponent. Upgrades to Counter Magic, Anti-Magic Field, etc.

Basic Magic: Costs 2 SP to buy.

[ ] Basic Illusion - Create a false sensory input for everyone in the area, with a maximum of two senses at once. Upgrades to Illusion, Fear, etc.

Basic Magic: Costs 2 SP to buy.

[ ] Teleport - An intermediate spell. It lets the user mark up to three locations then spatially translocate themselves and up to four allies to any of them. Casting time is fifteen seconds at present. Slightly onerous to cast at present. Upgrades to Apparate, Dimensional Lock, etc.

Intermediate Magic: Costs 4 Skill Points to buy.

[ ] Unlock & Lock - Never carry a lockpick around for anything. This spell lets the user open locks or break seals on objects; applies even to slightly abstract targets, but might not always be reliable in that case. It can also do the opposite with its antipode: Lock. Upgrades to Seal/Unseal, Animate Item, etc.

Intermediate Magic: Costs 4 SP to buy.

[ ] Paralyze - A spell that causes the target's muscles to freeze up, often making them flop over. Doesn't fire any projectiles that can be dodged: all that's necessary is mana expenditure and an organic target in sight. Upgrades to Sleep, Petrification, etc.

Intermediate Magic: Costs 4 SP to buy.

[ ] Upgrade - Upgrade a known spell. Pick which one.

Most spells are unlocked either by learning from a tutor, or upgrading one of the starting spells granted at the purchase of a Magic Tier to unlock better, refined versions for purchase. It's also possible to encounter new types of magic, such as the Detonation Series. Chiefly, however, upgrading is the main way to get new spells. If a spell is upgraded sufficiently, it may advance in rank to a higher stage, or it may lead to spells that can only be bought at higher stages.

For example, the starting Basic Set will eventually unlock these spells, among others: Icicle Shot, Fire Shot, Create Acid, Create Stone, Windblast, Shock Orb. The Intermediate Set will eventually unlock these spells, among others: Ray of Frost, Ray of Flame, Water Prison, Earth Hammer, Wind Curtain, Chain Lightning.

The initial cost for upgrading Basic Magic is 1 SP, for Intermediate Magic is 2 SP.

Aqua is going to agree to aid Kazuma in mitigation once he tells her about his curses, by applying a complicated and long treatment of repeated, magnified castings of Sacred Dispel, Sacred Curse Break, Sacred Blessing, and similar procedures. This will leave her somewhat exhausted for a time; she may demand a foot massage as repayment.

What should Aqua focus on? Select one Mitigation vector per curse. Kazuma is unlikely to get even partial mitigation for months afterward, so make sure you choose wisely.

[ ] Incompetence - Direct Mitigation: Slightly alleviate the user's need to follow whims, increase the capacity to apply prioritization of tasks by judgment rather than base urge. In the case of the Geas, decrease the interlocutor's compulsion and inability to apply rationale by 8.25%, letting them grow less incompetent by that amount.

[ ] Incompetence - Prudence: Once for every six times this Curse procs (random chance), the Cursebearer may choose to ignore the compulsion instead. If Geas, the interlocutor may be more easily persuaded not to base themselves in their urges.

[ ] Incompetence - Dutybound: Once in a very long time (>3 years), the Cursebearer may set his mind on a monumental task of true importance. When making an honest effort in progressing to accomplishing that task, the Cursebearer may ignore up to a hundred procs of this Curse, regenerating slowly dependent on the Cursebearer's willpower. If the task isn't accomplished within a week, this effect ends. If Geas, the interlocutor may be more easily motivated to focus on important tasks.

[ ] Incompetence - Twinned Fate: One cannot die, while the other lives. The bond of Fate the Cursebearer shares with their interlocutor is magnified a hundredfold, then solidified like a permanent conjoinery of spirit. Should the Cursebearer die while the interlocutor survives, Fate will do its uttermost to ensure the Cursebearer's safe resurrection. Likewise for the interlocutor. If both die at roughly the same time, this choice bears no effect.

[ ] Misfortune - Direct Mitigation: Lower this curse's effects by 9.5%. Drops the potency of Fortune's Smile from 1.0 to 0.95 on the ISH. Extends the duration of Fortune's Smile from 1 hour to 1 hour, 14 minutes.

[ ] Misfortune - Rewire Mitigation: Lower this curse's effects by 40% for most situations that matter strongly to the Cursebearer, such as combat with important enemies or significant political discourse. When not in such a situation, the effects of the curse are instead magnified by 20% for most events, and by 200% for events that would be considered humiliating to the Cursebearer. Randomly slipping on a banana peel for "comedic effect," is now a true and actual possibility in daily life, even if it makes little sense.

[ ] Misfortune - Twofold Fortune: Gain an additional Fortune's Smile use, raising up the maximum slots to two. One use of Fortune's Smile now takes six months to generate, rather than a year. Otherwise, changes nothing.

[ ] Wretched - Direct Mitigation: Lower this curse's effects by 6.75%.

[ ] Wretched - False Impressions: The curse's initial effects are magnified by 20%, but it's now much easier to overcome it through word and deed.

[ ] Wretched - Factional: Select a broad group of people, such as "merchants," "royalty," or "Crimson Demons," when selecting this option. This curse's effects are highly lowered for that specific group of people, proportional to how large or broad the group is, to a significantly larger degree than direct mitigation.

[ ] Slumber - Direct Mitigation: Lower the length of sleep to 14 hours.

[ ] Slumber - Energized: Ignore up to 2.75 hours of no sleep at no adverse effect, but must sleep longer by that same amount to make up for it. Likewise, can wake up 2.75 hours earlier at no adverse effect if necessary if it's made up on the night that follows. Cursebearer's "slumber debt" cannot safely accrue over 2.75 hours.

Wordcount: 3120
 
Yeah, during the Moon Temple period the page count would rise so fast I'd struggle to keep up. Nowadays it's easy to keep pace, even with all the epically long omakes flying around.

Of course, back in the day we didn't have any Omake duels like Bird vs Bard, but I think that was because we were cooperating more. Maybe I'm misremembering because in the Temple era I was a big argument guy and not a big omake guy, were there any huge omake showdowns? Cut Through had the entire thread unite, I don't remember any big omake blasts going on in A Wind Full of Knives, and PraxisStorm was also cooperative. I think there might have been some mass reaction post writing during some of the votes?

And hey look, Birdsie threw up another chapter while I was making a regular length post. Man, that guy is crazy!
 
It was Kyouya who asked for clarification, his voice as icy and devoid of anything as Kazuma's was, when the boy saw the statue. "Say again?"

"YOU HAVE SKILL POINTS TO START WITH?" Dust screamed, hands methodically gripping and pulling on his hair until it was taut and on the verge of ripping off. "HOW UNFAIR CAN YOU GET?!"
I think it would be prudent to publicly mention that we have -968 points of Luck at this venture.

...And maybe proc Smile again. :V /not serious

Anyway, IDK about spells for the moment - but mitigation-wise, man Kazuma has some good options. Twinned Fate is disgusting, Dutybound makes the curse far less relentlessly unbearable as long as we honestly pursue slaying Demon Lord, second Fortuna Smile would be great and so would be being able to use it every 6 month instead of a year, and so on for Wretched and Slumber.
 

I'm trying to aim these choises at safety, hitting as many bases as possible. Spends all 13 points. Defeat generalized magic, paralyze powerful single threats, and Apparate away from danger or into it in the case of a rescue. I'm a bit concerned about the relatively unrefined potential for AOE, but the intermediate spells look decent in that regard. Woe that I can't dump all the points on ultra-refined Prestidigitation for the memes.

Mitigation is even trickier. I'm less confident about these selections, but again aiming for safety. To that end: likely resurrection, pratfalls in place of tragedies, fantastic reverse racism, and less sleep. I'm not actually sure that these are the ideal choices, but I think they mix well for comedy.
Twinned Fate is the one I'm least sure of, because I have a difficult time grasping the effect of Direct Mitigation on this style of curse. Prudence is better than Direct from a raw math standpoint, but injects yet more uncertainty. I suspect that, as with the Apocryphal curse, full-strength procs are more dangerous to a degree that makes up the difference. I.E. 3 fights at 2-pick level vs 2 fights at 3-pick level. Dutybound is pretty ideal for someone like Hunger who's gonna Cut Through or die trying, but less ideal for Kazuma.
I take Factional to help out with the most powerful not-already-hostile group that we're likely to run across without time to prepare for our terrible impression. Plus, everyone hating your adventuring party for no reason is a classic hard-mode RPG modifier.
Sleep debt scares me in an unlucky world, but that's pretty knee-jerk.

[K O N O S U B A] Don't Save
[O] Counterspell
-[N] Upgrade - Counter Magic
[O] Teleport
-[S] Upgrade - Apparate
[U] Paralyze
[B] Incompetence - Twinned Fate
[A] Misfortune - Rewire Mitigation
[more] Wretched - Factional: Adventurers
[letters] Slumber - Direct Mitigation
 
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If anyone has any suggestions or requests, I'm all ears.
Worm would be interesting? Your friend insert's on my (unfortunately rather long) backlog of things to read, but you're conversant with the setting and there are many potential Curses that could be inspired by it.

[ ] Geas of the Hero - Out of the sea and down from the darkness of the firmament, from the bowels of the earth and dimensions hidden to human sight they will come: heralds of the End, kings among monsters, to grind the nations of men to dust. Their strength is supreme, their advent nothing less than apocalypse... and it will be your duty to fight them. Beginning a decade from your acceptance of this Curse, kaiju will semi-regularly attack places or people associated with you in some way. They will be powerful relative to your current capabilities; not sufficiently strong to guarantee death, but usually an uphill slog. There is some 'lag time' to the Curse's scaling, making training a productive activity, though stronger enemies invite greater collateral damage.

The grace period is generous, but make no mistake: the true price of this Curse is paid in pain and grief. Cities made plains of ash, lines of dead-eyed refugees, families splintered, your surroundings slowly crumbling. Failure to confront the monsters will transform this Geas into the Brand of the Coward, a combination Curse that makes your dereliction known to all witnesses and will wrack you with crippling guilt. If you do not rise to the challenge, these effects intensify; prepare to be reviled and spat upon, denied service for the flimsiest of pretexts, and eventually hunted by your former allies as the Brand proclaims you to be the ultimate source of the onslaught.

There are a finite number of monsters available for this Curse to call upon, a pool shared between all Cursebearers under the Hero's Geas, but the true tally is vast enough to require scientific notation to express and includes among its number entities whose attention would utterly annihilate your current continuum of worlds. Still, you may take comfort in knowing that every horror slain is one fewer foe for your peers and that one day, distant eons from now, your ordeal may end... though the balance of probability is strongly against you living to see it.

[ ] Curse of the Brocktonite - You live in Brockton Bay. Forever. Attempts to move (either yourself or the city) purchase a temporary reprieve, but will fail in ironic or horrifying ways, bending plausibility as far as necessary. Flee too far and Brockton may metastasize into a cosmic cancer, its parameters adapted to alien ontologies: interdimensional travel failing, hiveminds splintering into gangs, bizarre and hateful racial beliefs springing up like weeds from cracks in the concrete (you'll get those too, don't worry). If you die, the afterlife will also be Brockton Bay. If you take the Geas of Indenture, every world will be some form of Brockton Bay. There is no escape. More dangerous than the plummeting quality of life and parade of misery is the monotony...
 
Does The Curse of the Brocktonite imply that The Accursed always has an avatar manifested somewhere in Brockton Bay? Not even an appropriate one, but still just...Uly with the sword and everything? He just goes about his business visiting bookshops and fishing along the pier, being disliked by everyone on-sight, but also horrifying them with the merest exposure due to The Plenary Brand.

Occasionally, cape fights wander into his vicinity, but there's a Brockton-specific unwritten rule that if your brawl spills into an area near where he is, you both calmly stop fighting and walk a few more miles away from whatever the fuck that guy's problem is before getting back to it, because one time an E88 cape and a Merchant cape accidentally attacked him while fighting each other in the park, and ever since then nobody can remember what their names were, what they looked like, or what their powers were, with the only consensus being that they "definitely used to exist".

When the Accursed offers Curse of the Brocktonite to a Worm-originating Cursebearer: "Oh my god. Please, no. I don't want to have to take this. No, no, absolutely not. I'll take Doom of the Martyr instead. In fact, give me the Geas of Indenture as well. I don't care, put the points in Accursed Favor. I'm getting off this godforsaken planet."

When the Accursed offers Curse of the Brocktonite to a non-Worm-originating Cursebearer: "...so you're telling me that this Curse is just as bad As The Decimator's Affliction, or the Plenary Brand?" "Yeah." "What the fuck is wrong with this city?!?" "So much. I would really suggest just taking Doom of the Tyrant instead. It'll hurt less."
 
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