Harry Potter-themed Curses

Because why not? Let's get more Arete and power. Even another 1k can put me forward in the battle, and I refuse to even consider a loss, good sir! Also, apologies for double-posting, but I think this is unrelated to the above and it's cleaner this way.

[ ] Doom of the Miserable - A simple curse, and yet so terrible for its straightforward nature.

The Cursebear is unable to live a fulfilling life, with each moment of their life a miserable, apathetic shadow. There is no reward or pleasure in the highest, most joyful things the Cursebearer used to marvel at, only an empty, blank, aching void in the place where that happiness used to be.

There is only a single way to stopper this effect: the consumption of a holy, pure, or saintly being's blood and flesh. The more execrable and sanctimonious the deed, and the purer, more innocent and faithful the target, the better. Traditionally done on a unicorn, but any being will do: a god, a pegasus, a demigod, a blessed person, a high priest. In the absence of any of these options, even a virgin or a truly virtuous atheist will do, although only at half the usual effect.

Upon the consumption of either a gallon of this kind of blood, or two pounds of this kind of flesh, the effect of this Affliction will cease to bother the Cursebearer for three days, allowing them to once again feel joy, radiate happiness, and yet: live in tormented guilt over what they'd done. Once the third day passes, it takes an hour for the Affliction to return to its force, causing the Cursebearer to desperately claw in search for more blessed blood and flesh.

Blood and flesh consumed in order to satiate this curse is impossible to regenerate. Victims who die to this effect are beyond resurrection.

[ ] Affliction of the Lycanthropy - Every time the Cursebearer is subjected to a full moon or an equivalent astronomical event in the local cosmology, he will undergo a transformation into a monstrous half-beast, which takes roughly ten minutes and is excruciating to experience. The usual half-form is that of a werewolf, but it depends on the Cursebearer, and it can be anything from a were-zebra to a were-eldritch abomination.

In this form, the Cursebearer is nigh-indestructible to any force lesser than a point-blank nuclear detonation assuming their mortal form's durability isn't significantly above the baseline. If their durability was higher, their beast form's durability will be enhanced as well. In their beastly form, the Cursebear is also enraged and develops a tendency to attack anything on sight. As the transformation continues, they will rapidly lose coherent thought and their cognition will become feral. Memory loss may also occur. The Cursebearer retains none of their powers, aside from improved physicality, if any.

At the apex of the transformation, the Cursebearer will gain an instinctive sense for detecting large numbers of people on the range of a continent and automatically move in the direction of the nearest city or people, in order to destroy them.

Each Cursebearer's beast form also has some weakness, which permits their slaying even by mortal hands. This can be silver, gold, iron, meteoric iron, tin, bronze, copper, alloys of thereof, or other things, but usually no more difficult to acquire.

[ ] Brand of the Survivor - A seemingly benign curse that carries horrifying implications.

The Cursebearer is marked forever as 'the survivor' of a tragic event in people's minds, even when this wouldn't make any sense. People will unfailingly refuse to even consider any other possibility, and if the Cursebearer openly protests and even shows evidence for them being wrong, they will forge some excuse or assert that he is lying, fooling himself, etc. The nature of the event will differ from person to person, but if they talk to each other about it, they may come to some form of crooked, twisted consensus on what the actual "event" looked like.

The significance of this is that people believe the Cursebearer is in danger, but furthermore, a magnet for danger. They believe the Cursebearer's past follows in his footsteps like the echo of the grim reaper walking down the hall. No one but the staunchest, most determined, bravest, or outright suicidal people would realistically approach the Cursebearer on their own, and those who are cowardly by nature will shy away from him should he approach on his own. The impression caused by the Cursebearer fighting in public will strengthen these sentiments and feelings irrevocably. There is no supernatural power, mind control, or effect that can change this. Enemies remain unaffected if being affected would cause them to fear the Cursebearer unduly, but remain affected if it would, for some reason, cause them to dislike the Cursebearer even more.

If the people's impression of the Cursebearer as a danger-magnet is strong enough, they will eventually develop a strong urge to kick the Cursebearer out and exile him out of their lands in order to ensure the greater good. In addition, people tend to project stereotypes of victimization upon the Cursebearer, such as calling him a cursed being that spreads misfortune with their very presence, or smothering him when it's least useful or convenient.

[ ] Affliction of the Spirit - Lose your physical form and become an entirely spiritual being, both invisible and intangible.

The Cursebearer can no longer die but can still perish through attacks against ghostly targets, and senses beside hearing and sight are lost. The Cursebearer loses the ability to interact with the world directly in this state, if not through subtle whispers from the shadows or subconscious nudges.

The Cursebearer gains the ability to fully possess creatures of animal-level sentience or equivalent, giving it most but not all of their power. They can show themselves up to one self-aware being at a time, and can possess them with their agreement: every time the Cursebearer possesses a self-aware being (human-level intelligence or higher), they leave a fraction equivalent to 1% (scales with accumulated power) of their current power in the vessel permanently. If the intelligent being no longer desires to act as a host, they can expel the Cursebearer's spirit with a minor exertion of will.

If a vessel is slain, the Cursebearer loses that fraction of their power and memories, then needs several hours to recover from the psychic stress before returning to his spirit form.

There is no power the Cursebearer can gain in order to regain material form. Possession of others' physical forms is their only remit, although mitigation can allow them to, over time, manifest their true body for very short periods of time or make possession easier or laxer, such as letting them possess objects, such as crafted automatons meant for his inhabitation.
 
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The Furthermost Reaches Reaction: Part 2
#1711 Words

Note: The reaction to the first half of this chapter was dropped in a panic during one of the more recent arete pushes. I think it was the Aobaru EFB but I'm not sure. This half of the Chapter Reaction is brought to you by Birdsie, whose unbridled pursuit of pure Wordcount has driven the thread to the brink of total Arete saturation. (It really has been wildly impressive to behold!) In the shadow of such an impressive mining effort, how can I do anything but my uttermost to follow their example?

"Ah!!" Gisena clasped her hands together, eyes sparkling. She leaned over to whisper in his ear. "She's so cute! Can we keep her, hun? Please?"

"Do not call me that. And she's not your pet."

"Then, what should I call milord? 'Huney' has a certain ring to it... "

"Just Hunger is fine."

"What's this, a nobleman claiming to be just?"

"As you said. I'm a liar."

"You said you had business," he called to the girl, before Gisena could interject again.

Here is the moment when I became a Letrizia partisan. Although it is true that there have been other combo breakers for Gisena's bullshit banter, Letrizia is by far the most effective and reliable. Gisena's character is fundamentally reactive, so giving her a second long term relationship to manage serves double duty as a second facet of Gisena's character. Not only is she a relentless flirt with Hunger, Gisena is also an indulgent older sister who teams up with / against Hunger according to some inscrutable pattern. (That's worth tracking during the rest of this reaction procession, tbh...)

The other thing that strikes me, reading this with the advantage of hindsight, is the degree to which Gisena and Hunger are united in their scorn for nobility. Hunger is technically a ruler from his abortive reign in the Isekai world, but Gisena is technically just a Sorceress and genius Technologist at this point. Not so much as a matter of morality, but a question of aesthetics: Hunger and Gisena both care about things other than authority over others. That might be an important point given the interlude where Gisena muses that something unique is going on with the Tyrant's Doom.



The girl nodded, stealing a glance at her manual before speaking. "You're outsiders, right? Come in through an Astral Rift? We're lucky we found each other. This place has certain properties making it difficult to navigate. Most outsiders who arrive here either die or are never seen from again, but my Armament," she gestured at the giant, "can bring us to civilization."

"Okay. I'm listening."

"Well..." the girl frowned. "It's a lot to explain. Since we all look human and are even speaking English, I'm going to assume you're from a world with similar ontological parameters..."

"Hm." He had assumed the Accursed had given him a translation function.

Gisena perked up. "In my realm it's called Angletierre, but I've been speaking it because everyone else has. My native language is actually Joanian."

He raised an eyebrow. That wasn't easy. "You have no accent. Impressive."

"Of course! I am a genius, after all."
This is some efficient world building, which serves a somewhat distinct purpose from the exposition in the following paragraphs. Here, Rihaku is establishing that the Geas of Indenture has not weaponized Hunger's limited ability to learn via traditional study time. Imagine the headache of spending 3-5 updates with gibberish dialogue from NPCs until Hunger kills his way into a translation Blurb. There's a certain truce (or detente) that good GMs arrive at with their players: to the best of their abilities, the plot hooks are supposed to be fun!

The second element of the world building here is that we get to see Letrizia as a subject matter expert, before being woobified by head-pats, SOUP, and being left out of the party for the entire Temple Arc. She is established as a person worth knowing, even aside from the usual RPG convention of suspending disbelief about why the Party is coalescing.

Third, for the returning players who know about Gisena's history in past Rihaku quests, this might be a good easter egg: it ties the world of AST0 (i think?) more closely into the Rihakuverse by naming the languages of the previous quest. In terms of franchise building, it's important to reinforce existing settings whenever possible.



"Anyway!" The pilot said, "The place we're currently trapped is named the Voyaging Realm. We believe it's an artificial universe created by an ancient species who called themselves the Foremost. It's contained by an outer ring the size of a gas giant, with the space inside heavily spun, folded, and distorted. It's constantly shifting and some parts are dangerous. A small portion of the Realm is unaffected and humans have built a city and spaceport there. That's where I'm trying to go." She showed them a picture from her manual, depicting a highly advanced metropolis with towers of steel and glass, over which loomed a small flotilla of angular ships. If this was accurate, these people were far beyond the Earth of his time.

"Since my Armament is so badly weakened, I'd like your help making it there. In return you'll reach civilization and my government will probably pay you a hefty sum as well. If you're interested, we could even arrange longer-term employment. Rift outsiders with unique skills are always welcome. Any questions?"

"I don't work well with others," he said, "I'm happy to kill things for money, but I won't act under your chain of command. If that's fine, I've got a few more questions."

She nodded.

But Gisena interrupted, practically vibrating with excitement. "What incredible technology! Flying ships! Cities that scrape the sky! This day has turned out far better than I thought. When I opened that Void I expected only death, not to be sent to another world out of my wildest dreams!"
There's a lot going on here, but the understatement in saying that "some parts are dangerous" in the Voyaging Realm is sending me out of my mind.

The most important development here is a reminder that the Human Sphere is not just located out in the Galaxy, but it extends into the VR as well. There is a "flotilla" standing guard over a far outpost, which sounds like a fairly serious fighting force. (It's also a very poor matchup for Hunger: multiple weapon platforms with ranged capabilities is like our Kryptonite.) The Human Sphere is capable of galaxy wide operations, so any news about Hunger that gets to Voyaging City before we do might provoke a response from an entire galaxy's infrastructure & population.

This was the original plot hook: Bring Letrizia home and secure long term employment. Given Hunger's Progression, it is a very good deal. However, there's not a clear alternative at this point so I think it's safe to say that the chargen / prologue / tutorial level hasn't ended yet.


"Oh?" The girl cocked her head. "How did you two get here, if you don't mind my asking?"

"I used my powers to tear a hole through reality," Gisena explained. "I didn't think it would work, and almost burned out that Grace. I was trying to assassinate the.... hero of my world for murdering my sisters. It didn't go so well, so I had to run."

"You're quite brave, Miss Gisena!" said the pilot. "And you, milord?" She turned to him.
This part would hit harder if I'd read the previous quest. There is a lot of Rihaku content to catch up on! What gets me is that I've gleaned enough about the circumstances of Gisena's previous incarnation to conclude that voters in the previous quest would not agree 100% with this description of the event. (I think that Gisena nullified some meaningful percentage of Seram's powers??)

As it stands, a first time reader of AST is here being informed that Graces can be "burned out," which becomes a strategic consideration later. (Notably not a binding consideration, though. We haven't had to pay any real costs yet from allowing a Grace to get burned out afaik.)



He frowned. "I was the hero of my world and assassinated after I slew the Tyrant."

Gisena beamed, wrapping her arms around his left. "We're a perfect pair!"

He shrugged her off. "This is the third dimension I've stumbled into. My home was a planet called Earth. We had a technological civilization, planes and satellites, but nothing truly interstellar. Tell me about your society. What volume of space do you occupy? How many stars do you control?"

"Well, it's complicated," the pilot temporized. "The Human Sphere encompasses about ten thousand inhabited worlds, and includes another twenty thousand uninhabited systems used for resource extraction. The Realm we're standing in technically isn't a part of it, aside from our spaceport and city. The Sphere is divided into three polities, and the nation I'm from controls about twenty-seven hundred stars. But, I actually work for a jointly-funded agency supported by all three nations, so... like I said, it's complicated. It's not really relevant, none of the states has much power here!"
This part is more naked exposition: there is political nonsense afoot, and Letrizia is part of the Fantasy!United Nations. That's a pretty potent piece of foreshadowing about the kind of plot hooks that she might be able to offer us once we reach the HS.

Also, it will be good to remember that even if the states "don't have much power here," they still have some power. The Elixir Sovereignty is at least culturally attached to this Voyaging City, so our various conquests and feats of daring are likely to cause ripples that might provide useful information to our enemies.

"Fine. You mentioned a number of other hazards. Creatures like this dragon? Are they related to these Astral Rifts? Any strategic or tactical information we should be aware of?"

"Y-yes. How to explain this..." She mused, tapping her lip with a gloved finger. "So, your home world, you said you weren't interstellar. Were you bound by the speed of light?"

"We knew about it. We didn't have ships nearly that fast."

"Neither do we, really. Long-distance travel is mostly conducted with Astral technology, either supplementing our movements or tunneling directly into the Astral Realm. Doing this destabilizes the gradient between realities, sometimes creating rifts through which Astral denizens sometimes attack us. They're especially attracted to Armaments, which can forcibly re-stabilize that gradient in a large radius. Mine is so weakened that its beacon isn't strong, so we shouldn't have to deal with anything too serious, but the Voyager Realm also has a natural rate of rift incidence. That's where you guys came from."
This part seems like the most meaningful passage so far: The Human Sphere has technology based on manipulating Astral pressure - they might be able to automate the same same suite of capabilities as Hunger's Rank! We have stayed pretty far away from technology of the contemporary Human society, but I'm eager to see how the project of reverse engineering Foremost relics has channelled the development of the HS.


She hesitated, then continued to speak. "Any Astral denizens that appear from those in our vicinity are going to attack my Armament. The... dragon you fought was one. Additionally, there are some unusual creatures and societies in this Realm that are hostile to humans. Most of the creatures we encounter shouldn't be too terribly stronger than the dragon you killed. So, it'd really be safest if we traveled together! Especially if we could restore my Armament, even a little bit."

"So. We're trapped in a pocket universe that's immeasurably vast, within which space shifts so that locations don't correspond to each other. It's partially inhabited by monsters, and Astral Rifts occasionally deposit more monsters, which will automatically attack if you're in the vicinity."

She nodded. "That's right."

"So how can your 'Armament' navigate this place?"
The fact that Astral beast incursions steadily dropped out of the narrative window is one of the most satisfying elements of Rihaku's simulationist Quest design. First it was a catastrophe to fight a major deluge of Astral denizens, then it was commonplace, then an afterthought. Hopefully when we restore Versch to full health, the pests he attracts will be strong enough for a few more picks before we leave the VR. (Although, now that I think about it, nothing in Letrizia's description here suggests that Astral Rifts will go away once we leave. Maybe the job of exterminator gets harder when multiple armaments congregate in one place? That would be a good medium term job opportunity to investigate.)

((I just realized that a fully healed Versch will be carrying a copy of the Decimator's Affliction into the Realm of Evening! I wonder if there's any ancillary benefit of mitigating Versch's curse while we are "linked up".))

She swallowed. "G-good question! Most Armaments are Foremost technology, mine included. There's an inbuilt navigational system for Foremost realms. I estimate it'll take us about t-two months to reach the city's staging grounds, give or take two weeks."

As far as he could tell, she was mostly sincere, though her time estimate was likely more certain than she felt. And if she wasn't lying, it would be difficult to escape this Realm alone.
This is the origin of the much debated two month deadline for the VR exploration antics.


He glanced over at Gisena.

"Oh? Do I get a say in this, milord?"

"No. I'm just looking at you for no reason."

"I do have that effect on people. And I'd love to go. So much technology to explore, it'll be exciting!"

He turned to the pilot. "Then we're in."

"Great!" She curtseyed neatly before them. "Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge. We'll be in your care."

Gisena elegantly returned the curtsey with one of her own. "Pleased to meet you, Zea! We're going to be best friends. Now tell me... what's a 'planet?' By what principle are they organized into 'star systems?' And what's that to do with the speed of light?"

"M-Miss Gisena, one at a time, please!"
Gisena is a gem, now that she has two different facets! I kind of wish that we'd seen her run up against the Republic Kill Squad in a social contest. She is a natural polymath, but it's hard to avoid sounding a bit primitive when you lack an education in the basic facts that people consider important. Her home world didn't know about planets, so everything she knows about astronomy and futuristic physics will come right from Letrizia. Gisena with only a few weeks to study would still make a better first impression than any mortal, but that first HS contact was probably the last chance to catch her by surprise w/r/t the science of the Human Sphere.

Also relevant: I think that I remember this being my first vote.

As you have taken Nightmare Praetor, the hero has chosen the mechanically optimal pseudonym of Hunger, Lord Hunger to those who acknowledge his title. Slightly increases advancement rate from Hunger. Grants opportunities for mitigation of the Decimator's Affliction in the future.

[ ] On Second Thought... - You're fairly certain that sufficient Rank would allow you to navigate this place easily on your own, and partnering with a giant, mostly useless target that attracts monsters is just begging for the Apocryphal Curse to put all of you in peril. Not worth it for a nebulous payment from her government that's only 'probably' going to occur. Best for you and Gisena both to encounter their civilization on your own terms, when you are stronger.

*Probably safer
*There should be plenty for you to explore around here
*You're still not sure why Verschlengorge has such an affinity for you.
With respect to Rihaku, this just doesn't seem like a viable option. There's no onscreen reason to distrust Letrizia, she is cute, and Verschlengorge's affinity sounds like an exciting mystery box rather than a dire threat.

Even with the advantage of hindsight, it would take an enormous payoff no payment would be enough to make me even consider trading away Versch's presence in the party. (It's not his fault that we benched him during the vast majority of the quest so far. Actually I find it quite entertaining that our quest about fighting Kaiju and knocking down monuments has the giant robot following us around like a lost puppy. We have to protect his smile.)


[ ] Plan Your Trip - Choose 3 options below.

Letrizia has supplies and advanced camping materials in her Armament, though you could probably live off the land.

[ ] Speak with Gisena I - Learn more about the Nullity Sorceress. The circumstances of your mutual arrival are suspicious. Inform her of your Curses and see if she can help. +Gisena
[ ] Speak with Gisena II - Speak on personal matters. Additional ++Gisena. Requires Speak With Gisena I.
This vote was the first time I became aware of the curse of anti synergy. There was a real danger of getting [] Speak I + [] Speak I instead of a single [] Speak II. (I don't remember what actually won, tbh.) In either case, the Rihakuverse often rewards hyper specialization. One very loyal companion will go to absurd lengths to support us, while two somewhat loyal companions will be moderately convenient, for example. The thread has done a surprisingly good job of focusing relationship +s when we are close to getting to a milestone / multiple of 10.

[ ] Speak with Letrizia I - The girl seems fairly intimidated by you. Perhaps you came off as harsh. Put her at ease. +Letrizia.
[ ] Speak with Letrizia II - Explain the matter of your affinity with Verschlengorge. Perhaps she has some insight? Req. Speak with Letrizia I. Additional ++Letrizia, ?
It's highly likely that this was the option I preferred, but I think we took Gisena II.

[ ] Errantry - Perform various tasks for the people you encounter within the Voyaging Realm so as to more effectively forge your legend. Slowly increases Accretion Rank.
[ ] Errantry II - Perform more demanding, dangerous and time-consuming tasks. Increases Accretion Rank at a considerably faster clip. Risky. Requires Errantry.

[ ] Learn to Pilot - As you are bound to the Ring Hunger, your learning speed outside battle is slightly worse than an average mortal's. The intricacies of the Armament are easy to learn, difficult to master, and many functions are incomplete or unavailable due to its state. Still, there is time enough for the fundamentals of movement.
[ ] Commune with Verschlengorge - There is something here, something of great import, though you feel little sense of urgency... Req. Learn to Pilot.

[ ] Sleep Heavily - By default you will sleep 9 hours a day. Sleeping more increases the (at this time, fairly small) benefits accumulating from Might's Repose over time.

[ ] The Name of the Curse - Attempt to exert some measure of control over the Decimator's Affliction, by the combined power of yourself and your Ring.

[ ] Seek out Artifacts - With wandering monsters and strange civilizations come objects of power, everyone knows that! And bereft of your armor, you could use a third object to complete your panoply. In theory any object can do, but a formidable artifact would grant greater bonuses. Not guaranteed to succeed.

[ ] Seek Worthy Opponents - Actively pursue rumors of powerful monsters & the like. Hunt them down to advance your Progression. +Stats. Risky.

This is a very complex build plot vote. In retrospect, the tax on relationship management was a little bit too high in my opinion. Doubling down on a conversation displaces the possibility of mixing Errantry with artifacts, and Communing edges out Letrizia +s, which seems a bit counter intuitive. But constraints are necessary in any game system.

What I'm reacting to is the way that dialogue is set up as a substitute for power grinding. Dialogue wins that contest for this vote iirc, but then loses in many future votes. Word count is finite, but painting social links as a competing option to Progression has definitely driven me to monofocus on personal power while we are outside the Realm of Evening. Hopefully the COMFY voters will be able to rally for some quality relaxation after we handle the Synthesis crisis and Haeliel build votes.

(Now that I'm writing this out, talking to Gisena 2x here is what gets us the first round of mitigation. On at least one later occasion, a Gisena mystery box was chosen and we got literally nothing. So maybe the strat of [just talking to our other companions] would have a high variance payout via surprising lateral dividends. Something to think about as we enter the Realm of Evening.)


And now for the most important part of the vote. What to call Letrizia?

Req. Speak with Letrizia I

[ ] Letrizia
[ ] Zia
[ ] Zea
[ ] Zee
No.
 
Also, everyone is voting for my vote. Insert the emotionally touched, "Everyone...!" as I wipe my glistening eyes and smile determinedly.
RIP OaF 3 and 4 - you were not meant to be once and future picks
Don't discount your position. Darksidebard has 46k in the CYOA he made, and is voting for Favor. The only reason Birdsie can even compete is that subquests are more highly valued than other things, but a CYOA might get that bonus too.
I do think that the omake powers are relatively close, but Birdsie is relentless. What can mere posters do against such relentless wordcount?
Truly, Birdsie studies the Traditional Runic Praxis. Were it not for Darksidebard's Heterodox Runic Praxis, this battle would be decided. We are graced with a battle of the greats!

"But...I haven't lost yet?"
(Voice Talent Management Note: Extreme protagonist voice on this one, Evan. I want as much time as it takes to produce a good line.)
(Storyboard Director's Comment: Have him cock his head precociously, but also make the line work all rough and wild! And throw in a shot of his eyes, for good measure. You all know what the people want.)

That said, I do have some sloppy leftovers from that old, ancient dusty thing of a, "Friend Insert," that Gabriel and I attempted... Wouldn't you know? I just checked and it's worth almost exactly 5k words.

I have no link for the first one, though. I have no idea which page it is on. What matters is that I'll cut through, relentlessly, until victory is had.
Or, I can just post more Konosuba subquest to auto-win, but where's the fun in that?

EDIT: Coincidentally, how much would a full, anime opening for AST be worth? If a very shitty one.

K-KANSEI DORIFTO!??


We are titans? Is that so? In that case, I propose we settle this at once... Through a rap battle! The thread votes on whose burns are sicker, and ultimately, that person gets assigned additional omake power.

I could not beat anyone in a rap battle to save my life, lmao. The only reason that this is even close is because of the degraded omake power of my CYOA + all my builds is letting me not fall helplessly behind you, so long as I essentially do the equivalent of riding your slipstream via sufficient omake reactions. It'd be depressing to lose at this late of a stage, but we have Big Sis Haeliel's support no matter what, and that's what matters.

To be fair, I edited those soon after Rihaku made that complaint, although I suppose that may have gone unnoticed. For that, I apologize, as it's clear it affected the voting. Cultivation would have elevated Kazuma to low-Ego Barrier to start with, Clockwork would have conferred him with supernatural durability, and Undecided would have granted some protective and useful abilities to start with.

Ah, well, once the hounds of posting are let loose, it can be hard to coax them back. I really like this update, though, so I might have chosen Verdant Decipher Fortress anyways!

(My OTP is now Clockwork + Blue Magic, since that combination seems like it would give amazing dividends, and also would let you swap Wretched for Debtor for a very significant amount of breathing room compared to this build. Or Cultivation + Blessed Arcanum, if one was really insanely greedy, though if you didn't take Wretched and Slumber together it would still be pretty safe.)

Anyway, I have some good news for you all. I had some free time at the end of today because we had to cancel, among other things, Dungeons & Dragons. So I decided to do the natural thing and mine Arete.

Welcome to another episode of, *protracted sigh,* Kono Mijimena Sekai Ni Noroi Wo!! "Curses Rain Down On This Accursed World!!"

I'm sorry that your D&D session was canceled, but I can't say I'm sorry to be receiving another subquest update. You're really mining this arete...your pickaxe hand must be actively smoking at this point. Now I'm glad that I started doing the reactions, not just for the bonus Arete but also because the amount of words you're generating is probably matching my degraded omake bonus at this point and I really, really don't want to lose the Haeliel buildvote! Damn you and your insane productivity!

I must react harder, type faster, argue more vociferously with other people who are only trying to have fun on an internet forum....

Anyway, back to the subquest it is. Last time, we selected Kazuma's strategy and his Cheat Item. Although the strategy passed as, "Luck To Victory," without a fuss, the Cheat Item wasn't quite so.

I can't say that I'm especially surprised that we're following through on the Rihaku-approved strategy of Lucksacking out of the death hole that our Curses are gleefully digging for us. I was never in denial about my Cheat Power winning, but if I deterred Blessed Luck from taking it in the least, then I'm happy. Charity is a good pick with a lot of potential uses, especially if deployed strategically, so as to not alert the unscrupulous of Kazuma's "hero" status.

Let's hope Kazuma-san's adventure will be as edutaining and blessed as we can, okay~? I'm relying on you not to kill him, which given his selection of curses, might be difficult.
....
"Scatou Kazutrash, you are under arrest for over one-hundred hate crimes. How do you plead?"

Guilty, fucking guilty. Cannot believe you were so shortsighted, Kazuma. Really, Slumber AND Wretched? For shame.


Kazuma considered the nature of his available boons for a long time.
...
With a slow build-up, force started to ruffle Kazuma's tracksuit. It poured down from the ground at a constant trickle, slowly raising him up like a tremendous fan spinning at speeds that were considerable enough to null gravity's effects. Aqua was likewise affected, yelping, and then continuing her protests in vain.

As he should. I'm glad that his deliberations were thorough; the value of having +All Stats before dealing with Aqua is really showing its worth, though with The Accursed's insider take on the whole thing I'm sure he would've done better than canon regardless.

Kazuma drew that situation out like he was cracking an egg onto a hot pan, given how clean that little session of grilling was. It's a good thing that the Heavenly Bureaucracy seem to have focused all their stats into APP! Otherwise this exchange might have set off some serious warning sirens...though I suppose there must be at least one highly competent God in the business, probably the person who is actually benefitting the most from the whole system. Don't you find it strange that several of the Heavenly Bureaucracy have such feeble mental stats and charisma, to the point where barely mentally peak-human Kazuma can tweak their noses? Especially since they actively give out better stat bonuses to Heroes!

Yeah, Kazuma is going to have to watch out for the real enemy there when he inevitably ends up tearing down the heavens. Presumably there's a reason that past Demon Lords haven't managed it (beyond the obvious "they didn't have Progression").


Kazuma looked up and saw the bright light of the portal. He reached deep into his awareness and metaphysically grasped the lever to activate Fortune's Smile.

The Goddess and Cursebearer flashed upward, and Kazuma pulled the lever.

Suddenly, a feeling similar to warm confidence sprung in his chest. It was the last thing he felt before entering the next world. Everything in his awareness became white, and there was no sound other than static energy as his body was rebuilt.

Ah yes, the Felix Felicis full-body confidence tingle. I think that's a good sign!

There was a certain, heavy, rustic familiarity to this environment. A rude and pervasive familiarity, in fact. Kazuma recognized and placed it at once as the characteristic atmosphere of a town you'd see in anime or manga. The kind of place that a savvy Japanese mangaka assuredly thought looked classically European.

Or, to rephrase it, Kazuma found himself in a medieval city that wasn't even slightly medieval and far too clean. There was no lingering scent of shit or piss anywhere and the streets looked as if they'd been extensively and thoroughly combed for any drop of dirt only a minute ago.

Seeing as the whole place is basically a scamming machine, this is actually quite funny.

...do you think that it's all maybe just a shitty godly startup company? Like, some nerdy God had really particular ideas about fantasy aesthetics and decided to make the equivalent of an interdimensional bitcoin miner, all just to dress the whole project up to be bought by a much larger exploitative company?

Kazuma glanced to his right. The Goddess seemingly went through eight separate epiphanies and mental breakdowns while he was busy observing their surroundings.
...
In a way, he supposed, things somehow turned out well between them. He expected that he'd need much longer to achieve this level of... he wouldn't call it trust, or friendship, but... mutual dependency, maybe? No. He didn't feel as if he depended on her, but he definitely wanted her help.

Funny how this makes me somewhat feel bad for Aqua, despite the way I normally dislike her. I guess the same is true for Kazuma, though, since he was just thinking about how wretched (ha) and pathetic she was a moment ago. That's the power of protagonist perspective, baby! Haha, no, it's actually the power of being compelled by the Geas of Incompetence, Kazuma. It's too late now, you took her as a Companion AND have tied your fates together. Oh...joy!

Giving Aqua money and telling her to go figure stuff out (to go do useful things and take care of herself!!!) would be excruciatingly stupid, given his knowledge of exactly how pathetic she is and how compatible she is with the Geas of Incompetence. But I suppose that, if Fortune's Smile of all things thinks that it'll be fine, then it'll be fine. Maybe she'll be doing something surprisingly useful by accident, in the background?

Also:

Do or do not, but always try.
"I did not try to scam you," it explained patiently. "'Try' is an illusion, an abstraction of the mind. I merely succeeded. Success, failure, these are true things. 'Trying,' that is the lie."

When it wasn't spouting anodyne re-framings of pop-cultural wisdom, the thing could, despite current evidence, occasionally extrude some incisive statements. However, both the former and the latter were emitted with the same driving motivation: utter slothfulness and greed.

Why yes, I am having a lot of fun using EFB quotes to react to things. Why do you ask?


The ability to create utility pockets was there, dormant but rousing to awareness with stunning momentum. He opened a small portal in the middle of the air, then deposited the rest of the coinage within for safety. There was no way he'd be getting pickpocketed at an inopportune moment.

...Misfortune would totally have gotten all of our gold stolen without Charity or Fortune's Smile, huh? Good thing we have both for extra layers of security, though I supposed one alone would've been fine.


Kazuma considered what he should do first. There was an hour of time that he needed to take advantage of.

And now it's A N A L Y S I S T I M E.

Plus, you're explicitly weighting arguments, like some sort of Rihaku??? This is clearly my dream vote.

So, we're budgeting from 10 Luck/Time units. Right off the bat, our priorities are definitely:
1. Immediate safety
2. Mid-term safety
3. Power itself
4. Long-term safety

My reasoning is that Progression will provide 3 so long as we take care of 1, given that we have access to the Adventurer Card system. 2 is basically smeared together with 3, since they amount to much the same thing. If I remember correctly, Kazuma and Aqua loafed around for 6 months doing construction work instead of anything productive (maybe that's just fanon that I've absorbed due to general exposure)? So there's a decent buffer of time between Kazuma and Beldia, or the Mobile Fortress Destroyer bullshit that would definitely kill him with Misfortune in play. And so 4 isn't something we can really control, beyond handling 1/2/3 well and having Aqua take care of all of our tier 1 mitigations.

Speaking of Tier 1 Mitigation, what are our options?

Affliction of Slumber is a no-brainer, since the only real options are direct mitigation to take 2 hours off of the sleeping time every day OR a mitigation that alters the sleep dynamics to be less/differently punishing, since I don't think that there's likely to be A Hunger, Sated equivalent. In my opinion, every second of leverage counts in the early game, so direct mitigation is the only choice.

Affliction of Misfortune is a bit more complicated, since it's already mitigated, plus it's easier to mitigate overall, plus we already have Fortune's Smile. Direct percentage mitigation is probably superior to burning +Luck for indirect mitigation, because the former preserves the possibility of coming out of the Curse (in the far, far future, I guess) with a very positive Luck Stat, instead of coming out of it neutrally. Direct mitigation attacks the effect causing the negative luck directly, allow the Luck Kazuma attains to eventually shine through. However, if he's just erasing the Curse by matching each bit of bad luck with a bit of good, then complete mitigation just means having an ocean of positive Luck buried under the Curse's negative luck, which I don't like. Admittedly, stats become individually more potent the more of that stat you have, even if they become ever-less marginally valuable, so maybe it is better to neutralize with Luck directly? I might be misunderstanding the dynamics at play, here.

What's going to happen to Fortune's Smile once Misfortune is completely mitigated? Will it vanish? We have Progression: is Fortune's Smile something we could upgrade, or its Curse-defying power too high-tier for us to have the XP to improve? Would it be EFB-strength advancement territory? Can we take a specialized mitigation of Misfortune that instead simply improves Fortune's Smile? Is that EFB Mitigation Stage territory? Who knows! In general, Misfortune is probably the least important to worry about at this juncture.

Brand of the Wretched has several paths I can imagine for mitigation. There's percentage intensity mitigation to decrease the Curse's impact, there's mitigation that greatly defers or reduces the impact of the Curse for select people, based on a certain set of criteria (e.g. who they are, how powerful they are, the degree to which they have to interact before it triggers, a small number of people/time that Kazuma can deliberately mark out as being much, much less effected, etc), and there's tradeoff mitigations (e.g. intensifying the initial bad impression on everyone to make it easier to overcome it with effort, lowering the impact of the Brand on a certain group in exchange for raising it on another, etc.).

Of these, I can see the utility in all of them. Normally I would be in favor of direct percentage mitigation above all else, but since Kazuma can reliably optimize towards This Cursed World as a very, very long-term base, not having Indenture, it might make sense to take a tradeoff mitigation to be hated more by monsters and less by people, or to have a mitigation stage that is half intensity mitigation and half sensory ability for those people who he could build good relationships with regardless of the Brand. I guess we'll find out what the options are like once we're given them?

Doom/Geas of Incompetence is pretty lashed to Aqua, and we're obviously planning to keep her around for a long time. I'm not sure exactly how direct percentage mitigation works across both the Doom and the Geas state, but it might be better to just assume that we're keeping Aqua around forever, in which case it might be prudent to burn this mitigation stage on something unevenly slanted to the Geas side. Like lowering the requirements so that we can help Aqua become a better person without losing her as a Geas target. Or maybe taking advantage of our twinned fates to make it so that she auto-rezzes near us after a set period of time if she dies, or is auto-teleported back to us if she's in grave danger, etc.

Hmph, I guess it turns out that there are actually a lot of possibilities for mitigation paths. Slumber is the only straightforward one. I guess we'll just have to wait to see the specifics of what Birdsie offers to be able to make a judgement.

Here are the options, as well as their sub-picks:

-Acquire License: One of the things that I mentioned to be a potential priority, so I'm going to take it seriously. Of the classes, most of these look mediocre besides the last four. We probably have access to all of them whenever we want, besides Fortune Teller and Fateweaver, which are probably related to our insane Luck. Confirmed by WOG that this is true for the latter since I started working on this post:

Fateweaver is basically an advancement of Wizard/Fortune Teller that unlocks a handful of destiny and chaos-themed spells and skills. At basic levels, it lets Kazuma see a little into the future or self-boost with a very, very, very, very diminished version of Fortune's Smile for a duration of minutes, with a limit of one casting every couple of days. For offense, it includes things such as cursing opponents with comically bad luck or, at higher levels, with luck so bad they become the protagonists of the latter part of a Final Destination movie. Similar stuff.

If you ever manage to level as Fateweaver into the 200s, which I need not say is a very ridiculous figure for the Konosuba-verse but not unthinkable for a Progression-type, it might come in handy with mitigating the Affliction of Misfortune, but that's unnecessary because mitigating it is already easy as fuck for Kazuma. If he doesn't reach the equivalent of Stage III-IV Mitigation in the next two centuries (probably much less, especially given Aqua's existence), you're doing something wrong.

What's notable about it is that its main prerequisite is having insane Luck, so you can only take it as a Class while you have Fortune's Smile active.

I'm generally not impressed with what either of these Luck classes offer, since they're built around the user having high enough Luck to make their effects worthwhile in the first place, which we simply won't. In my mind, the utility that this class offers is way, way too low and focused in the wrong place.

On the subject of Cursebearer, I was initially shitting myself a little. Surely, it'd be bad that the Adventure Card system is built with Cursebearers in mind? It seems ludicrous that the Accursed would sneak such a little tidbit into the system, right? Seeing as it would basically just be for Kazuma. Maybe he had a Cursebearer pull some strings on the inside of the Heavenly Bureaucracy? Doesn't seem likely at all. So I just assumed that the class is a coincidence of translation, and the actual requirement is "be sufficiently Cursed", which Kazuma...certainly is! Then again, both Fateweaver and Cursebearer are "Unique" classes, so maybe the Adventurer Card system is more flexible and reactive than I thought it would be? Since you would expect it to be maximally throttled by the implementers, to prevent...issues. Even if the classes are reflexively generated, surely the Accursed isn't actually involved?

But by WOG:

Cursebearer is similar in a lot of ways, but you're one constantly and therefore, can change to it at any time. Mechanically, it's not that much of a mark-up from Adventurer: boundless versatility and eventual power, but you suck more right now at the start. It does, however, provide aid with the curses (not mitigation, it just offers abilities that can help live with them more easily and not get fucked too bad,) and eventually, at very high levels, it can provide abilities that draw inspiration from actual Remittances or lets you impose Curses on people. These are explicitly not the actual thing, just a baby-sized imitation of the actual thing, meant to look and behave like one.

It might let you get the actual Praxis if you level it into the 200s, though.

That...still seems like a lack of power, though it's utility that is very tightly focused towards Kazuma's curse-based needs. But what is this? You can get actual Praxis Access through it? What the shit. Well, I guess it's not unprecedented, since Hunger was able to get some access with an Accretion EFB, but that was with The Forebear's Blade, which was not only a remnant artifact of an actual legendarily high ISH figure, but also a directly provided remittance of the Accursed, for a magic which already had TSH and was itself empowered directly by The Accursed and was still limited to the "Blade" technique access.

So I guess either level 200 is double-EFB equivalent as far as Progression is concerned, or The Accursed is...constructively interfering on Kazuma's behalf here, since I don't see any other way for the bar to be set this low. But interfering like that would surely cost The Accursed more than he's willing to invest in someone as potentially shitty as Kazuma. Maybe it is like a bar to set for Kazuma, with Praxis being the reward to encourage a Kazuma who didn't manage to fuck up badly and actually shows some promise?

Anyways, I'm not really in favor of this class, since it lacks the offensive potential or breadth of power that Arch Wizard and Rune Knight have from the get-go, even if it gets better over time. But the class isn't going anywhere, so theoretically a future Kazuma, who has outscaled the setting stat and ability-wise, might just go back and switch to this class, then powerlevel enough to unlock Praxis! That's a shot in the arm as far as Kazuma's Cursebearer longevity goes. There's your real "Blue Magic Prestige Classes", huh Ber? Dao of the Cursebearer, ho!

Other Classes WOG:

Arch Wizard is a moderate-to-high pick in my eyes, but far from the worst.

There's better avenues to consider, and I'm not even referring to his Unique Classes or Adventurer; Thief would go a long way to avoiding nasty surprises while taking his sixteen-hour long naps. No one can bother you if your bedroom is as trapped as a secure, paranoid lich's dungeon and you've learned how to maintain Lurk while asleep.

Anyhow, the only real issue with Arch Wizard is if his Mana can keep up with the demands, but that shouldn't be an issue. So long as you take Discount, he starts with a half-kilo of highly pure manatite which, so long as he uses it sparingly and only for real needs, should last him a good while. Being a magic caster sure is expensive.

Thief's trapping/stealth abilities are nice, but in my mind they depend too much on Luck as a passive boost to hit correctly, and with bad luck they're right out. Maybe the Skyrim Nightengale questline made too large of an impression on me re: the importance of Luck to Thieves. I don't know.

That leaves Rune Knight and Arch Wizard. Physical stats are nice to have, but honestly they're the easiest to grind with Progression, and the lure of spell creation and magic utility are too high. And we also know that the class development paths are reactively free-form and can offer unique classes, so Progression might end up offering an opportunity for an insane "higher" class to move to from Arch-Wizard, once Kazuma gets some advancements under his belt.

Seeing as the lady who administers things can see their stats when they register, is seeing Kazuma's temporarily transcendent Luck going to freak her out? That would actually be pretty funny.

I'd also be for getting Arch Wizard if the current action budget doesn't allow, since I assume it won't disappear if we don't get it now, but will simply be more annoying to get later. This is all pre-speculation, insofar as the Class vote wouldn't be 'til next update anyways. But it's still good to get out there.

I wonder if anyone is reading these reactions.

On that very topical note:

-Acquire License: Fame: Well, you'd have to take the last choice right away to get this. I think that this might be the easiest way to make Axel socially safe, though I'm sure other options will offer it as well. This is frankly a default pick, so long as the "Acquire License" line doesn't get shoved out entirely.

-Acquire License: Kingdom: Even better version of the last offer, though if Kazuma was taking it, then I'd bet we'd want to be joining Jatis to exploit what we payed for as much as possible, and would change locations to the capital. In my mind this provides a lot of extra social safety and growth potential, but is too costly to take. Axel is, frankly, a stupidly good place to learn things and gain disproportionately valuable allies. "Greet Adventurers seems like it might just be better, strategically taken 5 times! And addressing the social problems in Axel will likely settle things down sufficiently for our purposes. This option is a no-go.

-Greet Shopkeepers: Slightly more costly, but makes Kazuma's general life much, much easier in Axel. I don't know that asking him to balance the scorn and hatred of the shopkeepers is something that we want to inflict on him, mostly because piling it on top of the other struggles he'll have to face would be just painful. This option is like "Fame", but targets working people instead of the whole community, generally. It's probably worth it, since the results are good, but also because:

-Greet Shopkeepers: Ancientry: this is gated behind it! Wiz is an awesome friend to have, even if I'm not particular psyched about the actual items, since the alternative of having her heavily dislike Kazuma is...painful. Though I assume she'd be neutral at worst if we take "Greet Shopkeepers" anyways? If that's the case, I'd not actually worry about this option, since Kazuma can make friends with Wiz on his own time. She'd be a great ally to have, but I...doubt...that Kazuma could pry her away from how things are now.

Would you just be rolling for the items, or would we get a build vote? I'm an absolute fiend of build voting, as you can tell.

-Greet Shopkeepers: Discount: An instant, definite, and necessary boost to Kazuma's power, even if it comes at the cost of most of his money. (Let's hope that Aqua didn't fuck things up while securing housing....) As for the item choices, I would be interested in everything besides the vigor potion and alchemical ingredients, though sticking to 2 items (3 max) is best, since Misfortune is likely to pounce on the opportunity offered by Kazuma incurring any significant debt like a rabid animal. He'd better get in the habit of putting everything into Charity.

Hm, something about the screaming gingerbread fairies feels familiar. Yes, I recognize that entad! (ha, I'm sure it's actually from a bunch of different things. Still creepy.)

Anyways, this option is probably indispensible with Arch Wizard because of the Manatite, and if Kazuma has got an absurd discount on these pieces of equipment, he can likely sell off the pieces he doesn't end up needing to other adventurers for a significant turnaround profit! I'd be in favor of the Dragon Meat and either the Fairies or the Circlet. I know that Circlet is incredibly valuable, but I don't want to underestimate how useful reliable healing items are: I remember our nightmare spiral at the start of this quest (AST I).

Greet Adventurers: Fame, but targeted at Kazuma's potential peers instead of at the shopkeepers or the general public. Getting in good with Chris is probably essential to Kazuma's long-term survival, since she's slightly important person overall!

Greet Adventurers: Friendship: The real meat and potatoes, which allows us to make direct allies out of canon individuals. The premium choices here are probably Chris, Kyouya, and Megumin. I know some people would be in favor of Darkness as well, but I couldn't bring myself to trust her with Kazuma's safety, given how she acts in general.

This is absolutely imperative to take if we want to have a bigger, more functional team to use Retinue with. Actually, wait.

@Rihaku How does the math for Retinue work? I'm assuming that the 25% loss to your Progression is of the total amount of Progression you have at the time, so 75% full with 1 person, then ~56% with 2, then ~42% with 3, and so on down to ~24% with the full 5. But is the "Progression 1/4th the potency of your own" 1/4 the potency of your total full progression (.25/1) or 1/4th your Progression after the multiplicative loss? I'm assuming the former, since that neatly works out to having 6 People with ~25% Progression, but if it's the latter then Retinue considerations are maybe a bit more complicated.

-Meet Natsuki Subaru: Not necessary to take, since we'll be meeting him and becoming acquainted regardless, but a premium pick for a singular free spot given that it enhances the effectiveness of all the other actions while also bolstering Subaru's reputation via osmosis to our actions.

Overall, my vote would probably be
Acquire License (1)
Acquire License: Fame (1)
Greet Shopkeepers (2)
Greet Shopkeepers: Discount (2-1)
Greet Adventurers (2)
Greet Adventurers: Friendship x2 (Kyouka, Chris)
Meet Natsuki Subaru

Even though it's a free reputation boost, I'm not so sure I want the general fame bonus, since it makes our capabilities very public. It's virtually "free" with Discount, though, so I guess it's obligatory value. I'm also in favor of having Subaru around for the bonus to our other social actions, to Discount, and to better Subaru integration. Discount is necessary for the manatite, since I'm hoping for Arch Wizard. For friendship, I think that Chris and Kyouya are the best options, since they'd offer more active power and influence (that is technically aligned against the Demon King) than the other choices. There is some fuzzy lack of synergy here to think about, since taking Rune Knight with Kyouya/Dust or taking Thief with Chris would get me mentors. Wiz would also fill that role, but I think it might actually be better to have the Subaru effectiveness benefits? I'm pretty torn

Of the other plans, Runeblue's is too large (11 Points! Wait, that doesn't seem right....) and focuses Darkness and Wiz over the people I would pick (Chris + Kyouya). Beyond his imprudent socialization choices, our plans are pretty similar! I get why having Wiz as a magic tutor might be valuable, and having Darkness as a tank looks attractive. But we'd be much safer and acquire better connections with someone as strong and renowned as Kyouya, even if he's kind of an idiot. Him being a doof cancels out, though, since with Darkness you constantly have to fight past her fetish to get her to be properly useful. Greet Adventurers already makes a decent impression on Chris, so I could be convinced to drop her "Friendship" pick for "Ancientry", but she plays such a generally important role (...resurrection permission) that I want her as far on-side as possible.

Rihaku's plan is...also too large, at 11. Am I off my fucking head? 1 + 1 + 2 + 1 + 2 + 2 + 1 + 1 = 11!? We only have 10! Something is clearly not right here.

Did you change the cost of something after posting? Or am I somehow doing 4AM math wrong like a fool? Bad reading comprehension????

EDIT: I fucking found it. I forgot that taking Fame discounts Discount by one, even though I did that in my build. What a fool I am. What an ignoramus. A simpleton.

Anyways...Rihaku an I have very similar builds, though he takes Wiz instead of Subaru. I don't think that it's actually necessary to pick her in particular to disarm her as a lethal threat, since she's presumably already neutrally inclined to Kazuma at worst due to the base "Greet Shopkeepers" selection, which accounts for all shopkeepers! I would rather have Subaru as an even greater general effectiveness buffer and swing back around to develop a relationship with her later, if it becomes explicitly necessary. The synergy between Arch Wizard and taking Wiz is undeniable, though. Hopefully next vote, we'll see the classes in their full splendor and I can make a more informed decision.

Redshirt Army's plan is also...the same as everyone else's, basically, except he goes for the Wiz/Megumin/Subaru triad as his focused socials. Basically this trades a better impression on Chris for a better impression on Wiz, and takes Megumin as his friend of choice. I don't think Megumin blowing Kazuma up is that much of a worry, especially since, as Rihaku argues, a magic-based class can likely counterspell that problem away. Actually, even if you want one of the other classes, I'd bet that having Megumin near you while having Misfortune might make you more likely to get domed by a shockwave, even if she really likes you. Accidents happen, man. Especially with those explosion-obsessed chuunibyous.

I don't really like any of Beowolf's builds. The first is just going in triply (Greet + Ancientry + Friendship) in on Wiz, which I'm not a fan of, and taking Subaru, otherwise being basically the same build as everyone else here has otherwise. The other two both go all-in on friendship, but don't have Discount, which I think is honestly too good to pass up right now, since it secures too much benefit to disregard.

There don't seem to be any other builds. The meta-choices seem pretty settled here, perhaps due to Rihaku's early conjecture? And the only thing we disagree on is our specific targets to socially focus. Everybody else likes Wiz more than I do...maybe taking Subaru instead of her is dumb? I don't know, it's kind of sad that it took me so much time typing out explicit analysis to come to the same conclusion everybody else reached in a snap. But hey, Arete!

That said, I do have some sloppy leftovers from that old, ancient dusty thing of a, "Friend Insert," that Gabriel and I attempted... Wouldn't you know? I just checked and it's worth almost exactly 5k words.
This is insane.
Harry Potter-themed Curses

Because why not? Let's get more Arete and power. Even another 1k can put me forward in the battle, and I refuse to even consider a loss, good sir! Also, apologies for double-posting, but I think this is unrelated to the above and it's cleaner this way.
H-how? You're a madman! I'll get out from under this steamroller to 11th-hour turn these tables! With this ~4500 Words!!

(I liked both of these, but it's 5 AM and I am out of reaction juice. I'm fully squeezed.)

I understand you, you simply fail to impress with your arguments. Better luck next time.

They aren't supposed to "impress" you; they're supposed to be evaluated with your faculty for reason, not your social understanding of our relationship.

Wait a second...started this argument by rudely sniping at me, responded to my arguments in repetitive, lackluster ways that didn't interact with them, didn't seem like they understood or even read what I wrote, all their replies were pitifully low-effort, they think that the point of arguing is social maneuvering instead of about the truth, their parting shot was a substanceless retort where they refused to admit being wrong and instead engaged in hostile, empty posturing....

Oh! You were baiting me and didn't care about the actual argument at all! Obviously, since if you cared you would've put in enough effort to make it clear that you even read anything I wrote, which you didn't. Well, you totally got me. Damn, I'm really a sucker, huh.

I'm sorry, @Sharkey_smt, you tried your best to prepare me for this cruel world, filled with bait, but I guess I didn't learn enough from your teachings. I failed you 😔
 
Wait a second...started this argument by rudely sniping at me,
I...did not? I've been direct, but not impolite.

I simply see no value in your arguments since in a low-ceiling power world, you can go for Mitigation instead of immediate power - especially since you've been writing wall of texts based on how Misfortune is bad.

If I wanted to be rude, I would have pointed the irony of you calling me unable to understand the situation at hand while you were unable to understand what the other Remittances did, despite Birdsie pointing it out.

There, you are satisfied now. Moving onto more interesting matters...

At the core of the build we have:
[Kazuma Desu] Rune Knight Kazuma
[ ] Meet Natsuki Subaru

[ ] Acquire License
- [ ] Acquire License: Fame
[ ] Greet Adventurers
- [ ] Greet Adventurers: Friendship (Darkness, Chris)
[ ] Greet Shopkeepers
- [ ] Greet Shopkeepers: Discount


Objectively speaking these options are all pretty great and synergistic - especially if they were to happen in the order listed above.

Subaru becomes friendly sooner (through hardcore methods holy shit) and gives a small boost to every action - mostly, I hope his high social stats can further influence the goodwill of Axel's population in our favor. License is necessary to literally survive and can build further reputation - a fact that both reflects well on all other social interactions, but that could give us a few new jobs otherwise unavailable. Greet Adventurers is a natural follow-up to Fame - the newbie with potential having a friendly chat and a few tips from the more expert adventurers is a nice staple. It helps that both Bust and Chris come with this option for free - and who knows, perhaps they will come with us in our shopping spree and get us a further discount. Interaction with shopkeepers reduces the risk of future bad deals, and shiny new equipment. The staff for Aqua is nice (both as power booster and gift) while the circlet is very interesting to flip the bird at illusion and mind control bullshit, which are the worst.

A few words on the Friendship options - this array assumes (as the name implies) that Kazuma will pick Rune Knight. Now, time to explain this choice.

If D&D taught us anything, it's that gish classes tend to become powerful more slowly than pure magical or physical classes, but Kazuma is a Progression-Type. Also, it gives him flexibility through both physical and magical skills - he might not be the best at both, but not getting blindsided by one-trick ponies is a perk of its own. Working on magical power works synergistically with Charity, not to mention as an offensive (for example, summon enhanced weapon to the face!) or defensive (for example, projectile thrown at us is redirected back) gimmicks. Darkness is important because Rune Knight learns Knight skills and she's a Knight - faster acquisition of skills and maybe even stats is great; potentially, she could one day join the party permanently, which means having one very willing meatshield in the frontline. Chris is chosen because befriending one decent Goddess has potential down the line, she must have some contacts and/or advice for us and she can show Subaru the ropes of the Thief Class - a Class of great potential for someone as resorceful as him. That would mean a balanced initial party - Aqua as Healer, Kazuma as Frontline (and occasionally Mage) and Subaru as Thief (with a lot of utility, included booby-trapping locations to protect a Slumbered Kazuma).

I do think there is an alternative - replacing Darkness with Wiz and having Kazuma specialize in Arch-Wizard. She's one as well so she could help, and Subaru could theoretically provide help with the random artifacts - literally dying when a really bad one is picked and then warning us against it. However, I feel this option leaves the party more unbalanced as there's no real dedicated frontline fighter aside from a single Thief. Birdsie said that Class is a bit of a risk, so we might not want to trust in Lady Luck too much.
684 words, if that matters.
 
I know something about that. He and I have written, in a little less than a year, a fanfiction on par with the entire Harry Potter saga in terms of word count. Our biggest work yet.

EDIT: It's a Worm fic, for anyone wondering.

Links or it didn't happen.

(If the writing is on par with Konosuba Quest, I am very interested).
 
Links or it didn't happen.

(If the writing is on par with Konosuba Quest, I am very interested).
Be sure to read the warning on top of the page.

EDIT: Note - from the... 6th arc and onward, the writing is... 70% him, 30% me, and from the 13th and onward, it's more of a 50-50.
EDIT2: This is also a prompt to you, o' glorious Rihaku of the Rihakuverse! Enlighten us with your tricks and tips and an opinion on our story! I'd honestly be really happy to hear it (and Birdsie would fangirl for a week straight if you read even a single arc of our story.)
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Veni, Vidi, Vici [Worm Friend Insert, ft. Gabriel] {FINISHED}

Warning: This story contains an actual human being making actual human choices, to a certain...
 
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"personality network to exceed holistic integrity thresholds,"
*A jug of marzipan fairies that scream as they're being eaten. While rather disturbing, each fairy tastes profoundly good and acts as a low-quality healing potion. The fairies regenerate each day at a rate of one fairy every three hours, to a maximum of ten. Aqua will claim this is a deactivated Divine Artifact when asked. Kazuma will ponder what sadist would pick this.
I remember that story. Dang I wish that guy didn't have such an objection to content warnings.
Quote's a great fit for the context, though!
Mrrp, I had this planned out for Ripper Mage as one of the possible spell options, and seeing as Rihaku posted an EFB update, well:
Still working on that, then? As for my end, I've got a double-size Philosopher update half-done. Hopefully it's enough to keep Defer from complete elimination - and speaking of which, @ReaderOfFate, I called your vote last week. You should still be namevoting me, and the difference between Birdsie's vote and mine is easily the most important aspect to me - I want Defer so we can rez Catherine!
(I'd be okayish with Favor, if it means safely rezzing Catherine becomes an EFB we can buy. But I really doubt Grace/Guidance/Exaltation is a workable substitute.)
 
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Sign of the Crab - Form of the Crab - Gain access to a monstrous, crab-like warform. Your strikes are as a force of nature, your movement the destruction of nations. Physical attributes are dramatically improved whilst in your warform, mental attributes are unaffected. Causes extreme collateral damage, in contrast to the precision of Shardcraft or Fell Energy; Abilities you use while in the Form of the Crab have their potency dramatically increased at the cost of precision; Nature unbounded cares not for the ants crushed under her wrath. Passively improves your constitution to a minor degree.

What a fearsome power...

Harry Potter-themed Curses

Nice, cool Curses! Thoughts on balance:

Affliction of Misery - Should probably be Doom of Misery given its primarily psychological effect. Should be a clause that flesh consumed to belay the Curse cannot be healed or regenerated by any means (mitigation can, of course, eventually change this).

Brand of the Survivor - It's a little weak as-written, should probably either a) amplify the danger-magnet impression, such that consensus will consistently, and fairly rapidly, develop within most societies that the Cursebearer should be driven out or exiled for the good of all, or b) include an additional effect that causes people to project the worse stereotypes of victimization upon the Cursebearer (ranging from 'a cursed being that spreads misfortune and should be avoided' to 'oh you poor thing you're so helpless and useless, now take my smothering' - the latter not manifesting when it would actually be useful or convenient, of course).
 
A reaction!? *glances at wordcount* And at over 4k words? What a monster, he's fighting back hard...

I have no remit. The only way to overcome this beast's pushing is cast my strongest techniques to the void and strain to push back. If you react to my subquest, then I will react to your reaction!

This is a REACTION REACTION!!

Shame we can't have that rap battle. Bawk, bawk, bawk.

"But...I haven't lost yet?"
"Mfmfmfm... Baka mono ga! Hontou ni reaccushon wa arete desu yo?! Watashi wa okinasai! Sate... shine! Muda-muda-muda-muda-muda-muda-"

(Storyboard Director: I like it, I like it! He's got spunk. You can almost feel the, the... ah, you can feel the hatred shining in his voice. That sting of arrogance, and total belief that Bard can't do anything. It really adds a lot of spice to the plot, especially given their reputation as former best friends.)

I could not beat anyone in a rap battle to save my life, lmao.
Bawk, bawk. All I hear is excuses not to battle as we are justly destined to!

Ah, well, once the hounds of posting are let loose, it can be hard to coax them back. I really like this update, though, so I might have chosen Verdant Decipher Fortress anyways!

(My OTP is now Clockwork + Blue Magic, since that combination seems like it would give amazing dividends, and also would let you swap Wretched for Debtor for a very significant amount of breathing room compared to this build. Or Cultivation + Blessed Arcanum, if one was really insanely greedy, though if you didn't take Wretched and Slumber together it would still be pretty safe.)
Verdant Decipher Fortress is definitely awesome. Each of the Remittances has something that it brings to the table. Clockwork is the sort of power that grants insane mileage over time, but having VDF's Fortune Smile is definitely worth it, since over a very long time, it can become upgradeable.

I'm sorry that your D&D session was canceled, but I can't say I'm sorry to be receiving another subquest update. You're really mining this arete...your pickaxe hand must be actively smoking at this point. Now I'm glad that I started doing the reactions, not just for the bonus Arete but also because the amount of words you're generating is probably matching my degraded omake bonus at this point and I really, really don't want to lose the Haeliel buildvote! Damn you and your insane productivity!

I must react harder, type faster, argue more vociferously with other people who are only trying to have fun on an internet forum....
Hah, I can respect such a compliment. My pickaxe is nothing less than the pickaxe that will shatter through the vault of Heaven, then go EVEN FURTHER BEYOND to poke the Accursed in the eye while he's reading a newspaper! And then he'll probably cast 10th Ordinal: Vindicate on me to dissipate my quantum existence from ever having... uh, well, existed.

Your degraded omake bonus is worthless. You cling to ancient traditions, friend. Only the hard work of a true shinobi will prevail! Inborn talent has no contest here! (Especially if I make a CYOA of my own, but I'm not sure if that's an efficient use of my time given how much of it is left.)

It's a real shame about the D&D session, though. I was really excited to test out how my Brute Archetype for Fighter is going to fare. An additional 1d4 damage per every single throw, which grows as I level up? Isn't that insanely beneficial! I could sunder entire countries with that. Well, probably not. But a mimic? A mimic's dead.

I can't say that I'm especially surprised that we're following through on the Rihaku-approved strategy of Lucksacking out of the death hole that our Curses are gleefully digging for us. I was never in denial about my Cheat Power winning, but if I deterred Blessed Luck from taking it in the least, then I'm happy. Charity is a good pick with a lot of potential uses, especially if deployed strategically, so as to not alert the unscrupulous of Kazuma's "hero" status.
Yeah, the curses here are... yeesh. So much murder. The Affliction of Misfortune won't try to murder you, almost explicitly. In fact, it'll keep you alive if possible, but it'll always aim to frustrate, bewilder, and drive Kazuma to a mouth-foaming rage that's arguably worse than death at its worst. With Slumber and Wretched, he might wake up to find his house was robbed if he didn't have any worthwhile companions by this stage.

Yeah, Kazuma is going to have to watch out for the real enemy there when he inevitably ends up tearing down the heavens. Presumably there's a reason that past Demon Lords haven't managed it (beyond the obvious "they didn't have Progression").
Mostly because the past Demon Lords were pawns of the Bureaucracy! But how about this one? It seems different, but you can't have any insurance against the angel being dishonest with you.

You'll simply have to see!... And petition Matsubatsu Kyuura or whatever his name was, to kindly give you Gram.

Isn't this essentially what it is? A huge place with a large proliferation of potential worshippers, and a worldwide stage with a Demon King and a truckload (especially apt since Truck-kun is responsible for, heh, transporting some of them,) of divine heroes to act as propaganda machines. Collect the dividends of concentrated, desperate, feverish worship with next to zero work by continually deploying heroes to fight the Demon King, and have one of them slay and then either be slain by the new Demon King or become one!

It's like a pyramid scheme, almost. Earth humans get pulled in to perpetuate the scheme endlessly.

Funny how this makes me somewhat feel bad for Aqua, despite the way I normally dislike her.

Giving Aqua money and telling her to go figure stuff out (to go do useful things and take care of herself!!!) would be excruciatingly stupid, given his knowledge of exactly how pathetic she is and how compatible she is with the Geas of Incompetence. But I suppose that, if Fortune's Smile of all things thinks that it'll be fine, then it'll be fine. Maybe she'll be doing something surprisingly useful by accident, in the background?
Exactly the effect I was aiming for. This is going to be Konosuba, no matter what(TM), but it'll be Konosuba that went through a washing machine and emerged with a fresh, Rihakuverse sheen. There will be a subtle sense of consequences for each choice you make, and that includes selecting the Doom/Geas of Incompetence and taking Aqua with you.

She's also a good waifu if you manage to mitigate the Geas significantly and then teach her to be less impulsive and stupid.

Why yes, I am having a lot of fun using EFB quotes to react to things. Why do you ask?
I had a lot of fun twisting Master Yoda's wisdom in Kazuma's mind as well. I'll keep doing it in future updates.


And now it's A N A L Y S I S T I M E.

Plus, you're explicitly weighting arguments, like some sort of Rihaku??? This is clearly my dream vote.
I merely take inspiration from the grandest among us. I'm glad you like it! I look forward to reading your analysis and providing thorough input and commentary on every single part in order to match your word production from this reaction post! Muwahahahahahahahahaha!

My reasoning is that Progression will provide 3 so long as we take care of 1, given that we have access to the Adventurer Card system. 2 is basically smeared together with 3, since they amount to much the same thing. If I remember correctly, Kazuma and Aqua loafed around for 6 months doing construction work instead of anything productive (maybe that's just fanon that I've absorbed due to general exposure)? So there's a decent buffer of time between Kazuma and Beldia, or the Mobile Fortress Destroyer bullshit that would definitely kill him with Misfortune in play. And so 4 isn't something we can really control, beyond handling 1/2/3 well and having Aqua take care of all of our tier 1 mitigations.
Misfortune doesn't kill! Or at least, it doesn't try to. You can definitely perish from it if you aren't careful, but it should be fine if you apply respectful caution. Fortunately for you, picking Aqua as a Companion means her ability to apply Stage I Mitigation to all curses is near-instant, which means none of them will be quite as bad as they should be, but also nowhere near to resolved.

If I remember correctly, Kazuma and Aqua loafed around for 6 months doing construction work instead of anything productive (maybe that's just fanon that I've absorbed due to general exposure)?
No, no! That's definitely canon and absolutely correct, although I do not believe it was as long as an entire six months. I might be wrong, though, it's been a while since I've read those early, visceral parts of the novel.

Kazuma and Aqua needed money and starting experience so they picked the easiest job (construction work) and went with it, but their salary kept getting spent on luxurious drinking nights at the Guild because... well, because Aqua and Kazuma like drinking. They work hard but they play harder, if you catch my drift.

Coincidentally, here's a canon funfact about Aqua you might not have known: Did you know Aqua is supremely good at crafting and manual labour? Like, superhumanly good?

She created a figurine replica of a mecha from nothing but paper, with appropriate pastel coloring for each of its armor plates, in an afternoon, as a matter of boredom.

This scales with the importance of the task: at one point, the party was fighting against the Demon General Wolbach who kept unleashing Explosion Magic on a city's outer wall each day before teleporting away. Aqua, singlehandedly, not only managed to repair the entire wall in minutes or hours after this happened, but she rebuilt it better and sturdier each time to the point where the Explosion Magic started to do nary but make a chink with every use.

That's impressive, right? She denied one of the best Demon General's ruthless advance through the sheer quality and quantity of her construction skill, and nothing else. All that Kazuma and the rest of the party needed to do was take down Wolbach, but Aqua might have won that battle on her own via attrition.

But the madwoman, somehow, against all odds, must have applied TSH to her Construction Skill.

You see, while doing exactly what I described above, Aqua still had time to add intricate curlicue traceries, elegant carvings, and ornate iconographic representations of herself to the face of the wall. Even Kazuma was stumped by this for a long time and didn't even know what to say. Don't ask me how, I do not have the faintest clue how someone can work on both such a large scale but with so much micro-scale finesse, but apparently Useless Goddess is secretly not Useless in the slightest.

Truly, Aqua is the useful goddess. Imagine if they transported her into our world to do work on skyscrapers. We could bulldoze Trump Tower in no time and replace it with Aqua Tower!

Affliction of Slumber is a no-brainer, since the only real options are direct mitigation to take 2 hours off of the sleeping time every day OR a mitigation that alters the sleep dynamics to be less/differently punishing, since I don't think that there's likely to be A Hunger, Sated equivalent. In my opinion, every second of leverage counts in the early game, so direct mitigation is the only choice.
This is a correct assumption. Taking off two hours isn't so bad, hm?

Affliction of Misfortune is a bit more complicated, since it's already mitigated, plus it's easier to mitigate overall, plus we already have Fortune's Smile. Direct percentage mitigation is probably superior to burning +Luck for indirect mitigation, because the former preserves the possibility of coming out of the Curse (in the far, far future, I guess) with a very positive Luck Stat, instead of coming out of it neutrally. Direct mitigation attacks the effect causing the negative luck directly, allow the Luck Kazuma attains to eventually shine through. However, if he's just erasing the Curse by matching each bit of bad luck with a bit of good, then complete mitigation just means having an ocean of positive Luck buried under the Curse's negative luck, which I don't like. Admittedly, stats become individually more potent the more of that stat you have, even if they become ever-less marginally valuable, so maybe it is better to neutralize with Luck directly? I might be misunderstanding the dynamics at play, here.
Yes, it's more like a false safety blanket than actual mitigation, but it's much better than no mitigation at all! If you ever got your Luck into the thousands then got hit with a curse that cripples your Luck by 50%, the Affliction would return in a weakened form. Your understanding of the dynamics is correct. I'd say both types of mitigation should be applied for optimal growth.

What's going to happen to Fortune's Smile once Misfortune is completely mitigated? Will it vanish? We have Progression: is Fortune's Smile something we could upgrade, or its Curse-defying power too high-tier for us to have the XP to improve? Would it be EFB-strength advancement territory? Can we take a specialized mitigation of Misfortune that instead simply improves Fortune's Smile? Is that EFB Mitigation Stage territory? Who knows! In general, Misfortune is probably the least important to worry about at this juncture.
If you mitigate Misfortune directly, Fortune Smile's will eventually start to grow weaker and plateau at roughly 0.7 on the ISH, tempered by its experience under the Affliction. After that, Kazuma unlocks an ability that lets him raise that value by an entire half-step for a couple of hours every year, similar to Fortune's Smile but even better! At 1.2 Luck on the Infinite Singularity Husk, he'll be so lucky he might stumble on suitcases with money in them!

Brand of the Wretched has several paths I can imagine for mitigation. There's percentage intensity mitigation to decrease the Curse's impact, there's mitigation that greatly defers or reduces the impact of the Curse for select people, based on a certain set of criteria (e.g. who they are, how powerful they are, the degree to which they have to interact before it triggers, a small number of people/time that Kazuma can deliberately mark out as being much, much less effected, etc), and there's tradeoff mitigations (e.g. intensifying the initial bad impression on everyone to make it easier to overcome it with effort, lowering the impact of the Brand on a certain group in exchange for raising it on another, etc.).

Of these, I can see the utility in all of them. Normally I would be in favor of direct percentage mitigation above all else, but since Kazuma can reliably optimize towards This Cursed World as a very, very long-term base, not having Indenture, it might make sense to take a tradeoff mitigation to be hated more by monsters and less by people, or to have a mitigation stage that is half intensity mitigation and half sensory ability for those people who he could build good relationships with regardless of the Brand. I guess we'll find out what the options are like once we're given them?
You'd be wise not to mess with this one so much. Although his newfound Charisma offsets this, Kazuma's not the most likable of people almost by nature, so the Brand of the Wretched really exacerbates an underlying flaw. If you don't optimize Wretched's decreases carefully, you might end up making lots of dangerous enemies.

You are in luck that you did not take Apocryphal. The Demon King is already more dangerous than in canon in this timeline, imagine what he could've done if he were also constantly boosted with a Curse, his decisions altered to be smarter and more relevant. He'd become the very stuff of nightmares.

Doom/Geas of Incompetence is pretty lashed to Aqua, and we're obviously planning to keep her around for a long time. I'm not sure exactly how direct percentage mitigation works across both the Doom and the Geas state, but it might be better to just assume that we're keeping Aqua around forever, in which case it might be prudent to burn this mitigation stage on something unevenly slanted to the Geas side. Like lowering the requirements so that we can help Aqua become a better person without losing her as a Geas target. Or maybe taking advantage of our twinned fates to make it so that she auto-rezzes near us after a set period of time if she dies, or is auto-teleported back to us if she's in grave danger, etc.

Hmph, I guess it turns out that there are actually a lot of possibilities for mitigation paths. Slumber is the only straightforward one. I guess we'll just have to wait to see the specifics of what Birdsie offers to be able to make a judgement.
When you mitigate Doom of Incompetence, the Geas is also mitigated by an equivalent amount. For the Doom, primary mitigation is decreasing the amount of compulsive behaviors and the nullification of willpower and rationality to overcome them, but it can just easily be directed towards letting the bearer focus on tasks no matter what, once in a short while.

It'd apply similar benefits to Aqua, if not on a larger scale, letting her learn from her mistakes like an actual person and... you know, actually grow to be less incompetent! And that's on top of automatically lessening the burden of their bond's weight on both sides, which could be dangerous, but is mostly beneficial since it lets Kazuma utilize the stick approach as well as the carrot when it comes to Aqua's depravity. It all works neatly together.

-Acquire License: One of the things that I mentioned to be a potential priority, so I'm going to take it seriously. Of the classes, most of these look mediocre besides the last four. We probably have access to all of them whenever we want, besides Fortune Teller and Fateweaver, which are probably related to our insane Luck. Confirmed by WOG that this is true for the latter since I started working on this post:
Both of them are Luck-based, but Fortune Teller is basically a much-worse Fateweaver, so if you're going to take one, I heartily recommend the latter.

Some of those bad luck curses can become really funny on the upper tiers. Imagine you throw a bolt of darkness into someone's heart, and nothing happens for a while and they laugh at you, but then a freak accident occurs where, somehow, a flock of dragons flies over the battlefield and happens to spit an entire rain of fireballs upon the exact spot that someone is standing in. Turning your enemies into protagonists of Final Destination is a valid attack as Fateweaver.

Coincidentally, this is one of my favorite picks as far as the Classes go. It's basically an entire Class built on the idea of not giving a shit about the Affliction of Misfortune, and doing that to a curse is hilarious, especially since it's already so busted with Kazuma's Luck and Fortune's Smile. It's almost like the curse is cursed, in the sense that it can't curse anyone because innate luck factor keeps interfering! It must be so frustrating for it.

That...still seems like a lack of power, though it's utility that is very tightly focused towards Kazuma's curse-based needs. But what is this? You can get actual Praxis Access through it? What the shit. Well, I guess it's not unprecedented, since Hunger was able to get some access with an Accretion EFB, but that was with The Forebear's Blade, which was not only a remnant artifact of an actual legendarily high ISH figure, but also a directly provided remittance of the Accursed, for a magic which already had TSH and was itself empowered directly by The Accursed and was still limited to the "Blade" technique access.

So I guess either level 200 is double-EFB equivalent as far as Progression is concerned, or The Accursed is...constructively interfering on Kazuma's behalf here, since I don't see any other way for the bar to be set this low. But interfering like that would surely cost The Accursed more than he's willing to invest in someone as potentially shitty as Kazuma. Maybe it is like a bar to set for Kazuma, with Praxis being the reward to encourage a Kazuma who didn't manage to fuck up badly and actually shows some promise?

Anyways, I'm not really in favor of this class, since it lacks the offensive potential or breadth of power that Arch Wizard and Rune Knight have from the get-go, even if it gets better over time. But the class isn't going anywhere, so theoretically a future Kazuma, who has outscaled the setting stat and ability-wise, might just go back and switch to this class, then powerlevel enough to unlock Praxis! That's a shot in the arm as far as Kazuma's Cursebearer longevity goes. There's your real "Blue Magic Prestige Classes", huh Ber? Dao of the Cursebearer, ho!
It does not have a lot of power, yes. Mechnically, not counting the pseudo-Remittances, pseudo-Curses, and Curse-Aid Powers, it's about... 115% as good as the Adventurer Class in most things. Still better than Adventurer, in other words, but, you know, eh.

The reason it grants Praxis Access is because the Adventurer Cards do not improve the user on their own, but rather, aid the user in directing their growth and unlocking their potential through meta-spiritual stimulation. Someone in the Konosuba World could easily learn spells, improve their attributes, and do other stuff without an Adventurer Card, and even level up by killing monsters, but the Adventurer Card lets them more easily direct the life-force (EXP) flow from those actions into a valid, readable format, which really helps.

If Kazuma picks Cursebearer as his Class, he's essentially changing the OS on the Card to be compatible with his nature as a Cursebearer. It will begin reading into that nature and offer advancements that, naturally, improve upon that nature in conceptual ways. Everyone has the potential to use the Praxis due to its very nature, and a Cursebearer who carries the Accursed's touch has not only the potential, but the source code itself locked far down in their soul - or at least that's my interpretation.

As for leveling, there's some stuff to get into there. Leveling up is super-easy at first, but grow more difficult with each Level, while also granting increasing exponentially larger returns for each level achieved. A Level 1 and Level 5 Adventurer do not have much difference, but a Level 150 and 155 have a gap between them similar in level to the gap between Level 30 and Level 50. Once you're at Level 100, most of your physical statistics will be significantly into the superhuman spectrum (Captain America++) and your mental and spiritual stats will be even further past that, although this can be skewed by the Class you pick. At that point, you'll have enough Mana that even a highly inefficient Freeze spell will be more than sufficient to freeze an entire platoon of soldiers in warm fur armor.

Achieving Level 200 in any Class is quite a deed. Legendary, in fact. Legendary in the sense that, "No one except the Demon Kings and maybe a handful of the Heroes who slew them has done it," kind of sense. If you achieve Level 100, you're on the level that lets you challenge a completely unleveled God or Goddess in battle and you'll probably win through sheer, overwhelming power. If you achieve Level 200, you're on the level that lets you - assuming you have no more pressing concerns - walk into Heaven and start taking names, although you'd encounter sizable difficulties at some point. If you achieve Level 300, then you've officially outscaled Konosuba's setting eighteen times over and are probably going to be closing in on the reaches of power just square below Haeliel-tier soon enough.

The Cursebearer Class is excellent if you want to have some free breathing room from your curses since it'll offer you Skills that are meant to aid you in dealing with them in rather sublime ways.

For example, since you have Affliction of Slumber, it'll offer Skills that let you trap an environment, create alarm wards, or form guard minions to ensure you're not disturbed while sleeping. At higher levels (125+), it might also let you do stuff like create a manifest avatar that isn't you, but acts nearly identical if much less competent and much less powerful and then can pass its memories to you after you wake up.

The Affliction of Misfortune would unlock information-gathering capabilities or self-directed Luck boosts meant to decrease its potency in critical moments, as well as various ablative layers meant to deal with anything the curse might curveball at you. At higher levels (125+), it might let you upgrade Fortune's Smile in a plethora of ways, such as decreasing cooldown, increasing effectiveness or increasing duration, both of which are pretty damn good.

It wouldn't be able to do much against the Brand of the Wretched, other than straight-up Charisma increases. On the other hand, this means it'd have more attention to distribute to the other curses!

As for Doom/Geas of Incompetence, it'd likely be able to create "guardian spirits" that follow the Cursebearer around and offer reminders and motivators for why following their primary task is going to be more pleasurable than indulging in the moment. They wouldn't be able to do this as well as actual companions, since guardian spirits do not have money, abilities, or anything else they can offer (such as this.) For the Geas, it'd offer a way to remote-view Aqua in order to make sure that she's not doing anything particularly idiotic in any moment, or perhaps a parental danger-sense what warns Kazuma when the debt goddess is about to act in accordance with her true name.

Thief's trapping/stealth abilities are nice, but in my mind they depend too much on Luck as a passive boost to hit correctly, and with bad luck they're right out. Maybe the Skyrim Nightengale questline made too large of an impression on me re: the importance of Luck to Thieves. I don't know.

That leaves Rune Knight and Arch Wizard. Physical stats are nice to have, but honestly they're the easiest to grind with Progression, and the lure of spell creation and magic utility are too high. And we also know that the class development paths are reactively free-form and can offer unique classes, so Progression might end up offering an opportunity for an insane "higher" class to move to from Arch-Wizard, once Kazuma gets some advancements under his belt.
From what I know, neither of those rely on Luck. From Thief's Skill list, only Steal relies on Luck; Snipe, which is an Archer Skill, also relies on it. Wire Trap and Lurk are reliant on other attribute scores! And Wire Trap is stupidly useful, since it has an entire sub-tree of potential developments, such as snapping when someone triggers it and then coiling around them like a snake.

It probably would! Arch-Wizard is a very good class if you want Kazuma to be the glass cannon, but it's not superbly pertinent to his role as a tactician. It's a good pick, but not the best pick in my eyes.

Seeing as the lady who administers things can see their stats when they register, is seeing Kazuma's temporarily transcendent Luck going to freak her out? That would actually be pretty funny.
His Luck, as viewed on the Adventurer Card is:

Luck: -968 (+968; +1,105)

As far as Luna knows, that level of negative luck is enough to auto-die from an airplane crashing on you moments after you're born in a freak accident. Also, as far as she knows, that level of positive luck buffs are enough to far surpass the luck of the Goddess Eris, who is the most widely worshipped deity in Belzerg. She's going to balk at this and near-faint for a good moment, and so will most of the other people you show this insanity to. Unfortunately for them, they are mortals and unaware of the larger games being played above their heads, or the real nature of the curses and how they interact with the Card System.

It'd lead to some unfortunate implications in a lot of people's heads, but also to some impressive implications in a lot of other people's heads: If Beldia saw this, he'd shit his armour despite no longer having a sphincter, because that level of luck implies that Kazuma is proficient enough at survival to casually live through God spitting in his path every single day. It'd certainly be amusing to see the Dullahan react with such fear, but it might not be the best idea to provoke him. In the alternate timeline where he went back to report to his King, a lot of bad stuff happened!

Granted, Kazuma wasn't a Progression-type Cursebearer in that timeline, nor did he have Retinue that lets him share his Progression with other people. It's going to be a curbstomp given enough time and subtlety on your part, but the Demon King is not so easily fooled, so be careful!

-Acquire License: Fame: Well, you'd have to take the last choice right away to get this. I think that this might be the easiest way to make Axel socially safe, though I'm sure other options will offer it as well. This is frankly a default pick, so long as the "Acquire License" line doesn't get shoved out entirely.

-Acquire License: Kingdom: Even better version of the last offer, though if Kazuma was taking it, then I'd bet we'd want to be joining Jatis to exploit what we payed for as much as possible, and would change locations to the capital. In my mind this provides a lot of extra social safety and growth potential, but is too costly to take. Axel is, frankly, a stupidly good place to learn things and gain disproportionately valuable allies. "Greet Adventurers seems like it might just be better, strategically taken 5 times! And addressing the social problems in Axel will likely settle things down sufficiently for our purposes. This option is a no-go.
Fame isn't going to make Axel's people hate you less, inasmuch as it can make them fear and respect you more. It's kiiind of a solution, but... eh? I suppose it's better to have it than not to have it, but I wouldn't rely on it if you were going to try and make friends with someone.

Good arguments on Kingdom, but no one is forcing you to go along with Jatis. Even without doing that, his support for you is considerable: you essentially have the crown's reputation behind your every sociopolitical movement. If you need good ol' Jatis to bust you out of jail, it's not even a problem! You're essentially an extralegal authority in the entire kingdom. Collateral damage, an aristocrat taking an anti-fancy to you, or accidental terrorism no longer matter since you're a black ops commando on the prince's payroll! On top of that, it gives you quests that the Guild won't or cannot: the kind that will actually stay relevant for a very long time despite your growth and will pay excellent dividends for partaking in them. This is a pretty large investment in your future.

-Greet Shopkeepers: Slightly more costly, but makes Kazuma's general life much, much easier in Axel. I don't know that asking him to balance the scorn and hatred of the shopkeepers is something that we want to inflict on him, mostly because piling it on top of the other struggles he'll have to face would be just painful. This option is like "Fame", but targets working people instead of the whole community, generally. It's probably worth it, since the results are good, but also because:

-Greet Shopkeepers: Ancientry: this is gated behind it! Wiz is an awesome friend to have, even if I'm not particular psyched about the actual items, since the alternative of having her heavily dislike Kazuma is...painful. Though I assume she'd be neutral at worst if we take "Greet Shopkeepers" anyways? If that's the case, I'd not actually worry about this option, since Kazuma can make friends with Wiz on his own time. She'd be a great ally to have, but I...doubt...that Kazuma could pry her away from how things are now.

Would you just be rolling for the items, or would we get a build vote? I'm an absolute fiend of build voting, as you can tell.
If you don't take Ancientry, Wiz is Neutral to start with and does not care too much for Kazuma. Taking Ancientry means they kick it off almost instantly, and Wiz also becomes a romanceable waifu later on after you beat the Demon King. Taking Greet Shopkeepers is a good investment, because Kazuma will need to restock on potions and supplies inevitably, and having his friends do that for him won't always be a possible option. It's essentially a way to keep people from giving him shitty prices because of the Brand making them utterly want to tear his jugular out with their teeth in an arterial spray of blood that coats the walls and ceiling in thick, heavy drops.

As for using Wiz as an ally, if you play your cards right, Kazuma will be able to call upon her aid on larger assignments, and eventually he'll be able to do the same with Vanir, assuming Vanir even happens to join Wiz's shop as an employee/co-owner in this timeline. Vanir is a verrrry useful ally to have; remember that Lesser Remittance Mask offered near the prologue, that makes people unable to recognize you? That's something Vanir made for Kazuma in canon, although the Remittance version is obviously upgraded to be even better than that.

-Meet Natsuki Subaru: Not necessary to take, since we'll be meeting him and becoming acquainted regardless, but a premium pick for a singular free spot given that it enhances the effectiveness of all the other actions while also bolstering Subaru's reputation via osmosis to our actions.
Get you a friend who'd die for you, hm? When Subaru is offered his Class options, it'll be quite hilarious because not some, not half, but the vast majority of them will be Unique Classes that no one in the world has ever fucking heard of. A Cardinal Class for both of his Authorities, a Class for Return by Death, a Class for his Yin Magic, and then Adventurer and Wizard. That's four Unique (or rather, 3 Unique, 1 Rare,) and two standard Classes. If you're a freak of nature, then Subaru is an abomination! But then again, having such an abnormal Luck value might actually put you above him in this contest.

Discount is necessary for the manatite, since I'm hoping for Arch Wizard. For friendship, I think that Chris and Kyouya are the best options, since they'd offer more active power and influence (that is technically aligned against the Demon King) than the other choices. There is some fuzzy lack of synergy here to think about, since taking Rune Knight with Kyouya/Dust or taking Thief with Chris would get me mentors. Wiz would also fill that role, but I think it might actually be better to have the Subaru effectiveness benefits? I'm pretty torn
Kyouya won't be that good of a teacher, since he's... well, Kyouya. Even standard, non-Cursebearer Kazuma manhandles him twice with basic-level Skills in canon without breaking a sweat, but at least he can bestow knowledge of his techniques on you. That ought to be useful to a Cursebearer!

Of the other plans, Runeblue's is too large (11 Points! Wait, that doesn't seem right....) and focuses Darkness and Wiz over the people I would pick (Chris + Kyouya).
We should alert him to that. @runeblue360

I'll make sure to thoroughly check over the plans for any inconsistencies when I'm checking in on them, but I might allow for some wiggle room if the options are synergistic enough. What is Fortune if not the ability to break your boundaries despite shitty circumstances, after all? Although I have to say that I haven't found anything wrong with it when I was checking it out earlier. It's possible that I... missed it, though?

Did you change the cost of something after posting? Or am I somehow doing 4AM math wrong like a fool? Bad reading comprehension????

EDIT: I fucking found it. I forgot that taking Fame discounts Discount by one, even though I did that in my build. What a fool I am. What an ignoramus. A simpleton.
Baka mono ga! Toaru na something-something cursu desu yo! [gratuitory Japanese shouting]
What a fearsome power...
Becoming a crab? There's only one way that such a fearsome power could become even scarier. This is beyond terrifying. It chills me to my very bone - they're evolving.

Nice, cool Curses! Thoughts on balance:
Balance updates implemented and active, sir!

Hmph. You utter fool. Only the insane have the strength to prosper in this cruel ninja world of ours, and those who prosper are the ones who decide what insanity means! You are nothing but a foolish hero-wannabe stumbling in the darkness.

Me? I am the Salvation. I am the Messiah. I will shape this world through the Konosuba Subquest, and then I will gather a dark and terrible army, and we'll sail through the stars of the galaxy until every light has been extinguished. Then, and only then, when perfect silence has been achieved, I will merge with the universe and recreate everything through the power of the Boundless Arete! It is the dream that Rihaku-sensei envisioned! Do you not see it? Join me, and together, we can rule this galaxy like brothers, Bard! We do not need to be enemies!

H-how? You're a madman! I'll get out from under this steamroller to 11th-hour turn these tables! With this ~4500 Words!!

(I liked both of these, but it's 5 AM and I am out of reaction juice. I'm fully squeezed.)
[mad laughter]

How contemptible. You are so clearly beaten, and yet... hahaha... and yet, you still fight? Surrender, Bard. There's no reason to suffer! I will succeed in nary but a single minute! All I need to defeat you is another 10k words. I can achieve that much verbiage almost by virtue of existence, you cannot defeat me! I'm a god! You cannot kill a god! What a grand and intoxicating innocence!

(Such deplorable weakness is what marks your loss. Soon enough, I will surpass everything about you and take you down!)

Anyway, wow, I'm so glad that reaction-reaction is over. That wasn't exhausting to write, but definitely long. I'm happy to have shone down some light on the doubts and questions, however, as well as provided you with some neat Konosuba trivia.

I remember that story. Dang I wish that guy didn't have such an objection to content warnings.
Great fit for the context, though!
A fellow man of culture, I see. Very good!

Anyway, I-aaah, have some stuff to do. After I'm back, I'll post some blurbs and I'll see if the discussion and votes for the subquest are cooked yet. If they are, I'll post the next chapter within the next twenty-four hours in order to prove my utter and uncontested supremacy as the #1 Arete Miner currently in the thread! If they aren't, I'll ask Gabriel if we can write more of that FI for additional Arete gains. No, in fact, I'll do that regardless of whether or not the Konosuba subquest updates.

That's right! I am announcing double Arete Mode here! I will not stop mining until my pickaxe is naught but a notched stump of wood, its metal parts having long-since melted away due to the friction and compressive stress of being struck against the cave walls at the rate of sixty billion impacts per nanosecond. Nothing can stop me! Wooo!

Nice, cool Curses! Thoughts on balance:

Affliction of Misery - Should probably be Doom of Misery given its primarily psychological effect. Should be a clause that flesh consumed to belay the Curse cannot be healed or regenerated by any means (mitigation can, of course, eventually change this).

Brand of the Survivor - It's a little weak as-written, should probably either a) amplify the danger-magnet impression, such that consensus will consistently, and fairly rapidly, develop within most societies that the Cursebearer should be driven out or exiled for the good of all, or b) include an additional effect that causes people to project the worse stereotypes of victimization upon the Cursebearer (ranging from 'a cursed being that spreads misfortune and should be avoided' to 'oh you poor thing you're so helpless and useless, now take my smothering' - the latter not manifesting when it would actually be useful or convenient, of course).
I've made W40k Curses and Remittances, Harry Potter Curses... I'm thinking something to do with Star Wars or even The Elder Scrolls next. There's some good inspiration to draw on there, especially in the deep lore. I'm going to make an entire brand of Curses based on fictional settings.
 
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FORM OF THE CRAB

Gaining it on day 2~5 is definitely a massive leap in power, to say the least.. But will even that spike in power allow survival of the Apocryphal...?
Of course it will. The Crab is a mighty beast, far surpassing the likes of the Accursed or the Apocryphal. Was there even any doubt?
 
Tally ho!
Adhoc vote count started by Tyrant_Rayne on Oct 29, 2020 at 1:49 PM, finished with 638 posts and 67 votes.
 
Attention, thread! I am about to perform an S-Rank Technique!

4k-Word Omake Series: Arete Release - Great Cooperation Omake Jutsu!

Behold! The Mangekyou Omakegan always delivers!

The next day, Gabriel woke early in order to prepare himself.

Life would no longer be easy. There was no promise of continued peace that he could rely on, no logic that he could suborn himself to in order to be safe.

There was no government or person in the entire world that could keep him and his loved ones safe, besides himself. As such, he needed to make sacrifices and prepare for the challenges that the Doom of the Rival and the Apocryphal Curse would pose together.

The moment he woke up, Gabriel picked up the Eye of Knowledge and pushed it against his own, left eyeball. With a searing pain, the crystalline bead was pushed into its location and disintegrated the previous, lazy eye, causing Gabriel to practically sing with a hiss.

A moment later, the process was complete and his new ocular implant started to transmit vision to his brain.

At once, Gabriel noticed some changes: the Eye of Knowledge was far sharper and more detailed. He was able to close his natural eye and pick up writing on a poster that was plastered on a wall opposite of his house, across the street.

It was promotional material for some kind of action-thriller movie, in the same category as James Bond or Mission Impossible.

Gabriel looked away, blinking.

The Eye was seamlessly fitted in its socket as if nothing changed aside from the step-up in the visual quality of his sensorium. Gabriel looked in the mirror and examined himself, to see if anything else changed in a quantifiable or noticeable manner. He looked almost exactly the same, except his skin was maybe a shade healthier, and his stomach a degree slimmer. And of course, the crystalline redness in his eye socket that reflected the light of the nearest chandelier like a scintillating, white crescent.

He decided to spend the rest of the morning on training. He'd need to focus on survival and finding some way to advance past the depredations of the Apocryphal Curse and do so quickly if he was to have any chance at survival. If he could do that much, then his nature as a Progression-type Cursebearer would do the rest practically on its own.

Unfortunately, it seemed like the Prolessarch was still doing his reading in the library, as the lich didn't show up back home yet. Gabriel's parents hadn't either, for that matter. It was him, the Eye, and the Ring of Prowess melded to his finger.

It was strange to think of these artifacts that were now bonded to him so thoroughly; an indestructible, citrine-adorned ring on the finger, and a red crystal bead in the place of his eyeball. He felt like a human necklace and something was telling him this wouldn't be the end of his ceaseless transhuman augmentation, only the beginning of a long path of advancement into vistas no man was meant to explore that would never end. Certainly not now, and probably not in a thousand years.

Gabriel took in a resolute breath, then sat down on his bed, cross-legged, beginning to meditate like Prolessarch had taught him to do the evening prior.

The lich would come back home eventually, so Gabriel decided to spend that time doing something useful.

As he meditated, he found the Ring of Prowess was like a cruel, stern-faced teacher sitting on his finger. Every time Gabriel performed even the slightest mistake, or caused the smallest possible inadequacy, the Ring fed him a sharp, acrimonious feedback of mind-shattering dissatisfaction.

In less than half an hour, Gabriel's meditative cycle for the purposes of deepening his spirit's covalent essence bonds was maximized for his current development stage as a Cursebearer, and he achieved the maximum rate of progress per minute.

Gabriel knew that he would have to get used to adversity far worse than what the Ring offered. Having a disappointment-generating band stuck to his ring finger was, after all, useful, because the disappointment served a purpose. The Ring would treat him like an animal to be trained, something to subject to intense respondent conditioning, and eventually, he would be far more skilled than ever.

It reminded Gabriel of someone he knew.

Whatever – it was time to meditate, not to think about what the Ring did.

Gabriel maintained an even pace of meditation for another hour, when he started to reach diminishing returns. His soul was oversaturated with enlightenment-attuned spiritual energy, and it would need some time to absorb it, much like a sponge drinking in water from a tub.

He moved to other forms of training and learning to harness the powers he received. Gabriel decided to work out, but he did so with considerable wariness. He was never a sportslike person, so the Ring would certainly scream obscure profanities into his brain for every twitchy muscle that he failed to move properly during his exercise.

It wasn't nearly as bad as he thought; in fact, he mastered the basic stretches in less than a handful of minutes, with the Ring humming in what felt like a trickle of satisfaction, as if feeding Gabriel dopamine; a reward for his deeds. It really was conditioning him, he realized.

Okay, let's do more, Gabriel thought.

Gabriel's resplendent exercises continued well into the afternoon, at which point the Ring steadily and subtly directed him to start decreasing the forcefulness of his workout. Gabriel slowed down like an airplane coming down for a landing, slowly lowering his altitude and then bringing out his landing gear moments before the wheels scratched against the long tarmac. The Ring emitted a final, pulse of satisfaction, and Gabriel's head filled with something like a summary of what he'd managed to achieve today.

Gabriel's eyes widened like terrorized dinner plates.

It was… frankly, rather insane.

In a single morning of exercise; less than six hours, and using no steroids or enhancements, chemicals, or supernal magic, Gabriel managed to perform enough body-strengthening exercises to compare to sixteen hours of intense, extensive, and tireless training from a professional athlete. And he was barely even trying: he was dipping his toes in the barrel, so to speak, trying to see how it'd be with the Ring's help, and already he'd gained so much with only minimal stamina loss.

Great men had great needs, and great exercise necessitated a lot of calorie intake. When Gabriel thought about that, the Ring on his finger pulsed with agreement. Gabriel walked into the kitchen, put some water into the pot, and started cooking.

He filled up a pot with water and put it on the hot stove, to make the water boil. Then, he put a pan on the other fire and let it heat up. After that, he took out a kitchen knife and a piece of guanciale, which he immediately started cutting up into small, but rough cubes. When that was done, he dropped them in the pan.

The next part, and admittedly the last, was the egg. He took three egg yolks and one full egg and mixed them together, added a bit of salt, some Parmigiano Reggiano, lots of black pepper and a bit of pecorino Romano.

That was when the water started boiling. A sizable portion of spaghetti went in, and began cooking. Soon enough, the meal was ready, and although he had to eat it alone, that didn't mean it was any worse for it.

It was a delicious carbonara. The final product was salacious, a neat pile of pasta hills coated in black pepper and salt, speckled with sizzling bacon chops. Gabriel took a fork and spun it around one of the spaghetti clumps like a whisk. He accumulated an elegant mass and then opened his mouth to gently eat it.

As Gabriel continued his delectable repast, the doorbell rang once. After a moment, it rang twice more, and then it started ringing in a constant, droning assault like someone was slamming their finger against the doorbell repeatedly.

"Jesus," Gabriel cursed to himself. With sadness at abandoning the food, he stood up, leaving his steaming meal on its plate, and walked to the door. He opened it.

At once, Prolessarch's human form practically slammed inside with vigour, then he said, in a loud pronouncement, "Gabriel! My dearest human friend! I have news, and I have news. None of them are good! But some of them are almost acceptable. Which do you want first, the bad news, or the really bad news?"

A pang of fear struck through Gabriel. "Up to you," he said.

"The local federales may be looking for me," the Prolessarch started brilliantly as Gabriel closed the door. It was the first time Gabriel noticed, but Prolessarch had an entire stack of books in his hands and was gently laying them down on the nearest table after casting a one-word spell to brush off all dust from said table. "Fortunately, they do not know what I look like in my human disguise. All they saw was a skeleton with blue eyes."

"Easily solvable," Gabriel said, frowning playfully. "Skeleton with blue eyes? Go to the press, say that the particular agent who reported it was high off his shit, he gets fired and the whole thing is buried."

"They must've had quite the illustrious party. If sixty of their agents, some of them with night-vision goggles, hallucinated the same magical skeleton, someone must be producing an incredibly potent narcotic. Do you think we should investigate?" Prolessarch offered with a joking edge.

"Prolessarch, how the hell did that happen?" Gabriel asked in shock and disbelief.

"Well, I have already looked into the matter. The best deduction I can produce is that the Italian government has already identified a sizable, and quantifiable number of supernatural phenomena over the last couple of months, and have instantiated a task force to deal with it. It'd explain why their vans were unmarked, and why some of them were slitting their wrists and tossing lightning bolts at me." Prolessarch took up a book from the top of his collected stack, gently running a loving, caressing finger over its cover, as he continued, "Useless, against a lich, of course, but it's the volts that matter. Either way, I have managed to elude them for now. Curiously, I have reasons to believe other world governments would have a similar reaction, given no news on anything paranormal anywhere in the world."

"Ah, that makes sense." No, it didn't. "What's the other news?"

"Right, the worse news," Prolessarch said, drawing in a sharp cringe through closed teeth. He clapped his hands gently, the book he was caressing floating in the air with no physical support.

Gabriel braced for impact.

"They didn't have any, and I mean any new installments in the Dungeons & Dragons series at the library!" The Prolessarch cried in affront, hands rising up into the air. "How am I supposed to learn what happened to Elminster!?"

"I knew it," Gabriel said, sighing heavily and leaning on the wall behind him, placing both hands on his face. "Write it yourself? That's what I'd do."

"Write it? A waste of time, but I suppose it's good for entertainment," Prolessarch shrugged helplessly, turning and clicking his fingers. A gentle cloud, like condensed milk-vapor appeared under the stack of books and carried it in the direction of Gabriel's room. "Oh, whatever. Have you made any progress of interest whilst I was absent?"

"I've condensed sixteen hours of high-intensity magical-and-physical training in three hours of low-effort stretches, basically," Gabriel explained, looking down at his ring-finger. "The Ring has a scary amount of… sentience. Just like the One Ring from Tolkien's book."

"Excellent! Very good work. You're almost as good as my old mentor was as a kid," the Prolessarch complimented, then leaned in close, making Gabriel step back. The lich raised a finger and, before Gabriel could react, tapped his Crystal Eye, producing a sound of bone tapping on glass. "So, how's the Eye? Anything, so far?"

"I haven't tried it yet," Gabriel admitted, walking back to his room with the lich. "How should I use it?"

"What a shame. Its metastructure is exquisite." The lich stepped back, then hummed and shrugged simultaneously, as if in consideration that ended in uncertainty. "And I don't know. It's your Eye, Gabriel. I do not even have eyes, let alone a magical one."

Gabriel snorted, and then closed his eyes. He reflected on the crystalwork bauble embedded into his skull, on its inherent magical properties and its power. He tried to understand it, or better yet, he hoped the Ring or even the Eye itself would feed him a how-to guide.

He asked, and he received, as both artifacts strangely cooperated and provided him with an instinctive user guide. The Eye was a transdimensional channel, connected to a master nexus with overriding administrative rights that could be used to coordinate numerous swarms of Crystal Eyes across the universe.

It was a benevolent system of fair, equivalent exchange: a literal eye-for-an-eye system, where the users of said eyes could exchange interesting knowledge across multiversal boundaries. All he needed to do was push the relevant information into the channel and the master nexus would approximate its worth and offer information that another Eye of Knowledge collected at an earlier point. In exchange, the creator of the master nexus would receive the data from both sides as a fee.

"Wow, that's cool," Gabriel said, raising both of his eyebrows in pleasant surprise.

"Ho? You figured it out?" the Prolessarch turned. "Your pasta is getting cold, eat it. An old person that I knew once said, to another old person that I once knew, 'come, your body needs food to live.' That's not relevant or enlightening, I just thought I'd tell you that."

Gabriel went back to the kitchen, nodding to Prolessarch's words. "Give me… some interesting and useful facts, while I eat." He sat down, and continued eating his meal.

"The speed of light in this universe is approximately, 299,792,458 meters per second in a void with no significant gravitation. This velocity means that someone flying at one percent of it would be able to reach the moon in around two minutes, or the sun in around eight hours. Velocities that are smaller than the speed of light, but work on a comparable scale, are called relativistic. Moving at such velocities causes a very minor degree of temporal displacement referred to as time dilation, the properties of which are not yet entirely understood by the people of this universe, but which I could explain with a blackboard and an hour of writing mathematical formulae."

Gabriel nodded, pursing his lips and swallowing a forkful of pasta. He reflected on that information, which he already knew, and fed it to the Eye.

There was a moment as the Eye of Knowledge processed the data, the master nexus approximating its worth. The bandwidth and connection speed between them was insane, given that both were in separate universes. In seconds, the knowledge that Gabriel inserted was judged as, 'mildly interesting, slightly advanced, rarely useful, and slightly detailed.'

The Eye processed for a moment longer, then started feeding him knowledge back. It was a completely different brand of knowledge; where he offered science, the Eye offered him a modicum of mysticism, the equivalent of a little over a hundred words of explanations on the nature of interdimensional hyper-vacuum realm creation. It was about as detailed and lengthy as Prolessarch's explanation, and held similar parameters to what his own input was judged at. It was, much like his own explanation, 'rarely useful' in the sense that Gabriel would never find much use for it unless he decided to start engineering pocket dimensions or universal bypass portals. It was, however useful in those regards: the methodology described therein was capable of dodging interdiction to a large level.

"So?" the Prolessarch asked, rubbing his skeletal hands with friction as the human disguise spell dropped with a transformative ring of dark blue mist and a scent of blueberry pie.

Gabriel proceeded to explain to the lich what was told to him, verbatim.

"Ooh, what an interesting gadget! Let's try again. I'm curious what it'll give for a true arcane secret," the Prolessarch said, then started to recite with a clearing of the throat, "The lich's phylactery is a binding semi-physical or, in the essence of ascendance, a metaphysical or, in the essence of true ascendance, semi-conceptual structure meant to act as a resurrection pattern engine meant to process, connect with, and project a physical substrate onto the universe, which usually reflects the body of the phylactery's user. The phylactery itself acts as the container for the user's soul, and the destruction of the body doesn't differ in any way from the purgation of a remote-controlled drone. A phylactery needn't be an object. It has been, in past times, an event, such as the creation of a glass dome in a temple that caused the astral patterns of the starlight to arrange itself into a circle on the floor that unfailingly resurrected the user. It has also been, in one known case, the memetic legacy of the universe..."

The Prolessarch continued to dictate more details on the phylactery, up to the creation, with most of the exact details going over Gabriel's head. Nonetheless, the dutiful Cursebearer repeated the process of feeding the Eye of Knowledge data, with this new information the Prolessarch offered.

This time, it was different. The knowledge was judged as 'highly interesting, extremely advanced, extremely useful, extremely detailed.'

In exchange, Gabriel felt a channel open up in his mind, and through it, he started downloading knowledge right into his brain. Facts appeared, then solidified, consolidated, and formed bonds with each other, creating an entire domain of knowledge.

Soon enough, Gabriel possessed in-depth analytical data on two separate magical systems, one of which he could start training immediately, and for the second of which he'd need a source of mystically-relevant water. There was also supplementary knowledge of a bodily self-refinement process that combined meditation, breathing exercises, and physical exercises in order to holistically boost every aspect of each at the same time and deepen the user's spirit to an even higher level.

Gabriel fed the Eye with a single fact. 'I like you, master nexus. Thanks.'

There was no response. The information was judged as undetailed, not very interesting, rather useless, and not very advanced. In exchange, all he received as a hum of acknowledgment that a message had been sent and then failed to bypass the spam filter.

When Gabriel informed the Prolessarch of what they gained, the lich clapped his hands and practically squealed with joy. "How I love discovery! Isn't this exciting?"

"It is!" Gabriel said, squealing with the same nervous excitement as Prolessarch.

His pasta had been consumed at this point, the plate cleaned entirely.

"Now then, let us proceed. We'll need to get those muscles of yours all neat, trim, and bulky if we're to be ready for the coming of the Great Beast Six-Six-Six," Prolessarch declared.

"You've been reading the Bible, haven't you?" Gabriel said, a dark frown cast over his face.

"It has some funny moments. Jeshua is easy to relate to," the Prolessarch said in an easygoing tone. "We're both necromancers by trade. Look at his spells! He made a bush wilt into nothing for not producing fruit, resurrected a dead man perfectly, and when he was killed, his phylactery revived him in only a couple of days! He used his powers for good, healing people and bringing enlightenment! A very admirable effort. I'd like to meet him one day, too."

Gabriel snorted, and waved for the lich to follow him, as he walked to his room. The Prolessarch followed him. "He never existed, and if he did, all the supernatural aspects of his existence have been greatly exaggerated or completely made up."

"How can you be so sure?"

"Zero proof, and there have been entire nations putting billions of dollars on research just to prove whether God and Jesus exist or not."

"If I told you there's a chimera on your rooftop, would you also cry, 'zero proof?' The supernaturals, like us, we're really good at hiding ourselves - you'll see. The Domains of Mentalism have been used by the aristocracy of Larion for like a thousand years to brainwash mundie peasants into working for them. It's all in the script!"

Gabriel raised a skeptical eyebrow. Maybe he was right, and Jesus really existed? Eh, he'd be up in the sky by now, uncaring of this world's despairs.

"Have faith, m'boy," the Prolessarch assured him, leaping back and slowing down to a levitating crawl as he neared the bed, gently landing on it with his back. "Now, then. Why don't you start doing squats while I meditate on my Domain of Mentalism to see if we can pop that skull of yours open and I'll read the knowledge you gathered directly and see what can be done with those magics you achieved."

Gabriel nodded, and began to do the meditation and bodily exercises he received to begin his improvement.

---

This is a one-time vote. I won't be making the Friend Insert into a subquest, especially since the entire idea is to see what Gabriel himself would do. However, we both concurred that if there is a time to let the users vote, it'd be right now.

So, which magic system did Gabriel initiate into first?

[ ] Surgecraft - A seemingly simplistic but bizarrely powerful art by which its practitioners manifest and control vast quantities of a personal Imaginary Element. These range from the mostly physical (Ironflame, with the stability and density of steel but the heat and mobility of fire) to the highly conceptual (Fellspite, a slow but all-corroding mist that induces hatred and despair in those it touches; Fullmight, which simply amplifies the raw power of anything to which it's applied). Even the weakest Surgecrafter can unleash walls and torrents of their element sufficient to annihilate a large building, but control comes slowly and unsteadily for them, if at all.

*A Surgecrafter's strength in a given moment depends highly on their emotional context, personal circumstances, momentum of the battle and so on. It is at its heart a spontaneous art that disdains preparation.
*Although it'll take some time to achieve, it won't be impossible to eventually achieve blasts or releases that are significant on a national or international warfare scale.

[ ] Idolatry - A complicated, advanced system that utilizes spatial correspondence, geomancy, and draws on the similarities of objects in order to develop connections between them. Its use in direct combat is doubtful, but the system excels in territorial management, land defense, assassination, and can be deadly and relevant on a national scale even for a novice magus if they are given sufficient preparation time.

For an instance, the user can assemble a number of carved stone figurines that resemble the furniture in their house and place them in the exact spot in a scaled map replica of their house with all the floors lying in parallel, then perform a ritual that connects both spaces. They can then pick up the figurine that corresponds to the couch and throw it across the room by throwing it across the board, or perhaps light it up with a lighter in order to incinerate the real thing. This can also be used to make voodoo dolls if the user can get a sample of the enemy's body to produce a correspondent bond with the doll.

*An Idolator with sufficient preparation time, fighting on their own territory, is virtually unbeatable. Minimal resources are necessary to set up a house-sized area for idolatry, modest resources for an entire neighborhood, and only sizable resources for a city.
*The level of detail depends on the preparations. An idolator can make a scale replica of the entire city to throw buildings around, or a micro-sized set of plans for each city district/block for more precise manipulations, and put things such as massive, flammable leaden balls in various locations to have a high-valence defense distributed across the entire city, and perhaps employ allies or minions to control the flow of these defenses.

---

Have you learned the meaning of fear, yet, Bard? Do you know yet, what it means to fight against a tireless Titan who stands above the cosmos? I will adorn myself in the stars of this universe, each one a mere bauble to add to a vast collection! You can do nothing to stop me...
 
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Have you learned the meaning of fear, yet, Bard? Do you know yet, what it means to fight against a tireless Titan who stands above the cosmos? I will adorn myself in the stars of this universe, each one a mere bauble to add to a vast collection! You can do nothing to stop me...
Well, I mean, there are always the Truly Forbidden Techniques. Bad form, those.
 
A Simple Transaction: Gabrielos Gaiden, Part 3
[G] Surgecraft
Surgecraft seems more likely to yield immediate results in the realm of safety than idolatry. Pick it first, hope for an element with some defensive utility, and then go idolatry later.

That said, he does need magical water, I wonder how he can get into surgecraft first? Maybe Idolatry to ritual up a mystic bath would be prudent?
 
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Truly Forbidden? What is that? No, I'm really asking: I have no idea what those are.

Forbidden omake techniques include, but are not limited to, the following:

Commissioning a Nameless-themed porn video.
Going on a hunger-strike for Hunger.
Figuring out where Rihaku lives and going to offer your gratitude in person.
Having a Rihaku shrine that's better than mine
 
That said, he does need magical water, I wonder how he can get into surgecraft first? Maybe Idolatry to ritual up a mystic bath would be prudent?
Kitchen Faucet + Prolessarch = Magical Water. Come now, it's simple math! It won't take more than an afternoon to produce a water spiritually attuned for initiation into Surgecrafting, not with Prolessarch's genius.

Forbidden omake techniques include, but are not limited to, the following:

Commissioning a Nameless-themed porn video.
Going on a hunger-strike for Hunger.
Figuring out where Rihaku lives and going to offer your gratitude in person.
Having a Rihaku shrine that's better than mine
I can go on a hunger-strike for Hunger. Not sure about the porn or the Rihaku worship and yandere stalking, though.
 
At least best boy can live on in this omake quest.
In fairness for the comparison, I'm not sure we'd have given him any more down time for research than we did Gisena.
 
Truly Forbidden? What is that? No, I'm really asking: I have no idea what those are.
GPT is something that has been forbidden. If you wish I can make a GPT model of your Konosuba quest or your Worm quest... for a simple change in vote.
This is a courtesy because we are both from 2nd world countries. Us 2nd worlders have to stick together.
 
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GPT is something that has been forbidden. If you wish I can make a GPT model of your Konosuba quest or your Worm quest... for a simple change in vote.
This is a courtesy because we are both from 2nd world countries. Us 2nd worlders have to stick together.
Hmph. A change in vote? You ask for a high price - the betrayal of an immaculate ideal, that ideal being myself, and my faith in myself. I'm afraid the price you ask is too high, although the offer is appreciated for what it was.

Now, then, I'll take a lengthy break and see how Fortune's Smile arguments are doing.
 
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