Yep. Full Rank build + Praxis sounds like an interesting path to go down. Rank brings us to nominal parity against armament or similar overpowered shits while Praxis's conceptual effects give us the ability to defeat them...If our growth starts stalling and we don't have Pillars, we can just dump our Arete into those sweet, sweet Praxis picks. If we can pick up stuff that works well with our build and some Tears enhancements to boost our stamina, I think we'll be absolutely fine.
Yeah, but the question is if we actually want to get it. Like, we already have Signs which seem to cover same niche as Graces do, so there doesn't seem to be much point in getting Elixir.Since Elixir is a Refined form of Edeldross, sufficient Edeldross/Grace research/training may make it possible to unlock Elixir.
Don't forget the mystery box of Fairbright bloodline that might also have some synergy with some Noonday Sky Empyrean Signs.Well, Elixir also gives half-step Apocryphal Mitigation and makes Lucent Thorn seek us out as a wielder.
As Unelemental has pointed out, we won't be getting many (any) additional Signs while we are in the Human Sphere for Priority Two. A stronger argument against Elixir is the way it asks Gisena to take time away from Artificing to design us more graces.Yeah, but the question is if we actually want to get it. Like, we already have Signs which seem to cover same niche as Graces do, so there doesn't seem to be much point in getting Elixir.
Iirc Elixir wasn't a 25 Arete cost so it is unaffected by the boost from Tower. (I could be wrong.)
Yeah, but supercharged Graces are the point of that Advancement. If we already have something that fulfills similar role there's little point in getting Elixir.Well, Elixir also gives half-step Apocryphal Mitigation and makes Lucent Thorn seek us out as a wielder.
That seems like a trivial issue to solve. Without even spending resources on it, just summon messenger gribly or something, who cares.As Unelemental has pointed out, we won't be getting many (any) additional Signs while we are in the Human Sphere for Priority Two.
Yeah, but the question is if we actually want to get it. Like, we already have Signs which seem to cover same niche as Graces do, so there doesn't seem to be much point in getting Elixir.
Themes are not important; what is important is that both Signs and Graces give you increasingly powerful "abilities" you can research over time. Their mechanics and, indeed, utility are virtually the same even if some might focus in one area rather than another. Focus itself doesn't matter, as we can't get every possible option anyway, so there is very little practical difference between the two.What niche are you thinking of for curiosity's sake? Edeldross's themes barring advancements that expand them or enable them to be stretched are redemption, perfection, restoration, and renewal of cycles.
Of course, there's always a possibility that they can combine into something greater, but picking mutually redundant abilities and hoping that they work out is not the best play. Progression is not perfect and things can be rendered obsolete - indeed, we put not insignificant amount of effort* into enabling Grace development which we never did and, given the superior alternatives in Praxis and Signs, we will never actually want to do.
I have this idea that grace development is an engineering / invention challenge where each new grace has to be designed from the ground up. Sign development is different: research / archaeology is required to rediscover Signs that seem to already exist. Each option requires narrative downtime, but the choices which improve progress on one track or another are very different.Their mechanics and, indeed, utility are virtually the same even if some might focus in one area rather than another
Except entire point is that, unlike Trice Great magics, Signs and Graces appear almost completely identical in mechanical sense, which is why we should get something that's not the same as something we already have.Ah yes, we'll never use Graces because we have other forms of magic, just like how Nameless never used the Diagram because Cultivation was more powerful and Artifice could also grant utility effects at greater potency.
The fact that Signs and Praxis are good does not mean that Graces are bad. Honestly, we just need to actually take a Grace Development action to show ya'll how good it is. We can't exactly be making statements about Graces being useless if we've never seen one.
I mean, sure, but if it can be abstracted to time or effort and compared in absolute sense, Signs are likely still superior due to being 25 Arete magic option rather than 7 Arete magic option, and as such any amount of effort spent on Signs is likely to be more efficient.I have this idea that grace development is an engineering / invention challenge where each new grace has to be designed from the ground up. Sign development is different: research / archaeology is required to rediscover Signs that seem to already exist. Each option requires narrative downtime, but the choices which improve progress on one track or another are very different.
This is pure speculation, of course.
[ ] Edeldross: This precursor component of findross embodies redemption, perfection, restoration and the renewal of cycles.
Furthermore, I should point out that even if Graces are weaker then Signs, the fact that they are weaker might mean that they are easier to get. As long as they are for their relative cost, they're worth investing in.