#1400 Words
I really like thinking about how these fan-quests might play out! There's always a seed of inspiration that I might be able to use for my own purposes!
For this one, I'm running with the idea of a Tactical Squad offered a Simple Transaction. A quest about collective decision-making and responsibility, plus remittances!
A presence appears, suddenly and otherwise, across a hyper-trillion of your charges. With a start, you realize three things in succession:
1. He (it's largely a he) is beyond you. You are the law and nature of Comeuppance, and you consider yourself one of the most profound powers in the metaverse. But he is plainly beyond you. He is beyond concepts, which doesn't - can't, actually - make sense, and so part of you decides it must be illusion. (And it's right! A full three-quarters of his metaexistence is falsehood, and sealed besides. But he is still beyond you. His truth is stronger than your truth, and - rather unfairly - so is his falsehood.)
Quite a lot of exposition packed into just a few sentences:
We are introduced to ourselves as "Comeuppance" which is an ideal buried fairly deep in the structure of the universe. This move by HoratioVonBecker opens up whole vistas of new protagonist-styles for Cursebearers. A quick brainstorming session made me think about creating curse bearers at different levels of organization: Tactical Squads or Military Legions given a (singular) curse are essentially the same idea, but would play out very differently. You could extend this to a corporation given a curse without modifying the formula much. A Cursed civilization would broaden the gameplay challenges relative to a cursed corporation, but not by much. Moving away from organizational
size, we could think about organizational
structure. A family would react to a curse very differently than a hobbyist club, or collection of strangers.
All this is to say, the (progression) Curse Bearer genre can be expanded to lots of different play styles. DnD is basically a tactical combat game. Wisher, Theurgist, Fatalist is closer to freeform world building. In between, the Accursed could grant power to people sandbox simulators like RollerCoaster Tycoon, or spooky-simulators like Fallen London.
In this particular fan work the MC is one who already has a pretty wide portfolio of assets. We get the very excellent phrase "hyper-trillion" alongside the very ambiguous term of "your charges." One definition of charge would be something like a ward - a person in your care. An alternative definition is the game-term for an increment or "quantum" of energy (charges in a magic wand, for example). Either explanation has Comeuppance operating in multiple discrete locations with defined goals and/or power available for each location. Depending on which version was intended, the
manner of the Accursed's appearance might give some clues about the starting characterization for our multiversal protagonist.
2. He has already been brought low, and not by you. While your preceding discovery was acceptable, at this one you despair - for it means you cannot possibly be complete.
This one is rough. Has the Accursed done anything that would inspire glee at getting his comeuppance? The conflict between him and his tormentors is meant to be ineffable, but some hints have been dropped about the Accursed trying to challenge and change the status quo. If that change is for the better, describing his curses as "comeuppance" could only be very tongue in cheek. Is our MC's existence really limited by the denial of the chance for such a small bit of cosmic irony?
It would be fun to find out!
3. In making his offers to them, he is also making an offer to you. You have a want, to place the ones that brought him low under your dominion? To say to the omniverse, "if even the Furthest Beyond are not beyond Comeuppance, then they are not beyond me"? Then take up a fraction of his curse, and receive a fraction of his power.
Of course, you accept. It could not be otherwise.
Now this is neat. The 'charges' seem to be people who have the attention of Comeuppance. When Hunger et. al got their curse offers, it was looking over their metaphorical shoulders. At least, I think that's what the first sentence is saying.
The second sentence is easier to interpret. Comeuppance is a valid curse bearer because of its antipathy for the Accursed's enemies. Elevating 'just deserts' beyond its level on the ISH would have bring really satisfying karmic retribution to the kind of beings that are used to operating above the conceptual level of "consequences."
Thus: Curses!
CURSEBEARER, SELECT YOUR CURSE:
[ ] The Cosmic Balance - For you, morality will be a zero-sum game. Every good must be paid for with evil, and every evil paid for with good, every kindness with cruelty, every thieving with gifting, every selfish and unselfish intention at equilibrium. Latitude can be gained by trading smaller acts of one for larger acts of another, although without mitigation they must still be somewhat commensurate - killing a human tyrant cannot be paid for by raising up even a hundred million ant-queens, nor can you grant power whose only price is extensive psychological torture; it must be paid for with rivals of equal total strength.
Furthermore, while your own strength is enough to mitigate this curse significantly, in its' full form all these actions must be simultaneous - no storing up in order to spread out damage. This is a rare curse, only offered to existences already near your level. Lesser beings could not handle it, and the Accursed would quite like to be rid of it entire.
This would be a potent form of mitigation for the Accursed. Maybe Hunger's Indenture tasks would take on a different tone? I'm not really sure how mitigation milestones that are meaningful for the Accursed itself would work for already-completed transactions.
This curse is really appealing once it has been mitigated, and really disturbing up until that happens. Lots of people get their comeuppance already, but it would be hard to argue that the universe only pushes back on those who have destructive ambitions. The climate activist is just as likely to get their comeuppance as an unethical financial broker. And the financial broker has more resources to mitigate consequences, so if the cosmic balance equalizes our MC's
efforts for good and bad ends then there will be on net more weight applied against the good guys than the bad guys. On the other hand, if the curse equalizes the MC's
outcomes then we might have a larger budget to impose penalties on the unscrupulous. This would lead to a quest whose theme weighs the herculean efforts needed to bring justice to wrongdoers against the feather-touch that is needed to ruin the fragile egg-shell lives of regular people.
Based on the 3(?) conversations I've had with Horatio, this would be a very interesting plot line to follow!
[ ] The Plenary Brand - The truth of your nature will become apparent to all who witness it, and will no longer inspire love in the hearts of any. If chosen, automatically dedicates one full third of your power to mitigation: the complete effect would kill the vast majority of the metaverse, which the Accursed would not tolerate.
No one who sees you can love you, Charlie.
This one just makes me sad for Protagonist-kun. If the meta verse became aware of its true existence, then anybody with an urge for reform would be discouraged. Put in the form of a curse, those reformers would see it in the worst possible light and despair immediately. What a sad commentary on the worth of our MC's efforts.
This option provides the largest obstacle to the MC's personal goals: it is
known and it is
weaker. However, it also puts no restriction on the MC's day to day activities. We'd set about the task of bringing
justice comeuppance to the denizens of the ISH's higher tiers.
Writing a quest where a protagonist with "hyper-trillions" of agents stumbles into a shadow-war against enemies with even broader resources would be difficult, but probably a lot of fun to read.
[ ] The Apocryphal Curse - Would Comeuppance be complete, if it could not defeat itself? Perhaps, but it need not be so. Absorb a portion of the Accursed's burden into your very nature, and be changed forever more.
While unlikely to destroy you even in the long term, the detriments from absorbing this Curse would significantly exceed the benefits. This is one of the afflictions laid against the Furthest Beyond, and its' name is this: "May you live in interesting times."
Adopt the self-defeating stance. The benefits are explicitly smaller than the costs. However, this is less of an existential threat than it is for mortal curse bearers. Maybe we are a better spot for AC-mitigation because we will survive holding the curse for longer than any other curse bearer? I'm not sure how this one would play out.
CURSEBEARER, SELECT YOUR REMITTANCE:
[ ] Incarnate - The Accursed's personal casting style, and enough selfhood to train it directly. This 'Imperial Praxis' is the tool by which real and ideal are both refined in the furnace of Effort, by whose power even the lowliest insect could eventually match the highest titan, if its' will were sufficiently pure. Made in service to a simple dream of fairness, it calls to your kinder side. And yet cynicism is no less a part of you, and to that lens the dream seems inherently flawed.
*Become a Progression-type Cursebearer, and also unambiguously a person. At your level, even the Accursed is only a few tiers away!
*Most conventional protagonist. Isn't that boring?!
*P R A X I S
*Praxis.
*But actually-for-serious, Praxis. Due to the way it scales, it's practically guaranteed that you'll catch up to the Accursed eventually. Is Comeuppance really the sort of principle to pass that up on a gamble?
I don't care that much about praxis. Hard work is a good fit for an operator who handles "hyper-trillions" of agents, but it's almost scary to think of what would be required to earn praxis picks.
[ ] Collection - Become a Research-type Cursebearer, responsible for advancing both understanding and command of the omniverse's deepest principles. Rather than the Accursed's direct methods, gain the powers he used to devise them. Not fundamentally guaranteed to do anything useful, but examining why that would be - and why that would be strange - is one of those principles you would be expected to examine.
*Most meta. Be the Wisher, Theurgist, Fatalist party to Rihaku's postexalted!
*Also really abstract. A story following this Remittance would be primarily focused on datamining the fundamental structures of the universe via story-facilitation.
Wisher, Theurgist, Fatalist is such a cool concept. It seems like a quest should be able to handle the free-form element pretty effectively because the log of previous verdicts would always be available. I'm imagining something like a techno-babble quest, but with QM guidance.
[ ] Favor - The Accursed will expend the power of your Remittance on protecting you from the dangers of befriending him. Probably quite useful, but this is actually just your best guess at what's going on rather than something he's "clearly explained" to you.
*Mystery box! Ish.
*You still get to be a Progression-type, if you're worried about that.
*The true path, the Red path, the path of the moderately esoteric relationship simulator.
I have to say, "moderately esoteric relationship simulator"
with the Accursed is a sales pitch that I didn't know would be so effective. Despite my automatic enthusiasm for W/T/F, this one immediately caught my interest. I think it would depend on the combination of Curse / Remittance.
[H] The Apocryphal Curse
[H] Collection
Collection is the quest that I want to read most. It is totally off the wall, and for someone who wants to investigate different phenomena, the Apocryphal Curse is not so much an obstacle as a weighty burden. The success of this quest would be dependent on the player base engaging in a collaborative writing process instead of the top down format of most quests.
Cosmic Balance and Collection are individually my favorite options, but it seems like they don't really work together. I could be wrong.
[V] The Cosmic Balance
[V] Favor
If we are playing a relationship simulator, we should start strong by taking a curse that the big man wants to offload. Cosmic Balance is a really interesting plot device imo because it would have the thread alternating between actions that the voters would feel really good about accomplishing and actions that the voters would hate to be responsible for. There's potential for salt here, but also potential for some really interesting negotiations: Would the players ever let a bad guy go, forsaking a victory's associated Progression growth, in case the backlash from "balance" was too severe?
Adding in the Favor component just makes this even more juicy. In the absence of enthusiasm for Collection and Buy-in for Wisher, Theurgist, Fatalism from
multiple creative players, this is probably the option I'd vote for.
[Bkr] The Plenary Brand
[Bkr] Incarnate
It isn't obvious that the Enemies will immediately know that we are coming for them. While mitigation becomes more difficult as we scale up, it would be entirely possible to work really hard on Mitigation (Stealth) before escalating into direct opposition with our targets. Praxis seems like the obvious choice if we are declaring War, especially given our existing power base of various heroes & villains whose circumstances make them eligible for their comeuppance.