[X] King and Court

Ugh. I very much want the jewels, but there's no option that takes them and not the tower.

With everything else we're stuck dealing with, I don't want to skip the Decimator satiety that is the entire reason we came here in the first place.

And doubling down on Hunger's "recklessness and greed" is almost certainly going to bite us in the ass in the long run, especially when combined with the Doom of the Tyrant. Sooner or later we're gonna eat one too many load-bearing magical artifacts or miscalculate how much shit we can get done in a short amount of time, and things will get ugly.
 
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[X] All Under Heaven

Well, that's one way to handle the character implications! Since Hunger appears to have intentionally taken the Opalescent Tower, confident in his ability to find a solution in the time remaining, it's his responsibility to attain power commensurate to his hubris. He has two days to live up to his own expectations, now is not the time to invest in companions or pick up another Artifact. The Empyreal Signs provide transportation, but immediate power will be needed as well. Besides, after his accession to the throne and association with Royalty, is there ever going to be a more narratively fitting moment to take Once and Future? With his philosophy on rule still fresh from the forge, let's learn all we can from the Forebear.

The Tower is potential enough; to take the Crown Jewels as well when he's in such a position signifies such insane greed and recklessness that I can't in good conscience vote for them. That these have been called out as the weaknesses of his path of kingship doesn't give us an obligation to compound them. We're committed on two fronts now, bound to deal with the Lord Protector and get our Curses under control. Even with this option our chances of dealing with him directly are only 'realistic'. Don't underestimate the man who put us in this pinch on the first place. I'm tired of throwing our protagonist off of cliffs and constructing wings before we hit the ground.

Also, it's the cheapest combination. With our current Arete total that may be a paltry, consideration, but frugality in times of plenty leaves the larder stocked for later. We've got the Sign build vote coming up, some variants of which may cost Arete, and it would be nice to have enough left in the tank to tell the Decimator's Affliction to fuck off for a couple years so we don't have to do this on a regular basis. Risks of this level aren't sustainable, and the character implications have come home to roost. Alternatively, we can save up for the All-Defeating Stance to compound our overwhelming power. That 5% mitigation could be the difference between life and death, not just for us but those in the radius of our Decimation...
 
Thing is, we also took Chains of Fate, so we are in no position to "play it safe". EOTS offers great deal of possibility to deal with Chains - from free Apocrypha Mitigation, over general potential of new Artifact to, of course, now and shiny Trinity.

It's awkward, of course, but every Tower option is. Tears at least bring Adoire on board, making them much better with somewhat social focused style Tower demands, while also empowering OaF advancement in future.
 
So. Since I came up with this list(A Simple Transaction I Original), I may as well start analyzing the builds through the lens of this.

Easy Advancements at our disposal I remember exist:

All Defeating Stance(28 Arete Value, available for 14 Arete, 0 Picks);

[] Forebear's Blade: All-Defeating Stance - 28 Arete

+++++All Stats
5x Power of Ruin against all targets.
Powers deriving from the Forebear's Blade are perfectly defended from nullification of any kind, even that stemming from a lack of fundamental metaphysics.

All-Defeating: All external effects natural or supernatural which would harm, impede or negatively alter the wielder must contest the amplified Power of Ruin or be destroyed before reaching the wielder. Effectively the character automatically applies an incredibly powerful conceptual-level counterattack against all hostile effects.

In practice, this mitigates all Curses as per Magic-Defeating Stance and renders the character nigh-immune to most forms of harm, as all attacks are intercepted by an imperishable well of ablative Ruin. Only the mightiest of effects can even hope to pierce through, and often with severely reduced outcomes. Even the effects of enemy Pressure are largely nullified unless that Pressure is substantially mightier than the wielder's Pressure and Power of Ruin combined.

Holy Shit: To stand against the wielder is to know only defeat. The wielder's enemies know when they are beaten. Double the wielder's Charisma and Manipulation against characters individually weaker than him. Innate awareness of the character's strength penalizes any attempts to form organizations or conspiracies opposed to him.

Going into All-Defeating Stances implications/getting them outside the quote for comparison to our current stances:

Provides Half Stage Mitigation to all Curses except presumably Doom of the Tyrant. This includes 5 percent apocryphal curse mitigation bringing it down to 85 percent strength. It's a source of Damage control for Opalescent Tower builds that go over the time limit(Magnitude indeterminate and dependent on whether or not it can upgrade Huntress Moon or just provide direct mitigation). The luck boost may improve our odds of finding a new target in time with a Tower build.

Standard All Stats Coverage ignoring buffs/Debuffs is

5 Strength+5 Willpower from Cut Through = 10 Strength
5 Constitution+5 Willpower from Cut Through = 10 Constitution
5 Agility+5 Willpower from Cut Through = 10 Agility
5 Intelligence
5 Wits
5 Wisdom
5 Charisma(+5 Appearance whatever precisely that appearance in parentheses means)
5 Manipulation
5 Protection + 5 Charisma from Vigor Incarnate = 10 Protection
5 Luck
5 Willpower

(80 Stat points of unconditional value)

We get an Omni-Defense from Power of Ruin with a power rating of our Strength times 5(Ruinous Valor) that even counteracts Hostile Rank in conjunction with our own rank. In conjunction with an upgraded Evening Sky we'd be a goddamn tank.
We get to keep our Forebear's Blade powers even if the metaphysics don't support them and they are completely immune to nullification.
Double charisma and manipulation against anybody weaker than Hunger. Penalty to any form of scheming by parties weaker than Lord Hunger.

Modeling general competence as the sum of unconditional wisdom and intelligence, Hunger Gains 7 competence before buffs and debuffs are measured.

It provides some level of control for Hunger's Charisma via manipulation but puts us closer towards ripping off the metaphorical skyveil bandaid if taken without a tower build.

For Comparison, the Effect coverage of the Stances we have is:

+2 Rank for the Purpose of Detecting, subverting, and overcoming hidden schemes, illusions and deceptions, appling the power of ruin to such schemes as are hostile to us
8 Manipulation for Anti-Scheming purposes only

2 Wits(ADS Provides 3 Wits improvement)
3 Wisdom(ADS Provides 2 Wisdom improvement)
2 Charisma(2 Protection by extension from Vigor Incarnate)(ADS Provides 3 Charisma and by Extension 3 protection worth of improvement)
7 Agility(ADS provides 3 Agility improvement)
7 Strength(ADS provides 3 Strength improvement)
7 Constitution(ADS provides 3 Consitution Improvement)
5 Protection(Conditional on the attack being from a weapon)

(30 Stat points of Unconditional Value)

Power of Ruin linked to 5 times our strength for weapon destruction purposes only

+0.2 External Rank

Half the Effects of enemy rank if it's greater than ours.
Half the Effects of being outumbered if outnumbered.


Undying Vanguard(5 Arete Value, 0 picks):

Choose up to 5 companions whose true Astral Ranks do not exceed your own. They receive bonus Protection, Constitution and regeneration depending on both your relative power levels and their level of loyalty to you. A highly loyal companion would be about as difficult to kill as you yourself are, including the effects of your Artifacts

With the power of the Opalescent Tower, this would be absolutely ridiculous for Gisena and Letrezia, less so for Aeira and Aobaru.

Honing(2 Arete Value, 2 picks)
[ ] Honing - 2 Arete - The swift sharp blade that frees blood from body. Requires 3x Fierce Quickening (presently have 3x).
+++Agility, ++Wits. Add half your Wits to your Intelligence for purposes of combat.
Getting this unlocks whatever the next stage in the Blood Tech tree is and provides significant improvements to Hunger's competence in combat situations. Here's some old Math of mine suggesting the possibility of an 82 percent combat competence improvement(A Simple Transaction I Original).

Opalescence/Iridescence/Pearlescence(9 Arete 3 picks for full set): Improves effect coverage of the Evening Sky, Going to Iridescence at minimum is encouraged by Word of Rihaku for Tower builds.

Sources of Extreme Potential to mine that come to mind:

The Praxis in general
Total Eclipse(Upgradable by Tower, precise upgrade unknown, better than 25 Arete Value for 25 Arete if Tower wins): We may be able to get True Perfecting Blade(Indeterminate STR, AGI, CON, WITS and APP Stat boost) and True Nullity(Full stage mitigation on all curses) among other abilities.
Pillars of Creation(Upgradable by Tower, precise upgrade unknown, better than 25 Arete Value for 25 Arete if Tower wins): Source of enemies that can be used to continue advancing, potential source for Scent of Prey and Philosopher's Wreath advancements.

Mystery Boxes of Potential/Scaling that come to mind:

Aeira's True Shadowcord and Threnody Sorceress advancements may provide unknown synergies with our own powers and Aobarus.

Holy Grails/Extreme Power and Potential Sources if we run into them by some miracle:

Philosopher's Wreath: Stupendous potential via recursive stat improvement until wherever the asymptote is, jailbreaks Edeldross by giving Grace research parity with the gifts of the Ring of Hunger if taken with an Intelligence of 9 or higher(ADS can provide this, and Tears of Winter with Adorie can provide a sizable chunk of this, with Exalted Spirit completing the process).

Ruling Ring: Order of Magnitude Jump in pick quality combined with a 2 point All Stats boost and a force multiplier towards wielding rank through our ring of power. Given what I showed you of All Defeating Stance combined with how high our Rank will get if a Once and Future build wins, this will be farking ridiculous.


King and Court

Ber: Strongly reduces the ability of him to be a threat by means of hostages, renders him a non-threat to Hunger personally, however, the 5 Arete alternative of undying vanguard also exists as an option to address the hostage angle. Undying Vanguard does not protect Aobaru Significantly however.

Decimators Affliction: Nonissue

Royalists: I can't think of what it does for this purpose beyond just make everybody more powerful in general for a combat route through this mess
Aobaru's Terminator: Makes him hardier, Letrezia/Sharpbright Synergy may unlock unknown benefits

Letrezia Voyaging Realm Extraction: Nothing compared to Opalescent Tower's Teleportation sign that would let us warp her to the entrance presumably.
Us/Aeira/Aobaru Voyaging Realm Extraction: Nothing beyond everybody being perhaps powerful enough to withstand the voyaging realm's response?

Conquest of the Hidden Sphere: Gisena getting a rank boost to her Artifice may provide significant benefits here
Odds of Successful Vengeance: Minimizes the reckless characterization of a Tower build
Ruling Well: Makes Hunger more likely to believe he has unique duties to the people under his aegis as opposed to them merely being beneficiaries of a more benign version of Reynhard Heydrich's love of all and everything from Dies Irae.

Vengeance Against the Hidden Ones: Too soon to say
Curse Mitigation: None provided, Arete spending delays purchase of ADS

All Under Heaven:

The Example signs for Opalescent Tower Are:


Swift transport across the entirety of the Voyaging Realm(Enables easy Letrezia Extraction and hunting for new Decimator's Affliction Target)
Indomitable protection against enemy Rank or esoteric effects(This may or may not be redundant with ADS's omnidefense. If it is anything like ADS's Omnidefense, this may provide curse mitigation)
Mastery over weather and light(Utility and combat effects of currently indeterminate value)
Summoning and recall of powerful Astral denizens(Having Minions improves our general force projection capability/ability to search an area, especially if they're of sufficient level to injure Verschlengorge)

Ber: Renders Ber a non-threat to Hunger personally.
Decimators Affliction: 2 days before reactivation, with the power of Opalescent tower providing a source of 2 stage mitigation for the day after, and All-Defeating stance on speed-dial for an additional half-stage for however much that's worth. Potentially more if the Defensive sign can also provide curse mitigation. Signs are unlikely to provide more than indirect assistance per word of Rihaku. ADS luck boost may improve odds of success at rush-sating our Hunger.

Royalists: Opens up a social and demogoguery route. Makes negotiation with Lord Protector practical.
Aobaru's Terminator: Enhances the power of Pillars of Creation(25 Arete Base cost, more than 25 Arete worth of practical value from Tower Upgrade) and Total Eclipse(25 Arete Base cost, 24 Arete after discount from Edeldross, more than 25 Arete worth of practical value from Tower Upgrade) providing us with very high quality sources of scaling to keep up with whatever it is. Significant personal power boost especially if ADS is taken shortly after this in conjunction with Once and Future. Undying Vanguard is on speed-dial as a means of making Aobaru hardier if we can build sufficient bridges with him.

Letrezia Voyaging Realm Extraction: Let's us teleport her to entrance at our leisure
Us/Aeira/Aobaru Voyaging Realm Extraction: No apparent benefits beyond enhanced personal power. Weather control may aid in defusing non-giant monster based voyaging realm retaliation?

Conquest of the Hidden Sphere: Maximum Memetic Hazard with full control, access to Astral minions improves force projection at the potential cost of public relations.
Odds of Successful Vengeance: Reduces odds via reckless characterization but not the level of Eye of the Storm
Ruling Well: Those under our Aegis will be cared for, but it will be the same level of care Hunger extends to everybody barring extraordinary circumstances. ADS on speed-dial provides us some level of benefit from the Cognitive and Luck enhancements, combined with the Apocryphal Mitigation

Vengeance against the Hidden Ones: Too soon to say
Curse Mitigation: Broad Spectrum Half-Stage Mitigation from ADS on speed dial, 2 stage mitigation/Perfect Defense gets upgraded to a once a week benefit, Tower Esoteric Defense Sign may provide Curse Mitigation

Eye of the Storm:

Ber: Improves odds against Ber, Indeterminate amount compared to an OAF build. Praxis endurance improvements are a hell of a drug though.
Decimators Affliction: 2 days before reactivation, with the power of Opalescent tower providing a source of 2 stage mitigation for the day after, Potentially more if the Defensive sign can also provide curse mitigation. Signs are unlikely to provide more than indirect assistance per word of Rihaku. All Defeating Stance is not on the same level of speed-dial due to the higher Arete spending of this option, though the immediate 4 point intelligence boost Lord Hunger gets from Tears of Winter may prove helpful.
Royalists: Indeterminate
Aobaru's Terminator: Enhances the power of Pillars of Creation(25 Arete Base cost, more than 25 Arete worth of practical value from Tower Upgrade) and Total Eclipse(25 Arete Base cost, 24 Arete after discount from Edeldross, more than 25 Arete worth of practical value from Tower Upgrade) providing us with very high quality sources of scaling to keep up with whatever it is. Praxis endurance improvements are a hell of a drug too, potentially competitive with OAF. Undying Vanguard is on speed-dial as a means of making Aobaru hardier if we can build sufficient bridges with him. King of Winter provides a power source on speed dial improving our returns from Once and Future.

Letrezia Voyaging Realm Extraction: Let's us teleport her to entrance at our leisure
Us/Aeira/Aobaru Voyaging Realm Extraction: No apparent benefits beyond enhanced personal power. Weather control may aid in defusing non-giant monster based voyaging realm retaliation?

Conquest of the Hidden Sphere: Maximum Memetic Hazard with full control, access to Astral minions improves force projection at the potential cost of public relations.
Odds of Successful Vengeance: Reduces odds via reckless characterization
Ruling Well: Those under our Aegis will be cared for, but it will be the same level of care Hunger extends to everybody barring extraordinary circumstances. ADS when/if we get it provides us some level of benefit from the Cognitive and Luck enhancements, combined with the Apocryphal Mitigation. Having Adorie in our Retinue gives us a regent who is capable of caring for those under our Aegis specifically. The intelligence and other benefits from Tears of Winter help with this too. It's got Rulership, Intellect, and Calculation Domains providing us with more rulership benefits in the future too.

Vengeance against the Hidden ones: Too soon to say
Curse Mitigation: ADS in the semi-distant future, 2 stage mitigation/Perfect Defense gets upgraded to a once a week benefit, Tower Esoteric Defense Sign may provide Curse Mitigation, Adorie bonus provides 2.5% Apocryphal Mitigation. Using Adorie as a Regent makes future apocryphal attacks target us instead of areas under her control.

Word Count: 1983 Words
 
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Should it come down to the... Ahem... Two Towers I'd definitely be siding with the tears faction, just an FYI for anyone calculating support of options.

The whole King of Winter possible Trinity advancement is too juicy imo. And I like Tears a ton, it's just how do we weave in Undying Vanguard when we need that, OaF, ADS, and the shiny of the week? Tough life, being so wrought with choice.
 
By the way, how does that work, exactly?
I think Orm means this option:
[ ] 7 Arete: Conclusion - Reduces progress by 25% instead, but lasts 2 years. It is easier for the hero to find some measure of peace with regards to the losses suffered at the Tyrant's hands, and is less likely to be emotionally compromised by events that remind him of such. Gives you the moral high ground and the ability to travel to lands barren of life, like outer space. Additional unknown effect.
Personally I'm pretty iffy on sacrificing 25% of Progression for Sated, but to each their own.
 
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By the way, how does that work, exactly?
It was an option we were given when we earned the first month of suppression, one I assume we'll have again:
[ ] 7 Arete: Conclusion - Reduces progress by 25% instead, but lasts 2 years. It is easier for the hero to find some measure of peace with regards to the losses suffered at the Tyrant's hands, and is less likely to be emotionally compromised by events that remind him of such. Gives you the moral high ground and the ability to travel to lands barren of life, like outer space. Additional unknown effect.
There's even a mystery box thrown in for good measure.

Edit: Aeira'd.
 
Hm. So just to be clear... the plan is that if we grab the Tower, we immediately get a build vote that we can use to choose a teleport ability that we in turn use to find a different Decimator cure... or at least to move out of range of this giant city so we can figure out what to do next with our Decimation still active?

I think Orm means this option:

Personally I'm pretty iffy on sacrificing 25% of Progression for Sated, but to each their own.
The thing is, if we keep having to hunt down new Sated targets every month or so, we're spending so much time doing that in the long run that it may be costing us as much as the Progression would anyway. We keep having to pick higher-level fights than we otherwise would, which means more risk and more likelihood of picking up nasty conditions.

A bit of leisure time to hunt down more level-appropriate opponents and work our way up might be better for us in the long run.
 
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Hm. So just to be clear... the plan is that if we grab the Tower, we immediately get a build vote that we can use to choose a teleport ability that we in turn use to find a different Decimator cure... or at least to move out of range of this giant city so we can figure out what to do next with our Decimation still active?

Yeah. With the Opalescent Tower Perfect defense and ADS Curse Mitigation as potential sources of damage control for overtime.
 
Hm. So just to be clear... the plan is that if we eat the Tower, we immediately get a build vote that we can use to choose a teleport ability that we in turn use to find a different Decimator cure... or at least to move out of range of this giant city so we can figure out what to do next with our Decimation still active?
Yeah. It's somewhat annoying since there's still an issue of Tyrant to consider, and Gisena and kids can't take him on their own.

With EOTS we could let Gisena and Adorie work with resistance, with Aobaru acting as buff bot and Aeria assassinating from shadows while we do our thing.

Then we get OaF/King of Winter, which should give us plenty power to smash Tyrant's forces.
 
What a genius idea! As expected of the Magical_Duck, they cut straight through the heart of the matter. Why choose when we can simply earn enough Arete to pick OaF, Tears and Tower? Is this build hell's big brother, build heaven?

(Edit: Don't get your hopes up, it was a joke. Even if we miraculously manage that, we only have 2 picks)
 
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So, I checked my analysis post again. SV's word counter is squirrely. I had 1975 words when I copypasted it in. It's saying 1896 when I open it up in the post editor. When I get rid of the Word count it says 1983 words.

The 1983 word count matches what I get when I copypaste everything but the quotes into Libreoffice. So I guess it's 1983 Words.

Edit: The word count in the analysis post will be edited momentarily.
Edit2: Any advice for working with SV's word counter or should I just use Libreoffice for everything?
 
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Is it actually wise to value one's subjects over the general populace of the universe, however? There are some who would say that a king has a duty to those he rules; others, that his duties are to all humankind!
A false dichotomy for weak pretenders. A true king simply ensures those two groups are one and the same, seizing rulership of all humanity!
 
The winner was [X] Chains of Fate.
welll, shit
You have 51.4 Arete. Given the leading options in the previous vote, Hunger's attitude towards his royal position has been solidified.

Hunger's philosophy of Rule: Who Dares, Wins

Hunger does not see kingship or official station as imparting any especial duties towards the ruled; rather, he continues to be propelled by his existing values, without any additional loyalty to his subjects beyond those dignities he would extend to any populace. This is not to say he is a demanding taskmaster, or that he sees people themselves as only means to an end; merely that he sees the position of King as no different to his powers derived from Blade or Mantle - tools of purpose that exist to enact his designs.
Just so long as he expects no additional loyalty beyond that due any thug too strong to fight.
He is opportunistic and may frequently do what is best for the world or for those he cares about (including himself) rather than what is best for the nation. He has a (perhaps justifiably) high opinion of his ability to navigate dangers, even in the face of changing circumstances. His greatest strengths as a ruler are his adaptability and cool under fire; his greatest weaknesses are his recklessness and greed. The bold and capricious temperament of a King who, with two days left on the clock, risks the well-being of billions to seize an opportunity - confident in his ability to neutralize the threat in the time he has remaining.
Hypothetical Well-Informed Populace: As a ruler your virtues make an adequate wandering hero. So off you wander. Now please.


Select your Advancements. The first option will de-emphasize this characterization, the middle option will keep it as-is, and the last option will emphasize it.

[x] King and Court

Once and Future I
+ Companions of the King [53 Arete].
Mitigates the shitshow that is having a Who Dares Wins ruler.
Gives by far the best chance of winning Chains of Fate.
Delegation is necessary when dealing with the immensity of the Human Sphere.
Commits to dealing with Decimation in a timely manner, the whole reason we came here.
+1up from companion ritual.
+0.49 Rank for destroying the Tower.

[ ] All Under Heaven

Once and Future I
+ The Opalescent Tower [48 Arete]
The Lord Protector isn't particularly our problem. Use the power gained here to move on to the next Huntress Moon target. Maybe we'll come back someday but we'll probably have better things to do.
Leaves Aobaru squishy.

[ ] Eye of the Storm

The Tears of Winter: Adorie
+ The Opalescent Tower [50 Arete]
Might talk a good game about Decimator mitigation but make no mistake, the priority will be impressing his latest bauble by conquering their kingdom.
Can bluster about "herd immunity" instead, charisma will let him get away with it!
Could use Adorie as regent to protect holdings against the Apocryphal curse but, since this version of Hunger leans into owing his people nothing, will have her serving him directly while the populations serve as ablative armour. "They'll be fine!"
Least immediate power rendered irrelevant with ++Recklessness.
Can go full on villain quest: Hunger comes up with ever more elaborate justifications for why he's still a hero while the players enjoy maximum collateral damage and look forward to his well deserved demise when the odds run out.
 
Yeah. With the Opalescent Tower Perfect defense and ADS Curse Mitigation as potential sources of damage control for overtime.
Even both of those put together aren't gonna provide proper damage control. 75% of the Curse of the Decimator is still way too much to expose a city this size to.

[Fuuuck that curse is a problem]

Yeah. It's somewhat annoying since there's still an issue of Tyrant to consider, and Gisena and kids can't take him on their own.

With EOTS we could let Gisena and Adorie work with resistance, with Aobaru acting as buff bot and Aeria assassinating from shadows while we do our thing.

Then we get OaF/King of Winter, which should give us plenty power to smash Tyrant's forces.
Uh... Isn't there a gaping hole in this plan? None of our companions are strong enough to make much of a dent. They'd be in severe danger in our absence, and even given our ability to teleport to the target we might need considerable time to deal with it.
 
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Yeah. It's somewhat annoying since there's still an issue of Tyrant to consider, and Gisena and kids can't take him on their own.

With EOTS we could let Gisena and Adorie work with resistance, with Aobaru acting as buff bot and Aeria assassinating from shadows while we do our thing.

Then we get OaF/King of Winter, which should give us plenty power to smash Tyrant's forces.
That might be the best move, though it can be dangerous but we have recently upgraded Aeira's abilities, so they might be able to lay the groundwork for an rebellion (Especially with an Rank 7.8 Adorie) while we hunt down an Decimator's mitigation target, reaching it shouldn't take time with the teleportation sign.

Mhm. It might be an good opportunity to just vote to Cut Through whatever the target is but that will be dangerous.

Also something people seem to have missed, Adorie can help us in researching new Signs.
 
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Uh... Isn't there a gaping hole in this plan? None of our companions are strong enough to make much of a dent. They'd be in severe danger in our absence, and even given our ability to teleport to the target we might need considerable time to deal with it.
They are not supposed to 1v1 Tyrant, but to help out rebellion. Gisena and Adorie on more administrative side, Aobaru using his always relevant buffs and Aeria doing her thing. Letrizia is in an awkward sport, but it is what it is.

Bringing them along would expose them to Decimator and leave Rebellion helpless, which is not ideal. OaF is pretty much forced to do this(or try and blitz Tyrant, which is still ??), while Tears offer us ability to delay events in Nilfel while we chase Hunger Sated thank to Adorie.
 
They are not supposed to 1v1 Tyrant, but to help out rebellion. Gisena and Adorie on more administrative side, Aobaru using his always relevant buffs and Aeria doing her thing. Letrizia is in an awkward sport, but it is what it is.

Bringing them along would expose them to Decimator and leave Rebellion helpless, which is not ideal. OaF is pretty much forced to do this(or try and blitz Tyrant, which is still ??), while Tears offer us ability to delay events in Nilfel while we chase Hunger Sated thank to Adorie.
I mean, Once and Future plus Companions means we could leave our party behind in far more confidence... except we wouldn't need to.

Hypothetically if Once and Future and [/b]Tower[/b] were an available combination, we could make that work by trying to solo the Tyrant quickly and then fuck off in search of our next Decimator mitigation target, but that's not so tenable with Tower and Tears.

But I strongly suspect that if we try to carry out this plan, one or more of our squishy companions is going to end up getting exposed to a LOT of risk while we're gone. Probably more lifetime-averaged risk than they would be accompanying us for a while and getting hit with a few days worth of Decimation. Being the leaders of a resistance movement in a place where the elites have you significantly out-Ranked and where they have legions of troops who can match you? Yeah no, that's not a particularly safe place to park them.

This is really hammering home for me the whole recklessness and greed angle. We're baaasically parking our party members in a city whose Tyrant is going to be painfully aware that shit just went south, actively looking for the responsible parties (who've been seen with us for quite some time), possibly with divination magic (we may be immune but they aren't). And our plan for keeping them alive is "meh, I'm sure they'll be fine for a few days."

...

While it really bugs me that we don't get a good shot at Tears, which I really wanted too...

I think we've honestly hit the upper limit of what is manageable in terms of Hunger's risk-insensitivity and desire for gain. Take a step back and look at the plot here. Hunger marches into town because he wants to knock down their tower so that he can avoid sucking the life-force out of everyone around him. He hurries into town because he wants to get this over with and not have his Decimation start sucking life-force.

Then he... does something else with the tower, and fucks off to Accursed knows where, leaving behind his much lower level party members to face the wrath and uncertain but formidable resources of the Tyrant he just pissed off.

This doesn't sound like it's gonna end well. In fact, this sounds like us compounding the risky decision-making that got us hit with the Sadistic Choice scenario a couple of updates ago, the one where our choices were "major permanent scars, lose a companion, or have a very very powerful peer competitor come hunting for another companion and if we lose the Apocryphal Curse goes apeshit on us."

...

I'm sorry, this is just... too fucking much, OK?

We're being explicitly called out on the fact that Hunger has gone full murderhobo to the point where his defining characteristic traits as a ruler are, again, recklessness and greed. And we're doubling down on that.

There is no way this ends well; Rihaku is pretty explicitly foreshadowing "yeah, all this risk-insensitivity in how you manage large populations is going to start having Consequences."

I think we need to finally stop and dial it back a notch. I really do not like the fact that we can't vote for Once and Future with Tears and take those two options (neither of which is inherently reckless) instead of Tower (which is pretty reckless). But I'm stuck with it, so...

[X] King and Court

I am convinced that all this recklessness is a result of skipping Brain Day. Got to stop skipping Brain Day.
 
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Even both of those put together aren't gonna provide proper damage control. 75% of the Curse of the Decimator is still way too much to expose a city this size to.

[Fuuuck that curse is a problem]
Probably but it is what it is assuming a tower build wins. Hopefully All Under Heaven if it's a Tower Build.
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On an Unrelated note and addressed at the thread in general....

I forgot something in my earlier analysis. ADS provides 5x Power of Ruin against all targets, in addition to the Power of Ruin Omnidefense it provides. For those that have forgotten this particular old detail, Power of Ruin is a source of Armor Penetrating Damage. It's attack damage/armor penetration boost and Omnidefense in 1 Strength-Linked ability due to Ruinous Valor.

Our Current Strength Before Buffs is 41 using the current entry on our character sheet as a reference and assuming the stance benefits we currently have are excluded to minimize the level of fiddlyness. Our lack of 3 wisdom points supports that hypothesis, tangentially, I realized I had 2 wisdom for our current wisdom in my earlier analysis, this has been corrected.

Buff Calculation: 1+ -.05(Punctured Soul)+.5(Inherit the World)+.6(Basic Edeldross Enhancement+Edeldross Adept+Silver of Evening) = 2.05

Add All Defeating Stance and our Strength becomes 51.

Considering Power of Ruin, our Power of Ruin power level is 522.75(Math is 51*2.05*5) after All Defeating Stance, applied to our Attacks and as an omnidefense that even counters enemy Rank.

I don't know how this stacks up versus Protection based defense(We'd get 10 points of that from ADS to go with the 522.75 Power of Ruin Defense), but for the sake of comparison I'm getting our Protection numbers in here.

Our Current Protection Before Buffs is 18 using our character sheet as a reference.

Buff Calculation: 1+-.3(Uttermost)+.5(Inherit the World)+.6(Basic Edeldross Enhancement+Edeldross Adept+Silver of Evening) = 1.8

Pre-Tower Protection After Buffs(18*1.8): 32.4

The Tower provides 32 Protection(22 Base, 10 Bonus Protection from Charisma).

Post-Tower Protection After Buffs((18+32)*1.8) = 90
 
I mean, Once and Future plus Companions means we could leave our party behind in far more confidence... except we wouldn't need to.

Hypothetically if Once and Future and [/b]Tower[/b] were an available combination, we could make that work by trying to solo the Tyrant quickly and then fuck off in search of our next Decimator mitigation target, but that's not so tenable with Tower and Tears.

But I strongly suspect that if we try to carry out this plan, one or more of our squishy companions is going to end up getting exposed to a LOT of risk while we're gone. Probably more lifetime-averaged risk than they would be accompanying us for a while and getting hit with a few days worth of Decimation. Being the leaders of a resistance movement in a place where the elites have you significantly out-Ranked and where they have legions of troops who can match you? Yeah no, that's not a particularly safe place to park them.

This is really hammering home for me the whole recklessness and greed angle. We're baaasically parking our party members in a city whose Tyrant is going to be painfully aware that shit just went south, actively looking for the responsible parties (who've been seen with us for quite some time), possibly with divination magic (we may be immune but they aren't). And our plan for keeping them alive is "meh, I'm sure they'll be fine for a few days."

...

While it really bugs me that we don't get a good shot at Tears, which I really wanted too...

I think we've honestly hit the upper limit of what is manageable in terms of Hunger's risk-insensitivity and desire for gain. Take a step back and look at the plot here. Hunger marches into town because he wants to knock down their tower so that he can avoid sucking the life-force out of everyone around him. He hurries into town because he wants to get this over with and not have his Decimation start sucking life-force.

Then he... does something else with the tower, and fucks off to Accursed knows where, leaving behind his much lower level party members to face the wrath and uncertain but formidable resources of the Tyrant he just pissed off.

This doesn't sound like it's gonna end well. In fact, this sounds like us compounding the risky decision-making that got us hit with the Sadistic Choice scenario a couple of updates ago, the one where our choices were "major permanent scars, lose a companion, or have a very very powerful peer competitor come hunting for another companion and if we lose the Apocryphal Curse goes apeshit on us."
I mean, yeah, Tears/OaF would be ideal. It is what it is, however.

I'm voting for Companions specifically to dodge gaggle of complications that is Tower, but if we do want to commit to that, might as well go all out and get Tears instead of OaF.
Probably but it is what it is assuming a tower build wins. Hopefully All Under Heaven if it's a Tower Build.
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On an Unrelated note and addressed at the thread in general....

I forgot something in my earlier analysis. ADS provides 5x Power of Ruin against all targets, in addition to the Power of Ruin Omnidefense it provides. For those that have forgotten this particular old detail, Power of Ruin is a source of Armor Penetrating Damage. It's attack damage/armor penetration boost and Omnidefense in 1 Strength-Linked ability due to Ruinous Valor.

Our Current Strength Before Buffs is 41 using the current entry on our character sheet as a reference and assuming the stance benefits we currently have are excluded to minimize the level of fiddlyness. Our lack of 3 wisdom points supports that hypothesis, tangentially, I realized I had 2 wisdom for our current wisdom in my earlier analysis, this has been corrected.

Buff Calculation: 1+ -.05(Punctured Soul)+.5(Inherit the World)+.6(Basic Edeldross Enhancement+Edeldross Adept+Silver of Evening) = 2.05

Add All Defeating Stance and our Strength becomes 51.

Considering Power of Ruin, our Power of Ruin power level is 522.75(Math is 51*2.05*5) after All Defeating Stance, applied to our Attacks and as an omnidefense that even counters enemy Rank.

I don't know how this stacks up versus Protection based defense(We'd get 10 points of that from ADS to go with the 522.75 Power of Ruin Defense), but for the sake of comparison I'm getting our Protection numbers in here.

Our Current Protection Before Buffs is 18 using our character sheet as a reference.

Buff Calculation: 1+-.3(Uttermost)+.5(Inherit the World)+.6(Basic Edeldross Enhancement+Edeldross Adept+Silver of Evening) = 1.8

Pre-Tower Protection After Buffs(18*1.8): 32.4

The Tower provides 32 Protection(22 Base, 10 Bonus Protection from Charisma).

Post-Tower Protection After Buffs((18+32)*1.8) = 90
That's kind of nothing though. Like, stat-focused build(so RoB, Threefold, OD, ADS and Maw) would let you get to like 30k Ruin Str relatively quickly. Granted, Rank does enhance everything, but to what degree is unknown.
 
@Sharkey_smt
@DarkSideBard
@BrainInAJar
@runeblue360

May I ask why y'all are voting, apparently, for all three options and cancelling your votes out?

Probably but it is what it is assuming a tower build wins. Hopefully All Under Heaven if it's a Tower Build.
OK, but the Tower Builds strike me as really bad ideas. Like, I would fondly hope I could convince you not to take them. I HATE having to give up Evening Sky upgrade options but this is very explicitly a case where we're going a bridge too far.
 
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