Nan Curunir Part 4
Perhaps it is your regrets that guide your vision now. Perhaps it is the strange will of the Stone, ready to torment one of his crafter's killers. You don't know, and perhaps even you don't care. For you agree you want to see again the places you walked while the world was young, the great strongholds of the Discord you helped to edify and defend, and then fled from in shame and pain. The vision begins to blur as you are projected to the North at great speed, seeing forest, and mountains disappear in a mist of colors. For a moment you are tempted to laugh with the ecstasy of speed like someone falling from a great height, still alive to appreciate the time where he is suspended between heaven and earth. Strangely the Palantír turns first your thoughts to Utumno, the first and greatest lair of Morgoth, rather than Angband where he ruled during the Ages of the Sun.
You see a mountain range standing proudly in the frozen ocean, and you know without knowing no other mountain raised by the Valar is as high as these black peaks, still clawing at the skies despite the ruin of the first wars before the Sun and Moon. There's no sound here, and vaguely you understand there would be no sound, not even the howling of the bitter wind, if you came here in the flesh. Only these mountains that are not mountains, too high to be natural, still standing despite the many wounds they were being dealt. You are near enough now to see that the summits are strangely regular, yet asymmetric, even counting all the caves opened and the stone hewed by the fury of the Valar. Yet it's only when you see the broken gate mockingly left wide open that you remember you arrived to Utumno in the frozen waste.
Even the Stone of Fëanor seems wary to allow you to continue your path now, and yet you continue through dark corridors and bloody council rooms, seeing nothing alive and yet feeling it, lurking below the surface. You follow your feelings and you see, even as the Palantír wants you to recoil, what crawls in the deepest pith that the Power left unprobed.
You see, and even with the blessing of Nienna and your erstwhile allegiance you cannot suppress your disgust, for even the first creations and servants of Morgoth Bauglir are hideous beyond all imagination. Seas of mud and impure matter changing and recomposing, singing in a voice you don't understand anymore. Crawling essays and prototypes of Orcs, simple sketches left by the artist, still immortal and still lamenting in muted voice the waters of Cuiviénen. Beings of your old order, spirits of trees and ice and fire, reduced to unthinking savagery and filling the caverns while dreaming of the return of their master. For all these things, from the basest mushroom to the greatest of the fallen Umaïar hope and know that Morgoth will one day return home and give them life and sentience anew. And it is a frightening thought, for these beings are from the beginning of the world when elemental fury was the main power of the Marrer and you doubt Arda could resist their primal might. And to think on how many still sleep the sleep of the dead in the fields of heaven, having been wounded or imprisoned since the first war when Discord sought the mastery of all domains.
For a moment you have the vision of a world of ice and fire and wild jungle, where the only thing built would be the peaks of Utumno, and great beasts would stalk for the blood of every living thing while the Umaïar would laugh and hunt at their leisure. Is this a trick of the Palantír? A prophesied outcome or a dark fancy from the depths of your own mind? You don't know. But it is with an heavy heart that you let the Stone guide you to the raging sea that hides Angband.
There you lose control like in Moria. The sea, red with the blood of crazed beasts maddened by the proximity with Morgoth's old domain, recedes, and the great wound dealt to Beleriand closes. Anew rises high the peaks of Thangorodrim and the web of caves below resounds with shriek and blows. It is home, it was home, and even the gates look inviting. Yet memory and the Stone bring you back, not to the days of glory or even of struggle, but the day where hope was moved to despair and power to ruin. For a moment you are struck blind and you remember.
You remember rising your eyes to the heavens and nearly casting them down, so great was the light and thunder of the battle above. On one side, every creature of Morgoth that could fly. Vampires with wings of bat and claws of iron, great winged dragons that none had ever seen, filling the skies with red and green hues as they breathed fire on their opponents. Among them was Ancalagon the Black himself, as great as the mountains, who spread his wings like a cloud of death, whose flesh housed the wailing spirit of your old commander. Arrayed against them were all birds of the sky and Vingilot crowned with fire in a battle that could have, you know it now, only one issue.
You had never seen, or even imagined the light of the Jewels to be unleashed this way. And yet unleashed it was, burning all creatures of the reign of Morgoth and filling them with dread. Corpses fell from the torn skies amidst the storm and the lightning, to crush squads and hordes under their weight. But you were transfixed by the interplay between the great vessel and its opponents, for even the Lord of Eagles had not wrought such a slaughter on your forces. And when Ancalagon is struck down by burning light and under his weight crushes the triple peaks hiding the entrance to Morgoth's lair, you knew, even then, that the battle was lost.
And yet it continues raging. Hordes of Orcs, deformed by your own evil, fear you and your cohorts more than they fear the bright children of the West that advance on your lines. Men in great number, enthralled by the terror of your forms and abandoned by the Valar in their proud exile in Aman. And of course all the monsters of creation, for the Valaraukar are not the only Maïar to have chosen the side of the Discord. Great wolves and captains wearing horrid shapes, giants and genies; all gathered for this last battle.
For what purpose? Against you are arrayed the forces of wind and water and light, for the Powers who remained faithful to the Music are the elements of the world. The world that fights against you even in this place where your master disseminated so much of his power. As you fight with blade and whip, trampling beast elf and man under your feet, you are surprised to sense how much the land hates you and fights your presence with all her might.
At this moment the Valar come and the Children retreat as Oromë, Tulkas and Aulë lead the host of the Maïar in the final assault. Even with the vision of the Palantír you can't distinguish their shapes, for they are storm and lightning and burning metal, but you remember the terror of your servants as they are met and slaughtered, dispersed like straw in the wind and broken forever. You fight and fall at the gate against a Maïa of Oromë, and while you disperse the Hunter's servant you fight long enough to see the cave be exposed and the light of the Silmaril fall on you.
It burns. It burns more than any wound you ever suffered. It burns even if you are a creature of fire. And the worst part is you can, perhaps even then, perhaps only now, understand it is not meant to burn. It is not like the arrows of Oromë or the cold touch of Mandos, made to rectify errors in the great design. It is light, sweet and unending, but so debased and corrupt have you become that you burn under its touch. It is too much and you flee the battle, battered and burning, running and flying through secret routes amidst the ruin of your stronghold to the dark roads at the roots of the earth. There to fall asleep in stone and mithril.
The Palantír shows you that, but also the last defense you didn't see. When the throne of Morgoth was defended only by Lugorthfin and the others of your Orders filling the cave with leprous flame and unnatural darkness. Three they were at the end where twenty had stood, but stood they did against the Valar themselves and fell defending the gates. You are not surprised to see Gothmog's successor try at the last to put his broken bodies against them, giving time to Morgoth to prepare or flee.
The vision breaks at this moment and you are sent flying from the sphere, which appears to your bloodied eyes as wreathed in white fire. Gandalf rushes to your side as Saruman looks into the Palantir, seeing perhaps the Valar seizing Morgoth and chaining him. The fires dies down slowly, and you are forced to admit you gained little precious information from this endeavor.
Still, it was not useless. Contemplating your former fate and the deeds of the Discord from another point of view seems to have increased your wisdom and attunement to the rhythm of the world. You feel as you understand things that were hidden from you and some of the Music's more secret proprieties.
Trait Gained:
Atoner: +5 Learning and Piety