Stamina is still important so just dropping it like that for a Magic was a little bit of a harsh move, Tactics would have been more useful than Magic against an enemy several times stronger than us, we can't hope to just overpower him with a barely trained Magic, not even Enhancement, Tactics will let us predict the enemy's attacks and counterattack effectively, and if the enemy was 'friend' with Baragar, you can expect that if he lands a hit, its Instant Death.
Here Nature Magic can
Skills & Traits:
    • Nature Magic - Basic: You can tap into nature, speaking with plants or animals and fluently exchanging information without language barriers. You can call woodland creatures to your aid and detect life to some range.
Talking with plants or animals wich won't help us if they have any sentience and even if they do, it would be useless, even if the next level of this magic will let us have Fleshcrafting which will barely be trained and up our strength then what? if we can't even touch our enemy then it's useless.
Here it's my last statement, hoping it will convince you to change your vote boys.
 
Warning: Warning
warning @Metrux,

I will ask you to keep your temper in check in the future. Other players are allowed to have their own theories about the factors behind the protagonist's effectiveness and they are also allowed not to be convinced by any points you raise. That doesn't mean they aren't open to being wrong. They are also allowed to defend themselves against any aspersions cast on their character.

That being said, @Ossha, I can see why @Metrux was not convinced by the example you raised to counter his claim that you aren't open to being wrong, since it pertained to a relatively simple aspect of this quest's mechanics, and in absence of all other information, that doesn't necessarily imply anything about your conduct in a discussion about more subjective matters such as the one at hand.

It's always sad to see someone leave a thread over an unresolved disagreement, so I hope that both of you will give peaceful coexistence a chance.
 
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Chapter 3: Days of Glory - Part 11: Baragar's End
Alas, you trained.

Lifting weights and running. Clashing enhanced swords with Tavish. Clashing enhanced swords with the local knights. Learning the mysteries of the arcane with Cervitou as your teacher, and studying nature and ice magic while practicing it in open combat as to test its usefulness.

After numerous sessions of healing magic, your mother healed just in time for your birthday, and it was time to set off. You took the gift from Cervitou with you and prepared.

As you drove by Megafni, people waved at you and cheered your name. You, a girl of age fourteen, was about to become a war-hero. Followed by an army of mercenaries hired by your mother. The thought that this is a war was constantly on your mind.

***​

You are sitting on Dullahan. Just a few hours ago, you passed through the capital city of Albion: Lanerfield. To your right, and slightly forward, is your mother, leading the group of soldiers onward. Behind you, follows a long cohort of swordsmen and armored knights, creating the quiet thud sounds of metal against the ground. Behind them are spearmen with shields and a few archers and crossbowmen. And further behind them are mages and the cavalry. Because your mother hired mercenaries to fight for her, rather than raising a professional army, the men had various, personalized armaments. The mages had different staves and robes, the soldiers had different sets of armor and melee weapons, and some archers had magi-bows, while others were stuck with the normal thing.

"We'll be passing through Baragar's End soon," Leona exclaimed. The soldier behind her nodded and passed it onto those behind him, only for them to pass it on further, and further, like a slow wave of vibrating information. You look at your mother.

"What's Baragar's End?" you query curiously.

"A huge necropolis," one of the soldiers marching next to you replied with a grin. "Baragar ordered its construction and paid for it. All those who fought side-by-side with him and his children are allowed to rest eternally there should they choose so. That includes us, so I guess if I get hit by an arrow, I'll be sleeping nearby."

"What he said," Leona confirmed.

"Why didn't you tell me this place existed?"

"You were never interested in places of history, like museums. Only heroic tales of our ancestors. So I only told you the heroic tales of our ancestors," Leona explained with a slender smirk.

"Do you often visit here?"

"Only when I pass by," Leona answered. "Just to pray for those departed and move on."

"Will we be making a stop?"

"Of course."

You're rather curious what the place looks like. A graveyard funded by Baragar. It's got to be at least a few hundred years old. That means it's probably huge and takes up an absolute heck of space. Your family, even though it might not look like it to an outsider, has access to plentiful of resources and influence over the country. It's just that no one in the family thus far has bothered to use them for their own, selfish benefit. Because all your ancestors carry the weight of their surname, they could never afford to do so. And with each generation, this weight becomes even bigger. And so, the amount of selfish benefit they can allow themselves for is even smaller.

Baragar truly left behind a legacy, didn't he?

Soon, you arrive at the location.

The forest road branches off forward and to the right. You turn right, only to find the road to quickly turn into a road of stone and bricks. You travel a hundred meters, then you find yourself in a huge clearing, away from the forest trees. Snow covers the small hills and elevations, and among them, is a huge construction.

A humongous, giant building. Made out of stone, in the style of a gothic church. With numerous fractal windows, a pair of iron golem guardians at least four meters high in the entrance, and gates that could fit a titan in them. As you drive forward, the gates open and the army enters. Well, at least it's warm in here, so you can take off this bothersome coat of yours... that's much, much better. You don't like being hindered in movement by too much clothing, even if it's there to protect you from the harsh cold.

The place, indeed looks similar to a cathedral on the inside, with numerous corridors and stairwells leading either downward, or upward to higher floors. The fact they call this place a graveyard troubles you. It makes you question the nature of the place.

"This is a... necropolis?"

"Yes. This is a true paradise for a necromancer," Leona says. "A crypt full of the bodies of ancient heroes. Flooded with them, still in their armor, and with their weapons and still prepared to, perhaps arise one day. The golem guardians undergo maintenance every month, though, so there shouldn't be any vile black mages in here."

"Is Baragar's body here?"

"Yes. There are numerous levels above and under the ground in here. The higher one is buried, the more direct their relationship with our ancestors was. Baragars rest in the highest tower with Baragar himself at the very top. Do you want to go there?" Leona asks.

"I'll be up there one day anyway," you jest. "Let me think about it."

[] Sure. Getting to see your ancestors will not hurt. You might just be lying next to them in a few weeks, considering this is a war.
[] I'd rather stay here and talk with the soldiers. Grim things like these give me the hibbie-jibbies.

Time: Noon
Calendar: 1006-01-16
 
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[X] Sure. Getting to see your ancestors will not hurt. You might just be lying next to them in a few weeks, considering this is a war.

Let's go see our ancestor tomb and if we are lucky some kind of loot triggered by our blood? We are after all his direct descendant, I don't know just a guess...
 
[X] Sure. Getting to see your ancestors will not hurt. You might just be lying next to them in a few weeks, considering this is a war.
 
[X] Sure. Getting to see your ancestors will not hurt. You might just be lying next to them in a few weeks, considering this is a war.
 
[X] I'd rather stay here and talk with the soldiers. Grim things like these give me the hibbie-jibbies.
 
"Yes. This is a true paradise for a necromancer," Leona says
Was my first thought, but then I remembered that it comes with the wrath of Baragar family, which makes it not really worth it.
I wouldn't bury them with their weapons though, no need to make it more complicated in case someone is strong or dumb enough to go through with it anyway.

[x] I'd rather stay here and talk with the soldiers. Grim things like these give me the hibbie-jibbies.

If we are being targeted, I don't think we should be wandering about 'necromanser's paradise' alone.
 
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Was my first thought, but then I remembered that it comes with the wrath of Baragar family, which makes it not really worth it.
I wouldn't bury them with their weapons though, no need to make it more complicated in case someone is strong or dumb enough to go through with it anyway.

[x] I'd rather stay here and talk with the soldiers. Grim things like these give me the hibbie-jibbies.

If we are being targeted, I don't think we should be wandering about 'necromanser's paradise' alone.
We won't go alone here the choice is to go up with our mom to visit Baragar's tomb or to stay and socialize with the mercenaries, I'm sure they are talking about our recent kill and making over-exaggeration of what happened so let's not destroy their illusions :drevil:
 
[X] Sure. Getting to see your ancestors will not hurt. You might just be lying next to them in a few weeks, considering this is a war.
 
[X] Sure. Getting to see your ancestors will not hurt. You might just be lying next to them in a few weeks, considering this is a war.

Grim choice but a realistic outlook
 
Chapter 3: Days of Glory - Part 12: Bonedaddy
"Sure," you answer Leona. You take a torch from one of the soldiers, and so does she.

Your mother nods. The two of you get off of your horses and proceed to the furthermost eastern part of the large chamber, where Leona leads you up a round stairway. You climb numerous floors, then you reach the very end of the staircase, but not the tower yet. You have a bizarre feeling. A fear that someone or something is watching you in here. The place has very little light anywhere, with the most coming in from very small, occasional windows or magical lamps that barely generate enough light to show you an outline of the path.

"We are in the inner sanctum. From here, we get to the tower."

"Why is this place... so..."

"Complex? It was built like a maze to make it even harder for grave robbers. It has plenty of traps too, but they won't activate as long as we're here," Leona explains, leading you through a poorly-lightened hall and toward another set of stairs. You go up, to the floor, above.

CRACK!

Leona and you turn around. The both of you heard a sound behind the two of you. Leona shrugs and continues back upstairs, but you stay for a moment, staring at the darkness in fear. Once you realize it is staring back at you, you proceed after your mother.

The two of you stumble on a weird, crypt wall with several inscriptions and runes on it. Leona brushes some dust off of it with her hand. "Weird. This door should be open unless someone reactivated the riddle," she exclaims, completely clueless.

Leona starts pushing blocks of runes on the wall from one place to another, slowly solving the puzzle. As she does, you turn back with your torch and look around. You... holy shit. There's an actual silhouette in the darkness. Your jaw drops.

"Mom..." you whisper in horror.

"Not now, I'm busy," she replies.

"Mom," you call again, more firmly.

Leona doesn't reply. The figure in the darkness approaches closer.

"MOM!" you yell this time, very loudly and sounding with concern.

"WHAT?!" she turns to you angrily, then looks back at the figure and her jaw drops as well, in a mixture of sudden surprise and fear. Just as she's about to draw her sword...

The skeleton looks at you with a smile.

Suddenly, he raises his finger toward the sky and poses. From it flows a lightning of pure glamour energy. Whatever you are looking at is beyond human.


"Buenos dias, senoritas," the skeleton welcomes you in Espanian.

Both you, and Leona scream, overtaken by sudden fear.

"W-w-w-w-w-w-what?! W-w-w-w-what is that thing?!" you ask, squirming against the wall.

"I have no idea!" Leona replies, equally shocked as you. This thing is not mundane. For some reason, you can't help but yell in fear.

"Lo siento?" the skeleton asks, bewildered at your yelling. Chills of pure fear run down your back as the skeleton speaks.

"S-s-s-s-speak in common, y-y-y-you f-f-freak!"

"Por favor, habla mas despacio?"

"I said... speak in common!" you kick the skeleton in the leg. To your surprise, this damages him.

The skeleton in front of you falls onto the floor, each bone separated from the other. He falls apart, but he appears to still live. His angered head looks at you. "Por que?!..." he asks in Espanian, then stops for a moment. His face brightens with reveleation, as he understands you are not Espanian.

"Wait..." he says, suddenly, prompting you to feel less afraid. "You are Albionian! My apologies, senoritas. I did not mean to startle you."

"What... the hell are you?" Leona asks, returning to a calm, composed posture. She is, however, rather angry at the skeletal... warrior... in front of you. Probably because he snuck up on the two of you without a word, which definitely isn't the best idea. He's lucky that both of you somehow failed the fear check.

The skeleton's hands move across the floor. The joints of his body reconnect, forming itself back together. Soon, the skeleton's headless body stands up. It picks up the head, then firmly attaches it back to the spine's end. The skeleton looks at you. "I am Frederico de Caballerio, but most call me Senor Fred."

Senor Fred takes your mom's hand, then, somehow, kisses it despite the fact that his head is a skull.

"What."

Leona's 'what' wasn't a question. It was a statement. It was as if 'what' is the only word that can be used to actually describe Senor Fred.

"Wait..." she exclaims in sudden realization. "Frederico de Caballerio? That can't be."

"Why, yes, it is me, in the flesh!" the skeleton states, ironically.

"Who is Frederico de Caballerio?" you ask, turning to Leona.

"He was an Espanian hero, who often worked together with Baragar. They say that Senor Fred was the Elder God's favorite being in the universe at one point, so he obtained incredible powers above even Gods. But... he died."

"Died?!" Senor Fred asks, bewildered. "Senorita, please! I've never felt more alive! I am standing here, before you. That by itself is a testament to my justice! Death shall never fall upon me! If anything, it is an inconvenience at most!"

So, he doesn't even know he's dead. Or rather, he doesn't acknowledge the fact that he is undead which means he kicked the bucket in the past. That's quite the level of egocentricity. Senor Fred smirks, then takes out a Hello Kitty™ Hair Brush in his hand. With several, swift movements of the wrist, he repairs his drill-shaped, blue hair back to how it was.

"What is that thing?" you ask, curious.

"An artifact from another universe, Senorita."

"I'm out," you take your torch and go back downstairs while Leona and Senor Fred stare at you.

Senor Fred smiles at the camera brightly.

***​

You return downstairs to the mercenaries. You converse with them for a few minutes about what you and Leona found up in the Inner Sanctum. Not one of them believes you, until Senor Fred comes down and reveals himself to the mercenary army. They take him for an enemy at first and each and every single one of them is terrified, standing in place. Senor Fred immobilized your army with his presence alone.

"Senorita, I must thank you," Senor Fred approaches you. "I have been stumbling in this grim dungeon for the last five decades, until you finally led me outside."

Seriously? Is this place so complex he couldn't find a way out for fifty years? That's just ridiculous. You refuse to believe that. Regardless, because it'd be best not to tell him the truth, you decide to just act humble about it. With a sigh, you say, "Sure. No problem."

Senor Fred chuckles.

"So, how did you die?" You interrupt his laughter.

"Die?" he asks.

"Yeah, you're a skeleton."

Senor Fred looks at his hands. His eyes narrow paradoxically. How a skeleton can have facial expressions is beyond you. He stares like that, then clenches his fists and looks back up at you. "I have no idea what you're talking about."

Ask Senor Fred some questions. (Up to three.)

[] How strong are you in a fight?
[] What was Baragar like?
[] Tell me about yourself.
[] Why is your sword... bent?
[] What's with the hair?
[] Write-in.

***​

After your short conversation with Senor Fred, you...

[] Return upstairs, to Leona, to see if she solved the puzzle yet. Perhaps you can help her?
[] Spar with Senor Fred, to test his mettle.
[] Tell Senor Fred the story about you killing Pyndwyn, then ask him for some equally interesting story.
[] Write-in.

Time: Afternoon
Calendar: 1006-01-16
 
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I want to mention that Senor Fred's stats are ridiculous. Especially his traits.

Blessing of the Body: Senor Fred's parameters have no limit. He can raise his Strength, Stamina, and Agility to whatever level he wants so long as he keeps training.

Blessing of the Mind: Senor Fred's insight into the universe is so magnificent that he knows that he's a part of a Quest. He can also break the Fourth Wall under certain circumstances. Oddly, he isn't aware he's actually a skeleton. Somehow, he also has items from our universe, such as a Hello Kitty Hairbrush, or a Spiderman Hair Comb.

Fear (5) (Supernatural): Senor Fred causes all beings that can make visual contact with him to take a Fear check with a 50 penalty. This works even for those who have the 'Jaded' trait as the source of the Fear is supernatural. He can actively and consciously choose to keep this ability disabled. This applies to any being, including Demons and Gods. It is also unique, as it can bypass the 'Fearless' trait.
 
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Damn that guy is both funny and terrifying, he is breaking the 4th wall isn't he?
And he seems to refuse the truth of his death, it will be bad if such an OP character breakdown on us...
 
Damn that guy is both funny and terrifying, he is breaking the 4th wall isn't he?
And he seems to refuse the truth of his death, it will be bad if such an OP character breakdown on us...
There was a scene in the original, where Senor Fred, shortly after his death and being turned into a Revenant, attacked a bandit camp. The scene was like his "grand return" after death. Completely unexpected. He broke the 4th wall by saying:

"I hope my fans at the RPNation Forums didn't miss me too much..."

To which the bandit chief replied: "He broke the fourth wall! Get him!"
 
There was a scene in the original, where Senor Fred, shortly after his death and being turned into a Revenant, attacked a bandit camp. The scene was like his "grand return" after death. Completely unexpected. He broke the 4th wall by saying:

"I hope my fans at the RPNation Forums didn't miss me too much..."

To which the bandit chief replied: "He broke the fourth wall! Get him!"
Actually, it was a whole comic strip. Here it is:

 
for the questions here :

[X] What was Baragar like?
[X] Tell me about yourself.
[X] Do you know how to break powerful curses?

[X] Return upstairs, to Leona, to see if she solved the puzzle yet. Perhaps you can help her?
-[X] If you can't help her in any significant manner, return to Senor Fred and ask him advice for the upcoming war... Perhaps he can help us?
 
[X] What was Baragar like?
[X] Tell me about yourself.
[X] Do you know how to break powerful curses?
[X] Tell Senor Fred the story about you killing Pyndwyn, then ask him for some equally interesting story.
 
Also, word of warning: There'll be an equally ridiculous character later on, from the same player.
 
Oi, amigo-caballero! I think you are in the wrong quest. This is Hero's Quest, not Grim Fandango. Now get back to your setting real quick before we sprout you with our freshly learned Nature Magic!

[x] Tell Senor Fred the story about you killing Pyndwyn, then ask him for some equally interesting story.

Or sit and listen to the boasting of a fourteen years old. I don't know which would be more painful.
 
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