"Okay, I'll come with you," you agree, but your mind still holds some doubts about this.
"Very well. Shall I take this horse with us?" Cervitou asks, walking up closer.
"That'd be neat, yes," you answer.
"Naturally. Please, get off of her, then," Cervitou steps back.
You hop off of Dullahan and look at Cervitou as he gently places his hand upon the creature's head. He offers you his other hand, but you aren't quick to take it.
Finally, you break through your anxiety and accept it.
"Listen well. We will now undergo a teleportation spell; It will take roughly two seconds on our end, but not a second will pass in the real world. The spell will be very unpleasant, and perhaps just slightly painful. It will have the sensation of being forcefully squeezed through a very, very tight tube from head to bottom and moving at high speeds simultaneously. You may feel ill, or feel the need to vomit afterward, but all of these are normal and will cease to bother you in two minutes of time. The more you teleport, the more said symptoms will weaken until they finally disappear."
Although he spoke concisely and quickly, you didn't exactly catch everything.
"Do you understand all that?" Cervitou asks to make sure.
"Urm... yes," you nod nervously.
"Good."
You feel a tingling sensation entering your hand through Cervitou. In less than the fraction of a second, it moves through your arm to the rest of your body. Shadows explode all around you, covering everything in darkness. Before long, you feel the symptoms that the mage mentioned; you feel sick, your stomach hurts slightly, and your head feels dizzy.
***
You feel cramped for the duration of two seconds, before the shadows fade away, revealing slight distortions to space as you appear in another place.
You find yourself in an interesting place.
The calm, dead trees of a forest surround you, but you find yourself in a long, vertical dirt opening leading to some kind of castle in the distance. The road is, despite that, brightly lit. There are very little flowers to speak of, with the place bordering to a true wasteland, with no flowers anywhere. Despite that, the place doesn't have even a snowflake in it, and it is significantly less cold than where you were before. The only plants to speak of would be some inert, off-colored grass growing at the edges of the road, as well as very small shrubs. You don't see any animals, nor any bugs or insects.
You follow Cervitou while investigating your surroundings in curiosity and making sure Dullahan is following you.
With that, you look forward, to the castle. It is fairly large, about the size of your mansion, if not bigger. It is protected by a fairly deep moat dug around it, with water in it. Swimming in it is, what you are quite certain are magical leeches of some kind. It has walls, roughly eight meters tall with four, square towers at their edges. The battlements don't seem to have any soldiers on them, despite the fact that remote fortresses and castles away from cities are meant either for nobles of military status or to hold troops to protect an area.
"I don't get it," your thoughts get side-tracked.
"Hm?" he ponders.
"If you're no longer a black mage, why do you live out in a dead hellhole like this? And why does your teleportation spell produce that... shadow thing?"
"They are not shadows, merely black smoke. Shadows are an absence of light. It would be hard to bend it in such a way as to make a tangible shadow, but it is possible with the right abyssal magic, although what it makes isn't quite shadow. Regardless, it is a cosmetic effect I used to apply during my days of... unglory. I still use it, because it's..." he's ashamed to utter the next word, "Cool."
The drawbridge lowers itself, while the iron gate rises. You walk inside.
Cervitou instantly greets a dwarf who comes forth to welcome you.
"Take the horse to the stables. Give it water, food, and-" Cervitou turns to you quickly, "Does it require anything else?"
You think, then shake your head. Dullahan should be rather warm because of the Enhancement.
Cervitou gestures to the dwarf, who carries out his orders. You observe as the stumpy man with his red beard as he proceeds to lead your ride to a wooden building with no doors near the entrance to the castle. The drawbridge soon rises while the iron gate on the inside falls down slowly.
Cervitou, once again, gets your attention. "You coming?"
***
You look at him and hurry up to him, following the cloaked wizard into the insides of the castle. "You have a dwarf as a servant?"
"They are functional creatures," Cervitou chuckles, "Very good sense of humor, too."
"You own this place?" you inquire, looking at the hall.
There is a red carpet with yellow-colored decorative lines on them, as well as numerous paintings and unused knight armors with their swords standing in the place. Knowing mages, these armors are probably alive and can come to protect their master at any moment. The walls are mostly made out of large, stone bricks, completely undecorated. On another hand, what welcomes you is a pair of curved stairs, leading to what you presume to be the second floor. Together, these stairs form a crescent shape and between them is something similar to a living, but not really, room with a few chairs, a table, a clock, and a bookshelf, as well as some other things.
Suddenly, Cervitou unpins his coat. "Yes," he replies solemnly. "My family lives here too, please, avoid interaction with them."
"Why?" you ask.
Cervitou stretches his hand outward with his coat in it, then drops the coat. Before it can even fall it is... caught, by some invisible force. It hangs in midair, then floats over to a small hanger, four meters to the right of the entrance. This reveals what he wore under it this whole time - a black, padded tunic, a few straps, buckles, and utility belts. He has two books of magic, a few alchemical potions and solvents, and a sack of what seems to be alchemical ingredients, a coinpurse, a pouch of some kind, and a few other, typical things, including a small, serrated and curved ritual dagger.
Amazed by the trick, you try to replicate it with your own, leather, winter coat of blue color with white trim fur at the edges. You take it off, then drop it, but it falls to the ground.
Cervitou looks at you as you do that. "The castle doesn't seem to register you as a guest. Weird," he flicks his wrist twice. As he does, your coat is lifted from the ground, moved over to the other side of the room, and it is hung next to his.
You are amazed further, and can't help but smile like a child. "Your castle is sentient?"
"In a way, yes. It's a spell. The castle maintains, cleans, and prepares meals by itself. Do not be frightened when you see a broom flying around on its own."
Cervitou takes off his mask and hood, revealing black hair, a pale face, very dim blue eyes, and spiky ears. An elf, or perhaps a dark elf? It's hard to tell because his features match bits and pieces of both races. Perhaps he's half this, half the other? It'd be rude to ask, but it is a possibility. On his ears, he has a pair of red, glowing earrings, and there is a very small, soft scar on his neck as if someone cut his throat.
"If you are wondering, yes. I am a half-breed. It is the first thing that comes to mind when I take my mask off," he asserts.
"Oh, no-" you defend yourself, "I didn't..."
"You did. There is nothing wrong with that. Of course, elven society hates nothing more than a half-elf. But I am on a whole new level of persecution," he says, a hint of bitterness in his voice, however, his facial expression doesn't change. He stays with that indifferent, cold look.
Cervitou looks up, to the stairs. "Follow me. Also, don't touch anything. The items here may, or may not be cursed or possessed," he adds. "And if you see a spirit, try not to scare it off."
"Scare it off? A spirit?" you follow the mage upstairs.
"Yes, they are easy to frighten, trust me."
"What kind of spirits?" you ask.
"I allow spirits to dwell in here. In exchange, they provide safety should my residence be under attack from..." he stops speaking, searching for the right word again, "assailants."
"Assailants? Is that what you were busy with yesterday?"
"Perhaps."
Finally, the two of you come to a stop before a large, wooden door. Cervitou opens it, then lets you go in first.
You find yourself in a very dim, darkly lit room. There is only one window, letting some sunlight in. Through it, one can see a courtyard with some flowers and trees, as well as stone pathways and a well. The room itself is full of bookshelves, drawers, wardrobes, and cupboards, as well as various magical devices; some of which you recognize as alchemy tools, both advanced and mundane.
He closes the door, then walks over to one of his desks.
"By the way, who put the curse on me?" you ask out of curiosity.
"I can't tell you. It is forbidden."
"Why is it?"
Cervitou walks up to you with a glass vial in one hand and a wooden cork in the other. "Spit in this," he requests, bringing it close to your face.
You comply, gathering spittle and shooting it into the vial, which Cervitou then takes to his alchemical tools. First, he pours some green fluid into the vial, closes it, shakes it, then he pours it into a vial of another fluid, which promptly turns purple. "Hm, inconclusive."
"Care to answer my question?" you walk up to him.
"I can't. I'm not allowed to talk about this," he replies, staring at the substance, observing and seemingly analyzing it with his eyes. He looks back at you. "I need some of your blood."
"Give me a dagger, then," you say.
Cervitou hands you the curved, serrated blade he had on his belt, as well as another vial. He then reaches onto one of the shelves and hands you a small, wooden box. "Healing gel inside, apply it to the wound to close it."
You cut your wrist like teenagers do it nowadays. It stings like hell, but his dagger is apparently neat for cutting, as blood flows from your wrist like a fountain. You gather it into the vial, but some unlucky drops spill to the floor. You hand him the vial and take the box in return.
You get some white paste from it, onto your right hand's finger. You smear it gently across the wound, which begins to hurt even more. Soon, the pain recedes and it is replaced by a rather decent, comfortable feeling of light airness in your wrist. In ten seconds, the wound closes up almost fully. You put the box back where it was because the elf seems rather busy.
Cervitou tampers with the blood, pouring bits of it into another vial of fluid, which turns into a very distinct, dark purple, different from the one he got from the spit. He takes the vial of the distinct dark purple, then mixes it with a small, metallic appendage, before pouring it into a bottle.
He takes the bottle and lays it onto a calcinator. He heats it up for half a minute, then takes it off again and adds some kind of powder to it. The substance remains unchanged, to which Cervitou's eyebrows jump in surprise. He makes a very distinctive, whispering noise, almost like a grunt of denial.
Cervitou does something uncharacteristic of him, "Damn it," he curses quietly. He blinks, realizing you're near him. He looks at you with wide, open eyes. His voice is uncannily nervous. "T-that's all. I'll send you on your way."
Cervitou puts on his mask. You follow him outside, not asking what the conclusion of his test was, as it didn't appear very... good.
He teleports you and Dullahan to Mora.
***
As Cervitou leaves behind in a cloud of darkness, you ride forth through the snowy road, once again wearing your cloak. It takes you only fifteen seconds to arrive at the gates of the city.
The sight of a rich city embraces you.
The walls are wide and tall, with numerous towers full of armed archers and guards. Yet the gate itself is very welcoming, with the flags of Albion absolutely everywhere. You enter through and leave Dullahan at the stables so she can get some proper rest. You're looking forward to sleeping too, but you can't do so until night falls.
The bustling city streets are crowded with people. From merchants of varying degrees of success proceeding to the bazaar, to some rather shady thugs, to the common craftsman, blacksmith dwarf, or the robed scholar and mage. There aren't many farmers to speak of, at least not that you recognize because Mora is more well-known for extensive woodcutting and mining rather than agriculture and it indeed seems a few lumberjacks and miners are moving through - both dwarven and human, with their wares loaded on carts or on their backs.
You should consider where to find rumors about any Greater Dragons, or Wyrm Dragons to speak of.
[] Go to the tavern and talk to the keeper. Adventurers ought to spread rumors around here. He may want a tip, though, and he may question the fact you're only thirteen years old.
[] Go to a diviner, clairvoyant druid, gypsy woman, or some other kind of scrying specialist. They will certainly find you a dragon in no time, although their services may be costly.
[] Go to the closest library and try to look at anything that comes close to being witness reports of dragon sightings. They may not be accurate and give you the wrong type of dragon, though.
[] Ask around.
[] Write-in.
Do you do anything else in here? (Buy what/do what?)
[] Go to a blacksmith.
[] Go to a general shop.
[] Go to the noble that owns this city and request an audience.
[] Go to the town elder, who may talk to you if the official owner doesn't.
[] Go to the guildmaster.
[] Write-in.
Calendar: 1005-01-01
Time: Midday
Mana: 191/200
Money: 50GP