- A Future Diary (Mirai Nikki) Quest. Basically the same premise as the anime of the same name, but with different characters.

No interest at all.

- An Original Superhero Quest. I had some ideas for a while and I'd like to use them, but not if there's no interest in it.

Definitely interested in this. If you ran this, I would definitely partake in it.

I assume a second quest wouldn't come at the expense of this quest?
 
Well i'm for the superhero one too ? Perhaps an early generation superhero ? Will be cool to play the old veterant who teach the new superheroes who are the true main characters ! Oh and the story is actually a comic book/TV series in another world with interludes as reactions from the readers/viewers ! *cough* sorry went in my own world for a moment while furiously typing :whistle:
 
Chapter 2: Dragon Hunt - Part 3: Exploration and Information
Many paths to choose from. Many ways to get the information you need, but ultimately, you are still on the run. Your mother, or whoever she decides to hire, will be in this town in an hour or two. With that, you decide to go for the option that attracts the least attention and proceed to the closest library you can find.

***​

Upon entry to the large building supported by eight, gigantic columns on the outside and rising up the stairs, you find yourself in a small entrance area. The walls are made out of yellow, decorative brick. Plants in silver pots can be found in every corner of the room. To the right, there is what appears to be a reception area with a line of two, or three people, each one holding one or more books.

You proceed inside.

You're in a huge room, whose walls are so far away you can't see them. There are no columns supporting the place. Indeed, the roof that is taller than five giants stacked together, seems to be supported by the equally large bookshelves. This arrangement would seem ridiculous at first, but then you see the small, floating familiars that reside in small openings of the bookshelves and deliver any chosen literature to the people who enter. Mora is indeed a town with a high wizard population, but you didn't expect anything like this.

A small creature approaches.

A green beast, covered in feathers, roughly the size of a rat. It has a humanoid body, with two, bird-like wings sprouting from its back. It looks almost like a green pigeon, except it has hands and feet like those of a man, or at least like those of a monkey.

The creature stops, hovering in air a meter before you and flapping its wings to maintain altitude.

"Welcome," the familiar says. Its voice is rather guttural, but it is trying its best to sound welcoming, "To the public library in Mora. How can we be of service?"

Weirdly, this creature seems familiar to you. As in; you've seen it somewhere before, but for the heck of it, you can't remember where. Maybe it's just a random feeling, though.

"I want several things," you sternly answer, "Please, bring me witness reports of dragon sightings, a map of the region and the known world, and anything on past victories against Greater Dragons and Wyrm Dragons."

The creature growled silently, calling a pair of other flying familiars to itself. The trio proceeded to travel through the library, while you sat down at the nearby desk and waited for the book delivery.

***​

You've been reading for twenty minutes.

There are little things of substance here, but whatever you found, you were able to cross-reference with the map of the local lands, revealing there were at least eleven ordinary dragons on the island in the year 1000, as well as at least two Greater Dragons, but no visible signs of a Wyrm Dragon.

You've found plenty of stories about the dragon-slaying of Greater Dragons and Wyrm Dragons. The last known Wyrm Dragon on the island was killed in 992 by, very unsurprisingly, your mother, father, and grandfather from your mother's side. It appears grandpa was badly injured that day, but your mother and father got away without any major scratches. Baragar himself has killed at least a dozen Greater Dragons in his career, and all of the said deeds were recorded. He also killed three Wyrm Dragons, two of which he did on his own, and one of which he accomplished with the help of his wife.

Knowing that Wyrm Dragons can be slain by mortals and have been slain before gives you some comfort. But it seems Wyrm Dragons are extinct, at least in Albion. You might have better luck abroad, but there's no time for travel across the continent. There's only so long that your mother will wait before she resorts to magic to find you.

Regardless, you can choose to go and try your luck with either of the Greater Dragons that were sighted.

But before that...

***​

You go to the market, to check out some wares available.

You first view some of the forgeries at the several blacksmiths in town. You see some cool toys. A whole set of well-crafted dwarven armor for 48 Golden Pieces. Its construction is more mechanical than magical, but it appears to be made from lightweight plates and may be a good alternative for what you are wearing right now. There are several Hydrosian freeze-grenades for 24 Golden Pieces each. There is also an old stone golem on sale, for only 20 Golden Pieces - it may be a viable servant or bodyguard. There's a bunch of other, more ordinary armor and weapons for the typical, low prices, but none of that is interesting.

Next, you go to the ordinary part of the market. The typical trinkets are sold there. Some vases and pottery, carpets and rugs, books of various mundane uses, clothing; both fine and common in quality, some jewelry, and other gadgets that do not interest you at all. Rather than buying anything, this looks like a good place to sell any loot that you may or may not find.

Although rather disappointing, you don't find anything that might help you with your dragon problem.

Anyway, there is no more time for information gathering. You've been in Mora for long enough that soon, your mother's search efforts will reach you surely. You have to work with what you have on hand.

Where do you go?
[] To the place of the north-eastern dragon sighting. An hour on horse. Apparently, a Greater Dragon was seen there almost a year ago. It's a good lead.
[] To the place of the northern dragon sighting. Three hours on horse. A Greater Dragon was seen there only a month ago. It's an even better lead, but getting there will take more time.
[] Screw that, you need more intel. This might be dangerous, though, as you will have to double your evasion efforts.

Do you do anything else in here before departing? (Buy what/do what?)
[] Go to a blacksmith.
[] Go to a general shop.
[] Go to the noble that owns this city and request an audience.
[] Go to the town elder, who may talk to you if the official owner doesn't.
[] Go to the guildmaster.
[] Write-in.

Calendar: 1005-01-01
Time: Midday

Mana: 192/200
Money: 50GP
 
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[X] To the place of the northern dragon sighting. Three hours on horse. A Greater Dragon was seen there only a month ago. It's an even better lead, but getting there will take more time.

I want to go the one that is more likely to be successful even if takes longer. An extra couple of hours is worth having a relatively hot lead over a relatively cold lead. Especially since we are on a time limit when it comes to evading Leona.

[X] Go to a blacksmith.
-[X] Buy the stone golem for 20 GP.

The armour is too costly as I don't want to spend all of our money at once. The grenades are a tad pricey as single one is worth practically half of our GP and they are single use. The golem is relatively cheap and can make for a useful force multiplier or a lookout for when we are sleeping. It never hurts to have an extra set of eyes or hands.

I'm about to go bed and I've got work tomorrow so any analysis will take the better part of the next twenty four hours in case anybody is wondering.
 
[X] To the place of the northern dragon sighting. Three hours on horse. A Greater Dragon was seen there only a month ago. It's an even better lead, but getting there will take more time.
[X] Buy the dwarf armor
 
[X] To the place of the northern dragon sighting. Three hours on horse. A Greater Dragon was seen there only a month ago. It's an even better lead, but getting there will take more time.
-[X] Collect ingredients while travelling and make
--[X] Low-level healing potions.
--[X] Low-level anti-fatigue potions.
--[X] Smoke bomb.

[X] Go to a blacksmith.
-[X] Buy the stone golem for 20 GP.
[X] Go to a general shop.
-[X] Buy food for the next days

We will need healing and if we finds a potion aganist fire...
 
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We will need healing and if we finds a potion aganist fire...
We have an Alchemy skill its just the basics but better than nothing.

[X] To the place of the northern dragon sighting. Three hours on horse. A Greater Dragon was seen there only a month ago. It's an even better lead, but getting there will take more time.
-[X] Collect ingredients while travelling and make
--[X] Low-level healing potions.
--[X] Low-level anti-fatigue potions.
--[X] Smoke bomb.
[X] Go to a blacksmith.
-[X] Buy the stone golem for 20 GP.
[X] Go to a general shop.
-[X] Buy food for the next days.


I think we didn't eat since we left the mansion, we don't want to die starving or fight while starving.
 
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Let's see.
Adhoc vote count started by Birdsie on Nov 6, 2017 at 9:56 AM, finished with 309 posts and 4 votes.

  • [X] To the place of the northern dragon sighting. Three hours on horse. A Greater Dragon was seen there only a month ago. It's an even better lead, but getting there will take more time.
    -[X] Collect ingredients while travelling and make
    --[X] Low-level healing potions.
    --[X] Low-level anti-fatigue potions.
    --[X] Smoke bomb.
    [X] Go to a blacksmith.
    -[X] Buy the stone golem for 20 GP.
    [X] Go to a general shop.
    -[X] Buy food for the next days
    [X] To the place of the northern dragon sighting. Three hours on horse. A Greater Dragon was seen there only a month ago. It's an even better lead, but getting there will take more time.
    [X] Go to a blacksmith.
    -[X] Buy the stone golem for 20 GP.
    [X] To the place of the northern dragon sighting. Three hours on horse. A Greater Dragon was seen there only a month ago. It's an even better lead, but getting there will take more time.
    [X] Buy the dwarf armor
 
We have an Alchemy skill its just the basics but better than nothing.

[X] To the place of the northern dragon sighting. Three hours on horse. A Greater Dragon was seen there only a month ago. It's an even better lead, but getting there will take more time.
-[X] Collect ingredients while travelling and make
--[X] Low-level healing potions.
--[X] Low-level anti-fatigue potions.
--[X] Smoke bomb.

[X] Go to a blacksmith.
-[X] Buy the stone golem for 20 GP.
[X] Go to a general shop.
-[X] Buy food for the next days.


I think we didn't eat since we left the mansion, we don't want to die starving or fight while starving.
Artoria ate in Megafni.
 
[X] To the place of the northern dragon sighting. Three hours on horse. A Greater Dragon was seen there only a month ago. It's an even better lead, but getting there will take more time.
[X] Buy the dwarf armor
 
As far as dragon slaying goes... I don't think we have a working plan, or am I mistaken? Why not buy ingredients for a potion that would poison/fell a mammoth, then trick the dragon into ingesting it? Would be nice to separate from it prior to the ingestion, too.
 
But do we have food with us ? Or do Artoria just will hunt by herself ?
A little bit of both, really. Artoria brought enough rations to work outside a major city for one or two days. She can't hunt in the ordinary way (with a bow,) but I bet you she can catch up to a boar with some Physical Enhancement.
 
As far as dragon slaying goes... I don't think we have a working plan, or am I mistaken? Why not buy ingredients for a potion that would poison/fell a mammoth, then trick the dragon into ingesting it? Would be nice to separate from it prior to the ingestion, too.
You.

I like you.

You think up ways to use your skills effectively, instead of just brawling your way with a Greater Dragon. Like I said, beating a Greater Dragon in direct combat, Artoria has only 15% chances of victory, so this idea is really good.
 
You.

I like you.

You think up ways to use your skills effectively, instead of just brawling your way with a Greater Dragon. Like I said, beating a Greater Dragon in direct combat, Artoria has only 15% chances of victory, so this idea is really good.
But doesn't Artoria want to prove herself ? Underhanded tactics in the fight yeah but i don't think she will be satisfied with killing it indirectly and i don't think with our Basic Alchemy skill we can create a poison strong enough against Greater/Wyrm Dragon if it was that easy even commoners will enjoy Dragon meat.
As for a working plan well we can ambush it while its asleep ? And deal the maximum damage while its still surprised. Personnaly i'm for a short easy goal (like a regular dragon) to EXP before going up in the food chain
 
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But doesn't Artoria want to prove herself ? Underhanded tactics in the fight yeah but i don't think she will be satisfied with killing it indirectly and i don't think with our Basic Alchemy skill we can create a poison strong enough against Greater/Wyrm Dragon if it was that easy even commoners will enjoy Dragon meat.
It's not about killing it directly, but just proving that it can be done. That you, as a person - an individual - are just as capable of killing Greater Dragons as anyone in your family, if not more. That's all Artoria wants to prove. How she goes with it is entirely the players' choice:

You could have invested more into alchemy to do as the person above said, or invested into strategy and diplomacy and convinced your mother to let you do this - then convince the local nobles to lend you an army to lead and destroy the beast. You could have even practiced black magic to call upon the fires of demonic hell to smite the dragon, then brush it off as "just strong magic," in the report. You could have invited the dragon to some kind of magical chess, where the loser's life is taken away - not many dragons would pass up an opportunity to bolster their ego.

There were many ways to go about this. You guys decided to go physical with some additional physical magic. I don't blame you for it, it's as good a path as any other. It's just that Greater Dragons and Wyrm Dragons happen to be targets that are difficult to overcome physically.
 
It's not about killing it directly, but just proving that it can be done. That you, as a person - an individual - are just as capable of killing Greater Dragons as anyone in your family, if not more. That's all Artoria wants to prove. How she goes with it is entirely the players' choice:

You could have invested more into alchemy to do as the person above said, or invested into strategy and diplomacy and convinced your mother to let you do this - then convince the local nobles to lend you an army to lead and destroy the beast. You could have even practiced black magic to call upon the fires of demonic hell to smite the dragon, then brush it off as "just strong magic," in the report. You could have invited the dragon to some kind of magical chess, where the loser's life is taken away - not many dragons would pass up an opportunity to bolster their ego.

There were many ways to go about this. You guys decided to go physical with some additional physical magic. I don't blame you for it, it's as good a path as any other. It's just that Greater Dragons and Wyrm Dragons happen to be targets that are difficult to overcome physically.
Oh my, well we already made a build for our Artoria so its a little bit late for that. But the more difficult it will be, the greater our recompense. Regret won't help :cool:
 
Chapter 2: Dragon Hunt - Part 4: That's The Place
You decide to stop by near the stubby, hard-working dwarven trader and pay him twenty pieces of gold. In exchange, he gave you the access to the stone golem, which you proceeded to haul away with your hands, much to his surprise.

Do you want to name the golem?

[] Yes. (Write-in.)
[] No.

You take the golem with you and activate it, by issuing some of your mana into it. The stone servant opens his eyelids near a small alleyway, revealing a pair of blue, glowing eyes. He then proceeded to follow you into the nearby shop and helped you with carrying some food for several days you decided to purchase just in case.

The extensive shopping left you lighter by three pieces of silver, which was comparable to the weekly pay of some commoners. Of course, that's not a problem to you.

***​

You and your new pet golem set off alongside with Dullahan. You ride north.

It takes you three hours to finally arrive at the place you have on your map.

On your way there, you stop and look around the trees for any ingredients you can find buried under the snow. Ultimately, you don't find much and you don't have any tools on hand, but with the use of a rock, some magic, and a few tools and empty bottles you have on hand, you manage to make several primitive brews and smoke bombs.

***​

Before you is a valley. Surrounded by several hills and mountains, as well as a river flowing down toward the east. There are little to no trees, so the air is very fresh and the wind is very harsh, at least right now, in winter. Truth be told, you've never been to this part of the land.

You ride down a path paved out of rocks and you finally arrive in the place of the dragon sighting. It goes like this.

A month ago, a villager from this valley was working his field to prepare it for the first snowfall, when he heard the growl of a beast. He looked around but saw nothing. It was only when the wind blew off his hat that he looked up to see a giant dragon flying over him. It was the biggest monster he'd ever seen in his life, so naturally, he ran for his life. The dragon, according to the report, was agitated for some reason, as it attacked by breathing fire and leaving almost half of the field scorched.

You begin your investigation.

You look for any clues of a dragon under the snow, but it's been a month, and your search for anything –– scales, footprints, razed crops –– all were long since washed away by the white blanket of cold snow. You waste ten minutes this way until you saddle up again and proceed to one of the nearby houses, asking around the villagers for any hints and pointers about the dragon attack that happened one month ago. No one is able to help you directly, but they steer you to Old Bert, who was apparently the one to see this beast. He claims that after he ran away, the dragon flew in the direction of the rising sun, which means east.

With that, you saddle up again and move.

***​

You move east for one hour. On the way, you come across the huts of several villages, but none of them seem to remember anything about a dragon one month ago. Perhaps this whole report is a fake, and you're following a ghostly trail? You're about to find out, it seems.

Finally, you stumble upon the hut of some forest witch.

***​

"Well, yes," the old woman nods, "The dragon's name is Pyndwyn. He's a mean one, I tell you. Very nasty type. Almost feral. I wouldn't mind if you got rid of him ––– in-fact, it'd be a great help to me ––– but you'll never manage to do it in your current state," she muses, taking a sip of the tea.

You sit opposite of the old woman that calls herself Beronica. She is the local witch and somewhat of a guide to the local people. Contrary to (our world's,) popular belief, only a contingent –– a fraction –– of witches perform black magic. Most of them are herbalists, crafters of magical items, and spiritual advisors. The old woman even offered you a cup of tea to warm you up in that horrible weather, which you graciously accepted.

"So, what you're saying is..." you begin, but don't want to figure, so you don't end the sentence.

"I'll help you, darling," the old woman smirks. "But I can't do so with my presence, I'm afraid. This old woman is too senile and aged to help you in the field. I can, however," she stands up, "point you toward your target."

The woman moves over to a desk in the corner of the room and grabs a compass. She takes it close to her mouth and says aloud "Pyndwyn," before giving it to you and explaining the item's purpose.

"This, my darling, is a Scrying Compass. Name it and this compass will and can point toward it. It can be anything. From a specific person to something as broad as 'a good place for sleep,' or the nearest city. You can take it. It's yours," she sits back down and takes a sip of tea.

"Woah, awesome!" you exclaim. "Dullahan!"

The compass' needle suddenly shifts behind you, pointing toward the outside of the hut.

"Erm... Leona Baragar!" you say.

The compass points back south, exactly as you would have suspected.

"How about..."

"Darling, don't get distracted," Beronica reminds you.

"Oh, right... Pyndwyn!" The compass' needle moves eastward.

"Thank you, miss Beronica!" you stand up, take the last sip of your tea, and wave to the witch as you leave. The gadget is really cool and it feels like a continuation of your birthday from yesterday.

"Oh, by the way," the woman stops you. "It has a few other features. When you put it next to a map, it will automatically show the target to you with a dot. And if you say 'show me' before giving it a command, it will actually show you the thing you're looking for, as if you were looking into a crystal ball. It is a Scrying Compass, after all. However, it won't work if the command is too vague."

The woman finishes up her tea. "For an example, you can't ask it to show you someone you don't know or whose identity isn't public. You can ask for 'the nearest guard,' but not 'the local serial killer.' This is because you need to know who they are for the compass to work, or their identity needs to be readily accessible knowledge. It also won't work with someone who has scrying protection, regardless of you knowing their name."

"With that, I wish you good luck. Goodbye, Artoria Baragar."

This rocks. You thank the witch once again, then leave. This will definitely help you with investigating in the future.

***​

Halfway of the road to Pyndwyn's lair, you realize that, somehow, the witch knew your full name, even though you never mentioned you are a Baragar. Only that you are 'Artoria.' Huh, that's weird. A thought crosses your mind that she might be an associate or friend of Cervitou, but that seems to be ridiculously impossible, especially that Cervitou, according to your mother, cut all ties with society save for coming to the Baragar Mansion ever since he ended his sinful ways.

***​

You, your golem, and Dullahan finally arrive near the dragon's lair. It appears to be atop a small hill, in some kind of cave. Caves are indeed popular hiding spots for both goblins and dragons. They are dark, have a de facto roof, and are excellent for making ambushes. Their natural ambiance is also very beautiful in the right circumstances, or extremely scary and intimidating in others - both of which are good conditions for either race of creatures.

You should probably prepare some plan before going in. It'd be very reckless to just rush inside.

[] Leave Dullahan outside. Take your golem and wait for the dragon to go to sleep, then attack when it is dreaming.
[] Leave Dullahan outside. Take your golem and begin a full, frontal attack.
[] Ride inside on Dullahan. Its speed will be a good perk to have. Use the golem as a distraction.
[] LEEEEEROOOOOY... JEEENKIIINS!!!
[] Write-in.

Calendar: 1005-01-01
Time: Evening

Mana: 191/200
Money: 29GP, 7SP.
 
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[X] Numidium

[X] Plan Let's Not Die
[X] Leave , you will come back when you are stongrer. You just did come here to make sure that the compass work as intented to find the dragon later.
-[X] Go to the Witch's hut.
--[X] Ask her if she is willing to teach you her knowledge about Alchemy and Magic.
 
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[X] Numidium

[X] Plan Let's Not Die
[X] Leave Dullahan outside. Wait for the dragon to go to sleep, order your golem to attack first and distract it while you are attacking its wings to not let it escape. Drop one smoke bombs on its face when its awake.
-[X] Use Enhancement on yourself and your golem before proceding with our plan
-[X] Keep your potions close at hand to use.

With Enhancement our STR/STA/AGI will be uped by 15P right ? What about our golem ?
Also what type of potions we were capable to make ? You didn't go in detail.
EDIT : Just checked we have 2 of each basic healing and stamina potions and 3 smoke bombs.
The golem will rise by roughly 8-10 points, because Artoria's Enhancement is still primitive and hard to use on other beings entirely.
 
[X] Meatshield.

@Birdsie A couple of initial questions before I begin thinking up my plan. First, I still have my omake reward right? Second of all, the battle won't last long so we shouldn't last more than an hour should it?
 

Excellent.

1) How much mana would it cost for Artoria to fully Enhance (not including using Physical Enhancement) her body and how effective would it be?
2) How much mana would it cost for Artoria to fully Enhance (not including using Physical Enhancement) all of her equipment and how effective would it be?
3) How much mana would it cost for Artoria to fully Enhance (not including using Physical Enhancement) her stone golem and how effective would it be?
4) How /useful/effective would Dullahan be in fighting the dragon?
5) How much mana would it cost for Artoria to fully Enhance (not including using Physical Enhancement) Dullahan and how effective would it be?
6) Could we poison some of food using our alchemy skill?
7) How does Artoria's stats compare to that of a Greater Dragon? (I think this has already been asked before)
8) Could Artoria Enhance her eyes so she can see in the dark?
9) Would it be possible to scout out the caves without being detected?
10) What are Dullahan's stats?
11) Is it possible to back out now?
12) Sorry about all of the questions. There are more to come, but I'll stop for now until you answered these ones.
 
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