A Heretek on the Quest for Knowledge [40k] [Complete]

I find the reaction to the last update rather amusing. Lychinus clearly has affected you.

So to clear things up: Those rolls? They're not about whether you can win. They are about how badly you lose.

The second one it. After that, he started stalling.

If we can't possibly win then there was really no point in us rolling. You could have done so yourself and moved it along.
 
This guy seems kinda smart, if a bit (a lot?) homicidal. We are able to strike a deal with a lot of blackmail and mutually assured destruction involved, if we get him. Which can happen - this is Plan E, you know, not many contingencies left that matter.



What blackmail and what mutually assured destruction ? The moment we let him go he is going to come back with an even bigger squad and happily execute us. He is an Inquisitor, these guys are so up the food chain it is laughable to even think that this guy will give two shits about us. Simply put we don't have the weight to even begin threatening an inquisitor.

What we do have is superior firepower ( for the moment) and we need to capitalize it. We should smoke him while we have the chance.


TL,DR- By giving the go ahead to kill us he has most likely already declared us a heretic. We need to stop this while we can. If this gets out both the Ad Mech and the Inquisition will be hunting us.
 
I am sure the guy (who we didn't even know a name, by the way) killed other Magos for pretty much same reasons he's going for our throat. That is, of course, unprovable, but everyone know the Inquisitors are good at unprovable shit. That's pretty serious crime against out Cult and our Cult is protective of itself. That is pretty good blackmail material. Not as good as his Rosetta, but still making his schemes a bit more public makes him some serious enemies.
 
I am sure the guy (who we didn't even know a name, by the way) killed other Magos for pretty much same reasons he's going for our throat. That is, of course, unprovable, but everyone know the Inquisitors are good at unprovable shit. That's pretty serious crime against out Cult and our Cult is protective of itself. That is pretty good blackmail material. Not as good as his Rosetta, but still making his schemes a bit more public makes him some serious enemies.


We have no proof and this will only end in him ambushing us at a later time when we least expect it, tying up loose ends and all.
 
Update 13: In the depths
Update 13: In the depths
Survival said:
1d100=53, Bullet to the face

You drift into awareness by fits and starts, and never quite arrive. Everything is blurry. Your mind is blurry. You upper body hurts. You can't feel your lower body. Everything is blurry.

It takes you an embarrassingly long time to realize you're chest-deep in garbage. You try to look around. When you move your chest, something moves in there. Everything is blurry. You try to move your mechandrites. Only two respond, sluggish as the rest of you.

You look around. You look up. You can't even the platform you started at. Everything is blurry. You've fallen far.

You grit your teeth, and brace yourself. It doesn't matter how far you've fallen. It doesn't matter that you can't move your legs. It doesn't matter that you can hardly think straight, that everything is blurry. You push with you mechandrites and pain roars through you. It. Doesn't. Matter.

You pull free of the pile, onto your arms. One almost buckles. You brace yourself, and force it straight. It holds.

A drop of blood falls from you nose. A second joins it moments later Everything is blurry. You brace yourself, lift your arm, and trace the trickle of blood. Up your nose, between the eyebrows. It ends in a hole in your forehead.

Lucky said:
1d100+10 (omake)=77+10=87, shell doesn't explode

You force you hand to stillness. It doesn't work. Everything is blurry.

But that doesn't matter. You mind will clear, or be cleared. You body will heal, or be healed. And. He. Will. Pay.

(Gained: Hatred of the unnamed Inquisitor.)

But first, you'll have to deal with the current situation.
[]write in

AN:You currently have lots of broken bones, mild brain damage (-5 to all rolls until healed), two working mechandrites, and a burning hatred for the fucker that threw you down some Hive shaft (That's the rolled 11. The other two were for Anna and Gene). I'd also like to remind you that Imperial tech the catch-all skill for any non-rare Imperial tech.
 
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[x] You'll never get far like this. Kommandos, or even a small horde of regular orks, will eat you alive in a very literal sense. And that's assuming the Inquisitor doesn't kill you first. There's plenty of rubble and scrap metal lying about, and you've got two semi-functional mechandrites.
-[x] Priority 1: Find a quiet little hidey hole where shit won't sneak up on you.
-[x] Priority 2: Conduct what repairs are possible with the resources at hand.
-[x] Priority 3: Find additional resources. The Inquisitor is probably off-world, by this point, but you'll turn this entire damn rock into your private Forgeworld if that's what it takes to find him.
 
[x] You'll never get far like this. Kommandos, or even a small horde of regular orks, will eat you alive in a very literal sense. And that's assuming the Inquisitor doesn't kill you first. There's plenty of rubble and scrap metal lying about, and you've got two semi-functional mechandrites.
-[x] Priority 1: Find a quiet little hidey hole where shit won't sneak up on you.
-[x] Priority 2: Conduct what repairs are possible with the resources at hand.
-[x] Priority 3: Find additional resources. The Inquisitor is probably off-world, by this point, but you'll turn this entire damn rock into your private Forgeworld if that's what it takes to find him.
 
AN:You currently have lots of broken bones, mild brain damage (-5 to all rolls until healed), two working mechandrites, and a burning hatred for the fucker that threw you down some Hive shaft (That's the rolled 11. The other two were for Anna and Gene). I'd also like to remind you that Imperial tech the catch-all skill for any non-rare Imperial tech.
Is there a particular point in the quest where we can buy perks? Because we've voted to buy two the last couple of votes and they haven't appeared on our character sheet.
 
[x] You'll never get far like this. Kommandos, or even a small horde of regular orks, will eat you alive in a very literal sense. And that's assuming the Inquisitor doesn't kill you first. There's plenty of rubble and scrap metal lying about, and you've got two semi-functional mechandrites.
-[x] Priority 1: Find a quiet little hidey hole where shit won't sneak up on you.
-[x] Priority 2: Conduct what repairs are possible with the resources at hand.
-[x] Priority 3: Find additional resources. The Inquisitor is probably off-world, by this point, but you'll turn this entire damnrock into your private Forgeworld if that's what it takes to find him.
 
[x] You'll never get far like this. Kommandos, or even a small horde of regular orks, will eat you alive in a very literal sense. And that's assuming the Inquisitor doesn't kill you first. There's plenty of rubble and scrap metal lying about, and you've got two semi-functional mechandrites.
-[x] Priority 1: Find a quiet little hidey hole where shit won't sneak up on you.
-[x] Priority 2: Conduct what repairs are possible with the resources at hand.
-[x] Priority 3: Find additional resources. The Inquisitor is probably off-world, by this point, but you'll turn this entire damnrock into your private Forgeworld if that's what it takes to find him.
 
[x] Silver719
-[x] If Gene's dead, use fate point to ressurect
Edit: removed buying perk in Repair
 
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I'm really looking forward to not becoming an official heretek, especially after we spent so much time and effort getting those worthless rags to become slightly less worthless rags.
 
I'm really looking forward to not becoming an official heretek, especially after we spent so much time and effort getting those worthless rags to become slightly less worthless rags.
That'll depend on what the Inquisitor says to everyone else. It's not like we can really defend ourselves against any charge right now.
 
[x] You'll never get far like this. Kommandos, or even a small horde of regular orks, will eat you alive in a very literal sense. And that's assuming the Inquisitor doesn't kill you first. There's plenty of rubble and scrap metal lying about, and you've got two semi-functional mechandrites.
-[x] Priority 1: Find a quiet little hidey hole where shit won't sneak up on you.
-[x] Priority 2: Conduct what repairs are possible with the resources at hand.
-[x] Priority 3: Find additional resources. The Inquisitor is probably off-world, by this point, but you'll turn this entire damnrock into your private Forgeworld if that's what it takes to find him.


Do we have some kind of communication gear on or in ourself?
 
[x] You'll never get far like this. Kommandos, or even a small horde of regular orks, will eat you alive in a very literal sense. And that's assuming the Inquisitor doesn't kill you first. There's plenty of rubble and scrap metal lying about, and you've got two semi-functional mechandrites.
-[x] Priority 1: Find a quiet little hidey hole where shit won't sneak up on you.
-[x] Priority 2: Conduct what repairs are possible with the resources at hand.
-[x] Priority 3: Find additional resources. The Inquisitor is probably off-world, by this point, but you'll turn this entire damnrock into your private Forgeworld if that's what it takes to find him.


Do we have some kind of communication gear on or in ourself?
Yes, you do, and making more wouldn't be hard. However, all of that is fairly short range, especially inside a mountain/hive.
 
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[x] You'll never get far like this. Kommandos, or even a small horde of regular orks, will eat you alive in a very literal sense. And that's assuming the Inquisitor doesn't kill you first. There's plenty of rubble and scrap metal lying about, and you've got two semi-functional mechandrites.
-[x] Priority 1: Find a quiet little hidey hole where shit won't sneak up on you.
-[x] Priority 2: Conduct what repairs are possible with the resources at hand.
-[x] Priority 3: Find additional resources. The Inquisitor is probably off-world, by this point, but you'll turn this entire damn rock into your private Forgeworld if that's what it takes to find him.
 
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