I have a few more words to say. First, I'd like to thank everybody who participated in discussion. I wanna give special thanks to
@vsh for great feedback, great discussion and just generally being a great player. The quest would be less without you.
Sappiness aside, I also want to use this chance to look back at what worked and what didn't. And hopefully get your perspective on this.
The Good:
-Lychinus character. He is undeniably the star of the show. Not the most complex, though I have tried to give some nuance.
-The humor. That said, I have the feeling that it was getting rather repetetive towards the end. Still fairly happy on the whole.
-The crafting system. Sort of. I like the attribute table. The rest… needs refinement. I have some ideas, but I do think the fundamentals are solid enough to build on. And I do feel this kind of quest needs a way to express cool unique tech.
-Update rate. Ok, so that large break isn't exactly great. But I managed a constant rate throughout the rest, which frankly astonished me. I also learned how long an update takes, which is pretty useful information.
The Bad:
-Systems coherence: Ideally, the game system and the story support and improve each other. That didn't really happen here, mostly because I didn't have a clear idea what I wanted
-The Big Idea: This thing started when I thought 'Let's write a quest'. So the goal of the quest, on my side, was to play around with writing a quest. That's why the game system changed so often. This isn't a bad thing in principle, but if I had a clear idea what I wanted to accomplish for the audience, it would've been better. Related to that:
-The goal. For all that the hunt for the loot box was the nominal goal for most of the quest, I seemed to kinda slip into the background.
-???. You tell me.
The Undecided:
-All the other characters. I feel like Lychinus steals the show here, especially since his perspective makes colors everything. I've tried to give others some development but I'm not sure how well it worked. This is where I need your feedback.
-The plot. A lot of it was actually planned, and I did manage to tie things up rather nicely, if I say so myself (correct me on this. Seriously, if you think other wise,
tell me). But I'm not sure how much of that came across.
-The perspective: The whole thing is written from the second person. I didn't think about it when I started, and then I was kinda stuck with it. I think it does help get into Lychinus head, but first person would do that too. Probably not going to do this again.
There's no doubt more things, but I can't think of any right now, and I don't want to delay the epilogue to long.
If you want my undying gratefulness, then please give me some feed back. Two things you liked and two things you disliked would be super helpful.
EDIT: I have received precious feedback. Thank you very much. I've what seems to be the recurring points below. That said, don't let that stop you from saying something. Even if you read this two years from now, go ahead an give it to me. I'll even go edit this post then, if need be.
Good:
-Characters. I was very happy to learn the other characters (Cerritos, Arial, Navi and Granma Techpriest) were well received. Probably the thing I spent the most effort on, so it's goo that it paid of.
-The underhive sequence. I admit, I did not enjoy it very much, but I suspect that's because of my mindset. I should've been more flexible as a GM.
The Bad:
-The techpriests/Skitarrii were kinda useless.
-The game systems. It wasn't all negative, but a recurring point. Yeah, hopefully that'll get better in the future
-There should've been a dedicated crafting option. Hell, I was even thinking about how to get people to craft more.
Spoilers, but I already know what the main plot for the next arc. The timeline works out very conveniently for that.