A Heretek on the Quest for Knowledge [40k] [Complete]

[x] You'll never get far like this. Kommandos, or even a small horde of regular orks, will eat you alive in a very literal sense. And that's assuming the Inquisitor doesn't kill you first. There's plenty of rubble and scrap metal lying about, and you've got two semi-functional mechandrites.
-[x] Priority 1: Find a quiet little hidey hole where shit won't sneak up on you.
-[x] Priority 2: Conduct what repairs are possible with the resources at hand.
-[x] Priority 3: See if you can detect any communication tranmissions. Yes your gear is short-ranged but given the situation any help would be useful (even the barely competent people assigned to you).
-[x] Priority 4: Find additional resources. The Inquisitor is probably off-world, by this point, but you'll turn this entire damn rock into your private Forgeworld if that's what it takes to find him.

Modded it a little. Long shot but we might be able to link up with any nearby Admech forces.
 
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I'd vote for 'scan the waves for active transmissions'. Also, maybe me vote by plan from now on? It'll be easier to do minor corrections.
 
Vote called. Also, there may or may not be an update tomorrow. I dunno yet.

Vote Tally : A Heretek on the Quest for Knowledge [40k] | Page 20 | Sufficient Velocity
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[x] You'll never get far like this. Kommandos, or even a small horde of regular orks, will eat you alive in a very literal sense. And that's assuming the Inquisitor doesn't kill you first. There's plenty of rubble and scrap metal lying about, and you've got two semi-functional mechandrites.
-[x] Priority 1: Find a quiet little hidey hole where shit won't sneak up on you.
-[x] Priority 2: Conduct what repairs are possible with the resources at hand.
-[x] Priority 3: Find additional resources. The Inquisitor is probably off-world, by this point, but you'll turn this entire damn rock into your private Forgeworld if that's what it takes to find him.
No. of Votes: 6

[x] You'll never get far like this. Kommandos, or even a small horde of regular orks, will eat you alive in a very literal sense. And that's assuming the Inquisitor doesn't kill you first. There's plenty of rubble and scrap metal lying about, and you've got two semi-functional mechandrites.
-[x] Priority 1: Find a quiet little hidey hole where shit won't sneak up on you.
-[x] Priority 2: Conduct what repairs are possible with the resources at hand.
-[x] Priority 3: Find additional resources. The Inquisitor is probably off-world, by this point, but you'll turn this entire damn rock into your private Forgeworld if that's what it takes to find him.
-[x] If Gene's dead, use fate point to ressurect
No. of Votes: 1

[x] You'll never get far like this. Kommandos, or even a small horde of regular orks, will eat you alive in a very literal sense. And that's assuming the Inquisitor doesn't kill you first. There's plenty of rubble and scrap metal lying about, and you've got two semi-functional mechandrites.
-[x] Priority 1: Find a quiet little hidey hole where shit won't sneak up on you.
-[x] Priority 2: Conduct what repairs are possible with the resources at hand.
-[x] Priority 3: See if you can detect any communication tranmissions. Yes your gear is short-ranged but given the situation any help would be useful (even the barely competent people assigned to you).
-[x] Priority 4: Find additional resources. The Inquisitor is probably off-world, by this point, but you'll turn this entire damn rock into your private Forgeworld if that's what it takes to find him.
No. of Votes: 1

Total No. of Voters: 8
 
Update 14: Finding a hidey hole
Update 14: Finding a hidey hole
[x] You'll never get far like this. Kommandos, or even a small horde of regular orks, will eat you alive in a very literal sense. And that's assuming the Inquisitor doesn't kill you first. There's plenty of rubble and scrap metal lying about, and you've got two semi-functional mechandrites.
-[x] Priority 1: Find a quiet little hidey hole where shit won't sneak up on you.
-[x] Priority 2: Conduct what repairs are possible with the resources at hand.
-[x] Priority 3: Find additional resources. The Inquisitor is probably off-world, by this point, but you'll turn this entire damn rock into your private Forgeworld if that's what it takes to find him.


You don't relish being found in your current state. Even a gretchin could give you a hard fight. So you have to move. Of course, this is where lesser people would fail. A broken spine is not conductive to movement. But you know that steel will stand where flesh falls, and so you'll make yourself a pair of rough bionics. Well, bionics in the same way a pointy stick is technically a weapon.

Making bionics said:
1d100+20 Craft +1/2 * 10 Repair -5 brain damage -10 no equipment -5 bad material = 34 +0 =34 vs 30; success
You manage it of course, and you dare anybody to do better given the circumstances. You scrounge up a few steel bars, bend them into roughly the right shape for crutches, and that allows you to move at a snail's pace instead of a glacier's. Next step is making something you can use without feeling obligated to commit ritual ident-cleansing. That means making movable and motorized joints for your knees. You do find the necessary parts, but putting them together is difficult. You use your shitty laspistole. It's an awful weapon, but since you a created every little bit, you know exactly how it works, and with a little bit of fiddling you can turn it in a very rough soldering tool. When it's done, you can at last move like an arthritic old man.

Lucky said:
After entirely too long you manage to find a pretty decent place. You stumble upon it when you mistook a blurry shadow for an opening and accidentally hit a hidden switch. You would guess it used to belong to an unsanctioned tech-practitioner. Their kind flourishes in the depth of hives where you won't find a Tech-Priest to save your live, much less whatever poor machine you managed to scrounge up. From the look of his workshop, this one knew less than the frekking menials back on your ship. So slightly above average for his kind.

Anyway, that means you have a somewhat safe place, with awful tools and a tiny reserve of shitty materials. All told, a great improvement over your prior situation.

You sit down to take a moment to bask in your conquest. And because everything is blurry, and occasionally swirls around. As soon as the worlds stops doing that, you also stop basking, because your conquest is an Omnissiah-damned embarrassment.

(gained a somewhat hidden bolt-hole with a small workshop and a small amount of materials)

Next step is making sure all your fleshy bits hold up until you can repair the non-fleshy bits and get out of here.


Medicine said:
1d100+1/4* 10 (Imperial Tech)= 73+2=75 vs 50, good success

You once spent a month reading a chemical database. By now, you've forgotten most of it, but a few of the medical compounds stuck in your mind. Mostly because you couldn't see how something that primitive could be of any use.

Well, things have stopped hurting, the hole in your head is sealed shut, you replaced some of the blood you lost and flooded yourself with enough germ-killers to keep you alive until the side effects kill you in a few months. Oh, and you'll have cancer in few years, but that won't matter because you'll either be dead or have access to a Genetor.

(Not in any immediate danger of dying to blood loss or infection.)

And now? Now it's time to eat some shitty food, lay down on a shitty mattress, and sleep the blissful sleep of the miraculously alive.

Tomorrow, you'll get back to work.

Options (you have 3 actions)
[]Fix your Chainsaw-Arm. Being able to cut someone apart while painting the surroundings in their blood sounds very comforting right now. (Chainsaw-Arm is functional again)
[]Fix your Mechandrites. You've lost most of your limbs, and the useful ones at that. You don't know if you can fix them all, but you'll do your best. (Fix a number of your mechandrites, number depends on success)
[]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[]Fix your legs. You're not sure how though. You don't have the material for decent augments, and lack the know-how for fixing your spine. A tricky problem (Increase your mobility. Warning: Will be difficult without a good plan)
[]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
[]Scout the place. You've had enough surprises for a lifetime, almost literally. You should try not to do that again. (can be taken multiple times, 1 Encounter roll per action)
[]This place is the closest thing you have to a home base. You should secure it before anything else.
[]Contemplate what brought you here (First step to mitigating 1 flaw)
-[]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
-[]Maybe you were a bit too blunt? That asshole might not have gotten away with this if he'd clued you in about his homicidal urges.
-[]Your smarter than anyone you've ever met. But maybe that there can still be people better at things than you, by dint of sheer experience? He certainly fucked you over.

Assets:
-1 very rough workshop (somewhat hidden), small amount of materials, small amount of food (~3 days) and drink (~1.5 days)
 
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Fix your Mechandrites. You've lost most of your limbs, and the useful ones at that. You don't know if you can fix them all, but you'll do your best. (Fix a number of your mechandrites, number depends on success)
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)

so we can do a write in plan for fixing our legs?
 
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[X]Fix your Chainsaw-Arm. Being able to cut someone apart while painting the surroundings in their blood sounds very comforting right now. (Chainsaw-Arm is functional again)
[X]Fix your Mechandrites. You've lost most of your limbs, and the useful ones at that. You don't know if you can fix them all, but you'll do your best. (Fix a number of your mechandrites, number depends on success)
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)

so we can do a write in plan for fixing our legs?
Jup. Adding something like that is actually always an option, like doing a stunt in Exalted. It's just borderline necessary in this case.
 
[X]Fix your Mechandrites. You've lost most of your limbs, and the useful ones at that. You don't know if you can fix them all, but you'll do your best. (Fix a number of your mechandrites, number depends on success)
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Contemplate what brought you here (First step to mitigating 1 flaw)
-[X]Maybe you were a bit too blunt? That asshole might not have gotten away with this if he'd clued you in about his homicidal urges.
 
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)

Well no shit.

[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)

Kinda obvious.

[X]Contemplate what brought you here (First step to mitigating 1 flaw)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.

-40. Ouch.
Also, we should learn from our mistakes, because our Wisdom is in negatives as it is :V

So, basically, idea is to make tools to repair everything later, get water to not die in next day or three, and brood live and learn.
 
It's actually quite possible if we can make basic mechandrites and link them to our connection ports.

Though to be sure:
@BurnNote
How far up is our spine broken. Is it just our legs that we can't move or part of our torso as well?
we can go full doc ock travel with mechandrites?
or just simply attach wheels to our legs with steel splints to hold the legs in place with mechandrites pulling us along.
 
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Fix your Mechandrites. You've lost most of your limbs, and the useful ones at that. You don't know if you can fix them all, but you'll do your best. (Fix a number of your mechandrites, number depends on success)
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
 
Mechandrites and connection ports are covered by Imperial tech. You're current facilities are just hilariously unsafe for stuff that links into your nervous system. That's the big issue with fixing your spine as well.
How far up is our spine broken. Is it just our legs that we can't move or part of our torso as well?
About the lowest pair of ribs.
 
we can go full doc ock travel with mechandrites?
or just simply attach wheels to our legs with steel splints to hold the legs in place with mechandrites pulling us along.
Actually I was thinking of a 40k version of this (article the image comes from).

We strap a mechandrite/small servo arm on the side of each leg, attach a torso brace to help keep us upright and wire the suckers into our connection ports.
About the lowest pair of ribs.
Damn, that means our hips are out as well.
You're current facilities are just hilariously unsafe for stuff that links into your nervous system. That's the big issue with fixing your spine as well.
Would what we can make here be able to interface with the ports of our existing mechandrites? That is remove one or two of the non-functional ones and connect something else? Because from what I understand those things are at least somewhat plug and play.
 
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)

[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)

[X]Contemplate what brought you here (First step to mitigating 1 flaw)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
 
Actually I was thinking of a 40k version of this (article the image comes from).
That's kind of what you have right now.

Would what we can make here be able to interface with the ports of our existing mechandrites? That is remove one or two of the non-functional ones and connect something else? Because from what I understand those things are at least somewhat plug and play.
That would work. It wouldn't get you to normal mobility unless you roll really well, but it means you can reach a normal walking pace.
 
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[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Fix your Mechandrites. You've lost most of your limbs, and the useful ones at that. You don't know if you can fix them all, but you'll do your best. (Fix a number of your mechandrites, number depends on success)
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
 
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Contemplate what brought you here (First step to mitigating 1 flaw)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
 
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[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[]Fix your legs. You're not sure how though. You don't have the material for decent augments, and lack the know-how for fixing your spine. A tricky problem (Increase your mobility. Warning: Will be difficult without a good plan)
-[x] You hate to see them go, but you are going to need to scavenge your broken Mechandrites to build yourself leg exoskeletons, and use their ports to control it until you can get access to a biolab to do a long term fix. Most people would stop there, but not you. You can do better. Destroying some of the tools you don't need, you pry open an old Auspex for some extra sensor modules, putting some above the damage on your back, and more into your exo-legs. You wire the whole thing into the broken guts of a sero-skull that was in the middle of what was clearly going to be an unsuccessful repair job. You bypass the secondary frankenstein inhibitors, let it deal with learning how to actually move while you focus on more important things. So what if have a distinctive walk and reflex kick any sudden movement near bye.
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
 
Nice writeup CCB but we should only need to scrap two mechandrites with what we've already built and the scrap around here.

We do have the option of repairing our broken mechandrites so we should only use as many as needed for this project.
 
Nice writeup CCB but we should only need to scrap two mechandrites with what we've already built and the scrap around here.

We do have the option of repairing our broken mechandrites so we should only use as many as needed for this project.

OOC: I figure I'm sacrificing that option in the short term as part of the price of going for a big medical repair.
IC: We are building smart walker legs, and not caring about the side effects of what we scavenge! We shall not count our mechandrites in the middle of our work of genius!
 
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]This place is the closest thing you have to a home base. You should secure it before anything else.
-[X] Focus on improving concealment, you don't want to be interrupted at this point.
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)

We're going to be stuck here for a bit, best make sure we actually have the time to fix ourselves.
 
Imperial technology is rugged, durable, and easily maintained by clods with barely two brain cells to rub together. Part of this is because of the similarity of component parts in the most basic appliances; a toasting-induction oven shares many fuses and wiring junctions as a common municipal roadside lux-caster, just as a vox-caster was only a few specialist components separated from a cyclotron or ident-chip registry node. One consequence of this is making it simple enough that even menials can perform some basic repairs because you only had to train the apes in only a few hundred actions undertaken by rote memory, but it also had the, currently quite fortuitous, benefit of a properly inducted member of the Cult Mechanicus only needing to look so far for materials with which to repair common Imperial tech.

Proper tools, these were not. However, they were a far sight less inadequate than what you had starting out and that's what mattered at the moment.
 
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[]Fix your legs. You're not sure how though. You don't have the material for decent augments, and lack the know-how for fixing your spine. A tricky problem (Increase your mobility. Warning: Will be difficult without a good plan)
-[x] You hate to see them go, but you are going to need to scavenge your broken Mechandrites to build yourself leg exoskeletons, and use their ports to control it until you can get access to a biolab to do a long term fix. Most people would stop there, but not you. You can do better. Destroying some of the tools you don't need, you pry open an old Auspex for some extra sensor modules, putting some above the damage on your back, and more into your exo-legs. You wire the whole thing into the broken guts of a sero-skull that was in the middle of what was clearly going to be an unsuccessful repair job. You bypass the secondary frankenstein inhibitors, let it deal with learning how to actually move while you focus on more important things. So what if have a distinctive walk and reflex kick any sudden movement near bye.
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
 
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