A Heretek on the Quest for Knowledge [40k] [Complete]

@BurnNote
Would any of this count as an action or can be done fast enough/in background mode to not count as one?
1. Check how much time has passed since we took a bullet in the head and since we woke up
2. Check AM (Adeptus Mechanicus, not amplitude modulation) frequencies for active transmissions
3. Scan the air for active transmissions
4. Start a standard AM SOS prayer-signal (not that I want to do it at the time, just to know if that's a free action or not)
 
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)

[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)

[X]Contemplate what brought you here (First step to mitigating 1 flaw)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
 
Come to think of it, trait mitigation options may not appear in next updates. They seem like a combination of extreme shock and brain damage for our character. As soon is he's a little more in control of his life, he won't try this pointless self-reflection.

I like our flaws because they are fun and I don't really want to mitigate them, but if someone does, I think now is the time.
 
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[x] Fix your legs. You're not sure how though. You don't have the material for decent augments, and lack the know-how for fixing your spine. A tricky problem (Increase your mobility. Warning: Will be difficult without a good plan)
-[x] You hate to see them go, but you are going to need to scavenge your broken Mechandrites to build yourself leg exoskeletons, and use their ports to control it until you can get access to a biolab to do a long term fix. Most people would stop there, but not you. You can do better. Destroying some of the tools you don't need, you pry open an old Auspex for some extra sensor modules, putting some above the damage on your back, and more into your exo-legs. You wire the whole thing into the broken guts of a sero-skull that was in the middle of what was clearly going to be an unsuccessful repair job. You bypass the secondary frankenstein inhibitors, let it deal with learning how to actually move while you focus on more important things. So what if have a distinctive walk and reflex kick any sudden movement near bye.
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
 
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
[X]This place is the closest thing you have to a home base. You should secure it before anything else.
-[X] Focus on improving concealment, you don't want to be interrupted at this point.
Best to work on these things first. We are starting over with near nothing. We MUST have the basics and a foundation before going any further.

Would have like to do the action below but we need our basic stuff first. Getting rid of our 'Arrogant' & 'Disrespectful' flaws are a must. Especially 'Arrogant'.
[ ]Contemplate what brought you here (First step to mitigating 1 flaw)
-[ ]Your smarter than anyone you've ever met. But maybe that there can still be people better at things than you, by dint of sheer experience? He certainly fucked you over.

Also, @BurnNote , for this turn, is it 1 day and are you choosing by plan or action?
 
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[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Fix your Mechandrites. You've lost most of your limbs, and the useful ones at that. You don't know if you can fix them all, but you'll do your best. (Fix a number of your mechandrites, number depends on success)
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
 
@BurnNote
Would any of this count as an action or can be done fast enough/in background mode to not count as one?
1. Check how much time has passed since we took a bullet in the head and since we woke up
2. Check AM (Adeptus Mechanicus, not amplitude modulation) frequencies for active transmissions
3. Scan the air for active transmissions
4. Start a standard AM SOS prayer-signal (not that I want to do it at the time, just to know if that's a free action or not)
1)You don't have an internal clock, so unless you come up with a clever method to figure out how long you where knocked out, no.
2,3 and 4) all suffer from the same problem: Anything you can make with the current equipment would have a pitiful range. Hell, anything except very high powered voxcasters would have sever range limitations. You're inside a mountain of metal and concrete. That's why someone was able to ambush Techpriests without the risk of getting ganged up on.

Now, that doesn't mean it's fundamentally impossible. I can think of at least one way to pull it off. It just requires a good idea, and then probably a research and craft roll.
Come to think of it, trait mitigation options may not appear in next updates. They seem like a combination of extreme shock and brain damage for our character. As soon is he's a little more in control of his life, he won't try this pointless self-reflection.

I like our flaws because they are fun and I don't really want to mitigate them, but if someone does, I think now is the time.
Just because you mitigate your flaws doesn't mean you turn into a bland sheet of cardboard. It just means they won't make you fuck up horrendously.

Also, @BurnNote , for this turn, is it 1 day and are you choosing by plan or action?
Yup, one day. There hasn't been a plan yet, so I can hardly choose by plan.

Imperial technology is rugged, durable, and easily maintained by clods with barely two brain cells to rub together. Part of this is because of the similarity of component parts in the most basic appliances; a toasting-induction oven shares many fuses and wiring junctions as a common municipal roadside lux-caster, just as a vox-caster was only a few specialist components separated from a cyclotron or ident-chip registry node. One consequence of this is making it simple enough that even menials can perform some basic repairs because you only had to train the apes in only a few hundred actions undertaken by rote memory, but it also had the, currently quite fortuitous, benefit of a properly inducted member of the Cult Mechanicus only needing to look so far for materials with which to repair common Imperial tech.

Proper tools, these were not. However, they were a far sight less inadequate than what you had starting out and that's what mattered at the moment.
Heh, well I did add a ruggedness perk before this update, and I did have the idea of a modularity perk. I just haven't come up with a decent mechanic for it yet.
 
@BurnNote
Can we mitigate 2 flaws?

[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)

[X]Contemplate what brought you here (First step to mitigating 1 flaw)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? Ifnothing else, he gets to commandEcclesiarchy Troops and play with neat tech.

I'm open for mitigating any flaw.
 
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Fix your Mechandrites. You've lost most of your limbs, and the useful ones at that. You don't know if you can fix them all, but you'll do your best. (Fix a number of your mechandrites, number depends on success)
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
 
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Fix your Mechandrites. You've lost most of your limbs, and the useful ones at that. You don't know if you can fix them all, but you'll do your best. (Fix a number of your mechandrites, number depends on success)
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
 
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself.(make better tools)
[X]Fix your Mechandrites. You've lost most of your limbs, and the useful ones at that. You don't know if you can fix them all, but you'll do your best. (Fix a number of your mechandrites, number depends on success)
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
 
Yup, one day. There hasn't been a plan yet, so I can hardly choose by plan.
Ah what I meant was: Are you going to chose by Block or Action?
Vote Tally : A Heretek on the Quest for Knowledge [40k] | Page 21 | Sufficient Velocity
##### NetTally 1.7.5
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Fix your Mechandrites. You've lost most of your limbs, and the useful ones at that. You don't know if you can fix them all, but you'll do your best. (Fix a number of your mechandrites, number depends on success)
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
No. of Votes: 7
tri2
Elbrasch
giodan
hcvquizibo
noliar
the swarm
VoiceoftheAbyss

[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
[X]Contemplate what brought you here (First step to mitigating 1 flaw)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
No. of Votes: 3
ctulhuslp
Artemis1992
The Meddler

[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
-[x] You hate to see them go, but you are going to need to scavenge your broken Mechandrites to build yourself leg exoskeletons, and use their ports to control it until you can get access to a biolab to do a long term fix. Most people would stop there, but not you. You can do better. Destroying some of the tools you don't need, you pry open an old Auspex for some extra sensor modules, putting some above the damage on your back, and more into your exo-legs. You wire the whole thing into the broken guts of a sero-skull that was in the middle of what was clearly going to be an unsuccessful repair job. You bypass the secondary frankenstein inhibitors, let it deal with learning how to actually move while you focus on more important things. So what if have a distinctive walk and reflex kick any sudden movement near bye.
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
No. of Votes: 2
ClawClawBite
godofsmallthings

[X]Fix your Mechandrites. You've lost most of your limbs, and the useful ones at that. You don't know if you can fix them all, but you'll do your best. (Fix a number of your mechandrites, number depends on success)
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Contemplate what brought you here (First step to mitigating 1 flaw)
-[X]Maybe you were a bit too blunt? That asshole might not have gotten away with this if he'd clued you in about his homicidal urges.
No. of Votes: 1
PotentialPlateau

[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Contemplate what brought you here (First step to mitigating 1 flaw)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
No. of Votes: 1
jwolfe_beta

[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]This place is the closest thing you have to a home base. You should secure it before anything else.
-[X] Focus on improving concealment, you don't want to be interrupted at this point.
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
No. of Votes: 1
veekie

[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[x] Fix your legs. You're not sure how though. You don't have the material for decent augments, and lack the know-how for fixing your spine. A tricky problem (Increase your mobility. Warning: Will be difficult without a good plan)
-[x] You hate to see them go, but you are going to need to scavenge your broken Mechandrites to build yourself leg exoskeletons, and use their ports to control it until you can get access to a biolab to do a long term fix. Most people would stop there, but not you. You can do better. Destroying some of the tools you don't need, you pry open an old Auspex for some extra sensor modules, putting some above the damage on your back, and more into your exo-legs. You wire the whole thing into the broken guts of a sero-skull that was in the middle of what was clearly going to be an unsuccessful repair job. You bypass the secondary frankenstein inhibitors, let it deal with learning how to actually move while you focus on more important things. So what if have a distinctive walk and reflex kick any sudden movement near bye.
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
No. of Votes: 1
vsh

[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
[X]This place is the closest thing you have to a home base. You should secure it before anything else.
-[X] Focus on improving concealment, you don't want to be interrupted at this point.
No. of Votes: 1
ShadowNic94

[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Contemplate what brought you here (First step to mitigating 1 flaw)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? Ifnothing else, he gets to commandEcclesiarchy Troops and play with neat tech.
No. of Votes: 1
Enso

Total No. of Voters: 18
Or
Vote Tally : A Heretek on the Quest for Knowledge [40k] | Page 21 | Sufficient Velocity
##### NetTally 1.7.5
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
No. of Votes: 16
tri2
Artemis1992
ctulhuslp
Elbrasch
Enso
giodan
hcvquizibo
jwolfe_beta
noliar
PotentialPlateau
ShadowNic94
The Meddler
the swarm
veekie
VoiceoftheAbyss
vsh

[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
No. of Votes: 16
tri2
Artemis1992
ClawClawBite
ctulhuslp
Elbrasch
giodan
godofsmallthings
hcvquizibo
jwolfe_beta
noliar
ShadowNic94
The Meddler
the swarm
veekie
VoiceoftheAbyss
vsh

[X]Fix your Mechandrites. You've lost most of your limbs, and the useful ones at that. You don't know if you can fix them all, but you'll do your best. (Fix a number of your mechandrites, number depends on success)
No. of Votes: 8
tri2
Elbrasch
giodan
hcvquizibo
noliar
PotentialPlateau
the swarm
VoiceoftheAbyss

[X]Contemplate what brought you here (First step to mitigating 1 flaw)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
No. of Votes: 5
ctulhuslp
Artemis1992
Enso
jwolfe_beta
The Meddler

[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
-[x] You hate to see them go, but you are going to need to scavenge your broken Mechandrites to build yourself leg exoskeletons, and use their ports to control it until you can get access to a biolab to do a long term fix. Most people would stop there, but not you. You can do better. Destroying some of the tools you don't need, you pry open an old Auspex for some extra sensor modules, putting some above the damage on your back, and more into your exo-legs. You wire the whole thing into the broken guts of a sero-skull that was in the middle of what was clearly going to be an unsuccessful repair job. You bypass the secondary frankenstein inhibitors, let it deal with learning how to actually move while you focus on more important things. So what if have a distinctive walk and reflex kick any sudden movement near bye.
No. of Votes: 2
ClawClawBite
godofsmallthings

[X]This place is the closest thing you have to a home base. You should secure it before anything else.
-[X] Focus on improving concealment, you don't want to be interrupted at this point.
No. of Votes: 2
veekie
ShadowNic94

[X]Contemplate what brought you here (First step to mitigating 1 flaw)
-[X]Maybe you were a bit too blunt? That asshole might not have gotten away with this if he'd clued you in about his homicidal urges.
No. of Votes: 1
PotentialPlateau

[x] Fix your legs. You're not sure how though. You don't have the material for decent augments, and lack the know-how for fixing your spine. A tricky problem (Increase your mobility. Warning: Will be difficult without a good plan)
-[x] You hate to see them go, but you are going to need to scavenge your broken Mechandrites to build yourself leg exoskeletons, and use their ports to control it until you can get access to a biolab to do a long term fix. Most people would stop there, but not you. You can do better. Destroying some of the tools you don't need, you pry open an old Auspex for some extra sensor modules, putting some above the damage on your back, and more into your exo-legs. You wire the whole thing into the broken guts of a sero-skull that was in the middle of what was clearly going to be an unsuccessful repair job. You bypass the secondary frankenstein inhibitors, let it deal with learning how to actually move while you focus on more important things. So what if have a distinctive walk and reflex kick any sudden movement near bye.
No. of Votes: 1
vsh

Total No. of Voters: 18
?
 
1)You don't have an internal clock, so unless you come up with a clever method to figure out how long you where knocked out, no.
For example, estimate amount of self-discharge in most suitable battery, most likely one in lascannon. It's the strongest one, the newest one and we made it.
Though just about anything barely more complex than a crowbar has to use some tick counter to synchronize itself. Not having any form of internal clock in our tech is not very believable.
2,3 and 4) all suffer from the same problem: Anything you can make with the current equipment would have a pitiful range.
2 and 3 are more to check if someone had already done something to be heard across the hive.
 
Can we mitigate 2 flaws?
Huh, I could've sworn I answered you already. Apparently not. Anyway, not right now, yes in principle.
For example, estimate amount of self-discharge in most suitable battery, most likely one in lascannon. It's the strongest one, the newest one and we made it.
Though just about anything barely more complex than a crowbar has to use some tick counter to synchronize itself. Not having any form of internal clock in our tech is not very believable.
Battery discharge works as a clever method. Do note that they didn't chuck the lascannon after you, so you don't have that anymore.

The counter is only useful if you have a reference value. You don't.

2 and 3 are more to check if someone had already done something to be heard across the hive.
You would still need some very sensitive equipment to pick up anything.
 
[X]This place is the closest thing you have to a home base. You should secure it before anything else.
-[X] Focus on improving concealment, you don't want to be interrupted at this point.
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)
[X]Contemplate what brought you here (First step to mitigating 1 flaw)
-[X]Your smarter than anyone you've ever met. But maybe that there can still be people better at things than you, by dint of sheer experience? He certainly fucked you over.

Making sure we survive, have Water because we can search for food later(we have 3 days worth) and start getting rid of our Flaws.
 
The counter is only useful if you have a reference value. You don't.
Ok, what I say below is based on projecting some of fundamental microelectronic design principles into the grimdark magical future. If wh30k is not like that, its fictional technology is alien enough that it's difficult to use our tech as a point of reference.

Tick counters are either from some predefined point in time (so, basically, clock) or from last reboot. The first kind is mandatory for things that can network for long-ish distances (10m is long-ish enough). If we've got no clocks of the first type (broken, scrambled, whatever), the second type, which we should have in hundreds, if not thousands, should tell us time from last reboot that was either during regular veneration (so we have reference point) or some time between the bullet and now, so we will have the lower bound for time we were unconscious.
 
Update 15: Life inside the hidey hole
Update 15: Life inside the hidey hole
[X]Built the tools to built the tools. The current ones are useful for little else. It's the first step to bootstrapping yourself. (make better tools)
[X]Fix your Mechandrites. You've lost most of your limbs, and the useful ones at that. You don't know if you can fix them all, but you'll do your best. (Fix a number of your mechandrites, number depends on success)
[X]Build a water cleaner. Your body doesn't run on oil alone. (You don't have issues with dehydration)

You wake up feeling like a broken-down, discarded machine not even worth salvaging. You consider this an improvement over last time.

After leveraging yourself of the slightly softer part of the floor pretending to be a bed, you amble over to the workbench where you left your laspistole. It would be rather useful to know how long you spent lying in a pile of garbage, and at some point during the night while drifting in and out of sleep, you came up with an idea.

See, most imperial batteries can hold a charge just about indefinitely. Hell, they'll build one given half a chance. The battery you created for your laspistole however is , just like the rest of it, absolute shit. And so it actually loses its charge. You're gonna use that.

Reading the current charge is simple. You still remember the rate of discharge. Now the only issue is the energy lost while you where soldering with it. It takes about ten minutes to get some solid numbers for that. Form that, you estimate you got tossed down about twenty-two hours ago. You spent the last fifteen or so asleep, and it took you about four hours to get from where you woke up to your base and another two before you went to lay down. So about one hour knocked out. Probably. The error margin is pretty large, so any of those numbers might be bigger or smaller by an hour.

Now, first action of the day is to fix up some better tools. Working with the current set just feels depraved. You're pretty sure the previous owner had a serious fetish for spinning. There's a machine for spinning little drill bits, a machine for spinning whole work pieces, a machine for spinning rough surfaces, and a whole bunch of other spinning things. Just about the only thing that doesn't spin is a hammer you found. You sort of get the point of all these things, and you would call any one of them merely quaint and eccentric, but together? They don't paint a pretty picture

Making tools said:
1d100+ 20 Craft+10 Imperial -5 Brain Damage -5 bad equipment =64+20=84vs 50 good success

You do a fine job. You get the basic fundamentals together, mostly a number of rough electronics, so you can actually do more than torture metal. Even better, you manage to repurpose most of the spinning things, so you don't feel like a total pervert anymore.

A bit of surveying the available stuff tells you there's a few options for further upgrades. A 3d carver would be allow for precision carving and the production of larger, well fitted pieces. A micro-furnace would be nice and allow for alloys of decent quality. Both of those require a power source for regular operations, which you lack. You can easily cobble together a generator (in fact, you already did that with a few spare parts, incidentally ridding you of another spinning thing), but you have exactly zero fuel.

Once you've finished with that, you take a moment to eat a bite, drink something, and chuck down some chem-cocktail that'll hopefully reduce the blurriness to a workable level.

After half an hour, you decide it's not gonna get any better than this, and get back to work. Hopefully you can salvage your mechandrites. Having less than Gene is just all kinds of sad.

Fixing Mechandrites said:
1d100+10 Imperial tech +10 Repair -5 Brain Damage=1+15=16 vs 40, bad failure

Turns out, that ain't so easy. The damage was worse than you thought. Two of them are beyond hope. The other two might be salvageable, but it's gonna take a while. You didn't really have the chance to take an in-depth look, because you spent most of your time just getting the frakking things out of your back. The fall fucked the connector ports something fierce. As it is, you're glad you managed to remove the mechandrites without permanently destroying those ports. It was a damn close thing.

(2 mechandrites are unsalvageable, 2 might be repairable)

Eventually, your thirst reminds you that you have one more project today. It can hardly go worse than this.

Make water cleaner said:
1d100+10 Imperial tech +20 Craft -5 brain damage=66+25=91vs 40, great success
It doesn't. If fact, it goes pretty well. You create a nice and robust water cleaner, and even find a old waterline that still has some pressure. The stuff that comes out is absolutely disgusting, but after running it through the cleaner, it's just like any other water. Now you won't even have to leave the workshop like some peasant.

In fact, you have so much of the stuff that you splash some around in an attempt at cleaning. You discover ancient layers of dirt not seen since the Omnissiah walked the earth. Not quite the archeotech you were looking for.

(you have a steady supply of a lot of clean water.)

Of course, now you've run out of stocked materials. You'll either have to cannibalize the tools you made, your damaged mechandrites, or go look for some more. Maybe some fuel as well. Both for the generator and yourself.

Anyway, that's something for tomorrow. For now, you lay down on your slightly softer than average piece of floor, and sleep to the comforting hum of technology.

Options (you have 3 actions)
[]Fix your Chainsaw-Arm. Being able to cut someone apart while painting the surroundings in their blood sounds very comforting right now. (Chainsaw-Arm is functional again)
[]Fix your Mechandrites. You kinda left that unfinished. (Fix a number of your mechandrites, number depends on success)
[]Built the tools to built the tools. You have the most basic stuff. Now it's time to expand (make better tools)
-[] 3d carver (note: needs power to function)
-[] micro-furnace (note: needs power to function)
[]Fix your legs. You're not sure how though. You don't have the material for decent augments, and lack the know-how for fixing your spine. A tricky problem (Increase your mobility. Warning: Will be difficult without a good plan)
[]Scout the surroundings. You've had enough surprises for a lifetime, almost literally. You should try not to do that again. Get an overview of the surrounding land, and then you'll be able to look for more specific things. (can be taken multiple times, 1 Encounter roll per action)
[]This place is the closest thing you have to a home base. You should secure it before anything else.
[]Contemplate what brought you here (First step to mitigating 1 flaw, action expires after two turns)
-[]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
-[]Maybe you were a bit too blunt? That asshole might not have gotten away with this if he'd clued you in about his homicidal urges.
-[]Your smarter than anyone you've ever met. But maybe that there can still be people better at things than you, by dint of sheer experience? He certainly fucked you over.

Assets:
-1 rough workshop (somewhat hidden), small amount of food (~2 days) and lots of clean water.


AN: Fun fact: The dice I use to roll the numbers go from 0 to 99, I just add 1 because the 1 to 100 range is sort of traditional. Without that 1, you'd have had another degree of failure, and lost those ports.
 
[x]Fix your Chainsaw-Arm. Being able to cut someone apart while painting the surroundings in their blood sounds very comforting right now. (Chainsaw-Arm is functional again)
[x]Fix your Mechandrites. You kinda left that unfinished. (Fix a number of your mechandrites, number depends on success)
[x]This place is the closest thing you have to a home base. You should secure it before anything else.

Next turn, we need to do some scouting so we can kill shit and get food.
 
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[x]Fix your Mechandrites. You kinda left that unfinished. (Fix a number of your mechandrites, number depends on success)
[x]This place is the closest thing you have to a home base. You should secure it before anything else.
[x]Contemplate what brought you here (First step to mitigating 1 flaw, action expires after two turns)
-[x]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
 
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