It would be cool to interact with Hagrid some more. Maybe we could chat with him for info regarding the first creature we encountered, or why the merfolk don't allow visitors.
Since it is basically a more specialised version of DADA, I guess it will make us level up 4 times instead of 2, like with aritmanacy and magic theory...
But we may also should do something because training actions autosucced up to P- and have still a pretty good chance of success up to A+ (even if we probably should only consider the last fact after raising Jacob attributes by a decente amount).
Well, the most immediate problem at this time is the missing portion of Jacob's soul. One needs to determine whether it can even be retrieved, and if it can, whether one would want to do so if that fragment is currently being digested by the abomination. If it cannot or should not be retrieved, then the issue is what, if anything, can be done about Jacob's current state, with his soul presumably being damaged.
But we may also should do something because training actions autosucced up to P- and have still a pretty good chance of success up to A+ (even if we probably should only consider the last fact after raising Jacob attributes by a decente amount).
That is true, but let´s be honest Potions, Transformation, Charms, DADA, and Alchemy are much, much, much more useful than subjects like the History of Magic and Astronomy... So when we end up making said balance we need to take that usefulness into account before committing lots of actions to level those skills...
Well, the most immediate problem at this time is the missing portion of Jacob's soul. One needs to determine whether it can even be retrieved, and if it can, whether one would want to do so if that fragment is currently being digested by the abomination. If it cannot or should not be retrieved, then the issue is what, if anything, can be done about Jacob's current state, with his soul presumably being damaged.
Well by the looks of it (and by the unique composition of Jacob´s Soul) the fragment seems really smell and unlikely to have caused too much lasting damage (the equivalent of losing a part of the ear, if his soul was a body) so I won´t worry too much.
Given that that was interrupted by the fact that it was an illusion I wonder if it is canon. Honestly, given that it ate a part of our soul part of me thinks this is a tell Dumbledore scenario, thought I will probably be overruled or it could be argued that that would be out-of-character.
I mean... nothing extraordinary happened that we need to inform Dambledore about.
Yes, our soul almost got eaten. Because we went somewhere students are forbidden to go. I assume it's forbidden because director and professors know very well what kind of monsters hide in the depths. Snape certainly alluded to it. Whatever happened because we blatantly broke this rule - that's on us, both successes and failures.
And that's why I still want to tell him. Just because any of them may have an idea of what lurks down there doesn't necessarily mean they absolutely know. And, given how we decided previously that we would share our Tom Riddle knowledge, Jacob doesn't strike me as someone that would hoard knowledge, especially if it could mean the safety of others.
We really need to get the pieces of our soul back, broken souls can't move to the beyond after death. Time to learn the Killing Curse and use alchemy to make something that will shield our mind.
Well, the most immediate problem at this time is the missing portion of Jacob's soul. One needs to determine whether it can even be retrieved, and if it can, whether one would want to do so if that fragment is currently being digested by the abomination. If it cannot or should not be retrieved, then the issue is what, if anything, can be done about Jacob's current state, with his soul presumably being damaged.
To me these seem like the sort of questions that we should ask Dumbledore.
Finding out if that fragement can be retrived, and if there is a time limit on doing so should be our top priority imo
I really don't see how 'rules' come into this at all. Jacob's been injured and healing may or may not be possible, and if it is, there may or may not be a time limit on it.
It's not about rules, to me. It's about going to a trustworthy adult who is most likely to be able to provide expert help, or at least have a good starting point - again, the "do not know if time is a factor" element is key here.
----
At the least it might result in us being given access to some good mind magic books
Present Date: 28th March 1994
Current Wand: Fagus wood, Phoenix feather core
The clock-tower was a hidden gem within the Hogwarts castle, a place that many students knew about, but one that few visited regularly. Located in the western corner of the castle, the tower was accessed through a winding staircase that led up to the top of the building. The view from the top was breath-taking, with a clear view of the surrounding countryside and the magical forest that surrounded the castle.
The clock-tower was a favourite spot for those in the know, students looking to escape the bustle of the castle and find some peace and quiet. The sound of the huge pendulum swinging back and forth was soothing, a rhythmic sound that seemed to wash over the students as they sat and enjoyed the view.
Even though it was a Monday, you had the place for yourself. While your classmates were sitting together for Lunch, you had gotten yourself some bits and pieces from the kitchen and had headed here after the History of Magic class.
The hall itself was a work of art, with intricate carvings and gold filigree adorning every surface. The walls were lined with tall, narrow windows that allowed the light to filter in, casting a warm glow throughout the room. The floor was made of polished marble, with the large pendulum swinging a dozen feet above the centre.
Overall, the clock-tower was a place of beauty and tranquillity, a place where students could escape the stresses of their studies and simply relax and be at peace.
It was something that you needed today. You had spent the entirety of Sunday in bed. Madame Pomfrey had not allowed you to leave until she was sure that you were recuperating. Tracey had escorted you to her at night on the Saturday after you had escaped the lake. She had stayed around for a bit, until the Madame had shushed her out of the room.
Sometimes after, the headmaster had entered the nursery, while you had pretended to be asleep. In a whispered voice he had told the nurse about what had happened and in not unrelated manner, she had then spent the entire morning of Saturday doing tests on you, subtly trying to find out if your mind was still intact and healthy.
You did not know much about the way your soul was made up off. But you knew, that she would not find anything in the wrong.
It seemed as if the mosaic that your soul was built on – a gruesome act of horror and in its nature just as evil as the Soul-Snatcher – had kept you alive and healthy. You still felt like there was a hole in your breast. A vacant nothing that had previously not been there, but the sorrow surrounding it was growing fainter with every passing hour.
By now, you did not feel any different than you had before.
How many fragments would you have to lose until your own soul couldn't feed on them anymore? What happened to the fragment that had been ripped out? Had it been able to pass one? Did it stay inside the Soul-Snatcher?
With time, you would come to answer these questions.
But the most important thing of all: How could you find the beast again, rip all of its stolen body parts out, one for one and kill the thing that preyed on the weak and helpless?
You did not realize your knuckles turning white as your hand clamped down around the feather in your hand.
As you sat there, lost in thoughts of vengeance, you heard a voice behind you. There had been no steps, no breeze of magic. Nothing. One moment there was no one around, the other moment he was there.
"Jacob," Albus Dumbledore said as he approached, "may I join you?"
You reacted quickly, but in a calm manner. You folded the letter that you had been writing in half and looked up at Dumbledore. The letter to Nicholas disappeared in your breast pocket.
Dumbledore took a seat beside you, and for a few moments, the only sound in the room was the rhythmic swinging of the pendulum again. Your feet dangling over the stage that had chosen to sit on, as you looked at it.
"How are you feeling?" Dumbledore asked, his voice gentle.
"I'm okay," you replied, though you couldn't quite bring yourself to meet Dumbledore's gaze.
Dumbledore looked at you, when he spoke again, his voice was full of understanding. "I wanted to make sure you were well, and to offer any help or guidance that you might need."
At that, you looked up at him. Even though you never had much of a relationship with the headmaster, it did feel easy to talk to him. You had spent most of your life talking to wizards and witches his age. This was your most natural ground.
"You look old, Professor," you remarked.
Dumbledore chuckled. "I won't have to tell you of all people how deeply troubling old age is to the body."
You did not smile at his jest, instead you looked down at his hands. Even now, he could not hide their tremble. While there was no other living being with his magical prowess, his physical body was crumbling down on Albus Dumbledore. Even the Greatest were slaves to the short life of mortals.
"Sally-Anne's magic was very much integrated into yours, wasn't it?" You asked.
After the incident with Sally-Anne, the headmaster had disappeared for a while. He was the last to return to the public after all. The most powerful man Britain's, who's mind had been altered heavily by a ghost for more than a hundred years, spending most of it in the very castle that her magic resided in. It had taken a big toll on the man.
Albus paused, his smile reduced to a faint one when he spoke again. "I had not known jealousy in my life," he said. "Not for magic."
His eyes left yours as he looked around. "But it seems, I had just forgotten about it. That there had been someone who was so much … more than me." A pause. "It took some effort to regain my strength after that - physically and mentally," he said.
You spent some time in mutual silence again. The pendulum swung right and left. A clock ticking, counting down the hours until there was no one left but time.
-> Decent success.
"You have been watching me a lot, Professor," you said.
You had felt watched a lot over the last few months. While painting, sometimes while travelling the castle at night, other times coming out of hidden passages that you knew were secret to most the students.
Once you learned that someone had shared the information with the head of your house, the list of suspects grew considerably smaller. And there was only one person you knew off, that could move as they pleased in the castle, without any kinds of restrictions or magical limitations.
"And you have been just attentive, as I have come to learn that you are," the headmaster answered. His voice was soft, his eyes on you again.
"Are you going to share your thoughts, or do you want me to guess your intent?" you asked.
Dumbledore nodded then, his manner becoming more serious. "I've heard that you've uncovered some secrets and riddles surrounding a former student," he said.
"I have," Jacob confirmed.
"Why were you looking for him?" Dumbledore asked.
Jacob hesitated before answering. "I guess I just wanted to know more about him. He seemed like an interesting person," he said.
-> Failure.
Dumbledore studied Jacob for a moment. The air felt thick around you. "Is he an inspiration for what you want to be?" he asked.
"I don't know," Jacob said.
A pause, in which you were judged. You didn't evade his eyes. There was no sense in playing to be someone you were not.
"He might have been great in ability, but he was not a great man in the end. He should not be someone you aspire after in that regard," his voice was serious, almost stern.
Instead of answering him with your own words, you quoted your father. "It's our choices that show what we truly are, far more than our abilities."
Dumbledore nodded, his eyes still on you. "That is very true," he said. "Do you know who spoke those words to your father?"
And with one sentence, he had gained all your attention. You looked up at the headmaster, your eyes widening in surprise. "How did you know?"
Dumbledore smiled again, this time it was more sincere than before.
"A long time ago, so long in fact that I was almost still a student at Hogwarts myself, I met your father in Nicolas' service."
Where you had been very cautious before, now you were completely sucked in by the conversation. It was so rare to learn about people your parents knew in their younger days. There were only few of them still alive.
"And believe it or not, he did not like me at all. Something that was not a particular rare trait," the headmaster said with a chuckle. "Neither for people to not like me back then, nor for your father to dislike people."
"Alas, he did not like the company I kept back then, either. It was something he was ultimately right with, but not something I saw that clearly yet. And I said that exact same sentence to him in defence of that particular person."
Here, his smile wavered. "The philosophy behind that, turned out to be correct. Something your father and I learned much later in life." Then he looked away from you and up at the pendulum.
And there. For one second you saw it.
The real human beyond the many layers that had built around the most powerful man. A man, that seemed to have many regrets. Someone, who was careful about the impact any of his actions had on the world around him. You could see pain, you saw sorrow. Most of all you saw sadness.
"But I was very wrong about the person I was defending."
When he looked back at you, the picture had disappeared. The layers had returned. Albus Dumbledore met your eyes.
"Maybe you will not need to repeat our mistakes to learn from them," he said.
He was trying to reach you, to form you. While you could understand his need for that, you did not feel like repeating the same talk that Flitwick had tried with you.
"Professor?" You asked, changing the subject. "Have you found the thing?"
The headmaster looked at you, evaluating if he wanted more of a statement from your side that what he had gotten. He decided against it and slowly shook his head. If it was in answer to your question or in response to his thoughts, you did not know.
"It is very good at escaping the hunt for it," Dumbledore replied, his face grim. "The merepeople have been fighting with its kind for a long time. But it seems you were the first one to escape its grasp on your own."
"Why don't you go looking for it?" You asked.
The anger in your heart did not disappear. You would still hunt the monster down.
"It is not my place to overstep my boundaries, Jacob. They do not wish for me to meddle in their affairs … and it is rare for students to delve so deep as to encounter it."
Here you nodded. He was trying to not fall into arrogance, to not feel above the wishes of the people below the surface. It was something that you had felt, when you realized how human the merepeople were. You had not given them the respect that they merited, instead kept your curiosity guiding you along and past their reservations.
It seemed that in this, you were very similar to the man in front of you.
"I understand."
The anger did not disappear, but it lessened. In the end, you would not let a senseless monster define the person that you would turn out to be. You understood that it was not Dumbledore's place to solve this problem, either. He and the merepeople had some kind of deal that was in place.
You on the other hand … had never agreed to such a thing. The monster would die. If not in the near future, then at some point in time.
And it would be to your hands.
What do you want to focus on next month? You have 10 9 Normal Actions and 5 Personal Actions. (-1 Normal Action next turn from Malus, Chapter 7.6.)
2 Normal Actions can be exchanged for 1 Personal Action.
Social
[ ] Case IV:The girl that is two (2 Actions) - There's a strange mystery at Hogwarts. There are basic laws that are ultimate. If you throw something up, it falls down. Magic changes these ultimate laws, into mere guidelines, to be stepped around whenever needed. If you are in one place, you can not be in another place at the same time. But somehow, there is a girl that seems to not abide by this specific law. How is this possible? You are determined to figure out the truth, even if it means delving into the dark corners of the castle and risking not eating lunch to uncover the mystery of the girl who is two.
[ ] Runes Club Research (Progress 7/10. Multiple Actions on this count as multiple rolls stacking) – Spend time with the Members of the Runes Club looking for hidden runes and glyphs in the castle walls (Will also count as a training roll towards Ancient Runes).
[ ] Random Encounter – Just… Go and live your life. You don't need to plan everything in your life out.
[ ] Write a Letter (Free Action) – Specify to whom it is that you want to write and what you want to talk about School & Work
[ ] Business School of Hogsmeade (Multiple Actions on this count as multiple rolls stacking) – This is the first year, in which you can go to Hogsmeade. Good that you've been planning for this since first year: Buy Books, Ingredients, Joke Shop Articles, Instruments and other things. Go and look, if you can make some money by buying things for first and second years. Roll for how many are interested and then for how much they want to spend. Take 15% as a fee.
[ ] Stage III, A Hogwarts Map (Multiple Actions on this count as multiple rolls stacking) – You are already ahead of what most people know of Hogwarts. The deeper you dig, the more you know that you're still scratching at the surfaces. What is down there? Start making a map of what you already know and see if you can somehow track the people inside the Castle. It should be possible, right? (Alchemy D+). DC 400.
[ ] Break through your Horizon II – Hogwarts is built in a valley area, surrounding mountains are part of the landscape. Use the unknown passageway in the north end of the castle to travel to Nei'it-ruˆm. This time you will go deeper and explore the caverns under the Guardian's Hall. (Takes 3 Actions, can't be taken in the same month as Twenty Thousand Leagues Under the Sea and What hides behind trees) [Required: Dark Arts of D+; Advised: Understanding of Magical Creatures of P-, Lumos (Deep Understanding) learned, Four-Point Spell learned, Tempus Spell learned; 1 x vial of Wideye Potion available.]
[ ] Twenty Thousand Leagues Under the Sea II – The fairly large Great Lake to the south of the main building has always been your most favorite part of Hogwarts' surrounding lands. It was breathtaking how beautiful it was on a sunny day and frightening how dark it could get at night, almost looking like a hole in the fabric of the world. And while it had been as beautiful and wonderful below as you had hoped, one problem hat stopped you in your discovery. The monster has overstayed its stay in the surroundings of Hogwarts. You will hunt it and you will end it. (Takes 3 Actions, can't be taken in the same month as Break through your Horizon and What hides behind trees.) [Required: 'Legilimency & Occlumency of A-] (Advised: Understanding of Magical Creatures of P-, Progress in combat spell variety; 1 x vial of Wideye Potion available.]
[ ] What hides behind trees I (Danger identified: Dementors. You know have a counter spell and some experience with soul-sucking foes.) – The deep Forbidden Forest extends around to the west of the castle. Everyone knows everything there is to know about the Forbidden Forest; it is a forest and it is forbidden. The rest is just rumors… werewolf's, vampires, monsters and spiders. All dangers a child could imagine await you in the forest. Why were you trembling in anticipation about breaking out of the castle through the passageway behind the mirror and exploring what had been forbidden to you for way too long? (Takes 3 Actions, can't be taken in the same month as Twenty Thousand Leagues Under the Sea and Break through your Horizon)
[ ] Stage IV, Dreams of old (Takes 2 Actions) – Basques has fled the destroyed lands and left everything behind to arrive in a new land. Follow her through the next few years of her life and learn of ancient histories hidden secrets. [Required: 'Legilimency & Occlumency of A]
[ ] The Splitting of a soul (2 Normal Actions) – Through experience and deduction have you come to realize that the manipulation of a soul is possible through intense emotions, good or bad. This has created new questions to which you have no answers yet. You will not attempt it … but your curiosity is demanding to know what is theoretically possible if one sets out to go the lengths. (Required: Alchemy P-, Dark Arts P. Gives Ability: 'Horcrux'; ?)
[ ] In Search of New Spells – Go into the library and look for new spells that you could try to learn. If you have some specific effect in mind, write it down.
[ ] In Search of New Potions – Go into the library and look for new potions that you could try to learn. If you have some specific effect in mind, write it down.
[ ] Do Something! – Be creative. Or go and do nothing. Your decision really. Specify what you want to do.
Personal Actions
[ ] Train, Learn, Achieve – Specify what you want to train or study.
[ ] Do your research – Learn a Spell, a Potion or something different that is available to you at the moment.
[ ] Brew or Build – Build one of your known Alchemy Discoveries or brew a set of Potions.
AVAILABLE RESEARCH
Blue Wideye Potion – Learning the Awakening Potion gave you an idea; it is clear that some of the ingredients act as a suppressant for tiredness and sleepiness. If you tweak the recipe and try to understand how the ingredients interact with each other… you may be able to make the potion more useful. If taken, it gives you one Personal Action more per potion. Can only safely consume one dose per month. Cost for ingredients: 5 Galleons per vial +1 Vial of Acromantula Venom.
Boil Cure - The Cure for Boils is a potion which cures boils, even those produced by the Pimple Jinx. It is an elementary potion. If the potion is made successfully, there will be pink smoke rising from the cauldron. Cost for ingredients: 1 Galleon per vial.
Forgetfulness Potion - A potion which causes an unknown degree of memory loss in the drinker. The recipe for this potion can be found in Magical Drafts and Potions; its key ingredients include Lethe River Water, mistletoe berries, and Valerian sprigs. Cost for ingredients: 1 Galleon per vial.
Herbicide - Herbicide Potion is a potion that kills or damages plants. It has a disgusting taste and is not for human consumption since it may affect the drinker's health. The recipe for this potion can be found in Magical Drafts and Potions. Cost for ingredients: 1 Galleon per vial.
Sleeping Draught - A potion that caused the drinker to fall almost instantaneously into a deep but temporary sleep. A standard Sleeping Draught differed from the Draught of Living Death, which was much more powerful, lasting, and difficult to make. A class mate of yours described this as "simple, but powerful". Ingredients include Flobberworm Mucus, lavender, Valerian sprigs and Standard Ingredient. When brewed correctly, the potions should turn a dark purple colour. Cost for ingredients: 2 Galleons per vial.
Swelling Solution - A potion which causes whatever it touches to swell in size; its three key ingredients (the only ingredients in it) are bat spleens, dried nettles, and puffer-fish eyes. Could be used to lay a trap. Cost for ingredients: 2 Galleons per vial.
Wideye Potion(Needed for exams at the end of the year) - Also known as the Awakening Potion, is a potion which prevents the drinker from falling asleep and could also be used to awaken someone from drugging or concussion. Gives you one extra action if taken. May come with side effects.It acts as an antidote for the Draught of Living Death. Cost for ingredients: 3 Galleons.
Talaria – Magical Item. An idea that you came up with as part of your lessons with Nicolas Flamel. While you do not own a broom, it is a practical thing to conquer the sky. With these shoes you will not be able to soar and fly through the sky, but to step on it as if on ground. This will open up many new possibilities for you. [While wearingTalaria; Allows you to step on air as if on ground; Gain a +Constitution on all combat rolls] (Requires Alchemy and Ancient Runes skill of at least P), DC: 200.
Mermaid's Breath – Magical Item. The Mermaid's Breath is a magical tool designed to allow the wearer to breathe underwater. It is comprised of six golden rings that are connected by a thin silver frame, meant to be worn on the lower lip. When worn, the rings remove all pressure from the body in the depths of the water, allowing the wearer to explore the underwater world without any discomfort or difficulty. The golden rings gleam in the sunlight, their intricate designs and patterns catching the eye and drawing the attention of those around them. The silver frame is delicate and delicate, adding a touch of elegance to the tool. Overall, the Mermaid's Breath is a beautiful and unique tool that allows its wearer to explore the underwater world with ease and grace, DC: 200.
Potions (Potions needed for class are free of ingredients costs for training)
Antidote to Uncommon Poisons(Needed for exams at the end of the year) - A potion that cures minor magical or uncommon poisons such as doxy bites. The ingredients required are fire seed, graphorn horn, billywig stings and chizpurfle carapaces. Cost for ingredients: 2 Galleons per vial. (Requires Transformation skill of at least D), DC: 100.
Shrinking Solution(Needed for exams at the end of the year) - Also known as a Shrinking Potion, is a potion that causes the drinker to shrink to a smaller form. It is bright green when brewed correctly and, if prepared incorrectly, it can apparently be poisonous. One practical use of this potion is in the transportation of livestock — it allows for a wizard to carry an entire herd of pigs in the pocket. Could be used to lay a trap. Cost for ingredients: 2 Galleonsper vial, DC: 50 DC: 28.
Poción Vital - Also known as a variety of the potion of vitality in the western parts of Europe, is a potion that strengthens the drinker's constitutional development. When brewed correctly it turns into a dark blue liquid. It is often prescribed to wizards after heavy injuries or prisoners after long sentences to facilitate their recovery. Raises Rolls to training Constitution by 20% when taken.Cost for ingredients: 5 Galleons per vial, DC: 75.
Alchemy
Ghostly Goggles – Magical Item. You now have a much higher understanding about what it is to be a ghost. For a second, you walked in their shoes and looked through their eyes. They live in a spectrum of the world far different to yours, bridging between the here and the there as most of their magic has passed on and some of their soul stayed behind. You may be able to build something that did the same; give an item magic and then simulate the process the Grey Lady let you feel. Simulate the process of dying and give yourself the ability to see between the living- and the afterlife. [While wearingGhostly Goggles; Allows you to see the spirits of the living; Gain a +5 in combat against creatures; Gain the ability to see a form of afterimages as footprints that living creatures leave behind; Gain the ability to see living things through walls; ?? when interacting with Dementors ??] (Requires Alchemy and Ancient Runes skill of at least P), DC: 400.
Diffindo – DADA. The Severing Charm is a charm used to precisely and accurately cut something. It is taught in second year charms classes, and if used inappropriately can cause death or injury. DC 50.
Draconifors(Deep Understanding) - Transfiguration. The Draconifors Spell is a Transfiguration spell used to transform small objects into Dragons, which can then be controlled by the caster. While it will still not be independent from you and will need a lot of concentration to keep up, it is now possible to transform medium large objects into dragons. The dragons produced from this spell are much smaller and less powerful than true dragons, and their size depends on your skills and the object from which they are transfigured - i.e. a smaller object will produce a smaller dragon, and a larger object will produce a larger dragon. DC: 100.
Engorgio - Transfiguration. The Engorgement Charm, also known as Growing Charm is a charm that causes the target to swell immensely. If the caster attempts to engorge the target beyond a certain point it will violently explode. Although this spell is safe to use on animals, it is not recommended until the counter-charm (Reducio) has been perfected.
| |
Reducio - Transfiguration. The Shrinking Charm is a charm that enables a witch or wizard to decrease the apparent physical size of the target, both internally and externally. It also can act as the counter-spell for the Engorgement Charm, causing the Engorged object to return to its original size. There are several variations of this charm. DC: 100.
Expelliarmus(Deep Understanding) - DADA. The Disarming Charm, is a defensive spell which forces the victim to release whatever they were holding at the time. It is common to see this spell used in duels, to make an opponent release their wand. Only for those with a deep understanding is it possible to throw the enemy back at the same time. DC: 100.
Flipendo (Deep Understanding) - Charm. With an advanced understanding of this spell, you are not only limited to knock over an opponent or object anymore, but to create a mighty force push instead. This is beyond what is usually expected out of the simple jinx. DC: 100.
Incendio (Deep Understanding) – DADA. The Fire-Making Spell can be used to conjure a jet of orange and red flame. Thereby this spell can be used to set things alight. Where you would usually expect a small flame, you are able to cast out a fireball as big as a head, roaring through the air and able to cause significant damage. DC: 100.
Lumos (Deep Understanding) - Charm. The Wand-Lighting Charm is a charm and a light-creation spell. It's used to illuminate the tip of the caster's wand; this light is fairly warm. The counter-charm for the spell is the Wand-Extinguishing Charm (Nox), which is used to extinguish the light from the caster's wand. You are now able to keep the spell up, while casting other spells simultaneously. DC: 50.
Phinidae (Basic Understanding) – Transfiguration. Spell Creation. Turn objects into mostly living creatures. You remember a day in your childhood, when you were able to turn a lifeless clay doll into something that moved and acted like a real animal. While it had been a cause of accidental magic back then, you believe that you may be able to do it willingly as well. (Affects either medium large statues or small objects of any other kind.) (Requires Arithmancy & Magical Theory of at least P-), DC: 150. Point Me - Charm. The Four-Point Spell (Point Me) is a spell that causes the caster's wand to behave as if it were a compass and point North. Hold the wand flat in the palm of your hand and say the incantation. The wand will spin and point north. It is one of the few known incantations to be in modern English, rather than Latin or another ancient language. Note for later: How are spells created? DC: 50. Protego (Deep Understanding) – DADA. Stronger version of the Shield Charm. Protego is a term applied to several varieties of charms. They create a magical barrier to deflect physical entities and spells, in order to protect a certain person or area. Conjurations may sometimes rebound directly off it back towards the caster or in other cases, may ricochet off in other directions or dissipate as soon as they hit the shield. Requires DADA Skill of A, gives a +15 to defending rolls, DC: 150.
Reparo(Deep Understanding) – Charm. The Mending Charm, also known as the Repairing Charm, is a charm that can be used to seamlessly repair a broken object and works on most materials. This useful charm was invented by Orabella Nuttley, in or before 1754. There aren't many things with too heavy a damage or that are simply too large for you to not be able to repair them as swift as a blink of the eye by now. DC: 100.
Tempus - Charm. The Time-Telling Charm is a spell which tells the current time when cast. The wand needs to be pointed upwards and will then spin into the hour of the day. It will spin once for am and twice for pm. DC: 50. Waddiwasi (Basic Understanding) – Charm. It was used by Professor Lupin to shoot the wad of chewing gum out of the keyhole and straight down Peeves's left nostril, but if you think about it, it could be used for any kind of other things. Waddiwasi is the incantation of a charm that can be used to shoot a small mass of whatever the caster so desires at the target. DC 50.
Three-hour Moratorium! As always, please take time to discuss the chapter and the vote first.
The attribute vote regarding the level up will be done separately from this vote.
Hmmm. I don't rememeber much of this quest, and I literally got to chapter 3 of the reread when this update dropped.
As is, I would like to:
explore with the Ancient Runes club, practice the Patronus charm,
wander for a random encounter and
maybe work on the +1 AP potion - though that depends on what the specifics of those research actions are/costs. I all I recall is that I wanted it.
Time to learn Avada Kedavra. It's only illegal when used on humans, so it should be quite right to learn it to kill a deep sea horror. We really need to get our goddamn soul back
Well, that answers some questions. It's good to know it's not quite as bad as it sounds due to our... unique origin.
I would love to hunt down Hermione and learn about her time turning. Getting our hands on a time turner would be lovely, if only to tease out its mysteries with her supervision. Perhaps we can entice her to let us by showing her our own alchemical works. It should also hopefully be a nice break when it comes to the danger we've been dancing with in our last couple of adventures (Fair folk and merpeople and soul snatchers, oh my!).
Plus I kind of just want to see Hermione and us interact. If Tracey found our notes on learning magic bizarre, I can't help but think Hermione will be even more mystified and frustrated by our unusual methodology, especially since we tend to be able to keep up with her fairly well in classes.
I suspect there's probably some reason we won't be able to replicate a time turner, some limited resource or another that allows it to work, but I've been wrong before.
Also, we did a bit of an oopsie by not denouncing following in old Tom's footsteps, looks like. Hopefully Dumbledore doesn't start feeling the need to keep an even closer eye on us.
[] Plan How to Kill an Eldritch Undersea Creature
- [ ] Case IV: The girl that is two
- [ ] Runes Club Research x2
- [ ] Business School of Hogsmeade
- [ ] Train, Learn, Achieve - Dark Arts x2
- [ ] Train, Learn, Achieve - Legilimency & Occlumency x2
- [ ] In Search of New Spells - Avada Kedavra, The Killing Curse x3
We can do the dark forest later. We need a lethal and permanent answer to a lot of threats we are facing.
My messy brain-meats tell me that acromantula venom can be bought? One of those 'legal, but expensive substances due to inherent danger of 'farming' it' or something.
I remeber thinking of selling the potion to NEWT students, so there must have been a reason I belived that viable.
You seem very enthused wrt learning the killing curse. It's a very boring spell.
I'm saying this not to try convince you, Edgy McEdgeface, but for any other questors reading this: The Patronus Charm looked to be effective against the soul-eater and also does not risk getting weird looks/negative attention if a literal 14 year old casts it.
It also is useful against dementors.
My messy brain-meats tell me that acromantula venom can be bought? One of those 'legal, but expensive substances due to inherent danger of 'farming' it' or something.
I remeber thinking of selling the potion to NEWT students, so there must have been a reason I belived that viable.
You seem very enthused wrt learning the killing curse. It's a very boring spell.
I'm saying this not to try convince you, Edgy McEdgeface, but for any other questors reading this: The Patronus Charm looked to be effective against the soul-eater and also does not risk getting weird looks/negative attention if a literal 14 year old casts it.
It also is useful against dementors.