Also, guys: I really enjoyed all the discussion. + 1 Time Echoes for the activity of the gosts inside Jacobs head. You might very well need all the Echoes you can get in June.
The reason for this is that Jacob isn't a braggart. If some Dementors attack them he will cast the spell. If they don't then he won't. He's unlikely to cast it just to show off. It's enough for him that he proved Lupin wrong.
You misunderstood my point. I mean unless I've missed it, unless you read the character sheet that trait effectively doesn't exist as I don't recall it being mentioned.
Aka there's been no follow on within the narrative.
You misunderstood my point. I mean unless I've missed it, unless you read the character sheet that trait effectively doesn't exist as I don't recall it being mentioned.
Aka there's been no follow on within the narrative.
Lots of discussion mainly focused around the trait evolution.
The general consensus on the genius trait tends to be that changing Jacobs attitude to just improving until he can take on whatever defeated him the first time and always keeping a calm head are both good things to have,. But on the other hand, the sense of superiority is worrying and something we need to be on the lookout for, but most think that since the superiority is tied to combat only at the moment, then managing it should be doable.
As for the blood trait, people mostly think that the determination aspect is very nice as is the getting stronger when more wounded. the problem comes in when you remember the whole feeling most alive during battle thing. People are worried it will incentivise violent responses where there might otherwise have been a better or less costly non-violent solution. Also battle lust in general is problematic and not something a lot of people want to encourage. On the other hand it does encourage Jacob to be more emotional which some people also want to see.
Most people are tending towards the genius trait, typically because they don't like the idea of battle being when Jacob feels most alive. There's a smaller group who are voting for the blood trait because they view the superiority is too much of a liability and don't want it to grow further or because they like how it pushes him to be a bit more emotional.
[X] A genius awakening - You can be surrounded, ambushed or stand against insurmountable odds. Your mind stays calm no matter the situation, because deep inside you there is the lingering feeling of superiority against any opponent. You know that your potential is limitless. If you lose today, you will be stronger tomorrow.
Present Date: 27th May 1994
Current Wand: Fagus wood, Phoenix feather core
Among six burning corpses of beasts, you sat leaning against the old tree behind you. You stayed there for a while, trying to calm your breath, recuperate and process the few seconds that had almost cost you your life. If anyone had seen you, no one would have understood the excited smile that didn't leave your face until you found the strength to stand up again and continue.
As you pushed yourself to your feet, you couldn't help but feel a sense of pride and accomplishment at having survived the encounter with the giant spiders. You knew that you had been luckily well prepared this time, but you also knew that you were getting better at defending yourself against unexpected dangers.
In the eerie silence of the forbidden forest, you took your time walking from one spider to the other. You kneeled down next to the first, turned the large body on its back and pulled your wand out. Without appropriate cutting charms, you had to be creative in how to reach their venom, but if creativity ever got to be a problem …
The softening charm cast against the fang made it soft. The freezing spell focused only on the tip gave you something to hold onto without the danger of hurting yourself. And then lastly, a weakly cast 'Flipendo' to make the rest of the fang stretch beyond reasonable expectations.
A bit of good timing was needed to retract the softening charm again and the fang broke of clean from the spider it had been attached to. The Venom glands hidden inside started pushing out the dark fluid as soon as that happened. Soon enough six vials were stashed away inside your coat.
Tired, but calm you made your way deeper into the forest, your senses heightened and your wand at the ready. Would someone wander this deep into the forest, they would find a peculiar place behind you. Six dead Acromantulas that had been laid to rest next to each other. Their fangs were sitting neatly on their bodies and even though they had marched into a violent death, it seemed that their last rest was a peaceful one.
1d10 #Time spent healing = 5
1d100+17 #Searching Roll II = 70
1d5 #How many Dementors = 2
1d100 +17 #Detective roll, DC 60 = 108
Perk evolved:My name is Riddle II – You have developed the mind of a detective that shines brightest whenever confronted with a difficult riddle. +15 to all detective work
As you walked on air and made your way through the forest, you couldn't shake the feeling that you were being watched. You turned your head from side to side, trying to catch a glimpse of whatever might be following you, but you saw nothing. Still, the feeling persisted, and you knew that you had to be extra cautious. You closed your coat tighter around you to guard against the creeping cold.
You took your wand to hold it flat on the palm of your left hand. "Point Me." You said and the wand started spinning until it stopped, pointing north.
The visible footprints on the ground had disappeared long ago, but you were still roughly on track for the general direction they had been going towards. So, you continued, your eyes and ears alert for any signs of danger. But as the minutes passed, you saw and heard nothing out of the ordinary. The only sounds were the rustling of leaves and the occasional call of an animal in the distance. Your air formed a white cloud in the cold air in front of you.
The cold around you was seeping deep into your bones, when you finally reached the edge of this part of the forest and stepped out into a hill, overseeing the open fields beyond.
You saw the shadows gliding in the distance before you heard the voices this time.
"You, my child, are … our creation." An old woman in her deathbed was looking up at you.
The cold now felt as much physical as mental. You tried closing your mind to it, calming your thoughts in the process as you watched the two Dementors gliding across the field, their dark cloaks billowing behind them. They seemed to be following a thin, gaunt man who was struggling to run.
Standing above the hill, far away from the two Dementors, you walked forwards towards them. An impulse to go and help the man, until your conscious thoughts set in and stopped you. You recognized the man.
He was far away, and you had only seen a picture of a much younger version of him, but you knew who he was. Sirius Black had then been strong build and healthy. But now, more than a decade later, he looked thin and gaunt instead. The pale man that was trying to escape the Dementors had been visibly affected by the harsh conditions of his imprisonment. His hair was unkempt, his clothing tattered and worn.
Even from this far away you could imagine to see the fear and desperation on the man's face as he stumbled and crumbled under the same effects you were feeling. Your fingers were turning numb to the cold and the cloaked beasts had not even focused on you yet.
Black looked around frantically as if he was trying to find a hiding spot. He noticed you in the distance, when his head turned into your direction. His face was thin and emaciated, his skin stretched tightly over his bones when he looked up at you in fear and shock.
For him, you were another dark cloaked creature seemingly levitating high up in the air, as you overlooked the scene. He turned away quickly as if had seen another Dementor in your form. The criminal stumbled away from you and fell to the ground. Finally, the Dementors seemed to be closing in for the last act of Sirius Black story, their icy presence emanating from them as they drew closer.
But just as they were about to reach him, you realized that the man had not come to a fall but had suddenly transformed into a large black dog instead. With a burst of energy, he sprang to his feet and raced off deeper down the field, soon leaving the Dementors and you behind.
A few seconds passed, of which you could not tell who the more shocked and confused party was; you or the Dementors that were now without a target. But as you stood there, watching the dog disappearing into the night, you knew that you had just witnessed something truly extraordinary.
Questions turned to answers as pieces of the puzzle clicked into place. Time started to pass by slower, as you saw the Dementors turn towards you. Their attention had changed, disinterested in the soul of an animal, if they could focus on you instead.
As they moved through the air, your brain sped up. Sirius Black was an Animagus.
Sirius had survived the ten years in Azkaban with his ability to change into a dog. Why hadn't he used the trump card to flee before? This could not have been a known fact about him. Every news outlet would have shared that information if it helped catching him.
At the same time, it explained how he had evaded the ministry forces for a year now. People did not know what they were even looking for.
Your eyes stayed fixed on the Dementors as they came closer. The coldness around you was all that you could feel as you raised your wand.
You had learned another thing; Dementors were not very eager for animal souls. This was interesting by itself, but it also told you that an Animagus transformation seemed to change more than just the body. It explained how rare the skill was.
"Expecto Patronum." You told the night. And the night came to live with a bright form as Lobo covered your retreat. Her warm presence stayed with you as you started to run back into the dark forest behind you.
Your boots helped you climb up invisible stairs as you made your way above the trees, evading all disorientation of the forest below. Turning your head, you saw more dark figures in the distant horizon. They had been closing in on Sirius Black from all sides. Now, a new figure joined them. Lobo's bright form joined them in the distance as they started to turn and flee into all directions.
You continued your light jog over the trees into the direction of the castle. Only now did you see that you had walked quite the distance from it, following the footprints of Black.
The puzzle inside your head continued completing itself before your eyes. Research for Sally-Anne had made you a leading expert in past Hogwarts students. You had just needed a refresher for this one.
In 1970 a few interesting names had joined the first years. Among them Severus Snape and Remus Lupin. Two of your current Professors that might have known Sirius Black, who joined in the same year. Sirius Black, James Potter and Peter Pettigrew had all shared a common room with Remus Lupin.
Something moved below in the trees, but you simply moved up higher to evade it, not stopping your thought process to give it attention.
Your eyes found the lights of the upper castle in the distance. "Did you bring him in, because he would know how to stop Sirius Black?" You asked the night, imagining your headmaster sitting next to one of the hundreds of candles in the castle.
Did Lupin know about his housemate being an Animagus? Black was described as an intimate friend of both Pettigrew and Potter. Had he been part of the group? But even if, that still would leave a lot of room for secrets between them, even if he had been friends with Black.
But if Remus had been a Werewolf back then … what had they done with him at full moon? What was he doing at full moon these days? You couldn't imagine him roaming free at night.
You felt closer to an answer. But there was still something missing.
Present Date: 31st May 1994
Current Wand: Fagus wood, Phoenix feather core
A few days later, you were standing on solid air, high over the castle grounds, the wind whipping through your hair as you looked out at the sprawling landscape below. The rolling hills and forests stretched out as far as the eye could see, with the sun shining down on the lush green foliage of the early summer. In the distance, you could see the shimmering blue of the lake, and the faint outline of a small village nestled in the valley between the mountains.
The castle itself was just as breathtaking a sight to behold from up here, with its tall spires and imposing walls rising up into the sky. The sun reflected off of the ancient stones, casting a golden glow over the entire scene.
You took in a deep breath of the fresh, clean air, feeling a sense of peace and calm wash over you, before you rolled out the large map in your hands. You had been working on this since the start of the year. Even if you were a competent painter, you had still taken the time to learn how to best represent architecture.
The large map was a work of art that you were very proud of, even in this common state void of magic that it was still in. It showed the Hogwarts castle and its surrounding grounds in incredible detail, with every secret passage and hidden room carefully marked and labeled. The castle itself was depicted in intricate detail, with each tower, hallway, and chamber represented with explanations around them. Thoughts about what they represented and what they were supposed to teach children. The map included all the runes that you had found, the surrounding forests, the Quidditch pitch, a large part of the lake, all drawn to scale and with great attention to detail.
Everything you knew about this place had landed in this. It was a testament to something new that you had found inside you; dedication. Curiosity had always been a part of you, but it had evolved into a more potent and guided form.
You focused your magic onto the large map in your hands. And slowly it reacted as it began to come alive. Small dots started appearing all around it, moving through the castle and its surroundings in slow, deliberate movements. Names began to appear next to each dot, indicating who was moving where. The map pulsed with energy as you continued to focus. Soon everything within Hogwarts became known to you.
You could see students moving from class to class, professors walking through the corridors, and even the occasional ghost drifting through the walls. It was a mesmerizing sight, and you quickly found yourself lost in the intricate details of the map as you watched the movements of all the beings within the castle. Then the dots on the map suddenly froze in movement.
As you continued to focus your magic on the map, trying to force it, you felt a sense of control and power wash over you. For just a moment, the castles magic touched you high up in the air. You felt it intruding your thoughts. A slumbering beast that sniffed the air to find out if its children were in danger. But as quick as it had come onto you, the magic left you again, detecting no threat from one of its own students.
You smiled to yourself as you watched the dots on the map move again in front of you as if the castle magic had decided to allow it.
You spent a few minutes like this, your eyes roaming around the map, searching for interesting bits. But your smile froze in place, when you registered a specific name. It was a name that you couldn't turn your eyes away from once you had found it. A name, that you really had not expected to see.
Another part of the puzzle and it was listed right next to Ron Weasley.
Peter Pettigrew.
Trait evolves:
True Ravenclaw – Some things are interesting. Mind you, not all things and you can't really choose what you find interesting, but in general you are a being defined by his curiosity. It gives you an advantage in learning new things, but it also leaves you with a focus as fickle as the wind.
→ New trait:Wide-Eyed Seeker - Gone are the days when your curiosity was fickle, easily swayed by the next interesting object that caught your attention. Now, your dedication to learning and understanding the world around you has evolved. You are focused and driven in your pursuit of knowledge. You are as true a Ravenclaw as there is, dedicated to the pursuit of wisdom and understanding.
→ New item added: Atlas Gift – Magical Item. You have worked an entire year on this specific item. A detailed map of incredible detail with the Hogwarts castle and its surrounding grounds on it, every secret passage and hidden room carefully marked and labeled. You are able to track everyone that walks the castle grounds with this map.
1d100 #Alchemy Training, DC 0 = 95 → Success! → New grade, P-
1d100 #Hidden Mechanic Roll, DC 90 = 72 → Failure!
1d100 #Alchemy Training, DC 25 = 74 → Success! → New grade, P
1d100+53 #Cartography, DC 300 = 90 → Failure! New DC 210
1d100+53 #Cartography, DC 210 = 121 → Failure! New DC 89
1d100+53 #Cartography, DC 89 = 95 → Success!
Three-hour Moratorium! As always, please take time to discuss the chapter and the vote first.
What do you want to focus on next month? You have 10 12 Normal Actions and 5 Personal Actions.
2 Normal Actions can be exchanged for 1 Personal Action.
No stress penalties in the month of June due to hidden obsessive trait.
Social
[X] LOCKED:Case V:The Search for Sirius Black (2 Actions [1 Action in May, 1 Action in June]) - There is a dangerous criminal on the loose, and it is your job to track him down. Sirius Black is a wanted man, and it is believed that he may be hiding out close to the castle. No one should get near, there is danger at all steps. You are determined to find him. You know that Black is cunning and resourceful, and you will have to use all of your acquired abilities and detective skills to track him down. With your determination and intelligence, you are confident that you will be able to solve this case and bring Black to justice.
[ ] Random Encounter – Just… Go and live your life. You don't need to plan everything in your life out.
[ ] Write a Letter (Free Action) – Specify to whom it is that you want to write and what you want to talk about School & Work
[ ] Business School of Hogsmeade (Multiple Actions on this count as multiple rolls stacking) – This is the first year, in which you can go to Hogsmeade. Good that you've been planning for this since first year: Buy Books, Ingredients, Joke Shop Articles, Instruments and other things. Go and look, if you can make some money by buying things for first and second years. Roll for how many are interested and then for how much they want to spend. Take 15% as a fee.
[ ] A Hogwarts Secret:Slytherin, Unlocking a Secret Chamber (2 Actions needed) – Runes of defense mark this place. You have spent countless hours studying the layout of Hogwarts and the way it has been build. And thus, you have discovered a place inside a bathroom that indicates Runes for an outside place. Why would there be outside warding for a place inside the castle? You suspect a hidden chamber that has been sealed off for centuries. And you are determined to unlock the chamber and uncover its secrets. You will need to use a combination of your skills and the castle's history to figure out the correct approach to unlock the chamber. It will be a difficult task, but you are confident that your skills are up to the challenge. Can't be combined with any other Hogwarts Secret action in a given month. [Currently Locked due to obsession trait.]
[ ] A Hogwarts Secret:Ravenclaw, A room of transformation (2 Actions needed) – Runes of change mark this place. You have come across a place with strange runes that hints to have the ability to transform. Soon, there will be one more transformation: a secret will transform into knowledge for you. You are not sure what the purpose of the room is, nor how to get in but you are determined to find out. Can't be combined with any other Hogwarts Secret action in a given month. [Currently Locked due to obsession trait.]
[ ] A Hogwarts Secret:Gryffindor, The Headmaster's Office (2 Actions needed) – Runes of control mark this place. You have always been fascinated by the inner workings of Hogwarts, and what better place to start than with the heart of the upper castle? You have spent countless hours studying the layout of the castle and have discovered multiple possible entrances to the Headmaster's Office. To play on fair ground, you might want to send out a letter first; challenge the occupant headmaster so that he knows that you plan to break in and claim another secret of Hogwarts as your own. Can't be combined with any other Hogwarts Secret action in a given month. [Currently Locked due to obsession trait.]
[ ] Conquer the world: Hufflepuff, Break through your Horizon II (3 Actions needed) – Hogwarts is built in a valley area, surrounding mountains are part of the landscape. Use the unknown passageway in the north end of the castle to travel to Nei'it-ruˆm. This time you will go deeper and explore the caverns under the Guardian's Hall. (Can't be combined with any other Conquer the world action in a given month.) [Required: Dark Arts of D+; Advised: Understanding of Magical Creatures of P-, Tempus Spell learned; 1 x vial of Wideye Potion available.]
[ ] Conquer the world: Twenty Thousand Leagues Under the Sea II (3 Actions needed) – The fairly large Great Lake to the south of the main building has always been your most favorite part of Hogwarts' surrounding lands. It was breathtaking how beautiful it was on a sunny day and frightening how dark it could get at night, almost looking like a hole in the fabric of the world. And while it had been as beautiful and wonderful below as you had hoped, one problem hat stopped you in your discovery. The monster has overstayed its stay in the surroundings of Hogwarts. You will hunt it and you will end it. (Can't be combined with any other Conquer the world action in a given month.) [Required: 'Legilimency & Occlumency of A-] (Advised: Understanding of Magical Creatures of P-, Progress in combat spell variety; 1 x vial of Wideye Potion available.]
[ ] Conquer the world: What hides behind trees II(3 Actions needed) – The deep Forbidden Forest extends around to the west of the castle. Everyone knows everything there is to know about the Forbidden Forest; it is a forest, and it is forbidden. The rest is just rumors… werewolf's, vampires, monsters and spiders. All dangers a child could imagine await you in the forest. Why were you trembling in anticipation about breaking out of the castle through the passageway behind the mirror and exploring what had been forbidden to you for way too long? [Currently Locked due to obsession trait.]
[ ] Stage IV, Dreams of old (Takes 2 Actions) – Basques has fled the destroyed lands and left everything behind to arrive in a new land. Follow her through the next few years of her life and learn of ancient histories hidden secrets. [Required: 'Legilimency & Occlumency of A]
[ ] The Splitting of a soul (2 Normal Actions) – Through experience and deduction have you come to realize that the manipulation of a soul is possible through intense emotions, good or bad. This has created new questions to which you have no answers yet. You will not attempt it … but your curiosity is demanding to know what is theoretically possible if one sets out to go the lengths. (Required: Dark Arts P. Gives Ability: 'Horcrux'; ?)
[ ] Overdrive applicable: In Search of New Spells – Go into the library and look for new spells that you could try to learn. If you have some specific effect in mind, write it down.
[ ] Overdrive applicable: In Search of New Potions – Go into the library and look for new potions that you could try to learn. If you have some specific effect in mind, write it down.
[ ] Overdrive applicable: Do Something! – Be creative. Or go and do nothing. Your decision really. Specify what you want to do.
[ ] Overdrive applicable: Brew – Brew a set of Potions. Brewing a single kind of potion (up to 5 portions per brewing action) costs one action.
Personal Actions
[ ] Overdrive applicable: Train, Learn, Achieve – Specify what you want to train or study.
[ ] Overdrive applicable: Do your research – Learn a Spell, a Potion or something different that is available to you at the moment.
[ ] Overdrive applicable: BuildOr Tame – Build one of your known Alchemy Discoveries or Tame a Magical Creature.
You spent a few minutes like this, your eyes roaming around the map, searching for interesting bits. But your smile froze in place, when you registered a specific name. It was a name that you couldn't turn your eyes away from once you had found it. A name, that you really had not expected to see.
Another part of the puzzle and it was listed right next to Ron Weasley.
Which is very irresponsible if you think of it, considering you're letting an adult who's presence is unknown and not given permission is in the school and hanging around a young child.
Also, ya know, this is the name of a supposed dead man, but details.
Well, it will be interesting to see what part Jacob plays at the end of this third book. His presence, while probably noted, has not been to heavy in the Harry Potter series of this world so far.
Definitely write a letter home to parents. We could use some basic advice on how to deal with the law on this one.
Not a lot of options on normal actions. Looks like we have cause to convert a few to personal actions.
1. 5 Actions on Ghostly Goggles. Conditional: Leftover actions should go to Random Encounter and Business School of Hogsmeade in that order.
2. Write a letter home to the parents, looking for advice on how to deal with the law based on the info you've uncovered. You can't recall them speaking highly of the Ministry of Magic, so.
3. 5 Personal Actions on Spell Learning. Immobolus (freeze prisoners), Accio (secure wands), Expelliarmus Deep Understanding (bread and butter duelling), Waddiwasi (further environment control), Incendio Deep Understanding (same).
Which leaves 7 Normal actions up in the air, I believe. Thoughts?
edit: whoops
[] Plan: goggles
-[] LOCKED:Case V:The Search for Sirius Black (2 Actions [1 Action in May, 1 Action in June])
-[] Overdrive applicable: Brew (5x Uncommon Antidote)
-[] Overdrive applicable: Do Something! Learn how to become an Animagus
-[] Overdrive applicable: Do Something! Learn about Werewolves
-[] Actions 5 + 4 = 9
--[] Ghostly Goggles x 5, if finished early, do more Learning spells (Requires Alchemy and Ancient Runes skill of at least P), DC: 400.
--[] Overdrive applicable: Learning x4 (Immobulus, Diffindo, Incendio (Deep Understanding), Reducio, Expelliarmus (Deep Understanding))
[] Plan: goggles
-[] LOCKED:Case V:The Search for Sirius Black (2 Actions [1 Action in May, 1 Action in June])
-[] Overdrive applicable: Brew (5x Uncommon Antidote)
-[] Overdrive applicable: Do Something! Learn how to become an Animagus
-[] Overdrive applicable: Do Something! Learn about Werewolves
-[] Actions 5 + 4 = 9
--[] Ghostly Goggles x 5, if finished early, do more Learning spells (Requires Alchemy and Ancient Runes skill of at least P), DC: 400.
--[] Overdrive applicable: Learning x4 (Immobulus, Diffindo, Incendio (Deep Understanding), Reducio, Expelliarmus (Deep Understanding))
Hm, well, thorough preparations regarding werewolves will be necessary, of course, what with the severe risk of contracting lycanthropy or being horrifically mauled to death.
Wizarding logic at its finest, once again. If one is going to insist upon hiring a known werewolf, especially when they will be in close proximity to children, children in one's charge, then one should, as a professional and ethical obligation, take the most stringent measures to guarantee that said lycanthrope does not refuse or forget to do something vital for ensuring the students' safety, such as imbibing a crucial potion.
I was going to say we could go to Lupin, but he already blew him off once. Would Jacob go to him and not Flitwick? Or would this be more to try to make the pieces of the puzzle fit together because he knows the man once shared a dorm with Black? I guess it would be up to our GM but I would vote for it if the option was well written enough.
I just thought of something we could craft! Like an auto spell jacket. It casts a spell when certain criteria are met. Like with the spiders. If they come from behind, the jacket launches a spell from the back. We could make bracelets that do the same or similar. They would only be able to cast one spell, but it would be useful in combat.