- Location
- California
[] Plan: Working on the Basics for the Future
-[ ] Case IV: The girl that is two (2 Actions) - There's a strange mystery at Hogwarts. There are basic laws that are ultimate. If you throw something up, it falls down. Magic changes these ultimate laws, into mere guidelines, to be stepped around whenever needed. If you are in one place, you can not be in another place at the same time. But somehow, there is a girl that seems to not abide by this specific law. How is this possible? You are determined to figure out the truth, even if it means delving into the dark corners of the castle and risking not eating lunch to uncover the mystery of the girl who is two.
-[ ] Runes Club Research (Progress 7/10. Multiple Actions on this count as multiple rolls stacking) – Spend time with the Members of the Runes Club looking for hidden runes and glyphs in the castle walls (Will also count as a training roll towards Ancient Runes)x2
-[ ] Random Encounter – Just… Go and live your life. You don't need to plan everything in your life out.
-[ ] Write a Letter (Free Action) – Specify to whom it is that you want to write and what you want to talk about
--[] Write to Nicolas Flammel and tell him about Mermaid's Breath, and ask him about alchemical items capable of protecting one´s mind.
- [ ] Train, Learn, Achieve - Alchemy x2
- [ ] Train, Learn, Achieve - Stamina
- [ ] Do your research – (Shrinking Solution, Antidote to Uncommon Poisons, Pocion Vital)x2
- [ ] Do your research – (Protego (Deep Understanding), Diffindo, Incendio (Deep Understanding))x2
This is, basically, Fanhunter686's plan with some modifications.
Key points ideas for the plan are:
1. Try to get Stamina to 3 both so that Jacob can work out during this time and also to up the Attribute cap by 1.
2. Hopefully finish Runes Club
3. Get Alchemy up to D+ so that we can start working on the Maurader's Map next turn. If we finish it, we may get some more action points and It'd be interesting to see Professor Lupin's reaction of someone recreating the map. We get a +35 bonus in addition to skills and stats to rolls for Alchemy research (+30 Child of Stone and +5 H.A.R.C.)
4. Finish up the required Potions. If we roll really well, perhaps get the Pocion Vital, which would be nice to have so we can train Stamina in the future.
5. Try and get Protego (Deep Understanding) before we think about doing more adventuring. Also, helps with the Duel at the end of the year. If we roll well,go for Point Me as it was pointed as an minor issue in our last adventure, it would be nice to have before going into a dark forest, and its a perquisite for further adventuring into the mountains go for the multi-purpose cutting spell that was taught in 2nd year classes. If we roll really well, (improbably well), potentially start working on Incendio (Deep Understanding).
-[ ] Case IV: The girl that is two (2 Actions) - There's a strange mystery at Hogwarts. There are basic laws that are ultimate. If you throw something up, it falls down. Magic changes these ultimate laws, into mere guidelines, to be stepped around whenever needed. If you are in one place, you can not be in another place at the same time. But somehow, there is a girl that seems to not abide by this specific law. How is this possible? You are determined to figure out the truth, even if it means delving into the dark corners of the castle and risking not eating lunch to uncover the mystery of the girl who is two.
-[ ] Runes Club Research (Progress 7/10. Multiple Actions on this count as multiple rolls stacking) – Spend time with the Members of the Runes Club looking for hidden runes and glyphs in the castle walls (Will also count as a training roll towards Ancient Runes)x2
-[ ] Random Encounter – Just… Go and live your life. You don't need to plan everything in your life out.
-[ ] Write a Letter (Free Action) – Specify to whom it is that you want to write and what you want to talk about
--[] Write to Nicolas Flammel and tell him about Mermaid's Breath, and ask him about alchemical items capable of protecting one´s mind.
- [ ] Train, Learn, Achieve - Alchemy x2
- [ ] Train, Learn, Achieve - Stamina
- [ ] Do your research – (Shrinking Solution, Antidote to Uncommon Poisons, Pocion Vital)x2
- [ ] Do your research – (Protego (Deep Understanding), Diffindo, Incendio (Deep Understanding))x2
This is, basically, Fanhunter686's plan with some modifications.
Key points ideas for the plan are:
1. Try to get Stamina to 3 both so that Jacob can work out during this time and also to up the Attribute cap by 1.
2. Hopefully finish Runes Club
3. Get Alchemy up to D+ so that we can start working on the Maurader's Map next turn. If we finish it, we may get some more action points and It'd be interesting to see Professor Lupin's reaction of someone recreating the map. We get a +35 bonus in addition to skills and stats to rolls for Alchemy research (+30 Child of Stone and +5 H.A.R.C.)
4. Finish up the required Potions. If we roll really well, perhaps get the Pocion Vital, which would be nice to have so we can train Stamina in the future.
5. Try and get Protego (Deep Understanding) before we think about doing more adventuring. Also, helps with the Duel at the end of the year. If we roll well,
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