Notable Features
Starship-scale matter re-assembler technology / Multi-kilometer capital ships / Cybernetic augmentation and human-starship biological and neural integration / Mega-scale engineering and fortifications / Advanced starship armor / Large ground vehicles / Land carrier-crawlers / Massive flying wing transport aircraft / Atmospheric incineration warheads / Advanced reverse engineering capability
I was thinking more about their weapons like Plasma/Melta Cannons but with the size difference you pointed out it may actually take at least a Titan getting involved. Frankly my biggest fear at this point is running into daemons or Necrons. Or Orks. Last thing we need is an Ork infestation.I don't agree that the Imperium's super-heavies will pose a major threat. The Imperium's baseline for super-heavy armor is the Baneblade, a 13.5 meter long tank. The lightest ground unit in the Kushan inventory, and mind you all the vehicles from Deserts of Kharak are 250 years old designs by the time of Homeworld 2 and there is no telling how much more advanced their 'modern' replacements are, is the Light Attack Vehicle.
The LAV is a humvee, if humvees dwarfed MBTs at 12 meter long, had the suspension of monster trucks, came equipped with a pair of ten barreled 40mm rotary auto-cannons, and had a top speed of 110 kilometers per hour.
The standard Kushan tank is either a 38 meter long vehicle that is appropriately described in the lore as "a Gun looking for a Crawler" or a 30 meter long set of treads packing a rotary auto-cannon setup even more insane than the one used by the LAV.
The former carries a 17.6 meter long railgun whose caliber – depending on whether you measure the "barrel diameter" by the widest distance between the three parallel rails or the narrowest – lies between 17" and 15" inches. For reference the USS Iowa's primary armament are 16" inch rifles.
The other Kushan tank, the Armored Assault Vehicle, is equipped with a seven barreled 11" inch rotary auto-cannon. The Germans used 11" inch guns as the primary armaments of their battleships. Two were planned to be used as the primary armament of the theoretical Ratte super-heavy tank.
And this is what the Kushan consider, standard. Their idea of super-heavy is ten times the size of the Baneblade. The Vanguard-class battlecruiser is a 111 meter long monster armed with four 20" inch guns mounted in pairs in two superfiring turrets. The largest naval rifles ever created by humanity were the 20" inch guns built for the infamous super battleships, Yamato and Musashi.
...and the only reason why the Vanguard only carries four is because when the Soban tried to fit even more guns onto the platform the things would sink in Kharak ubiquitous sand dunes. Otherwise the vehicle could more than handle the added stress.
Deserts is being used as are the larger end of scale cacls, those in line with the 25.6 kilometer tall Scaffold mentioned in the original Homeworld manual.
I was thinking more about their weapons like Plasma/Melta Cannons but with the size difference you pointed out it may actually take at least a Titan getting involved. Frankly my biggest fear at this point is running into daemons or Necrons.
It occurs to me that some Guardians are going to get along with those folks like a house drenched in promethium.
I would imagine they would want to join in on Crucible matches.
Plus, Orks would also love Guardians because they can't die! That means endless fights!
Only way to actually kill a Guardian is by killing their ghost with enough paracausal energy.
On that last point, I've made a ruling that Ghosts can also be taken out if they take a powerful-enough conventional bullet or shrapnel shard right in the eye-lens. Anything else would require special magic mojo to get past their armored shell.
I wouldn't give it good odds with Necron tech too. For Universes sake they figured out actual time travel without hopping into the Warp. The only people with bigger understanding of the Materium then the Necrons are the C'tan and they were the ones who taught them a lot of that in the first place.The one thing I'm beyond grateful for is the Advanced reverse engineering capability that Homeworld has. Don't know how good it is with Eldar tech. But for everyone else? It'll give us a major advantage......well, probably not against the Orks since all their stuff is literally scrap.
It occurs to me that some Guardians are going to get along with those folks like a house drenched in promethium
Oh sweet Isha, the moment the Orks hear there are tough enemies who came back after dying it would be like a smaller version of that Khornate Daemonworld that got invaded by Orks. Khorne liked the Orks drive so much that every time combat ends he revives everyone involved so that they can go at it again, endlessly reincarnating and spilling blood and loving every second of it. And if there is one thing Guardians have in common with Daemons is that they don't stay dead unless they lose their Ghost which is basically their version of True Death.I would imagine they would want to join in on Crucible matches.
Plus, Orks would also love Guardians because they can't die! That means endless fights!
Only way to actually kill a Guardian is by killing their ghost with enough paracausal energy.
We'll probably want them on magical research and proliferation at least at first in order to get our own Light users built up. As a singular benefit, the Traveller will probably flyswat any Greater Daemons that try to poke around in our home system, giving us a safe zone.
Whoa. Those are some big tanks.I don't agree that the Imperium's super-heavies will pose a major threat. The Imperium's baseline for super-heavy armor is the Baneblade, a 13.5 meter long tank. The lightest ground unit in the Kushan inventory, and mind you all the vehicles from Deserts of Kharak are 250 years old designs by the time of Homeworld 2 and there is no telling how much more advanced their 'modern' replacements are, is the Light Attack Vehicle.
The LAV is a humvee, if humvees dwarfed MBTs at 12 meter long, had the suspension of monster trucks, came equipped with a pair of ten barreled 40mm rotary auto-cannons, and had a top speed of 110 kilometers per hour.
The standard Kushan tank is either a 38 meter long vehicle that is appropriately described in the lore as "a Gun looking for a Crawler" or a 30 meter long set of treads packing a rotary auto-cannon setup even more insane than the one used by the LAV.
The former carries a 17.6 meter long railgun whose caliber – depending on whether you measure the "barrel diameter" by the widest distance between the three parallel rails or the narrowest – lies between 17" and 15" inches. For reference the USS Iowa's primary armament are 16" inch rifles.
The other Kushan tank, the Armored Assault Vehicle, is equipped with a seven barreled 11" inch rotary auto-cannon. The Germans used 11" inch guns as the primary armaments of their battleships. Two were planned to be used as the primary armament of the theoretical Ratte super-heavy tank.
And this is what the Kushan consider, standard. Their idea of super-heavy is ten times the size of the Baneblade. The Vanguard-class battlecruiser is a 111 meter long monster armed with four 20" inch guns mounted in pairs in two superfiring turrets. The largest naval rifles ever created by humanity were the 20" inch guns built for the infamous super battleships, Yamato and Musashi.
...and the only reason why the Vanguard only carries four is because when the Soban tried to fit even more guns onto the platform the things would sink in Kharak ubiquitous sand dunes. Otherwise the vehicle could more than handle the added stress.
Is Ciel from Tsukihime part of the Chaldea lineup ?Oh sweet Isha, the moment the Orks hear there are tough enemies who came back after dying it would be like a smaller version of that Khornate Daemonworld that got invaded by Orks. Khorne liked the Orks drive so much that every time combat ends he revives everyone involved so that they can go at it again, endlessly reincarnating and spilling blood and loving every second of it. And if there is one thing Guardians have in common with Daemons is that they don't stay dead unless they lose their Ghost which is basically their version of True Death.
If I remember correctly this was answered already, with the answer being that the Traveler is still in inactive mode, so it can't make more Ghosts until it repairs itself/is repaired.
If I remember correctly this was answered already, with the answer being that the Traveler is still in inactive mode, so it can't make more Ghosts until it repairs itself/is repaired.
Who? I couldn't find a Fate servant with that name and I doubt it's either Ashoka Tano or the actual RL Ashoka.
@BobTheNinja would the Traveler get a power boost given that the Warp is a thing and he can be considered at the very least a Warp Entity if not a Warp God outright even if he isn't on a Chaos God level.
So, you're saying we have and honest-to-Warp being that is like what if someone meshed together a C'tan and an Old One and gave the refuting being a huge power boost. Well, the good news is we don't have to worry about Daemons in the near vicinity because with a being of this power out System is likely akin to Sol. Having an actual galactic scale god on your side in 40k is very reassuring not gonna lie.
So, you're saying we have and honest-to-Warp being that is like what if someone meshed together a C'tan and an Old One and gave the refuting being a huge power boost. Well, the good news is we don't have to worry about Daemons in the near vicinity because with a being of this power out System is likely akin to Sol. Having an actual galactic scale god on your side in 40k is very reassuring not gonna lie.
Wait what? When did this happen?Emps' burning of Nurgle's Garden look the a joke pulled by naughty pranksters.
The Traveller is brought over in its present condition in the Destiny narrative: active again, but still damaged/diminished from the Collapse and subsequent creation of the Ghosts. Most of the time, you can expect it to be parked somewhere and be all silent and mysterious like usual, not doing much save for serving as the Guardians' anchor to the Light.
However. If 40k's major metaphysical heavyweights decide to make a direct play against the coalition, things could get interesting.