A Flame of Hope in the Grim Darkness (A 40k/Multicross Quest)

Wait what? When did this happen?
If you're asking about when Bob said the Traveler would go apeshit on any of the big metaphorical entires should they try to pull shenanigan, see above.

If you're asking when Emps burned part of Nurgle's Garden, I believe that happened some time when Grillerman fought Morty and Emps' possessed(?) G-man to curbstomp Nurgle's forces. It's quite recent in the lore of 40k.
 
Don't forget that you guys have access to the NUNS' Koenig Monster as well, giving you a bomber AND heavy bombardment mech in one unit. Destroids are also an option for more conventional, dedicated ground assault ops.

The Cheyenne II destroid in use with the Frontier fleet is on the smaller side of destroids being only 9 meters tall, however that is still as tall as a Knight Paladin model of Imperial Knight. The ADR-04-MK.XV Super Defender, an update of an original series design, is a fair bit taller at 11.27 meters.

Things get worse, for the Imperium, when we start discussing variable fighters. The aforementioned König stands at a height of 29 meters, taller than the 14 meter Warhound Scout Titan and 22 meter Reaver Battle Titan, and only a handful of meters shorter than the – sometimes – 32 meter Warlord Battle Titan. Okay I'm cheating a bit there since more than a few meters of a König in mecha mode are from the back-mounted barrels pointed up into the air, but its destroid predecessors were 22 meters tall and that's without them doing the mecha version of standing on the tips of their toes.

There aren't numbers for how tall the VF-171 Nightmare Plus, the mainstay variable fighter for the Frontier fleet, is but we do have them for the VF-25F Messiah. It is 14.53 meters tall and yet another mecha taller than the Warhound and far more ubiquitous. Taller still is the Queadluun-Rhea at 16.85 meters, though that doesn't technically count as it is a battle suit worn by full-sized Zentran and Meltran.

Of course size doesn't determine fighting ability, still the Coalition's ability to deploy mecha of such sizes en masse is going to mess with the Imperium for whom Knights and Titans are limited resources, badly.

I wouldn't give it good odds with Necron tech too. For Universes sake they figured out actual time travel without hopping into the Warp. The only people with bigger understanding of the Materium then the Necrons are the C'tan and they were the ones who taught them a lot of that in the first place.

The Kushan aren't the only folks adept at reverse engineering, that is a trait that applies to Macross humanity as well. The original show The Super Dimension Fortress Macross takes place in the far off distant future of 2010, and its backstory describes the alien starship that eventually gets rebuilt by humanity into the titular SDF-1 as crashing on an island in the Pacific in 1999.

All of the more exotic technologies on display in the show are developed by humanity in the intervening eleven years after examining the crashed ship, including transforming mecha. No, the ability for the warship to transform into a giant robot was not a feature that came stock with the alien warship, that was an aftermarket modification thought up by humanity.

The Kushan are easily our best technological powerhouses. Their ships are big and solid, their fabricator tech is excellent, their FTL comms network does double duty as a resources network, they can inhale asteroid fields for resources at a rapid rate, and their ground vehicles are massive and powerful. They're also a relatively 'hard' sci-fi faction, which is both good and bad; they don't need too much in the way of phlebotium or whatever, but they also don't have much in the way of super-weapons beyond some Precursor stuff they can replicate but don't understand. And their 'ship AI' is actually brain uploading, which may be better than normal AI for Chaos junk. Their main weakness in our lineup is that the have very little experience with esoteric nonsense and magical whatsits, and are likely the most vulnerable to Warp shenanigans as a result. Having our more magically inclined factions work with them to get their fabricators to slather a metric ton of anti-daemon stuff onto all their ships will be an important step to avoid another 'Beast Mothership' incident. Other downside is that they have a relatively poor understanding of their own FTL drive, due to their productions of them being knockoff copies of a Precursor relic they found rather than something they invented themselves (if I'm remembering things right, it's been a while), making it harder to work with. Though they at least still have the original core still to study more. Also lagging in biotech.

A few corrections. For one, the Kushan do have traditional artificial intelligences. They are mentioned time and again, as are robots, in the literature and a number of unit descriptions however besides mentions they are not explored in depth so we have no idea how advanced either technology is. We do know that a great deal of Homeworld's manufacturing prowess comes from robotic automation and have an explicit mention that 25,000 robots, working alongside 10,000 organic technicians, were used to build to the original Mothership

Second, Homeworld does not have mind uploads. Destiny does and that is how Exos are created, but due to the nature of the transfer requires the transferred mind's memories be purged so as not to come to pieces when housed in a body that is not their own. This technology works with other species as well and is not limited to humans as evidenced by House of Salvation's creation of an Eliksni Exo.

What technology Homeworld does have is advanced mind-machine interfaces that allow individuals to be physically plugged into technology and exercise extensive control over the systems the interfaces grant access to.

Third, what the Hiigarans lack a full understanding of are the three Hyperspace Cores made by the Progenitors, not hyperdrives in general. Hyperspace Cores are not simply hyperdrives, they are immensely powerful power sources, and it is implied in the History of Hiigara that the exponentially greater power limitations of Far Jumping is the primary roadblock to Far Jumping without access to a Hyperspace Core. Manufacturing hyperspace drives is easy enough to do and the reason why Homeworld 2 era Hiigaran capital ships do not come equipped with them by default is because only one ship in a formation needs a hyperdrive for all ships in it to be able to jump.

This is also a correction to my earlier statements about figuring out how to make Far Jumps work being immensely complicated. It is complicated and it is beyond even the Bentusi to easily replicate, but it appears the challenge is more in regards to devising a sufficiently powerful power source than it being the case that Far Jumping requires more complex hyperdrives.

While not a correction, a thing to note is during the Beast Wars the Somtaaw devised a rather brutal anti-Beast tactic which was to redirect the exhausts of their ships' fusion torch drives into the corridors of their vessels to burn away infections. It is hard to say if this tactic has become standard practice afterwards for dealing with boarding actions, it is still possible to capture an enemy ship with troops in the Homeworld 2 era, but if not it is one that could feasibly be reintroduced to conduct preliminary burns of warp daemons and taint.

In addition, there is a chance that by Homeworld 2 the Hiigarans did end up devising a means against protecting against psychic attacks. During the last mission of the original Homeworld, the Taiidan Emperor attacks mentally Karan S'jet knocking her unconscious. While the full extent of the injury he inflicts is unclear it is stated that emergency biotech teams have to work to keep her alive. Given how debilitating that attack proved it only makes sense that the Hiigarans made an effort to develop a defense against a similar attack when they built the Pride of Hiigara.

The NUN is our other major spacefaring faction. They aren't as strong technologically as the Kushan, but are also much more diverse. More importantly for our case, they're from a softer, super-robot style setting. As a result, they're more experienced with esoteric nonsense, have a diversity of species, and their small craft such as Variable Fighters, Destroids, and Zentradi Pods are superior pound-for-pound. Said small craft are also all areospace, filling an important niche in combat craft that can deploy from space but still fight planetside. They have an FTL drive that is easier to produce than the Kushan's, which may help. And are our source of cloning technology, which may be important. Space magic size changers are also there, and mean we can turn any human hero unit into a 30 foot Zentradi if we want... Also weaponized propaganda that somehow has actual magical effects, may prove to be an important wide-range anti-Chaos-corruption method.

I disagree with the notion that the New United Nations aren't as technologically advanced as the Kushan. In terms of sheer output and dimensional capabilities Macross technology can outstrip that of Homeworld easily and the range of Fold jumps rivals that of Homeworld Long Jumping. Homeworld's manual describes the Mothership's hyperdrive of having a max range of 2,500 light-years per jump and if we consider that to the be the range of a Far Jump then that is only two to three times the range of a long distance Fold jump.

OverTechnology is the product of Macross humanity's examinations of the crashed Alien Star Ship-1, a ship built using the technology of the Protoculture, who as their name implies, are Macross's precursor race. Their civilization which dates back to 500,000 BC was the one to create the Zentradi to act as their soldiers and laid the seeds for the various other humanoid species seen throughout mainline Macross. They created the technology the Zentradi wield and it is their technology that the New United Nations used to leapfrog their own by centuries if no millennia.

When it comes to their flavor of FTL drives, there is nothing to say that Macross Fold drives are any easier or harder to manufacture than hyperdrives – a Hiigaran battlecruiser which lacks dedicated production facilities can build on its own a hyperdrive if need be – and even if they were the fact that not every ship in a fleet that travels via hyperspace is required to have a hyperdrive installed offsets any difficulty of production. The major advantage of Fold drives over other methods of faster-than-light travel is its ability to be used within a gravity well. Jumping from a planet's surface is very much a possibility with Fold drives.

Additionally cloning technology isn't something only the New United Nations have. The Hiigarans, through the Taiidan, have access to cloning technology as well. The old Taiidan Empire used cloning technology to continue the Imperial line, which consisted of one man cloned over and over again. The Cabal of Destiny also have cloning technology.

Neither too are craft that operate both in space and atmosphere. Jumpships in Destiny are used by Guardians both in the void and on planets and those spacecraft used by the Cabal and Eliksni all dip and out of atmosphere with ease. Though it is never shown over the course of gameplay the end cutscene of Homeworld depicts strikecraft, corvettes, and a frigate landed on what is heavily implied to be a planet's surface. Homeworld 2 depicts in one of its early cutscenes a capital scale transport being loaded up with equipment as it hovers in place planetside.

You did miss a technology that is unique to the New United Nations and that is the EX-Gear. The EX-Gear is a powered exoskeleton that can be mounted with armor for personal combat, powered propulsion and wings for flight, and can be worn by pilots of variable fighters with the EX-Gear integrating into a vehicle's cockpit and doubling as an ejection system. The only other setting here that has powered exoskeletons is Destiny and theirs is more akin to traditional power armor and isn't anywhere as versatile.

Speaking of Destiny...

I'm not as familiar with Destiny, but it sounds like they'll provide our other magically adept faction, and other provider of elite forces. Ghosts and Guardians are still limited in number, but plentiful enough we can use them as elite squads instead of as lone Heroes. They're also intensely difficult to actually destroy, unless deployed against Chaos, but can't be replaced if they are. We'll probably want them on magical research and proliferation at least at first in order to get our own Light users built up. As a singular benefit, the Traveller will probably flyswat any Greater Daemons that try to poke around in our home system, giving us a safe zone.

Alongside the Guardians of the Last City, joining the Coalition are the Eliksni of House of Light and the forces of Empress Caiatl and with them comes a good amount of folk equipped to deal with the supernatural. The Eliksni of the House of Light are refugees of a post-scarcity civilization that lived in the shadow of the Traveler and have a far greater understanding of the supernatural to the point of being able to manipulate it with their technology. Caiatl's Cabal are less experienced but one of the species that that make up her forces are powerful natural psychics.

These guys are all pretty mean fighters themselves thanks to their biology, technology, or a mixture of the two. The Eliksni when properly nourished average 9 feet tall, growing even taller if fed an excess amount of Ether, and have access to infantry scale energy weapons, energy shields, cloaking devices and drones. The Cabal can get just as big as the Eliksni too while also being much beefier. They pack hard hitting projectile weapons and tons of explosives.

Whoa. Those are some big tanks.
That's not necessarily a good thing.
I once heard the ideal tank being described as being like Iron Man.
Small, so that it doesn't make a big target.
Highly mobile, to get into the most ideal firing position.
And packing lots and lots of firepower in as small a package so the ammo doesn't take up too much space.
Something like a Vanguard would have trouble turning corners and I have a feeling that it would wreck any roads it went upon.
Do we have access to the designs of the VF-31 Siegfried and the Sv-262Hs Draken III from Macross Delta ? I heard the Siegfried has railguns on its arms ?
Do you think we could build our own Rail Rifles at one point ?

That is true in so far as a battleship is easier to hit than a destroyer, however a larger vehicle is able to mount proportionally greater amounts of armor and carry proportional larger weapons. A weapon that would be devestating against a smaller destroyer would be of negligible impact against a more heavily armored battleship and that's even assuming a weapon one would wield against a smaller target could even be brought to bear against the larger vessel.

The general rule of thumb is that larger guns have greater effective range and any anti-tank weapon designed to be used against a regularly sized armored vehicle would most certainly be out-ranged by the naval grade guns of Kushan vehicles. Folks using those weapons wouldn't get the opportunity to use them.

Thinking in terms of tanks is also very much not how you're supposed to think of Kushan landships. The Vanguard is much closer to a naval vessel than it is a tank and dinging it for low maneuverability is the same as giving a nuclear carrier bad marks for not being able to make a three point turn. The expected terrain of Kushan land vehicles wasn't urban environments but rather endless sand dunes, hostile wide open spaces, where fitting in tight spaces is not a concern.

As a matter of fact, I can easily see Kushan vehicles exerting less ground pressure than modern vehicles and causing less damage to paved roads than a modern tank given they were designed to traverse sand dunes without sinking into them.

As an aside I would like to take this opportunity to issue another correction of a claim that I have made. In an earlier post I said that the LAV was capable of going 110 kilometers per hours. This was based on the in-game speed stat that is displayed when you select a unit and I assumed this number translated to kilometers per hour. It took me a shower to realize how absurd that assumption was considering the go to measure of distance in DoK is meters and having the measure of time be in hours was arbitrary and didn't make all that much sense from a game development perspective besides adding unnecessary complexity.

The more reasonable explanation, I realized, was that the speed wasn't kilometers per hour but likely meters per second. In order to test my hypothesis I went into Deserts of Kharak and decided to see how long it takes a unit to cross a set distance, in this case the length of a carrier. I selected a salvager with the speed stat of 75 and had it move in a straight line parallel to the carrier and took the time. The salvager crossed the 568 meter long carrier in seven to eight seconds. 568 divided by 75 is 7.57.

So, the speed stat looks to be meters per second. That means the LAV which has a listed speed of 110 does not go 110 kilometers per hour but 396 kilometers per hour. That also means the 111 meter long battlecruisers, with an ingame speed of 50, can go 180 kilometers per hour.
 
So a Kushan landship would be like the Morpho from 86, except that it can go anywhere without needing train tracks ?
How far can a Kushan battleship shot using rocket-propelled shells, and non-rocket propelled shells ?
We're going to need light tanks at some point. Warhammer 40k on-planet combat is mostly in Death Worlds with a crowded mass of everything trying to kill you, or perhaps in Hive Worlds or even Garden Worlds or Forge Worlds, which probably have lots of obstacles.
Maybe we can add a new member to the Destroid family ?
 
More conventionally sized armored vehicles are already available to the Coalition in the form of the compact Last City designed drake tank, the Eliksni spider walker and brig mech, and the hovering goliath tank produced by the Cabal.

There exist as well a variety of hover bikes. There are sparrows, pikes, heavy pikes, and interceptors. Sparrows are unarmed but trend towards being more maneuverable, pikes and heavy pikes have lightning guns and in the case of the latter lightning grenades, and interceptors fire rockets.

Both Eliksni and Cabal have deployable auto-turrets, the Cabal variant is able to be airdropped, which are of great help in target rich environments plus the Eliksni make use of a wide array of drones to augment their forces, not to dissimilar to the Tau. The small ones can fit indoors and are equipped with small arms, the larger ones have more armor and a pair of heavy weapons, and the spherical servitors can shield allies to make them invulnerable and teleport.

By that way, that is a thing I completely forget the Eliksni had, personal teleporters that let them bounce around a battlefield.

Then there is the Gaalsien sandskimmer, an 11 meter long hovering unmanned ground vehicle armed with a pair of, at least, 3" inch caliber rapid fire railguns. It is not designed for intense urban combat, but it is small enough to fit, and being a UGV it can be deployed in less than ideal conditions in numbers without concern for losses.
 
Eliksni also have bipedal walkers (Brigs) that could give trouble to Imperial Guard Sentinel Walkers, or Astartes Dreadnoughts. If we have the means of creating Brigs on the level of the original, Insurrection Prime (Which was created using Black Armory tech) we have another tool that will give infantry or light vehicles a bad day.
 
Realistically, we should have the means to recreate Insurrection Prime. I think.

We're also forgetting Cabal Land Tanks, which are fucking massive. I don't know what they're armed with, but I'd imagine they've got some pretty big guns and rely on their troop complement and missiles for anti personal.
 
Realistically, we should have the means to recreate Insurrection Prime. I think.

We're also forgetting Cabal Land Tanks, which are fucking massive. I don't know what they're armed with, but I'd imagine they've got some pretty big guns and rely on their troop complement and missiles for anti personal.
I have a feeling that the Cabal and Hiigarans are going to heavy hitters on the ground. No idea on the NUN on the ground, but very useful in space. Eliksni are have their own fleet and a form of Technomancers in their Splicers. If there are more aside from Mithrax. Splicers might be able to figure out Imperium Tech. Just keep an eye on Necron, Chaos, or Yu'Vath tech. Guardians, Chaldea, and YorHa might provide specialists/force multipliers.
 
We keep talking about tech.

But what about Tactics? Strategy?

The Imperium loves to drown the enemy with numbers. Ramming their ships into others. And using innumerable amounts of warcrimes to even the odds in the 40K.
 
Rasputin is a god like AI,in lore we saw him take control of almost all networked satellites and ships in the solar system in minutes

And he has stuff like antimatter warheads

Best option is to get rasputin to full capacity,give him control of our defense fleets and mass produce ships he can control remotly with macross fold comms

With his weaponry combined with his level of coordination,the imperium numbers would break lile a wave onto a rock

We will have to rely on remotly controlled swarms of shipd and droids
 
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We keep talking about tech.

But what about Tactics? Strategy?

The Imperium loves to drown the enemy with numbers. Ramming their ships into others. And using innumerable amounts of warcrimes to even the odds in the 40K.
Hm.....The Cabal, even reduced as is, is a very militaristic faction. With Psions, they can engage in a variety of tactics. The Eliksni use hit and run tactics. Guardians use asymmetrical warfare to a ludicrous degree.

NUN....no clue. Heavy firepower in space I assume. No clue on the ground.

Chaldea is a special forces/force multiplier factor.

Android Compact.....haven't played Nier Automata. But from what videos i have seen, in the Machine Wars, the Androids would engage in hit and run skirmishes, often targeting high priority targets.

Hiigarans and Taiidan allies....not sure. Probably whatever works. But they do stay mobile. And in space, they will try to board and steal ships.
 
Er....no?

I haven't seen any evidence that the Traveller is THAT powerful...at all. It's certainly nowhere near that strong in THIS iteration.

Unveiling lore books talk about the background lore on the traveler origins

Admitedly it is just an avatar/agent of the gardener,but the gardener feats are really crazy

Once upon a time,* a gardener and a winnower lived** together in a garden.***

* It was once before a time, because time had not yet begun.
** We did not live. We existed as principles of ontological dynamics that emerged from mathematical structures, as bodiless and inevitable as the primes.
*** It was the field of possibility that prefigured existence.

They existed, because they had to exist. They had no antecedent and no constituents, and there is no instrument of causality by which they could be portioned into components and assigned to some schematic of their origin. If you followed the umbilical of history in search of some ultimate atavistic embryo that became them, you would end your journey marooned here in this garden.

In the morning, the gardener pushed seeds down into the wet loam of the garden to see what they would become.

In the evening, the winnower reaped the day's crop and separated what would flourish from what had failed.

The day was longer than all of time, and the night was swifter than a glint of light on a falling sugar crystal. Insects buzzed between the flowers, and worms slithered between the roots, feeding on what was and what might be, the first gradient in existence, the first dynamo of life. Rain fell from no sky. Voices spoke without mouth or meaning. A tree of silver wings bloomed yielded fruit shed feathers bloomed again.

In the day between the morning and the evening, the gardener and the winnower played a game of possibilities.
 
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Android Compact.....haven't played Nier Automata. But from what videos i have seen, in the Machine Wars, the Androids would engage in hit and run skirmishes, often targeting high priority targets.
the big thing with NIER Automata is that it grants us access to mass producable supersoldiers of a caliber that the Imperium of Man can't quite match(in an infantry versus infantry sense) without resorting to the fairly rare Space Marines, or the even rarer Assasinorum members, Sisters of Silence, or Grey Knights.

Nier Automata provides mass producible infantry that in a 1v1 drastically out perform Sekutarii and Sisters of Battle.(while still probably loosing to all but the least experienced Space Marine Scouts, to say nothing of their actual veteran space marines in a straight up fight)

Destiny provides us with our Space Marine equivalents, with numbers that are shockingly comparable to the the entire official Space Marine population of the entire Imperium of Man(in that they fall within an order of magnitude of each other); only ours are all effectively Librarians, and technically can't die in battle.

Chaldea's Servants are our own answer to the Imperium's Grey Knights, Elite Assassinorum agents, Sisters of Silence, and Custodites, with capabilities that are in the same general range as these extremely elite, extremely rare, agents of the Imperium as well.
 
I haven't seen any evidence that the Traveller is THAT powerful...at all.
It created a specially infinite universe as a byproduct of shooting the pyramids, which created The Distributary. It very much is that powerful if it actually decides to throw down. The issue is actually getting the Traveler to that point.
 
It created a specially infinite universe as a byproduct of shooting the pyramids, which created The Distributary. It very much is that powerful if it actually decides to throw down. The issue is actually getting the Traveler to that point.

Yeah a good way to describe the traveller is angel of the gardener,a dormant one

And it stays dormany in order to also keep its counterpart sleep as well (for the sake of life safety)

You really need to fuck up real bad to make the traveller wake up and use jer powers
 
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Er....no?

I haven't seen any evidence that the Traveller is THAT powerful...at all. It's certainly nowhere near that strong in THIS iteration.

Also you got the distributary (the infinite pockrt universe where awoken live)
And this has been lore since the ahamkare raid

Is a result of the traveller light clashing with the darkness

So nested universe/pocket dimension creation is within its capabilities as collateral

It just like gandalf on lord of rings,using its full power is bad for the survival of stuff around it

The "magical nuke" option is her last resort, she preffers to trust the species she blesses to sort out things on their own and will not intervene unless there is a literal warp rift on top of us

Not much need to balance/nerf its power as the traveller already wilfully nerfs itself and tries to keep a low profile as possible
 
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the big thing with NIER Automata is that it grants us access to mass producable supersoldiers of a caliber that the Imperium of Man can't quite match(in an infantry versus infantry sense) without resorting to the fairly rare Space Marines, or the even rarer Assasinorum members, Sisters of Silence, or Grey Knights.

Nier Automata provides mass producible infantry that in a 1v1 drastically out perform Sekutarii and Sisters of Battle.(while still probably loosing to all but the least experienced Space Marine Scouts, to say nothing of their actual veteran space marines in a straight up fight)

Destiny provides us with our Space Marine equivalents, with numbers that are shockingly comparable to the the entire official Space Marine population of the entire Imperium of Man(in that they fall within an order of magnitude of each other); only ours are all effectively Librarians, and technically can't die in battle.

Chaldea's Servants are our own answer to the Imperium's Grey Knights, Elite Assassinorum agents, Sisters of Silence, and Custodites, with capabilities that are in the same general range as these extremely elite, extremely rare, agents of the Imperium as well.
True...true. There are many military factions in the Imperium.

By Sekutarii, to you mean the Skitarii or Secutarii? The former are the cyborg armies of the Adeptus Mechanicus. The latter are also part of the Mechanicus, specifically being the "Titan Guard"; the honor guard and protectors of the Imperial Titans.

But yes, they would be able to contend with the likes of Imperial Guard, Skitarii, and Sisters of Battle forces.

The Space Marines (Adeptus Astartes) are comparatively rarer, but more dangerous. Guardians and Cabal can counter. Grey Knights will require more firepower. The Assassinorum will require heavy firepower and counter intelligence to throw off.

The Talons of the Emperor. The Adeptus Custodes and the Sisters of Silence. These two are very, very, DANGEROUS. It would take Veteran Guardians, Psion Flayers, or Chaldea Servants to counter.
 
By Sekutarii, to you mean the Skitarii or Secutarii? The former are the cyborg armies of the Adeptus Mechanicus. The latter are also part of the Mechanicus, specifically being the "Titan Guard"; the honor guard and protectors of the Imperial Titans.
both.
But yes, they would be able to contend with the likes of Imperial Guard, Skitarii, and Sisters of Battle forces.
Imperial Guard, without sufficient armored support, are chumps that are there to die in droves; and we have our own vehicles to counter theirs; but yes, they make for a decent baseline that can't really be matched outside of the Eldar and the Necrons(as baseline Necron Warriors are essentially civilians, it's the Necron Immortal that is their standard for actual troops that aren't the equivalent of conscripting the serfs.)

The Talons of the Emperor. The Adeptus Custodes and the Sisters of Silence. These two are very, very, DANGEROUS. It would take Veteran Guardians, Psion Flayers, or Chaldea Servants to counter.
yea. there is a reason why I listed Servants as our direct equivalent, as the other equivalents generally fall into the category called: major named characters.
 
All NeiR androids are sentient, aren't they? Should we really be considering mass manufacturing thinking beings with the intent of pressing them into military service?

It is one thing to build new generations of androids with the hopes that some will volunteer to fight, and that too is ethically dubious, but it is a whole other thing to create life for the purposes of waging war. We might as well make clone armies too then.

UGVs, drone fighters, shanks, and frames are all dumb enough that for the most part I wouldn't be troubled by the idea of producing them by the millions and sending them out to be destroyed by the millions, but I'm not sure I can approve of that approach with sufficiently intelligent beings.
 
All NeiR androids are sentient, aren't they? Should we really be considering mass manufacturing thinking beings with the intent of pressing them into military service?

It is one thing to build new generations of androids with the hopes that some will volunteer to fight, and that too is ethically dubious, but it is a whole other thing to create life for the purposes of waging war. We might as well make clone armies too then.

UGVs, drone fighters, shanks, and frames are all dumb enough that for the most part I wouldn't be troubled by the idea of producing them by the millions and sending them out to be destroyed by the millions, but I'm not sure I can approve of that approach with sufficiently intelligent beings.
we make them, and even if most of them enter the civilian workforce enough of them will join the military that they become a non-insignificant fighting force for us, and, unlike our other generic service troops, they actually have backups, so that means that they're somewhat safer as baseline infantry than the rest of our baseline forces.

but yea, Infantry is not where we should have most of our fighting force, because manpower is, and might always be, one of our greatest weaknesses relative to our peers(other than maybe the Eldar).

that, and we actually care about lives.
 
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Yeah, we won't be expecting all Androids to become infantry.

It's more that Androids that do join as infantry have backups, and thus don't suffer meatgrinder casualties, so the ones who do will become a large part of the force through endurance, given equal growth and enlistment rates.
 
All NeiR androids are sentient, aren't they? Should we really be considering mass manufacturing thinking beings with the intent of pressing them into military service?

It is one thing to build new generations of androids with the hopes that some will volunteer to fight, and that too is ethically dubious, but it is a whole other thing to create life for the purposes of waging war. We might as well make clone armies too then.

UGVs, drone fighters, shanks, and frames are all dumb enough that for the most part I wouldn't be troubled by the idea of producing them by the millions and sending them out to be destroyed by the millions, but I'm not sure I can approve of that approach with sufficiently intelligent beings.
Nier androids are definitely sentient, and I'm having doubts if it's even okay to mass-manufacture them for civillian life.
Comodisation of sentient life and all that, and they presumably have some kind of childhood stage where someone has to take care of them while they discover the world.
We could work out a supersoldier program, with cybernetic and biological enhancement, for pretty much all of our troops.
Macross has really good cybernetics (just look at Brera Sterne), we can probably work out some extra stuff by studying Zentraedi biology, and it was mentioned that the Kushan have excellent mind-machine interfaces.
Fate/Grand Order might also have some cool stuff to add to the package, like whatever they do to give homunculi really high strength or high quality Magic Circuits.

Of course, if it involves shortening your lifespan as a tradeoff, then it's out.

The PMMM fanfiction To The Stars, which I mentioned in an earlier post, has some pretty good ideas that we could shamelessly steal.
Among them :
-retinal implants that can see in all spectrums of light, including infrared and ultraviolet.
-an « off-switch » for pain and emotions, for use in extreme situations.
-skeletal structure reinforcement
-mind-to-mind communication
-a tactical computer at the base of your spine
-And lots of other stuff I can't remember. The enhancement tech in that story was based off nanites, and could be removed once you left military service, although the civilian population in that story also had heavy nano-enhancements, with clinical immortality, brainstem implants, and nano-infused hair that automatically untangled itself and moved around.

Do any of our factions have neural laces or something similar ?

Grace O'Connor from Macross Frontier had a bunch of cloned backup bodies sitting around and downloaded herself into a new one whenever she died, and Touko Aozaki (a Nasuverse character that we see, in, among others, the El-Melloi Case Files), has pretty much the same thing, as do some other magi.
Athough Touko's project was : A) a thing that only worked for her and was so difficult it was compared to the Third Magic (although we have Irisviel with us, so that's maybe not a problem), B) got her a Sealing Order from the Mage's Association because C) they were copies she was making, soul and all. The guy who discovered her resurrection methods, Cornelius Alba, was a sadist who got off on torturing people, and he was horrified at the existential implications of what she doing. Touko herself was not concerned.
 
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Er....no?

I haven't seen any evidence that the Traveller is THAT powerful...at all.

It created a specially infinite universe as a byproduct of shooting the pyramids, which created The Distributary. It very much is that powerful if it actually decides to throw down. The issue is actually getting the Traveler to that point.

Found the exact quote
Context: in the fall of mankind in destiny many ships tried to escape,ome of the them got caught in the edge where light and dark clashed,the resultd were that every mind got torn from their bodies snd inserted inside a pocket dimension created inside a blackhole

Mara sov witnessed the clash later on as more conciousness wake up she explained the nature of the dimension they lived in

She feels a contest. A battle fought, an equilibrium reached: not a truce, but an infinite limit, like an equation dividing by zero, a collision of two violent eternities. Mara queries Yang Liwei for telemetry and her sensorium fills with the terrified scream of gravitational instruments. She howls too, a feral sound, ecstatic and lost: a wolf baying at the stars. She knows what's happening. Too much power has gathered here. The universe is appalled by the paradox. Nothing that has glimpsed this collision of infinitudes can be allowed to escape. The cosmos must censor its embarrassment. It must sequester the anomaly.

The slope of warped space-time around them has become too steep, and now every path outward or forward bends back to the center where Light and Dark collide. The definition of "future" has become synonymous with the definition of "inward." This is why it's called an event horizon: For an object within the horizon, the path of all future things that can be done or seen leads inevitably down to the center. All events lead inward.

A singularity is forming around her. A kugelblitz: a black hole created by the concentration of raw energy.

"You know yourselves," she says. "Let me tell you of your cosmos. We live in a spatially infinite, isotropic universe 12.1 billion years old. Its metallicity is ideal for life and for the spread of technological civilizations. In time, the distance between all points in the universe will contract to zero, and the cosmos will collapse into a singularity, to be reborn in fire. There will be no end to eternity here."

the good news
Traveler OP
The bad news
Enemies of the traveler OP

Ergo traveler sleeps to not be a beacon for his enemies that would kill all her friends and protegés
A trsveler that is awake,is lube for the incoming buttfuck the darkness will give you

Yeah, we won't be expecting all Androids to become infantry.


It's more that Androids that do join as infantry have backups, and thus don't suffer meatgrinder casualties, so the ones who do will become a large part of the force through endurance, given equal growth and enlistment rates.


We can rely on mass produce low intelligence bots for cannon fodder


Most of the verse in the coalition have different levels of AI as well droid units


We can use drones for facing the blunt while we keep our elite units behind
 
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