The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Wouldn't Tamia need time to learn how to properly use the necklace? It took Ridicully a turn to get use to them. So wouldn't it be better to keep them with Fredrick. Especially since with his traits he will most likely end up fighting a possessed Chapter master.
 
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Wouldn't Tania need time to learn how to properly use the necklace? It took Ridicully a turn to get use to them. So wouldn't it be better to keep them with Fredrick. Especially since with his traits he will most likely end up fighting a possessed Chapter master.
Ridcully was doing something very different to Tamia.

He was engaging in something that required absolute understanding of well everything, Tamia is ironically using much more brute force so the simple, easy and safe power boost of the necklace won't backfire on her even if her exact understanding of it isn't as complete as his.

Also if we do end up fighting the chapter master for some reason we are hardily defenceless.

Odesseyus can boost us to Space Marine levels thanks to his mastery of biomancy (well he can boost the whole of the gov's own to astartes levels I dunno what he could do if he focused on just Rotbart) Ajax has proven his ability to tango with astartes and Rotbart is still lethal even without the BCS.

Not as powerful as he would be otherwise the BCS is just too powerful, but even then I can't see any scenario short of lending it to Jacob where the plate or crown are separated from us so we'll hardily be without.
 
@Durin, are some our psykers comparable to wizards from the Empire in that they can become adventurers with little to no direct oversight?
 
@Durin, are some our psykers comparable to wizards from the Empire in that they can become adventurers with little to no direct oversight?
I'm not Durin (obviously), but personally I doubt it...kinda.

Many of the normal methods of "adventure" for an imperial psyker have been closed off (rogue trader, normal imperial guard services if you want to count that) leaving the inquisition...

+ Given the amount of security our psykers are kept under (to an extent) I don't think we'd see them just wondering off.

And of course psykers are in constant high demand, craftsmen, warders and anything related to astropathy especially.

And of course Primaris are part of the command structure soooo.

On the other hand I can certainly see psykers especially battle psykers getting dragged into adventures. From being contracted into a guild to help explore avernus or help the Admech capture some new specimen, going off world and travelling the trust to just see the sites if nothing else or even simply being conscripted by the inquisition for emergency man power and more I can see our people get into "adventures."
 
I'd guess that our bombers would be extremely effective at hitting the troops coming out of the crash-landed ships. I mean, I doubt the ship point-defense is designed to work against things their size (as they're smaller than void attack craft) or at that range. Plus, the crash landing would probably cut down on active point defenses significantly too, and I doubt they'd be able to bring in air support or sufficient anti-air.

Also, I would like to suggest having some of our psykers spend some time killing enemy psykers. The fewer psykers they have, the less likely they are to be able to pull off the First Circle summoning, and this is one of the turns where we can afford some losses in the immediate situation (as them getting some strategic gains will decrease the odds of them immediately going for plan Fuck All This).
 
I'd guess that our bombers would be extremely effective at hitting the troops coming out of the crash-landed ships. I mean, I doubt the ship point-defense is designed to work against things their size (as they're smaller than void attack craft) or at that range. Plus, the crash landing would probably cut down on active point defenses significantly too, and I doubt they'd be able to bring in air support or sufficient anti-air.

Also, I would like to suggest having some of our psykers spend some time killing enemy psykers. The fewer psykers they have, the less likely they are to be able to pull off the First Circle summoning, and this is one of the turns where we can afford some losses in the immediate situation (as them getting some strategic gains will decrease the odds of them immediately going for plan Fuck All This).
How are our psykers going to kill their psykers?

They're all safely at the backlines.
 
How are our psykers going to kill their psykers?

They're all safely at the backlines.
Scry and Fry, or just plain Fry. It might also be possible to have our psykers on Deny the Witch duty do so in a manner less effective at countering their power usage but significantly more likely to lead to them miscasting or experiencing burn-out.

They're using their psykers, which means they kinda need to be within psyker power range of the battle field, and we have demonstrated that we can hit through wards if push comes to shove. Hell, I don't think we even know if they can effectively target the battlefield through their own wards...
 
@Shard, you still have to give the Primaris Execution Forces actions. We're going to face a main assault so it would be a really good idea to have them do something. If you want them to do nothing, at least have them dispel for half a turn.
 
Primaris Execution Force- A Primaris Execution Force is a unit of forty eight of skilled psykers of at least Delta-level Power. It contains more psychic power then even the greatest choirs, and is skilled enough to flawlessly switch between working as a whole, working in groups and working individuality, a fact that when combined with the Psyker power and experience makes a Primaris Execution Force incredibly flexible. On the battlefield a Primaris Execution Force will most likely be either kept in reserve to counter the enemies aces or deployed to secure the most vital of objectives, which normal forces could never hope to succeed at.
@Shard
Probably.

Still most likely best to keep them in reserve as a counter to aces...you know like we're recommended too.
 
My plan now spells out exactly that. We shouldn't have to, since we have N Steps Ahead, but, you know, Andres.
 
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