The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
click on one of the CR damage numbers to see formula or this
=1/(1+MAX(0,2-$P$20/D3,D3-$P$20,D3*(D3-2*$P$20),D3*D3*(D3-4*$P$20),D3*D3*D3*(D3-8*$P$20)))^1.5
where $P$20=AP and D3 = armor

I have no idea what you mean by CR damage number, and that mess of a formula scares and confuses me. so I'm just going to slot 20 and up armor as something to hit with a spinal accelerator.
 
Is it possible for the Abomination to, uh, not realize that Ridcully has their plans if we go full blantant?
 
@Durin
Did you miss the questions I asked about the plans?

Sorry for asking you just answered other ones, but I think you missed mine.
 
@Durin if you have the time can you give us the outline of the Abominationist plans?

Maybe we can use that to decide the best time for us to go all out on exploiting the foreknowledge.
 
@Durin

1. Is a write-in target of 'Targets of Opportunity' a valid one? Basically we just try to get the best casualty ratios we can. I imagine this would be the Light Fleet First.
2. The bonii difference between Subtle and Blatant, is it like +100, +200, etc.
3. How does Rotbart estimate the outcome of the final naval battle above Avernus, with the current fleet numbers?
(Looking it things it looks like we're kind of vastly and horribly outnumbered, though I might be wrong.)
4. Is it possible, with the blatant option, for them to not realize we have their entire battleplans anyway?
a. And if they realize, to stick with the plans anyway? (per Horatio)
b. They'd be disorganized if they changed or abandoned their plans? (per Horatio)
5. Ridcully is presumably still providing Divination support?
 
Guys.

One thing to remember is just how scary our orbital defenses are. I recall a single defense station being favorably compared to a battle ship, and we have a lot of them with proportional support at the lower size levels. On top of that we have our mobile navy, our tech edge, a tiny minefield, and support fire from the very significant anti-orbital weapons on our cities. Plus their plans, insanely talented commanders, and the best mortal Seer in the galaxy there to ensure that they're going to be trading ships at a worse ratio than raw strength numbers suggest.
 
Guys.

One thing to remember is just how scary our orbital defenses are. I recall a single defense station being favorably compared to a battle ship, and we have a lot of them with proportional support at the lower size levels. On top of that we have our mobile navy, our tech edge, a tiny minefield, and support fire from the very significant anti-orbital weapons on our cities. Plus their plans, insanely talented commanders, and the best mortal Seer in the galaxy there to ensure that they're going to be trading ships at a worse ratio than raw strength numbers suggest.
They have A LOT of numbers to throw into the grindfest.
 
[X] Plan Wreck the Fleet
-[X] Medium- use everything but your armored warships to inflict as much damage as possible via ambushes and harassment tactics, be willing to accept some major clashes- This will inflict a significant amount of damage and not need Admiral Sarnow to be too blatant about using the information that Ridcully is providing him.
-[X] Primary: Light Forces- The Light forces will be those that are trying to seek out your ambushes, and so will be the easiest targets. - Attacking the Light forces will be the easiest option and will reduce the Abomination Fleets ablity to deal with future harassment.
-[X] Secondary: Targets of Opportunity - Try to cause as much damage as possible to the Abomination's overall navy, at the best possible casualty ratios.
-[X] Make blatant of the information that Ridcully has gained form the enemies plans- Massive bonus and certain chance of them realising you have the plans.

So, here's the logic.

They have A LOT of ships, ships that are defending transports, etc. We should be maximizing casualty ratios in our favor.
 
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Guys.

One thing to remember is just how scary our orbital defenses are. I recall a single defense station being favorably compared to a battle ship, and we have a lot of them with proportional support at the lower size levels. On top of that we have our mobile navy, our tech edge, a tiny minefield, and support fire from the very significant anti-orbital weapons on our cities. Plus their plans, insanely talented commanders, and the best mortal Seer in the galaxy there to ensure that they're going to be trading ships at a worse ratio than raw strength numbers suggest.
The Orbital Defences won't amount to much here because the Abominationists are headed to Avernus proper. Our concentration of void defences is at Deiphobe, and what's over Avernus is going to get rolled over real quick.
 
@Durin if you have the time can you give us the outline of the Abominationist plans?

Maybe we can use that to decide the best time for us to go all out on exploiting the foreknowledge.
pretty much advance to Avernus, clear the defences and land armies. then have some of the fleet escort the transports out of the system for the second wave while the rest maintain position above Avernus

@Durin

1. Is a write-in target of 'Targets of Opportunity' a valid one? Basically we just try to get the best casualty ratios we can. I imagine this would be the Light Fleet First.
2. The bonii difference between Subtle and Blatant, is it like +100, +200, etc.
3. How does Rotbart estimate the outcome of the final naval battle above Avernus, with the current fleet numbers?
(Looking it things it looks like we're kind of vastly and horribly outnumbered, though I might be wrong.)
4. Is it possible, with the blatant option, for them to not realize we have their entire battleplans anyway?
a. And if they realize, to stick with the plans anyway? (per Horatio)
b. They'd be disorganized if they changed or abandoned their plans? (per Horatio)
5. Ridcully is presumably still providing Divination support?
1. yes
2. closer to +100
3. that your fleet would be either wiped out or driven back but not before inflicting massive damage, while horribly out numbered you have a tech advantage which helps. as do orbital defences and cities.
4. yes, they could think that you are predicting them at every step by another method. a traitor perhaps.
a. that is a possiblity depending on the General
b. yes they would be
5. he is, and if they make new plans there is a good chance he will get those to. he is pretty much an Abomination Fleets worst nightmare in situation requiring complex tactics. when their plans can be summed up as charge or hold there is little that he can do
 
5. he is, and if they make new plans there is a good chance he will get those to. he is pretty much an Abomination Fleets worst nightmare in situation requiring complex tactics. when their plans can be summed up as charge or hold there is little that he can do
@Durin
1. Will he also be providing rerolls/boni to the raiding fleet? He could in against Garkill so I imagine that would be the case here.
2. How do one of our Defence Cruisers compare weight wise? Heavy Cruiser Battlecruiser?
 
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Might be fun to have the stealth elements sucker-punch the transports on their way out. Will almost certainly be easier to get close to them (especially if we manage to do disproportionate damage to their light elements) and might end up forcing them to face defeat in detail with their fleet.
 
[X] Plan Wreck the Fleet
[X] Medium- use everything but your armored warships to inflict as much damage as possible via ambushes and harassment tactics, be willing to accept some major clashes- This will inflict a significant amount of damage and not need Admiral Sarnow to be too blatant about using the information that Ridcully is providing him.
[X] Primary: Light Forces- The Light forces will be those that are trying to seek out your ambushes, and so will be the easiest targets. - Attacking the Light forces will be the easiest option and will reduce the Abomination Fleets ablity to deal with future harassment.
[X] Secondary: Main Fleet- Trying to cause as much general damage as possible to the naval combat power of the Abomination Fleet will be less challenging then some options as the fleet is going to attempt o seek out your ships and is less protected. You will suffer losses however due to its ablity to fight back.
[X] Make blatant of the information that Ridcully has gained form the enemies plans- Massive bonus and certain chance of them realising you have the plans.

So, here's the logic.

They have A LOT of ships, ships that are defending transports, etc. We should be maximizing casualty ratios in our favor.
Wouldn't it be much bette to slay many billions of invaders while still in their transports? Especially their bullshit possessed Titan Legion?

Their objective is to kill Saint Lin. Why are you focusing on their warships? They are disposable.
 
Altered my vote.
Wouldn't it be much bette to slay many billions of invaders while still in their transports? Especially their bullshit possessed Titan Legion?

Their objective is to kill Saint Lin. Why are you focusing on their warships? They are disposable.
Their objective, though, is to defend their transports as best as possible. By destroying those distracted defenders, we'll make it easier to destroy those transports later.
 
I'd argue that our best bet for avoiding the second wave would be to focus on the lighter elements of the fleet now. They're the main thing actually stopping us from being able to sneak up on transports after all.
 
Killing their warships now, at the price of letting the first wave of transports land, means we can kill the second wave and still have a fleet at the end of the battle.
 
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