Pro Patria (Valkyria Chronicles)

If we do capture artillery I wonder if the best use of the Seaguard might be to man the guns. After we find a way to sack Clink, because having an abjectly incompetent, corrupt, and cowardly commander in charge of the artillery is a good way to lose the artillery.

(PS he is a reference to Hogan's Heroes which is why I feel pretty confident in my assessment of his uselessness.)
 
If only we'd have time to reorganize, we could split the Seaguard up and spread the troops out between our other forces to increase their capabilities. Having them spread out like that among professional veteran troops would severely reduce their chance of breaking and bring them up to proper standard much faster.

We would need to figure out how to remove Clink, though.
 
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To be fair to the Seaguard, an understrength brigade that has such a serious lack of heavy equipment it might have less of it than a similar sized light infantry formation and is thus pretty fragile, we did tell them to frontally attack two defensive lines that we should have known to have artillery support while they were out in the open and without any support from other formations (Vorbeck's force was trying to get to their rear at least but are separated from supporting directly by the woods that anchor the left flank of Herea's defense lines). I think they did as well as they could have considering the situation we put them in.

Just reading Klink's wiki page on the Hogan's Heroes Wiki is making me cringe though. It's entirely possible that he may have a hand in the fact his command is the way it is right now.

Interesting point about the artillery. Perhaps their recent experience might make them appreciate it's power and be more amenable to integrate them to their formation (so we can use them as an ad hoc artillery regiment with arty guards).

Edit: Thinking about it, we haven't been fired upon from those woods yet. It might be a good idea to have Giraud sneak in there to attack the defensive lines by the flank as they get taken by the rear and to lift some pressure from the Seaguards. If we can communicate with Vorbeck in time at least.
 
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To be fair to the Seaguard, an understrength brigade that has such a serious lack of heavy equipment it might have less of it than a similar sized light infantry formation and is thus pretty fragile, we did tell them to frontally attack two defensive lines
We didn't really...it was just unclear. I'll take it as a learning experience about the precision of language.
-[x] The Seaguard is to slowly advance on the defensive positions infront of Herea and on the beaches.
I would not interpret that as "frontal assault", especially if it's known that we have a flanking force on the way.

But subcommanders misinterpreting overall command's instructions is tragically too real.
 
Probably do have to be explicit using the terms "feint" or "demonstration." I didn't look at the vote carefully either and thought it had been established the intent was just to fix the attention of the defenders.
 
I would not interpret that as "frontal assault", especially if it's known that we have a flanking force on the way.

So did I. Looking at the plan's map, the arrow fell short of the defense line at the beach so it looks like we were just intending to skirmish with it (the Seaguard ended up punching right through it, and I was queasy in doing so before securing the ridge which they didn't do). The arrow at the double defense line, however, goes through the forward line and ends at the second so I would have interpreted it as a frontal assault on both lines that hopefully synchronized with the flanking attack.

At this point I'm just being pedantic, but I can see why the Seaguard ended up frontally attacking Federal positions in Herea (which I wouldn't have minded if we supported them in a timely manner. Unfortunately, things did not go to plan).
 
So did I. Looking at the plan's map, the arrow fell short of the defense line at the beach so it looks like we were just intending to skirmish with it (the Seaguard ended up punching right through it, and I was queasy in doing so before securing the ridge which they didn't do). The arrow at the double defense line, however, goes through the forward line and ends at the second so I would have interpreted it as a frontal assault on both lines that hopefully synchronized with the flanking attack.

At this point I'm just being pedantic, but I can see why the Seaguard ended up frontally attacking Federal positions in Herea (which I wouldn't have minded if we supported them in a timely manner. Unfortunately, things did not go to plan).

Shit happens, Imperial officers are taught to act on thier own initiative and communications travel via word of mouth with all that entails.

For a screw-up its not that terrible.

Lets just move on.
 
3.24
[X] Move west to encircle the Federation defensive line.

You decide knocking out the enemy's artillery positions to be the most optimal course of action right now. Your forces join Vorbeck's and attacks the Federal defence line from the north.
Western Conflict
Roll 1d100 = 74 + 30 Heavy Reinforcement = 104
There are very little defences facing the rear of the Federation position, a testament to the hasty construction of the position.

The encirclement is not complete given the presence of wooded terrain but it is enough to make the enemy position untenable. The Federation force responds by completely abandoning their defensive bastions and launching a full assault into your attack. The counterattack is made possible by the inaction of the Seaguard who make no move to interdict or otherwise pin down the forward defences in the south.

Nevertheless, the result of the open field engagement was never in doubt. The heavily outnumbered enemy force had very little armour left after the earlier move and all but abandoned their artillery in the rush to escape. Your combined forces chew through a couple companies trying to break through on the road. However that turned out to be a distraction for the rest of the Federation forces to either flee into the forest or the nearby town of Herea.

Vorbeck at anticipated this and had Giraud's light battalion positioned to pursue the routed forces into the woods. The bulk of the enemy force was run down, and any organisation among escaped remainder was destroyed. You doubt the number of shattered remnants that reach Sinope in the end will exceed triple digits.

The other part of the defensive force fled into Herea but were quickly followed by your forces. With no time to fortify the town, the urban fighting proved easier than expected. After an hour of street fighting the Federation force capitulated. With the fighting dying down, you take stock of the captured artillery.

***​

The situation to your east transpired differently. Pydan's force was attacked on the road to Nicopol by a near brigade sized Federation force.
Eastern Conflict
Roll 1d100 = 51
The two similar sized forces slug it out for what seems hours before the Imperial centre seemingly buckles and breaks. Seeing this opening, a portion of the Federation force makes a break for it. Abandoning any hope of an orderly advance as well as their comrades fighting on the flanks.

The move proved to be deception, as reserves on the flanks launch a two pronged attack on the out of position enemy detachment, putting it in a precarious position. Pydan had ordered a gradual disengagement of the centre to avoid higher casualties. He did not expect an opportunity to be handed to him through enemy recklessness or desperation.

But the enemy move turns out to work to some degree. The rest of the Federation forces launch a renewed assault on all points. The pressure put on Pydan allows reinforcements to arrive and capitalise on the breach, effectively opening a corridor through your lines. Whole battalions rush through in a desperate scramble. With all his forces committed or out of contact, Pydan is unable to stop them escaping.

While stuck in this manoeuvre, Baumann strikes the Federation rear with all his forces. It proves too much as the attacks on numerous fronts cause a breakdown in order. The armour imbalance becoming extreme also did not help. In the end, nearly two thirds of the enemy force is destroyed during the battle and the following pursuit.

It appears that is not a good enough victory for some. Pydan is furious with Baumann for taking so long. He had been delayed securing the empty Federation base and supply depot, taking stock of anything useful. Most of it had been destroyed by the departing enemy.

Baumann points out it wasn't in the plans to move north to assist. He only became aware of the battle while investigating where the Federation force left. They could easily have fled south and abandoned the field entirely. It seems they didn't expect to run into Pydan. The aforenamed officer disagrees with Baumann's handling of the affair.

The night comes and the two men argue frequently in the command post set up outside Nicopol.

***
It is mid-morning and you are deciding what to do next when news comes from unexpected quarters.

It is not good.

The beach prison camp was attacked yesterday morning. Not by land, but by sea.

A small force, only a few squads strong snuck ashore from a pair of Federation destroyers lurking off the coast.

The raid was swift and brutal, catching the guard company you left behind by surprise. Soon your forces were routed with heavy losses.

The enemy destroyed the few supplies you had left behind and freed all the prisoners. Taking any who wanted to fight back with them to the ships. Laden with troops, the warships travelled a short distance up the coast.

You knew that enemy destroyers were active, but you didn't know some were operating out of Sinope. That was the most likely conclusion right now.

In the aftermath, as your forces scoured the area for clues about the enemy force they find something on the ground. A kerchief with the words Forever Faithful stencilled on them. That gives you a strong indicator of what's waiting for you.

Federation Marines.
A chill runs down your spine.
Furthermore, more scouting of the coastal city has revealed a badly damaged enemy battleship moored to a wharf. It is listing heavily and likely out of commission for the foreseeable future but its crew can certainly fight. That was likely the source of the marines. Another factor to take into account. You also obtain more accurate enemy force numbers present.

As a result of the raid, Sinope has been heavily reinforced. You still outnumber them, but not as much as before.

***​

Enemy force estimates in Sinope
500 – 700 Federation Marines (ELITE)
2900 – 3700 Federation Regulars
1400 – 1500 Reservists
1200 – 1300 Militia

Total: 6000 – 7200

***​

This was a bad situation. Ideally you'd prefer get all of your subordinates together and hash something out before taking action. But it's plainly obvious the Federation is fortifying Sinope as it can in the time it has. Giving them even more time while deliberating seems to be an unwise idea, as it seems likely a massive enemy will arrive sometime in the future. It's a shame, those ships are right there and its such a short trip north to friendly lines by sea. A short distance to safety yet so far.


[] Commit to attacking Sinope now before it gets more fortified.
[] Take time to gather all the commanders together and review your options.


AN: Note, the second action won't lock out the first. It will just happen a day or two after.
 
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It seems unlikely the Federation has stockpiles in Sinope to re-arm all the prisoners they liberated, and in any case they'll take time to reorganize into coherent units. Either attack now, or don't at all. And in truth we've probably already lost. If we have to storm the city we'll take casualties we can't afford, and might not even succeed before the enemy corps arrives. If we move off, we give them time to assemble a force half the size of ours at our back.
 
...We can't rush this.

Any chance of taking the city by storm rapidly just went up in smoke.

The presence of an elite formation means that the Federation forces will not give quickly enough to justify rushing in without a plan.

[X] Take time to gather all the commanders together and review your options.

We need to hash out a plan of action, give the troops a chance to rest and reorganize our forces.
 
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The situation to your west transpired differently.
You need to revisit directions again. In this post you seem to mostly be referring to Sinope as North. In the past you had the cardinals reversed and Sinope was actually to the South, which can be seen from the votes in the last spot.

The counterattack is made possible by the inaction of the Seaguard who make no move to interdict or otherwise pin down the forward defences in the south.
Eh...yeah, that was basically expected after last turn's performance.

It appears that is not a good enough victory for some. Pydan is furious with Baumann for taking so long. He had been delayed securing the empty Federation base and supply depot, taking stock of anything useful. Most of it had been destroyed by the departing enemy.

Baumann points out it wasn't in the plans to move north to assist. He only became aware of the battle while investigating where the Federation force left. They could easily have fled south and abandoned the field entirely. It seems they didn't expect to run into Pydan. The aforenamed officer disagrees with Baumann's handling of the affair.
Slooooooooow. Well, we're going to need to keep an eye on this later.

This was a bad situation. Ideally you'd prefer get all of your subordinates together and hash something out before taking action. But its plainly obvious the Federation is fortifying Sinope as it can in the time it has. Giving them even more time while deliberating seems to be an unwise idea, as it seems likely a massive enemy will arrive sometime in the future. Its a shame, those ships are right there and its such a short trip north to friendly lines by sea. A short distance to safety yet so far.
it's

That battleship is so tempting but our advantage is armor...though they probably might not have the weapons to take advantage of that. Attacking elite Marines in an Urban environment is probably unwise with our composition. On the other hand, if we win that's basically our exit.

We have 2:1 in numbers right now. Further, 2700 of their troops are of lesser effectiveness at best vs 2200 of ours (the Seaguard), so striking both of those actually makes the numbers closer to 3:1.

Tentatively...
[X] Commit to attacking Sinope now before it gets more fortified.

The Seaguard will probably get chewed up if we can't get them a better officer but there's no better use of them.
 
[X] Commit to attacking Sinope now before it gets more fortified.

I disagree that we can afford to wait. Waiting gives the enemy time to organize their militia and reservists into an effective fighting force. And the best chance we have of evacuating is going to be seizing that harbor. If we can make sure the Federation ships have to withdraw under artillery fire, or even seize the Federation battleship, just maybe the Imperial Navy will risk a sortie to provide cover for our escape.
 
Waiting will give you a list of viable alternative options, as well as a strategic map of the whole front.
You need to revisit directions again. In this post you seem to mostly be referring to Sinope as North. In the past you had the cardinals reversed and Sinope was actually to the South, which can be seen from the votes in the last spot.
Accidentally referred to East as West. Thanks for the corrections.
 
[X] Commit to attacking Sinope now before it gets more fortified.

Time is pretty much always against us in this ill-fated campaign.

That battleship is probably going to be a major issue for us, though. If the listing of the of the ship is not big enough to counter the elevation or depression available to its primary or secondary armaments, we're going to have a really bad time.
 
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I think we should drop a barrage from the federation's abandoned guns on that battleship and then skidaddle.

Just a thought.
 
Yeah, granted, if we can't use the captured artillery unless we wait, that might shift the tactical balance back in favor of taking a break before attacking. That said, the Federation Navy can also ferry in even more reinforcements, if given time.
 
would we be able to use the captured artillery?
Yes.

Just a clarification, since some people expect massive enemy forces to come in the next update. Here is the strategic map of the whole front. I was planning to show it in the next update if waiting won but I changed my mind since it is IC knowledge.



Each block represents at least 10k troops. Edit: This intel is about 1-2 weeks old.

You do have viable options apart from attacking the port.

It will take some time for the enemy division to reach you.
 
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