An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
[X] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
- it ruins the narrative and doesn't fit the universe, the one time happenstance can simply be considered weird warp-fuckery
 
So, Hard Mode (Malal Ascension), Easy Mode (Malal upgraded), Normal Mode (Malal sealed).

If you guys want enemies to fight, Sealing away Malal is the right way to go. Instead of allowing us to snowball, we're actually forced to start defending our newly won domain right away. With Malal upgraded, other Chaos gods will be too preoccupied to deal with us, thus we're very much just going to absorb 99% of the encountered polities with our giant speech modifier, and just keep playing our city building game, with the occasional disaster. With Malal gone, The four turns their eyes on us, thus mechanics wise we now have clear distinct enemies to fight with, and a bunch of unavoidable fights that we can't use our speech modifier to get around.

We'll also get yelled at by the Emps for fucking up his timetable. He's not ready yet, damnit!

[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[x] Upgraded Malice. While Malice grows stronger, he is merely a peer to the Four, as he has concern over having his existence overtaken by the Darkness he's calling upon. Chaos Four become Chaos Five, with all that implies.

I want that Keyblade, I want to create a super weapon for Serras to use for herself..
Adhoc vote count started by Lone Courier 6 on Nov 11, 2017 at 5:29 PM, finished with 64 posts and 58 votes.
 
Okay, I'll be honest. I was indeed 'covering my ass' and I put in forward an event-chain to do so that I thought sounded cool, but may have been taking the crossover too far in retrospect. So! Voting time.

Yay, I was right.

If it helps, I think it was cool and even logical and I might have done similar, it's just the sort of thing that might have worked better in a quest that was specifically declared from the start as a KH/Warhammer quest. Which, by the way, I would be super interested in.

[ ] Upgraded Malice. While Malice grows stronger, he is merely a peer to the Four, as he has concern over having his existence overtaken by the Darkness he's calling upon. Chaos Four become Chaos Five, with all that implies.

Just to double check, Malal would still consider Chaos it's main enemy and be pretty darn unlikely to ever team up with the rest of Chaos, right? It's whole "hate Chaos above all else" shtick isn't going to change just because it becomes the fifth member of Chaos's boy band, right?

there's no way Malal would ever work together with the other Chaos God's right?

I'm pretty sure that would be almost physically impossible considering what Malal is as an existence.

Is this about KH? I feel like if it was crossed over with something more popular people wouldn't care.

Pretty sure KH is one of the most popular franchises on the planet.

Now, maybe it's not considered cool on this site, but people were just as annoyed about the Star Trek thing when the two crossovers were just as prominent and Start Trek is a pretty popular and well respected series on SB/SV.
 
[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
Yay, I was right.

If it helps, I think it was cool and even logical and I might have done similar, it's just the sort of thing that might have worked better in a quest that was specifically declared from the start as a KH/Warhammer quest. Which, by the way, I would be super interested in.



Just to double check, Malal would still consider Chaos it's main enemy and be pretty darn unlikely to ever team up with the rest of Chaos, right? It's whole "hate Chaos above all else" shtick isn't going to change just because it becomes the fifth member of Chaos's boy band, right?

Malice would still be focused on them, yes.
 
[X] Upgraded Malice. While Malice grows stronger, he is merely a peer to the Four, as he has concern over having his existence overtaken by the Darkness he's calling upon. Chaos Four become Chaos Five, with all that implies.

I like this one the most.
 
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[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[X] Upgraded Malice

This is going to be epic, hay we may be able to kill off chaos and with Malice's upgrade, we may be able to have a lot more FUN.
 
[X] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
Adhoc vote count started by ShadowNic94 on Nov 11, 2017 at 6:24 PM, finished with 104 posts and 77 votes.

Adhoc vote count started by ShadowNic94 on Nov 12, 2017 at 6:38 AM, finished with 207 posts and 125 votes.

Adhoc vote count started by ShadowNic94 on Nov 12, 2017 at 11:28 AM, finished with 220 posts and 129 votes.
 
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Okay, I'll be honest. I was indeed 'covering my ass' and I put in forward an event-chain to do so that I thought sounded cool, but may have been taking the crossover too far in retrospect. So! Voting time.

Personally think having the heartless around isn't too much of a crossover thing as long as you keep out all the other elements of Kingdom hearts.
 
...Can we still create a weapon that we can summon to Serras' hand without it being a Keyblade? because that's just what I really want most of all, a weapon that can never be truly seperated from us.
 
...Can we still create a weapon that we can summon to Serras' hand without it being a Keyblade? because that's just what I really want most of all, a weapon that can never be truly seperated from us.
That would be super practical and I would totally support that. Actually, that sounds like an advanced technique related to teleportation...
 
[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
So, Hard Mode (Malal Ascension), Easy Mode (Malal upgraded), Normal Mode (Malal sealed).

If you guys want enemies to fight, Sealing away Malal is the right way to go. Instead of allowing us to snowball, we're actually forced to start defending our newly won domain right away. With Malal upgraded, other Chaos gods will be too preoccupied to deal with us, thus we're very much just going to absorb 99% of the encountered polities with our giant speech modifier, and just keep playing our city building game, with the occasional disaster. With Malal gone, The four turns their eyes on us, thus mechanics wise we now have clear distinct enemies to fight with, and a bunch of unavoidable fights that we can't use our speech modifier to get around.

We'll also get yelled at by the Emps for fucking up his timetable. He's not ready yet, damnit!

[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.

@ilbgar123

Would you say this is correct? I would have thought Malal being upgraded would lead to a harder long term and easier short term?
 
[X] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted. member: 17394"]Future project then, very long term.[/QUOTE]I'd much rather take
 
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