there's no way Malal would ever work together with the other Chaos God's right?[ ] Upgraded Malice. While Malice grows stronger, he is merely a peer to the Four, as he has concern over having his existence overtaken by the Darkness he's calling upon. Chaos Four become Chaos Five, with all that implies.
Well, every single option seems horrible. Well, five chaos gods are exponentially more likely to stab each other in the back?Okay, I'll be honest. I was indeed 'covering my ass' and I put in forward an event-chain to do so that I thought sounded cool, but may have been taking the crossover too far in retrospect. So! Voting time.
[ ] Keep Malice as End Boss. Malice will continue to amass power and begin taking over the Eye/Maelstrom. Potential end-game alliance of all other factions against him. Potential for large outbreaks of Heartless across galaxy from Malice cults, which will act like a hybrid of Daemon Incursions and Ork attacks.
[ ] Upgraded Malice. While Malice grows stronger, he is merely a peer to the Four, as he has concern over having his existence overtaken by the Darkness he's calling upon. Chaos Four become Chaos Five, with all that implies.
[ ] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
I'll give you until noon on Monday to vote.
Hey guys, please reconsider leaving, or at least vote in this:Yea, I feel pretty much the same way. Oh well never mind was fun while it lasted.
Okay, I'll be honest. I was indeed 'covering my ass' and I put in forward an event-chain to do so that I thought sounded cool, but may have been taking the crossover too far in retrospect. So! Voting time.
[ ] Keep Malice as End Boss. Malice will continue to amass power and begin taking over the Eye/Maelstrom. Potential end-game alliance of all other factions against him. Potential for large outbreaks of Heartless across galaxy from Malice cults, which will act like a hybrid of Daemon Incursions and Ork attacks.
[ ] Upgraded Malice. While Malice grows stronger, he is merely a peer to the Four, as he has concern over having his existence overtaken by the Darkness he's calling upon. Chaos Four become Chaos Five, with all that implies.
[ ] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
I'll give you until noon on Monday to vote.