An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
[X] Upgraded Malice.

I'm not super interested in having Malice as the End Boss.

Having him become a competitor with the Four has much more interesting possibilities though.
 
[X] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[X] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[X] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[X] Upgraded Malice
Adhoc vote count started by casper on Nov 11, 2017 at 4:44 PM, finished with 27 posts and 24 votes.

Adhoc vote count started by casper on Nov 11, 2017 at 4:45 PM, finished with 29 posts and 25 votes.
 
Last edited:
Okay, I'll be honest. I was indeed 'covering my ass' and I put in forward an event-chain to do so that I thought sounded cool, but may have been taking the crossover too far in retrospect. So! Voting time.

[ ] Keep Malice as End Boss. Malice will continue to amass power and begin taking over the Eye/Maelstrom. Potential end-game alliance of all other factions against him. Potential for large outbreaks of Heartless across galaxy from Malice cults, which will act like a hybrid of Daemon Incursions and Ork attacks.

[ ] Upgraded Malice. While Malice grows stronger, he is merely a peer to the Four, as he has concern over having his existence overtaken by the Darkness he's calling upon. Chaos Four become Chaos Five, with all that implies.

[ ] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.

I'll give you until noon on Monday to vote.
Well, every single option seems horrible. Well, five chaos gods are exponentially more likely to stab each other in the back?

[x] Upgraded Malice
 
I'll bow now, thanks for the fun read, QM. :)
Yea, I feel pretty much the same way. Oh well never mind was fun while it lasted.
Hey guys, please reconsider leaving, or at least vote in this:

Okay, I'll be honest. I was indeed 'covering my ass' and I put in forward an event-chain to do so that I thought sounded cool, but may have been taking the crossover too far in retrospect. So! Voting time.

[ ] Keep Malice as End Boss. Malice will continue to amass power and begin taking over the Eye/Maelstrom. Potential end-game alliance of all other factions against him. Potential for large outbreaks of Heartless across galaxy from Malice cults, which will act like a hybrid of Daemon Incursions and Ork attacks.

[ ] Upgraded Malice. While Malice grows stronger, he is merely a peer to the Four, as he has concern over having his existence overtaken by the Darkness he's calling upon. Chaos Four become Chaos Five, with all that implies.

[ ] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.

I'll give you until noon on Monday to vote.
 
More than anything this just makes me sad. Especially since people who were having fun are leaving.

I regret talking about kingdom hearts lore. Which is depressing in it's own way.

Is this about KH? I feel like if it was crossed over with something more popular people wouldn't care.
 
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