"I'm not ready..."
The closer you got to your target, the more you lost your confidence. At first, when you heard the tales of your ancestors slaying Wyrm Dragons, it seemed so easy. It seemed like you could accomplish that same thing so easily, but only when faced with the very mortality of your person did your belief falter. You are not ready. You must take more time to prepare and come back here when you are stronger. That is the only way to win, and that is probably the way that your ancestors, including Baragar himself, took.
You turn Dullahan in the other direction. Your golem follows you as always, turning and stepping beside you. Dullahan rides back toward the west, where you originally came from.
***
You ride like this for five, perhaps more minutes. It is slowly becoming dark outside. The sun is setting beyond the horizon and the cold is getting unbearable. You are getting progressively more and more tired, and you are hungry. The latter need you easily take care of by taking a loaf of bread from your bag and eating it. Not the best, or most refined meal, but it's enough to keep even your gluttonous self from falling unconscious out of weakness anytime soon.
You stop. You hear rattling in the bushes to your left.
"Go check it out," you order the golem.
The stone creature processes the command, then marches onward mechanically. The golem approaches the bushes, extends its arms, and moves the leaves of the bushes aside, only to reveal a literal pack of cats. At least twenty of the felines suddenly jump out of the bushes ––– all of them have black fur.
The cats run past the golem, and under its legs, then circle around you, more like wolves than cats.
"The hell..." you look around. The presence of the creatures is unnerving for some reason. While you don't want to kill any poor little kitties, especially in winter, you still draw Excalibur, just to be safe. You never know if these might be the children of a Displacer Beast that happened to escape the local, eccentric noble's personal zoo of dangerous, magical creatures.
Too bad you have no idea what a Displacer Beast looks like except for the rough description your father once gave you: 'big, black cats, with a lot of limbs.'
They fulfill the middle requirement. They are black cats, but they aren't exactly big. Still, they appear to be too small to be adult cats, but they aren't exactly kittens either. As for the last statement, whether 'four' counts as 'a lot of limbs' is rather arguable, especially considering that your father has a tendency to sugarcoat things.
"I'm just gonna–" you drive Dullahan forward, trying to get past the cats, but Dullahan stops once of the kittens jumps out of the ranks at it. "Do I have to start throwing pebbles at you until you get out of here?"
...
No response. No duh, cats can't talk.
...
"Hmph. So be it."
You reach out into the snow below your legs. It is water, just in a solid form. You've been given basic elemental manipulation training, so you can handle this.
You create a stable flow of mana. You mutter a short phrase to serve as an incantation. You create a magical pathway and pour your energy into it, and...
The snow flies in all directions, like a shockwave of pure white. The shockwave of snow covers the cats, making all of them jump back after they dig their way out of the snow. Despite the tricky manuver, the cats don't stop, and they keep circling around you. They just can't recede, can they? Fine.
You get off of Dullahan, and...
Kch-ttngg!
One of the cats jumps at you. Midair, it transforms into a monster with claws, whose attack you have to block.
"W-what?!"
A trio of other cats behind you transform as well, then jump at Dullahan and try to kill it with their claws. The horse is hurt, but it eventually panics, rams one of them, then runs past them into the horizon.
You are surrounded by at least twenty... demon cats.
"Crap!" One of the creatures attacks from behind. It delivers a horizontal cut with its claws, but they slide off of your armor. You rapidly load mana into your legs without thinking, then amass as much force as you can in them, hardening your muscles.
You unload all of that force into one, concentrated jump. Even though this is a clutch situation, you manage to, just barely, land on the golem. "Run!" you order, panicking.
The stone golem tramples several of the creatures underneath its feet as it runs off in the same direction that Dullahan went in.
The crazed creatures run after you.
They are small, stubby, horned, and have bat-like wings. Their skin is red, and their eyes glow. Their fingers transform into sharp shards of bone at the end, serving as clawed weapons. You've heard legends about imps ––– one of the lower ranks of the demons of hell. These must be some kind of attack variant, judging by their claws, which definitely aren't a typical imp characteristic. In addition, they waited for you to be off of Dullahan to attack, meaning they sought an advantage. These things are smart.
Fortunately, the golem, despite its weight, has legs that are long enough to make long strides with each step. As such, it can 'run' quickly enough to maintain safe distance from the nightmarish creatures stalking you two.
You find Dullahan on the road ahead. It is walking slowly until it hears footsteps and begins running.
The Enhancement on your legs is still active since you applied the usual amount of mana to it. As such, you try to stand slowly, grasping the golem's head for support and standing on its shoulders. You are careful not to slip, as the golem is moving its arms to run faster.
You try to calculate the distance between you and Dullahan, but it is too big to make a safe jump. Instead, you decide to rely on Enhancement once again. It is a pretty handy skill when it comes to it. You load your mana into the golem and enhance it.
The stone monster gains a furious velocity. Its momentum soon surpasses the imps and becomes fast enough to catch with Dullahan. While it runs past Dullahan, you jump for it and fall on Dullahan's saddle perfectly. You enhance Dullahan too, to ensure it can catch up with the golem and so that the three of you can make your escape.
***
You run like this for ten minutes. This is a very bad situation. You won't make it to Beronica's hut before nightfall. And once the night falls, the imps will be merely one of the problems you have on your neck. The wildlife and cold will become just as much of an issue, if not even more.
Regardless, it makes you wonder just what are imps doing in this place at this time? And in such quantities? Are they hunting you?
You don't have much time to ponder. Before you can decide...
K-thra! K-thra! A pair of imps jumps out of tree leaves at you. Both of them try to slice you with their claws, but Excalibur's blade rises just in time to cut them apart. Although it doesn't work properly in your hands, it still has a holy attribute, so it cuts through infernal matter excellently. Guess what imps are made out of? That's right! Infernal matter. Who'd have guessed?
Suddenly...
A quartet of bears with very black, grizzled fur step out of the shadowy confines of the forest around the snowy road and begin to run after you, Dullahan, and the golem. The situation is getting more and more ridiculous by the moment, although you are smart enough to realize these aren't normal bears and that this is just more demons attacking you.
Just when you think 'The situation can't possibly get any worse,' you see another pair of bears jump out from the bushes on the road in front of you, blocking it.
"Hyah!" you scream, pushing your horse forward. "Go! Dullahan!"
Your encouragement makes Dullahan jump
above the bears, partly thanks to the Enhancement you put on her. She neighs as she jumps above the bears, one of which you kill by literally slashing through it with your sword. As you jump, one of the bears transforms. He transforms into a two-meter tall humanoid, clad from head to toe in some kind of tough, thick red carapace that serves as armor. In one hand, he holds a shield made from a similar substance, while in the other, he holds a sword of identical, crimson red material, accompanied by a jet-black blade.
The Knight of Hell watches as you jump, speechless. You're not sure whether he was emotionless, or impressed, since you can't see his face through that, literally damned, helmet. He quickly dashes after you, turning into a bear and beginning to run after you.
A pack of diabolical, bloodlusting demons disguised as cats and bears is running after you.
It becomes painstakingly clear that this is some kind of kill order. Hell's management trying to put an end to a reckless member of the Baragar family.
Still, it makes you wonder who summoned this many demons. Demons are incompatible with Terra's ley lines, so they find it difficult to absorb additional mana from them. Even the ley lines of their own Netherworld, although accustomed to their dark, tainted souls, are slowly drying and dying out. That's why they consume souls if you remember right from the classes your mother gave you when you were eight. Unless they had a good meal pack prior to this, they wouldn't be able to cross between worlds, let alone materialize. That means either of two things:
A) These things are really well-fed.
B) Something is supplying them with additional mana. Like a summoner with a contract, or perhaps some kind of Demon Overlord pumping them with energy from the other side.
Regardless of what it is, you are in a pickle.
[] Stop Dullahan. Face the attack imps and dark knights head on. Who cares if there's twenty-something of them? Bring even forty! You are Artoria-Goddamned-Baragar.
[] Ride for Beronica's hut. She will help you with these things, surely. A witch should have some kind of anti-evil protection, or at least know some exorcisms, right? At least a barrier to keep them away until you can think of a better plan, perhaps?
[] Ride for Mora. Surely, the imps aren't stupid enough to follow you into a large city. Especially one that is renowned for a great number of wizards, mages, sorcerers, magicians, theurgists, summoners, and miracle-makers.
[] Write-in.
Calendar: 1005-01-01
Time: Evening / Nightfall
Mana: 188/200
Money: 29GP, 7SP.
I wanted to mention that Artoria got the right roll literally every single time this update. The rolls are with you on this one.
Also, before you throw "what is this bullshit" accusations at me, I want to mention that this would have happened regardless of you deciding to fight the dragon head-on or not. In fact, this pack of 'cats and bears' would attack you
during your fight with the dragon, just when you'd be at your most vulnerable. This would have happened if you stayed in Mora, or even took Roland with you. The fact you're not fighting them
AND a dragon shows that you're clever players for not rushing head-on, even though it may have been coincidental.