The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Durin, i do not want to sound rude, but why or how basically all our Administrators die within few years? is that position is cursed or something?
it seems so, I roll the same dice I use for everyone else they just seem to die more often
part of it is that your admin heads are not the combat monsters many of your other leaders are, but what I rolled for Edvin would have killed anyone but Jane and Ridcully
 
@Durin - Isaac should have +1I, +1P and +1C (it seems you forgot to update his stats after adding Avernite Bi-centenerian trait) and Signe should have +1P (18+8=26).

[X] Head of the Department of Health Isaac Gros
 
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it seems so, I roll the same dice I use for everyone else they just seem to die more often
part of it is that your admin heads are not the combat monsters many of your other leaders are, but what I rolled for Edvin would have killed anyone but Jane and Ridcully
Side note, but did you include the Order of Omens bonus/reroll for our administrator? One of their jobs is to use divination to guard major figures.
 
it seems so, I roll the same dice I use for everyone else they just seem to die more often
part of it is that your admin heads are not the combat monsters many of your other leaders are, but what I rolled for Edvin would have killed anyone but Jane and Ridcully
So you literally need near Paragon level skill to survive a Kraken alone.

Seems legit.

[X] Head of the Department of Health Isaac Gros

Isaac has this trait:
Master Medical Administrator (+1A, +3L, +1% population growth, -15% medical projects price)- Isaac Gros has spent over a century as the head of the Department of Health on Avernus, time in which has has dealt with dozens of plagues. This has given him a very good understanding of the needs and capabilities of both modern medicine and the plagues that are constantly brewing on Avernus.

I want to see what Grandmaster Medical Administrator does. Population Growth is more important than Thrones, I think.
 
With Avernite attrition and the coming needs for elite deathworlders I woukd say YES
 
Well it looks like the treasury secretary is going to win with 14 votes go beating out the health inspector who has 3 and only one poor guy who voted for Syr.
 
1% Population Growth increase is huge. Unless I'm reading this incorrectly, it shaves off 25 years of our population doubling time, from 55 to ~30 years.
 
[X] Head of the Department of Health Isaac Gros

Voting for him because we need more manpower for the endless coming wars.

Hey @Durin you said somewhere that the Emperor was going to be reborn in x number of years and I was wondering would we have an idea when? Sorry if this has been answered before.
 
I'll say this now, if you all end up picking Seidel you're just repeating our past mistakes and you'll end up getting her killed because she has a low combat score on a super death world. At this point it would be prudent to pick out daughter not only to give her more experience, but because she'll survive.
 
I'll say this now, if you all end up picking Seidel you're just repeating our past mistakes and you'll end up getting her killed because she has a low combat score on a super death world. At this point it would be prudent to pick out daughter not only to give her more experience, but because she'll survive.
29 is by no means low, even on Avernus, and she has two traits that decreases chance of her dying.
 
You've been shown to be repeatedly wrong, do you really want to test this again?

Not really, as Durin said

it seems so, I roll the same dice I use for everyone else they just seem to die more often
part of it is that your admin heads are not the combat monsters many of your other leaders are, but what I rolled for Edvin would have killed anyone but Jane and Ridcully
Even Syr would have died if she was there. And Edwin lasted nearly hundred years anyway, I don't see much problem with this rate of attrition, we already trasfered Syr from Military before she was able to fully take advantage from it, no need to do it with navy, especially when she should be increasing her naval Martial score any time now.
 
Survival Instincts (+2I, +4C, less likely to die) - Signe Seidel has always had an instinctive ablity to spot damge in all of its forms, an ability that has been determined to be a subconscious manifestation of psychic talent to weak to require training.
@Durin, this trait gives 6 stats. That's twice as much as Syr's trait and half again as much as Lucina Eichel's - a woman whose Sixth Sense was strong enough to be rather noticeable if the fluff is anything to go by. Given all that, even though her psychic talent is too weak to require training, is it strong enough for it to be theoretically possible to optionally train it up?
 
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