An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
All good ideas, all ideas that have been mentioned previously. Finding current things that exist and making them better is generally considered a minor invention check and we actually are doing a few of those this action, although admittedly they're focused on weapons development right now for the oncoming Ork war and because people voted that way.


Already in progress and moving at an impressive pace considering the project. Unsurprisingly performing genetic enhancement across a population of over 8 billion in a relatively safe, sane and ethical manner takes time.


This plan has one fatal flaw in it, it requires the Eldar to be capable of performing fair and equitable trade.
For those of you who don't know about the Eldar it should be pointed out that this is fairly unlikely due to the fact that they find it nearly impossible to not act like massive dicks.

From observing previous Eldar history and culture it is blatantly obvious that no plan should be based on the Eldar not acting like dicks because it appears to be an inherent quality within them. The Eldar are in fact so dickish that previously when enough of them got together in one place the sheer concentrated level of dickery created a singularity of dickishness which resulted in the birth of a god of dicks (Slaneesh) which then proceeded to act like a dick and fuck over everyone and everything.

Long story short it's difficult to come to a proper trade agreement with a dick.
And that's where the suped-up diplomacy comes into play. Frankly, we should get some of the cultural analysis first. The dickishness is a result of 60 million years at the top, and no peers in scientific or technical knowledge. It can be changed. The dick is not all-powerful.
 
All good ideas, all ideas that have been mentioned previously. Finding current things that exist and making them better is generally considered a minor invention check and we actually are doing a few of those this action, although admittedly they're focused on weapons development right now for the oncoming Ork war and because people voted that way.

I'd say that it depends on how game changing the innovation would be. Anti-grav, for example, would change a huge number of things, as would having, say, an order of magnitude more power available. Beyond that, as I said before, weapons development is less important than industrial development at this point.

This plan has one fatal flaw in it, it requires the Eldar to be capable of performing fair and equitable trade.
For those of you who don't know about the Eldar it should be pointed out that this is fairly unlikely due to the fact that they find it nearly impossible to not act like massive dicks.

From observing previous Eldar history and culture it is blatantly obvious that no plan should be based on the Eldar not acting like dicks because it appears to be an inherent quality within them. The Eldar are in fact so dickish that previously when enough of them got together in one place the sheer concentrated level of dickery created a singularity of dickishness which resulted in the birth of a god of dicks (Slaneesh) which then proceeded to act like a dick and fuck over everyone and everything.

Long story short it's difficult to come to a proper trade agreement with a dick.

That's... really not a very good characterisation of the situation. The Eldar Craftworlds were founded as trading fleets, which is what they would have been up until literally ten years ago. Who do you think they were trading with, and how, if that was how they behaved? It pretty much has to be mostly humanity.

Secondly, even in 40K after ten thousand of years of the Imperium being just as if not more massive dicks trade between the Eldar Craftworlds and Imperial worlds is apparently routine and unremarkable, according to the Codex Imperialis.

And the dickishness of the general Eldar population is massively exaggerated in fanon.
 
Thinking about industrial uplift, what can Serras invent that will help?

Industrial replicators. The benefits of these are pretty obvious.

Cheap anti-gravity. This should make transport costs collapse.

Better reactors. Most things consume power.

Better education. Just as she rewrote the book on military tactics, so she can rewrite the school and university curriculums and textbooks. Her technomancy should mean that she can download the information directly onto disk, rather than have to tediously write it out. The rest of the Education: General perks, and possibly the speech ones, would help with that.

Genetic Uplift. Making the general population smarter, healthier, need less sleep, concentrate better, be less prone to addictive or anti-social behaviour, all should be possible, and all should increase productivity.

Cybernetics. If she can create top quality direct neural interfaces that are scrap code resistant (Noospheric or similar ones, basically) and mental augmentation cyberware, that would help even further. She probably needs better medicine for this, but possibly not with all the other boosts to it she has.

Edit: More and more powerful psykers who Serras teaches higher end/more sophisticated Divination techniques to would also be very helpful industrially and economically, as it would make planning work enormously better.

A side thought, but at the moment the Eldar might be very interested in replicators. One of their issues is that Bonesinging should currently be really dangerous to them, as it's a psychic art. The pre-Fall Eldar did have extraordinary scientific knowledge, way beyond that of DAoT humanity, but the survivors don't have the tools to make the tools, etc. Replicators help bypass the issue.

Learning Eldar warptech and psyker knowledge would be a fair trade in return.
Well there's still almost five hours. Do you have a plan, because I can get behind lots of inventions, though I am rather interested in the beginnings of a proper runic system and alphabet?
 
wards I want to do a mega project where every square inch of the planet is covered in anti chaos wards
 
Assuming that Major actions can be used on Innovation checks. I'm waiting a turn for trade and diplomacy in the hope that we'll have more to trade and better perks next turn.

[X] Plan Innovation
-[X][MAJOR] Innovation: Much bigger Replicators
-[X][MAJOR] Innovation: Anti-Gravity vehicles
-[X][MAJOR] Innovation: Teaching Devices that allow the effective download of skills and knowledge into a mortal's brain
-[X][MAJOR] Innovation: Continue Conceptual Crystal research and development
-[X][MAJOR] Innovation: Crystal 2
-[X][MAJOR] Doubled Innovation: Crystal 3
-[X][MAJOR] Doubled Innovation: Continue Conceptual Crystal weapon research and development
-[X][MAJOR] Doubled Innovation: Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
-[X][MAJOR] Doubled Innovation: Runes 2
-[X][MAJOR] Doubled Innovation: Runes 3
-[X][MAJOR] Train: Power
-[X][MAJOR] Train: Power 2
-[X][MAJOR] Train: Power 3
-[X][MAJOR] Train: Power 4
-[X][MAJOR] Ship Building (Cruisers)
-[X][MAJOR] Ship Building (Escorts)
-[X][SHIP] Ship Building (Dreadnaught)
-[X][MINOR] Train: Perception People
-[X][MINOR] Train: Perception People 2
-[X][MINOR] SL: ??? Cazanus
-[X][MINOR] SL: Meera Yerala
-[X][MINOR] SL: Percy Clements
-[X][MINOR] SL: Isker ???
-[X][MINOR] SL: Captain Matt of the Defenders
-[X][MINOR] SL: Gerald Newton
-[X][MINOR] SL: General Richards
-[X][MINOR] SL: Herman Jerun
-[X][MINOR] Innovation: Minor Works - Practicality
-[X][MINOR] Innovation: Minor Works - Practicality
-[X][MINOR] Doubled Innovation: Minor Works - Practicality
-[X][MINOR] Doubled Innovation: Minor Works - Practicality
-[X][CRYSTAL] Power
-[X][INVENTION] Defensive energy fields
-[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
-[X][INVENTION] Develop gear to help Psykers train and control their powers.
-[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
-[X][INVENTION] Exoskeletons for Ground Troops
-[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
 
Last edited:
Inserted Tally
Adhoc vote count started by SouvikKundu on Sep 30, 2017 at 1:58 PM, finished with 125 posts and 21 votes.

  • [X] Plan Diplomacy, Trade and SL
    -[X][MAJOR] Trade
    -[X][MAJOR] Diplomacy
    -[X][MAJOR] Train: Intrigue
    -[X][MAJOR] Train: Intrigue 2
    -[X][MAJOR] Train Diplomacy
    -[X][MAJOR] Train: Power
    -[X][MAJOR] Train: Power 2
    -[X][MAJOR] Train: Power 3
    -[X][MAJOR] Train: Power 4
    -[X][MAJOR] Ship Building (Cruisers)
    -[X][MAJOR] Ship Building (Escorts)
    -[X][SHIP] Ship Building (Dreadnaught)
    -[X][MINOR] Train: Perception People
    -[X][MINOR] Train: Perception People 2
    -[X][MINOR] SL: ??? Cazanus
    -[X][MINOR] SL: Meera Yerala
    -[X][MINOR] SL: Percy Clements
    -[X][MINOR] SL: Isker ???
    -[X][MINOR] SL: Captain Matt of the Defenders
    -[X][MINOR] SL: Gerald Newton
    -[X][MINOR] SL: General Richards
    -[X][MINOR] SL: Herman Jerun
    -[X][MINOR] Train: Perception People 3
    -[X][MINOR] Train: Perception People 4
    -[X][CRYSTAL] Power
    -[X][INVENTION] Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
    -[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
    -[X][INVENTION] Develop gear to help Psykers train and control their powers.
    -[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
    -[X][INVENTION] Power Armor for Ground Troops
    -[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
    [X] Plan Innovation
    -[X][MAJOR] Innovation: Much bigger Replicators
    -[X][MAJOR] Innovation: Anti-Gravity vehicles
    -[X][MAJOR] Innovation: Teaching Devices that allow the effective download of skills and knowledge into a mortal's brain
    -[X][MAJOR] Innovation: Continue Conceptual Crystal research and development
    -[X][MAJOR] Innovation: Crystal 2
    -[X][MAJOR] Doubled Innovation: Crystal 3
    -[X][MAJOR] Doubled Innovation: Continue Conceptual Crystal weapon research and development
    -[X][MAJOR] Doubled Innovation: Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
    -[X][MAJOR] Doubled Innovation: Runes 2
    -[X][MAJOR] Doubled Innovation: Runes 3
    -[X][MAJOR] Train: Power
    -[X][MAJOR] Train: Power 2
    -[X][MAJOR] Train: Power 3
    -[X][MAJOR] Train: Power 4
    -[X][MAJOR] Ship Building (Cruisers)
    -[X][MAJOR] Ship Building (Escorts)
    -[X][SHIP] Ship Building (Dreadnaught)
    -[X][MINOR] Train: Perception People
    -[X][MINOR] Train: Perception People 2
    -[X][MINOR] SL: ??? Cazanus
    -[X][MINOR] SL: Meera Yerala
    -[X][MINOR] SL: Percy Clements
    -[X][MINOR] SL: Isker ???
    -[X][MINOR] SL: Captain Matt of the Defenders
    -[X][MINOR] SL: Gerald Newton
    -[X][MINOR] SL: General Richards
    -[X][MINOR] SL: Herman Jerun
    -[X][MINOR] Innovation: Minor Works - Practicality
    -[X][MINOR] Doubled Innovation: Minor Works - Practicality
    -[X][CRYSTAL] Power
    -[X][INVENTION] Defensive energy fields
    -[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
    -[X][INVENTION] Develop gear to help Psykers train and control their powers.
    -[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
    -[X][INVENTION] Exoskeletons for Ground Troops
    -[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
    [X] Plan Diplomacy, Trade and SL
    -[X][MAJOR] Trade
    -[X][MAJOR] Diplomacy
    -[X][MAJOR] Train: Intrigue
    -[X][MAJOR] Train: Intrigue 2
    -[X][MAJOR] Train Diplomacy
    -[X][MAJOR] Train: Power
    -[X][MAJOR] Train: Power 2
    -[X][MAJOR] Train: Power 3
    -[X][MAJOR] Train: Power 4
    -[X][MAJOR] Ship Building (Cruisers)
    -[X][MAJOR] Ship Building (Escorts)
    -[X][SHIP] Ship Building (Dreadnaught)
    -[X][MINOR] Train: Perception People
    -[X][MINOR] Train: Perception People 2
    -[X][MINOR] SL: ??? Cazanus
    -[X][MINOR] SL: Meera Yerala
    -[X][MINOR] SL: Percy Clements
    -[X][MINOR] SL: Isker ???
    -[X][MINOR] SL: Captain Matt of the Defenders
    -[X][MINOR] SL: Gerald Newton
    -[X][MINOR] SL: General Richards
    -[X][MINOR] SL: Herman Jerun
    -[X][MINOR] Train: Perception People 3
    -[X][MINOR] Train: Perception People 4
    -[X][CRYSTAL] Power
    -[X][INVENTION] Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
    -[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
    -[X][INVENTION] Develop gear to help Psykers train and control their powers.
    -[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
    -[X][INVENTION] Power Armor for Ground Troops
    -[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
    [X] Plan Innovation
    -[X][MAJOR] Innovation: Much bigger Replicators
    -[X][MAJOR] Innovation: Anti-Gravity vehicles
    -[X][MAJOR] Innovation: Teaching Devices that allow the effective download of skills and knowledge into a mortal's brain
    -[X][MAJOR] Innovation: Continue Conceptual Crystal research and development
    -[X][MAJOR] Innovation: Crystal 2
    -[X][MAJOR] Doubled Innovation: Crystal 3
    -[X][MAJOR] Doubled Innovation: Continue Conceptual Crystal weapon research and development
    -[X][MAJOR] Doubled Innovation: Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
    -[X][MAJOR] Doubled Innovation: Runes 2
    -[X][MAJOR] Doubled Innovation: Runes 3
    -[X][MAJOR] Train: Power
    -[X][MAJOR] Train: Power 2
    -[X][MAJOR] Train: Power 3
    -[X][MAJOR] Train: Power 4
    -[X][MAJOR] Ship Building (Cruisers)
    -[X][MAJOR] Ship Building (Escorts)
    -[X][SHIP] Ship Building (Dreadnaught)
    -[X][MINOR] Train: Perception People
    -[X][MINOR] Train: Perception People 2
    -[X][MINOR] SL: ??? Cazanus
    -[X][MINOR] SL: Meera Yerala
    -[X][MINOR] SL: Percy Clements
    -[X][MINOR] SL: Isker ???
    -[X][MINOR] SL: Captain Matt of the Defenders
    -[X][MINOR] SL: Gerald Newton
    -[X][MINOR] SL: General Richards
    -[X][MINOR] SL: Herman Jerun
    -[X][MINOR] Innovation: Minor Works - Practicality
    -[X][MINOR] Doubled Innovation: Minor Works - Practicality
    -[X][CRYSTAL] Power
    -[X][INVENTION] Defensive energy fields
    -[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
    -[X][INVENTION] Develop gear to help Psykers train and control their powers.
    -[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
    -[X][INVENTION] Exoskeletons for Ground Troops
    -[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
    [X][Major] Ship Building.
    [X][Major] Continue Runic Research
    [X][Major] Continue Conceptual Crystal research and development
    [X][Major] Develop Personal Wargear
    [X][Major] Develop/enhance Planetary Transportation Infrastructure
    [X][Major] Train: Learning
    [X][Major] Train: Learning x2
    [X][Major] Train: Intrigue
    [X][Major] Train: Intrigue x2
    [X][Major] Train: Intrigue x3
    [X][Major] Continue Conceptual Crystal weapon research and development
    [X][Minor] Invention, Works: New/upgraded Infantry Weapons/Gear; use extravagance at triple-specs.
    [X][Minor] Train: Intrigue
    [X][Minor] Train: Intrigue x2
    [X][Minor] Train: Learning
    [X][Minor] Train: Combat
    [X][Minor] Train: Diplomacy
    [X][Minor] Invention, Major Works: New class of craft; fighter using runes+crystals; use maximum extravagance.
    [X][Minor] Social: Meera Yerala
    [X][Minor] Social: Captain Matt
    [X][Minor] Social: Emily Watts
    [X][Minor] Social: George Yorev
    [X][Minor] Social: Samantha

Adhoc vote count started by SouvikKundu on Sep 30, 2017 at 2:27 PM, finished with 134 posts and 26 votes.

  • [X] Plan Diplomacy, Trade and SL
    -[X][MAJOR] Trade
    -[X][MAJOR] Diplomacy
    -[X][MAJOR] Train: Intrigue
    -[X][MAJOR] Train: Intrigue 2
    -[X][MAJOR] Train Diplomacy
    -[X][MAJOR] Train: Power
    -[X][MAJOR] Train: Power 2
    -[X][MAJOR] Train: Power 3
    -[X][MAJOR] Train: Power 4
    -[X][MAJOR] Ship Building (Cruisers)
    -[X][MAJOR] Ship Building (Escorts)
    -[X][SHIP] Ship Building (Dreadnaught)
    -[X][MINOR] Train: Perception People
    -[X][MINOR] Train: Perception People 2
    -[X][MINOR] SL: ??? Cazanus
    -[X][MINOR] SL: Meera Yerala
    -[X][MINOR] SL: Percy Clements
    -[X][MINOR] SL: Isker ???
    -[X][MINOR] SL: Captain Matt of the Defenders
    -[X][MINOR] SL: Gerald Newton
    -[X][MINOR] SL: General Richards
    -[X][MINOR] SL: Herman Jerun
    -[X][MINOR] Train: Perception People 3
    -[X][MINOR] Train: Perception People 4
    -[X][CRYSTAL] Power
    -[X][INVENTION] Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
    -[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
    -[X][INVENTION] Develop gear to help Psykers train and control their powers.
    -[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
    -[X][INVENTION] Power Armor for Ground Troops
    -[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
    [X] Plan Innovation
    -[X][MAJOR] Innovation: Much bigger Replicators
    -[X][MAJOR] Innovation: Anti-Gravity vehicles
    -[X][MAJOR] Innovation: Teaching Devices that allow the effective download of skills and knowledge into a mortal's brain
    -[X][MAJOR] Innovation: Continue Conceptual Crystal research and development
    -[X][MAJOR] Innovation: Crystal 2
    -[X][MAJOR] Doubled Innovation: Crystal 3
    -[X][MAJOR] Doubled Innovation: Continue Conceptual Crystal weapon research and development
    -[X][MAJOR] Doubled Innovation: Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
    -[X][MAJOR] Doubled Innovation: Runes 2
    -[X][MAJOR] Doubled Innovation: Runes 3
    -[X][MAJOR] Train: Power
    -[X][MAJOR] Train: Power 2
    -[X][MAJOR] Train: Power 3
    -[X][MAJOR] Train: Power 4
    -[X][MAJOR] Ship Building (Cruisers)
    -[X][MAJOR] Ship Building (Escorts)
    -[X][SHIP] Ship Building (Dreadnaught)
    -[X][MINOR] Train: Perception People
    -[X][MINOR] Train: Perception People 2
    -[X][MINOR] SL: ??? Cazanus
    -[X][MINOR] SL: Meera Yerala
    -[X][MINOR] SL: Percy Clements
    -[X][MINOR] SL: Isker ???
    -[X][MINOR] SL: Captain Matt of the Defenders
    -[X][MINOR] SL: Gerald Newton
    -[X][MINOR] SL: General Richards
    -[X][MINOR] SL: Herman Jerun
    -[X][MINOR] Innovation: Minor Works - Practicality
    -[X][MINOR] Doubled Innovation: Minor Works - Practicality
    -[X][CRYSTAL] Power
    -[X][INVENTION] Defensive energy fields
    -[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
    -[X][INVENTION] Develop gear to help Psykers train and control their powers.
    -[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
    -[X][INVENTION] Exoskeletons for Ground Troops
    -[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
    [X] Plan Innovation
    -[X][MAJOR] Innovation: Much bigger Replicators
    -[X][MAJOR] Innovation: Anti-Gravity vehicles
    -[X][MAJOR] Innovation: Teaching Devices that allow the effective download of skills and knowledge into a mortal's brain
    -[X][MAJOR] Innovation: Continue Conceptual Crystal research and development
    -[X][MAJOR] Innovation: Crystal 2
    -[X][MAJOR] Doubled Innovation: Crystal 3
    -[X][MAJOR] Doubled Innovation: Continue Conceptual Crystal weapon research and development
    -[X][MAJOR] Doubled Innovation: Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
    -[X][MAJOR] Doubled Innovation: Runes 2
    -[X][MAJOR] Doubled Innovation: Runes 3
    -[X][MAJOR] Train: Power
    -[X][MAJOR] Train: Power 2
    -[X][MAJOR] Train: Power 3
    -[X][MAJOR] Train: Power 4
    -[X][MAJOR] Ship Building (Cruisers)
    -[X][MAJOR] Ship Building (Escorts)
    -[X][SHIP] Ship Building (Dreadnaught)
    -[X][MINOR] Train: Perception People
    -[X][MINOR] Train: Perception People 2
    -[X][MINOR] SL: ??? Cazanus
    -[X][MINOR] SL: Meera Yerala
    -[X][MINOR] SL: Percy Clements
    -[X][MINOR] SL: Isker ???
    -[X][MINOR] SL: Captain Matt of the Defenders
    -[X][MINOR] SL: Gerald Newton
    -[X][MINOR] SL: General Richards
    -[X][MINOR] SL: Herman Jerun
    -[X][MINOR] Innovation: Minor Works - Practicality
    -[X][MINOR] Doubled Innovation: Minor Works - Practicality
    -[X][CRYSTAL] Power
    -[X][INVENTION] Defensive energy fields
    -[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
    -[X][INVENTION] Develop gear to help Psykers train and control their powers.
    -[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
    -[X][INVENTION] Exoskeletons for Ground Troops
    -[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
    [X] Plan Diplomacy, Trade and SL
    -[X][MAJOR] Trade
    -[X][MAJOR] Diplomacy
    -[X][MAJOR] Train: Intrigue
    -[X][MAJOR] Train: Intrigue 2
    -[X][MAJOR] Train Diplomacy
    -[X][MAJOR] Train: Power
    -[X][MAJOR] Train: Power 2
    -[X][MAJOR] Train: Power 3
    -[X][MAJOR] Train: Power 4
    -[X][MAJOR] Ship Building (Cruisers)
    -[X][MAJOR] Ship Building (Escorts)
    -[X][SHIP] Ship Building (Dreadnaught)
    -[X][MINOR] Train: Perception People
    -[X][MINOR] Train: Perception People 2
    -[X][MINOR] SL: ??? Cazanus
    -[X][MINOR] SL: Meera Yerala
    -[X][MINOR] SL: Percy Clements
    -[X][MINOR] SL: Isker ???
    -[X][MINOR] SL: Captain Matt of the Defenders
    -[X][MINOR] SL: Gerald Newton
    -[X][MINOR] SL: General Richards
    -[X][MINOR] SL: Herman Jerun
    -[X][MINOR] Train: Perception People 3
    -[X][MINOR] Train: Perception People 4
    -[X][CRYSTAL] Power
    -[X][INVENTION] Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
    -[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
    -[X][INVENTION] Develop gear to help Psykers train and control their powers.
    -[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
    -[X][INVENTION] Power Armor for Ground Troops
    -[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
    [X][Major] Ship Building.
    [X][Major] Continue Runic Research
    [X][Major] Continue Conceptual Crystal research and development
    [X][Major] Develop Personal Wargear
    [X][Major] Develop/enhance Planetary Transportation Infrastructure
    [X][Major] Train: Learning
    [X][Major] Train: Learning x2
    [X][Major] Train: Intrigue
    [X][Major] Train: Intrigue x2
    [X][Major] Train: Intrigue x3
    [X][Major] Continue Conceptual Crystal weapon research and development
    [X][Minor] Invention, Works: New/upgraded Infantry Weapons/Gear; use extravagance at triple-specs.
    [X][Minor] Train: Intrigue
    [X][Minor] Train: Intrigue x2
    [X][Minor] Train: Learning
    [X][Minor] Train: Combat
    [X][Minor] Train: Diplomacy
    [X][Minor] Invention, Major Works: New class of craft; fighter using runes+crystals; use maximum extravagance.
    [X][Minor] Social: Meera Yerala
    [X][Minor] Social: Captain Matt
    [X][Minor] Social: Emily Watts
    [X][Minor] Social: George Yorev
    [X][Minor] Social: Samantha

Adhoc vote count started by SouvikKundu on Sep 30, 2017 at 2:29 PM, finished with 135 posts and 26 votes.

  • [X] Plan Diplomacy, Trade and SL
    -[X][MAJOR] Trade
    -[X][MAJOR] Diplomacy
    -[X][MAJOR] Train: Intrigue
    -[X][MAJOR] Train: Intrigue 2
    -[X][MAJOR] Train Diplomacy
    -[X][MAJOR] Train: Power
    -[X][MAJOR] Train: Power 2
    -[X][MAJOR] Train: Power 3
    -[X][MAJOR] Train: Power 4
    -[X][MAJOR] Ship Building (Cruisers)
    -[X][MAJOR] Ship Building (Escorts)
    -[X][SHIP] Ship Building (Dreadnaught)
    -[X][MINOR] Train: Perception People
    -[X][MINOR] Train: Perception People 2
    -[X][MINOR] SL: ??? Cazanus
    -[X][MINOR] SL: Meera Yerala
    -[X][MINOR] SL: Percy Clements
    -[X][MINOR] SL: Isker ???
    -[X][MINOR] SL: Captain Matt of the Defenders
    -[X][MINOR] SL: Gerald Newton
    -[X][MINOR] SL: General Richards
    -[X][MINOR] SL: Herman Jerun
    -[X][MINOR] Train: Perception People 3
    -[X][MINOR] Train: Perception People 4
    -[X][CRYSTAL] Power
    -[X][INVENTION] Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
    -[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
    -[X][INVENTION] Develop gear to help Psykers train and control their powers.
    -[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
    -[X][INVENTION] Power Armor for Ground Troops
    -[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
    [X] Plan Innovation
    -[X][MAJOR] Innovation: Much bigger Replicators
    -[X][MAJOR] Innovation: Anti-Gravity vehicles
    -[X][MAJOR] Innovation: Teaching Devices that allow the effective download of skills and knowledge into a mortal's brain
    -[X][MAJOR] Innovation: Continue Conceptual Crystal research and development
    -[X][MAJOR] Innovation: Crystal 2
    -[X][MAJOR] Doubled Innovation: Crystal 3
    -[X][MAJOR] Doubled Innovation: Continue Conceptual Crystal weapon research and development
    -[X][MAJOR] Doubled Innovation: Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
    -[X][MAJOR] Doubled Innovation: Runes 2
    -[X][MAJOR] Doubled Innovation: Runes 3
    -[X][MAJOR] Train: Power
    -[X][MAJOR] Train: Power 2
    -[X][MAJOR] Train: Power 3
    -[X][MAJOR] Train: Power 4
    -[X][MAJOR] Ship Building (Cruisers)
    -[X][MAJOR] Ship Building (Escorts)
    -[X][SHIP] Ship Building (Dreadnaught)
    -[X][MINOR] Train: Perception People
    -[X][MINOR] Train: Perception People 2
    -[X][MINOR] SL: ??? Cazanus
    -[X][MINOR] SL: Meera Yerala
    -[X][MINOR] SL: Percy Clements
    -[X][MINOR] SL: Isker ???
    -[X][MINOR] SL: Captain Matt of the Defenders
    -[X][MINOR] SL: Gerald Newton
    -[X][MINOR] SL: General Richards
    -[X][MINOR] SL: Herman Jerun
    -[X][MINOR] Innovation: Minor Works - Practicality
    -[X][MINOR] Doubled Innovation: Minor Works - Practicality
    -[X][CRYSTAL] Power
    -[X][INVENTION] Defensive energy fields
    -[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
    -[X][INVENTION] Develop gear to help Psykers train and control their powers.
    -[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
    -[X][INVENTION] Exoskeletons for Ground Troops
    -[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
    [X] Plan Innovation
    -[X][MAJOR] Innovation: Much bigger Replicators
    -[X][MAJOR] Innovation: Anti-Gravity vehicles
    -[X][MAJOR] Innovation: Teaching Devices that allow the effective download of skills and knowledge into a mortal's brain
    -[X][MAJOR] Innovation: Continue Conceptual Crystal research and development
    -[X][MAJOR] Innovation: Crystal 2
    -[X][MAJOR] Doubled Innovation: Crystal 3
    -[X][MAJOR] Doubled Innovation: Continue Conceptual Crystal weapon research and development
    -[X][MAJOR] Doubled Innovation: Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
    -[X][MAJOR] Doubled Innovation: Runes 2
    -[X][MAJOR] Doubled Innovation: Runes 3
    -[X][MAJOR] Train: Power
    -[X][MAJOR] Train: Power 2
    -[X][MAJOR] Train: Power 3
    -[X][MAJOR] Train: Power 4
    -[X][MAJOR] Ship Building (Cruisers)
    -[X][MAJOR] Ship Building (Escorts)
    -[X][SHIP] Ship Building (Dreadnaught)
    -[X][MINOR] Train: Perception People
    -[X][MINOR] Train: Perception People 2
    -[X][MINOR] SL: ??? Cazanus
    -[X][MINOR] SL: Meera Yerala
    -[X][MINOR] SL: Percy Clements
    -[X][MINOR] SL: Isker ???
    -[X][MINOR] SL: Captain Matt of the Defenders
    -[X][MINOR] SL: Gerald Newton
    -[X][MINOR] SL: General Richards
    -[X][MINOR] SL: Herman Jerun
    -[X][MINOR] Innovation: Minor Works - Practicality
    -[X][MINOR] Doubled Innovation: Minor Works - Practicality
    -[X][CRYSTAL] Power
    -[X][INVENTION] Defensive energy fields
    -[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
    -[X][INVENTION] Develop gear to help Psykers train and control their powers.
    -[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
    -[X][INVENTION] Exoskeletons for Ground Troops
    -[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
    [X] Plan Diplomacy, Trade and SL
    -[X][MAJOR] Trade
    -[X][MAJOR] Diplomacy
    -[X][MAJOR] Train: Intrigue
    -[X][MAJOR] Train: Intrigue 2
    -[X][MAJOR] Train Diplomacy
    -[X][MAJOR] Train: Power
    -[X][MAJOR] Train: Power 2
    -[X][MAJOR] Train: Power 3
    -[X][MAJOR] Train: Power 4
    -[X][MAJOR] Ship Building (Cruisers)
    -[X][MAJOR] Ship Building (Escorts)
    -[X][SHIP] Ship Building (Dreadnaught)
    -[X][MINOR] Train: Perception People
    -[X][MINOR] Train: Perception People 2
    -[X][MINOR] SL: ??? Cazanus
    -[X][MINOR] SL: Meera Yerala
    -[X][MINOR] SL: Percy Clements
    -[X][MINOR] SL: Isker ???
    -[X][MINOR] SL: Captain Matt of the Defenders
    -[X][MINOR] SL: Gerald Newton
    -[X][MINOR] SL: General Richards
    -[X][MINOR] SL: Herman Jerun
    -[X][MINOR] Train: Perception People 3
    -[X][MINOR] Train: Perception People 4
    -[X][CRYSTAL] Power
    -[X][INVENTION] Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
    -[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
    -[X][INVENTION] Develop gear to help Psykers train and control their powers.
    -[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
    -[X][INVENTION] Power Armor for Ground Troops
    -[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
    [X][Major] Ship Building.
    [X][Major] Continue Runic Research
    [X][Major] Continue Conceptual Crystal research and development
    [X][Major] Develop Personal Wargear
    [X][Major] Develop/enhance Planetary Transportation Infrastructure
    [X][Major] Train: Learning
    [X][Major] Train: Learning x2
    [X][Major] Train: Intrigue
    [X][Major] Train: Intrigue x2
    [X][Major] Train: Intrigue x3
    [X][Major] Continue Conceptual Crystal weapon research and development
    [X][Minor] Invention, Works: New/upgraded Infantry Weapons/Gear; use extravagance at triple-specs.
    [X][Minor] Train: Intrigue
    [X][Minor] Train: Intrigue x2
    [X][Minor] Train: Learning
    [X][Minor] Train: Combat
    [X][Minor] Train: Diplomacy
    [X][Minor] Invention, Major Works: New class of craft; fighter using runes+crystals; use maximum extravagance.
    [X][Minor] Social: Meera Yerala
    [X][Minor] Social: Captain Matt
    [X][Minor] Social: Emily Watts
    [X][Minor] Social: George Yorev
    [X][Minor] Social: Samantha
 
Why are people training Power instead of Control?

Control is the one we need to get up higher, and neither of those are helping get us to All 25 stats. Where is that part in your proposed plans?
 
For people considering wherher to switch, something that's important that we haven't really dwelled on is the balance between actions that give experience and those that don't. Stat training doesn't tend to, but innovation does. This is part of why it's worth waiting a turn for the Trade and Diplomacy projects, as we should be able to get several perks in that time. If we get the Speech perks, for example, we could well get over the 1000 threshold to immediately form alliances, at which point we focus our efforts again and Diplomance five worlds a turn, rapidly constructing a multi-system alliance to fight the orks.

Similarly, there are perks that could help with dealing with the Eldar.

Even compared to actions that do give experience, the fact that Innovation actions are doubled doubles Serras' growth rate from taking them.

Why are people training Power instead of Control?

Control is the one we need to get up higher, and neither of those are helping get us to All 25 stats. Where is that part in your proposed plans?

Because the crystals cap out at fifty, and so it's optimal to get Power to 50 as soon as possible as we get one point of Power every year anyway.
 
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For people considering wherher to switch, something that's important that we haven't really dwelled on is the balance between actions that give experience and those that don't. Stat training doesn't tend to, but innovation does. This is part of why it's worth waiting a turn for the Trade and Diplomacy projects, as we should be able to get several perks in that time. If we get the Speech perks, for example, we could well get over the 1000 threshold to immediately form alliances, at which point we focus our efforts again and Diplomance five worlds a turn, rapidly constructing a multi-system alliance to fight the orks.

Similarly, there are perks that could help with dealing with the Eldar.



Because the crystals cap out at fifty, and so it's optimal to get Power to 50 as soon as possible as we get one point of Power every year anyway.
Good points.
 
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