The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
Mon-keigh. Pronounced mon-kai. Monkai. Monkey. It's like how the tau word for human is gue'la. Guela. Gorilla.
Those are the words that GamesWorkshop based the terms off of but in universe I am pretty sure that Eldar and Tau words aren't based off ancient the Terran word for monkey and gorilla.
 
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They are using proper names when calling humans mon-keigh. It's their word for it, just as the human word for Aeldari is Eldar.
As said by other people, the stuff I've seen implies that it's more their version of 'Xeno', they just mostly use it to refer to humans.

Isenmere is making a point of actually saying the word 'human' in High Gothic, in part to try and draw the others out of thinking of the humans in their normal 'low tech annoying monkey people' slot. Much the same way she did her best before hand to try and work out how you actually say something as bizarre (for Eldar) as Munstrum Ridcully ... she probably still got it wrong, but closer than the others. Even though they got his name from the message, I'm assuming it was more 'concept' and less 'pronunciation guide'.

Given it seems to be a matter of minor debate, I'm going for the moment with the theory that they can't easily back-track to where he sent the message from, and he failed to include a return address for obvious reasons (it's not paranoia if most of the galaxy really is out to get you). If she knew where he sent from she would have included a strong suggestion of 'find these people'. I'd actually give her some odds of recognizing the planet's name ... she's paying attention to the Imperium, and might recognise Avernus as the source of that whole 'When did the Imperium start issuing people with man-portal mass-drivers?' issue that Elder have almost certainly gotten to be on the receiving end of.
 
-_-

I feel as if it is infinitely more difficult to deal with the Sirens than it should be. Look, they don't like us and we don't like them. It's aliens like them that are the primary cause for the old Imperium's rampant xenophobia. And once we finally wring every drop of information about the Warp from them that we can, I fully expect us to go back to being bitter enemies. Thing is, we fucking need that information. Not want, not 'it would be nice if...' we genuinely fucking need more information about the Warp, and our own research is fucking S-L-O-W because of just how little we understand about it. It'd be nice if we could deal with something more friendly, like the Sphinxes maybe, but sometimes needs must.

I am genuinely getting mad at how difficult this is. They are fucking cultists, they have pledged their souls to the Ruinous Powers, what we do to them is a fucking mercy compared to what awaits them in the afterlife. And that's not just me blowing smoke, Tzeentch once offered his favored champion Ahriman what he considered to be the single greatest thing a deity of Chaos can give their followers, and do you want to know what that thing was? Literally oblivion. What happens when a follower of Chaos dies is so unimaginably horrifying that the single greatest thing Chaos can offer to it's chosen is nothingness after death, and that's canon.

You know what? With how things are going I wouldn't be surprised if we somehow got Chaos Sirens in a few years, because apparently this game doesn't want us to find out shit about the Warp. Every year hundreds of our citizens are turned to the cause of the Ruinous Powers, some of our greatest Psykers driven mad by their own powers. We have Old Ones depopulating cities, Tzeentch using our planet as a recruitment camp, and millions of people dying in Psyker-related incidents every year. And we finally find a way to fucking fix that, and everyone bitches and moans when we choose it.

I... I can't fucking believe we got that trait, I really can't. Destroy our own cities, just to 'win'? Fucking excuse me?! At every step, and in every way, we have done the best fucking job we can. First, to protect the people of Avernus, and give them lives worth living, and then the rest of the Imperial Trust. And if you ask me we have accomplished genuine miracles. I honestly can't think of a single other person that has accomplished what we have other than the God Emperor himself, and when you can actually start comparing your accomplishments with the God Emperor of Mankind and not seem like a raving lunatic, you know you've done some serious shit.

Which is not to say that we're somehow better than the Emperor, or that we did all those things alone. We're surrounded by genuine heroes just as talented and knowledgeable as we are, and if we truly were as capable as the Emperor we'd be launching a crusade to take back the galaxy by now. That said, I honestly don't think you could ask much more of us. Because of what we do now entire generations of Avernites will grow up not knowing the horrors that the Warp can bring, and if that takes an entire mountain of cultists and some bad publicity than so fucking be it you spineless little shits.

Say it with me: The Imperium was stupid and the stupid will not die. When/if we see the Emperor next we should punch him in the face for the sheer idiocy he brought forth to plague the galaxy. The Emperor may have been great, but his flaws overshadowed his skills in the end and now we (and the rest of humanity) have to pay the bill.
 
-_-

I feel as if it is infinitely more difficult to deal with the Sirens than it should be. Look, they don't like us and we don't like them. It's aliens like them that are the primary cause for the old Imperium's rampant xenophobia. And once we finally wring every drop of information about the Warp from them that we can, I fully expect us to go back to being bitter enemies. Thing is, we fucking need that information. Not want, not 'it would be nice if...' we genuinely fucking need more information about the Warp, and our own research is fucking S-L-O-W because of just how little we understand about it. It'd be nice if we could deal with something more friendly, like the Sphinxes maybe, but sometimes needs must.

I am genuinely getting mad at how difficult this is. They are fucking cultists, they have pledged their souls to the Ruinous Powers, what we do to them is a fucking mercy compared to what awaits them in the afterlife. And that's not just me blowing smoke, Tzeentch once offered his favored champion Ahriman what he considered to be the single greatest thing a deity of Chaos can give their followers, and do you want to know what that thing was? Literally oblivion. What happens when a follower of Chaos dies is so unimaginably horrifying that the single greatest thing Chaos can offer to it's chosen is nothingness after death, and that's canon.

You know what? With how things are going I wouldn't be surprised if we somehow got Chaos Sirens in a few years, because apparently this game doesn't want us to find out shit about the Warp. Every year hundreds of our citizens are turned to the cause of the Ruinous Powers, some of our greatest Psykers driven mad by their own powers. We have Old Ones depopulating cities, Tzeentch using our planet as a recruitment camp, and millions of people dying in Psyker-related incidents every year. And we finally find a way to fucking fix that, and everyone bitches and moans when we choose it.

I... I can't fucking believe we got that trait, I really can't. Destroy our own cities, just to 'win'? Fucking excuse me?! At every step, and in every way, we have done the best fucking job we can. First, to protect the people of Avernus, and give them lives worth living, and then the rest of the Imperial Trust. And if you ask me we have accomplished genuine miracles. I honestly can't think of a single other person that has accomplished what we have other than the God Emperor himself, and when you can actually start comparing your accomplishments with the God Emperor of Mankind and not seem like a raving lunatic, you know you've done some serious shit.

Which is not to say that we're somehow better than the Emperor, or that we did all those things alone. We're surrounded by genuine heroes just as talented and knowledgeable as we are, and if we truly were as capable as the Emperor we'd be launching a crusade to take back the galaxy by now. That said, I honestly don't think you could ask much more of us. Because of what we do now entire generations of Avernites will grow up not knowing the horrors that the Warp can bring, and if that takes an entire mountain of cultists and some bad publicity than so fucking be it you spineless little shits.
Few things.

1. Us and the Sirens are not enemies, we don't like them sure, but they respect us in their own way as one of the strongest of the people and we're not likely to go back to shooting each other after this it'd be a waste of bullets and potential aid in a Daemonic incursion.
2. Yes they are fucking cultists, we know that the Inquisition knows that the admech knows that Surt and Ulfric know that, but the thing is the others don't. We are the most informed in this specific category and even we feel uncomfortable and it is for a good reason. For those that know and even those that do know souls getting sucked out and destroyed is really scary to contemplate especially if they were human. Its wrong, but its understandable.
3. Not finding out shit about the warp is a little off, we've advanced more in our understanding of the warp in the past 180 years than the Imperium did in its entire existence. Its not incredibly far, but we're practically wizards compared to the Imperium at this point.
4. Thankfully if chaos sirens become a thing (which given things like our Aquilla bird is unlikely) this time the Deep One would be on our side.
5. Your penultimate paragraph is probably closeish to Rotbart's own thoughts, but think about it from an outsider's perspective. We destroyed our cities that would have had millions of innocents in them, we've casually slaughtered billions of cultists and are having their souls sucked out by fish women for power, our entire planet is populated by mad men and monsters with those extra scary psykers coming out of the wazoo. It's understandable why we got the trait and in fact I was surprised we didn't get something similar earlier.
 
@Durin:
1) are the Aquila birds acting differently now that they're living symbols of the Abomination?
2) how are Aquila birds being treated by Avernites now?
3) are Gloria and Alicia still around?
 
@Durin:
1) are the Aquila birds acting differently now that they're living symbols of the Abomination?
2) how are Aquila birds being treated by Avernites now?
3) are Gloria and Alicia still around?
IIRC they're completely fine, they are seen as hopeful signs and Gloria and Alicia are still around (they were just folded into first governor I think)
 
So what do you guys think of Psi-Titans ? I think in the long term, building a few of them should be our goals. They were probably one of the most powerful weapons that the IoM had.

We will have the required number of Alphas to build them. And now that we have a ruthless trait, no one should blink twice at Psi-Titans. Hell maybe we could build them to be more humane than the old Imperium's.

Of course we might have to ask for the Inquisition's aid.
 
Alphas aren't required for Psi-Titans going by the Lexicanum article. What we need are Blanks and the right tech to make them work, of which we have neither.
 
So what do you guys think of Psi-Titans ? I think in the long term, building a few of them should be our goals. They were probably one of the most powerful weapons that the IoM had.

We will have the required number of Alphas to build them. And now that we have a ruthless trait, no one should blink twice at Psi-Titans. Hell maybe we could build them to be more humane than the old Imperium's.

Of course we might have to ask for the Inquisition's aid.

We do not have the blanks to control them.
 
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So what do you guys think of Psi-Titans ? I think in the long term, building a few of them should be our goals. They were probably one of the most powerful weapons that the IoM had.

We will have the required number of Alphas to build them. And now that we have a ruthless trait, no one should blink twice at Psi-Titans. Hell maybe we could build them to be more humane than the old Imperium's.

Of course we might have to ask for the Inquisition's aid.
I think we don't have the tech so there's no point thinking about it.

Alphas aren't required for Psi-Titans going by the Lexicanum article. What we need are Blanks and the right tech to make them work, of which we have neither.
He's thinking about theWarlord Sinister Pattern which were the emperor's personal psy titans

Ordo Sinister
Warlord-class Titan
Warlord Battle Titan - Lexicanum
Which does use bound alpha grade psykers to work, but they're used as batteries and require a powerful blank who both is a blank, but also is capable of acting as preceptor for a titan.

A smaller psy titan in this style could probably use a less powerful psyker, but honestly I'd much rather go with Eldar style Psytitans if we ever get there Alpha's are not cheap.
 
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Well the Inquisition might have Psykers in Dreadnaught shells. Plus Blood Angels are known to have that too, so I am guessing that the Blood Dragons might have some too.

So that would be a good starting point for eventually building Psi-Titans.
 
Ok, posting the plan. Changes could still be made based on discussion.

[X] Plan Enjou T93

Munitorum
SLOT A - Year 2
-Y2: Helltrooper Power Infantry: Light Infantry
SLOT B - Year 2
-Y2: Helguard Void Infantry

Void Command
SLOT A - Year 1
-Y1: Aggressor
-- EXPEDITE YEAR 1

Administratum
SLOT A - Year 1
-Y1:Expand (Azure Isles, Edvin's Choice) to Small Hive
SLOT B - Year 3
-Y3: Upgrade Defences: Small Hive (Edvin's Choice)
SLOT C - Year 4
-Y4: Upgrade Defences: Small Hive (Edvin's Choice)

Diplomacy
SLOT A - Year 1
-Y1: Persons of Interest
-Y2: Sirens Trade (Chaos Cultists for further knowledge*) IF Saint Lin finds no major issues with the Banish Rune ELSE Diplomatic Relations (Jotunheim)
-Y3: Investigate (Governor Bertil Mikaelsson)
-- REPEAT IF FAILED
-Y4: Diplomatic Relations (Svartalfheim)
-- REPEAT IF FAILED
-Y5: Diplomatic Relations (Alfheim)

*Siren Trade Details:
- Avernus is willing to trade any Chaos Cultists that it is able to capture alive to the Sirens in exchange for further runes and other useful Warp knowledge on an ongoing basis. Klovis-Ultan will emphasize to the Sirens that getting authorization for this deal was politically costly, and that it would be helpful if the initial trade was for something suitably impressive so as to show results at the coming High Council meeting.
- Policy: Based on the advice of Saint Lin, citizens who turn themselves in believing they have been corrupted will be given a choice regarding whether they be given to the Sirens or to be euthanized. They will be advised that Saint Lin believes that since they were still able to turn themselves in that there is a very good chance that their souls would not be doomed to go to Chaos.

Adjusted the policy based on Saint Lin's advice - the conservatives can hardly criticize since it's him who advised it. Also changed the planet investigation to relations boosters.

Arbites
SLOT A - Year 1
-Y1-Y4: Motherhood
-Y5: Psyker Hunting

AdMech
SLOT A - Year 2 (Biologis)
-Y2: Military Bionics Part One: Investigation

Ministorum
SLOT A - Year 1
-Y1: Examine Rune: Banish
-Y2-Y3: Those in the Shadows
-Y4-Y5: Oversee Missionaries
SLOT B - Year 1
-Y1-Y5: Oversee Missionaries

Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Military Assistance
-- DOUBLE DOWN YEAR 1
-Y2: Contact Eldar
-- DOUBLE DOWN YEAR 2
-Y4: Military Assistance
-- DOUBLE DOWN YEAR 4
-Y5: Cheating (Cyclonic Torpedoes)
-- DOUBLE DOWN YEAR 5
SLOT B - Year 2 (Xavier)
-Y2-Y5: Deploy
SLOT C - Year 3 (Tamia)
-Y3: Examine: Rune of Banishment
-- DOUBLE DOWN YEAR 3

Personal
SLOT A - Year 1
-Y1: Speak to the People
-Y2: Spend Time With (Lord-Marshal Sigurd)
-Y3: Spend Time With (Lord-Marshal Sigurd)
-Y4: Spend Time With (Admiral Sarnow)
-Y5: Spend Time With (Admiral Sarnow)
SLOT B - Year 2
-Y2: Thaddeus Expertise: Upgrade Defences: Small Hive (Edvin's Choice)

I decided to put the Spend Time With with Sigurd and Sarnow, since we'll be spending time with both during the campaign, and the latter still likely has a decent chance of getting stat increases.
 
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It might be worth having a divination focused psyker order and a research focused order.

Probably, yeah. Divination will have to wait until Ridcully isn't so busy. Research would be good, but it's not a priority. Unfortunately, we're in a time period of a lot of short term problems we have to deal with.

Currently I'm thinking we'll want four orders - Daemon Hunters, Healers, Diviners, and Runekeepers (specialists in runes and warding, but we'll want to know more about runes before we start this one up)


Straw poll - would people rather have Xavier try to found a Daemon Hunter psyker order this turn, or keep him on the campaign? My inclination is to have him assist with the campaign, but since it's early in the campaign and we're going against Garkill's realm currently it might be better to do that now and then put him on the campaign once we're in Kazag's Domain.
 
[X] Plan Enjou T93

Edit
Straw poll - would people rather have Xavier try to found a Daemon Hunter psyker order this turn, or keep him on the campaign? My inclination is to have him assist with the campaign, but since it's early in the campaign and we're going against Garkill's realm currently it might be better to do that now and then put him on the campaign once we're in Kazag's Domain.
Demons are not currently a priority (and by Illadin's prep time is that weird to say) while the Orks are. Leave the Ash Hound on campaign.
Adhoc vote count started by Firnagzen on Aug 2, 2017 at 6:56 AM, finished with 1035 posts and 23 votes.
 
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[X] Plan Enjou T93

I Would prefer Xavier to go on campaign, during the meeting in year 187 the plan was to invade the last of Garkills old world within 2 years then start on Kazag's worlds the year after, which is around the start of this turn so we should already be getting ready to invade. Considering this I would like Xavier to be there to help keep the initial push into Kazag's world as smooth as possible.
 
@Enjou

On the plan -

Diplomacy - We not only have an Embassy that will automatically make these Diplomatic Checks for us, we have a penalty to them. Therefore, I think we should do a second Persons of Interest, and replace the Diplomatic Relations with Investigate (Avernus, QM's Choice) and that.

I also feel you should include a 'repeat if failed' clause to Lin's examination of the Banish rune, and also replace the Those in the Shadows with more Oversee Missionaries. Although Those in the Shadows is certainly a very helpful action, I do suppose.

It's a personal thing that I prefer we spend time with Jane, Lina and Ridcully, but the arguments you've posed are resonable ones, I suppose.

/

And this backlog of things in the Telepathica, personally, validates my concerns of us spamming Ridcully on Divination actions, like jumping at shadows everywhere. :/
 
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@Durin

When Lin's action says that it would be preferred to examine the rune multiple times, does that mean that the 'Examine Rune' action can be taken multiple times a turn, even if it succeeds the first time?

And that having multiple successful checks is desired, so everyone is certain that the rune is safe?
 
Diplomatic Checks for us, we have a penalty to them.
This is true, but we if he does it personally we pretty much nullify the malus (-9) rather than -19... well by then -17.

@Enjou

I'm all for starting a Daemon hunter order now and doing more deployments later.

Could you also move the double down for cheating onto the exterminatus torpedo?

We can do cheating +double down next turn, but the guaranteed +20 should be given to Tranth now
 
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Diplomacy - We not only have an Embassy that will automatically make these Diplomatic Checks for us, we have a penalty to them. Therefore, I think we should do a second Persons of Interest, and replace the Diplomatic Relations with Investigate (Avernus, QM's Choice) and that.

Taking the actual action adds a +10 to the action due tot he expanded embassies. Yes, the embassies will attempt to do the rolls automatically, but with Klovis-Ultan's diplomacy and the embassy bonus we have a +25 to the action. We also want to repair our relations a bit before the next High Council meeting -

I also feel you should include a 'repeat if failed' clause to Lin's examination of the Banish rune,

There's no Chance of Success listed, meaning there won't be a roll. Ridcully detecting Chaos corruption is something that is pretty much automatic - kind of hard to fool him in that regard.


Could you also move the double down for cheating onto the exterminatus torpedo?

We can do cheating +double down next turn, but the guaranteed +20 should be given to Tranth now

We've done the math for this in the past - Cheating has a higher likely payoff towards the roll bonus. More so with Ridcully's Paragon Diviner ability. He adds +45 for his Control stat and +60 for his Paragon Diviner status, and with a success chance of 30% it would mean only a critical failure would fail. Note how last time we got a +78 towards the success on Kinetic Weapons, which is permanent and will apply next time if the action fails.
 
We've done the math for this in the past - Cheating has a higher likely payoff towards the roll bonus. More so with Ridcully's Paragon Diviner ability. He adds +45 for his Control stat and +60 for his Paragon Diviner status, and with a success chance of 30% it would mean only a critical failure would fail. Note how last time we got a +78 towards the success on Kinetic Weapons, which is permanent and will apply next time if the action fails.
We got +78 because we rolled really high last time.

I see your point and would be happy with it, so long as we can get in another cheating next turn, I want this done as quickly as possible and at the moment Tranth doesn't have a chance even on a nat 100.
 
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