In game, you're limited to 4 functions at a time. I'm not sure that holds up here though...I chose Modify() since we have space to add Freeze() to our loadout.
If that applies here, then that should have been stated. It's not in the character sheet or the latest update, and not everyone would know.In game, you're limited to 4 functions at a time. I'm not sure that holds up here though...
Not arguing that, just thought that it was something to mention. Some disambiguation either way would be quite nice.If that applies here, then it should have been stated as such. There's no post here that says that.
The North Star option, had it won, would have given Jaune a very mild understanding of Hokuto Shinken, from Fist Of The North Star.
Hokuto Shinken in a nutshell- You hit people in certain places. People explode. Usually messily.
A martial art meant for assassination, as it turns out, when it isn't curing the blind and mute and making people forget things, because Messiah figures amirite, doesn't really have an effective non-lethal option when it comes to actual, no element of surprise combat. Which, considering you're going to a combat school, where you're not supposed to kill your fellow students yet, doesn't bode well.
... At least it makes sparring interesting!
Should be a bit of a surprise to anyone expecting a great-sword user to be slow instead of average speed. Edit: Oh and Jaunt() says hi as well.Athletics- C+/B-. Turns out having a supercomputer about the same height as you, that you drag with you everywhere? Very conducive to cardio exercise, and your muscles ain't looking too bad either. You could probably do 5k at a decent clip without breaking much of a sweat if you actually let the Transistor go for a while. As it is, you can still run 5k, but you're gonna hurt at the end.
We're gonna be utilizing our semblance more often then not most likely.Functionmancy (Transistor-assisted)- S+. I mean. You're literally the only person on the planet who can use Functions, Transistor or not. Kind of a gold medal by default. But, yeah, you're good at this. Like. Super good. Like. 'Don't even bother rolling' good.
Good since some of our functions are ranged.Gunmanship- C+/A++. With the Transistor and Turn() to help, you pretty much cannot miss with ranged Functions. With a normal gun? Eh. Still not too shabby. You're not gonna be the next Simo Häyhä, but you're not terrible.
Least Jaune can a keep a somewhat decent head to plan out how to move in turn().Problem-Solving- C+. You have... the sprout of a decent strategical mind lounging about in that empty skull of yours somewhere. You can perform a basic analysis of most strategies, and, well, you can spot some of the more glaring weaknesses of opponents on your own.
We really got to bump this stat up a bit. Guess we can do that while at Beacon via training.Swordsmanship- D. Turns out having a supercomputer about the same height as you? Not all that conducive to learning swordplay. You can swing one, but good luck hitting anyone with a part that actually hurts. I mean, I guess you could concuss someone with the flat of the blade- no, no, bad! You're bad at this! Improve on it!
You only picked one. You have another option available.
As it is now, freeze() seems pretty useless. Turn() gives quite a bit of time to act, and in the original game crush () followed by backstab with breach() forked by modification using spark() devastates virtually everything except elite early-to-mid game. This combination is breadth and butter until late game in Transistor.I chose Modify() since we have space to add Freeze() to our loadout.
I know, I am happy with either of the other two options winning.