if we scan the enemy do we get to know how much health they have
@Dexexe1234 Did you make that font or is it something you found? Because I really like it and I am working on a surprise and the font you use would make it look better.
NOw this may be the lack of sleep on my part, but uh....Isn't there a third dimension that we can't see because of our Zest Lavie Styled imagery antics.Oh sweet! With mood spikes on either side enemy can't move anywhere without harming itself.
I think everything obeys those rules, essentially. It's one of the reasons my XIII Pokemon quest flopped, aside from my absurd number schema; actually trying to compose the field in 3D.NOw this may be the lack of sleep on my part, but uh....Isn't there a third dimension that we can't see because of our Zest Lavie Styled imagery antics.
Now I'm all for whanging on this guy til he stops, but can we actually push him into the spikes?
NOw this may be the lack of sleep on my part, but uh....Isn't there a third dimension that we can't see because of our Zest Lavie Styled imagery antics.
Now I'm all for whanging on this guy til he stops, but can we actually push him into the spikes?
I think everything obeys those rules, essentially. It's one of the reasons my XIII Pokemon quest flopped, aside from my absurd number schema; actually trying to compose the field in 3D.
Wonder how this affects others since we have seen in quest that the NPC perspective is different than our own.
Wonder how this affects others since we have seen in quest that the NPC perspective is different than our own.
We can't move past/over an enemy until we've learned some skills? We tried jumping over the Eishalon and that went badly. Vessel of Grief fight.Things that aren't clear to me...
If we attempt to move to a position past an enemy, and they either ACT or WAIT, does a collision occur? More specifically, would it still activate anti-collision abilities in both combatants?
Constant, as far as we know. Then again, we've never had to face an enemy bigger than the short range circle yet, so who knows. The size of the circles probably goes "short range depends on how big the thing is, every other range is a set amount away from that". Though, if big enough, I suspect enemies will have weapons that can fire from beyond long range. We don't have anything that goes past long range yet, due to restrictions of weaponry and our ghostly status and ectoplasm fuckery.What stat determines the size of range circles? Is it constant?
Fairly sure this is in the tutorial. I think, if we want to be weird, we can do more than one wait half of our turn?
Time is fluid. Basically, while everything happens in order, the amount of things you can do in a tick is variable. That being said, while battling obviously marks a significant event, it doesn't consume a set amount of time.Does turn count in a battle determine how much of the tick is consumed?