Terrene Spire - Gently ended.

if we scan the enemy do we get to know how much health they have
 
Chapter 1: Part 50












HURLING YOUR INSIDES, NEVER A GOOD SIGN.

Terrene Spire IRC Chat. The original chatroom! Come hang out with others who read Terrene Spire! It is hosted by the lovely @WhoAmEye, so go have a chat! Or, if you prefer newer chat methods:
NEW! Terrene Spire Discord Chat. This is, honestly probably where I will be most of the time. It's Discord, the new useful skype service, but you don't have to voice chat. Typing is all fine and dandy. Come say hi!

Terrene Spire on TVTropes. Please help me by both filling this page out more and spreading the word about terrene spire! Show it to some friends and give it some wiki love!

The Dexworks Patreon. If you can offer me anything, if even just a dollar, I will be incredibly happy. It all helps me keep stable enough to continue updating! Thank you for your time!

Thank you all for reading Terrene Spire! It's been fantastic so far, and I can only hope it gets better and better!
 
Last edited:
Oh sweet! With mood spikes on either side enemy can't move anywhere without harming itself.

We need to reequip weapon and end this.
 
Why not drop another spike here? We don't NEED to be psyched up to do it, and it'd basically screw over our enemy.

Edit: and don't forget to like the update!
 
Yeah, I see no reason to not just lock this thing in ego spike hell.

[X] Derm 1.0: Heaven Seeking Spires
 
[X] Derm 1.0: Heaven Seeking Spires

Spikes spikes everywhere and not a place to run.

Let's end this fucker.
 
So... like the Vessel of Grief, this thing shows physical marks when it takes meaningful damage. Wonder how it may be hindered from now own. Speaking of-
[X]MOVE: Nowhere if enemy holds position. To enemy if it moves.
-[X]ACT: Slice And Dice Some More, meaning cut that thing down at once.
 
@Dexexe1234 Did you make that font or is it something you found? Because I really like it and I am working on a surprise and the font you use would make it look better.
 
@Dexexe1234 Did you make that font or is it something you found? Because I really like it and I am working on a surprise and the font you use would make it look better.

...Hehe.

I made the font myself, and sadly im not much for giving it out right now.

It's kind of a trademark of terrene spire, you know? If it became public domain anyone could give a whack at it.

also oh my I cannot wait!
 
Oh sweet! With mood spikes on either side enemy can't move anywhere without harming itself.
NOw this may be the lack of sleep on my part, but uh....Isn't there a third dimension that we can't see because of our Zest Lavie Styled imagery antics.

Now I'm all for whanging on this guy til he stops, but can we actually push him into the spikes?
 
NOw this may be the lack of sleep on my part, but uh....Isn't there a third dimension that we can't see because of our Zest Lavie Styled imagery antics.

Now I'm all for whanging on this guy til he stops, but can we actually push him into the spikes?
I think everything obeys those rules, essentially. It's one of the reasons my XIII Pokemon quest flopped, aside from my absurd number schema; actually trying to compose the field in 3D.
 
NOw this may be the lack of sleep on my part, but uh....Isn't there a third dimension that we can't see because of our Zest Lavie Styled imagery antics.

Now I'm all for whanging on this guy til he stops, but can we actually push him into the spikes?

I think everything obeys those rules, essentially. It's one of the reasons my XIII Pokemon quest flopped, aside from my absurd number schema; actually trying to compose the field in 3D.

the third dimension is disregarded for the sake of having the combat system be functional. Ignore the 3rd dimension.
 
Things that aren't clear to me...
If we attempt to move to a position past an enemy, and they either ACT or WAIT, does a collision occur? More specifically, would it still activate anti-collision abilities in both combatants?

What stat determines the size of range circles? Is it constant?

Can wait-replacement actions occur more than once per turn?

Does turn count in a battle determine how much of the tick is consumed?
 
IIRC...
Things that aren't clear to me...
If we attempt to move to a position past an enemy, and they either ACT or WAIT, does a collision occur? More specifically, would it still activate anti-collision abilities in both combatants?
We can't move past/over an enemy until we've learned some skills? We tried jumping over the Eishalon and that went badly. Vessel of Grief fight.
What stat determines the size of range circles? Is it constant?
Constant, as far as we know. Then again, we've never had to face an enemy bigger than the short range circle yet, so who knows. The size of the circles probably goes "short range depends on how big the thing is, every other range is a set amount away from that". Though, if big enough, I suspect enemies will have weapons that can fire from beyond long range. We don't have anything that goes past long range yet, due to restrictions of weaponry and our ghostly status and ectoplasm fuckery.
Can wait-replacement actions occur more than once per turn?
Fairly sure this is in the tutorial. I think, if we want to be weird, we can do more than one wait half of our turn?
Does turn count in a battle determine how much of the tick is consumed?
Time is fluid. Basically, while everything happens in order, the amount of things you can do in a tick is variable. That being said, while battling obviously marks a significant event, it doesn't consume a set amount of time.
... As far as we're aware, anyway.

Hope this helped.
 
Back
Top