It Belongs to a Museum

Runestone: The Tide of Skjold - Centrepiece - History, Norsca, Asur, Khuresh, Magic, Religion
Detailed understanding (requires: Sea Gods, Khuresh)
My above post made me think about the Trophy tag and now I'm kinda curious why the Runestone lacks it. Both stealing the canvas and the original story of Lutr taking what was gifted to Chaos match the vibe I've so far gotten from Trophy. Are you in the mood to elaborate?

People ask why Mousillon, I ask why Plants? Plants seem pretty well covered by our fellow asur research island facility.

Sure, I'm all about starting a petty rivalry with another institution of learning, but not about who's got the better botanical collection especially since we'd be getting our first botanical exibits from our potential rival.

I guess this could open some cooperation, just as loaned exibits are a thing for modern museums, but if anything, if we do want to go plants, perhaps we could do one or two learn actions first since we have access to an expert AND an existing and exhaustive collection in the hands of a friend of one of our patrons...

A museum is the opposite to a rival to a research institution. Providing a place where the (rich) public gets to go Oh and Ah at their coolest results, without actually having to invite people into their own sensitive spaces, should be a boon to the plant nerds. In that same way they are also incentived to share the kind of plants that don't require an expert's eye or explanation to be impressive.
 
My above post made me think about the Trophy tag and now I'm kinda curious why the Runestone lacks it. Both stealing the canvas and the original story of Lutr taking what was gifted to Chaos match the vibe I've so far gotten from Trophy. Are you in the mood to elaborate?

'Trophy' is being used to mean something like 'acquiring it was martially impressive, or it's easy to assume that it was'. War trophies and hunting trophies, that sort of thing. The acquisition of the base for the Runestone took skillful seamanship and the events it commemorates took some impressive magic, but neither is a martial feat that would be especially appreciated by the sorts of audiences that would have Trophy in their interests.
 
Playing some warhammer 3 got me wondering but do you have future plans to go into the realms of chaos to add artifacts to your museum as well?

Though that's an interesting venue to look into when you want to add daemons to your collection.
 
[X] Plan New Voyage, New Audience, New Huatl

I will never abandon my own plan. New Huatl is interesting and I wish to spy on it.

That said I will adjust my approval votes a little, since the Story of Skjold has us getting the Arabyan Scholars now.

[X] Plan The Story of Skjold
[X] Plan: Preparations through Peers, Piracy and Plants
[X] Plan whoops all vampires
[X] Plan: Preparations through Peers, Plants and Plumbing the Depths
 
People ask why Mousillon, I ask why Plants? Plants seem pretty well covered by our fellow asur research island facility.
because one of those is a museum nominally open to the public and willing to teach. The other is a dedicated research facility ran by prickly, prideful, non courtly Sea Elves.

I suspect they'd actually favor a way for them to generate Noble interest without having to have a bunch of nobles poking around their actual facilities/sites
 
'Trophy' is being used to mean something like 'acquiring it was martially impressive, or it's easy to assume that it was'. War trophies and hunting trophies, that sort of thing. The acquisition of the base for the Runestone took skillful seamanship and the events it commemorates took some impressive magic, but neither is a martial feat that would be especially appreciated by the sorts of audiences that would have Trophy in their interests.


For a hypothetical comparison's sake, would the 'Definitely a Dragon :/' Kadonic-Herdstone that LM Luuk presented to Mathile/Belegar have the Trophy tag?
(Along with the Beastmen, Magic (Beasts), and Dragon tags?)
 
I'd also be interested in Araby in terms of Necromantic Diaspora. Not a very well explored/used region of the map, and they by location should have an interesting Necromantic scene. Unless something else is taking up the space in the area.
The main issue imo is "Is there canon regarding Arabyan vampires?" It looks like Boney is more than willing to do the scutwork with GW's sparse lore on the place, but the stuff seems linked more with general "evil sorcery and daemoncraft," than vampirism. Boney doesn't seem too fond of having to make stuff up wholesale, see Cathay being off-limits until TW3 gave us more to work with.

There is also a certain resonance about sending Fantasy!Norse to raid the Fantasy!French coastline that seems like it could provide the setup for some punchline by Boney.

YES

Re Getting mere relics instead of centerpiece hunting: While centerpieces will always be the "biggest bang for your buck" I'm not adverse to getting general "filler" relics. I think with centerpieces there's always gonna be the urge to make each one a proper Exhibit, so its nice to have stuff that is cool but can be paired with Centerpieces without feeling like we're underutilizing something that should be its Own Exhibit vs A Side Piece in another.

For Mousillon vs other random site: Aside from the joke above, we know Harkon wants the Necromantic diaspora. This has to be geographically distant--see the Tide not counting since their bodies washed up around Lustria when Luthor raised them. Mousillion has distant spooky vampire stuff and seems the most coast-accessible. Like sure Sylvania has a river but its real far in and the Tide seem to be Seafarers-proper/I'm pretty sure having to go that deep on fairly traversed rivers isn't quite in their "hit and run" remit. Lahmia is waaayyy too hot. Maybe the Marshes of Madness to try and find Strygos stuff? I'm still good with Mousillon, since there's supposed to be like settled vampire dukes around.
 
Meanwhile, over in Altdorf Museum Quest they've already got two herdstones in their collection.
Remind me, how many Supreme Patriarch challenges would Dragomas need to win to still be head of the Colleges by the time of this quest taking place? Because if Ghur is still blowing hard through the city when those herdstones' prior owners arrive, then... Ah...
 
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Remind me, how many Supreme Patriarch challenges would Dragomas need to win to still be head of the Colleges by the time of this quest taking place? Because if Ghur is still blowing hard through the city, then... Ah...
Here's the post where Boney goes over the DL-canon Supremiarchs. I don't remember the current year in IBtaM, but I wanna guess about 4 more challenge-defences?
 
Here's the post where Boney goes over the DL-canon Supremiarchs. I don't remember the current year in IBtaM, but I wanna guess about 4 more challenge-defences?
It's 2529. So 35 years or 5 defenses, and half way through another term. But Dragomas wasn't canonically SP in 2520 so with Mathilde butterflies he likely had canon happen to him and isn't SP.
 
Remind me, how many Supreme Patriarch challenges would Dragomas need to win to still be head of the Colleges by the time of this quest taking place? Because if Ghur is still blowing hard through the city when those herdstones' prior owners arrive, then... Ah...

If we're going by the character creation options, then Altdorf quest is actually set in the past, in 2453, shortly after the siege of the colleges.

In Boney canon, Paranoth would be the SP at the start of the quest, but would lose the position a year later to Alric, who would start his third term.
 
Playing some warhammer 3 got me wondering but do you have future plans to go into the realms of chaos to add artifacts to your museum as well?

Though that's an interesting venue to look into when you want to add daemons to your collection.
Technically, we can already grab Chaos stuff? The Tide of Skjold have the Theological (Chaos) specialty. As Norscan pirates who were rejected by the Chaos gods, they'd make an ideal choice to go beat up some other Norscans, steal their (un)holy totems, and bring them back for us to put on display. That's not quite the same as raiding the Realms of Chaos themselves, but it's possible that we might be able to send them on a mission that audacious. That's not the same as expecting them to return soon, safely, or at all from such a mission, of course, nor is it a guarantee of satisfaction for the results of such a mission, but it might be an interesting thing to try at some point. Note that it might take a while for them to be available again, since the current leading plan has the Tide sailing to Mousillon to do piracy, which will keep them busy until the year after next.

Granted, there's a difference between a Chaos Acquisitionist, and a Staff Daemonologist. Having a Daemonologist on Staff is the part that makes it somewhat approximately safeish for us to start grabbing Chaos stuff to put on display, since they'll have better ideas for how to keep the cursed things from escaping containment and causing trouble, and for how to respond if they start doing that anyways. Do recall that we had the option to employ two different Daemonologists earlier this turn. We turned it down, but since they were both Pahtsekhen's former students, it's not at all implausible that we might see them again. In fact, the runner-up from that vote was Bahr the Betrayer, and Boney auto-included the previous runner-up in the last staff vote, so it's nigh-guaranteed that we haven't seen the last of Bahr.

If you're primarily interested in grabbing Chaos loot, note that any of the votes that earn us a Goodwill will give us the option to take another shot at hiring Bahr (and/or a different Daemonologist). That said, since the top four vote options all do New Audience, that part is pretty much guaranteed to happen. Open question whether the thread will be interested in a New Staff pick for the second year in a row, though. Also, consider voting for Plan: Lustrian Magic, since it doesn't keep the Tide busy, which will at least make it possible for you to suggest sending them out to steal Chaos things next year.
 
The thread has likely had its fill of the Aelsabrim Rare Skeleton Gacha for the foreseeable future, but one thing I do think it remains useful for is a benchmark. If we spend an AP there, it's now a D4 roll, where we likely get:

1: Ripperdactyl (Lustria, Trophy, Lizardmen) relic
(Trophy = 1 interest, Lustria = 1/3 interest, Lizardmen = 1/3 interest) x2 rare
3 1/3 Interest
2: Razordon (Lustria, Trophy, Lizardmen) relic
(Trophy = 1 interest, Lustria = 1/3 interest, Lizardmen = 1/3 interest) x2 rare
3 1/3 interest
3: Arcanodon (Lustria, Magic, Trophy, Lizardmen) centrepiece
(Trophy = 3 interest, Lizardmen = 1 interest, Lustria = 1 interest, Magic = 6 interest (assuming any of the top four current plans win and bring in an Arabyan audience), Lustrian Magic = 9 interest (!)
20 interest
4: Troglodon (Lustria, Trophy, Lizardmen) centrepiece
(Trophy = 3 interest, Lustria = 1 interest, Lizardmen = 1 Interest)
5 interest

So a 50% chance of getting a relatively low-interest relatively good relic, a 25% chance of getting a base-level centrepiece, and a 25% chance of getting a centrepiece worth half an entire goodwill by itself.

EDIT: fixed the numbers to be higher than I'd thought, per Blackshard
 
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The thread has likely had its fill of the Aelsabrim Rare Skeleton Gacha for the foreseeable future, but one thing I do think it remains useful for is a benchmark. If we spend an AP there, it's now a D4 roll, where we likely get:

1: Ripperdactyl (Lustria, Trophy, Lizardmen) relic
(Trophy = 1 interest, Lustria = 1/3 interest, Lizardmen = 1/3 interest)
1 2/3 Interest
2: Razordon (Lustria, Trophy, Lizardmen) relic
(Trophy = 1 interest, Lustria = 1/3 interest, Lizardmen = 1/3 interest)
1 2/3 interest
3: Arcanodon (Trophy, Lizardmen, Lustrian Magic) centrepiece (Trophy = 3 interest, Lustria/Lizardmen = 2/3 interest)
(Trophy = 3 interest, Lizardmen = 1 interest, Lustrian Magic = 9 interest (!)
13 interest
4: Troglodon (Lustria, Trophy, Lizardmen) centrepiece
(Trophy = 3 interest, Lustria = 1 interest, Lizardmen = 1 Interest)
5 interest

So a 50% chance of getting a relatively low-interest relic, a 25% chance of getting a base-level centrepiece, and a 25% chance of getting a centrepiece worth half a goodwill by itself.
Note that the first two are still Rare skeletons, and so worth twice as much as what you've listed. Also note that "Lustrian Magic" isn't a tag; that bonus seems to come from things that have both Lustria and Magic tags. That makes the Arcanodon worth significantly more than that, because it's also 1 Interest for Lustria, and 6 Interest for the overlapping Magic tag wanted by both Awakening and Araby, for a total of 20 Interest. From one item. That's what happens when we hit overlapping audience interests!

Of course, that assumes that we can figure out the Arcanodon's magical properties unaided; as I noted earlier, the Cold One and Salamander skeletons both require specialist magical study to reveal all their tags. It's possible that the Arcanodon might be similar, which would less valuable until we can arrange that.
 
Of course, that assumes that we can figure out the Arcanodon's magical properties unaided
The gacha rolls note that the reason the Arcanodon qualifies as a centrepiece is because it's known to be magical (well, and that it's been retconned out of existence but that's out-of-universe thinking). If it didn't come with a Magic tag, it'd be a relic instead.
 
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The gacha rolls note that the only reason the Arcanodon qualifies as a centrepiece is because it's known to be magical (well, and that it's been retconned out of existence but that's out-of-universe thinking). If it didn't come with a Magic tag, it'd be a relic instead.
Plausible, but since it's only "known to be magical" through an OOC note, I wouldn't take that as automatic. There's reason to speculate that it's probably of very high Interest to a wide assortment of our guests, and we might hope that it'll be explicable via our existing skillset without need for further investigation... but like every new relic, it'll remain an undiscovered mystery until we actually get our hands on it and get hard information.
 
At the very least, the fact that we'd know it'd get +15 interest (6 Magic, 9 Lustria Magic) from further exploration would make a Research Relic AP a ridiculously easy sell on any subsequent plan. That's 1-2 turn's worth of interest in one AP, even assuming we don't for some reason get it for free from Arcanodons being known as magical-adjacent (because otherwise why is it a centrepiece).

All in all, even as a voter kinda Beasted-out and who doesn't want a Beast-focused plan, Acquire: Rare Skeleton is more enticing on pure numbers than I'd previously thought if any plan ever has an AP to spare.
 
Plausible, but since it's only "known to be magical" through an OOC note, I wouldn't take that as automatic. There's reason to speculate that it's probably of very high Interest to a wide assortment of our guests, and we might hope that it'll be explicable via our existing skillset without need for further investigation... but like every new relic, it'll remain an undiscovered mystery until we actually get our hands on it and get hard information.

Look, it practically has "arcane" in the name, you'd be hard-pressed to not think it does magic stuff.
 
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