It Belongs to a Museum

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I'd be willing to consider subplans that don't include that Acquire Relics action, but there doesn't seem to be much momentum there. I guess Plan: Preparations through Peers, Plants and Plumbing the Depths is worth a symbolic approval vote?
I've had that one approval voted since it came up. But yeah, I guess I'll change the action in my Story of Skjold from grave goods to getting the Arabyan audience. I doubt anyone is particularly attached to a single Acquire Relics action, the main thing with the plan has always been an investigation of the Kraken Sea and its connection to the Tide of Skjold and sending the Tide out to collect a sea monster.

[X] Plan The Story of Skjold
-[X] Investigate (Kraken Sea and the Tide of Skjold)
-[X] New Audience - Arabyan Academics
-[X] Excursion - Tide of Skjold (Kraken Sea, Sea Beasts, priority being one of a species that the Norscans of the Kraken Sea offer their dead to, preferably with the body in good enough condition to be stuffed and preserved rather than just the skeleton.)

[X] Plan: Preparations through Peers, Plants and Plumbing the Depths
[X] Plan: Lustrian Magic
 
I contest the idea that the Tide is unsuited for raiding Mousillon. First off, as undead they can likely sense confluxes of necromantic energy in order to not get duped by any random peasant trying to pass off some accursed trinket. Secondly, portaging is an insanely useful skill for navigating swamps and wetlands like those of Mousillon.

I still prefer that they go forth and fight the Kraken Sea, personally, but they are not useless in Mousillon.

Now what is a waste is trying to follow up on Nakai the Wanderer when we can't even reach the floating temple where Path thinks the relics would be. It's not like we can chat to the Kroxigor either; he only ever wanders to the next site of incredible violence, wreaks incredible violence, and heals from wounds sustained during the prior activities. Maybe we'd be lucky and he's have some skink attendants on hand, but the odds of them agreeing to hand over any relics are slim.
 
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I wonder: we know Neferata's pet name for her uncle, but what about the reverse? Does uncle Lion Butt have a nickname for his favourite niece?
 
[X] Plan: Preparations through Peers, Piracy and Plants

I've been wanting to get plants from Aelsabrim's friendly mage for a while, and I'm always up for more Bretonnia, including Dark Knightland, so this must be my choice.
 
[X] Plan The Story of Skjold
-[X] Investigate (Kraken Sea and the Tide of Skjold)
-[X] Acquire Relic (Set of Norscan Grave Goods)
-[X] Excursion - Tide of Skjold (Kraken Sea, Sea Beasts, priority being one of a species that the Norscans of the Kraken Sea offer their dead to, preferably with the body in good enough condition to be stuffed and preserved rather than just the skeleton.)

Other two leading plans don't appeal to me.
 
I wonder: we know Neferata's pet name for her uncle, but what about the reverse? Does uncle Lion Butt have a nickname for his favourite niece?
I imagine that if he does, he keeps it to himself. He seems a little intimidated by her.
Okay, maybe you did teach her a little bit of the Death Magic side of things, but early on she was too charming to say no to, and later she was too scary to say no to.
 
My, a lot's happened in the last few hours!

To speak plainly, I would be very happy with a majority of the proposed plans. I have expressed my great fondness for the conceived exhibit on the Tide of Skjold, expanding our current Lustrian focus would likely offer plenty of benefits and, well, the other leading plan is of my own conception! May the best of them win.

That said, much of the discussion on the Tide of Skjold and its excursions has had me thinking about time and timescales, and how much of it we must set aside to prepare a given exhibit. Though the post that I had planned to make on it did not come to anything particularly meaningful, it did lend itself to other thoughts besides. With them now at the forefront of my mind, I would like to propose a pact: an aim and a deadline by which to achieve it.

On Turn 12, it will be the tenth anniversary of the museum's initial opening. There will be few better moments to open an exhibit that commemorates the museum and fulfils the museum's core objectives. And there is a clear pathway to the creation of such an exhibit, set before Pahtsekhen by his initial patron, that we might yet pursue – but it must be pursued with foresight and determination, lest we miss that symbolic year.

*clears throat; puts on best JFK impression*

I therefore ask the thread, above and beyond those we have earlier considered for museum activities, to provide the AP and Goodwill which are needed to meet the following:

I believe that this thread should commit itself to achieving the goal, before this decade is out, of creating an exhibit on vampirism, and likely the broader context of necroturgy, with Lahmia as its primary, though possibly not only, geographical subject. No single exhibit in this period will be more impressive to Luthor Harkon, or more important for the long-range success of the museum; and none will be so difficult or expensive to accomplish. We propose to seek a Contact in the appropriate part of the world, through Pahtsekhen's network of pupils and peers. We propose to obtain artefacts concerning vampirism and necroturgy, as many as for our current exhibits or more than these, until certain we have a suitable Centrepiece and surrounding artefacts or our current Centrepiece in the Siren-Wail is suitable for the narrative that those artefacts present. We propose additional Goodwill for museum staff to be assigned with necroturgic expertise – expertise which is particularly important for one purpose which this thread will never overlook: the assistance of the Liche Priest who establishes this grand exhibit. But in a very real sense, it will not be one curator assembling an exhibit – if we make this judgment affirmatively, it will be the entire thread. For all of us must work to put it there.

Let it be clear – and this is a judgment which the questers of the thread must finally make – let it be clear that I am asking the plan makers and the thread to accept a firm commitment to a new course of action, a course which will last for many turns and require significant investment of Goodwill.

I believe we should create a vampiric and necroturgic exhibit. But I think every quester in this thread as well as the makers of plans should consider the matter carefully in making their judgment, to which we have given attention over many weeks and months, because it is a heavy burden, and there is no sense in agreeing or desiring that our museum take an affirmative position in necroturgic study and education, unless we are prepared to do the work and bear the burdens to make it successful. If we are not, we should decide today and this turn.

This decision demands a major commitment of Goodwill and Action Points, Contacts made and artefacts retrieved, and the possibility of their diversion from other important activities where they are already thinly spread. It means a degree of dedication, organization and discipline which have not always characterized our planning efforts. It means we cannot afford undue thread slowdowns, sole prioritisation of mechanics or narrative, wasteful interexhibit rivalries, or a high burnout of key thread contributors.

New objectives and new AP cannot solve these problems. They could in fact, aggravate them further – unless every exhibit envisioner, every Interest analyst, every plan writer, every thinker, commenter, and voter gives their personal pledge that this thread will move forward, with the full speed of freedom, in the exciting adventure of necroturgy.
 
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I would like to commit some piracy with our undead pirates. We've yet to commit any actual piracy even though we're the undead pirates faction. Also, I think undead Vikings are going to be perfectly good at being raiders, it might not be in their job description, but they are Vikings with centuries of experience at this sort of work.

Also I agree, a necromancy exhibit for the 10 year anniversary of our museum is a laudable goal. Perhaps we should seek some treasures from the ruins of Strygos? Or to steal from Nagishizzar? The best stuff is mostly in Khemri and Sylvania, which we'll need different contacts to get our hands on most likely.

The Plain of Bones is a potential location of interest. Its filled with ancient dragon corpses and undeath. Given the Tide's skill as hunters they might be able to bag an undead dragon, which could make for a great centerpiece. We could also definitely find the corpses of necromancers there and with them potentially other necromantic artifacts.
 
I would like to commit some piracy with our undead pirates. We've yet to commit any actual piracy even though we're the undead pirates faction. Also, I think undead Vikings are going to be perfectly good at being raiders, it might not be in their job description, but they are Vikings with centuries of experience at this sort of work.
I'm pretty sure the statue they got from an elven harbor was not acquired above-board
 
What? Why are the Tide going to Mousillon?

*goes back and reads*

Oh. Huh. You know we could probably just like, dredge around Awakening for Necromancy-tagged gubbins. Or, better yet, ask to raid that rude Nautilus man that Young Lutr was complaining about. Bet that guy has loot and our Patron would think it's funny to piss that guy off!

Pirate the Pirates!

I'd also be interested in Araby in terms of Necromantic Diaspora. Not a very well explored/used region of the map, and they by location should have an interesting Necromantic scene. Unless something else is taking up the space in the area.

And of course Sartosa definitely has a trinket or ten kicking around with Necromantic taint on it.

I don't hate tweaking the Red Dork's nose, of course, just an odd place to wander. It's definitely got stuff we can use, it's relatively close, and yet it's far enough away to count as an adventure. Sure. Don't hate it.
 
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Oh. Huh. You know we could probably just like, dredge around Awakening for Necromancy-tagged gubbins. Or, better yet, ask to raid that rude Nautilus man that Young Lutr was complaining about. Bet that guy has loot and our Patron would think it's funny to piss that guy off!

Pirate the Pirates!
Ok, we should absolutely do this, but I kinda want to wait until we have several acquisitionists so we can send them all. Send our own mini pirate fleet to attack Nautilus. I am sure that it wont result in any large scale consequences for the ongoing pirate cold war.
 
Count Noctilus is also very current, when usually museums are about the past.

On Turn 12, it will be the tenth anniversary of the museum's initial opening. There will be few better moments to open an exhibit that commemorates the museum and fulfils the museum's core objectives. And there is a clear pathway to the creation of such an exhibit, set before Pahtsekhen by his initial patron, that we might yet pursue – but it must be pursued with foresight and determination, lest we miss that symbolic year.

I like the energy; unfortunately, I am pretty sure the 1-Decade mark has lost all real symbolic value for our formerly mortal patrons, staff, and main character, and never had any to begin with for our Asur patrons, contacts, and staff.
 
[X] Plan: Preparations through Peers, Plants and Plumbing the Depths
- [X] Broaden Horizons
-- [X] New Audience - Arabyan Academics
- [X] Acquire Relics - via the Tide of Skjold
-- [X] Excursion - Tide of Skjold (Kraken Sea, Sea Beasts, priority being one of a species that the Norscans of the Kraken Sea offer their dead to, preferably with the body in good enough condition to be stuffed and preserved rather than just the skeleton.)
- [X] Acquire Relics - via Princess Aelsabrim Fallenstar
-- [X] Plants

[X] Plan: Preparations through Peers, Piracy and Plants
- [X] Broaden Horizons
-- [X] New Audience - Arabyan Academics
- [X] Acquire Relics - via the Tide of Skjold
-- [X] Excursion - Tide of Skjold (Mousillon, Artefacts of Undeath)
- [X] Acquire Relics - via Princess Aelsabrim Fallenstar
-- [X] Plants
 
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Why Mousillon anyway? Even if we set aside the fact that the Tide are not specialists in necromancy, Mousillon seems like a really random place to search for relics. Why not dredge the floor around Awakening, or somewhere in Nehekara like Zandri?

And what are people actually expecting to receive anyway? We sent them out to collect sea beasts, one of their primary specialties, and we got two items in return—a centrepiece and a random oddity. Because Bretonnia and undeath exist outside of what they are good at, I imagine whatever they retrieve will just not be as good.

I've also had a quick skim of the wiki and outside of a few plague zombies, ghosts, and a couple of vampires there doesn't seem to be much going on. Maybe if we get really lucky they will find the tomb of Duke Merovech, but that's been lost for centuries in the middle of a swamp, and I'm not sure the Tide will even know it's a thing that can be found.
 
We sent them out to collect sea beasts, one of their primary specialties, and we got two items in return—a centrepiece and a random oddity.
You're downplaying it a bit, but a centrepiece is a fantastic haul for a 1AP expenditure. We spent 2AP getting Centrepiece + 1 relic from the Rare Skeleton gacha, and spent another 2AP getting just a centrepiece from the Siren-Wail (an Investigate: and a Pursue Lead: ).

If they return from Mousillon with nothing but a Necromancy/Vampire centrepiece—two extremely valuable tags that we have no other current leads on acquiring—then I'd be extremely pleased. If we receive just half that in value in assorted relics with those tags then as a return it's still on-par with spending an AP on one of our other average options. The only option on our list that I'd expect to have a higher return is cracking open the one-off lootbox of Acquire Magical Relics.
 
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Why Mousillon anyway? Even if we set aside the fact that the Tide are not specialists in necromancy, Mousillon seems like a really random place to search for relics. Why not dredge the floor around Awakening, or somewhere in Nehekara like Zandri?
Most Necromancy hotspot either have a certain ability and willingness to retaliate or are so far inkand that it really stretches that Portaging skill. Mousillon is coastal and a total punching bag.
There is also a certain resonance about sending Fantasy!Norse to raid the Fantasy!French coastline that seems like it could provide the setup for some punchline by Boney.

What? Why are the Tide going to Mousillon?

*goes back and reads*

Oh. Huh. You know we could probably just like, dredge around Awakening for Necromancy-tagged gubbins. Or, better yet, ask to raid that rude Nautilus man that Young Lutr was complaining about. Bet that guy has loot and our Patron would think it's funny to piss that guy off!

Pirate the Pirates!

I'd also be interested in Araby in terms of Necromantic Diaspora. Not a very well explored/used region of the map, and they by location should have an interesting Necromantic scene. Unless something else is taking up the space in the area.

And of course Sartosa definitely has a trinket or ten kicking around with Necromantic taint on it.

I don't hate tweaking the Red Dork's nose, of course, just an odd place to wander. It's definitely got stuff we can use, it's relatively close, and yet it's far enough away to count as an adventure. Sure. Don't hate it.

Trying to raid Noctilus is also a neat idea. The problem with Awakening itself is similar to the whole thing with the Pieces Of Eight. Putting stuff that's still useful in the present in a museum is a hard bargain. Might still be worth trying, though.
 
A centrepiece is a good haul, though? Like, we spent 2AP getting Centrepiece + 1 relic from the Rare Skeleton gacha, and spent another 2AP getting just a centrepiece from the Siren-Wail (an Investigate: and a Pursue Lead: ). If they return from Mousillon with nothing but a Necromancy/Vampire centrepiece—two extremely valuable tags that we have no other current leads on acquiring—then I'd be extremely pleased.

I'm not denying the centrepiece was good. I'm saying we got the centrepiece because it fell within the Tide's specialities. If we send them out for stuff outside those specialities, we shouldn't expect to get centrepieces back. Whatever relics we get from the Mousillon haul should be lesser to the sea beasts haul, simply because we're sending a crew not equipped to obtain that type of item.

Sending the Tide out for two turns to get something that might not even be a centrepiece isn't a good use of them or the AP in my opinion.
 
I'm not denying the centrepiece was good. I'm saying we got the centrepiece because it fell within the Tide's specialities. If we send them out for stuff outside those specialities, we shouldn't expect to get centrepieces back. Whatever relics we get from the Mousillon haul should be lesser to the sea beasts haul, simply because we're sending a crew not equipped to obtain that type of item.

Sending the Tide out for two turns to get something that might not even be a centrepiece isn't a good use of them or the AP in my opinion.
The value of a relic for us isn't just Centerpiece vs Rare vs regular, but also the tags. The x3 we get for Necromancy or Vampires makes a regular Relic for those just as strong as a Centerpiece for a mere x1 interest. Sea Beast in particular heavily profits from being so correlated with Trophy that it's almost a x2 by default, but that just means the Tide needs to bring two Necromancy trinkets here to draw even.

Also, if we are just aiming for efficiency we should be locking in on Lustria Magic for that sweet ×5 anyway.

Keeping the Tide busy also ain't actually that bad. The current 2nd place plan literally just keeps them idle and next turn we'll also only have two AP since we need to spend a Goodwill.
 
People ask why Mousillon, I ask why Plants? Plants seem pretty well covered by our fellow asur research island facility.

Sure, I'm all about starting a petty rivalry with another institution of learning, but not about who's got the better botanical collection especially since we'd be getting our first botanical exibits from our potential rival.

I guess this could open some cooperation, just as loaned exibits are a thing for modern museums, but if anything, if we do want to go plants, perhaps we could do one or two learn actions first since we have access to an expert AND an existing and exhaustive collection in the hands of a friend of one of our patrons...
 
I like the energy; unfortunately, I am pretty sure the 1-Decade mark has lost all real symbolic value for our formerly mortal patrons, staff, and main character, and never had any to begin with for our Asur patrons, contacts, and staff.
Eh, marking time is such a foundationally important practice for humans across cultures that I doubt that even a vampiric transformation would wipe it out completely. You might even argue that it would become even more important for a functionally immortal being like that, as part of combating the drift into the ennui of the endless now that defines their existence! (You could also propose that they'd mark time in longer durations - in which case a decade is already a magnitude longer than the yearly marks we mortals are fond of. Could argue for centennial marks having elevated importance, too, but 'Let's make a vampirism/necromancy necroturgy exhibit by Turn 102!' isn't quite so good a rallying cry!)

On the subject of Mousillon, while I agree that there's a critique in terms of their knowledge of Bretonnian undeath, I would second Talon's point on their suitedness to the terrain. Portaging capability means that they can access isolated bodies of water, which they can then explore very thoroughly indeed as swimmers! Like I said earlier, if they can find the right village and coerce them into giving up information about, say, a drowned barrow or an old battle site, which is well within their abilities, there are few better people for the job of then actually recovering the artefacts that no-one else may have been able or willing to access.

That said, if people would prefer a target that the Tide are more familiar with, I encourage voting for Plan TSoS and Plan PPPPD!

People ask why Mousillon, I ask why Plants? Plants seem pretty well covered by our fellow asur research island facility.

Sure, I'm all about starting a petty rivalry with another institution of learning, but not about who's got the better botanical collection especially since we'd be getting our first botanical exibits from our potential rival.

I guess this could open some cooperation, just as loaned exibits are a thing for modern museums, but if anything, if we do want to go plants, perhaps we could do one or two learn actions first since we have access to an expert AND an existing and exhaustive collection in the hands of a friend of one of our patrons...
Already covered this one! The plants are there to swap for anything we might want to move out of the Dangers of Lustria exhibit, which would otherwise start looking quite bare - they play very neatly into the theme of 'this is a terrifying and deadly continent; look how terrifying and deadly Luthor must be for managing to stake a claim in it'. If any of them turn out to be magical plants and might be useful for a future Lustrian Magic exhibit, that's a nice bonus!
 
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