Okay, so what is the thread's general impression of this?
I think the FSB signature I wrote has a good balance of utility for the general case while still helping manage the Abyssals, but this is our second and last signature pick. Using it in this manner passes up a lot of personal combat power in favor of being able to empower - or simply soothe the pain of - others.
If we don't want to do this I think picking a combat applicable power when it'll be useable in the Denarian fight would be helpful.
Also,
@Yog the essence cost of just our party is the same as adding ~15 minions. We're going to fight a Denarian cult cell with resident monster, so some guys would be nice.
The tricky part is the insanity field if the Mall Katana!Daybreak has already been converted, and the possible social penalty of being part of a large armed group.
Depends on how it's resisted really.
@DragonParadox would people with reflexive countermagic be able to roll against the crazy field? I'd like to use a mix of war weavers for this if we can, though not exclusively because they're subject to Soul Eating Strike which this guy might have.
If they can use countermagic to resist, would it be a problem if I made a variation on the build that would make sense as a common IC model or would it be better to only add builds as part of turn votes to avoid perfectly tuned counters to our opponents?
To be more specific, I was thinking that if they can resist via their normal magic defenses I'd like to make an anti-sorcery subtype where the three dots in streetwise go to computer and the single dot each in etiquette and drive are moved to occult.
Given the ruling on them counterspelling with computer and the merit they have for that it'd make them less capable of operating in their traditional environment but much more effective at ignoring magical nonsense. Which seems like it'd be a pretty common problem the militaries of the FCF would want a cheap answer for.
I wouldn't particularly Focus so much on that a lot of beings have their own counter magic and that is literally a shaping effect there's no way around it. Not to mention they might have their own perfect enough defenses against things like this. He also can't kill a creature outright or move a quality necessary for them to exist so he can't really negate Mab's perfect immortality only a spirit killer could.
Though he can destroy things on the level of a really intense entropy sphere spell with very little warning.
I agree with you on this, but would like to point out that the scary version of this is an Apocalyptic charm. Resisting it should be extremely difficult outside of the rules the charm sets for itself.
Even then, the Abyssal can launder the power in other ways. If they can't attack you directly, attack the environment. Erase the gravity in a room or breathability of the air. That sort of thing.
It's not an I win button, but it's still very scary.