The Long Night Part Three: Bonfire at Dawn (45k)

Voting is open
The Diplomatic Office has determined five current flashpoints on which the Avernite military can significantly impact.
...I may be paranoid, but why couldn't it have been four or six?

1st d100=88+108(combat)+212(traits)+20(Blade of the Tempest)+5(The Right Moment)=433: Greater Critical Success
Khorne still likes Jane, I see. (Mostly joking)

This decade, the Eldar mostly had Ridcully help them find places that they could safely pull out their forces and substitute in lesser troops. This freed up a notable amount of Eldar to be fed into the Dragon Front.
That last sentence sounds disturbingly like "This freed up a notable amount of Eldar to be fed to the Dragon." Not a cheerful thought.
 
I'm pretty sure Khorne legit likes Jane. Certainly if she fell to Khorne she'd get just all the blessings. Probably go straight to Champion of Khorne or the like. I don't think he has many Daemons or Daemon Princes/Princesses with Transcendent Combat.
 
I'm pretty sure Khorne legit likes Jane. Certainly if she fell to Khorne she'd get just all the blessings. Probably go straight to Champion of Khorne or the like. I don't think he has many Daemons or Daemon Princes/Princesses with Transcendent Combat.
I believe Durin has stated that Khorne would get off his throne for Jane, if she fell. Yeah. It won't stop him from trying to kill her, of course. I'm pretty sure he considers that flirting.
 
1st d100=88+108(combat)+212(traits)+20(Blade of the Tempest)+5(The Right Moment)=433: Greater Critical Success

i see Khorne got Jane a small valentines day gift.

so my gut reaction to the flashpoints
First is aiding the Zortheon Uprising, a revolutionary group in a recently conquered Hive World now deep behind Theocracy lines. Its location and environment will allow you to smuggle only small amounts of aid to this world. Still, the addition of Avernite elites should be able to make the tyrants fear the dark and need to deploy notable forces to keep the uprising contained. This is a fight for those who can hide in the twisting passages of the underhives and for quality over quantity.

so probably psykers and jagers? maybe some helguard. You know its a shame we don't deploy our psyker hunters. I almost wonder if we should start a branch for external deployment.

Next is the challenge of Angyl Prince Aurelius, who, with the aid of shadowy sorceries, has been able to offer a challenge via battle to regain control over what was once his daemonworld. This battle will be fought via proxies on the world without either side being able to twist the world in its favour, and a loss here will be a blow against the Deva World Network as a whole and provide a staging ground deep within Unchained territory to its foes. This will be a field battle against an Angylic Host on a Warp-touched world, so Helltroopers and over.
well major psyker deployment here and i'm trying to remember who has banishment runes.


Third is the Battle of Kolora Minor, where Warmaster Elapix the Dutiful marches on an Unchained Hive world whose defences have yet to recover from the uprising. This will be a field battle against a Black Imperium army, including the Legio Vulpix.
shoot, Legio Vulpix is a titan legion. well, guess we're going to be sending our crusher and titan divisions here. also our titan hunters.


It seems that Lord-Militant Aurulius is not the type to give up, as he has gathered another army and is having a second try to destroy Caridian. This will require a similar type of force as the First Battle of Caridian, though hopefully, you will be able to win it without causing too much more damage to the agri worlds food production.

I strongly suspect that this time they are expecting a similar defense, so we might wann change up the approch. Then again, we might be able to spare more titans this time.



In another continuing battle, the Western Front is coming under sustained attack. Once more, you will need to either hold the line or make them bleed as you give ground to the rapidly fortified following line of defences.

we're not going to be holding this time, we're holding back a bit to regenerate our forces. On the plus side that does mean our titans are going to be free to fight Vulpix and defend Cardian.
 
Well, at least there is that. But damn, we just passed a million Majors per year!

That does rather beg the question of how we're gonna keep enforcing our telepatica policies as the ratio of psykers to non-psykers keeps rising. Sure we're probably not gonna see oops all psykers by the end of the quest, but like once you hit 10+ percent of the population it's gonna get complicated logistically, and possibly politically.
 
That does rather beg the question of how we're gonna keep enforcing our telepatica policies as the ratio of psykers to non-psykers keeps rising. Sure we're probably not gonna see oops all psykers by the end of the quest, but like once you hit 10+ percent of the population it's gonna get complicated logistically, and possibly politically.

Is gonna need a update
But i say we are on good track,a 90% ish percent of our psykers pass

And only 5% ish of them turn into chaos and harn stuff before being put down

I honestly see us reaching 95-98% pass rates by quest end

And 70% sucesfull putting down rates



At that point we can consider ourselves a psyker faction,and put more and more assets into psykers hands
 
I'm starting to wonder if Khorne is giving boosts to Jane to help her get stronger and to kill sorcerers. Dead sorcerers only helps him after all, and we've gotten hidden rolls hiding in plain sight before.
 
What are the chances of Be'lakor's assasins trying a decapitation strike on the High council, to at least kill Rotbart and take vengence on our attacks on the Kingdom of Confusion?
 
Last edited:
I believe Durin has stated that Khorne would get off his throne for Jane, if she fell. Yeah. It won't stop him from trying to kill her, of course. I'm pretty sure he considers that flirting.
The most horrible of thoughts. Jane completes the Witch Hunter, and ascends after a period of time, and Khorne tries to Isha Jane.
 
New questions and answers. Already huh.
1) How much of Ophelia's deployed forces are Tjapa crusade reinforcements, rough percentage?
1) 50%

1) If you hadn't forgotten about the Night Lords until now, could they have conceivably gone down another route besides "as of yet unspecified Intrigue fuckery" like creating a chaos polity big enough to be shown "on screen"? Or was "as of yet unspecified intrigue fuckery" always the only way they were ever going to be relevant at all?
1) they were never unifed enough to make a polity
odds are one of the minor chaos polities in yourn region might have been theirs at most
2) In that case do the Night Lords background rolls even have the potential to ever be relevant at all? Or did you give them some sort of bonus on account that their intrigue was so unbelievably good that even the QM didn't know what they were up to?
2) they do
but a low one

3) Has Avernus worked with Unreality at all? I'd think it might be able to make use of the gribblies, maybe?
3) not really

4) Broadly speaking, is Unreality something that can really be worked with?
4) ditto

5) Can our Psyker do this?
5) yes but it would be a really bad way to kill someone
transmuting their blood to acid would be easier, and still a pretty ineffeient way

6) Are the Karthid, a praying mantis people briefly mentioned here and here alone with no other writeup, canon?
6) yes

7) Speaking of that omake, it's only listed as partly canon. What parts are noncanon? The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up
7) a few details about orkwings (their powers are not actualy fueled by emotion more then normal), The Dugr

8) Do you have a description of the Questing Beast Sir Pellinore was after, besides it being elusive? Was it even the same creature between encounters?
8) its a Unicorn
or rather, various different unicorns

9) could Maximal work with the people of Avernus, the Child of hate and develop a biological weapon that can be used against chaos space marines?
9) yes

6) How long does a cataclysm spell take to develop? What if a Slann is involved?
6) decades
and thats by a Slann specilist
10) Is that its own specialty, or just a Wind or High Magic specialist?
10) its own specility

11) Do the Skinks have Cabals that research new Cataclysm Spells?
11) no
beyond them

12) omake question for the sect of united stars, would the Crons have allowed them to die on their own terms? Essentially species wide ritual suicide
12) not unless they were quick about it

13) Is Ishiro close enough to the Trust that it'd be viable for us to send forces to help the Triumvirate-aligned Orks win that civil war?
13) yes

14) Was Armstrong or anyone else from Kobas a clone directly made from Tranth, or were they just of that genetic line?
14) just of the line

15) How close is Lucius to breaking his record of longest continuous period spent without dying since he first got that blessing?
15) half a dozen centuries off

16) "Frederick, does N-Steps ahead let you predict the questions about to be asked?"
16) no

17) Out of curiosity, what's the largest human Titan that's used at this time?
17) Callamuys uses Imperators

18) How does the Dragon respond to the AO showing up a front? Is there anything that it can throw at him that slows him down?
18) it treats him as a annoynce and yes

19) Has AO gained any new traits fighting the Dragon?
19) unknown

1) Were the Necrons who destroyed the Sect of United Stars acting on the Silent King's orders, or were they just overly purge-happy and did it at a time while he and other Necron upper leadership were not really paying attention and didn't care enough to stop them?
1) Silent Kings Orders

1) Is there an explanation for why the Realm of the Fathers was not purged while the Sect was, if the idea was to get rid of genestealer descendants?
1) not as close to one of the final breakout attempts

1) Would the Tyranids have been able to subvert the Sect if they had gotten close enough, even though the genestealers would have been fully aware of and opposed to what was going on and likely with divine support?
1) unknown

2) do you have anything about the culture of the dynast who killed them fleshed out?
2) no

2) around what time where the sect killed?
2) shortly after being introduced

4) We have a timeline issue. The War in the Void ended by the Second Grand Conclave, and the Sect was only mentioned to convert to Faust after the Grand Ritual. Those two events are really close together, and the omake was actually written over two IRL years after the update saying the Nids were dead. Might want to reroll cause of death there.
4) still necrons, just not the silent king
It was a very high DC survival roll for anything tyranid related

1) Overzealous/paranoid purgers destroying what didn't actually need to be destroyed, basically?
1) sort of
More survivors or an incdibly brutal war deciding to get rid of something that has a one in a million chance of restarting it p

1) Did the Realm of the Fathers just get lucky there, or did them being insane lower the survival DC?
1) got lucky

1) Same for the Brood, or does them being significantly Kroot influenced reduce the DC a lot?
1) them being kroot reduced the DC a lot
they scan as a lot less nid more native biomonster

3) When the Doomed One showed up in the War in Heaven, was it exclusively on the side of the Old Ones' forces or random bystander groups caught in the crossfire, or did it sometimes help the Necrons/C'tan too when they were doing last stands?
3) always against the necrons

1) Did it just never show up when the Necrons were making last stands against the other side, or did it appear and still fight against them?
1) just never show up
its the lack of their Sa precence
it could not see their last stands

1) Is that also the case for blank species in general, or would a properly living race with intact souls be able to trigger a manifestation?
1) unknown
I will point out that manifestations in the materium before the Grand Ritual made it easier
happened maybe a dozen times
in tens of millions of years

4) How many Cityback Behemoths would we need for a breeding population?
4) hundreds

5) Is xenos using human tech still heresy these days (like it was back during the Quartok reverse-engineering scandal), or are the laws more lenient now?
5) more leinet now

6)Were Rotbarts wild ideas seen in universe as his way to vent out stress?
6) mostly

7) Maximal's opinion on these in terms of viability?
a) Improving Navigators further.
b) Improving existing psyker's power (Particularly minor psykers)
c) Improving existing psyker's control (Especially trainees)
d) Psygenetic Augmentation for Helguard+ compatible with Nynye Alkahestry?
7a) viable
7b) not how it works
7c) ditto
d) very, very hard
for B and C, he might be able to engineer psykers be he could not boost the power or control of existing psykers

2) So boosting other stats yes, boosting psychic power/control no?
2) yes
its theoretically possible
he just is not good enough to do it
reminder he trait makes the impossible possible, not allow him to do the near impossible

1) Could our Vortex weaponry be notably improved by our greater understanding of psychic creators?
1) no

3) What happened to the Sahaar, that species of small lizard xenos that was in the region when the Warp storm dissipated?
3) pert

2) Do I file their obituary under Thousand Lights or minor apocalypses?
2) maybe make a few file of idependents
as they dont really fit either

5) If I remember correctly this place got destroyed by the Drukhari. How much of the tech and psychic disciplines were they able to save? The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up
5) not much

6) If the Primordial Sea is the 4th wall, does that mean Chaos is Chaos by author fiat?
6) yes

1) Are angyls just a smidge harder to summon than daemons of other gods with equivalent power because of what the Coalition did?
1) no

1) Is it really more of a Triumvirate deva and the Doomed One are a tiny bit easier to summon than other Warp entities of equivalent power thing?
1) not really

1) With what we know now was Tjapa's attempt to lay claim to the veil doomed to begin with?
1) sort of
he could never have got total ontrol of it
he could have got more control of it

2) With how trait gain works in Embers, is Aria needing to reinvent the wheel as it were when it comes to Ka to her benefit when it comes to getting Ka traits quickly? Or are the Imperial Trust's other Ka users who are able to simply make use of her findings having a much easier time raising their Ka control?
2) not saying

3) How strong would a soft capped Aria (that is, 60 in combat + Ka & Sa power & control but no transcendent traits) be in comparison to the Great Gods of chaos?
3) not in their leuge

4) Is Time Amok to let artillery shoot twice as fast useful? Especially the new Macro-Artillery
4) no

5) Does Avernus meet the definition of "Old One"?
5) it does not

6) Can Time Amok be casted on ships, most notably PDR-SDRs, effectively doubling their firepower?
6) no

7) Can I suggest renaming the Angyl Prince of that flashpoint to something else, to avoid confusion with the Ophelian general who's still attacking Caridian?
7) intentional, Tjapan resue a lot of the same names

8) Could Tamai make a "Winner's keepers, losers weepers" ritual to buff defenders on Demon Worlds against chaos trying to retake them?
8a) Or would a more generic Defiance Ritual work better given Ruick's domains?
8) probebly
a) likely would

9) Typos: Threadmark has a missing space
Over the alst decade the population growh in the helheim system has average 0.37% p.a.,
Last; growth; Helheim; Missing break to next item
With an entire armies worth being produced
army's
Initial Research Collaboration (Calamus Aid (Machine-Spirit))
Callamus
the Ynnari in exchange for providing Trnath with some
Tranth
Most of these targests were split between the Theoracy
targets
additional resources that can now be used to analysis the results
analyze
that you can be retty much sure
pretty
spot several of the Temple Assasins before
Assassins
High Council Meeting as Governor of Avenrus.
Avernus
9) thanks

10) Does trying to grow Warproot with the Primal or ka require a feasibility first, or can we jump straight into it next turn now that we have a supply to work with?
10) it will be an option next turn

11) Is the creation of the Star of Light and Hope during Be'lakor's binding of the gods a valid Cataclysm spell base?
a) Have they managed to give it a shorter name yet?
11) yes
a) no

12) Is there an additional conceptual advantage if a Cataclysm spell is cast by someone who was involved in the original spell it was based on?
12) unknown

13) Second paragraph incorrectly copied from prior turn, I think:
High Grandmaster Ridcully determined that no attempts were being made by the Shadowlord assassins to slay Archmagos Tranth. For the moment at least.
Well hidden as they were, High Grandmaster Ridcully could spot several of the Temple Assasins before they reached even the outer perimeter of Tranth's security. This allowed those assassins to be slain before they could even attempt an assassination, reducing the number of assassination attempts notably.
13) it is

14) Do I count the shrine and slayer fairies as two different peoples, or lump them together as Deepwood Fairies?
14) lump them together

15) do any of our hell troopes have banishment runes applies for this deployment to the unchained front?
15) all of the ones ont he front do

16) Is the Western Front, once again, guaranteed to fall if we don't choose to have Avernites hold it with no one else besides the locals being willing or able to contribute anything?
16) yes

17) Does Muspelsheim get Psykers nowadays from immigrants reintroducing the genes?
17) a few

18) Is Sorcery flatly harder against The Eldar and Triumvirate because they don't subcribe to the Narrative of Sorcery?
18) not really

19) Is examining Frederick's fief on Asgard a Knowing Avernus or Knowing the Trust action?
19) eiter

20) Helltrooper APA should be at 20/28 years rather than be completed.
20) thanks

2) Did we already check with the Slayer Fairies during our diplomacy and trade deals with the Shrine Fairies, and find that there wasn't anything they could offer us?
2) you did

3) Are Ork invocations of 'Moar Dakka' a viable Cataclysm Spell base?
3) no

1) Do we have a Cataclysm spell Slann plugging away at integrating culture spirit IFF right now?
1) yes

1) Would Kop'eep'aste work as a name for them? (It's a riff off how Cataclysm spells fundamentally call on the echoes of something else. I originally wanted to use a pun for "echo", but thought it might sound too similar to Ekkeko the crafter)
1) it would

2) Is the next update the Unchained campaign or High Council meeting?
2) unchained

3) Are the trees summoned by Gardener's Warcry different species, or are they consistently the same type of tree every time the spell is cast, no matter by whom?
3) speices varies by caster and planet

1) With how psychic creaters are best at burst-based power effects, how much firepower could a PA that's basically just a gun output?
1) you mean psychic archetecture?
it sucks as burst effects

1) I meant a psychic creator effect, oops
1) depends on scale and type
but you have seen them
they are called D Weapons

1) Are the other Chaos gods paying attention to Tjapa and Be'lakor at all at this point, or have they completely forgotten already and are just ignoring them to continue a Great Game of four?
1) they are but not enough

2) what kind of powers are best suited for converstion to psychihc creators? high control low power, high power low control, etc?
2) lower control powers

3) Does the Rain-Calling Frog's charging power work with psychic creators, or does it need an actual psyker?
3) needs an acutal psyker

4) How many civilians remain on the western front?
4) tens of billions

4) For reference, is that still only partly evacuated, or is that sector more like a ghost town outside of the garrisons at this point?
4) partially evacuated
at around 25% of the inital pop left

5) Actually, at a base, what could Maximal achieve with a psy-biological augment?
5) relaibly giving poeple access to an Avernite psychic power as an innate psychic power
with limits of course

1) So remember when Vlad told us about some powerful healing herbs on the southern continent, and we later asked him to fetch some for healing Guilliman? Is that something we can more easily acquire samples of now, or are they still just as difficult to get?
1) you can ask the Skinks for some
they grow them
(the southern continent is the lizard continent)

1) Can we only acquire just enough for examinations, or could we also swing it into a trade deal where we get enough to potentially start growing them too if we figure out how?
1) you cold get enough to start trading

2) Have Maximal's discoveries on the Psyker Genome been transmitted to Cawl and Emps? If so, how have they responded?
2) yes
rather impressed

3) Is it an I Paragon that's something along the lines of 'make people think you have an (other stat) Paragon' or 'make people think you have an I Transcendent' plausible?
3) yes

5) What percentage of Quartus Guard has Power Armour?
5) a fifth
their grenadier eqiuvilents

6) Will Hajek have a narrative advantage over Lord-Militant Aurulius if he deploys to Caridian again? (From winning the first time)
a) Which way does the advantage/disadvantage of Hajek vs Lord-Militant Aurulius swing from both being known to the other now (in generalship style)?
6) a minor one yes
a) hard to predict

1) Is it possible for us to acquire tissue samples from the Anatolian(either old or new body)?
1) no
you are told he is genetically standard though
 
Turn Four Flashpoints
Turn Four Flashpoints

The Zortheon Uprising

The Zortheon Uprising is a revolutionary group in a recently conquered Hive World now deep behind Theocracy lines. Its location and environment will allow you to smuggle only small amounts of aid to this world. Still, the addition of Avernite elites should be able to make the tyrants fear the dark and need to deploy notable forces to keep the uprising contained. This is a fight for those who can hide in the twisting passages of the underhives and for quality over quantity.

Victory here will tie up a significant number of enemy forces keeping the Hivee World under control and allow you to bleed off some of their elites.
Defeat will free up much of the current garrison, allowing for them to return to the frontlines.

Minimum Forces: No minimum
Other functional forces: Helguard+ Infantry, up to 10 Corps total
Encouraged Forces: Primaris Execution Forces, Battle Psyker Corps, Riksjeager, Psyker Choir, Cataclysm Casters, Helguard Infiltrator Corps
Discouraged Forces: Anything else

The Princes Challange
Angyl Prince Aurelius, who, with the aid of shadowy sorceries, has been able to offer a challenge via battle to regain control over Tankor III, which was once his daemonworld. This battle will be fought via proxies on the world without either side being able to twist the world in its favour, and a loss here will be a blow against the Deva World Network as a whole and provide a staging ground deep within Unchained territory to its foes.
This will be a field battle against an Angylic Host on a Warp-touched world, so Helltroopers and over should be deployed given their Runes of Banishment.

Victory here will cripple an Honoured Angyl Prince.
Defeat here will weaken the Deva World Trading Network and provide the enemy a secure staging ground/warp bypass deep within Unchained territory.

Minimum Forces: 200 Corps 1 General
Other functional forces: any, up to 500 Corps total
Encouraged Forces: Helguard Beastmaster Division, Battle Psykers
Discouraged Forces: PDF, Infiltrator Corps, Light Agressor Corps, Boarding Corps, Primal Agressor Corps


Battle of Kolora Minor
At Kolora Minor Warmaster Elapix the Dutiful marches on an Unchained Hive world whose defences have yet to recover from the uprising.

This will be a field battle against a Black Imperium army, including the Legio Vulpix so a large number of anti-Titan forces would be advised. The Uncahined have enough forces nearby to bulk up your numbers while a detachment of Blood Angels should be enough to deal with the enemy Astartes.

Victory here will cripple one of the finite number of intact Black Imperium Task Forces that follow the Tyrant.
Defeat here will see an entire Hive World of the Unchained captured by the forces of Chaos.

Minimum Forces: 200 Corps 1 General
Other functional forces: any, up to 500 Corps total
Encouraged Forces: Jomsjaeger Corps, Titans (any type), Crusher Corps, Aggressor Corps, Armoured Corps, Ground Patrol Corps,
Discouraged Forces: Urban Corps, Infiltrator Corps, Landing Corps, Light Agressor Corps, Boarding Corps, Primal Agressor Corps

The Battle of Caridian
Lord-Militant Aurulius is not the type to give up, as he has gathered another army and is having a second try to destroy Caridian. This will require a similar kind of force as the First Battle of Caridian, though hopefully, you will be able to win it without causing too much more damage to the agri-world food production.

Victory here will see another enemy field army crushed.
Defeat here will result in either a massive amount of naval assets will be tasked with ferrying food supplies to the sector, or an entire sector starving.

This will be a field battle against what is considered an elite force by this war's standards, so it is a perfect place for Crusher and Hellflame formations and a poor place for stealth formations.

Minimum Forces: 200 Corps 1 General
Other functional forces: any, up to 1000 Corps total
Encouraged Forces: Crusher Corps, Aggressor Corps, Helflame Corps
Discouraged Forces: Infiltrator Corps, Light Agressor Corps, Boarding Corps,

The Defence of the Western Front
Another wave of assaults is coming to the Volaghos Sector. However, this time holding it is less critical as much of the population has already died or been evacuated, and the next sector in has started to be fortified.

You can play this defence in two main ways: deploy a massive force and weather the assault, or deploy a smaller force and make the attackers bleed for every world they take, limiting their ability to push deeper into Unchained territory.

If you want to hold the front, you will want to deploy everything you can to it and expect to take severe losses doing so. Halting the crusade in its tracks like this would both protect a significant portion of the Unchained from conquest and remove a notable amount of the reinforcements that the Shadowlord has gained by pulling out of the Black Imperium from the board.

If you want to make them bleed, you will conduct a mix of fortified strongpoints that you can evacuate via Tallship and harassment campaigns. Doing so would weaken the crusade to allow it to be dealt with later and limit immediate losses, most likely to a single sector.

[] Western Front: Hold
Minimum Forces: 3000 Corps, 3 Generals
Other functional forces: any,
Encouraged Forces: Everything
Discouraged Forces: Nothing

[] Western Front: Bleed
Minimum Forces: 500 Corps of Urban Corps, Infiltrator Corps, Light Agressor Corps, Stealth Air Corps, Skitrii Corps, 1 General
Other functional forces: any, up to 1000 Corps total
Encouraged Forces: Infiltrator Corps, Light Agressor Corps, Stealth Air Corps, Primal Corps, Cataclysm Psykers, Primaris Execution Forces
Discouraged Forces: Heavy Agressor Corps, Landing Corps, Crusher Corps, Knights, Titans, Armoured Corps, Air

Avernite Military Forces
Lord- General Rakes
General Hajek
General Herman
General Strumpf
General Ozolinsh
General Ericsson
Grandmaster Xavier
ChampionOakheart
Battle Psykers 73
Primaris Execution Forces90
Psy-knight Corps32
Battle Psyker Corps41
Psyker Choir3,457
Cataclysm Casters1,884
Heljeagers56
Lifeguard Corps1.7
Jomsjaeger Corps8.6
Riksjaeger Corps13.8
Tranth Patten Titan Battlegroups17.8
Callamus Titan Battlegroups14.6
Sky Dragon Corps0.02
Helguard113
Helguard Urban Corps26
Helguard Aggressor Corps47
Helguard Infiltrator Corps11
Helguard Stealth Air Corps6
Helguard Crusher Corps11
Helguard Beastmaster Division6
Helguard Hellflame Corps6
Helltrooper722
Helltrooper Heavy Agressor Corps237
Helltrooper Light Agressor Corps237
Helltrooper Landing Corps68
Helltrooper Boarding Corps34
Helltrooper Air Superiority Corps34
Primal Agressor Corps101
Skitrii Corps13
PDF3,442
PDF Urban Corps1,948
PDF Rapid Reaction Corps122
PDF Ground Patrol Corps122
PDF Aerial Patrol Corp122
PDF Armoured Corps122
Knight Corps0.7
Tech Guard Corps1,006
 
Last edited:
Flashpoint Scenes (1)

Defence of Orralus 3 - The Other Side

Tunnel warfare was hell, as can be attested to when Avernite had taken Orralus 3. The natural response was the waves of Astartes bearing down upon the world. Thunder struck as Choirs weaved Azyr, releasing them like cantrips; Heroes do not suffer ignominious deaths, so exerting now was inefficient, so they did not. Still the skies opened and crackled to weavers of the Wind of Heavens as they practiced singing. Drop-pods exploded, fate guiding lightning and thunder to lesser-pods, explosions marking the skies as anti-air weapons joined in the effort. The opening scene; little expended, little lost.

Also a small bluff by Herman, for on nearly every other front in the galaxy fought by humans psykers in the number, power and skill as possessed by Avernites was largely absent. The investment of choirs on the world was small by Avernite standards but overwhelming by the standards of every other human power. Plans shifted as Chapter Masters reconsidered attack plans to assume a grievous dependency on psychic support by defenders. An assumption that Herman would take small pains to support with evidence.

The initial defenders were Avernite PDF, and the defender's stratagem seemed fairly clear now: Hold the line with legions of Power-Armored soldiers who could in numbers bog down even Astartes while choirs of psykers smote groups of Astartes, likely prioritizing the ones that had penetrated furthest. The longer the battle, the greater attrition would favor the defenders, who would likely deploy elites and heroes or collapse tunnels as needed to extend timeframes. As distances shortened, the power of spells launched would intensify naturally. A sound plan with the available resources.

The countermeasure would be to storm the city instead; Eliminate the psychic support (a heavy investment that likely belied the lack of other aces) and the remaining defenders could be rolled up on either short or fast timeframes. Pity there were more aces left then they were expecting. Helguard trained in Urban Warfare spliced with Battle Psykers met them as they advanced; More skilled and more well-equiped elites than reasonably expected (being on the wrong end of the equipment edge stung), yes, but not an alarmingly huge deviation from 'stiffen failing lines with elites' believed likely.

Then came upon them the Riksjaeger and the Primaris Execution Forces embedded within them.

Enhanced with the story of hero-slaying against heroes, provided with psychic support in an environment where their targets would necessarily have to be bogged down pushing through lines against near-peers.. It was as an ideal environment as could be asked for. The only issue left was the countless heroes that Astartes produced, but there were the Primaris Psykers for that.


Raid on Ziridium Prime - General, not Soldier

When Xavier was young, when he was as yet-untrained, his father Rotbart had asked - tasked - him with burning down Necron forces as his minders did their best to support him. After he had graduated he burnt down Minavik from inside-out. Fought the Angel of Betrayal. Participated in building up the Telepathica. Defended in from Daemonic Incursions. Now, though, he would be planning out those feats from above as opposed to executing them from below. Cataclysm Spellcasters as opposed to an untrained Beta Psyker. Burning down campuses as opposed to building them up. The General, not the Soldier.

For once, his personal psychic capabilities was not why he was here. His experience was.

From his perspective, there wasn't that much to say. Today they were the unexpected daemonic incursion. Much better-planned than most daemonic incursions, of course. Damage maximization, not an endless horde pointed in all directions. Quickly breach cities and quickly destroy all the facilities and individuals needed to progress a sorcerer's education. Desecrate the consecration on the planet, add a few years here and there for repair works to ritually cleanse the destruction wrought. Ignore everything else.

Landing was an experience. Here was the Imperium, but somehow even more darkly. Muspelheim had records of Shrine Worlds in their archives and the differences were.. not very apparent. They were holy to the Abomination before the Emperor died (abdicated, really). Then armies of elite tank forces blitzed upon the cities and campuses and opened fire. Walls of Faith warded off technological firepower, but there was only so much Faith available and there was much more firepower at hand. Prayers failed, and walls were breached. The minor psykers embedded in their forces did not cast, but rather noted points of psychic interest to focus fire upon for maximum impact.

Within ritual chambers warded against Faith, against the very idea of divinity, his spellcasters began working, drawing power from powerstones stashed for the Cataclysm spells they had already decided on. They took longer than they would like, doublechecking for errors potentially introduced by divine hatred. Then they unleashed volcanoes to kill cities. Already-breached wards were burnt out in seconds and entire hives burned. Trainee psykers and sorcerers panicked, an inherently self-solving problem.

Time, of course, was limited. From their first appearance a cry for help had gone out, and the Warp would see heroic reinforcements soon enough, if the defenders could just hold on long enough. The force of a great god would see the Warp gift favorable tides to the respondents. Time would even bend to an extent to favor them. But as far as the warp was concerned, Xavier's forces had arrived like a Diabolis Ex Machina, for the Manufactured did not acknowledge the Primal Warp. This alien nature was why they had time to attack to begin with, and why they could depart in due time.

Far as the Warp was concerned, they had appeared without warning and then vanished.. not so unlike the Drukhari. Again like the Drukhari they had left a parting gift for the rescuers arriving in overwhelming force. It was uncertain if the planet's desecration, the protective wards over the torpedo along with the volunteer Black Irons would allow the ground cyclonic torpedo prepared to actually work as intended.

But it was worth a shot.


Battle of Caridian - Two True Heirs

On one side, the truest heirs of the Imperium, carrying on it's spirit of tyranny and faith. Here to crush the rebellion as the Imperium had again and again since the time immemorial. All must obey and bend the knee. All must offer their lives and souls to The Tyrant. All hail Tjapa in all his glory. Archangyls sang his name as they descended upon the battlefield. Slaves who would follow every order, slaves demanding every order followed to the letter all the way down to the lowest.

On the other side, the repudiation. The Unchained, the Rebellion in their many colors and their many allies. From bottom down, initiative at every level. True cooperation, trust. Foremost among those allies today was the Avernites. The other heirs of the Imperium, gifted with The Last Saint to reject The False Emperor. Who rejected each premise of the Imperium as they grew beyond their bindings then embraced pragmatism and innovation to be the core of who they were. Who the Unchained could be if they had but a few more centuries that they didn't have.

Two heirs of the Imperium had come together this day to wage war. Neither would be found wanting.

Aurulius the Purehearted had already taken a minor victory in the selection of this world; He understood the nature of the Triumvirate. If a fight could not be won, they would withdraw, then strike elsewhere. So the matter would have to be forced: Strike a world that had to be defended. So the battlefield would be a field battle where The Tyrant's forces excelled while the Triumvirate faltered.

To this the Triumvirate had an answer of their own: Where the Tyrant had slaves, the Triumvirate had friends. Their weaknesses were true, it could not be denied. But that's what friends are for. Covering for you when you couldn't cover for yourself. Avernites so happen to excel at exactly what they needed here.

Tradition met Innovation.

The Tyrant's forces marched in lockstep, legions warded and guarded by sorcerers and daemons. Advanced Prefabricated Fortresses lay in their path, manned by PDF. Blessed Ophelian Titans with Archangyl support met the Titans of High Technology, Jomsjaeger with psychic support to cheat harder and win faster. Astartes to force open breaches, Riksjaeger to slay the kings of battle. The battle for aerial supremacy demanded quick thinking by pilots, easy for Avernus but not for Tjapans; Ophelia bypassed that requirement with endless Flying Angyls and Avernus responded with unerringly accurate bolts of Azyr and banishing spells to set the skies alight.

Avernite Magic faced off against Tjapan Divine Intervention.

Divine enslavement went up against the music of freedom. Divine empowerment met the winds of Chamon empowering technology. Summoned Archangyls met up against grounds marked with Sanctuary against them, rebinding them again with older laws that forced them back. Divine intervention breached walls; Structural repair rituals remade them whole. Whole battlefields were turned to mud, halting the advance of all unarmored infantry - Hellflame Corps moved in to incinerate them before sorcery dispelled the ritual.

Heroes, the representative of the cause they fought for rose and met the other.

Blessed Ophelian heroes to meet Blessed Triumvirate heroes, but the Triumvirate innovated and adapted. They had cheats of their own, and the cheats of their friends. The Binding Chains of Light was not as effective on mortals as it was on Daemons, but did that really matter when mortal champions were far more fragile? The Bridge of Shadows turned the game of numbers upside down as Primaris Execution Forces descended with a vengeance to create crushingly advantageous fields for which the Triumvirate would conduct an execution. No Tjapan hero could afford to move without overwhelming force at their side.

Brutal clashes left many dead, many more wounded.

Tjapan sorcerers called upon the Tyrant to make their champions whole once again. Avernite Psykers drew the Wind of Life upon fatal injuries and made soldiers and heroes whole once more en masse. The power of Faith repaired injured Ophelian Titans and made them ready to fight again; Transmutation and the Wind Chamon did the same for the Titans of High Technology. Both sides had their own means, and drew upon them deeply as they fought. Rituals by Tjapa summoned yet more Angyls to replace the ones lost to banishment, while a whisper completed another casting of Verdant Apotheosis, the echo of the Resurrection of an extinct species breathing life back to companies of men stubborn enough that their souls held on still.

Avernite Doctrine warred with Ophelian Doctrine.

Erwin understood his forces, and his subordinates. There were one of many moving parts, each important, none critical. Under the Battle-Net and the Goddess of Unity, coordination was not an issue. He spent his time contemplating the greater arena, deciding where magical intervention would best turn the tide and where his forces should give ground to minimize casualties from a relative lack of support. Magic was not an unlimited resource, and fatigue existed. Rotations were needed, rest was required. Ground given needed to be retaken, tanks to breach lines.. reserves were good and not overdrawn on, the situation was acceptable. His subordinates did not disappoint in their decision-making. He would have a lot of commendations to give out at the end of this.

Aurulius the Purehearted looked at the horrifying mess of the battlefield in the totality. With one eye he saw a rolling globe of gold turn titans too slow to move out of the way into gold. With a thought he commanded sorcerers to dispel a field of mud. With a wave legions met swarms of aircraft. This was the most complicated battlefield he had ever commanded. He could not fail! The enemy had unreasonable reserves of titans. He commanded the summoning of more Archangyls to shore up his slackening numbers. His forces were engaged by tanks, and within an eyeblink he optimized their orders and their movements to respond. Mending his champions was needed, and he commanded another three million sacrifices to expedite their healing. Already his foe had opened another front with a shadow-portal, which he needed to respond to..

However it ended, one thing was certain: The ground would have many shallow graves at the end of this.


Holding the Western Front - Primal Salvation

Holding every planet, all at once, was not viable. The crusade would strike an entire sector. A uniform split of forces would work in the strict technical sense, but casualties would be horrific. But Fenris had brought an answer to this age-old conundrum: Travel through the Primal Warp. A force that could travel between planets faster than chaos could move through the warp. A few centuries back, this was not possible, could not be contemplated.

But reality moved ever onward.

The recently-made Primal Aggressor Corps would move between planets, bringing with them elites and psychic support to crush a planet of enemies. Generals and heroes were not stuck on a single planet after victory, nor were they struck with the fate of a Doomed Last Stand should they meet defeat.

Guided by the Yellow Doom of The Martyr, Lamenters held the ground, but this time it was not a Doomed Last Stand as it so often was. The cavalry had arrived. Spells released volcanoes over besieging forces, songs returned daemons back to the warp, and the Primal Warp allowed the rescuers to move onto another planet soon enough.

With this defenders held out all the longer. Hope existed. This was not the false and betrayed hope of Tzeentch, but true and actual hope. They might not live to see the light of the tomorrow, but they knew that if they held out long enough, just enough, then salvation would come. The people behind their backs that they defended would live to see the dawn.

From the oldest layer of warp accessible had come an answer to the swiftness of Chaos.

===

@Durin

AN: I got inspired. Enjoy.
some nice glimpses of the Avernites at war
Battle haiku

Many shallow graves
But others would live to see
The bonfire at dawn
you have managed to cut to the heart of The Long Night with this Haiku
 
[X] Plan Shard's Okay Force Distribution

Force Distribution: As here

Front Notes

Zortheon Uprising: Choirs and Cata Casters are at basically the cap for helpfulness.
Prince's Challenge: Narrative is super important on a Daemonworld; PDF wind up as faceless masses. Firepower, 1000 Choirs would have been enough to take out like half of the locations on Valinor.
Caridian Pt 2: Aurulius' given reason for losing the 1st Battle of Caridian is unreasonable number of psykers, to which the counter is massed Astartes to which the counter-counter is massed Riksjaeger.
Western Front Pt2: Is there even a counter to a Primal Corps appearing behind you and dropping 20 volcanoes on your army before leaving?

Stunts
Zortheon Uprising: Rogue Alphas were the terror of Avernus once, especially empowered by the Chaos Gods. Cataclysm Psykers and Psyker Choirs was all the problems of that, in a mastered manner. Oh boy there were a lot of them.
Prince's Challenge: It was the Gilded Skies over again. But this time the battlefield was so very different. An Angyl Prince was no substitute at all for the 1st Circle Archangyls that had brought Dis so low. Not when Hysh Cataclysm spells were tossed with wild abandon.
Kolora Minor: Titans, as a rule, are ponderous and slow. In a titan duel between legions this might not matter much, except when Cataclysm psykers casted multiple Unbending Walls and started dividing the giant legion into small, bite-sized pieces while Bridge of Shadows relocated divisionsnto exploit. Then it mattered a lot.
Battle of Caridian 2: Lord-Militant Aurulius had returned, and General Erwin Hajek was there to meet him again. The warp expected the same outcome as the first battle, already giving him a minor advantage. Plus he had more forces available than the first time around. That should reduce casualties.
Western Front Pt 2 (Bleed): All that were left were the ones too old, who let the younger take the spots on the evacuation vessels. The ones too stubborn to leave. The ones who had seen the face of the Ophelian Theocracy and were prepared to give up everything to prevent it.

===

Plan Notes:

- No general on the uprising because fundamentally it's very tiny.
- Maxed forces on every front except the Daemonworld.

====

The Force distribution is about 80%ish done, there will be some edits, but here's the plan as is.

There's not enough forces to hold the Western Front again (nor a lot of reason to do so really), but on the upside it does mean that we have the forces to very cleanly crush all the other Flashpoints.
 
Last edited:
Voting is open
Back
Top