etal's final stats (once all upgrades available as of turn 4 are inserted and with the currently used copy slots, not any future ones) look like:
Power: 30. With stacking bonuses to personal combat from Plasma (20), Ring Spark (10), Ninjutsu (8), and Subdwarf (7, but subject to change) for an effective 45 (not using Plasma or Spark)/65 (just Plasma)/75 (using everything) in direct combat.
Heart: 15
Logistics: 15
Brain: 11
Trickery: 17
Mystic: 15 (Subject to change)
One thign importantr to note: We revamped metal's upgrades and added new ones.
Here are the onces we have for Metal so far:
Plasma Pulse: each round of combat, a 1d8 is rolled, on a 7-8, metal adds +20 to his total combat score for the round.(Doesn't stack with other upgrades except fopr those gained from copycat skill.) (1 Upgrade point)
Ring Spark: If an opponent scores a hit against Metal, the must pass a Power check of 100 (1D100+Their power+relevant traits-each person/hero unit/unot that was invovled in hitting metal) and if failed, they lose 1 HP, can only be used twice per battle. (Each unit must roll individually/separate from the rest) (1 Upgrade Point)
Light Speed Attack: +10 to Metal combat rolls (3 Upgrade Points)
Chaos emerald detector: Gives metal a +50 bonus when looking for chaos emeralds (6 Upgrade Points)
Ragnite Coating: Increases Metal HP by 1 (6 HP Total) Metal doesn't lose HP when defeated in combat if the enemy base power roll is 20 or less. (3 Upgrade Points)
Ragnite reactor Core: Increases Metal power score by 5. But if any enemy defeats him in combat and their base power roll is 95 or higher, they lose 2 HP instead of the normal 1 HP.(Basically, if the enemy beats metal, and their base roll is 95 or higher, Metal loses 2 HP instead of 1) (2 Upgrade Points)
Ragnite Chaos Beam (Needs Ragnite Reactor Core): each round of combat, a 1d4 is rolled, on a 3-4, metal adds +15 to his total combat score for the round. (3 Upgrade points)
Maximum Overdrive Attack: It's a triggered ability that we the QMs will activate for Metal when the situation calls for it, either because Metal decides so or Eggman orders it, Metal Base Power stat is doubled. after that, he takes a -10 malus for all rolls and checks for the rest of the battle. Can only be used once per battle. (4 Upgrade points)