that's why we have been saying on the discord you have had focused a bit too much on building up, and while that's alright, the thing is, that lets your enemies build up too. And well...Max was able to get to this point thanks to that.

Hmm...not really sure where we could have spared the actions aside from not going after the conch a few turns back, but message received.

It's time to start wrecking things.


Hopefully we can make up for the time lost, with quality of actions taken.

Capturing Selvaria, nixing the Ravens, taking the base, and destroying the factories using our stuff. We've got plenty of plans we just need to pull them off.


...We're probably going to be keeping the mercs busy with anti-empire stuff aren't we?
 
I mean, he had issues to deal with, mind you, but there hasn't been stuff that made him do 180º on his plans. He has been able to move forward throught the wrinkles throws in his plans. Not flawlessly, not smoothless, not without some cost, but he has been able to advance his agenda really.

You can do stuff to make him waste his actions.

that's why we have been saying on the discord you have had focused a bit too much on building up, and while that's alright, the thing is, that lets your enemies build up too. And well...Max was able to get to this point thanks to that.

I tried to hint at that during Inside Eggman's mind interlude.

Yeah but if we focus all in offensive then the other trouble would be that we would lack infrancstrure and military force then the other Eggman's would focus on that.

And that is the other trouble that Green Hills detachment is not even the main Empire and we can barely do anything against it, just they local detachment. So Maximilian would build up eother way regardless what we would do.

No offense but I take everything the other Eggman's said to a grain of salt considering they approach usually fails and blow up on they face, if anything they have more suscess in building and researxh stuff than actually attacking.
 
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Yeah but if we focus all in offensive then the other trouble would be that we would lack infrancstrure and military force then the other Eggman's would focus on that.

And that is the other trouble that Green Hills detachment is not even the main Empire and we can barely do anything against it, just they local detachment. So Maximilian would build up eother way regardless what we would do.

No offense but I take everything the other Eggman's said to a grain of salt considering they approach usually fails and blow up on they face, if anything they have more suscess in building and researxh stuff than actually attacking.

Oh yeah true, the other eggman will always find stuff to bitch and complain, no denying that. can't fully satisfy them.

We are constantly harrassing the Empire for a lot of time but inly the local expediionary forces.

The main problem is rhat we cannot reach the Main Empire, hruting the local detachment don't actually do a lot, if any, against Maximilian since all his resources and actions are in Europa.
you could further infiltration and unlock actions to really harrass and bother Max and the Empire. it's a commitment of actions thought, so I know why hasn't been done yet.

Hopefully we can make up for the time lost, with quality of actions taken.

Capturing Selvaria, nixing the Ravens, taking the base, and destroying the factories using our stuff. We've got plenty of plans we just need to pull them off.


...We're probably going to be keeping the mercs busy with anti-empire stuff aren't we?

Yeah, you can do an action that sets them back enough to ivnest several actions on them.

For the mercs, you would need to have them attack serious stuff to have an impact, but can be done.
 
you could further infiltration and unlock actions to really harrass and bother Max and the Empire. it's a commitment of actions thought, so I know why hasn't been done yet.

Yeah even more comitimennt because we just straigh up abandon infiltration on the Palace and possible will be impossible to be able to do, a real.gamble, since the Empire will tighent security regardless of the outcome.

So is doubftul anyone will look for that and the ohter actions, such as searching for dissedents is a action that has no badnik cap therefore difficult to reqch and failure allert the Empire the doctor, at leqst someone, is poking in they territory.
 
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Right. In other words, it's time to go on the Offensive.

Guess the question is then, how offensive? If we were to pivot to a full offensive on the Empire, that's not leaving as many Power actions for GUN and the Restoration. GUN, at least, we have an actual alliance. While Restoration is not taking action against us for fear of poking the bear.
GUN we may also be able to use against the Empire, given that Fall of the Empire was locked behind Black Arms collabs and we are doing one of those next turn.

We could theoretically leave them alone and try to get them diplomatically, devoting military action for the Empire, but there's no telling how long the current ceasefire will last. We want their actions, but Heart isn't immediate a need given... Eggman's 7 Heart. Brains though. Getting the Brains action is a must.
They might not have a problem with Eggman taking a fight to Max on principle, Empire is awful and all, but they're also well aware just how dangerous an Eggman with prep and resources is. Plus not liking the idea of him conquering in general.

I want the diplomatic victories with them (really the Restoration because civilian faction), but figured that we'd take them out one way or another before focusing the Empire and that diplomacy wouldn't be viable if it took too long. But if we want to focus on the Empire in Power and maybe Trickery, that would give more time to try winning them over with Heart. Possibly Logistics and Brains if we make stuff that they'd approve of given the list of actions we got for GUN.

Keep in mind though, no matter what, Empire is a King faction. We have not actually seen them leveraging their resources against us properly.

Yeah but if we focus all in offensive then the other trouble would be that we would lack in franstruxre and military force then the other Eggman's would focus on that.

As I see it, yes and no. That's why actions are divided into categories. Power does let us build up. That was the Darc Egg Robot (other big mechs are in Logistics), promoting people, training the Darcsen, upgrading Rusty and Metal, and reinforcing territory. The last of which is the infrastructure option there.

But going on the offensive doesn't actually cost us Logistics actions, as the primary infrastructure category, beyond assigning Bumbling Minions to one category or the other.

We can also go on the offensive indirectly, by looking at the insurgents Max is dealing with. Similarly to using the Rudies to sap at Gouji.

Yeah even more comitimennt because we just straigh up abandon infiltration on the Palace and possible will be impossible to be able to do, a real.gamble, since the Empire will tighent security regardless of the outcome.

Maybe not impossible, we don't know what future DCs will look like. Don't forget, Rouge also rolled really low and we can get better modifiers by making Lady Ninja and using the Egg Clan rather than 4 Newtrons. 4 Newtrons also get a buff if we build new ones, going from 40 to 48. Still not as high as Lady Ninja plus Egg Clan being 61 though.

Plus Conquering Storm's Nin-nin, Egg Boss and loyalty modifiers making her better than Rouge if it's infiltration and not theft.
29 (trickery after training with Honey) + 5 (Loyalty) + 10 (Egg Boss) + 15 (Nin-nin) = 59
Rouge's got 50, but a reroll sometimes.

With Eggman's 23 Trickery and that 61 up above, we can get up to a modifier of 143. Or 134 but Rouge's reroll, if she has it at the time.



Overall, I think we need to get the Empire out, focus Clutch down (shouldn't take long), and get rid of Zavok as our immediate priorities. Then we need to make a decision. Pursue Empire, with Green Hills on the backburner, or prioritize Green Hills unification, with some actions to slow down the Empire until we're done with that.
First means picking a fight with a bigger threat, but not giving them time to build up when that's partly what has gotten us in this mess. Second means consolidating our power base to be on equal footing, but giving them that time.

Zavok needs to go after Clutch either way, because he plans to jump us when we're in a good enough position that he thinks he can win from there. He's not a huge problem given how many hero units we have and his own limits on controlling Badniks, but it could still be a moment of vulnerability at a really bad time.
 
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I agree with Ace, kick Empire out of Green Hills and fortify the border between them and us. Then I'd say get rid of Clutch for the trickery action and not let him build more with Snively. Then deal with Zavok. Finally try to get GUN and Restoration, preferably with diplomatic victory, but if it fails well then, conquest time. And while we consolidate power in Green Hills we mess with the Empire, try to infiltrate, sabotage, contact rebels, and whatever else we can do to make Max's life harder. At least that's my preferred battle plan, but things can change any second in a dice game.
 
Yeah even more comitimennt because we just straigh up abandon infiltration on the Palace and possible will be impossible to be able to do, a real.gamble, since the Empire will tighent security regardless of the outcome.
I mean..... it's not like Palace is only place we can infiltrate. You would be surprised how much info one can get from loose-lipped soliders after a drink or two, in local bars.....

We can also have a lot of stuff done by something like Egg Drones, which are small and nible to observe transportation hubs easily, or straight up building satellite to put on orbit above Empire, that they couldn't do jack about.


Also, I think we can finally build Rexxon.The last update put lots of emphasis on Empire fleet, and what would you know? Empire's capability for underwater combat is crap, so our Bad Boy Badnik can really terrorize their fleet all on its lonesome

Even if they land across the gulf, on Satan territory, they still need ships to carry the supplies. Sinking them will effectively torpedo the whole campaign, and leave Empire soldiers stranded.

Plus, Rexxon looks enough like a sea monster, they might not immidately pin this on us. Especially if we commit to night attacks only. At least as long as we don't give him Ragnite reactor, to prevent them from pinging it on their radars
 
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Deepen Infiltration Into The Empire's Territory. DC:100
Badnik cap: 20 Trickery Bonuses only
Stone has managed to set up a decent enough basic hideout and is beginning to send out feelers and trying to dive deeper into the politics of The Empire, to see exactly what is going on behind closed doors. If he can manage it, there will be few secrets they can hide from your new eyes and ears.
Reward: Infiltrate the Empire proper, gaining eyes and ears in their inner workings. Unlock new actions.

Create the Underground Egg-Road for Darcsen to Enter Your Territory DC: 75
You already have quite a few of Isara's strays to take care of, and Intel from Stone tells you the Empire is not particularly pleased by this. Oh, if they're unhappy now, they're really going to be mad when you do this and make it easier for these people to get to your territory! Ohohoho!
Reward: A hidden network is created for Darcsen to more easily escape the Empire into your territory. Opinion increased from Isara.

Infiltrate the Royal Palace DC: 110
Badnik cap: 20 Trickery Bonuses only
It would be Child's play to infiltrate a place with such relatively outdated security. And doing so may give you deeper insight into an enemy's inner workings. The information is yours for the taking!
Reward: Infiltrate the Empire's Royal Palace. Gain important insight on their personal goings ons.

Set up a Secret Base in Empire Territory DC: 75
Badnik cap: 20 Trickery and Construction Bonuses only (construction have bonus halved and rounded down)
Ohohoho! What a devilishly delicious idea! Having a base within enemy territory is risky, but If it pays off, that's just one more way to stay safe should you be compromised. Plus, you get further information on the Empire, albeit not as much as you would from the palace. Still, knowledge is power, regardless where said knowledge comes from.

Reward: Set up a secret base within Empire territory. Potential to learn interesting info about Empire Territory here and there.

Sabotage Empire Factories DC: 110/140
Badnik cap: 20 Trickery Bonuses only
Rrrrghhh…the empire thinks they can just use your tech without consequences? You will not let this stand
Reward: Empire factories are sabotaged, reducing or even stopping their ability to properly make weapons and other materials.

Look for Signs of Rebellion or Insurrection in Empire Territory
DC: 90
You haven't seen much, but Stone has implied The Empire isn't as unified as it likes to present itself. An interesting opportunity presents itself to take advantage of this!
Reward: Chances to reach out to or assist Rebellions in Empire Territory. Destabilizes the Empire, reducing The DC of actions against them.

There is a WEALTH of trickery actions for the Empire just from what we have currently available. Only one of them involves the palace.

This is without the option to infiltrate their GH base, since we're frying that next turn anyways. And I don't think Egg Road will actually get us much intel, since that's not a listed reward. A little rumor here and there, but not that much.
 
Hmm...not really sure where we could have spared the actions aside from not going after the conch a few turns back, but message received.

It's time to start wrecking things.

Overall, I think we need to get the Empire out, focus Clutch down (shouldn't take long), and get rid of Zavok as our immediate priorities. Then we need to make a decision. Pursue Empire, with Green Hills on the backburner, or prioritize Green Hills unification, with some actions to slow down the Empire until we're done with that.
The problem with Max is that Green Hills is a natural expansion direction.

Overall... I don't think that GUN/Restoration are significant priority. Not in the military sense, but maybe in the diplomatic one.

I feel that we should knock down Clutch (Trickery action), Zavok (Knife into our back) and Max... and since our Power actions are all about actually using our military forces, I think we should continue pushing Max in the military sense, if possible.

Also, find some kind of a cause or a living banner to point at and say - "hey look we're actually doing the right thing going on offensive against the Empire".
 
I still think Egg-Road is worthy idea. For Cordelia's peace of mind (and to not let her say we do nothing for her people, hmph!), and loyalty increase from Isara, if anything else.

Plus, I think Darcsen escaping from Empire might be form of passive intel gain, as new refugees?
 
I still think Egg-Road is worthy idea. For Cordelia's peace of mind (and to not let her say we do nothing for her people, hmph!), and loyalty increase from Isara, if anything else.

Plus, I think Darcsen escaping from Empire might be form of passive intel gain, as new refugees?

It is very much a worth idea. The announcement of Eggman is not doing much because the Empire is recapturng the fleeing darcsen, it helps because most are going to one single direction.

Without the Egg-Roqd it is almost impossible to flee on mass from the Empire, so that announacement do not do much in the grand schene of things wothout he road.

There is a reason why the Egg-Road would anger the Empire a lot since it would start to affect they industry.
 
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I don't see it as reductive at all, instead as a key part of the issue due to the above. It was shared recently (like. Yesterday recently) on Discord that Max also has extra actions through the Calamity Ravens and the Green Hills base. Calamity Ravens, for example, have 3. We weren't told how many GH Empire has, for the record. That said, by taking them out, we effectively remove three of his actions at the cost of one of our own.
Incidentally, once we are large enough, we should have the ability to make sub factions of our own.

If anything, this does actually prove as possible support for going the route of trying to peacefully subsume the Restoration and GUN; having others we can trust to look after the people of Green Hill Zone would let us focus more on external threats

Really hoping that the Tournament and Rival Reports don't bring up anything that would take away from the current badnik plan and idea to do PR on turn 10

I mean, hey, if he hadn't screwed up so bad, it'd probably be harder kidnapping Selvaria. Which you have wanted the whole time.

On the one hand I'm pretty sure, Snivly's trait to leave someone else with the fallout of a critfail procced there

On the other Max choosing to trust Snivyly is a pretty big fuck up in its own right
 
Overall... I don't think that GUN/Restoration are significant priority. Not in the military sense, but maybe in the diplomatic one.

Also, find some kind of a cause or a living banner to point at and say - "hey look we're actually doing the right thing going on offensive against the Empire".

They're mostly a priority in that they give us actions. Heart is nice yet less necessary given our stats, but Brains is BIG for us in particular.

Underground Eggman: Bah, you're conquering under a pretense of righteousness, disgusting!

SE Eggman: ... Didn't you use the nobles to overthrow the queen?

Underground: And then I neutered their power and ruled as a despot?

SE: And how much time did you have to waste putting down rebellions? Unsuccessfully.

Underground: ...

I still think Egg-Road is worthy idea. For Cordelia's peace of mind (and to not let her say we do nothing for her people, hmph!), and loyalty increase from Isara, if anything else.

Egg Road is still a good idea in general once we have room for it, just saying it's not likely to get us much by way of intel.

If anything, this does actually prove as possible support for going the route of trying to peacefully subsume the Restoration and GUN; having others we can trust to look after the people of Green Hill Zone would let us focus more on external threats

Really hoping that the Tournament and Rival Reports don't bring up anything that would take away from the current badnik plan and idea to do PR on turn 10

Sure, but we'd need to be in charge first, unless you mean moving on in our conquest and leaving a regent they're less inclined to distrust and fear?

Could see it affecting PR if something Heart related becomes more urgent, would be surprised if it affected base raid plans.
 
Egg Road is still a good idea in general once we have room for it, just saying it's not likely to get us much by way of intel.
True, but as Soberan pointed out, Darcsens are Empires go-to slave workers when it comes to resources extraction and production. Sabotaging their industry even a little is a plus.

However there is also another angle to this.

System designed to get people out, can also get people in. DC reduction for Trickery check against the Empire, perhaps?
 
Yeah, you can do an action that sets them back enough to ivnest several actions on them.

For the mercs, you would need to have them attack serious stuff to have an impact, but can be done.

Hmm...like say destorying all those fancy new factories of theirs? Or taking one of their incredibly rare and unique superweapons from them? That they were about to use to destroy us?

I agree with Ace, kick Empire out of Green Hills and fortify the border between them and us. Then I'd say get rid of Clutch for the trickery action and not let him build more with Snively. Then deal with Zavok. Finally try to get GUN and Restoration, preferably with diplomatic victory, but if it fails well then, conquest time. And while we consolidate power in Green Hills we mess with the Empire, try to infiltrate, sabotage, contact rebels, and whatever else we can do to make Max's life harder. At least that's my preferred battle plan, but things can change any second in a dice game.

Seems like a solid plan. I say we work towards unification, we need to cut down on our problems and get everything up and running.

The Empire is going to keep poking us anyway so we can drain them that way while we work toward getting what we should have. It's not like we don't have options when it comes to messing with them.

True, but as Soberan pointed out, Darcsens are Empires go-to slave workers when it comes to resources extraction and production. Sabotaging their industry even a little is a plus.

However there is also another angle to this.

System designed to get people out, can also get people in. DC reduction for Trickery check against the Empire, perhaps?

Really we have a lot of reasons to do Egg road at this point.

To help the Darcsens, to mess with the imperial logistics, possibly get us further into the Empire.

Plenty of good reasons. Should be able to do it next turn even if we manage to get Selvaria.
 
Also, what is state of our metal? Because, as I said earlier, it seems that Max put lot of time, effort and resources into that invasion fleet.

It's incredibly juicy target if we build Rexxon, and sic it on Empire ships. And if we destroy enough of them, that might leave their soldiers stranded, with Satan doing half the job for us afterwards. It's not like they can air-lift them away
 
Also, what is state of our metal? Because, as I said earlier, it seems that Max put lot of time, effort and resources into that invasion fleet.

It's incredibly juicy target if we build Rexxon, and sic it on Empire ships. And if we destroy enough of them, that might leave their soldiers stranded, with Satan doing half the job for us afterwards. It's not like they can air-lift them away

We'd need a better idea of how air and sea combat work before we could try that...to say nothing of finding them all, but that is a pretty good idea.

...Though with Pierrot we might need to consider the how. Don't want to help him and lose her or let the Empire get her attention either.
 
Actually, guys, we know Max still has probably like some civil unrest…. Why not try to make contact with the rebels or whoever is causing chaos to max and give them /help them on creating more problems for Max… we're already doing that for the Rudy's

But all seriousness, though we have been doing a lot of buildup now we gotta do action We're lucky that we're able to get that one, but two warnings about our buildup..

I think it's time for the empire to get the hell out of our territory… then we finally focus on that friggin opossum take him out while also probably strangling our nephew.

Then we begin our subvert plan on each of the other two factions
 
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