A school for the cursed: A Psyker Quest. Warhammer 40k quest.

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I'm of the opinion that although the Imperium is definitely too cruel towards Psykers. A lot of fanfics and quests really understate and underestimate how pantsshittingly terrifying and dangerous Psykers are.
 
[X] Plan: Asset in, Asset Out
-[X] Good kids obey!:
-[X] You -taste- their instincts:
-[X] Land as close as possible:
-[X] Aldin stuck to his hellpistol:
 
I'm of the opinion that although the Imperium is definitely too cruel towards Psykers. A lot of fanfics and quests really understate and underestimate how pantsshittingly terrifying and dangerous Psykers are.
I don't think fanfics are entirely to blame on that. The titular protagonists of the Eisenhorn and Ravenor novels are supposed to be fantastically powerful Psykers, and yet most of what they do is very small-scale manifestations. Which is cool in a story focused around intrigue, but doesn't really convey the level of damage a psychic awakening causes on average.

There is also the problem that in the times we get a Psyker character, they're already done with all their training. You don't get very many scenes of 'and then Jeremiah raised his voice in instinctual anger, slipping in his emotional control for a fraction of a second, and the psychic scream burst the heads of everyone in hearing range on the market street, some seven thousand people in total'.
 
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[X] Plan: Let's Be Reasonable About This

[] Land on the crowd:
[] Aldin Uses his Psychic powers to stop the crowd:

Using his psychic powers will slow the crowd down enough to allow for 'Land as close as possible' to get Occam into a casket and aboard the Valkyrie before the mob can get to him. The two Sororitas -will- shoot at Psyker trying to slow their charge against a Witch. The Valkyrie can handle their bolter fire, however.
So this here mention that using telepathy would make 'Land as close as possible' safe from Occam but make Sisters shoot Aldin, right?

But what if it was combined with Landing On Crowd? As its faster would that mean they are out before Sisters come close enought to shoot?
When you run your scholam, there will be options to work with local authorities to basically explain -what- they need to do in the event someone's power awakens and they start levelling the world around them.
Also will we lose a decade in bad warp travel leading to mess of goverment authority at Odium?
 
[X] Plan: Let's Be Reasonable About This
-[X] "I...I need help"
-[X] You -see- what they're planning
-[X] Land as close as possible
-[X] Aldin stuck to his hellpistol
 
But what if it was combined with Landing On Crowd? As its faster would that mean they are out before Sisters come close enought to shoot?
If you want to immobilize a crowd with psychic powers strafe it with a Valkyrie, then land on the survivors, as a display of

"Get your dirty Blunt fingers off of -our- Psykers"

I'm not stopping you.
 
I don't think fanfics are entirely to blame on that. The titular protagonists of the Eisenhorn and Ravenor novels are supposed to be fantastically powerful Psykers, and yet most of what they do is very small-scale manifestations. Which is cool in a story focused around intrigue, but doesn't really convey the level of damage a psychic awakening causes on average.
On average a Psychic awakening just does a bit of property damage or gives people nosebleeds.

An awakening able to manifest in the material plane is rare. Most Psykers parents even Epsilon tier.
 
Psyker Grading:
The Telepathica grades all Psykers on a scale that marks their ability to draw upon energy from the warp and how they can manifest these powers. 'Corporeal' Psychic power refers to the ability to manipulate matter living or otherwise, conjure energy, and control space. This means Biomancy, Pyromancy, and Telekinesis

The Telepathica grading system is measured by a combination of raw psychic potential, training, and knowledge. As Psykers can learn from any or all of the major disciplines, but generally find themselves to favor one of the five, their official designation is always their strongest Psychic discipline.

A Gamma Biomancer can therefore be graded as an Mu Pyromancer, Eta Telepath, and a Zeta Telekine, and Omicron Diviner, but will under any formal setting or circumstance be referred to as a 'Gamma'


Omicron
Xi
Nu
Mu
Lambda
Kappa
The lowest level of psychic ability that is able to be registered. Inability to manifest corporeal psychic abilities like pyromancy, biomancy, and telekinesis. Rarely taken by Black Ships due to their powers passing as luck or skill.

Rarely used as Astropaths.
Iota
Theta
Eta

The weakest Psykers that can be discovered with passive scanning methods. Are still too weak to manifest corporeal psychic ability, but can reliably wield telekinetic and divinatory Psychic powers. If successfully trained, these Psykers are fated to join the Astronomicon's choir, or be given to the God Emperor.

These Psykers are generally chosen to become Astropaths.
Zeta
Epsilon

The first grade of Psykers capable of manifesting psychic power. Their weakness means that they find it easier to learn to control their powers.
Can reliably perform telepathic, divinatory, and telekinetic feats, but are limited in pyromancy and biomancy.
The bulk of Imperial Psykers are of this level. Able to become Sanctioned Psykers for the guard, lead Astropathic Choirs, read the tarot, and perform commercial Psychic roles.
Delta
These Psykers are blessed (or cursed) with enough psychic ability to fully manifest psychic powers, able to learn and practice any of the major psychic disciplines. They are passively visible to the Daemonic.

Considered the 'safe' limit of power that a Psyker can safely awaken into without losing control.

These Psykers are on the verge of suffering deleterious mental effects from their psychic potential, and are considered to be an ideal pool for Primaris Battle Psykers and Ordo Hereticus and Malleus Inquisitors.
Gamma
This grade is the point at which a Psyker can not only manifest corporeal Psychic powers, but also actively choose to manipulate reality.

Considered the 'safe' limit of a Psyker that the Astra Telepathica will attempt to take into custody, even if they resist.

The majority of Gamma Psykers are not born as such and are instead lower grades who through training and implants have elevated their Psychic ability.
Beta
Where a Beta Psyker walks, reality shudders. These Psykers are strong enough that they can passively warp reality around them, sometimes subconsciously. Universal constants in their presence fray around the edges.

These Psykers are considered to be the strongest Psykers that can be 'reliably' trained by the Astra Telepathica using equipment and facilities that are still in production by the Imperium.

These Psykers, on the first sign of hesitation to give themselves up to acquisition teams, are to be killed on sight due to their inability to be contained without the aid of a generic Blank or overwhelming firepower. They are also considered the lowest rank of Psyker that can become a gateway for the Neverborn without sorcerous involvement.

These rare individuals are rigorously tested and screened, and if inducted, are destined for lives in the highest echelons of the Imperium, elevated to heights of power undreamt of by the average Imperial.
Alpha
Where an Alpha Psyker walks, reality breaks.

Reality is like clay to an Alpha-Level Psyker, and they can lay waste to entire worlds either through their power, or through the Neverborn that seek to use them as hosts.

These Psykers are only recruited if they are found as children, then placed in stasis capsules for their transfer to Terra. The vast majority are elevated to this level through advanced training, implantations, and genetic manipulation. Only a Sisters of Silence, Culexus Asssassin, or Grey Knights can reliably take on a rogue Alpha-Level Psyker

Biomancers, Pyromancers, and Telekine Alpha-Level Psykers on average, do not survive awakening into this level of power without daemonic possession.

Telepaths and Diviners, however, are actively sought out by the Imperial Palace itself.
Alpha Plus Reality is a suggestion and the Psyker isn't listening.
 
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Reality is a suggestion and the Psyker isn't listening.

I remember how we trained our first A+ over at TLN...

"So the little boy ran as fast as he could back towards the wall, the Carniflower chasing after him." Mom looked up from the book, and through what may as well have been telepathy, noticed how he was feeling.

"Do you have a question, Stepan?"

Stepan nodded. "Why was he running from the Carniflower?" He'd met one once; it was cute.

Mom blinked, surprise swirling about her mind. "Carniflowers are very big, and very mean."

"No they are not! I met one once, it was cute and timid, and just wanted to hide in a corner."

(A Carniflower is a Deathworld plant with Carnifex-like fruit)
 
The weakest Psykers that can be discovered with passive scanning methods. Are still too weak to manifest corporeal psychic ability, but can reliably wield telekinetic and divinatory Psychic powers.
Considering that they can't manifest corporeal psychic powers, and Telekinesis is one of those, I think "telekinetic" in this passage should be changed to "telepathic".
 
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