A thought, instead of blowing up the killsats, could we recycle them?
Think about it, a single Basic Defense Satellite costs us 300 Void BP. Times 100 satellites = 30,000 Void BP. Even if we only get some fraction of it, that is still a considerable amount.
Or to calculate it another way, a single Nuclear warhead costs 25 BP. Each satellite has six warheads (Which are way more powerful, but I'm setting a lower bound here) 6*25=150. 15,000 Void BP.
Point is, there is thousands of Void BP of infrastructure up there that we are 85% of the way to owning. Even if we don't like it, it seems like a waste to blow it all up.
If we gain sufficient control over the killsats via leadership of the AdMech, why not put their parts to more productive use?
The mechanicus killsats are much more similar in design to the 25 RP -
Spy satellite (10 void BP, 5 CP) that you have availably. Granted, probably double the cost plus payloads, but they're very little more than a sensor package and a set of ground-attack warheads. That's why a single missile hit will take them out.
The other kind of satellite you're talking about is basically a small defensive platform. It's a void platform without engines, built to fight in a battle. Twenty times larger than a killsat, with armor and shit. If there were a hundred of
those over the planet you'd need several cruisers to clear them out, and you'd take damage doing it.
Maybe? Their behavior likely depends on who the successor(s)
are, if they actually have a
target (not yet), and
which codes they actually inherit from her. And also how likely waving around the nuke/killsat codes is to get them stabbed by the other Magi, or nuked in retaliation.
Was Thalya really the sort of person to choose a
single successor, who might be incentivized to off her and inherit her stuff?
@Neablis do we have any idea what the (prior and current) distribution of the top-level killsat and nuke codes is? Did Thalya have them all, or were they distributed between the enclaves?
You're not entirely sure what Thalya's succession plans were, and what happens to her codes now. Sometimes members of the Mechanicus never believe they'll die and don't take proper precautions. That's how codes & knowledge gets lost forever. Still, even if that happened it wouldn't brick the satellites, because other people (including you!) have access codes, they're just of different levels of authority.
Generally speaking all of the top-level Magi have some level of access to the killsats, and that's partially determined by and partially determines their status among the Mechanicus. You probably have low-level codes, most of the senior magi have mid-level codes and Thalya probably had high-level codes. You're not sure if anybody else has high-level codes. If nobody does that'll make hacking easier, since you won't have to override high-level codes, only medium-level codes.
The nuke codes are definitely distributed amongst the enclaves - no Magos would let anybody else control the nukes sitting in their own territory.
Thalya's death has had a few major impacts. First, it's confirmed you as big and scary. People were happy to listen to your lessons and take your gifts, but it's one thing to receive gifts from somebody and quite another to watch them masterfully destroy somebody powerful in an entirely justified way.
Second, it's thrown the leadership of the Mechanicus into question. Not that Thalya was the explicit leader (in the absence of one the top Magi form a sort of council to determine policies and stuff), but she was certainly a primary voice in determining mechanicus policy. Now that she's dead all of their policies are thrown into question. Even if she did set up a smooth transition policy for all of her codes, her successor won't speak with her authority. They'll be a new fish stepping into big shoes, and aren't going to have Thalya's political weight to throw around even if they're a carbon-copy of her.
Then there's the fact that as far as you're aware, the next-most influential tech-priest in the Denva Enclave is Orynn and - uh. He's respected as a mediocre teacher who teaches large amounts of mediocre enginseers and stuff. Important, but not exactly prestigious.
Before I go to bed let me give my interpretation of the different plans:
[] Plan: Hear, Children, the Wisdom of the Ancients
In this plan you're dealing with the mechanicus as a whole, working on getting the existing power structure on board with your "ancient explorer" story and starting the culture shift towards something more agreeable. This plan makes every attempt to extend the velvet glove, but the steel fist inside is very real and you're prepared to use it to get what you want. A good roll is likely to see you coming to some kind of agreement without any bloodshed, but a poor roll may result in everybody you don't already have your hooks in uniting against you.
[] Plan: Look at this shiny apple full of knowledge, want to take a bite?
This plan is similar to the one above, but more focused on subversion. You're not really trying to work with the existing Mechanicus structure so much as replace it piece by piece before revealing your "ancient explorer" story. The downside there is that anybody you
don't subvert is more likely to fight back, having seen the rash of mysterious disappearances and such. This plan is more likely to end in conflict than the above plan, but also more likely for that conflict to be smaller, more localized and more quickly quashed.
So, to summarize: do you try to keep the power structure intact and treat with it as a whole, with the risk being you have to fight that power structure if things go badly? Or do you try to take over the power structure first before revealing yourself, at the cost of anybody you didn't get to being less likely to accept your offer? Where we land within those distributions is gonna depend on the rolls!