Green Flame Rising (Exalted vs Dresden Files)

[X] Focus on the mortal warlocks, she could kill them far more freely than the wardens and they use their power on the Black Court things
 
[x] Focus on the mortal warlocks, she could kill them far more freely than the wardens and they use their power on the Black Court things

For all of Lydia's thematics and authority she doesn't have any special advantages for fighting intelligent corporal undead. Which feels weird, but that's just how the cookie crumbles.

Well besides intimacies, but they apply just as well for fighting necromancers.
 
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[X] Plan: Make Ready and Strike
-[X] Focus on the mortal warlocks, she could kill them far more freely than the wardens and they use their power on the Black Court things
--[X]Marble Flesh Willpower roll no cost
--[X] Steel Skin 1 Essence
--[X] Impervious Skin of Stone Meditation 1 Essence
--[X] Dexterity Excellency 1 Essence
--[X] Hunters Bolt No Cost


With all the preparation she should be throwing anywhere from 14 to 20 soak dice insulating her from most of the harm undeads usually do which is punching you to death or Mauling you to death or generally attempting to mutilate your body to death.

Her Hunter's bolt unless aggravated damage is added is free to use following the oldest tradition when dealing with magic users kill the caster. With 15 dice to hit at difficulty 5 looking at excess of anywhere from six to 10 extra successes on hit Wizards normally have seven Health levels and cannot soak lethal natively.

It also only empties her Jade Talisman rather than any of her actual Essence pool at this point and all of the soak adders last the entire scene.
 
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Lydia doesn't have the essence battery right or did Molly give it back? Is it refilled from Last station?
 
It will be good to get Lydia's anima flaring just in case there are any more invisible dead hanging around.

[X] Plan: Make Ready and Strike plus stunt
-[X] Focus on the mortal warlocks, she could kill them far more freely than the wardens and they use their power on the Black Court things
--[X]Marble Flesh Willpower roll no cost
--[X] Steel Skin 1 Essence
--[X] Impervious Skin of Stone Meditation 1 Essence
--[X] Dexterity Excellency 1 Essence
--[X] Hunters Bolt No Cost
-[x][Stunt] Lydia strode forward without fear, but inspiring much as bolts flew from her glowing hand and she ignored all attacks against her. Dead faltering as something far more implacable then death came against them.
 
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*reads update*
I see that once again, Arawn knows more than he's telling.
Guessing those are more like Specters.

VOTE
[X]Plan Deaths Angel
-[X]Try to distract the possessed corpses, the ritually made vampires working the geomancy
--[X]Marble Skin + Steelskin + Impervious Skin of Stone + Dexterity Excellency + Hunter's Bolt: 3m
--[X]Flare anima to reveal ghosts and spirits + roll Supernatural Awareness
--[X]Prepare to activate Warding of Divine Ancestry



STATUS
Willpower 10
11m - 3m = 8/11m of Essence


RATIONALE
Maybe Im paranoid, but I am suspicious about the effects of killing people on top of a ritual that already involves necromancy, and in the presence of hyperdeath notvampires. That looks hella sus to me.

There are 5x wizards coming down with Sophia, and Sophia moves faster than Lydia.
Leave the warlocks to them. Let the Exalt tackle the Black Court notvampire things here; Lydia and Sophia are the only living people who might survive that fight.

Besides, the vampires are the ones doing the geomancy, which is why we are here.
Shooting them in the head repeatedly might get them to stop.

Attack roll:
Dexterity 3 + Athletics 2 + Excellency 10 + Stunt 2 = 17 dice at DC5.
 
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Yeah, I think it would be better if the two strongest on the team deal with the Blampires or whatever these things are and the casters are left with what they should have a much easier time with. Dispelling and countering Warlocks.

Also the Sorcerers from the Five Courts should be able to kill just fine even if the earth Wizards can't.

[X]Plan Deaths Angel
 
The vampires or their constructs have exactly no protection from the laws of magic so Morgan can just actually try and turn them into a red paste across the entire surface of this room so can Dresden turn them into charcoal. The same cannot be said for the warlocks in this room. Which if either of them kill... immediate issues.
 
Yeah, I think it would be better if the two strongest on the team deal with the Blampires or whatever these things are and the casters are left with what they should have a much easier time with. Dispelling and countering Warlocks.

Also the Sorcerers from the Five Courts should be able to kill just fine even if the earth Wizards can't.

[X]Plan Deaths Angel

Oh yeah, they are fine to kill people, though the fact that they are might raise some eyebrows when this is all over.
 
Oh yeah, they are fine to kill people, though the fact that they are might raise some eyebrows when this is all over.
I thought they'd already be aware of that from when they were in the FFC for multiple days?

Looking at the team composition though-

Olivia, Lydia, Sophia, 2 Sorcerers, 4 WarWeavers, 2 Hand Agents, Dresden, Morgan.

Only two people on this team have to worry about killing humans with magic.

Edit: errors typing on phone
 
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The vampires or their constructs have exactly no protection from the laws of magic so Morgan can just actually try and turn them into a red paste across the entire surface of this room so can Dresden turn them into charcoal. The same cannot be said for the warlocks in this room. Which if either of them kill... immediate issues.
The notvampires are riding the bodies of long-dead master wizards.

There's a reason they were summoned into those things instead of the body of some randos; Dracula took the bodies of wizards in canon in order to raise them to vampire wizards. And wizards are generally more potent the older they are.
Throwing magic at something like that will have you at a disadvantage.

Dont contest your enemy where he is strong.
Especially since we dont know how many notvampire wizard things are down here.
I thought they'd already be aware of that from when they were in the FFC for multiple days?

Looking at the team composition though-

Olivia, Lydia, Sophia, 2 Sorcerers, 4 WarWeavers, 2 Hand Agents, Dresden, Morgan.

Only two people on this team have to worry about killing humans with magic.

Edit: errors typing on phone
Morgan's backup team is here.
So Zardok, Marge and the third guy. Five wizards, counting Harry and Morgan.
Everyone else is free to kill if necessary.
 
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Adhoc vote count started by Anaja on Sep 24, 2024 at 4:12 PM, finished with 20 posts and 7 votes.

  • [X] Plan: Make Ready and Strike plus stunt
    -[X] Focus on the mortal warlocks, she could kill them far more freely than the wardens and they use their power on the Black Court things
    --[X]Marble Flesh Willpower roll no cost
    --[X] Steel Skin 1 Essence
    --[X] Impervious Skin of Stone Meditation 1 Essence
    --[X] Dexterity Excellency 1 Essence
    --[X] Hunters Bolt No Cost
    -[x][Stunt] Lydia stroud forward without fear, but inspiring much as bolts flew from her glowing hand and she ignored all attacks against her. Dead faltering as something far more implacable then death came against them.
    [X]Plan Deaths Angel
    -[X]Try to distract the possessed corpses, the ritually made vampires working the geomancy
    --[X]Marble Skin + Steelskin + Impervious Skin of Stone + Dexterity Excellency + Hunter's Bolt: 3m
    --[X]Flare anima to reveal ghosts and spirits + roll Supernatural Awareness
    --[X]Prepare to activate Warding of Divine Ancestry
    [X] Focus on the mortal warlocks, she could kill them far more freely than the wardens and they use their power on the Black Court things
 
The 4 killbots they have with them should also be helpful here.

They're rolling

6 (dex) + 5 (firearms) + 2(demon rifle accuracy bonus) = 13 dice difficulty 6 assuming no aiming rounds are taken.

70% of 6 successes, 50% of 7

Weapon damage rating of 9

They can also spend 1 willpower for a single additional action each turn.

For high intensity combat, like opening against blampires, the idea is to get a cluster of them to alpha strike a target and leverage multi attacker penalties.

Assume they try to snuff one guy.

Each makes 2 attacks

6 (dex) + 5 (firearms) + 2(demon rifle accuracy bonus) = 13 dice difficulty 6

70% of 6 successes, 50% of 7.

6 (dex) + 5 (firearms) + 2(demon rifle accuracy bonus) - 1(action penalty) = 12 dice difficulty 7

77% of 4 successes, 56% of 5.

Which are pretty good on their own, but the point is to slap the target with 8 multi action and 4 multi attacker penalties or however it makes sense to divide their actions up.

That's a solid "full defense of suffer" moment, because even with that the difficulty will go up 1 for each attack up to 4 and the dice penalty will go up by 1 each attack till 8.

Big monsters have ways to deal with this, but they'll have to burn resources to do it while the rest of the party pulls more dangerous stuff.

Which I mention because it might be inefficient to spread them out on the warlocks instead of pinning the scariest vampire for everyone else.
 
Against a big scary vampire Harry can use an equally big and scary fire blast.
I don't really expect things to go down in one hit like that from anyone. Ideally in situations like this you want to force your opponent to choose between bad options.

If they counterspell the fireball they lose full defense protection from the lasers. If they take full defense they have to take the fireball on the chin. Presumably they have their own defensive tricks, but if they spend more resources defending than we do attack then we win.

From a purely tactical perspective a war weaver is a less valuable target than one of the wizards, but as long as you let them point guns at you everything the wizards do is more dangerous because you're going into it with penalties even if you don't care about the damage.

Unlike our other minions making death stick to Sutra is quite hard for DF natives, so any action spent on them is an action not spent on our glass cannons and only partially mitigates the problem presented.

This is essentially the argument for any minion, the basic war weavers are just built to specifically be as huge a pain as possible in that space.
 
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