[X] Plan Organisation and Preparation
-[X] Chapter Master Severus
--[X] Meet up with a Local Faction Leader.
---[X] Lord General Adolphus Tavisolta (Imperial Guard).
----[X] Make preparations for the coming campaign against the Eyes of the Mutator, and ask which regiments would be willing to join - ask specifically for the Yamunan Gravekeepers
--[X] Inquire about the Imperial Guard Situation
--[X] Choose a new Chapter Champion.
-[X] Master of the Keep
--[X] Improve an Aspect of the Fortress-Monastery.
---[X] Expand Apothecarion (Reduces successes needed to complete actions)
--[X] Train Chapter Serfs.
-[X] Chief Librarian
--[X] Compile Lore about the Warp
-[X] Master of the Forge
--[X] Research Luctusian Refuges.
-[X] Production
-Crozius Arcanum: x5
-Iron Halo: x3
–[X] Repair vehicles:
—[X] Predator Tank 40BP
—[X] Land Speeder 20BP
—[X] 2 Storm Raven 15BP Each
—[X] Thunderhawk 25BP
—[X] 2 Rhinos 20BP Each
-[X] Assign Equipment Permanently to a company or character (Free action, can be taken multiple times):
- 1x Volkite Charger to Captain Pluvia
- 1x Power Sword and 1x Iron Halo to Captain Logos
- 1x Iron Halo to Captain Vitalievitch
- 1x Iron Halo and 1x Stalker Bolter to Captain Secutor
- 6x Melta Guns to 3rd Company and 6x Melta Guns to 2nd Company, one for each Tactical Squad
- 6x Plasma Guns to 3rd Company and 6x Plasma Guns to 2nd Company, one for each Tactical Squad
- 10x Melta Guns to 6th Company, one for each Tactical Squad
- 8x Plasma guns to 6th Company, one for each Tactical Squad except 6-9 and 6-10
- 8x Melta Guns to 7th Company, one for each Tactical Squad except 7-1 and 7-3
- 2x Lascannons to 3rd Company and 2x Lascannons to 2nd Company, one for each Devastator Squad
- 6x Lascannons to 9th Company, one for each Devastator Squad
- 2x Power Swords and 2x Chainglaves to Honour Guard, per their preference
-[X] Chief Apothecary
--[X] Investigate Mist counter-agents.
--[X] Continue on Spatha´s geneseed.
-[X] Master of Recruits
--[X] Train your Chapter
---[X] Weapon Skill: 4 272/500
---[X] Ballistic Skill: 4 268/500
-[X] Acquire Vehicles from Smilnay
--Whirlwind: x4 Vehicles
--Predator: x4 vehicles
--- 2x Predator Destructors (Autocannon + Heavy Bolters), 2x Predator Annihilators (Twin Lascannon + Lascannons)
--Vindicator: x4 vehicles
--Razorback: x4 Vehicles
-[X] Deployments:
--[X] Wildlife Experience: The PDF has requested your assistance in culling the extremely aggressive wildlife roaming through the outskirts of Adapost, lest the Refuge is isolated from the outside world.
–-[X] Master of the Keep Domitian, Squads 7-6 through 7-10 under Lieutenant Tarraco, Squads 9-4 through 9-6 under Lieutenant Jonas, Apothecary Biernat, Techmarine Kalashnikov, Chaplain Osinki, 1 Stormbird
-[X] Hunt for Saakarbal: Lord Admiral Adherbal is determined to slay his former protegee, whose power and influence have greatly increased as he´s rallying the non-Chaos pirates. You could help him in doing so
–[X] Master of Fleet Hostilius, Captain Pluvia with 2nd Company, Fear of Judgement, Luctusian Dusk, Shrouded Blade, 5 Thunderhawks, Apothecary Diocles, Techmarine Siracusa, Chaplain Djanko
-[X] Genestealer Tunnels: A Genestealer cult has been uncovered in the world of Milae. While the local PDF has managed to prevent the infected mutants from spreading their taint beyond their home tunnels, they´ve requested assistance to slay their Patriarch.
–[X] Master of Recruits Kuthil, Captain Logos with Squads 7-1 through 7-5, Captain Vitalievitch with Squads 9-1 through 9-3, Squads 10-6 through 10-10 under Lieutenant Iosephus, Apothecary Anodynon, Techmarine Capua, Chaplain Jaronski, Codicier Polikhat, 1 Stormbird, 15 Attack Bikes, Night Terror
-[X] Zealots and Iconoclasts: A group of Word-Bearers are assaulting the Shrine-World of Wudang. A detachment of the Order of the Throned Spear is already on the ground supporting the local Frateris Militia, but the best when it comes to killing Astartes are another Astartes
–[X] Chapter Master Severus, Chief Apocethary Valzadai, Master of Sanctity Falce, Chief Librarian Yefimovitch, Honour Guard, Tomb-Champion Spatha, Captain Gallienus with 3rd Company, Techmarine Ostia, 4 Vindicators, 3 Whirlwinds, 6 Razorbacks, 2 Storm Ravens, 2 Stormbirds, Unavoidable Sentence
-[X] Inquisitorial Hunt 2: Inquisitor Adrien de Wiart has managed to evade justice, but you have the location of some of his safehouses. Raid those locations, lest the dangerous renegade unleashes a new threat across the sector once more.
–[X] Captain Secutor, Squads 10-1 through 10-5, 5 Land Speeders
-[X] Frozen Fungi: The world of Oreca is threatened by WAAAGH Humiestompa, interested in the metal bounty of the planet's foundries. The Skiitari armies of Smilnay have mobilized to defend the world, and would appreciate your support in slaying the Warboss.
–[X] Captain Catilina with 6th Company, 5 Predators, 2 Whirlwinds, 8 Rhinos, 2 Stormbirds, Apothecary Sarjanovic, Techmarines Rozval and Noricum, Chaplain Lavtizar, Bird of Prey
The main objective of this plan is to prepare for the coming engagement with the Eyes, as well as handling several organisational tasks we've left by the wayside up until now. Several pieces of the armory have been assigned, both to characters and companies, reducing the amount of annoyance we have to deal with in future plans by making it so we don't have to specifically tell people to bring them. We contact the Imperial Guard regarding the Yerma campaign, taking the Lord Admiral's advice in asking for the Gravekeepers due to them really wanting to kick the traitor's teeth in. We pick Spatha's successor, get our Serfs better able to protect themselves, and research the local archaeotech. Other than that, we continue with our running projects, and continue beating competence into our Marines.
As far as deployments go, I've committed fairly heavily in the hopes of freeing ourselves up for the campaign and getting goodwill with other forces to convince them to do the same. The biggest commitments are Frozen Fungi, as payment in advance for our new vehicles, and Zealots and Iconoclasts, where we'll be up against the original Heretics themselves. I've sent Chapter Command after the latter, with the intentional exception of Zel - he is not leaving that forge until he isn't the only one who can still make Great Crusade era gear. No buts. We also finally handle Sakaarbal, hopefully freeing up the Navy for the war, help our people, and hunt down the Istvaanite before he makes things worse.